Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - IhaveFURY

Pages: [1] 2 3 ... 13
1
Game Journals / Re: Help Sollosi! He needs to play Kingdom Hearts 1.
« on: September 18, 2017, 09:57:56 AM »
...!!!

2
Single-Player RPGs / Re: Persona 5
« on: May 11, 2017, 01:59:41 PM »
That is a super cute cosplay. A+!

3
Single-Player RPGs / Re: Persona 5
« on: May 10, 2017, 07:45:38 PM »
Personally speaking, I didn't really see the patriarchal reading of P5 either, but hey, we all have different experiences. If anything, I saw it less as a longing for a stronger parental authority and more how the various authority figures were themselves the victims of a destructive system.

Spoiler: show
Not to mention, the game's finale pits the players against symbols representing God, the ultimate authority, complete with angelic enemies to accompany him. I thought it was a nice throwback to classic SMT and suited the game's themes well. After all, who better than the ultimate rebel to fight against absolute authority?


Spoiler: show
^ I thought all SMT games ended like that. At least all the ones I've played... Jesus is PS2 considered "classic" now??

Spoiler: show
Yeah... wow, that is weird to think about. It's true that most of the SMT series ends up playing out that way (depending on the path you take, of course), but Persona, especially 3 and 4, kind of had their own "thing" with Nyx and Izanami. So seeing the angels and Nocturne-esque architecture pop up at the end of P5 felt like a nice callback to the series' roots.


4
Single-Player RPGs / Re: Persona 5
« on: May 10, 2017, 05:39:28 PM »
Personally speaking, I didn't really see the patriarchal reading of P5 either, but hey, we all have different experiences. If anything, I saw it less as a longing for a stronger parental authority and more how the various authority figures were themselves the victims of a destructive system.

Spoiler: show
Not to mention, the game's finale pits the players against symbols representing God, the ultimate authority, complete with angelic enemies to accompany him. I thought it was a nice throwback to classic SMT and suited the game's themes well. After all, who better than the ultimate rebel to fight against absolute authority?




5
Single-Player RPGs / Re: Persona 5
« on: May 10, 2017, 04:50:40 PM »
So, quick question.... I'm on the sixth dungeonówell into it, in factóand I've only logged ~47hrs. Am I going really fast or did other people get to this dungeon at around the same time?

I think you're going really fast, but that's kind of relative. I think I was around hour sixty or seventy by that point, I know that some other Fanners had even more time on their clock but weren't that far in the game yet.

6
Single-Player RPGs / Re: Persona 5
« on: April 29, 2017, 03:57:57 PM »
I actually found Ryuji's Rank 7 skill really useful when I was looking for materials to finish off the Strength confidant. Got Thoth and Anubis instantly while doing the Mementos request that gives you the High Counter skill card.

7
Single-Player RPGs / Re: New Radiant Historia!
« on: March 23, 2017, 11:01:22 AM »
It sounds like there will be an option to retain the original art as DLC: comes with the special edition. :) So that's kind of nice, even if you have to pay extra for it.

I loved the original game, so I'll take an Overclocked/Record Breaker style remix of it. Perhaps a proper continuation will follow, who knows.

8
Man... I still enjoyed the final product. xD Ah, well.

9
<3 Caitlin

10
Also, I believe this is from the ultimania guide.

Spoiler: show


File this one under "should have been in the game, dammit."

11
Now I think you can understand the complaints about how the second half feels "rushed," Andrew. There's just a lot of missing connective tissue that would have made that second half so much stronger. I am quite fond of Ardyn, however.

Spoiler: show
We don't get specifics regarding the timeframe or who exactly Izunia was, but from what I can gather, Ardyn was originally a king of Lucis chosen by the Crystal in the same manner Noctis was to cure the Starscourge that turned men into daemons. However, he went about it by absorbing the Scourge into his own body, like how Luna/the Oracles were doing it. Because of this, when the time came for him to "ascend" to his rightful place, he had absorbed too much daemonic essense and was now tainted by it. Ardyn mentions "Izunia" as being another person whose name he took: Noctis' ancestor who usurped the throne from Ardyn after casting him out. So now we have an immortal, daemonic ex-Lucian king on our hands, twisted and malformed into that which we was tasked with destroying.

Basically, he wants the satisfaction of destroying the line of Lucis (now a line of usurpers) at the height of their power, just as he was cast out at the height of his. But even if he fails, he still gets to (finally) die. I think it's an interesting and beautifully tragic story, that admittedly should have been fleshed out more.

http://finalfantasy.wikia.com/wiki/Ardyn_Izunia

I also think Ifrit could be involved in some way: according to the strategy guide (yes, I know), Ifrit is responsible for the Scourge and a war with the Astrals, which along with his more humanoid appearance gives him a kind of Lucifer/Satan-esque role in the game's mythology.

http://finalfantasy.wikia.com/wiki/Ifrit_(Final_Fantasy_XV)


And the scene at the end is choreographed and scored so beautifully... man, what I wouldn't give for additional context so I could appreciate it all the more.

12
I missed that you'd asked me a question a while back, Andrew. xD I honestly don't remember the first phase of Leviathan being that hard, although this could be because I went and got all of the optional Royal Arms before progressing with the story past chapter 8.

Honestly, while I agree with a lot of the gripes regarding the story and latter portions of the game (it's blatantly unfinished: chapter 13 and 14 are honestly pretty cool, and the ending/final boss sequence is wonderful, but chapters 10-12 barely even register because of how brief they are), I really loved the setting and the core cast of characters. I watched both Brotherhood and Kingsglaive as they were coming out, so I already had a bit of a grounding in the game's world- and to be fair, a lot of that should have been in the game, or alluded to better, but it does lend some context I appreciated. The main cast feels grounded, when compared to previous Final Fantasy games, which I really jived with.

Honestly, I really just wish the setting was fleshed out a bit more. I want more background on the Astrals, Lucis' history, what makes this world tick.

13
That is, essentially, what happens.

I would rank XV in my top five of the series. Not even kidding. Unrealized potential or no, I *really* like what's here.

14
A quick question: I'm currently almost 10 hours in and in Duscae (Chapter 2). I'm extremely bored. Will things story and quest-wide become more exciting? Or should I just save my time and effort and throw in the towel now?

For my two cents, Andrew, the main gameplay loop of doing quests/hunts with The Good Boys provided the brunt of my enjoyment, but the quest design is pretty static throughout. I found the story to be engaging, but it's kind of loaded into the second half, which is also where the pacing of the game proper takes a dive. I would take the main story up until Chapter 8 (the "point of no return") and see if you're more into it by that point.

15
The Regalia Type-F is such a pointless addition. Like, I get that they wanted to show they were listening to fan feedback, but it's so token and barely usable that I can only question the decision to spend resources on it.

A+ Back to the Future reference, though, Noctis. :)

Pages: [1] 2 3 ... 13