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Messages - Jotacon

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General Games / Re: P.T.
« on: August 14, 2014, 12:13:55 AM »
This was so good. I had so much fun. It was oppressive and atmospheric in all the right ways. The puzzles were clever and rewarding, hitting that point of being just obtuse enough. I am now so excited for Silent Hills. Certainly not an RPG though.

I would love another good horror-RPG. Koudelka is an extremely interesting game, even if it's not great. There is just so much that I love, like the atmosphere and voice acting and that fact that piety is the magic defense stat. Edward Plunkett's being the Lord of Dunsany. You've reminded me again, that I need to play Shadow Hearts 2 and 3.

BTW does anyone else think the S in "Hills" is a 5? Because that is both stupid and reasonable, which is very Kojima.

These last two Podcasts have been so good. Good tracks, fun discussion. So, so good.

I will say, I can't believe we missed out on Blackmage Village. That is the first track I thought of when I heard you were doing town-themes. For a while I was pretty upset, but you totally made up for it by playing the Thames, the men of the sea. Thanks Caitlin!

I'm petitioning you guys for a Podcast centred around magic themes. Or weird monkey noises. Or... I just want Blackmage Village.

General Discussions / Re: Defining RPGs
« on: July 24, 2014, 03:16:39 PM »
Holy crap, were these really written in 2007? 'cause I remember reading these articles before. Seven years ago... good stuff though.

General Discussions / Re: Defining RPGs
« on: July 24, 2014, 01:02:04 AM »
I've been thinking about the differences between WRPGs and JRPGs a lot lately and I think the real thing that defines the difference is that JRPGs lean more heavily on abstraction. Whereas WRPGs historically try to simulate as much as possible.

WRPGs came from D&D which wanted to simulate as much of an adventure as possible. Of course, as a game certain elements have to be abstracted. Think of levelling, it is a simulation of personal growth over an extended period of time on a quest. Experience points are an abstraction to facilitate that growth. Whereas JRPGs needed to abstract more of those same systems and ideas due to their more limited tools. Early ass computers and all. Think of how FF1 translates D&D almost exactly, but sacrifices many of the simulated elements so that it can have the scale it wants compared to one of it's own inspirations, Wizardry. Plus, this means JRPGs are abstracting mechanics from something that already has to abstract elements.

In fact Ultima Underworld was supposed to be "dungeon simulations" and Daggerfall a "fantasy simulation" and I think why WRPGs mix really smoothly into other genres, something like the Deus Ex series.

Other example: abstractions like "random battles" are in both genres, but the way that JRPGs used them leads them to a more deliberate segmentation between story and battle which allows for story to be separate deal that can be focused on independently. While WRPGs use things like a charisma score as a mechanic that influences world interaction, which is how they tell their stories. And at this point they are tied to their genre conventions and inspirations.

I haven't put together research or anything, but these are my current thoughts on the subject. Make sense to anyone? Sorry if it's too rambly.

On what makes an RPG an RPG? I dunno... feeling, I guess.

Single-Player RPGs / Re: Bravely Default: Flying Fairy
« on: January 04, 2014, 08:40:25 PM »
I liked that the demo was fairly difficult and hope that the game is just as hard. Although I never got the Norende village weapons (or armour) and only mastered 2 classes for each character - so that might have been my fault. I really wish I'd heard about the villager exploit earlier (I would have unlocked stuff if that was the case) because I cleared the game yesterday.

In the end, it was so much fun that I actually wanted to grind more classes for each character! I didn't because I know that I'd just end up hating myself, but I considered it. As for the censoring, I don't care one bit.

Despite how much I love the movie, I've always found the way Gandhi says "Oh, God!" as he dies to be profoundly hilarious.

General Discussions / Re: Wishlist 2014
« on: November 27, 2013, 09:22:02 PM »
Bravely Default
Dragon Age: Inquistion
Witcher 3
I'm sure I will be excited for other stuff when it's closer, but right now these are all I think about.

General Discussions / Re: What's the haps?
« on: November 25, 2013, 10:36:57 PM »
proposed to my gf yesterday ....i-i-i always knew she loved me but until she was faced with the prospect of losing me i didnt understand just how important i am to her. perhaps it's the things i always thought people hated about me that she likes. the circumstances surrounding us all seems like fate to me but what did i do to deserve this? it's like all the pain i suffered in my youth prepared me for helping her. i met her on pso 2 so my fascination with that series even seems to have had a purpose. and the way old friends gathered around me to support me when i needed it most.
I am, at heart, an extremely romantic person and while I have a healthy scepticism about any relationship engagements are just such happy occasions that I can't help, but think it'll turn out perfectly. So, congratulations Alisha! Just remember, you both deserve to be happy and you both need to throw rad bachelorette parties.

General Discussions / Re: The character naming thread
« on: September 30, 2013, 12:31:57 AM »
Well, my names up above are only for when the characters don't have a default name.
I will ALWAYS keep the default name ASSUMING it is true.

Chrono Trigger is the worst offender for this. I have to rename:
Marle -> Nadia
Frog -> Glenn
Robo -> R-66Y (since Prometheus doesn't fit)
Magus -> Janus

... come on people, use your real names!

The first time I ever played Chrono Trigger I was doing my regular thing renaming people whatever I felt, which happened to include naming Frog: Glen. Thus, making the scene where he is a human kind of off and I didn't notice he was missing an 'n'. I didn't know his name was actually Glenn until months later on a forum. To this day I always name him Glen.

The best name I ever gave to Crono was Grono. My friends and I were going to name him Gary, but went back and didn't notice the G hadn't been erased. In certain company the game is only acknowledge as Grono Trigger.

General Discussions / Re: The character naming thread
« on: September 28, 2013, 11:51:12 PM »
If I can name a character I will name that character. When I used to play RPGs with a steady group of friends we'd stick our own names for the heroes. It made playing any of the FF games a load of fun. If I play an RPG with my Pen and Paper group we always name the hero after Robertson the Dwarf, our completely Machiavellian hero from Dragon Age. I must tell you Robertson Shepard was probably the worst spectre of all time.

Other than those I don't do anything consistently. I just try to come up with names that I like.

I really love the way my brother names things after stuff in-game. For example, his SMTIV MC was Atlus, his SMT3 MC was Nocturne and Squall in FF8 was Gunblade.

Did you really like Pitch Black? Because the back half of the movie is just Pitch Black. The intro is a very contrived, but gives a reason for why Riddick is alone on a deserted planet. That part is WAY more interesting and fun then the rest of the movie. Overall Riddick wasn't bad, but it really could have strived for a lot more.

The Soundroom / Re: Hip Tanaka's tribute to Hiroshi Yamauchi
« on: September 22, 2013, 01:41:14 PM »
Thanks Pat! This is an excellent way to eulogize somebody so important to gaming history. The music being so good helps.

Yo, Kiss Kiss Bang Bang is so good. Shane Black is a super talented writer, he is the reason that Iron Man 3 was so good (fuck the haters).

I saw The Art of the Steal at a pre-screening. It was pretty rad. It was funny and the script was really tight, there were a number of things that don't seem to make sense, but are cleared up in the reveal that are pretty awesome. It was, for better or worse, still just a heist movie, but I thought it was pretty good. Also it's a Canadian movie (partiotism points) and it's got Kurt Russel, Jay Baruchel and Matt Dillon.

Bad stuff - the women are basically non-entities or whores and the movie does quite a few lies by omission that I didn't like. It works for the twist, but it isn't "fun".

Single-Player RPGs / Re: Megami Tensei Topic
« on: September 17, 2013, 05:12:58 PM »
It's good to knowwhat I'll be mumbling incoherently as I slip into oblivion in my old age. Thanks Atlus!

Are you still early in the game, before you unlock your primary abilities?  Hell, on this file I'm at Monstro and still haven't learned Guard.  They modified the system a lot to make it more like KH2's, too, so you're not exactly playing the original.

On an unrelated note, if anyone denies this game's models are gorgeous, take a look at Carpet in the Character Menu.

Look at that detail. Look at it.
Well, I'm at Agrabah so it isn't exactly late game or anything. I guess I didn't realize that there were system changes. Still, the camera and platforming suck and combat is less interesting than later games. It is nice to go back and play though.

On the note of the models, I have to say SE gave t their all aesthetically. The game looks and sounds really good.

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