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Messages - Solstafir

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Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn
« on: August 21, 2013, 07:12:17 PM »
What blows my mind is that the Japanese have been able to insert their codes for two weeks now.  Why did they only give westerners a grand total of 4 days?  Especially when said westerners crashed their own servers through their population during the final beta phase.

It seems so backwards.

On a less frustrating and confusing note, I got my code registered and everything all ready just now, so I'm good to go for this weekend :)

Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn
« on: August 18, 2013, 07:06:43 PM »
I just don't understand why they don't have a subroutine to disconnect accounts after 15 minutes of inactivity.
They already had that in Quake 1 servers, you know, in like 1996.
Baffles me, too. It's standard MMO stuff. They've got a queue system in place, but never thought "oh hey, maybe we shouldn't let people leave the client open [overnight] when they're idle and take up a spot".

Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn
« on: August 13, 2013, 06:20:29 PM »
Seems as if that character [aesthetic] recreation for old characters that was slated for launch will be available this weekend. Pretty cool!

Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn
« on: August 04, 2013, 02:07:05 AM »
I wasn't aware of that image at all and I guess that I forgot or never paid that much attention to the roadmap. In any case, thanks for the information, both of you.

Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn
« on: August 03, 2013, 09:58:29 PM »
With head start being 7 days long
Woah, that's the first time I've heard that. Is this just common knowledge that I missed, or was it announced somewhat recently?

Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn
« on: August 01, 2013, 11:14:34 PM »
Yep :3 lots of fantastic new stuff mined from this thing, haha!

I decided to try out Maxiumum and only got 300 points or so below my 6000 Desktop High 1680x1050 score, so I'll probably be playing it maxed out unless the framerate becomes an issue.

Single-Player RPGs / Re: Shin Megami Tensei IV
« on: July 30, 2013, 06:04:17 PM »
Maybe that quest only completes on the neutral path?
I've read elsewhere that that is indeed the case.

Single-Player RPGs / Re: Kanye Quest 3030
« on: July 28, 2013, 05:41:45 AM »
This looks like a Charles Barkley ripoff.
That was my first thought, too.

Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn
« on: July 21, 2013, 08:30:59 PM »
Another thing, that pre-week launch for preorders is nonsense. What's the point of a launch date if you're gonna drop it a week early for people who paid in advance? If you released the game a week early, you'll sell just as many copies as if you waited the week extra. It's just so....underhanded sounding. "Buy me early and you can play me a week before anyone else..." When retailers do that, they get fined a large amount of money for copyright laws.
Staggered launch. Instead of getting everyone in at the same time, you spread it out a bit, and put less stress on the servers and everything. But, yes, the stuff that you said isn't unlikely to be part of it, too. And hey, if I (or anyone) feel like we get to play this game that we've been anticipating "early", then well, it's hard to resist. And the retailer parallel isn't valid, because the retailers are merely sellers of the game, not the developer, publisher and seller :P

Single-Player RPGs / Re: Megami Tensei Topic
« on: July 17, 2013, 01:23:08 AM »
Enjoying this a lot so far. Played for over 4 hours. The game looks great and I actually feel like having the 3D on is worth it. It's very polished and otherwise just feels really good. Press turn system is ace as always.

I'm putting my stats 3 Mag / 1 Agi / 1 Luk for the time being. As interesting as I'm sure the Physical route might be with the gear and the like, it's hard to really be able to decide against Magic, given how powerful it is in these games.

As far as progress goes, I beat the first boss.

What's everyone spent their App Points on so far? At level 10, I've got:
Code: [Select]
Skill Expansion 1 and 2, Mapper, Expand Stock 1, 2 and  3, Demon Skill +1, Scout and Demon Fusion. I've got HP and MP recovery unlocked, and would think that the latter is nice, but it's 40 points. Another Demon Skill slot for 30 would be good, too. And I guess that I should probably pick up Demolingual at some point. Priorities, ugh...

Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn
« on: July 06, 2013, 06:02:30 PM »
Well, because of all the gushing you guys have been doing I decided to redeem my beta code today to at least try it out since it was only 6gigs.  It definitely lived up to all the talk being slung around here.  Beautiful, surprisingly low load times, and a whole lotta fun.  I only played for a little bit, but it definitely gave me that overwhelming, new MMO-omg-so-much-i-could-do feeling that I like.  Probably not gonna touch it again until retail, but really, really can't wait until retail.
I believe that they don't have any intent (barring something catastrophic as far as bugs and such go) to wipe between Beta 4 (Open Beta) and release, so you shouldn't have to wait quite so long! I'm in the same boat, though. I've logged into beta a few times and played for short periods of time, but knowing that I'd just have to do it all over again since it's being wiped really makes me reluctant to play much. Of course, it doesn't help that it's the low level story/class quests that I'd be doing over, haha... but yeah, once Open Beta / Retail hits, I'm definitely going to be playing this a hell of a lot! Can't wait!

Multiplayer RPGs / Re: Neverwinter
« on: June 27, 2013, 12:52:43 AM »
The inability to move while attacking is a death sentence in these post-GW2 days.
I haven't played Neverwinter past the little intro thing, but didn't Guild Wars 2 lock you into attacks via the animations, or am I remembering wrong? I played it for a month or so at launch. But maybe I'm misunderstanding things, since Eusis' post sort of confuses me, too.

Single-Player RPGs / Re: Megami Tensei Topic
« on: June 25, 2013, 09:39:12 PM »
Thanks, both of you!

Going with whatever character(s) that I agree with and like the most sounds like a plan, then, Taelus. That should be a pretty simple, natural thing.

And Farron, I recall reading about the endings being different difficulties on these forums a while back. Probably your posts, even. I'll do that before I get too far and I'll also avoid allowing anyone to die and not flat out ignore anyone.

Appreciated :)

Single-Player RPGs / Re: Megami Tensei Topic
« on: June 25, 2013, 07:45:23 PM »
So, I just got Devil Survivor Overclocked for the 3DS and thought that I'd ask a few questions to the knowledgeable folks here. Because of the nature of the game with time (and not being able to be in two places at once), how exactly does the game work in regards to missables? And is there anything in particular that I should know as far as decision-making goes if my goal is to get the "best" ending? Any other sort of information along these lines would be appreciated, too!

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