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Messages - Aeolus

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1
Game Journals / Re: A Game Journal Reborn
« on: Today at 06:50:19 PM »
I just started playing Fire Emblem 5. Decided to just play the game in Japanese since I heard the only translation hanging around is really bad (not just the kind that's inaccurate or uses awkward English, but the kind that inserts random internet memes and jokes where they don't belong). Up to Chapter 4x and I'm having way too much fun with the capture and stealing mechanics of the game. One of the things I feel is really missing from the more recent games in the series is inventory and resource management (although that's present somewhat in Conquest), and one way that showed up is how in the GBA games thieves were pure utility and were worth deploying simply for the things they could steal. Being able to capture enemies or steal whatever the unit is capable of carrying is basically that turned to 11. Although in order to satisfy my capturing obsession I might be overusing Dagdar and Eyvel a lot. Decided to feed my status boosters to Dagdar since I'll probably use him long term with all this going on, and I might try to keep whatever scrolls I get on him so he gets an actual level up sometime. Hopefully this won't bite me in the ass because I've heard there's actually cases where players find themselves unable to win the game because of some decision they made early on.

That aside I'm enjoying the creativity in some of the maps so far. Chapter 3 had a pretty unique side objective and Chapter 4 is unique as a whole. The latter did have a bullshit surprise for me near the end but I got through it on my second attempt. Never thought I'd be thanking all the major deities for Leif's Light Brand because I found it largely useless in FE4.

Three things you may want to know: First, don't let Leif leave on an Escape Mission until after everyone else leaves. Second, make sure to try to keep a few Warp staffs on hand for the endgame (but don't be afraid to burn staff charges for certain goals or to make your life easier). Third, any unit not equipped with a Sword/Lance/Axe/Bow/Tome can have an enemy unit just waltz up to them and immediately jack their shit, this works both ways of course. These are really the only major things that can honestly screw you over.

2
General Games / Re: Fire Emblem Heroes
« on: Today at 04:24:56 AM »
Basically all of them aside from regular Draug has something worth bringing to the table.


Anyways, lol they went and made this T_T's grand prize a Guidance Sacred Seal. So much for upping Attack +1. Brash Assault and Atk Smoke are the other prizes in ascending order (at least Atk Smoke is pretty good). Also, something, something, Mega Draug, something.

Also there aren't really any really shitty maps this time around. Maybe a few that don't like Auto-Battle too much, but none are that tedious to traverse or set you up with 'go fuck yourself' situations.

Also also, way to go Seliph. This is a T_T to rescue your sister and you aren't even a bonus character. What a fail. At least you got to reenact your post-Arvis scene with your parents (too bad the Recover Ring is still locked to Arvis).

3
Single-Player RPGs / Re: Secret of Mana: The Remake!
« on: Today at 02:51:55 AM »
I missed this game growing up and I do want to play it but the art style looks bad in a mobile games kind of way. I might just play the original when this drops. I prefer sprites over most visuals anyway.
Will keep my expectations low since its Enix. I hope its good.

As long as they don't mess around with it too much, it'll be alright. Sadly, games released in 1993 have become rather long in the tooth nowadays and the best way to play this particular game is with two other people (who you hopefully get along with, less you find yourself staring at the weapon select screen for excessive stretches of time as you and your buddies fight over who gets the Sword).

What I'm wondering is if they'll include all the random ass enemy animations for things like getting stunned/eating a critical hit (even boss monsters like the Fire Gigas would occasionally display a grimaced face) or even the random 'lose a turn' action like how those books would occasionally flip pages to something useless like a picture of a tropical beach/pron or those floaty eyeballs occasionally shedding tears (seriously, Secret has some weird and amazing shit running under the hood while a lot of games from that era were lucky to have anything more than an idle animation for the PC, and even now don't really do as much as they could).

4
Watched episode 1 of Inhumans. I don't think I would say it was "bad," but it was underwhelming? Although I might be trying to give it too much credit? It fails at making me feel like the villain was a threat because his plan only succeeds because Crystal is a moron and forceful evacuates two of the best fighters (one of which was about to kill the main villain) against their will. Had she not gotten involved the coup probably would have been taken care of.

The fact that the show seems to be on Ludicrous Speed doesn't really do it any favors as well as apparently there's like 3 episodes left for the season. In fact, it feels that the main thrust of the show is simply to get the main characters out of their ivory tower for a few minutes, while the conflict is almost entirely a secondary affair. In like the space of 3 days the characters have done the following
Spoiler: show
Black Bolt: Gets arrested, makes a cell buddy, breaks out, gets science'd on with Inhuman Super Gene results, wipes out half of the antagonist's strike force and learns how to benevolence.
Medusa: Gets haircut'd, changes her wardrobe, befriends a nerd, dodges the law and learns how not to be a queen bitch.
Karnak: Gets nerfed, falls in with some :420: farmers, bangs a hot chick, gets some of his powers back, dismantles a drug cartel and learns how not to be a complete tool.
Gorgon: Hangs with some surfer dudes, gets into some fights, has to bury one of his surfer dudes and learns of the benefits of having a brain.
Crystal: Gets her dog back, gets her dog run over, falls in with a blonde dude who's available after breaking up with a bitchy vet, gets said bitchy vet to treat her dog and will probably learn something next episode like how not to be a douche bimbo or something.
Lockjaw: Gets gassed, run over, and nursed back to health by this nice bitch. Learns that being CGI Doge is hard.
Maximus: Learns that unlocking his gimmick is hard. Harder than usurping a throne at least. But that's okay because he's still unlikeable like every other Mootian (not named Black Bolt; seriously, his emoting is his real mutant powers; the "Black Canary but stronger because he's a dude and that this isn't DC where wall shattering vocal cords don't even get you into the Justice League until the third pass at the earliest" powers are just a bonus).

Also they got the band back together by episode 3.


Basically. For a Marvelverse related property, this has been really underwhelming thus far. Its been like going through the motions without committing to anything.

5
General Games / Re: Fire Emblem Heroes
« on: October 21, 2017, 02:55:38 PM »
What's really bothering me is the current slowdown in terms of events and such. Last two months had things like Sacred Seal quests, Training Tower quests, ReGHeBs, and some kind of event maps that still had Orbs (Warriors is nice, but they're also one time deals for Orbs and have been running for a very long time in terms of gametime; hopefully the next one will be another Artist's Team or something similarly amusing/out there). The silver lining here is that I'm done with every quest for October right now aside from daily shit and Tenth Stratum's Calvary quest (the latter of which is currently set to complete on Oct 31st, so its effectively done too), and I've been diving into my backlog of Squad Assaults and Chain Challenges for Orbs to pull with and to make use of my excess Stamina.

https://serenesforest.net/2017/10/21/heroes-developer-challenge-special-maps/

Askr and I shall receive.


Also some amusing images in the current face of things.






6
Single-Player RPGs / Re: super robot wars topic
« on: October 21, 2017, 10:35:06 AM »
Activating my Post Again skill to bring you: http://gematsu.com/2017/10/full-metal-panic-fight-dares-wins-announced-ps4

SRW: FMP! Edition.

I was wondering what they were up to given their radio silence. Its kind of amusing given how much love Branpesto has been giving the FMP! series lately.

7
General Games / Re: Fire Emblem Warriors
« on: October 19, 2017, 11:43:32 PM »
Welp, Fire Emblem Warriors comes out tomorrow. After this trainwreck of bad decisions by the Omega Force/Team Ninja team, let's see if the gameplay can at least make up for the lack of fanservice.

From what I've heard, the gameplay is really good for a Warriors game, but the fanservice is sold separately.

The real debacle has been KT's marketing of this thing, as everything they've said has been mistaken or untrue time after time while they continue to undercut themselves by letting everything leak out long before anybody has a chance to anticipate it.

8
Game Journals / Re: A Game Journal Reborn
« on: October 19, 2017, 11:20:06 PM »
Stuck on the boss fight with
Code: [Select]
Noel in Lightning Returns: Final Fantasy XIII, so I'm exploring other available areas to power up by completing quests.
RE: LR. I think you are supposed to stop before said boss, do a bunch of fetch quests and come back and beat him, then run out of time and do the whole game over again. I dropped soon after that boss and just watched the story on the youtubes. The game would have been OK enough for 1 playthrough but 2 lol no.

That LR boss shouldn't be that hard. Annoying yes, but not enough to force yourself to unlock Ability Mods. All you really need is a good understanding of the gameplay (as LR has context sensitive actions that can further boost attack damage or further reduce incoming damage, plus they changed the way that Stagger works as its triggers and effects vary from fight to fight), and to set up a good schema (you'll want a solid attacker outfit, a dedicated defensive outfit and something that either works with AoE magic or debuffs).

9
General Games / Re: Fire Emblem Heroes
« on: October 19, 2017, 11:01:37 PM »
Definitely a dick move on IS's part. Introducing a really popular powercreeped new hero on a banner mixed with old heroes, one of whom can pity break her, a week after another banner she would've fit just fine on (all the while another limited-time banner with 4 really good dancers is running too). Personally I'd discourage rewarding such a dick move with more of your money, but whales gonna whale I guess. For my part I would've aimed for Sigurd over Ayra if they were on the same banner so I guess that's good for me?

My free pull was a 3* Hinata. Haven't see him in a while and I have like 10 heroes who need Fury so he's a welcome sight even at 3*.

Anyway Lunatic Arvis did give me a bit of trouble (because once again they want to challenge horse emblem with that one guy with the Horseslayer alongside all those trees on the map), but it was nothing that couldn't be brute forced by Nino. I 5*'d one of my Arvis...es after level rushing him through the Warriors maps. It will suck when we lose those, but Warriors maps don't give badges so if they stuck around long term we'd still feel it whenever we got around to forging our Sacred Seals.

Speaking of which, I finally decided on what I wanted to upgrade so I dumped my coins to get Distant Defense 3 and Panic Ploy 3. I'll probably upgrade Speed+1 next. In the meantime it's hilarious to stick Distant Defense 3 on Sigurd and watch him take single-digit damage from some blue mages.

If there's one upside to this latest bullshit, its that Ayra is the top of the mountain for me and will still be available from the general pool long after the dancers come and go (and they can't roll her out twice without getting into Seasonal Alts or Brave/Promoted variants; well, I mean aside from bringing out Ayra 2.0 (aka Larcei) during the FE4 Gen 2 month). Sucks that it means I'll have to suffer the extra T_T grind, but I survived Tellus' T_T, I'll survive this one too. Meanwhile all my orbs aside from the 15 or whatever for my stab at Ayra/Eldigan will be going into Dancer Banner (she'll pity break my heart eventually; it worked for Sonya and Mae, although I'm still waiting for Olwen).

What's really bothering me is the current slowdown in terms of events and such. Last two months had things like Sacred Seal quests, Training Tower quests, ReGHeBs, and some kind of event maps that still had Orbs (Warriors is nice, but they're also one time deals for Orbs and have been running for a very long time in terms of gametime; hopefully the next one will be another Artist's Team or something similarly amusing/out there). The silver lining here is that I'm done with every quest for October right now aside from daily shit and Tenth Stratum's Calvary quest (the latter of which is currently set to complete on Oct 31st, so its effectively done too), and I've been diving into my backlog of Squad Assaults and Chain Challenges for Orbs to pull with and to make use of my excess Stamina.

As for what to do with Seals, you mean you didn't cap Distant Def immediately? +6 damage reduction from all ranged bullshit (short of DC) is huge (Black Knight laughs at Archers who dare try to punch though his mighty +12 damage reduction only to eat a Black Luna for their troubles, and even Mages are afraid).

Anyways, I've also fully upgraded Breath of Life to 3 for the sake of having anyone sub in as a Combat Medic (or make some of my better Combat Medics downright hilarious; wish I had Linde to CM with +19 HP of healing to adjacent allies before other skills or buffs), and my next goal is Attack +3 for the sake of giving my Brave users a much needed powerboost.

10
General Games / Re: Fire Emblem Heroes
« on: October 19, 2017, 06:22:37 AM »
IS is being mean again. Ayra shares a banner with two oldies: Eldigan and Lachesis. So she's probably the fourth and final 5* 1,4x bonus unit.

1,2x will most likely be Eldigan, Lachesis, Arvis and the T_T reward Arden.

Shit.

But hey, you know how people sometimes say Arya instead of Ayra? Well, I got a 5* Tharja as free summon... Close enough....? Oh, and to add to the disappointment: she's -spd, +hp. She'll be fed to the next red mage that is either on a (flying) horse or has something like 35+ spd.

Oh, and my strategy for Arvis was: Klein, two of his wifes and Reinhardt do what they're good at. Klein and his harem would have been able to handle it on their own, but that would have taken longer. Would have been funny though. "Now, my turn." x4. ... And now I'm sad archers can't use Galeforce. That would have been hilarious.

I'm loling so hard right now. I knew there was no way they were just going to hand out someone as busted as Ayra out without a fight. The fact that this makes all four 1.4xers Focus units is just icing on this shit cake (now lettuce watch as half of the T_T's Orb rewards get replaced with Sacred Coins).

And yeah, the 1.2x bonus units are Arvis, Arden, Eldigan and Lachesis. So have fun with that if you couldn't even fish up a 4 star Lachesis or an Eldigan prior to this.

11
Game Journals / Re: A Game Journal Reborn
« on: October 18, 2017, 12:10:28 PM »
Yeah, the Pahn vs *Spoiler* fight.

I don't think you need to spoiler who you have to fight since the game literally starts out by telling you that he's a high ranking general within the Empire you're inevitably going to topple. Now subjects like whether he joins, dies, ends up as a rival who becomes King while you're fighting the monsters would qualify, or even discussing the various outcomes of whichever fight you have with him, be it one or multiple, would more likely constitute as spoilers.

Meanwhile, Suki 2's only unwinnable boss fights are with Neclord because humans are apparently a miserable pile of secrets, and you need like the entire cast of a Castlevania game to bring him down for good.

As for Suki 3, Yuber and Serah. 'Nuff said.

12
General Games / Re: Fire Emblem Warriors
« on: October 17, 2017, 10:44:06 PM »
https://serenesforest.net/2017/10/17/warriors-japanese-voice-pack-launch-dlc-tidbits/

Some details on the DLC. Each pack will add 3 Characters (first Fates, then Shadow Dragon and finally Awakening), 3 History scenarios (Adventure Mode maps from Hyrule Warriors but smaller scale) and some Costumes/Weapons/Support Options. It'll also include a JP Voice Pak for the Baka Gaijin.

That being said, there's a not-insignificant chance that the nine characters are the four nonplayable characters (Navarre, Niles, Oboro and Owain), the three Sorcerers (Gharnef, Validar and Iago), that third OC and a wild card (watch it be Ike). In fact, it'll probably work out to be Niles/Oboro/Iago in December, Navarre/Gharnef/OC the Third in Winter 18, and Owain/Validar/Wild Card in Spring 18.

A decent haul, but I'm going to wait for FEW: Legends to unlock all of that crap while getting an even better roster for less money overall.


Edit: http://gematsu.com/2017/10/fire-emblem-warriors-dlc-characters-announced

Good job KT.

hownottomarket.jpg aside, the DLC characters have been revealed and will be discussed under spoiler tags for the sake of giving you the viewer a chance to maintain at least some semblance of hype.

Spoiler: show
Fates:Niles/Oboro/Azura, Shadow Dragon:Navarre/Minerva/Linde, Awakening:Owain/Olivia/Tharja.

In short, my cynicism was only partly correct, and there's not really any surprises either (just a bunch of characters who should've been in the base game). Also, way to keep dat 'gender balance' guys. Also also, still no Lance Horses or Armors (at least there's a second Lance Infantry to go with Oboro, and only three additional swords, and they're all probably clones as well). At the very least they're adding clothing damage to the game (even if you have to pay additional monies for it).

13
General Games / Re: Fire Emblem Heroes
« on: October 17, 2017, 10:10:12 PM »
Looking forward to it personally. Even though Valflame (by the way that name really bothers me now that the official translation for the Crusader is Fjalar- names being changed a bit I can handle, but the thing was called Falaflame in Japan so now its name makes no real sense) doesn't have its massive Mt from its original game, Arvis is a pretty interesting unit with his massive RES to active its double ploy effect (plus his inbuilt C slot ploy skill). If they release some more ploy skills via sacred seals it turns him in a really powerful debuff unit. That's without mentioning how he's just a really good Red Tome just on his own, and aside from allowing him ever more flexibility in a healer support role, the Recover Ring can also synergize well with the omnipresent Fury which pushes his stats even higher. He's just a really flexible unit overall (and is another nice middle finger to daggers which are still waiting for some kind of buff).

Also yeah, Ayra and Sigurd both have +5 BST like villager units do, which is pretty clear power creep. It makes it so that Sigurd has a higher BST than normal infantry despite having a pony to ride around on. That's without accounting for the fact both of them have two very powerful exclusive skills. Oddly enough, Deirdre, Arvis, and Arden all don't have that bonus BST. The only other units that have it were the two CYL winners (BIke and Bow Lyn), but most people assumed that was just a special case.

Also you guys are underselling Arden, he's awesome. Because of his guaranteed Quad it means you can make his dream come true by sticking Galeforce on him and giving him an armor march. Watch him zoom across the map and delete two units for you.

At least her name wasn't localized as Odly as poor Od's was (plus its still pretty phonetically similar to Fala). And yeah, all Arvis needs is a Spd Ploy Seal and he'll be set for Ploy life. That said, Recover Ring is pretty neat, but it does prevent him from stacking it with Renewal due to occupying the same slot (although Recover Ring is strictly superior anyways since it heals the same amount overall as Renewal 3, but the healing comes more frequently; Recover Ring on a Falchion user would've been amazing). Either way, he'll be our first Red Tome GHeB and will be a solid contender (unlike F!Robin; although the game handed out Cecilia for free a couple of times anyways so its all good).

Meanwhile, your description of Arden reminds me of that Super Thracia hack where the first stage has an Arden randomly stuck into it who basically serves as an IWTBTG trap due to possessing capped stats and instant transmission (this also suggests that somebody on the dev team was probably thinking of that very same hack when they implemented him into FEH). Also it is hella amusing that he's the one running around with the Hero Brave Sword and the Pursuit Follow-Up Ring (I want to believe that the T_T or a 5 star Level 40 speech will casually reference him getting paired up with Ayra).

And yeah, Sigurd and Ayra are basically CYL units in disguise. Hell, Sigurd even comes with all three Support Skills like Bowlyn and Bike (while Ayra trades one of those for the game's first fourth tier Special). Not to mention that those two are the ones the first two Paralogue 13 stages are named after.


Anyways, having finished up everything available short of CCs and SAs, I pulled for Dancers with the Orbs I've got but got pretty screwed on color representation (3 Red Orbs, which are only useful if I were gunning for an Olivia, and not the Dancer Festival kind). I did walk away with a 4 star Clair (there, that's all of Gaiden's/Echoes' Blue units), but my pity rate still remains at 3.75% as I dare not dive into that minefield (especially since I'm still short on Red Gaiden/Echoes units).


Curse Breaking Edit: Umpteenth time was the charm. Olivia mkII Get! I want at least one more Dancer so I'll pull again (at least I only need try for Blue and Green Orbs now). Of course she's +HP and -Spd which sucks (-Def would've been better, although she can at least live with -Spd since Dancing is her priority and she can still damage foes).

GHeB Double Edit: Beat Lunatic Arvis and got him for the upcoming T_T. Interesting side note is that Arvis also namedrops Maera, his ancestor from the Loptyr side of his family. Wasn't aware that he was aware of this particular lineage prior to the timeskip (or maybe it was Deirdre's full lineage he was unaware of at first), though maybe he took a look at his Holy Blood chart beforehand and didn't mention it during the game.

Holy Blood Edit: And done. That didn't take that long in the face of Mounted Emblem (and a fully upgraded Distant Def Seal). Didn't even need a Dancer or a Stamina Drink this time. Just a team of 5 star Blarblade Ursula with Reposition, Hone Cavalry Red Tomebreaker 2, and the Distant Def 3 Seal, 5 star Eliwood with Reposition, Deathblow 3 and Fortify Cavalry, 5 star Gronnblade Cecilia with Reposition, Triangle Adept 2 and Hone Cavalry and a 4 star Frederick with Draw Back, Fury 2 and Fortify Cavalry.

14
Game Journals / Re: A Game Journal Reborn
« on: October 17, 2017, 07:49:36 PM »
I know Suikoden 2 has that.

You may be thinking about Suikoden 3 (or Suki 1, but S3 has them all beat by a country mile due to the sheer number of them).

That said, Gensou Suikoden 2 has a shitload of unwinnable strategy battles (even the ones that you're supposed to win because the mechanics are jank-and-a-half).

15
General Games / Re: Fire Emblem Heroes
« on: October 16, 2017, 11:14:38 PM »
So I managed to pull all three of the new characters. I ended up with:
Sigurd: +Spd, -Res, Normally this would be acceptable, but I'm not sure if that works with his anti-mage role
Deirdre: +HP, -Res, Really? On a Res tank?
Tailtiu: Neutral

Ayra is a fucking monster and completely blows other speedy swords out of the water, even if she didn't have her unique speed-based special. Arvis is disappointingly not an armored mage as expected since he's his Gen 1 incarnation, but damn that's some really nice art and he basically has Renewal 4 if I'm not mistaken.
Oh Ayra stats came out? Fun let's see what she got. A unique weapon that gives her a speed based Heavy Blade...not exactly what I predicted but close enough. And a unique version of Astra (that will probably be shared with Shannon and her kids whenever they get in). I am glad that they did justice to the Sword Goddess. I'm now curious as to what Balmung will do since it going to have to match Ayra's Blade to prove its worth.

And I think Arvis is something of a combination of his Gen 1 and Gen 2 incarnations as his title is "Emperor of Flame" and he doesn't become emperor till Gen 2 (well the time skip). I strongly suspect we are never going to get armored Arvis :(

No real thoughts on Arden.

She does start with an Iron Blade, and probably ends with a Silver Blade or something since her Hero Sword becomes rather redundant to her once she promotes (since Brave weapons in FE4 ran off the Adept skill rather than just providing a 2x per hit bonus, it would've been insane if it had done that though because skill activations don't stack in FE4, which is why sticking Luna onto her children is redundant since it also doesn't stack with Astra, Adept or Critical whereas Pursuit Follow-up is passive and doesn't affect activation skills, which is the other, far lesser, reason why everybody wanted it).

I'm also not surprised that her Astra is far more powerful than vanilla Astra because in the Jugdral games Astra's damage calculation factored each hit at full strength, rather than the current version's half strength per hit (and really, Swordmasters in general were fucking insane in FE4, with the best physical offense caps out of any playable class in the game (27 Str, 30 Skl and Spd), both Pursuit Follow-up and Adept baked into it, and Swords were just that good in that game (especially with Sigrud's Silver Sword and Ayra's Hero Sword floating around; among others)).

I still somehow suspect that her stats aren't quite as amazing as her Paralogue 13-3 Lunatic appearance makes her look like (although I'm still impressed that she can nearly straight up wreck a fully Horse Emblem buffed 5 star Level 40 Camus and survive). Fake Edit: Apparently the devs straight up gave her +10 BST over comparable units, which is ridiculous in both a favoritism and powercreep sort of way (especially since they may have to do it again with the Wonder Twins).


On the upside, it sounds like Arden will be the T_T reward instead of Ayra (which makes sense given her FE4 recruitment feels far more like a GHeB set up), which should hopefully mean that the devs won't be quite so dickish about 1.4x multiplier units. Bonus points if the final T_T stage is Battle of Belhalla instead of Arvis' GHeB.

As for Arvis, it also sounds like they've also given him Atk & Res Ploy 2.5, which is kinda disappointing considering that Valflame is the single highest Mt weapon in the main series. Maybe his Gen 2 Armor Mage variant will have the Sigrud roasting Light of Judgement Tome. At least with Renewal 4, he'll be a great combat medic.

As for Arden in particular:



And as for my pulls, it should come to no one's surprise that I haven't anything to show for it (not that I have the orbs to go on any mass pullings, I'm still reeling from my peculiar luck in the PoR banner and dire luck from CYL and Nohrian Scummer banners). At least I'm basically done with Quests and Event battles between now and the next GHeB (only the Mounted Emblem Tenth Tier quest and daily crap are left and the former will get done with the month).


Upcoming GHeB Edit: You know, I had assumed that we would've gotten a GHeB for Ayra before a GHeB for Arvis. Alternatively, the other theory that both Ayra and Arden are T_T rewards sounds a bit more credible since offering Seals is a bit more redundant now thanks to La Forge.

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