Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Draak

Pages: [1] 2 3 ... 19
Game Journals / Re: A Game Journal Reborn
« on: January 28, 2018, 09:31:22 PM »
Playing Pokemon Crystal. Cyndaquil 4 lyfe!

(too many y's)

Game Journals / Re: A Game Journal Reborn
« on: January 11, 2018, 07:53:49 PM »
- Metroid: Samus Returns

It's nice and all but lacking as a Metroid game.

The control scheme was horrible, free aim was a pain in the ass. I very much preferred the locked angle of the previous classic games. I don't know if the "new 3ds" improves the handling but on my cheapo 2DS it didn't flow well.

What about the uppercut mechanic? I don't think it has a place in the main series which is known for its deliberate, slow paced gameplay. Don't play Metroid for the action nor am I a fan of the Prime games.

Visually, it was very drab (not that the original is much better, being on the GB). However, in Metroid II, the deeper you got, the more suffocating it was and you would find a lot of organic matter too, indicating you were approaching some kind of nest. Meanwhile, in SR you have a bunch of sterile, large rooms. Didn't like the 3D graphics at all, where was the beautiful 2D art?

On the bright side: The map was a blessing. To this day I still have no idea how I managed to complete the original Metroid II by myself, without consulting any external sources. Metroid fights were another improvement, felt dynamic and way better than the missile sponges of the original. I also loved the end sequence, nice Super Metroid foreshadowing.

Nonetheless, it could've been better. Felt like Nintendo threw bones in order to shut up the people asking for a new game. I know the series won't print money or move systems like Mario or Zelda but at least treat your IPs with a modicum of respect. Have yet to play AM2R, but I feel it might indeed be the superior Metroid II remake. A work of love.

- TES IV: Oblivion

The internet hivemind was right: what a mess.

The overworld was made of boring green hills and tress, laced with tacked on shrines here and there. I didn't find a single thing that made me go "Hey, what's that structure over there? Better check it out!". Dungeons looked identical, visually speaking: brown caves, grey temples. Even, the towns were all copy-pasted affairs (well, Bruma had snow).

Mechanics were weird. You have dice rolls mixed with real time stuff, jany as hell. I did like magic being mapped to a specific key, though. No word on the infamous scaling, since I had heard it was so bad I modded it out.

Most of the sidequests were better than Morrowind's usual fetch approach or Skyrim's "kill draugr to solve all problems". I didn't mind the repeated voice actors, but the sudden voice changes were eye-rolling.

I didn't last long (around 20 hours, I think) because it was extremely boring. Didn't even complete the main quest. Elements of both Morrowind and what would eventually be Skyrim were present but didn't mix well, like oil and water. It's as if the game was unsure of what it wanted to be: a full blown RPG or an action title. Reminded me of Dragon Age II.

Single-Player RPGs / Re: FF12 HD - Zodiac Age
« on: January 11, 2018, 07:48:59 PM »
Wearing a shirt Vaan?
Maybe they can finally fix Vaan's abs.

Single-Player RPGs / Re: FF12 HD - Zodiac Age
« on: January 11, 2018, 05:00:06 PM »
God be praised, FF12 on PC!

Single-Player RPGs / Re: Pillars of Eternity or Torment Tides of Numenera?
« on: December 29, 2017, 10:24:51 PM »
Thought both were pretty weak.

Game Journals / Re: A Game Journal Reborn
« on: December 29, 2017, 10:23:13 PM »
None of the characters were well developed enough for me to feel much of anything for them.  Maybe that changes in ME2/3?

Yes, characterization is ME2 forte.

Single-Player RPGs / Re: Etrian Odyssey V
« on: November 14, 2017, 03:22:22 PM »
I'm not too keen on the music. Third stratum was the worst offender, had to mute the sound since it was super grating on the ears. Curiously enough, its FM version is fantastic. The first battle theme isn't good either, considering the amount of time you'll hear it and taking previous games on account. Thank god later you get a kickass theme to make up for suffering through it.

Took a break when I encountered the teleporter puzzle. I'm still traumatized by the one in EOII.

Single-Player RPGs / Re: Pokemon Sun & Moon (11/18/2016)
« on: October 24, 2017, 11:14:31 PM »
Kanto and Johto were lovely adventures indeed. I'm really fond of Black1/White1 too, felt it was a modernized take on Red/Blue and God bless playing with older PCs. Sun/Moon, otoh were super boring, not to mention the PC was some creepy always smiling kid.

Single-Player RPGs / Re: Shin Megami Tensei V
« on: October 24, 2017, 11:06:16 PM »
Ehh... IV and Apocalypse were pretty iffy, so not really interested unless it goes back to minimalist Nocturne style.

Single-Player RPGs / Re: Etrian Odyssey V
« on: October 24, 2017, 11:02:26 PM »
Am I the only one playing this?

Nobody else?

As far as party makeup, it seems like you need to almost make a character for every class and switch them out as needed.

Is this on the mark?

Was thinking the same! I keep swapping the dragoon and the katana wielder class, according to my needs of more defense or offense. Other than that I'm rocking a pugilist/necromancer/mage/botanist party and it was trouble free till I faced the 1st stratum boss. Need more time to analyze its patterns.

General Discussions / Re: Today In The News
« on: October 24, 2017, 10:55:21 PM »
Neogaf used to be alright back in 2010/2011, I remember laughing hard at the Dragon Age 2 thread. Later it started to gather mindless fanboys and the last time I visited, sometime around '14, members  had this annoying holier-than-thou attitude.

Let the place crash and burn.

General Games / Re: The importance of endings in video games
« on: September 07, 2017, 09:32:03 PM »
I do love a good ending. Yes the journey is important and etcetera but knowing how to finish things is equally important.

Speaking about RPGs, I recently completed the Fallout 4 main quest (which I consider beating the game). It's so... empty. Game barely acknowledges you did something big; just like Skyrim. In Morrowind, NPCs would at least comment about what you had pulled off and stuff. Oh, what about Mass Effect Andromeda? A quick chat with your squadmates and then it's back to the grind, literally. Zero relevance. Just to name a couple of recent games I've played.

New Vegas did it right with a big epilogue and the game effectively ending.

Game Journals / Re: A Game Journal Reborn
« on: September 07, 2017, 09:17:31 PM »
Not really playing No Man's Sky since 1.3 made some changes I'm not really in love with (planet gen is a very noticeable step down from 1.24, animal gen is... off, the new biomes are very repetitive  because none of the new plants or plant-like... things they have are procedural/vary, also the more realistic plants really, really clash with the existing, more fantastical ones, and I'm not in love with the new HD textures), so I'm waiting to see if those get addressed at all or if I should just roll back to 1.24.

Disappoiting to hear, I bought it on GOG but had no time to test it out. Hopefully there's a rollback feature there too, just want a nice chillout game like Euro Truck.

I had this moment the other day that maybe speaks to my I pretty much don't play a lot of modern games anymore, but I was watching someone stream the new Monster Hunter game the other day and half-way through whatever hunt that was, the target monster starts limping and trying to run away from the player, which is a visual cue that the boss is getting low on health and what you're doing is working, etc. But like, mentally I'm registering this as "this is a hurt and scared animal" and I had to shut the stream off because it was making me really uncomfortable?

Let it sleep/eat to regain health and it'll be right back to finish the player off, true story. I do get what you mean, though. Even Pokemon is about beating living animals off for reasons.

Single-Player RPGs / Re: Secret of Mana: The Remake!
« on: August 26, 2017, 03:54:52 AM »
After the charming 2D visuals of the original, it's hard to stomach this one. At first glance thought it was a cheap mobile game.

Now, an official Seiken Densetsu 3 translation would be news-worthy. One can dream...

Game Journals / Re: A Game Journal Reborn
« on: August 24, 2017, 10:10:34 PM »
Let me just state, I adored it. The big fault for me was the inclusion of "probe deployed" and a gameplay loop that, once evident, REALLY feels like a grind eventually without the type of pay-off I'd felt I deserved for my efforts.

Final note: Make sure you do the loyalty quests as you progress as they are, hands down, the best content the title offers IMO

Wish I could share your enthusiasm, maybe I'm too old jaded? I don't know. I'll agree with you on the loyalty quests, though. Despite only doing a couple of them, since I hated most of the cast, for a moment I thought I was back to the good old ME series. If only the game had focused on tight narratives like these instead of the usual main character hero complex + checklist open world design...


- Mass Effect Andromeda: Beaten.

You can sum Andromeda as basically ME1+ME2 mashed together, albeit without ever reaching the high notes both did and without the layer of polish. It has the very same plot points of those games. Once I noticed this, my goodwill toward the game ended.

It is choke full of padding. Like, you're in planet X. Then a quest takes you to planet Y, in another system so you get an unskippable cutscene. You arrive there, only to find out what you needed was actually in planet X. Cue traveling back and forth. This goes on for the entirety of the game. Planets are basically all the same, so no point in exploring them either.

And what about the scanning? Is this some new gaming trend? Witcher had "senses" which highlighted things when the ideal would be to let the player piece together the clues. Oh noes, our customers are probably not intelligent enough to do so! Then you get crafting. I hate this shit so much. Couldn't find decent armors so I was forced to craft it, ugh. Why are people obsessed with it? This and the open world fad need to die a painful death.

Combat is terrible. No variety whatsoever, enemies just drop and you spam your three fantastic powers (lol) over and over. Oh, look out for respawning reinforcements. If anyone is remotely interested in this, I recommend going Infiltrator so you get tactical cloak and skip all the crap + you will be able to strip enemies defenses by yourself. Don't count on your companions because you can't even control their powers.

Speaking of which, squadmates were boring. Keep in mind this is supposedly one of Bioware's strenghts. By the end I just kept going with Drack and Cora on missions. I had thought Peebee was ok but she is horrible too. Her personal quest was basically fetching crap all over the galaxy while being oh-so-quirky. Haaaated the pink alien spewing poetry and the tolken Kaidan of the game (Lime, Liam or w/e.) The pink alien reeked of romance bait, which a quick peek at Youtube confirmed (and might've scarred me for life.)

Voice acting was meh overall, though I liked the female Ryder VA and you could tell whoever did Drack had fun with all the cheesy lines. Cora was alright too. Music was non-existent besides the opening title.

Oh, before I forget: all the technical issues! You need at least 10gb+ of ram to get this game to run smoothly. Otherwise, you will get lots of stutter; at times it got so bad I couldn't even properly aim my gun, what the hell? I played MEA on the very same computer which ran Inquistion, Fallout 4, Witcher 3, Dark Souls 3... I had a couple of freezes, CTDs and even had to reset the computer twice, lol. Oh, let's not forget about the lack of quick save function! This is so goddamn basic.

Andromeda is fucking uninspired and definitively not worth the original asking price. Thankfully I waited until it was dirty cheap. All things considered, it's good the series was put on ice -- hopefully it will stay in "stasis" forever. I'm of the unpopular opinion Mass Effect should have died with ME3 because it is obvious they have no idea what to do with it.

Pages: [1] 2 3 ... 19