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Messages - Nel_Annette

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Single-Player RPGs / Re: Trails/Kiseki Thread! Trails of Whateva
« on: March 07, 2018, 03:53:29 PM »
You're right, in all fairness to the character, he does at least take charge and act as a mediator for his friends. He earns that. He's just a bit bland personality-wise, despite that role.

And the stuff you spoilered, that *does* grate me.

Spoiler: show
I've had enough with "chosen one" plots, and that he not only has the whole super saiyan thing but also a giant stupid robot is just tiring. I feel Renne is the farthest we should have gone with the mecha side of the story, and by the end of CS1 there are sleek miniature Gundams all over the streets.

Single-Player RPGs / Re: Trails/Kiseki Thread! Trails of Whateva
« on: March 07, 2018, 03:19:07 PM »
I think it's just a combination of a few things. You're right, the game feels a lot more "anime" and "typical" rpg than the original trilogy.

-Rean isn't interesting to me. Estelle was a really fun protagonist, and I don't know if he gets better down the road but he's as generic a protagonist as it gets to me. Estelle felt like just a regular person (ignoring the whole daughter of a war hero thing) who got caught up fighting a conspiracy with a lot of interesting people. Rean's got that cliche "chosen one" thing going on and every girl wants him. He's just... *there* to me.

-The lore is there, but Erebonia is so different from Liberl that it almost feels like a different series to me. For all that talk about Liberl's technology giving it an edge over the big nations in the original game, it doesn't seem like it. Erebonia's got cars and their own tech lab city. It feels like these guys should be able to crush Liberl technologically at any time. It feels like it should be taking place farther along than just two years.

-I'm no prude, but it's a bit tonally jarring to suddenly have a bunch of cliche anime sex jokes like Rean falling face first into Alisa's breasts or Fie constantly commenting on the size of Emma's. I think the furthest the original trilogy ever went with that was Agate reminding Estelle not to bend over anymore because she had switched from shorts to a skirt, and *that* bit was actually funny.

-Admittedly, the graphics are a bit of a problem. I do think the original games' look was charming. It hasn't translated well to 3D. Feels like an old PS2 Tales game. At least give me the 2D illustrations of characters' heads when they're talking. Those were so much more expressive!

-I remember they kept touting that we didn't need to play the Crossbell games to understand this one. That's mostly true, but they reference "something's happening in Crossbell!" so much that it certainly feels like I'm missing out.

-I don't want to spoil anything, but the lore's getting a bit convoluted for my tastes. The first trilogy kept it relatively simple.

-Music hasn't been anywhere near as memorable. Just a personal thing.

-The class theme of the first game was really cool, but the structure of the chapters got really repetitive.

I still want to reiterate that I enjoyed the first game. Coming right off that original trilogy, though, it's kind of lacking. And like I said, I hope it's partly burnout from playing so much. From what I hear though, ToCS3 and 4 are just as much sequels to Crossbell as they are to Cold Steel, so I hope we get those eventually. And I do hope the story gets more interesting, because I don't know if I can sit through *four* sixty-hour games of this.

Single-Player RPGs / Re: Trails/Kiseki Thread! Trails of Whateva
« on: March 04, 2018, 01:01:53 AM »
During autumn last year I finally played through the Sky trilogy after only playing the first game on PSP in 2011. Was well worth the hype.

Spent December and January on Cold Steel 1. Made it about five hours into CS2 before I just... stopped. I think I might have burned myself out, but I also didn't find it as... charming(?) as the original trilogy, to be honest. I'll still make a point to go back to it by the end of the month though. I'm hoping it was just burn-out.

Single-Player RPGs / Re: Trails of Cold Steel IV
« on: December 20, 2017, 11:57:29 PM »
Cool. After starting with a trilogy and then a duology, I'd really be raising an eyebrow if this story arc went into a fifth part.

(I beat the Sky trilogy about a month back and am nearing the end of the first Steel game.)

Single-Player RPGs / Re: Zwei: The Arges Adventure
« on: December 01, 2017, 01:43:55 PM »
The only thing I've ever known about the first Zwei!! is that the soundtrack is choice.

Single-Player RPGs / Re: Trails of Cold Steel III
« on: November 14, 2017, 06:07:13 PM »
You're in for a treat.

Indeed. I'm on the final dungeon, but the last few chapters have probably elicited a more emotional response out of me than any game ever has.

(I'm not crying, you're crying etc.)

Single-Player RPGs / Re: Trails of Cold Steel III
« on: November 04, 2017, 11:56:56 AM »
Finished replaying Trails In The Sky on PC a few days back. Six years after playing it on PSP, I can finally play the sequel. And the third game. FINALLY.

Single-Player RPGs / Re: Etrian Odyssey V
« on: October 25, 2017, 06:22:09 PM »
I absolutely adore the series, got my copy of EO 5 several days ago. Just waiting until I finish some games I'm currently in the middle of to start. But I'm so excited for a new one.

And Yuzo Koshiro is a musical god. I actually bought the physical soundtrack for 5 several months ago along with the soundtracks to 4, Untold, and Untold 2.

Single-Player RPGs / Re: Ys VIII
« on: October 10, 2017, 06:34:39 PM »
I thought this was because they kept saying "Ancient Species" when they could have just said dinosaur. XD Some sentences were really awkward because of that, but overall I didn't really have a problem with the localization, though it didn't have the kick to it that XSeed usually gives it.

Single-Player RPGs / Re: Pokemon Sun & Moon (11/18/2016)
« on: October 10, 2017, 03:21:30 PM »
I am glad that I was wrong and there appears to be plenty of new content, but some of these story changes seem like something I'd only appreciate because I played the originals. The whole futuristic Ultra Space city with Necrozma just seems sooooo out there that I hope there's a proper build-up to it.

I agree with Hathen. I like Kanto and Johto. You were just a kid traveling the region, stopping the Mafia, maybe finding an old ruin here or there. Now it's just crazier and crazier world-ending schemes and I'm tired of it.

On notes of positivity, it is nice to see the trials getting a revamp, Mina finally getting the trial she should have had to begin with, and those empty lots getting filled. Makes me wonder how easy it'll be to go back to the first iterations after playing these.

Single-Player RPGs / Re: Ys VIII
« on: October 10, 2017, 03:13:59 PM »
Beat Ys 8 about a week ago. It kind of crapped the bed towards the end.

Gameplay wise, the closer you get to the end of the final dungeon, the more side-stuff it starts throwing at you. Suppressions, interceptions, villager sidequests, and one final, extra flashback for Dana. I can *see* the boss of the area in the distance and that stupid parrot keeps calling me back to the village. Not to mention two or three key items were in the final dungeon. I did all the villager sidequests and still didn't have maximum affinity with everyone in the village, so I'm guessing there's a few gift items locked behind the last few suppressions and interceptions, which I didn't have the patience to complete.

Story-wise, hoo boy...
Spoiler: show
This plot was great and intriguing until it started doing that Tales of thing where we basically have to kill a god and save the world. I was fine with it being an island escape story. I thought the big threat in the past was also going to be Okeanos, to link the creature as the big bad of both plots. But you finally kill him and the plot derails into this Evolution/Genocide Tree thing that just absolutely loses me. (The cast even looks like a Tales Of party once you have all six of them together). This series already had a great mythos with the Eldeen and now we're just piling all these previous civilizations and gods on top of it? Was Maia and the other two gods mentioned previously? I forget. Did the Eldeen come after Dana's people had died out? That was a bit confusing to me. I thought it would have been cool if Ura/Sarai had turned out to be an Eldeen and that it was going to be revealed that they were the last victims of the Lacrimosa, but she just seems to be from a race of shapeshifter aliens.

I was expecting a bigger reveal for that red-haired chick from Dana's past sections, considering she appears on the Japanese box art with the party. I was expecting her to be the big bad, honestly.

Still an enjoyable game, I just really didn't like the last few hours. There was a post-game dungeon, but the reward at the end of it just seemed like something that should have been a standard new game + option, rather than something you had to go through the hardest dungeon in the game for.

Single-Player RPGs / Re: Ys VIII
« on: September 17, 2017, 05:36:03 PM »
Okay, I passed chapter 3, and finally found a part of the main plot I didn't like: you're heading through the giant mountain, and then the game makes you backtrack to go to a different dungeon, followed by a mandatory suppression mission followed by an interception mission. Kind of killed the pacing a bit.

Single-Player RPGs / Re: Ys VIII
« on: September 16, 2017, 03:21:51 AM »
There's like a one-sentence reference to Ys VI in both Origin and Oath, but they're both at the very end of those games and I think that's about it.

Also I think the villain group in Origin is referenced in Celceta (I haven't played it) and sort of referenced in VI.

But yeah, after II works best. Most of the references in Origin would be to the first two games.

Single-Player RPGs / Re: Ys VIII
« on: September 14, 2017, 12:56:16 PM »
Holy crap, the ending of chapter 2 threw me for a loop.

Spoiler: show
For all the usual anime talk of everybody working together despite their differences and all making me pretty comfortable and thinking I knew how things were going to go down, they sure weren't afraid to kill the living hell out of three characters in half an hour. Carlan's death, I actively cheered for. The Captain, I was genuinely sad about, and the doctor's was hilarious. He sets himself up to be a recurring villain and a dinosaur just eats his ass. I loved the mystery aspect but I did just want to end that plotline rather than drag it out, so I'm happy. And chapter 3 looks to be a complete change of pace, so I'm looking forward to that.

So yeah, besides the interceptions and some tedium doing sidequests (hate timed sidequests), I'm having a blast.

Single-Player RPGs / Re: Ys VIII
« on: September 13, 2017, 07:04:48 PM »
Enjoying it so far. I like how the island has very recognizable areas so you know where you are, and you can see other recognizable areas. I just wish there weren't so many transitions between each area like a KH game, and that you could just travel around without that. Also don't really care for the village defense stuff, but overall I like exploring. I've always been a sucker for "mysterious island" stories.

And if this takes place between Ys V and Ys VI, that mean Napishtim happens after this... meaning Adol and Dogi go through two shipwrecks in a row. XD Why did they do that anyway? Barring a few connections between the lore of the games, they're each pretty stand-alone, so I don't see why they couldn't just set it after VII.

Dana kind of reminds me of Tia from Ys VII design-wise. Blue hair and all.

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