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Messages - Draak

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Single-Player RPGs / Re: Dragon Quest XI looks glorious
« on: April 02, 2018, 01:05:31 PM »
B) this is Squeenix we're talking about here. They completely ignored DQX for the west and NoA had to foot the bill for the DS ports way back when.

I think the chances are decent this time. The translation will be ready  to go, unless the Switch version adds new events, like the 3DS one did. Remember, SE does like easy money, unless XI bombs completely, which I don't think it  will -- it has the right production values people on the west value. Besides, X was a MMO, which many are not fond of, morever they'd ve to maintain servers and stuff.

Either way, nice it will be on PC too. Would've double dipped and picked the 3DS version too, the classic mode looked so good.

Game Journals / Re: A Game Journal Reborn
« on: January 28, 2018, 09:31:22 PM »
Playing Pokemon Crystal. Cyndaquil 4 lyfe!

(too many y's)

Game Journals / Re: A Game Journal Reborn
« on: January 11, 2018, 07:53:49 PM »
- Metroid: Samus Returns

It's nice and all but lacking as a Metroid game.

The control scheme was horrible, free aim was a pain in the ass. I very much preferred the locked angle of the previous classic games. I don't know if the "new 3ds" improves the handling but on my cheapo 2DS it didn't flow well.

What about the uppercut mechanic? I don't think it has a place in the main series which is known for its deliberate, slow paced gameplay. Don't play Metroid for the action nor am I a fan of the Prime games.

Visually, it was very drab (not that the original is much better, being on the GB). However, in Metroid II, the deeper you got, the more suffocating it was and you would find a lot of organic matter too, indicating you were approaching some kind of nest. Meanwhile, in SR you have a bunch of sterile, large rooms. Didn't like the 3D graphics at all, where was the beautiful 2D art?

On the bright side: The map was a blessing. To this day I still have no idea how I managed to complete the original Metroid II by myself, without consulting any external sources. Metroid fights were another improvement, felt dynamic and way better than the missile sponges of the original. I also loved the end sequence, nice Super Metroid foreshadowing.

Nonetheless, it could've been better. Felt like Nintendo threw bones in order to shut up the people asking for a new game. I know the series won't print money or move systems like Mario or Zelda but at least treat your IPs with a modicum of respect. Have yet to play AM2R, but I feel it might indeed be the superior Metroid II remake. A work of love.

- TES IV: Oblivion

The internet hivemind was right: what a mess.

The overworld was made of boring green hills and tress, laced with tacked on shrines here and there. I didn't find a single thing that made me go "Hey, what's that structure over there? Better check it out!". Dungeons looked identical, visually speaking: brown caves, grey temples. Even, the towns were all copy-pasted affairs (well, Bruma had snow).

Mechanics were weird. You have dice rolls mixed with real time stuff, jany as hell. I did like magic being mapped to a specific key, though. No word on the infamous scaling, since I had heard it was so bad I modded it out.

Most of the sidequests were better than Morrowind's usual fetch approach or Skyrim's "kill draugr to solve all problems". I didn't mind the repeated voice actors, but the sudden voice changes were eye-rolling.

I didn't last long (around 20 hours, I think) because it was extremely boring. Didn't even complete the main quest. Elements of both Morrowind and what would eventually be Skyrim were present but didn't mix well, like oil and water. It's as if the game was unsure of what it wanted to be: a full blown RPG or an action title. Reminded me of Dragon Age II.

Single-Player RPGs / Re: FF12 HD - Zodiac Age
« on: January 11, 2018, 07:48:59 PM »
Wearing a shirt Vaan?
Maybe they can finally fix Vaan's abs.

Single-Player RPGs / Re: FF12 HD - Zodiac Age
« on: January 11, 2018, 05:00:06 PM »
God be praised, FF12 on PC!

Single-Player RPGs / Re: Pillars of Eternity or Torment Tides of Numenera?
« on: December 29, 2017, 10:24:51 PM »
Thought both were pretty weak.

Game Journals / Re: A Game Journal Reborn
« on: December 29, 2017, 10:23:13 PM »
None of the characters were well developed enough for me to feel much of anything for them.  Maybe that changes in ME2/3?

Yes, characterization is ME2 forte.

Single-Player RPGs / Re: Etrian Odyssey V
« on: November 14, 2017, 03:22:22 PM »
I'm not too keen on the music. Third stratum was the worst offender, had to mute the sound since it was super grating on the ears. Curiously enough, its FM version is fantastic. The first battle theme isn't good either, considering the amount of time you'll hear it and taking previous games on account. Thank god later you get a kickass theme to make up for suffering through it.

Took a break when I encountered the teleporter puzzle. I'm still traumatized by the one in EOII.

Single-Player RPGs / Re: Pokemon Sun & Moon (11/18/2016)
« on: October 24, 2017, 11:14:31 PM »
Kanto and Johto were lovely adventures indeed. I'm really fond of Black1/White1 too, felt it was a modernized take on Red/Blue and God bless playing with older PCs. Sun/Moon, otoh were super boring, not to mention the PC was some creepy always smiling kid.

Single-Player RPGs / Re: Shin Megami Tensei V
« on: October 24, 2017, 11:06:16 PM »
Ehh... IV and Apocalypse were pretty iffy, so not really interested unless it goes back to minimalist Nocturne style.

Single-Player RPGs / Re: Etrian Odyssey V
« on: October 24, 2017, 11:02:26 PM »
Am I the only one playing this?

Nobody else?

As far as party makeup, it seems like you need to almost make a character for every class and switch them out as needed.

Is this on the mark?

Was thinking the same! I keep swapping the dragoon and the katana wielder class, according to my needs of more defense or offense. Other than that I'm rocking a pugilist/necromancer/mage/botanist party and it was trouble free till I faced the 1st stratum boss. Need more time to analyze its patterns.

General Discussions / Re: Today In The News
« on: October 24, 2017, 10:55:21 PM »
Neogaf used to be alright back in 2010/2011, I remember laughing hard at the Dragon Age 2 thread. Later it started to gather mindless fanboys and the last time I visited, sometime around '14, members  had this annoying holier-than-thou attitude.

Let the place crash and burn.

General Games / Re: The importance of endings in video games
« on: September 07, 2017, 09:32:03 PM »
I do love a good ending. Yes the journey is important and etcetera but knowing how to finish things is equally important.

Speaking about RPGs, I recently completed the Fallout 4 main quest (which I consider beating the game). It's so... empty. Game barely acknowledges you did something big; just like Skyrim. In Morrowind, NPCs would at least comment about what you had pulled off and stuff. Oh, what about Mass Effect Andromeda? A quick chat with your squadmates and then it's back to the grind, literally. Zero relevance. Just to name a couple of recent games I've played.

New Vegas did it right with a big epilogue and the game effectively ending.

Game Journals / Re: A Game Journal Reborn
« on: September 07, 2017, 09:17:31 PM »
Not really playing No Man's Sky since 1.3 made some changes I'm not really in love with (planet gen is a very noticeable step down from 1.24, animal gen is... off, the new biomes are very repetitive  because none of the new plants or plant-like... things they have are procedural/vary, also the more realistic plants really, really clash with the existing, more fantastical ones, and I'm not in love with the new HD textures), so I'm waiting to see if those get addressed at all or if I should just roll back to 1.24.

Disappoiting to hear, I bought it on GOG but had no time to test it out. Hopefully there's a rollback feature there too, just want a nice chillout game like Euro Truck.

I had this moment the other day that maybe speaks to my I pretty much don't play a lot of modern games anymore, but I was watching someone stream the new Monster Hunter game the other day and half-way through whatever hunt that was, the target monster starts limping and trying to run away from the player, which is a visual cue that the boss is getting low on health and what you're doing is working, etc. But like, mentally I'm registering this as "this is a hurt and scared animal" and I had to shut the stream off because it was making me really uncomfortable?

Let it sleep/eat to regain health and it'll be right back to finish the player off, true story. I do get what you mean, though. Even Pokemon is about beating living animals off for reasons.

Single-Player RPGs / Re: Secret of Mana: The Remake!
« on: August 26, 2017, 03:54:52 AM »
After the charming 2D visuals of the original, it's hard to stomach this one. At first glance thought it was a cheap mobile game.

Now, an official Seiken Densetsu 3 translation would be news-worthy. One can dream...

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