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Messages - Lian_Kazairl

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Single-Player RPGs / Re: Ys VIII
« on: November 03, 2017, 12:58:19 PM »
Well it looks like the patch has been delayed until early next year I assume this also means the PC version as well.

From the link:

"On that note, as we want this version to be the definitive release of the title, we will be holding the PC version back to coincide this this release as well."

Single-Player RPGs / Re: FF12 HD - Zodiac Age
« on: July 27, 2017, 12:20:06 PM »
Why does everyone put Bushi on Ashe? Like, I know I did the same, but I find it really odd that I don't think anyone has put it on someone else.

People like Bushi on Ashe because of her high magic and decent strength stats. Again, because katana damage is calculated based on strength and magic, so she's a good candidate for it.

Having said that, I made Ashe a Knight/Time Battlemage. Originally, I was going to make Basch a KNI/BUS combo, but I felt that Ashe would be a better fit for KNI's white magic than Basch. And since I wanted to use all twelve jobs and be (mostly) lore compliant, that meant Basch stuck with BUS. Ashe winding up with TBM is actually perfect, since that's what she is in Revenant Wings.

Single-Player RPGs / Re: FF12 HD - Zodiac Age (whoomp there it is)
« on: July 21, 2017, 10:51:56 AM »
Kind of regretting that last one, though, as the Bushi license board makes no sense. Why so much Magic Potency if the only magic ability is Shades of Black? Why Shield Block if she can't equip a shield?

Because katana damage is determined by your strength and magic. Bushi is good on the latter, but not so much on the former, so ideally you want to pair it with a high strength job (like Foebreaker, Knight, Monk, or Uhlan) if you plan on using a katana as your primary weapon.

As for shield block, Bushi can equip the Genji armor that you steal from Gilgamesh, and that includes a shield. Not to mention, you may pair it with a job that has access to shields, like Knight or Foebreaker.

Single-Player RPGs / Re: FF12 HD - Zodiac Age (whoomp there it is)
« on: July 19, 2017, 09:17:17 AM »
Seriously. The Esper's gimmick wasn't even that hard, you just had to switch between Physical and Magical attacks in what amounts to a damage race as Zodiark flips the fuck out when you get him down into the red. Except that once he flipped out, he overloads the easily exploitable Spell Query and shuts everything Magical down, so already you're in a damage race with two flat tires. Meanwhile he's getting like 12+ hit chains on your team easily and thanks to the 9999 damage cap, you can't put out enough damage fast enough during a single cycle of Palling to drop him. The only ways to beat Zodiark on the PS2 were either to catch him with a Mist Knack chain large enough to drop him before he can ever go into the red, or to be so completely overleveled that you could facetank long enough to make it through two or three cycles of Pallings and win the race on two flat tires. And every time you failed, you had to go all the way back through Henne Mines' Secret Area and its MP deleting, Query locking, Asshat enemies.

You might be interested to know that the damage cap is also no longer a thing in Zodiac Age, so both of your primary issues with this fight should be nonissues now.

Single-Player RPGs / Re: FF12 HD - Zodiac Age (whoomp there it is)
« on: July 17, 2017, 11:27:38 AM »
Spell queues? Yes, they're gone. That was a limitation of the original version not being able to handle multiple spell effects at one time. PS4 can handle it, so waiting for each spell to cast one by one is a thing of the past.

General Discussions / Re: E3 2017
« on: June 13, 2017, 04:44:51 PM »
And why is it Xenoblade Chonicles 2? Was X poorly recieved or something? It seemed like a worthy sequel to me...

Takahashi answered this very question in the Treehouse stream. It's to connect the game with the more narratively focused original Xenoblade. Xenoblade X was more about the world and exploration, and while XB2 will have that too, it's also a more story-based game like the original. So the 2 is meant to reflect that this game takes after the original Xenoblade more than X.

Single-Player RPGs / Re: Persona 5
« on: May 11, 2017, 04:34:07 PM »
But do you think that Makoto cosplay is the best or not?

Dunno. Can't tell if it's the better summer outfit or the bleh winter outfit.

It's her winter school outfit.

For reference:

Single-Player RPGs / Re: Persona 5
« on: April 28, 2017, 09:33:55 AM »
Just FYI, I fixed your spoiler tags in your last post, @Ranadiel

(In case you were wondering why it says I modded it.) ^__^

Besides, the way you nailed that character description for Ardyn...who wouldn't wanna marry you?

Hmm, you do have a point, you charmer. Okay, I guess I'll skip the lecture then, since you put it so nicely. ;)

(And the Ms/Miss distinction is pretty stupid if you ask me.)

Mrs. Kazairl

I'm somewhat amused that you assume I'm married.

Okay, so! My thoughts on the last sections of the game.

Chapter 15
Spoiler: show
Not exactly sure where 14 ended and 15 began, but I'll call it at entering Insomnia. I had more trouble with the Behemoth outside the gates than I did with Ifrit or Ardys... haha. I quite liked the Ifrit fight, and Ardyn was fun until he went Super Saiyan and it became mash circle to win and use a phoenix down once or twice (I was really under-levelled). I never really understood Ardyn's motivation though. He was originally supposed to be the king or something but was also a healer possessed by demons? I dunno, maybe I missed something, but I didn't feel it was very well explained. Adding to the confusion was after Noctis dies and he and the kings enter... the void place and kill Ardyn there. My guess was that was needed to end his rebirth, but I was a bit confused there too. Post-credits, why are Noctis and Luna sitting together on the throne? Aren't they both dead? Didn't get that either. And then, last but not least, why did they add the final campfire scene after the credits? Would have been way more meaningful to put it chronologically correctly before the party enters Insomnia.

Oh, on a good note, I liked how the guys were all dressed when they went back to Insomnia. Noctis looked awesome and a lot like Regis.

Okay, so about Ardyn:

Spoiler: show
Ardyn's name was originally Ardyn Lucis Caelum, and he was a king chosen by the Crystal to stop the Starscourge (which is the bad juju turning people into daemons) thousands of years before the start of the game. He was also a healer much beloved by the people for his ability to cure the Scourge, though he did it by taking daemons into himself. Eventually, the gods viewed him as tainted and denied him entry to the astral realm, which is the game's version of the afterlife (along with the daemons he's absorbed, this makes Ardyn immortal, btw). Around the same time, a jealous man whose name was almost certainly Izunia demonized Ardyn, turning the people against him. Ardyn hints that this man would later be chosen by the Crystal and take the name Lucis Caelum (making him and all of his descendants, including Regis and Noctis, technically usurpers).

Ardyn's motivations are two-fold. First, he wants revenge against the gods for shunning him, and for Ardyn, this means destroying the Crystal and its chosen savior (Noctis). What's key to understand about this particular goal is that Ardyn doesn't just want to kill Noctis, otherwise he would have done it any one of a number of times earlier in the game (or even before the game starts) when it would have been far easier for him. Rather, he wants to kill Noctis after Noctis has claimed the Crystal's power and become its champion, because ultimately Ardyn's beef is with the Crystal and the gods. Killing their errand boy once he's powered up all the way is in essence the ultimate fuck you to the petty immortals that cast Ardyn aside seemingly on a whim. This is why Ardyn helps the party along the way (taking them to Titan, helping them get the mythril to repair the boat so they can get to Altissia, letting Noctis reach the Crystal in Chapter 13, etc.). It's also arguably why Ardyn demands that Noctis and Luna get married in Kingsglaive, because it gives him an excuse to get Noctis out of Insomnia while the invasion happens, which ensures that the prince won't accidentally get killed in the chaos before he can obtain his true power. You could also argue that it's why he manipulates Nifleheim into invading Lucis in the first place, and why he has Nifleheim experiment with turning daemons into magitek troops--because it will create a crisis sufficient to have the Crystal bestow its full full power upon Noctis.

Second, Ardyn desperately wants to finally be allowed to die. He's been alive for millenia because the gods shunned him, and he simply wants to rest. But the only way he can actually die is if the chosen king (Noctis) can defeat him and purge the daemons inside him (which can only be done in the astral realm and also necessarily means Ardyn's spirit/soul is destroyed). This is the other reason why Ardyn helps Noctis throughout the game: he needs Noctis to achieve his full power as the chosen of the Crystal so that Noctis can ultimately kill him. This is also arguably why he manipulates Nifleheim into invading Lucis in the first place and why he randomly kills Luna--because he needs to motivate Noctis to want to kill him. (Despite that logic, the fridge trope can just go jump off a cliff.)

What's really interesting about all this is that Ardyn actually achieves both of these goals. Noctis kills him and purges the daemons inside of him, which allows Ardyn to finally die (goal #2). But in order to do so, Noctis has to take the entire power of the crystal into himself and then sacrifice his life, which means that both the Crystal and its champion are destroyed (goal #1). Game, set, match.

Now, does the game really properly explain most of this? No. A lot of it you have to glean from that one scene at the end of Chapter 13 and then context clues from the rest of the game. But given the general caliber of storytelling in game as a whole, this would seem to be par for the course. Which is unfortunate because Ardyn is a fascinating character who deserved a fleshed out backstory. He's actually my favorite Final Fantasy villain in large part because of his backstory (and his smexy voice and dapper fashion sense).

Now about the post-credits stuff:

Spoiler: show
Noctis and Luna are indeed dead. That's them in the afterlife. The doomed lovers are reunited in death (which made me roll my eyes SO HARD because the Romeo and Juliet thing would have worked out so much better if they had had actual contact anytime after hitting puberty). It's really just supposed to be a happy, "look they're at peace" kind of thing after all the crap they go through in the game proper.

Oh, and I just remembered...

Spoiler: show
What the heck was up with that Emperor + generals cut-scene that's shown really early on in the game? You never see the emperor again, except when he's weird demon-monster thing with no explanation. Now that I'm finished, that whole event just seems even more out of place.

Spoiler: show
Yeah, that is perhaps the best example of SE dropping the ball on the plot, and no amount of insisting that you're supposed to see the game through Noctis' eyes will really make up for the fact that they introduced a named antagonist (two actually, if you count Verstael), and then do nothing with him for pretty much the rest of the game. I mean, to be fair, Aldercapt (and by extension Verstael) is really just a patsy for Ardyn. I was 100% sure there would be backstabbing involved after watching Kingsglaive, but I kind of expected to see it on screen, you know?

EDIT: Godsdammit, Peter, I have been working on this for hours, haha.

I also spent way too much time in the first half of the fight trying to figure out what I was supposed to do, because lock on + warp strike + try to warp to another building (but usually fall into the drink) seemed to be getting me nowhere for what felt like forever. Was just starting to get really frustrated when I guess I finally hit some damage threshold (though I swear it didn't feel like I was really doing anything), and transitioned to the second half of the fight. Which was cool and a lot more fun (if incredibly easy).

My takeaway is that the first half of the fight is quite possibly the worst battle experience in the entire game, while the second is quite possibly the coolest. If I were ever to replay the game, I'd be looking forward to the epicness of the second half, while simultaneously dreading having to get past the first half.

General Discussions / Re: Today In The News
« on: January 30, 2017, 12:36:46 PM »
A pussy on the other hand, that's a resilient thing that can take a pounding.

I'm sorry, I know it's been a day, but that phrasing still makes me cringe. :P

so appearently there was cutscenes cut from the game depicting Lunafreya crying saying she needed noctis. hoo boy that would of gone over real well.

Ahhhhhhhhhh, pretty sure if my mother was in mortal danger, she'd say the same thing about my dad. Have people forgotten what it means to be in love? The game does establish that Notics and Lunafreya are not just an arranged marriage, but that they really do love each other. Why is this controversial? DOES NOT COMPUTE.

Well, for me, personally, because the game does a very bad job of selling the idea that Noctis and Luna are in love. A few offhand remarks from the bros and Iris, a journal passed back and forth by a magical dog where the player can choose to be a dick or at the very least non-committal, and a handful of flashback scenes that serve more to establish the lore of the game (Luna's role as Oracle and the prophecy involving Noctis) than an actual relationship does not a believable love story make in my book. YMMV, of course.

Also, there's the issue that Luna is the victim of two of the biggest tropes involving female characters:
Spoiler: show
Being used as the carrot on a stick for a male character in order to create a goal for the player, and being fridged to further said male character's manpain and serve as a motivation for him (and by proxy, the player) to fight the villain.

We don't know the full context of these supposed cuts, but if they're indeed legit and featured Luna "crying for her man" (another trope) then I'm glad they were removed. Because the only way in which Tabata's statement about Luna being a "strong character" is even remotely accurate is that she knew what she getting into
Spoiler: show
 (that awakening the astrals for Noctis would kill her)
and she did her duty without flinching.

ATTENTION Fans of Rhythm Encounter!

We're preparing our GOTY and MOTY features, and I know some of our listeners have asked about whether we're doing listener picks this year. The answer is yes! We're going to sprinkle them through our traditional blowout episodes, so PM me or Mike (or just post here) your picks for MOTY 2016! As a courtesy to your fellow listeners, please try to limit your selections to no more than three pieces. We probably won't be able to feature everything, but we'll try to make sure that everyone who sends something in gets a spot on the show.

The deadline for this is December 28th, so be sure to get your picks in by then!

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