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Topics - ultra7k

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General Discussions / Completion List 2017
« on: January 04, 2017, 07:58:21 PM »
Here's our annual completion list thread. May your backlog grow ever smaller - or at least stay the same size.

If you haven't beat any games yet in the calendar year of 2017, maybe set a goal? I'm going to aim for a game a month - anything above that is gravy. Of course I'll still try and platinum/100% as much as I can, but only within reason. I feel 2017 will be busy for me personally.

Have had a blast playing Darkest Dungeon, but finding it hard to progress in any meaningful way. I may just have to abandon this for World of Final Fantasy.

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General Discussions / Completion List 2016
« on: January 02, 2016, 02:58:01 PM »
Let's kick off 2016 the right way....by gaming!

1.) King's Quest Ep.1/2

Pleasantly surprised at how good the first episode was. It was exactly what I would expect KQ to be like if it were developed today. I think they really got the feel down, though it is considerably less dark in parts compared to it's predecessors than I remember. Still, very, very well done. Episode 2 on the other hand, is much shorter and far less fleshed out than episode 1. Here's hoping Episode 3 is a step up!

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Single-Player RPGs / Final Fantasy Explorers - 3DS
« on: June 11, 2014, 01:37:07 PM »
Saw this article on Silicon Era:  Final Fantasy Explorers 3DS announced in Japan.

http://www.siliconera.com/2014/06/11/final-fantasy-explorers-announced-nintendo-3ds/

By the looks of it, you hunt summons with your party built around different job systems from the FF mythos. Is that what Monster Hunter is like? I've never played any of them so I don't know if that's a fair comparison.


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Ninja Wednesdays, as per Touch Arcade.

http://toucharcade.com/2014/05/28/new-iphone-games-coming-tonight-16/

I for one am super excited. Never got to finish the game on PS2 despite making significant progress. Apparently the iOS version clocks in around 1.8gb so free up that space, and prepare to spend $20 or so.

Noticeable changes: No voice acting, (which makes me sad because Yangus' VA was amazing) and no orchestral soundtrack. I believe we get the original tracks from the Japanese version.

Even still, it's amazing to think that one of the greatest traditional RPGs of all time can now fit in your pocket or live on your iPad. Apparently the game doesn't work well with iPhone 4, so beware. Also, it is unstable after long periods of play on some older devices, so buyer beware.

I for one, will be buying this the second it hits.

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General Discussions / The one that got away...
« on: May 07, 2014, 03:41:50 AM »
So, I was listening to the PlayStation Blog cast yesterday (I think it may have actually been last week's episode) but near the end of the podcast, the hosts were talking about games that always meant to finish over the years but for one reason or another can never just beat because life and other things get in the way.

It got me thinking and I knew what my game was right away.

For me, it was Tactics Ogre for PSX. I spent hours and hours and hours, grinding up my units (throw stone, in combat training) and had gotten near the end of the game where you need to make a pivotal decision in how you will proceed. i think it was shortly after that the optional dungeon (Abyss? Deep Abyss?) opens up with some pretty awesome gear. I made my way down and had gotten several pieces. Saved my game, and always meant to go back to it.

Somewhere within a week or so, I lost my memory card. No idea where it went, it just disappeared. Obviously disheartened, I thought about gamesharking the damn game, but said no, I was going to do this the old fashioned way. By this point I'd more or less figured out each map and started a new game. In a single sitting I got pretty far, saved my game and went to bed.

For whatever reason, Tactics Ogre would only save to official Sony Memory cards. I had a couple of third party cards that I had to use since I'd lost my original memory card with my save on it.

So, when I go back to play it, of course it tells me the save file is corrupted.

Weeks, months go by, and I end up finding my lost memory card in my closet of all places. Boot it back up, but I'm obviously rusty and not the tactical machine I used to be when I was right in the thick of the game. Sort of lose interest, but I knew in the back of my head that I could go back and beat it.

Guess what? The memory card goes missing again. Not wanting to shell out the $30.00 or so for the official Sony card just for the one game, I said no. The game lied fallow for years, and I never did get back to it. I have often been tempted by the PSP version, but I just don't know if I have the heart to do it again. The original run I made was full of heart and effort, but alas I think it is just not meant to be.

Honorable mention goes to Vagrant Story (just bought this again during the Golden Week Sale), Chrono Cross, and Final Fantasy VIII. Also, Herc's Adventures.

Now that I think about it, these are all PSX games...

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Single-Player RPGs / In the vein of Quest for Glory
« on: March 21, 2014, 12:18:30 PM »
These guys have released Heroine's Quest on Steam, a throw back to Quest for Glory from the old Sierra days but with a female protagonist. Looks decent enough, and it's free.
http://store.steampowered.com/app/283880/

I guess I'll have to boot into Windows when I get home and give it a shot, and see if it can hold a candle to the original series. Nice to see someone out there put effort into their games like this. I loved this series of games, and more of it, (or similar type games) can't be a bad thing right?


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General Discussions / The instruction booklet
« on: March 14, 2014, 03:40:59 PM »
So I've been thinking, these past few years the instruction booklet that used to come with games is now, more or less a thing of the past. For me, it was the first thing I used to thoroughly examine upon purchase. Well written ones told me more or less everything I needed to know on how to play the basics of the game, plus it had cool art and in older ones, hints.

Some notable manuals from days of yore:

Dragon Warrior for the NES. I think that thing was chock full of hints, even if the art in it was kind of crappy (I don't believe we got the Toriyama art here?). Was also in colour, I believe.

Faxanadu - This manual was pretty cool, it had pieces of art in that sort of added to the imagination of the player and what he was doing. For some reason that really sticks out to me.

I never had a SNES/Genesis so I can't comment on those.

Tactics Ogre - the manual was accompanied by a spread that revealed a greater picture once you opened the case. It had the main character fighting off a gryphon that extended to the backside of the front cover. Really cool.

Final Fantasy VII - I loved that manual. Full glossy colours, and screenshots that provided semi-hints.

Baldur's Gate (PC) - This is more like a tome. I bought this game after flipping through the manual, and seeing the level of detail the writers went into to create this world. Sure it had lots of rules and what not, but it was AMAZING.

Much to my chagrin, when I cracked open LR:FFXIII, there was no manual, or at least one that met my expectations as to what an RPG manual should be. I guess I always figured that RPGs would have manuals, because there was always so much emphasis on story that they tended to go hand in hand.

Anyways, any manuals that stand out in your mind over your gaming history?

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Single-Player RPGs / 999 on iOS. VN only!
« on: March 10, 2014, 05:45:38 PM »
Apparently 999 is making it's way to iOS next week as per silconera.

The game itself is devoid of puzzles, so there's that. Actually, that might be perfect, since I've wanted to play this, but don't really have the time. Having in the VN format is a pretty neat idea.

http://www.siliconera.com/2014/03/10/999-novel-will-trap-iphone-users-march-17/

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Single-Player RPGs / Matsuno!: Unsung Story - iOS & Android
« on: September 19, 2013, 02:01:07 PM »
So Yasumi Matsuno is back at work, working on his new game: Unsung Story.

Details here:

http://www.joystiq.com/2013/09/19/vagrant-story-creator-matsuno-working-on-digital-game-unsung-sto/

the rundown:
small squad based tactics system
inspired by the Saxon Britain 5-8th centuries
pick one of 9 countries.
narrative is not a big part of the game :(
card based game also coming out.

Discuss!

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