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Messages - Jimmy

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Brush and Quill / Re: Book Thread Continued
« on: October 08, 2018, 04:10:37 PM »
I also started reading Forsaken Soul by Priscilla Royal, the fifth book in the Medieval Mysteries series. I'm not sure if I've talked about this series before on the boards, but it's set in 13th century England and is about a couple of nuns and a monk with a secret solving murder mysteries. It's not dissimilar to the Brother Cadfael mysteries, if you're familiar with those. I started reading the series while I was doing an internship with the publisher in 2012, and, though it can be a bit hit and miss, I've really enjoyed the series. Good characters, fun mysteries, and just well-written overall.

This seems like a really neat concept for detective fiction.  How "realistic" is the setting?

Very. It takes place mostly in and near a monastery on the eastern coast of England (though they sometimes travel to different locations in some books in the series). The author is a medievalist professor so she knows her stuff about it, and always includes an afterward about her research and what was going on in the time period and how that influenced her writing for each particular book. It's also a very character-driven series. The mysteries themselves are usually secondary to the characters and their own personal struggles, which I actually like a lot.

Anyway, I highly recommend the series. They're fun, but also short, almost pulpy in their own way, so they're actually not a huge commitment despite the series being fourteen books currently (book fifteen comes out in February). The first book is called Wine of Violence. The highlight in the series so far, in my opinion is the third book, Sorrow Without End. I first read the eighth book in the series, A Killing Season, and that's what got me hooked.

They're published by an independent publisher of mysteries called Poisoned Pen Press, which is based in Arizona. They actually have a pretty good selection of mysteries, and they are the original publisher of the book Drive, by James Sallis (probably better known for its movie adaptation starring Ryan Gosling). They publish everything from cozies, comedic mysteries, and noir. I'd say check out their website, but it's currently down, so...

Game Journals / Re: Jimmy Plays No Man's Sky
« on: October 08, 2018, 03:51:27 PM »
I've clocked about 110 hours into No Man's Sky since the next update hit, and I'm beginning to lose interest finally. My fleet is almost complete; I just need two more trade frigates. My base is complete. I've finished the Atlas Path, and I'm making my way through the Awakening quest still (though it seems to have hit a roadblock). I'm going to keep playing until I finish the Awakening storyline, but after that I'll likely only play if someone I know hops on.

It has turned into a great game though. I do recommend it to anyone who may have held off when it was initially released as it is now the game we were wanting it to be at its initial release. And if you have friends to play with then even better.

General Discussions / Re: Completion List 2018
« on: October 08, 2018, 03:47:26 PM »
I finished Mega Man 11 over the weekend. So I guess that brings my completion list up to two games this year, which I think is actually better than last year.

Brush and Quill / Re: Book Thread Continued
« on: October 08, 2018, 03:45:50 PM »
I've kind of given up on One Lonely Night for the time being. Outside of an explosive beginning it has been pretty dull for me. I imagine it will pick up, but I'll get back to it when I have more time.

So I'm reading other stuff. It may have been a mistake (because of my lack of time) but I started reading The Way of Kings. I'm a little more than 100 pages in, and I'm liking it so far even though it really feels like this is an extended prologue in a way.

I also started reading Forsaken Soul by Priscilla Royal, the fifth book in the Medieval Mysteries series. I'm not sure if I've talked about this series before on the boards, but it's set in 13th century England and is about a couple of nuns and a monk with a secret solving murder mysteries. It's not dissimilar to the Brother Cadfael mysteries, if you're familiar with those. I started reading the series while I was doing an internship with the publisher in 2012, and, though it can be a bit hit and miss, I've really enjoyed the series. Good characters, fun mysteries, and just well-written overall.

Game Journals / Re: A Game Journal Reborn
« on: October 08, 2018, 03:30:14 PM »
I finished Mega Man 11 on Saturday night. Pretty fun game, and I grew more appreciative of the Double Gear system in Torch Man's stage. The upgrades helped as well. I still think it was poorly implemented for the boss fights.

Aside from that my only real complaints are the stage length and the forgettable music. The difficulty feels about right to me, but the longer stages turn it into a grueling gauntlet of difficulty. I died probably twenty times in Torch Man's stage, and probably only slightly less than that on Acid Man's stage and the first Gear Fortress stage. Thankfully the Gear Fortress wasn't that bad after that first stage.

Overall a pretty solid entry in the series, which isn't bad considering it's a Mega Man game post-Inafune. 

Game Journals / Re: A Game Journal Reborn
« on: October 06, 2018, 05:46:50 AM »
Considering the DOuble Gear system is part of the story (such as it is) of the game and the bosses (ostensibly) use it, I'm guessing it was probably not added at the last minute.  '^___^

That said, it could still be poorly implemented.  From the demo it felt like something you are only supposed to use infrequently.

I still think last minute. Iíve not needed it at all in the stages as yet, and when bosses use it you pretty much just need to use it at the same time and youíre finished. The boosts last for the same amount of time, but the bosses have a faster cool-down. So if youíre using just the buster they could activate it again before your cool down is over, but if youíre using the sub-weapon theyíre weak against theyíll go down before they have another chance. The only thing I like about the double-gear system is the ďchargedĒ sub-weapons as in the X series. Otherwise not really necessary.

I have three bosses down! Bounce Man Fuse Man, and Tundra man have fallen prey to me. Bounce Manís stage was really long, but it had some puzzles actually. Nothing serious by any means, but a nice break from mostly running/gunning. Fuse Manís stage was excellent. Not as long as others, and a lot of fun to play. Tundra Manís stay wasnít too difficult until until a series of wind-blown jumps at the end. They killed me a few times and then I said screw it and hit the throttle. I was definitely in the zone, and it felt good.

Game Journals / Re: A Game Journal Reborn
« on: October 05, 2018, 01:02:21 AM »
The wife gave me Mega Man 11 as an early birthday present. Love the art, and the 3D is actually working this time around unlike some of Mega Man's past 3D side-scrolling excursions. The difficulty would seem just right if the stages weren't so freaking long. Seriously takes me ten minutes or longer to get through a stage, and by then my lives are usually depleted and I have no idea which bosses to start with or whose weapon damages whom. The stages are cool and creative just too long and with only a few checkpoints.

I'm also apathetic toward the double-gear system. It feels like an unnecessary, last-minute idea to mix up the gameplay a bit and it is pretty poorly implemented.

I'm enjoying it still though despite these complaints. The game gives you plenty of bolts for purchasing items and upgrades. Relying on them definitely points toward an imbalanced game, but it works out, at least for me.

Hopefully it will sell well enough to merit another so they can work on improving these issues.

Game Journals / Re: Jimmy Plays No Man's Sky
« on: September 13, 2018, 03:48:49 PM »
I completed the Atlas Path storyline a few nights ago. It was...interesting. Nowhere near as good as the Awakening storyline, but it did teach something about the Atlas and the nature of the NMS universe. So I'm working on the Awakening storyline again. I have to build up my rank with the Merchant's Guild to progress, and I have no idea how high my rank needs to be. If it makes me go all the way to the highest rank then I'm going to be miffed.

Game Journals / Re: Jimmy Plays No Man's Sky
« on: September 04, 2018, 05:29:36 PM »
My farm is coming along nicely. I have everything up and running to make Living Glass, and I made quite a bit today. And then I sold it all! From that alone I made over 5 million units. Plus I made just over another million from a frigate mission. Starting tomorrow my farm should be ready for me to make Microprocessors, which I can sell for nearly a million units a pop. I think I should be able to make about 4 or 5 of those per day, plus about 10 or so Living glass. If I'm right, that would be that I could make about 10 million units per day just from my farm alone. I'm shooting for about 50 million units so that I can hopefully find and buy an S-class Fighter with thirty or more slots. I'm currently at 27 million.

Once my farm is finished (tomorrow), I'll probably get back to the Awakening quest.

Brush and Quill / Re: Book Thread Continued
« on: September 04, 2018, 05:21:56 PM »
I finished reading The Name of the Wind a couple of weeks ago (thankfully before the semester started). I honestly don't really see what the big deal about it is. Don't get me wrong, it's a good start to a fantasy series, but outside of some better than average prose for a fantasy novel, it seemed pretty generic to me. I'm still going to check out The Wise Man's Fear and The Slow Regard of Silent Things, but I probably won't get to those for a while.

Since the semester started, I'm spending most of my reading time working on homework. I am reading One Lonely Night by Mickey Spillane though since it's pulpy and fun. I have to say though that I think these books are violent to the point of satire. The violence is frankly pretty ridiculous. Anyway, it's the fourth book in the Mike Hammer series, and Mike is fighting Russian spies (it was published in the 50s).

Single-Player RPGs / Re: Langrisser 1 and 2 remakes for PS4 and Switch
« on: September 04, 2018, 05:11:53 PM »
I've never played a Langrisser game, but I'd like to! So hopefully we'll get these. Though from what I've seen of the old art, I have to agree with Hathen about the art. I really like the 80s/90s fantasy anime designs, and they don't really look dated at all. Ah well.

Game Journals / Re: Jimmy Plays No Man's Sky
« on: September 02, 2018, 07:34:03 AM »
So I made some videos and took some photos finally!

Here I am bummin' around my base planet in my roamer. The highlight is the big jump at the beginning. They're pretty fun to drive around. You can also see my other exocraft at the start of the video. The roamer is my favorite:

And this is in my new S-class Exotic starship. I was bumming around a solar system and figured it was a good place to show off a video of my new ship:

And here are some photos from just around. First is some crazy mega fauna I stumbled across:

Next is a shot of a couple of my frigates from the deck of another frigate. It was just too cool and pretty not to take a photo:

Here is a photo of my new ship that I mentioned above:

As well as a photo of my exocraft:

Last is a photo of a hauler that I had for a short time. While on my journey I came across a crashed hauler. It was in pretty bad shape so I fixed it just enough to get to a space station where I traded it in for the ship in the picture. Unfortunately, in order to get my new Exotic ship, I had to trade this one in:

In other news, the devs released an update that has made frigate missions more lucrative. They take longer now, and require a bit more fuel, but I definitely appreciate the increased gains. I made 14 million units today just from three frigate missions!

I also started farming today! From what Iíve seen online, farming is the best way to make money, and I already have started setting up my farm in such a way that it should be very lucrative. For the time being Iíll need to put most of what I gather from farming into expanding my farm and farming facilities, but once itís all set up I should be rolling in the dough.

Iíve put the Awakening quest on hold for now. Iíll get back to it when Iím ready. Iím also on the hunt for an S-class fighter with (hopefully) 30+ inventory slots. And when I stumble across a frigate I want I buy it. Iím planning on eventually having a full load of frigates in my fleet. I believe the cap is 25, but Iím not sure as yet. Sounds about right as that would give me five of each type.

Game Journals / Re: Jimmy Plays No Man's Sky
« on: August 30, 2018, 05:31:57 PM »
The Awakening story arc is impressive. I'm not finished with it yet, but I've reached what I assume is perhaps a mid-point conclusion. It was honestly a pretty emotional roller coaster that I won't spoil here. They did an excellent job with it.

I can't progress it more until I build up my ranking with the Merchant's Guild, so I've been doing a lot of missions for them. Luckily they're pretty easy to do, so it's not a much of a chore.

Also, I don't know what happened, but the other night the game spawned a ton of great ships. My money was pretty low because I've been buying up frigates to increase my fleet. There were a bunch of A-Class fighters with well over 30 slots, but I didn't have enough money for them. The class doesn't add a whole lot to a ship's value, but the inventory slots do. But I did find an S-class Exotic type ship, and I couldn't pass on it. I had to trade in a hauler I'd recently purchased and pay another 2 million units, but it was worth it. It only has 18 inventory slots, but I've been smarter about using them than I have with other ships in the past. But exotic ships have all of the class bonuses of other ships, so this ship has all the maneuverability and firepower of a fighter class ship, all the shields of a hauler, and the hyperdrive of an explorer. I've been working on adding some upgrades to make it even better, and I'm way excited to go over 400 lightyears per warp than around 100. This will make getting to distant systems much easier.

I still need to add photos/video. I'll do that as soon as I can.

I may not have as much time to update now because school has started, but I'll update as much as I can.

Game Journals / Re: Jimmy Plays No Man's Sky
« on: August 19, 2018, 06:04:36 PM »
I went to another system to see if my frigate missions would refresh. It just so happened to be the system I needed to progress the Awakening story arc, so I did that for a while and I believe I've now found myself in a new galaxy, far from my base. I imagine I can still use a portal in a space station to get back, but if not then I really hope that it will send me back to the Euclid galaxy after I've wrapped up this story quest. 

Game Journals / Re: Jimmy Plays No Man's Sky
« on: August 16, 2018, 03:23:08 PM »
Haven't updated in a bit, but I've made a lot of progress, specifically in building a base. I finally found a planet that seemed suitable. It still has some super-heated rainstorms, but they are short and infrequent, so I decided to set up shop. I'm still working on building and staffing it, but I've gone through a number of the base side missions. I'm still working on the science missions, haven't started the weapons missions. Next up is building a farming terminal, which I hope means that it won't be very long until I no longer have to go out gathering materials myself.

In the meantime, I have to say that the exocrafts are incredibly fun to drive around the planet. They make it easier to go longer distances without having to get into your ship and waste launch fuel, plus they come with powerful weapons and mining lasers. This is useful because it makes it easier for you to mine right from the exocraft though you still have to hop out and do it on foot sometimes. They also make it easier to destroy Sentinels. I had to kill a bunch to gather pugneum for the exocraft side missions. They made it a lot easier. I haven't tried yet, but now that I've upgraded the weapons, I'm going to see if I have what it takes to destroy a Sentinel walker!

Funny enough, I found two planets that don't even have super-heated rainstorms in a neighboring system. They may have made better base planets, but if I find the super-heated storms impede my base in some way then I'll pack up and move the base to one of those planets.

I'll post photos and videos soon.

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