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Topics - Hathen

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RPGFan: Forums / Reading Spoilers on Mobile
« on: October 28, 2016, 05:16:09 AM »
Topic basically. Maybe I'm missing some way to make them show up, but spoiler tags can't be read on mobile phones, or at the very least on Safari browser, so I'm wondering if this can be changed somehow. Usually I either have to just highlight and copy and paste the text somewhere else, or quote someone to see what they wrote. Pretty minor thing, just kind of annoying.

Single-Player RPGs / Chase: Cold Case Investigations coming to NA
« on: July 03, 2016, 11:34:28 PM »

Former Cing staff making a comeback in the Fall with totally-not-Hotel-Dusk.

Single-Player RPGs / Pokemon
« on: February 24, 2016, 07:37:52 AM »

Pokemon celebrates its 20th birthday on Saturday. What are your expectations beyond it just being the same game for the 50th time?


tl;dr Pokemon Sun and Moon. Holiday 2016 on the 3DS. Get ready to give up halfway through catching them all, again.

5/10: New Starters, Box Legendaries and Release Date Revealed

Official Site


Table of Contents
Windurst Part 1: The Federation
Windurst Part 2: Rapifafa's First Missions
Windurst Part 3: The Book of the Gods
Windurst Part 4: The Three Nations
Windurst Part 5: Castle Oztroja
Windurst Part 6: Journey to Jeuno
Windurst Part 7: Magicite
Windurst Part 8: A Red Mage's Story
Windurst Part 9: The Shadow Lord
A Minister's Life
Windurst Part 10: Full Moon Fountain
A Black Mage's Story: The Great Star Tree
Windurst Part 11: The Lost Journals
A Ranger's Story: The Sin Hunters
Windurst Part 12: The Five Ministers
A Summoner's Story: Secret of the Dolls
Windurst Part 13: Doll of the Dead
Windurst Part 14: Stars of Hope
Windurst Epilogue: The Promise
A Thief's Story: Atarefaunet's Band
San d'Oria Part 1: The Tomb of the Dragon King
A Paladin's Story: A Knight's Armor
San d'Oria Part 2: A New Heir
A Dragoon's Story: The Shifting Crest
San d'Oria Part 3: Breaking Barriers
A White Mage's Story: Pieuje's Decision
San d'Oria Part 4: The Heir to the Light
San d'Oria Epilogue: Peace for the Spirit
A Beastmaster's Story: Man's Best Friend
The Starlight Celebration
The Archduke
A Bard's Story: The Circle of Time
A Dark Knight's Story: The Dark Legacy
A Monk's Story: Ghosts of the Past
Bastok Part 1: Crisis in the Republic
Rise of the Zilart Part 1: The Warriors of the Crystal
Rise of the Zilart Part 2: The Temple of Uggalepih
Bastok Part 2: On My Way
Rise of the Zilart Part 3: The Headstone Pilgrimage
Bastok Part 3: The Chains That Bind Us
Rise of the Zilart Part 4: The Chamber of Oracles
A Ninja's Story: The Legacy
Bastok Part 4: The Return
A Warrior's Story: The Talekeeper's Gift
Bastok Part 5: Where Two Paths Converge
Bastok Epilogue: Do You Like Bastok?
A Samurai's Story: The Mysterious Far East
Rise of the Zilart Part 5: Return to Delkfutt's Tower
Rise of the Zilart Part 6: Tu'lia, the Gate of the Gods
Dynamis: The Shrouded Land
Rise of the Zilart Part 7: Divine Might
Rise of the Zilart Part 8: Awakening
Rise of the Zilart Epilogue: A Whisper
Good Deeds

Chains of Promathia
   Chapter 1: Ancient Flames Beckon
      い: In the Baptism of Life
      ろ: ROad Below the Arks
      は: HAil the Crystal Which Births Us
   Chapter 2: Isle of the Forgotten Saints
      に: NIlling Invitation Westward
      ほ: HOmeland Forgotten
      へ: HEed a Distant Belief
      と: TO An Eternal Melody
      ち: CHIliads-Old Vow
   Chapter 3: A Transient Dream
      り: RIng of the Wyrmking’s Call
      ぬ: NUbilous Voyage
      る: The Road Forks: RUinous Line of Francmage
      を: The Road Forks: WOman in Black and A Comedy of Errors
      わ: WAtching Over Aged Wounds
      か: CAlling Oneself a God

I have no idea if there's any interest in a journal like this around here. I know only a handful of people around here played FFXI, and even fewer really got into the story and world building. I would like to think that due to the former though, there's a decent amount of people at least curious of the game since it's probably "that one FF I never played because MMOs are for OCD pack rats".

With this playthrough I mostly want to just present the story of the game (while re-experiencing it for myself since some of this content I played years ago), which is what really made me fall in love with it- there’s actually not a lot, if any, sites focused on just the story and lore of Vana’Diel (anymore at least- there used to be a couple but most are now defunct). It’s actually possible to do that now within a sane amount of time, because in recent years they’ve done a crazy amount of overhauls to the soloing experience of the game so that you don’t have to put your trust in total strangers not to suck at the game just to get to the next story section. I’ve wanted to do something similar to this for a while, but I imagine it’s a pretty big time investment even with all those changes- oh well, let’s see how long I’ll last. If there ends up actually being interest in this I’ll keep going.

In retrospect people reading this might not feel FFXI is really anything special in the world building department, but for me personally I feel like it went way beyond any of the JRPGs I had played up to that point, and it was also my first real MMO (the other online games I had played were things like Diablo and PSO)- I had never played Ultima Online or Everquest. The sheer size of the world was also amazing to me, though it probably helps that the game was not released stateside until nearly a year after it launched.

So let’s start grinding those pixel swords!

Windurst Part 1: The Federation

Players are first treated to a pretty CGI opening which, while very cool, is also very misleading because the depicted area is basically only part of the background story and can’t actually be visited (Well, arguably it was a few years down the line, but I’m getting ahead of myself).

I should take a moment to mention that I think even people who don’t like MMOs can probably appreciate the music composed for FFXI, which was composed by Nobuo Uematsu, Kumi Tanioka, and Naoshi Mizuta, the last of whom was a relative newcomer at SquareEnix when he was chosen as the main composer for FFXI. He would end up showing a great deal of improvement as he composed more and more music for FFXI and its expansions. That first song in the opening movie was composed by Uematsu, so the first introduction players would have to Mizuta would be the Vana’Diel March- hard for me to comment on it because it instills a lot of nostalgia in me but probably not for anybody reading.

So time to create a character.

I have a choice between a human- I mean, a “Hume”, an elf, a catgirl (no Japanese game is complete without them), a tall monkey/lion man thing, and a loli chipmunk gnome. Well, I know from the Fire Emblem Awakening thread that you guys love your lolis-who-are-actually-adults so let’s go with that last one. Surely she will strike fear into the hearts of her enemies.

Considering where I am, her name will be Rapifafa (a lore-friendly name!) and she even has green hair- it was meant to be. Unfortunately there is no “Green Mage” class in the game, so she shall be a Red Mage- Rapifafa knows she’ll get a spiffy hat at level 60.

Next I get to pick one of the three major cities to start in. It’s a choice between French Elf Knights with bagpipes playing in the background all day, the industrial mining city filled with asshole humans (there are no other types of humans in fantasy worlds),  and the hippie mage city with giant trees. Rapifafa probably will be more comfortable living amongst her own kind, so the hippies it is (she also gets a bonus starting ring for choosing the “right” city- take that, cultural diversity).

Music: The Federation of Windurst

The intro informs us that long ago, starving wanderers were led to the fields of Sarutabaruta by a star, which then returned to the heavens and returned as their sage, the Star Sibyl, leading the Windurstians to prosperity. She brought them magic, which they practiced vigorously. Eventually Windurst formed five ministries and became a city known for its academics. With the cat-like Mithra from the south joining them, the city grew in size and influence.

With that out of the way, Rapifafa wanders into town, spying a pair of Tarutaru concerned about their missing minister of the Orastery, one of the five ministries. They gossip for a bit until they spot a Mithran Sibyl Guard.

The Tarutaru run off, apparently afraid her of wasting their time playing 20 questions. She instead stops Rapifafa, but she seems friendly enough, introducing herself as Semih Lafihna and telling her about the city. Their conversation is cut short, however, when Semih spots a Tarutaru in strange clothing running by. Apparently, she found whoever she was looking for.

Now Rapifafa is left alone to explore the city. Windurst is probably the largest of the three starting cities- it was also the one I picked when I first started playing. Even now that I know my way around, it still took me a few hours to go around talking to everyone. One thing I really like about the major cities in FFXI is that the way they’re designed shows that there’s a Residential Area, which if you walk into just takes you into your personal house, but I do like that there’s the implication the city’s actually even larger than what they give to explore- it’s just one example of the verisimilitude the director emphasized during development.

Rapifafa’s conversation with the people around the city lets her quickly learn the present state of Windurst. During the war 20 years ago, Windurst was saved by a hero by the name of Karaha-Baruha. Since then Windurst made a peace agreement with the Yagudo, a race of bird-like beastmen. While the official stance is that Windurst is in a time of peace, some of the citizens don’t think that’ll last very long. Recently, Semih Lafihna has been seen around town a lot more often, though most assume it to simply be due to the activity of the local cat burglar. Generally things are as they seem though, most are going about their daily lives, and the local children even invite Rapifafa to join their little ragtag group known as the Star Onion Brigade- the “S.O.B.”s- at least they probably won’t run into naming conflicts with any local gangs I guess.

Not before she agrees to go on a fetch quest though!

While running around town Rapifafa also runs into Doctor Shantotto, a highly respected (and feared- mostly feared) mage even amongst the Tarutaru. Some of you may recognize her from Dissidia or from some events held in FFXIV.

Now familiar with the city, Rapifafa goes to a guard to see if she can find some work. She’s told that one of Windurst’s ministries, the Orastery, needs help with an experiment of some sort, probably since most are too worried about getting blown up to get close to the mage training academy. Upon entering, she immediately recognizes the two instructors- they were the two Tarutaru she had spotted when she first arrived in the city.

They take some time out of their day blowing up dolls to tell her that the minister had already left long before she arrived, and to catch up with him in the nearby Horutoto Ruins to help him perform his experiment. She nods and leaves them to their work, but before she leaves she decides to speak with some of the staff at the academy- apparently, it has been almost 20 years since the last War Warlock has been born. With no talented youths to replace the aging army, Windurst cannot afford to have a large-scale conflict in its current state.

All Rapifafa knows is that a lack of new talented mages just means she gets more jobs like this one, so with her cheap sword in one hand and a dusty old spell scroll in the other, Rapifafa makes her way to her first adventure outside the city!

(Sorry for the huge post- tried my best to keep it short but I had to introduce the game and all that. Pretty sure any future entires won't be this long. I failed pretty badly on that promise, I suppose.)

Single-Player RPGs / Tales of Berseria
« on: June 06, 2015, 09:37:21 AM »
Well before any of us have even gotten our hands on Zestiria, this is announced.

So I guess I'll be the first to say it

What the hell is going on with that outfit

General Games / Azure Striker Gunvolt
« on: October 01, 2014, 12:01:54 PM »

This was mentioned in the Mighty No. 9 thread but I figure I might as well make a separate thread.

This game seems to have flown under the radar for a lot of people since, well, the marketing has been terrible, for one thing, but I guess there's also the fact that you won't be seeing it in a store since it's a download-only title.

Having gotten it myself, I guess I'll give some thoughts on it. I think I got my money's worth at $15, at least moreso than the last $15 game I bought (Code of Princess). A lot of people were thinking Megaman ZX before it came out, but it's really more of a Megaman X than anything. No Metroid elements here, just choose your stage and go.

People looking for a old school challenge will want to look elsewhere though, because this game is incredibly easy to beat. Pretty much the only struggle in the game I had was against the last boss. One of the big reasons for its low difficulty is that if you talk to Joule between missions you have a chance of not just being revived after you die, but being restored to full and becoming more powerful through an infinite charge of your lightning (your main attack, usually you have to recharge it after using it for so long).

Basically the only incentive to get good at the game is to get high scores and to beat various associated challenges. The more enemies you defeat without getting hit, the higher the multiplier gets, but if you get hit even a single time you'll lose all your points. If you touch a checkpoint you'll cash in your points but also lose whatever multiplier you've built up. So basically they made the game very easily accessible to everyone but if you want to obsess over it and master it you can do that too. To be fair playing it over and over is the sort of thing lots of people do with this kind of game anyway, but I think it makes the game kinda disappointing in a one-shot playthrough, unlike Megaman 9 or 10 which were both very challenging games even without all those achievements attached.

RPGFan: Site / Pictures From Site Shooting to Bottom
« on: July 25, 2013, 04:41:13 AM »
I don't know when you guys changed it so that the pictures open on the same page, but any time I open one now it'll open really far down and it will scroll down with me if I try to view it. With big pictures I'll be missing like half the image and small images will be completely off the screen.

It's not a big deal since I can just open the images using middle click, but figured I'd just mention it.

Anime, TV, and Movies / New Dragonball Z Movie
« on: March 22, 2013, 10:10:19 AM »
So many anime fans here and there's still no thread about the fact that DBZ is getting another movie after 17 years? For shame.


Manifesto from the suspect:

It's pretty surreal something like this is happening in real life. Getting past the horror of it I have to say it's a very fascinating story, though.

General Discussions / Hideki Kamiya gets so pissed Kotaku alters reality
« on: January 14, 2013, 12:54:53 PM »
A bit NSFW probably.

i think this is like the best response a game dev has ever made

not shown: kotaku's article having their content edited because of Kamiya's hulk smash response

General Discussions / Obama won't support building 'Death Star'
« on: January 12, 2013, 02:08:27 PM »

More than 34,000 people have signed an online petition calling on the Obama administration to build the "Star Wars" inspired super-weapon to spur job growth and bolster national defense.

But in a posting Friday on the White House website, Paul Shawcross, an administration adviser on science and space, says a Death Star would cost too much to build — an estimated $850 quadrillion — at a time the White House is working to reduce the federal budget.

Besides, Shawcross says, the Obama administration "does not support blowing up planets."

General Discussions / What hooks you to a story?
« on: January 04, 2013, 06:42:14 AM »
RPGs are a really long time investment. With that in mind there's probably a ton of games that we've never ended up finishing because the story just couldn't hold onto our interest. These days it seems pretty standard to start any sort of game with an elaborate action sequence of some sort (Mass Effect 2, for example) since that gets the audience excited right off the bat and takes its time to settle the viewer/player into the story later. It doesn't have to be about games, though how it might differ for you between mediums can be interesting too.

For me, it's usually a mystery or a question beginning a story that gets me hooked. Bonus points are given if it allows me to empathize with a character in some way. Off the top of my head, I think this is one of the most memorable openings to any game I've played.

Anime, TV, and Movies / TV/Movie/Anime Scores
« on: April 12, 2012, 01:36:25 PM »
Wasn't sure if I should put this here or in The Soundroom.

What are some great scores you've heard from TV shows or movies? I encourage scores over OP/EN/insert vocals.

Also, getting it out of the way: John Williams.

.Hack//SIGN (Yuki Kajiura):
The World
Key of the Twilight

Escaflowne (Yoko Kanno):
Memory of Fanelia
Dance of Curse

Giant Robo (Masamichi Amano):
Main Title
Shizuma Drive and Application
Una Furtiva Lagrima (Well, it's from L'elisir D'amore, but screw you, I heard it here first)

Zeta Gundam (Shigeaki Saegusa):
Z Gundam

General Games / Megaman X! On iOS.
« on: January 08, 2012, 04:24:45 PM »
Gameplay Trailer

Holy fuckme lolfail

Dat bland Times New Roman text
Dat horrible frame rate
Dat misuse of music/sound effects

I can forgive the screen-scrolling and the dorky high-res sprites, but wow, way to ruin a classic game, Capcom.

General Discussions / Christopher Hitchens dead at 62
« on: December 16, 2011, 04:30:04 AM »
Pretty much anybody with some interest in religious philosophy would have known this guy.

Didn't always agree with him, but I always found him to be a well-spoken and intelligent guy. I also liked him a lot more than Dawkins since I felt the latter has a real holier-than-thou attitude a lot of the time.


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