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Messages - Tenchi-no-Ryu

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Multiplayer RPGs / Re: MMO's with heavy crafting + unique classes.
« on: January 12, 2017, 03:37:29 AM »
While there's no dedicated crafting classes like FFXIV, Black Desert Online has one of the most in depth and thorough resource management/crafting/trading economies I've ever seen. While your character can perform simple crafting on their own to create refined products requires the purchase of workshops, the hiring and maintenance of craftsmen, the establishment of trade routes and the aquisition of resource nodes and the assignment of workers therein. All of which are intrinsically tied into expanding your knowledge and contributions via questing.

There are several tradeskills:
Gathering - acquiring raw materials via mining, logging, skinning, bleeding (yes, blood extraction).
Processing - refining raw materials into refined materials via heating, drying, thinning, grinding etc.
Alchemy - creating potions, enchanted gemstones, various other components used in worker crafts.
Cooking - self explanatory.
Trading - Buying and Selling goods from vendors. Requires transport via wagons/backpacks and prone to bandit raiding.
Hunting - Rifle marksmanship used to hunt game on land and sea (whaling).
Fishing - With either rod or harpoon.
Training - The catching, training, breeding and sale of wild horses.

So yeah, a lot of good stuff. Granted no fancy rotations but a more global approach to participating in economic adventures.

Multiplayer RPGs / Re: MMORPGs are dead
« on: January 12, 2017, 03:21:30 AM »
I don't think they're dead at all, but there's been a significant shift in how consumers play them as well as the different pricing models and platforms. I'm my experience, players have more options to play, but less time. Those who have the time to play tend to develop cyclical habits, I.E. binging post-patch then retiring to less involved activities like mobas etc. While I tend to stick to one MMO at a time, I spend alot of time with mobile MMOs as well. I'm sure many fans of the genre have similar habits.

I've found that over the last decade or so of MMOs, players have suffered from WoW-killer exhaustion. The expectation of the next big thing, only to be constantly disappointed. Generally, this tends to manifest as a belief that the genre as a whole is dead. So I get where you're coming from. I think that even the most blantant knockoff has some redeeming creative asset, it's just a matter of finding what you enjoy playing. I think the root of the problem is that gamers are exhausted with a generic style of play. Eventually they seek out new experiences but then, in an act of self sabotage: obsess about why the new game isn't as similar to the old game. So, instead of embracing actual change they might enjoy, they ultimately return to the games they're comfortable with (even though they remain bored), but actual engagement and enthusiasm remains low.

It doesn't help that with more conveniences in the genre (raid finders, instant travel, etc.) has diluted communities formed out of necessity into much looser associations. The lack of this social imperative has also weakened one of the stronger bonds people have to these games.

Multiplayer RPGs / Re: Black Desert Online
« on: March 12, 2016, 03:38:43 PM »
So some of the early reviews are in and I have to say this one is on point. Rock, Paper, Shotgun BDO review.

The game isn't for everyone, but it's glad to see other people agreeing that by eschewing the theme park MMO meta, they've created a compelling and immersive experience.

Multiplayer RPGs / Re: Black Desert Online
« on: March 08, 2016, 10:35:36 PM »
Eh, it's not going anywhere. There's still alot of stuff that's being figured out. I made a kind of beginner overview for folks who wanted more specifics about the games systems.

BDO Overview

Multiplayer RPGs / Black Desert Online
« on: March 07, 2016, 07:39:45 PM »
Didn't see an current posts about it, so I figured I'd start one.
Black Desert Online Official Page
Black Desert Online Launch Trailer

Some basic information about the game - Released earlier last year in Korea, developed by Pearl Abyss and released in NA/EU by Daum Games Europe. BDO is a medieval high fantasy MMORPG that's quite different than the themepark MMOs like WoW and FFXIV. The pricing structure for the game is similar to Guild Wars in that you pay for the client once and you can play as long as you like. There's a cash shop that sells convenience and vanity items, but is completely optional. I've played a bit on the RU servers and preordered for NA release and I have to say that i'm really happy with the game. However, BDO is not your typical MMO, it's entirely sandbox - there are no convenience systems that break immersion (like teleport/shared storage etc.) If you need to get somewhere you get there on foot or horseback. There is a significant de-emphasis on equipment. While there are several tiers of equipment, they can be used by all classes and generally don't alter the look of your characters very much. The vanity items are incredibly well done but VERY expensive. There are no instanced dungeons, and there are no raids. They recently released 2 overworld dungeons and 3 open world bosses ala EQ/FFXI. There is an incredibly robust guild system where land can be aquired and fought over, as guild vs. guild battles are common. There's also siege warfare if that's your bag. PvP is completely optional - you cannot even flag for PvP until level 45. There are also systems in place that completely lock out RMT and general chat spammers. There is no level cap, there is a soft cap of 50, and then less stat increases as you venture on into infinity. Most equipment does not have a level requirement (unless its crafting gear), and the game is incredibly alt friendly. So why play a game that sounds like a massive timesink that doesn't have a loot treadmill or zomg-raids? Because it completely disincentivizes what has become a stale pitfall of the genre and returns you to the basics of what makes these games special - interacting in a virtual world and taking part in the events that shape its future. The story is actually decent, but has some translation issues. But, don't think the game is anywhere near shallow. It's incredibly vast in its gameplay systems.

To give you an example of just how expansive BDO is, check this out....Black Desert Online Bible

For those interested in how fishing works, I even made a little video... Arliman's BDO Fishing Tutorial for Beginners.

The music and visuals are amazing, the game can be played with a controller (with a learning curve), and outside of the limitations of a massive streaming MMO world (texture pop in), its an impressive game. It's depth and scope is amazing, and arguably what ArcAge tried so desperately to be.

Single-Player RPGs / Re: Xenoblade Chronicles X
« on: February 01, 2016, 02:44:49 PM »
Ares 90 is a nice starter endgame. Lailah Queen is practically unkillable with the right setup. Zenith Cannon Mastema is a one-shot monster but doesn't really make for engaging gameplay. The nice thing is that at endgame you have tons of options.

My Lailah Queen vs. Endbringer

Try that with an Ares 90.

Single-Player RPGs / Re: Xenoblade Chronicles X
« on: January 11, 2016, 02:43:41 PM »
Yeah it's pretty unforgiving. What's even worse is that shit can hit you through walls too. Proficiency comes with repetition, but you are totally right - it throws you into combat with not so much as a tutorial. There's no explaination of auras or Soul Voice etc. As far as healing, not in the traditional sense. While there are precious few arts that grant a small heal, the vast majority of healing is done by successfully executing a Soul Voice. You know when you see the QTE show up with the B button - that's a Soul Voice trigger.

Soul Voices are actions that occur when specific combat conditions are met - like, low HP. Some are offensive like attacking with an Art instead of auto attack etc. You can't customize Soul Voices for NPCs but you can set what happens when your character Soul Voices.

The game relies on a lot of audio cues also. While you might not see an enemy, you'll hear that soundbyte and know you've been spotted. The attacker usually has a red arrow on the periphery of your screen indicating it's direction.

One big tip I can give you is don't be afraid to run. There's a lot of high level shit mixed in with the lowbie trash so getting unwanted company is common. Just remember to disengage combat before you do.

Single-Player RPGs / Re: Xenoblade Chronicles X
« on: January 11, 2016, 11:47:29 AM »
PS Thanks Aeolus and Tenchi for answering me question! :)

You're welcome! Anytime.

Single-Player RPGs / Re: Xenoblade Chronicles X
« on: January 11, 2016, 09:12:09 AM »
Bleh, dunno what happened to my link. For those of you wanting a completely broken ground combat build, may I present the Ether Blossom.

Single-Player RPGs / Re: Xenoblade Chronicles X
« on: January 10, 2016, 05:22:23 PM »
Ether Blossom :)

Single-Player RPGs / Re: Xenoblade Chronicles X
« on: January 10, 2016, 03:54:24 PM »
Finally! It is done...

Telethia falls! Done with a custom Skell, and none of that one-shot Zenith Cannon BS.
Here's my Skell solo of Yggralith Zero.

Hold on. I thought Telethia Plume was still standing at 500+k RP. Or are you referring to the ingame Telethia?

Yeah, that's the Global Nemesis, this is the level 99 King Tyrant. You get to fight a nerfed version of him in the L affinity quest "The Nopon Heir" which gives you the Zenith Cannon (lvl 60) superweapon.  Also if you're farming for skell weapons, be advised that there are multiple serial numbers of weapons within the same level bracket. I.E. There's a xx440 version of the Phoenix which has Thermal Augment and is ~7500 damage. You can also find a xx450 version with 9,000 base damage, but the Thermal augment is even rarer than the xx450. The sidearms i'm using in both fights are the XX260 Diskbombs with MSL-MAG-X augment. Took me 10 hours to farm them, but it was worth it :)

Single-Player RPGs / Re: Xenoblade Chronicles X
« on: January 10, 2016, 02:43:28 AM »
Finally! It is done...

Telethia falls! Done with a custom Skell, and none of that one-shot Zenith Cannon BS.
Here's my Skell solo of Yggralith Zero.

Single-Player RPGs / Re: Xenoblade Chronicles X
« on: December 27, 2015, 01:43:11 PM »
Slowly working my way through the last 3 augments. Ether Blossom is overkill, I can pretty much oneshot 90 ground tyrants in my skell gear with just the sword and guns augmented.

My character:

Single-Player RPGs / Re: Xenoblade Chronicles X
« on: December 22, 2015, 09:05:05 AM »
Well, I got Bewitched Glaive: Receding Rust the 444 base damage Ether katana. The highest mob drop longsword I've seen so far is Diamond level and it's 314 attack. If memory serves me the store longswords cap out below 300.

I've been farming the Simian tyrant on the beach. Is up from early morning to night and dies in one hit of the Ares 90 Gatling gun (200 fuel attack). He's dropped some Ultra Infinite armor and the Ultra weapon, though it's been mainly Green quality. I did get a Prime (yellow) heavy helm with Potential Up XV and Avoid Blackout. Will probably keep that one. I have better luck with weapons farming the submerged Gargoyle tyrant in N Noctilum. The one by the crashed helicopter. Unfortunately he's tough so you gotta use the big guns on the Ares 90.

I just found this list on Gamefaqs so I'll probably see about getting the whole set.

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