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Messages - Draak

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General Games / Re: The importance of endings in video games
« on: September 07, 2017, 09:32:03 PM »
I do love a good ending. Yes the journey is important and etcetera but knowing how to finish things is equally important.

Speaking about RPGs, I recently completed the Fallout 4 main quest (which I consider beating the game). It's so... empty. Game barely acknowledges you did something big; just like Skyrim. In Morrowind, NPCs would at least comment about what you had pulled off and stuff. Oh, what about Mass Effect Andromeda? A quick chat with your squadmates and then it's back to the grind, literally. Zero relevance. Just to name a couple of recent games I've played.

New Vegas did it right with a big epilogue and the game effectively ending.

Game Journals / Re: A Game Journal Reborn
« on: September 07, 2017, 09:17:31 PM »
Not really playing No Man's Sky since 1.3 made some changes I'm not really in love with (planet gen is a very noticeable step down from 1.24, animal gen is... off, the new biomes are very repetitive  because none of the new plants or plant-like... things they have are procedural/vary, also the more realistic plants really, really clash with the existing, more fantastical ones, and I'm not in love with the new HD textures), so I'm waiting to see if those get addressed at all or if I should just roll back to 1.24.

Disappoiting to hear, I bought it on GOG but had no time to test it out. Hopefully there's a rollback feature there too, just want a nice chillout game like Euro Truck.

I had this moment the other day that maybe speaks to my I pretty much don't play a lot of modern games anymore, but I was watching someone stream the new Monster Hunter game the other day and half-way through whatever hunt that was, the target monster starts limping and trying to run away from the player, which is a visual cue that the boss is getting low on health and what you're doing is working, etc. But like, mentally I'm registering this as "this is a hurt and scared animal" and I had to shut the stream off because it was making me really uncomfortable?

Let it sleep/eat to regain health and it'll be right back to finish the player off, true story. I do get what you mean, though. Even Pokemon is about beating living animals off for reasons.

Single-Player RPGs / Re: Secret of Mana: The Remake!
« on: August 26, 2017, 03:54:52 AM »
After the charming 2D visuals of the original, it's hard to stomach this one. At first glance thought it was a cheap mobile game.

Now, an official Seiken Densetsu 3 translation would be news-worthy. One can dream...

Game Journals / Re: A Game Journal Reborn
« on: August 24, 2017, 10:10:34 PM »
Let me just state, I adored it. The big fault for me was the inclusion of "probe deployed" and a gameplay loop that, once evident, REALLY feels like a grind eventually without the type of pay-off I'd felt I deserved for my efforts.

Final note: Make sure you do the loyalty quests as you progress as they are, hands down, the best content the title offers IMO

Wish I could share your enthusiasm, maybe I'm too old jaded? I don't know. I'll agree with you on the loyalty quests, though. Despite only doing a couple of them, since I hated most of the cast, for a moment I thought I was back to the good old ME series. If only the game had focused on tight narratives like these instead of the usual main character hero complex + checklist open world design...


- Mass Effect Andromeda: Beaten.

You can sum Andromeda as basically ME1+ME2 mashed together, albeit without ever reaching the high notes both did and without the layer of polish. It has the very same plot points of those games. Once I noticed this, my goodwill toward the game ended.

It is choke full of padding. Like, you're in planet X. Then a quest takes you to planet Y, in another system so you get an unskippable cutscene. You arrive there, only to find out what you needed was actually in planet X. Cue traveling back and forth. This goes on for the entirety of the game. Planets are basically all the same, so no point in exploring them either.

And what about the scanning? Is this some new gaming trend? Witcher had "senses" which highlighted things when the ideal would be to let the player piece together the clues. Oh noes, our customers are probably not intelligent enough to do so! Then you get crafting. I hate this shit so much. Couldn't find decent armors so I was forced to craft it, ugh. Why are people obsessed with it? This and the open world fad need to die a painful death.

Combat is terrible. No variety whatsoever, enemies just drop and you spam your three fantastic powers (lol) over and over. Oh, look out for respawning reinforcements. If anyone is remotely interested in this, I recommend going Infiltrator so you get tactical cloak and skip all the crap + you will be able to strip enemies defenses by yourself. Don't count on your companions because you can't even control their powers.

Speaking of which, squadmates were boring. Keep in mind this is supposedly one of Bioware's strenghts. By the end I just kept going with Drack and Cora on missions. I had thought Peebee was ok but she is horrible too. Her personal quest was basically fetching crap all over the galaxy while being oh-so-quirky. Haaaated the pink alien spewing poetry and the tolken Kaidan of the game (Lime, Liam or w/e.) The pink alien reeked of romance bait, which a quick peek at Youtube confirmed (and might've scarred me for life.)

Voice acting was meh overall, though I liked the female Ryder VA and you could tell whoever did Drack had fun with all the cheesy lines. Cora was alright too. Music was non-existent besides the opening title.

Oh, before I forget: all the technical issues! You need at least 10gb+ of ram to get this game to run smoothly. Otherwise, you will get lots of stutter; at times it got so bad I couldn't even properly aim my gun, what the hell? I played MEA on the very same computer which ran Inquistion, Fallout 4, Witcher 3, Dark Souls 3... I had a couple of freezes, CTDs and even had to reset the computer twice, lol. Oh, let's not forget about the lack of quick save function! This is so goddamn basic.

Andromeda is fucking uninspired and definitively not worth the original asking price. Thankfully I waited until it was dirty cheap. All things considered, it's good the series was put on ice -- hopefully it will stay in "stasis" forever. I'm of the unpopular opinion Mass Effect should have died with ME3 because it is obvious they have no idea what to do with it.

Game Journals / Re: A Game Journal Reborn
« on: August 20, 2017, 08:22:33 PM »
- Mass Effect Andromeda

The intro is horrible; no wonder it left the worst impression possible on people who played early and that's not even getting into the animations conundrum. Thankfully, once you explore the first planet, the pace begins to pick up. It's been basically a rehash of ME1, very similar plot points. The whole "why did we leave the Milky Way" reasoning is extremely contrived. I'm just rolling my eyes and applying huge doses of suspension of disbelief else I risk permanently ending up like the Jackie Chan meme.

Combat feels weird, doesn't flow well due to the open zones. Can't compare much to the original trilogy since I haven't touched it since 2012. The enemies are very samey and uninspired, I think ME1 had more variety even during the initial Citadel visit. Maybe it gets a tad better later on.

Dialogue is an unhealthy mix of okayish and cringey. I'ven been spared of most of the drivel by choosing serious interactions in general. I'm trying to play a no-nonsense Ryder and it's been working alright. At times it is better than the Paragon/Renegade system.

The companions might be the second worst bunch I've had the displeasure to interact with, losing to Dragon Age II. Salvageable ones are Drack and Cora, so far. Peebee isn't halfbad if you do not let her go on her oh-i'm-so-loony antics.

Animations were improved but there are still many instances of pingu effect and I've seen a couple of t-poses. Not much point onf dwelling on it, it is what it is, unfortunately.

Overall, I'm liking it, in spite of all the faillings. It is a very flawed game. Worse yet, it has wasted potential written all over it. Imagine what kind of product we would've gotten if Bioware had put those past 5 years + 40 million dollars to good use.

- Edit:

Forgot to mention, while the open world is ye old mmo-style, it is way better than the one in Dragon Age Inquisition. The are quests other than "go gather 10 space chickens."

Game Journals / Re: A Game Journal Reborn
« on: July 25, 2017, 03:07:09 PM »
Congrats. I did not have the fortitude to finish that one. Pretty rare for me to drop a game some odd 30 hours in but FO4 was a particular brand of grueling I just couldn't stand anymore. I do however occasionally get the urge to go back to it and finish it for some reason because it did quite a bit I loved and I'd venture to guess with DLC and whatnot it is a whole different enchilada now (I played it back upon release)

Yeah, I get where you're coming from. I only finished because I didn't deviate much from the main path. Did a couple of side quests which had an interesting hook, mostly to get a bit of money and levels to continue the main quest. Most of the side content is made of go to X and kill Y, unfortunately, so there's little incentive to explore the land.

Game Journals / Re: A Game Journal Reborn
« on: July 24, 2017, 07:12:11 PM »
- Fallout 4

Completed the main quest, so I consider the game beaten.

I initially went with the Railroad, despite their reasoning being weak as hell. However, after the CIT encounter and being treated as an enemy to the Institute, the questline ended and I had to go after either BOS or Minutemen to finish the main quest. Since I hate the former, no matter the game, I sided with the latter and used the console to add the materials needed to build all the crap they wanted; thinking back, should've just advanced the quest stage. Nevertheless, it was one of the few examples of choice and consequence.

The Institute and the synths were poor realized. Game could've framed the Institute as a neo-Enclave organization and went all philosophical asking the player "what does it mean to be a human in a post-apoc wasteland?" Would've been better than "MUH BABY." Another thing was that you couldn't call out the Institute members on their bullshit (FEV, kidnappings) -- the CIT encounter remains the only venue to express your displeasure, at most. There's an overall lack of player agency.

Settlement and crafting mechanics have no place in an RPG, in lieu of FO4 being more of an action adventure + FPS. I don't want to build beds and turrets nor want to defend towns from waves of enemies. The Minutemen faction boils down to this, which was fucking annoying. Oh, the radiant quests are another problem, I already disliked them in Skyrim and there was little improvement here. You clear a place, only for the game to tell you to go back to the very same area, full of respwaned enemies you killed 2 hours ago, to find a locket or some other item, ugh. Repeat ad infinitum.

I already went over the positives on previous posts so I won't repeat myself here. While FO4 is an improvement over FO3, it's marginally better than FO2 and is worse than FO1 and, in special, New Vegas.

The Helper Monkey / Re: Is my PSP bricked?
« on: July 23, 2017, 10:40:06 PM »
Hmm, check this page out and follow method 3.

Single-Player RPGs / Re: FF12 HD - Zodiac Age (whoomp there it is)
« on: July 23, 2017, 10:31:22 PM »
Any plans to release it on PC?

Single-Player RPGs / Re: Pillars of Eternity
« on: July 23, 2017, 10:30:31 PM »
Yeah, story was so-so, expected more from Obsidian. Heard White March expansion was alright, though.

BTW, to whoever might be interested - Tyranny is discounted on GOG, base price was rolled back.

Game Journals / Re: A Game Journal Reborn
« on: July 23, 2017, 10:24:04 PM »
- Fallout 4

Institute reasoning is completely illogicial but then I never expected much from Bethesda writing. However, I have to give credit where it's due: the encounter at the top of the CIT ruins was so well done, even more if you consider I was role-playing a mother desperately looking out for her son.

Spoiler: show
It was perfect because I got there at night, almost dawn. Saying farewell to your son, after searching for him for so long and enduring so many hardships, only for both of you to turn into bitter enemies. The sky was lightning up, a mixture of blue and pinkish tones, a melancholy tune playing. Dem feels.

Father admits you were nothing more than an experiment. Told him I let the synths go and he lashed out. After that, you can finally say "I dreamed of you as an adult for so long. Here you are... and I'm so disappointed." Nailed it.

Game Journals / Re: A Game Journal Reborn
« on: July 17, 2017, 03:59:07 AM »
- Fallout 4

Oh boy, the main quest went full lulz. I'm entertained, nonetheless.

Had to use a mod because the game forces you to ally with one of three groups in order to build a mcguffin, which makes no sense. The player can build a bunch of junk already, why not let a DIY path? Anyway, mod solved this annoyance and all is well. PC mustard race, indeed.

Btw, I remembered a few other things the game does well: overlaying equipment (similar to Morrowind), fast swimming and overall stability (didn't have a single crash). On the downside, the emphasis on crafting is misplaced... but then people seemed to be in love with that The Sims DLC Skyrim had. I ignored the whole settlement building aspect and only bothered with crafting in order to get better guns. Radiant quests also got the boot.

Spoiler: show
I had a good chuckle at the whole Luke-Vader reversal after reaching the Institute and meeting Shaun, THE BABIEH:
- Player character, I'm an your son!
- NOOOOoooooo...

^ Huh, nice spoiler function! Better than the black coloring the forum had before.

Game Journals / Re: A Game Journal Reborn
« on: July 09, 2017, 05:47:10 AM »
- Fallout 4

So, I bought it expecting another clusterfuck a la Fallout 3 and was almost sure I would refund it. However... it's turning out to be pretty decent. Not on the same level as New Vegas, mind you, but way, way, waaaaaaay better than FO3, which I could never play much past Megabon, Megaton or whatever it was called. It's even better than FO2 (yeah, I know it was by Black Isle but fuck that game and its "humour".)

It's curious how the one Bethesda game which least follows the "Bethesda formula" turns out to be alright, despite being critically panned by being more cinematic or whatever people were moaning about this time. Was it the Witcher 3 effect?
I like all the verticality and how colorful the world is. The shooting feels alright, even if I'm not very good at it. Dog companion is damn useful too, always find ammo boxes. Oh, and there are more than 5 voice actors! I was traumatized by the horrors of Skyrim VA. Courtnay Taylor's voice just sweetens up the deal.

All in all, liking it very much. I'm genuinely surprised, in a pleasant way.

Anyway, after wandering, doing odd quests and leveling up a bit, I took on the main quest. It isn't half bad, unless it goes full retard at the end or something. I'll know soon enough.

Single-Player RPGs / Re: .hack//G.U. Last Recode Announced
« on: July 04, 2017, 04:56:35 PM »
Yes, he starts to get a bit better by the second game. Nonetheless, I believe Tales of The Abyss pulled the jerk -> decent person shenanigans a lot better.

Well, at least a new generation will be able to bask in the glory of Endrance, ha!

Single-Player RPGs / Re: Pillars of Eternity
« on: July 04, 2017, 04:52:42 PM »
I'm not a fan of review bombing but in this case it was well deserved. Here's hoping they'll indeed revert the price increase and do a Paradox sale or something among these lines.

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