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Media => Single-Player RPGs => Topic started by: Lard on August 03, 2011, 02:25:42 AM

Title: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Lard on August 03, 2011, 02:25:42 AM
From Suikosource:

While conducting an interview on 4gamer for their new upcoming RPG Frontier Gate a couple of Konami employees stated that they were designing Frontier Gate from scratch as they had previously disbanded their Suikoden team and had therefore lost all their RPG-creation know-how.

Needless to say this is grim news for the Suikoden community. But, it does not mean a new team cannot take over the Suikoden name later. Konami has done this before with other franchises, such as Silent Hill. There is also still the possibility of re-releases of existing content and side projects, such as the Pachislot machine.

http://www.4gamer.net/games/132/G013230/20110721001/

http://suikosource.com/


Sigh.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Dice on August 03, 2011, 02:52:50 AM
And we will never truly know about Yuber....
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Lard on August 03, 2011, 03:03:03 AM
I want to see Harmonia :(
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: beach1 on August 03, 2011, 03:24:43 AM
I pretty much suspected that we'd never see a Suikoden game again under the same team as the older ones, but I never knew it was this bad.. Oh well.. It's very sad news, but even if a company had some members of the old team, it still wouldn't guarantee that newer games in the series would be as good as the older ones (like with SNKP and the newer King of Fighter games..) ;_;
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Cyril on August 03, 2011, 04:21:53 AM
While not entirely unexpected, this news just about ruined my day. Or week, when paired with news of the death of Miyaji.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: insertnamehere on August 03, 2011, 04:49:21 AM
well shit man
Just as I found out about this, it starts thundering.
It sounds like someone upstairs is angry about it.
shit just got real
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Maxximum on August 03, 2011, 05:05:36 AM
Konami has done this before with other franchises, such as Silent Hill.

Yeah, and we all know how well that worked out...
Sad news indeed.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Aeolus on August 03, 2011, 08:36:23 AM
And another series bites the dust.

Oh well, 5 aside there really haven't been any good Suikoden games since the start of the PS2 era.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Starmongoose on August 03, 2011, 08:40:14 AM
Oh man, this blows. :( I really was holding out hope.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Chronix112 on August 03, 2011, 08:42:20 AM
Sad news, but I always was under the suspicion that they did not know what to do with the series since III when the creator/main writer Yoshitaka Murayama (http://en.wikipedia.org/wiki/Yoshitaka_Murayama) left Konami. After Suikoden III  the games were safe prequels completely separated from the flow of the first three games.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Bytor on August 03, 2011, 08:47:22 AM
Indeed sad news, always hoping though, and who knows, maybe a new team could recapture the flavor of the older games and breathe new life into the series...it's possible...really it is...although Silent Hill fiasco doesn't make it seem that way.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Zendervai on August 03, 2011, 09:24:28 AM
Part of the problem with Silent Hill is that the new teams didn't really know how to capture the "feel" or the gameplay of the earlier games. If Suikoden is given to a new team, it won't be easy, but not nearly as hard with capturing the feel of the old games.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Maxximum on August 03, 2011, 09:35:01 AM
There have been attempts to make Indie Suikoden titles. In that regard, the game will never die. I actually feel that a properly organised team of fans, could actually do a better job than a team of professionals that don't really "feel" the game.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Themadcow on August 03, 2011, 09:56:24 AM
I used to go on Suikosource every other day to check for updates, but gave up a few months ago. It's felt pretty inevitable for a while that the Suikoden series was finished.

I now feel even guiltier that I ebayed my copy of S2...
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Lard on August 03, 2011, 10:02:36 AM
Why would you do that?
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Dice on August 03, 2011, 12:48:38 PM
Kinda weird, but it looks like this is another J-RPG series thats biting the dust... already a bunch crossed off, and a whole bunch more in a "maybe" pile.

But yeah, if your last game is a shitty pinchako (or whatever) game, then it was kinda like slippery slope.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Themadcow on August 03, 2011, 12:54:18 PM
Why would you do that?

In an act of supreme generosity I thought I would allow another human to enjoy the brilliance of S2.

Alternatively, they go for about £80-£100 and I'd just completed my 4th playthrough collecting all 108 stars so I thought "better cash in before they put it on PSN". Apparently they've decided not to release it as a PS1 classic now...
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Yggdrasil on August 03, 2011, 01:29:09 PM
Next Suikoden Project is sadly a pachislot machine (http://www.siliconera.com/2010/10/27/next-suikoden-project-is-sadly-a-pachislot-machine/)

I have to admit that this doesn't look too bad for a slot machine.

Part of the problem with Silent Hill is that the new teams didn't really know how to capture the "feel" or the gameplay of the earlier games.

Nah, the problem is that outside of the team that did the first titles nobody understood what Silent Hill was about.

Is like what is happening with the new Devil May Cry that Ninja Theory is doing (we still have to see how that ends up being though).
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Maxximum on August 03, 2011, 02:58:04 PM
Well, the new DMC is still far from done, I'm not sold on it yet by any means and I hate the new Dantes design. Being modelled after one of the devs only makes it worse since they didn't exactly do him any favours when they adapted his look into the game. Too early to tell weather the game will suck, but its a bad start.

Silent Hill had three parts as far as I'm concerned, the rest are spin-offs.

Apart from the abysmal loading times, I'd say Suikoden V got the series back on track. Years ago, as the current consoles ware about to hit the market, I was really looking forward to the next generation of Suikoden games. Sadly, they never came, and it looks like they wont any time soon, if ever at all.
As I said before, I'm actually putting a lot of hope and faith in indie fan games now, because its probably the closest we're going to get to a decent Suikoden title any time soon.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Alisha on August 03, 2011, 07:51:24 PM
what the fuck is going on in japan that so many jrpg franchises have died? this is starting to seem like more of a japan problem than an america problem
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Yoda on August 03, 2011, 10:45:44 PM
what the fuck is going on in japan that so many jrpg franchises have died? this is starting to seem like more of a japan problem than an america problem

Why would it be an America problem? Maybe Japanese developers are tired of old hat genres?
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Yggdrasil on August 03, 2011, 11:14:43 PM
So I was fucking around in Play-Asia and for some reason that I don't even remember right now I found this (http://www.play-asia.com/DokuSui_DokiDoki_Suikoden/paOS-13-71-9f-49-en-70-45bi.html):

(http://i52.tinypic.com/vor5lw.png)

Irem resurrects April Fool's Day Suikoden game as actual PSP release (http://www.andriasang.com/e/blog/2011/01/26/irem_suikoden/)
Dokidoki Suikoden has Touch Events (http://www.andriasang.com/e/blog/2011/03/03/dokidoki_suikoden_touch_events/)
DokuSui: DokiDoki Suikoden Trailer (http://www.youtube.com/watch?v=2kG5z8PHmAk)

What the shit.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Farron on August 04, 2011, 06:16:16 AM
what the fuck is going on in japan that so many jrpg franchises have died? this is starting to seem like more of a japan problem than an america problem

Why would it be an America problem? Maybe Japanese developers are tired of old hat genres?

Japanese devs should stop making excuses about the hardware and stuff. I mean, Tri-Ace has released if I'm not mistaken 3 games, even including a different publisher and while they don't look like FFXIII they all look good enough.

So I was fucking around in Play-Asia and for some reason that I don't even remember right now I found this (http://www.play-asia.com/DokuSui_DokiDoki_Suikoden/paOS-13-71-9f-49-en-70-45bi.html):

(http://i52.tinypic.com/vor5lw.png)

Irem resurrects April Fool's Day Suikoden game as actual PSP release (http://www.andriasang.com/e/blog/2011/01/26/irem_suikoden/)
Dokidoki Suikoden has Touch Events (http://www.andriasang.com/e/blog/2011/03/03/dokidoki_suikoden_touch_events/)
DokuSui: DokiDoki Suikoden Trailer (http://www.youtube.com/watch?v=2kG5z8PHmAk)

What the shit.

I wonder what makes this game Cero D ? Do these girls by any chance hit each other in the head with their rackets or curse at each other ?
Maybe it will go the Queen's Blade route...
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Tomara on August 04, 2011, 07:54:11 AM
Quote
I wonder what makes this game Cero D ?

it's a parodies those love sim games... Maybe you're supposed to have sex with all 108 of them to get the happy ending? Or would that be 108 happy endings?
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Bytor on August 04, 2011, 08:36:21 AM
Or maybe 100 happy, 4 faked happy, 2 OK and 2 simply bad!
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Kevadu on August 04, 2011, 12:22:53 PM
Quote
I wonder what makes this game Cero D ?

it's a parodies those love sim games... Maybe you're supposed to have sex with all 108 of them to get the happy ending? Or would that be 108 happy endings?

I believe there is lot's of clothing damage involved and things like that.  Andriasang actually covered the game a lot so you can go over there for details.  The concept was initially an April Fool's joke, but then at some point some crazy bastard decided to turn it into an actual game...
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Raze on August 04, 2011, 12:50:25 PM
99 happy, 4 faked happy, 2 OK, 2 simply bad and 1 I swear I didn't know that was a dude!
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Bill on August 04, 2011, 02:36:11 PM
what the fuck is going on in japan that so many jrpg franchises have died? this is starting to seem like more of a japan problem than an america problem

By and large, the games don't sell in Japan either.

During the PSOne era, there was much incentive to make JRPGs because any decent title had a good shot at selling 500,000 units (Square in particular was so successful that the aim for any new RPG was a million units). Nowadays though, developers are celebrating if they hit the 100,000 mark, and even on handheld, production costs are significantly higher than they were for PS1.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Kevadu on August 04, 2011, 03:10:01 PM
During the PSOne era, there was much incentive to make JRPGs because any decent title had a good shot at selling 500,000 units (Square in particular was so successful that the aim for any new RPG was a million units).

Um...that was never true.  The big players like Square aside, RPGs from smaller developers didn't sell any better back then than they do now.  The biggest problem is that development costs have risen while sales have been flat.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Demon_Princess_Kay on August 04, 2011, 03:38:10 PM
what the fuck is going on in japan that so many jrpg franchises have died? this is starting to seem like more of a japan problem than an america problem

Why would it be an America problem? Maybe Japanese developers are tired of old hat genres?

It's a worldwide problem. Because ironically as tech advances the world economy seems to keep getting worse. Making any sort of more niche title is now one huge risk because development costs keeping getting higher, and if the publishers don't think they can make enough money off a game they simply wont publish it. Like everything else in this world our hobby is run by the almighty dollar. Game publishers (most of them) don't care about the fans anymore, the developers might but the publishers don't just look at Capcom, EA, Nintendo, Activision, THQ and I'm sure others. They don't care about what we want they just want our money.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Tomara on August 05, 2011, 04:24:37 AM
Well, you could always support companies like Atlus instead of falling for smurfberry schemes and paying for demos. You won't be the only one. (http://www.animenewsnetwork.com/interest/2011-08-04/atlus-u.s.a./catherine-game-sells-200000-in-1st-week)
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Maxximum on August 05, 2011, 07:56:39 AM
The thing is, that if they wouldn't care about what "we" want, they wouldn't be getting any money. Gamers are changing, and sadly, what we are seeing is a direct result of what the new generation of gamers wants to see. The modern gamer doesn't want to try too hard, think too much or wait too long. Modern games are a cake walk for a reason. Heck, I barely ever see any game over screens these days. Its not about weather you can beat the game or not, its about weather you stick around long enough to see the ending. As an experiment, I dare you to fire up your old consoles (if you still have one) and see how long you last in an oldschool game. I did, and I probably saw more Game Over screen in ten minutes than I had in a month of "modern gaming". The thing that kept running through  my head was "how the heck did I beat this as a kid?". The reason is simple, modern games made me lazy, I expect a game to hold my hand now, tell me what buttons to press and when to press them. But what if I fail? No problem, I just take three steps back and go again. When I was a kid, games would be strict and unforgiving. There was no room to mess up because it meant starting over. Now that I'm an adult, games treat me like a child. I find that fairly ironic.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Themadcow on August 05, 2011, 08:04:50 AM
That doesn't really apply to Suiko though - which was pretty hard to die in apart from the VERY odd fight here and there.

Ironically, Suiko's challenge was more about collecting all 108 stars which actually lends itself brilliantly to the PS trophy system.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Demon_Princess_Kay on August 05, 2011, 02:32:36 PM
But they don't care about what we want. What actual gamers want, what the people who brought them to where they are today want, because we aren't as numerous as the call of duty playing brodudes, or the people who lap up shovelware like it's something that's actually good. Gamers aren't changing companies just found patsies to sell their shit to so they don't have to try to make good games. Why waste time and energy making and marketing good games when you can make shit that sells well.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: DPB on August 05, 2011, 03:01:47 PM
So much tedious cynicism and 'back in my day' whining in this thread. There were just as many bad games in the past as there are now, just that the genres that sell well have changed. E.g. substitute generic military FPS now for generic platformer in the 90s.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Eusis on August 05, 2011, 06:15:26 PM
So much tedious cynicism and 'back in my day' whining in this thread. There were just as many bad games in the past as there are now, just that the genres that sell well have changed. E.g. substitute generic military FPS now for generic platformer in the 90s.

Except there's the added element of many of these companies, namely the Japanese ones, becoming very different from what they were even 5 years ago. Konami's relatively benign, they actually seem to have some of the better luck with western developed entries given that it's gotten us Contra 4 and Shattered Memories, but you have companies like Square Enix that are borderline irrelevant now. It's pretty fucked that they pretty much have NOTHING on the horizon from Japan but FFXIII-2, at least the Eidos output's improved some. Then there's Capcom throwing aside AAI2 and canceling MML3, and Irem practically shutting down entirely.

There's always a bright side, companies like Atlus are still developing great games and most of the stuff they used to localize wasn't all that great anyway, plus some of these downloadable games a pretty great, it's just that many of the old guard are faltering.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Der Jermeister on August 05, 2011, 06:49:16 PM
This makes me weep hot tears of agony.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Lard on August 05, 2011, 08:34:07 PM
Well, it's time to become a retro gamer.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Aeolus on August 06, 2011, 06:14:59 AM
what the fuck is going on in japan that so many jrpg franchises have died? this is starting to seem like more of a japan problem than an america problem

Why would it be an America problem? Maybe Japanese developers are tired of old hat genres?

It's a worldwide problem. Because ironically as tech advances the world economy seems to keep getting worse. Making any sort of more niche title is now one huge risk because development costs keeping getting higher, and if the publishers don't think they can make enough money off a game they simply wont publish it. Like everything else in this world our hobby is run by the almighty dollar. Game publishers (most of them) don't care about the fans anymore, the developers might but the publishers don't just look at Capcom, EA, Nintendo, Activision, THQ and I'm sure others. They don't care about what we want they just want our money.

Tech advances have little to actually do with how the world economy is doing. Its far more due to everybody and their brother investing in the US's economy while the US spends a decade wastefully spending like there's no tomorrow (and that's not including all the holes in the bucket that were there to begin with) until there's nothing left for anybody.

What's going on in Japan right now has a lot to do with the primary gaming and anime demographics aging up and tightening their belts. As well as the low birthrate and larger number of elderly individuals lingering about further diminishing the gaming and anime's viable market. Not to mention the fact that many Japanese companies are simply refusing to even acknowledge the issues (more of an anime issue than videogames per say but there is overlap).

Videogames actually have other issues that further complicate matters. Such as game sales don't operate in the way that a lot of people think they operate in (the publishing company make a profit off their product when its sold to stores like GameStop, Wal Mart, Toys R Us, Best Buy, the European equivalents, ect...), and many of these stores are diminishing shelf space to make room for other things. The remaining shelf space is usually reserved for known movers and shakers (such as Madden, CoD, ect...) while more obscure titles can only be found in places like GameStop. However, once a game hits the shelf, that's all the money the developers will see of that game unless the store places an order for additional batches, but places like GameStop makes the lion's share of their profits through the resale of used games which lets them get around the need to order more from publishers (and generally pays back cents to the dollar for the seller). And then there's piracy, emulation, and importing, each of which lets consumers get around having to purchase from most retail stores (or anything at all in many cases), and hardcore video game consumers are a notoriously self-serving bunch with some territories such as China being nearly complete black holes for the videogame market (or any market for that matter). And then there's the newly emerging cellphone market, which is both boons and balls for developers since they sidestep the whole physical retail process but aren't exactly up to the task of being dedicated gaming machines yet. Digital distribution is also a place that many lesser developers could end up fleeing to but most of them either don't have the know how or continue to pretend that it doesn't exist. And then there's office politics further muddying things up, and so on....


The tl;dr is that, it's complicated....
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Raze on August 06, 2011, 02:45:16 PM
Quote
I dare you to fire up your old consoles (if you still have one) and see how long you last in an oldschool game.

I'm actually playing mega man zero 3 right now. Not too old, but somewhat oldschool. And I put in a cheat code. At points certain bosses or platforming parts can be challenging. And I like that. I didn't cheat to give myself invincibility or to give zero all his upgrades early. No, I used infinite lives. Because when you continue you go back and have to do the whole level over. And that's some bullshit. Not as bad as when you'd have to restart the whole game on a random nes game, but still bullshit.

Or devil may cry. Capcoms getting some hate right now, but I felt a bit bad for them back then. 'Man, devil may cry 2 sucks, this shit is too easy', followed up by 'Man, devil may cry 3 sucks, this shit is too hard'. I rented 3 and i gave up on it too. The problem wasn't that it was hard though. It was that it was punishing. Same problem as MMZ. It's not fun to keep redoing the whole level over and over. Except this time I had no codes to get around it.

How this fits into rpgs? I don't know :P I suppose it's the difference between nocturne telling you 'Yo dawg, boss behind this door, go back and take a left and save your game first' and just having the boss come out of nowhere. Regardless, for games in general(With some genre based exceptions like strategy) go ahead and knock me on my ass. But knock me onto a soft pillow so I can get right back up again.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Zadok83 on August 07, 2011, 12:12:42 AM
There have been attempts to make Indie Suikoden titles. In that regard, the game will never die. I actually feel that a properly organised team of fans, could actually do a better job than a team of professionals that don't really "feel" the game.

Exit Fate is a shining example of one of them.  It's one of the best indie games out there.

Anyway, this is terrible news indeed!  If Suikoden does get a new team, I hope they're competent enough to capture the "essence" of the previous games.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Zadok83 on August 07, 2011, 12:19:52 AM
The thing is, that if they wouldn't care about what "we" want, they wouldn't be getting any money. Gamers are changing, and sadly, what we are seeing is a direct result of what the new generation of gamers wants to see. The modern gamer doesn't want to try too hard, think too much or wait too long. Modern games are a cake walk for a reason. Heck, I barely ever see any game over screens these days. Its not about weather you can beat the game or not, its about weather you stick around long enough to see the ending. As an experiment, I dare you to fire up your old consoles (if you still have one) and see how long you last in an oldschool game. I did, and I probably saw more Game Over screen in ten minutes than I had in a month of "modern gaming". The thing that kept running through  my head was "how the heck did I beat this as a kid?". The reason is simple, modern games made me lazy, I expect a game to hold my hand now, tell me what buttons to press and when to press them. But what if I fail? No problem, I just take three steps back and go again. When I was a kid, games would be strict and unforgiving. There was no room to mess up because it meant starting over. Now that I'm an adult, games treat me like a child. I find that fairly ironic.

Well said sir!  Well said!

My sentiments exactly.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Dice on August 07, 2011, 08:28:43 AM
I'm more surprised that it is "this" hard to make a good RPG these days.   I mean, clearly it has to be given releases nowadays.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Vanguard on August 07, 2011, 06:57:38 PM
I must be the only person here who doesn't care about Suikoden. I played a little of S2 back in the day, tried to make it through S3, and I thought all of it was terrible, especially S3.

Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Eusis on August 07, 2011, 08:48:27 PM
At least you tried SuikII rather than coming to that conclusion off of IV or at least III AND IV. Probably is a series that really doesn't work out for you.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Aeolus on August 09, 2011, 10:37:54 AM
And the news just keeps getting better....:suicide: (http://www.siliconera.com/2011/08/08/suikoden-team-disbanded-tri-ace-hired-because-they-have-rpg-know-how/)
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Ashton on August 09, 2011, 10:56:53 AM
Those sons of bitches.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Lard on August 09, 2011, 02:00:39 PM
Well - "Konami has renewed interest in RPGs with Frontier Gate coming to PSP this year and Beyond the Labyrinth in development for the 3DS." actually seems like a positive. Maybe once they dip their toe in the water with these, they'll realise they've only been putting out MGS and Winning Eleven games this gen and do a Suikoden game.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: insertnamehere on August 09, 2011, 08:58:23 PM
Quote
Game Boy Advance version of Tales of Phantasia

fffffffuuuuuuuuuuuuuuuuu
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: beach1 on August 09, 2011, 10:04:33 PM
Yeah, this news doesn't seem completely bad. Wasn't Radiata Stories a good game?
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Annubis on August 10, 2011, 10:14:24 AM
Radiata Stories was a great game with a terrible battle system.
Tales of Phantasia GBA was an atrocity that should have died before birth.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Der Jermeister on August 10, 2011, 11:59:12 AM
lol Radiata Storeys battle system sux amirite?

I liked Radiata's battle system, fuck the haters.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Maxximum on August 10, 2011, 12:00:56 PM
Didn't it have one player controlled character and painfully stupid AI for the rest?
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: darcthelad on August 10, 2011, 03:25:34 PM
It did, yeah, but my main gripe (wth Radiata Stories's battling) is how it sometimes makes Jack move without the player pressing any direction to do so, and that can fuck up the player when the player is trying to block since you have to hold X and not move at all in order to block.

I certainly love everything else about the game though. :)
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Eusis on August 11, 2011, 04:53:32 PM
lol Radiata Storeys battle system sux amirite?

I liked Radiata's battle system, fuck the haters.

Hey! Don't be an overdefensive asshole!
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Annubis on August 11, 2011, 06:10:59 PM
lol Radiata Storeys battle system sux amirite?

I liked Radiata's battle system, fuck the haters.

Here, instead of changing what I said you can use this one:

Sadly, Radiata's Stories' battle system ended up without much depth and seemed focused on mechanics that, while potentially interesting, were generally avoided by players because they either did not work as they were intended or had no actual use.

amirite?
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Raze on August 11, 2011, 07:34:21 PM
 When I think of why radiata stories sucked the battle system isn't what comes to mind. It's how everything fell apart when I had to pick sides and went non human. My motivation for the choice was I thought it'd be more interesting and that humans were dicks. It wasn't and the monsters were also dicks.

 Jacks motivation was he turned cloak for a chick who he didn't even know was possessed. He was a idiot, and not even the usual 'endearing idiot who overcomes the odds with determination and the strength of his heart!' Just a idiot. And everyone treated him like one too.

It was like the game was telling me 'You fucked up and done chose the wrong side, son'. I read spoilers for the human end though, and while I don't remember the details, it seemed just as bad. Still, I probably would have liked that side a bit more just for more variety in the party members instead of 'Goblin #7 joined!'.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Eusis on August 11, 2011, 07:57:33 PM
lol Radiata Storeys battle system sux amirite?

I liked Radiata's battle system, fuck the haters.

Here, instead of changing what I said you can use this one:

Sadly, Radiata's Stories' battle system ended up without much depth and seemed focused on mechanics that, while potentially interesting, were generally avoided by players because they either did not work as they were intended or had no actual use.

amirite?

Not like he'll respond. Or come up with a decent argument for Radiata Stories beyond "I liked it and you're stupid/need to die for not liking it!" Alternatively, you're stupid for liking something he doesn't, whichever.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: KC_MCDOHL on August 01, 2012, 10:34:10 PM
Well, it seems the ''Suikoden Team Disbanded'' news was a half truth, at best.

Since then we have a new Suikoden. And while the development team behind this may have consitsted of some new faces, it seems far more likely that many familiar faces where taken from their various other fields within Konami to help with this games development, also.

Bearing this in mind, we have to remember that there was never really a Suikoden team to begin with. Apart from the very first Suikoden. The original team was then expanded to make SII. And then expanded again to make SIII. Some of those staff members left during SIII and the guys who had been working on the Suikogaidens then joined the main development team.

So, you see, there never really was a concrete ''Suikoden Team''. I would call the team responsible for the first three games ''the Suikoden team''. But even they seemed to change so much in a short space of time.

Suikoden IV seems like an almost entirely new team based on how different the game itself is (also bearing in mind Murayama and co did not work on this game). And then the Suikoden V team was, again, even different from the SIV team.

I think people made a mountain of a molehill here. The comments made during that interview were not intended to be taken that way.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Eusis on August 01, 2012, 10:37:45 PM
A big factor is how Suikoden III played out, I think. Had it been like, say, Suikoden V instead I doubt it'd have been a big deal if the original director and story mastermind left, but since SuikIII was building up to bigger, series-wide stuff it became a pretty big deal. It'd be like if ME1 and 2 were just random space adventures staring Commander Shepard, ME3 played out almost exactly like ME1 did... then the series went completely off track, then switched to an entirely different universes for ME"6" and beyond.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Aeolus on August 01, 2012, 10:53:51 PM
Well, it seems the ''Suikoden Team Disbanded'' news was a half truth, at best.

Since then we have a new Suikoden. And while the development team behind this may have consitsted of some new faces, it seems far more likely that many familiar faces where taken from their various other fields within Konami to help with this games development, also.

Bearing this in mind, we have to remember that there was never really a Suikoden team to begin with. Apart from the very first Suikoden. The original team was then expanded to make SII. And then expanded again to make SIII. Some of those staff members left during SIII and the guys who had been working on the Suikogaidens then joined the main development team.

So, you see, there never really was a concrete ''Suikoden Team''. I would call the team responsible for the first three games ''the Suikoden team''. But even they seemed to change so much in a short space of time.

Suikoden IV seems like an almost entirely new team based on how different the game itself is (also bearing in mind Murayama and co did not work on this game). And then the Suikoden V team was, again, even different from the SIV team.

I think people made a mountain of a molehill here. The comments made during that interview were not intended to be taken that way.

So have you actually played that new Suikoden?

Besides, the point was that nobody who worked on any of the first three games are around anymore nor are there any successors to those people. The original story was Konami saying that the series got farmed out to a third party developer to make a generic RPG with a short bullet point list of elements needed for them to consider it a Suikoden game (i.e. have 108 recruitable characters, set it in a fantasy styled setting, ect...).

It'd be like Capcom calling up, lets say Ninja Theory, to make the next Megaman game. Even if it happened, it's not going to be pretty.
Title: Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How
Post by: Eusis on August 02, 2012, 12:25:37 AM
Let's continue discussion in this thread. (http://www.rpgfan.com/boards/index.php?topic=7319.0)