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Messages - Aeolus

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1
Single-Player RPGs / Re: super robot wars topic
« on: Today at 12:38:58 AM »
screw that i'm still kinda salty we got 2 mainline games and not OG3

You mean one mainline game and one piece of shit mobage (I mean sure, its a better stab at it than XO ever was or will be, but its still worthless to me).

At any rate, I'm hoping it'll be available out here on the Switch without jumping through too many hoops, since I can live with the increasingly improved Singlish and it'd be a great piece of software to have on the go.


Yeah, Escaflowne would've been pretty nice to go alongside Rayearth (plus like 5 people owned a Wonderswan so nobody played the one it was in). That being said, they're really continuing their trend of adding some rather odd choices to SRW. I guess once they decided Yamato was in it made sense to start putting in other series only containing ships but no actual robots. Though Saber Marionette J being on that fake list probably should've been a red flag regardless, human-sized units are even rarer in the series (though with this game I suppose we might get to use Cyborg Guy again).

Also it looks like this game will be another one recycling a ton of animations- to be fair after a certain point there's really no point in trying to one-up your Fin Funnel and Breast Fire animations anymore, but it does make me wonder if they're going to start another serialized SRW soon, time seems to be about right for that.

Cyborg Guy!? You mean Cyborg Gai?

But yeah, Saber Marionette J and Sakura Taisen are this particular "leaker's" MO as they have found their way onto the last several pre-stream 'leaks' without fail (I guess I could see the latter happening these days due to the rumors of Sakura Wars VI possibly being in the works, but both of them together is a dead giveaway). As for footies, hell, we got fucking Rayearth, which is 90% on foot action (its pretty much a Shoujo JRPG Adventure until the 'suddenly, giant robots' at the end), nevermind Spike Spegal's Bruce Lee style kung fu or his occasional arsenal for dealing with Vicious, or SUPER ASIA!.

And while it'll be unfortunate to have so many recycled animations, I'm hoping that they'll at least redo GGG and Gun X Sword as neither have seen the series since W and K respectfully.

Hopefully, regardless as to the visual quality, we could at least have a setting that isn't just "Oops! All multiverse." again. I want to see Judau and the Crossbone folks actually deal with the Jovians, STMU/Buster Machine 3, and possibly some of the GGG villains (since we aren't getting GaoGaiGar Final) among other shenanigans.

2
General Games / Re: Fire Emblem Heroes
« on: Yesterday at 11:03:27 PM »
That's hilarious because as it happens, after a particularly awful run in Aether Raids, I've decided to wash my hands of the mode once and for all. Since other players are simply going to walk over my dead body, I've set my Defensive Team up to only consist of 2 star Level 1 Gunter (lowest ranked with the highest mobility) and no other buildings beyond the ones required, tucked away so that Gunter will hopefully suicide on the enemy before they can break even one jar.

As for the rest of FEH, at this point I'm in it purely for the spectacle. I'll play for Orbs, but little else (and definitely not Grand Conquests because fuck that mode). What I want to see now is the 'plot' of Book 3, who they mass demote for the next mass demotion, the advent of 6 star rarity (of which, I am no longer under any illusion of reaching) and maybe a few more waifus (sucks that I have to wait until at least January for the next shot at Lucia).

I do know that we're in the final stretch for Book 2 as the latest banner is just Surtr and Ylgr (with Hrid as the incredibly likely candidate for our next Legendary). On that note, given how he's our next Legendary unit, and that January and March are going to be RD and Roy months, that means that we're down to two slots for possible Legendaries left between Caeda, Alm, Celica, Conrad, Sigurd, Seliph, Leif, Lilina, Eliwood, Elincia, Micaiah, Sanaki, Chrom, both Corrins, Azura, Xander, Alfonse, Bruno and Zacharias.


Edit: Just by looking at Surtr's skills, it seem like my decision is already paying off. Goddamn I'm so glad I don't have to deal with that kind of crap anymore.

3
Nomura's fingerprints have been pretty thoroughly scrubbed off the end product though. They pretty much gutted XIII Versus (to the point of effectively completely changing the female lead from whatsherface to Lunafreya) to make FFXV and there's plenty of other Tabata hallmarks to support this.

Don't ask me to name them though as I haven't played this game and I never will now that the last parts have become vaporware.

4
Single-Player RPGs / Re: super robot wars topic
« on: Yesterday at 11:57:44 AM »
SRW T for ps4 and switch
https://www.youtube.com/watch?v=YPThsaYrwBw

some weird stuff in here like coybow beebop and magic knight rayearth. though i hate it i'm sure people will be happy about the return of G gundam.

Getter Armageddon
Might Gaine
Gunbuster
Z Gundam
ZZ Gundam
Char's Counterattack
Trider G7
Dunbine
Three VOTOMses are back
All the Crossbone Gundam stuff is back
Nadesico Movie
GaoGaiGar
Gun x Sword
G Gundam
Dunbine OVA
Mazinger Z Infinity
Expelled from Paradise
Cowboy Bebop
Harlock SSX (wtf is even this?)
Rayearth TV

No Cross Ange or Gundam SEED Destiny? Yes!

Yes Prince of Darkness? No!

TWO Yushas in one SRW!? HELL YEAH!!!

Cool that they got Harlock to replace Yamato (and fair enough as 2202 isn't all the way out yet and doesn't get the mulligan that Rebuild of EVA got). (To answer your question about Harlock, it could be best described as 'What if Yamato, but Space Pirates'; also some prime crossover material between it and Crossbone Gundam.)

Also, now that we've have Harlock and Yamato in subsequent games, here's hoping the next one can also get Macross for this:


No idea what they're going to do with Rayearth beyond just handing out the robots and going "There you go, now shut the hell up nerds!". At least they've got GunXSword to hang off of (would've liked Escaflowne better; but this is serviceable and, truth be told, a fairly good alternative). Also they're in a game with motherfucking VOTOMs

Cowboy Bebop doesn't have any proper mechs per se, but there's enough variety within the casts' jets, plus the Swordfish and soundtrack could easily carry the entry.

I also see that Xenoblade 2 got in (unofficially and on a technicality (and not really, but at least more people can finally get the joke about Mythra == Angela Ballsack (or whatever her last name was))).

Hopefully Dunbine gets more than a few mechs and/or Wings of Rean again.

And last but not least, Gunbuster, G Gundam AND GaoGaiGar (also Getter Armageddon, but it doesn't have 4Gs in its title; also also GunXSword and its Retired Mexican Sentai GaoGaiGar team) all in the same game.


There's also something something mobage gatcha something....


Edit: Btw, just for reference, here's what the usual pre-announcement fake leak list looked like this time:


(translated names: Zambot 3, Daitarn 3, Aura Battler Dunbine, Gundam ZZ, Char's Counterattack, Victory Gundam , Gundam Wing EW, Gundam SEED Destiny, Gundam Unicorn, Gundam IBO, Cross Ange, New Getter Robo, Mazinger Z Infinity, Gaogaigar and Gaogaigar FINAL, Sakura Taisen, Saber Marionette J, Chouja Raideen, and Macross Delta)

Now compare and contrast to what we actually got this time and be amazed.

5
General Games / Re: Fire Emblem Heroes
« on: November 18, 2018, 11:26:00 PM »
Welp. The first season of Aer Raids is over and my final rank was just under 9000 *cue that stupid DBZ meme*, so I made it to the Green Chair level (wish me luck at ever reaching tier 21 to place the damn thing) which is better than I thought I'd make it (I wonder how many players got screwed over by the cut off point being today rather than Monday like AAA are), but my complaints still stand (there are too many contingencies to be able to plan for; including getting outright beaten in a flat stat check; which sucks in a mode that can double your failure just for coming up short once).

That said, I'll relent on the fact that the mode does do things that this game has desperately needed for awhile now (like those Jugs acting as side-objectives kinda like a Bandit threatened Village in the main series, or a Thief threatened Chest; or being able to view replays), but I feel like those ideas could still be worked into other modes without hurting players too much (given the devs preference for piling on more and more niche currencies, it wouldn't be hard to implement an Arena Medal type currency to dole out for clearing side-objectives to give players something to look out for but not stress over collecting them all; or maybe even some extra Feathers which players could always use).

Either way, I'd say it was a rough first session, and its only going to get worse unless they overhaul the mode properly (and not in the way they 'overhauled' the Arena over the years), but I don't expect them to be overhauling anything for the next couple of months as they're generally pretty slow in regards to fixing anything broken (if ever at all).

Not sure about how I feel about the next session due to Ursula being my bonus unit of choice (she was one of my Arena standards before the bonus unit thing and the BST creep took off). On the one hand, I've heavily invested in her over the first year and change, on the other hand, mono movement type teams tend to get pretty badly punished if you roll a poor match up and her Blarblade build can easily get sabotaged by Aversa. I'm probably going to run Keen Blarwolf and hope for the best.

6
General Games / Re: Fire Emblem Heroes
« on: November 15, 2018, 11:42:38 PM »
If I had to rank the meta modes, I'd personally put it down as: Arena >>>>> Aether = Arena Assault.

Arena has a ruthless meta, but its all for Feathers and maybe an extra Orb or two. The big task of the mode is to simply find a claim that you can live with and hold onto that.

Arena Assault is still the shitheap that its been since day 1. The only useful thing it provides is an alternative to certain (Re)GHeB quests since you aren't also being forced to deal with PvE bullshit (not that I needed it to allow Julius to beat Julius for his ReGHeB). Its even worse than Arena since the difference in rewards is greater (1 Orb and 1500 Feathers per week versus 15 Coins and Rocks and 2500 Feathers), you're competing with everyone (versus just with whomever's in your tier) and there's just not enough space in the top tiers for most players to realistically reach (why they haven't further expanded tier sizes yet is likely due to AA being abandonware at this point).

Aether so far hasn't been around long enough to become the daily soulless grind that the other two modes are yet, but at the same token its also the most impenetrable of the three due to being so ruthless and powered by successes within the mode. Once the meta has hardened into its final state for the foreseeable future, I doubt I'll even get a chance to look at the unobtainium that are Grails.


And on that note, you're right that Status Staves are absolute bullshit. Just by switching up my defense team to include Elise supported by a Dancer, I've gone from 'can maybe score a single KO' to 'almost consistently scores a KO and even managed a successful rout all while denying full Aether'. Dazzle really is bullshit and it sucks that its taken me so long to cotton onto this. Edit: That was yesterday. Today was full of nothing but watching my Defense team uselessly plink off of the +10 uber Dragons after getting debuffed to hell through Aversa cheeze as the enemy just casually waltzes through me. Not even one foe from today's matches took even meaningful damage from my team. This mode just fucking sucks.

I also had a rather luck based win earlier today as it was almost entirely due to the fact that I had the fortune to keep Drive Spd on Eliwood, which enabled Bonkers to bait the enemy Aversa and not get doubled and killed in the act (the Iote's Shield seal was on the enemy +10 Myrrh; an unmerged 5 star Level 40 Aversa was able to tank a 49 Str + effective damage hit and both hit hard enough and fast enough to double in retaliation to level a unit not completely defenseless in Res). Thanks to this, I was able to eliminate the risk of eating some Wings of Mercy bullshit as I slowly picked off the two Quick Retort + Steady Breath/Fury +10 Dragons (Myrrh and Nowi) and one Quick Retort + Heavy Blade AssTiki with my team of +5 Eliwood, Narcian, Bonkers and +1 Micaiah (Miccy was pretty useless all things considered since she wasn't tanking or dropping nothing on her own).

Without that Seal, I'm very sure that battle would've been doomed to failure as I wouldn't have been able to pick off Aversa before the Wall of Dragons marched down the field, and any attempts at trying to drop a Dragon would've put it below 50% HP and activated Aversa snipa which would've eliminated my Color coverage and any chance of a successful rout.


Having posted the above, I'm pretty sure that I'm going to change my ranking once this mode fully gets underway.


Edit: Here are three easy steps to fixing Aether Raidys. 1) Reduce all Grail values to 1/10th of their current value, 2) Replace all non-Arena Arena Medal rewards with Grails of 50% of listed amounts or more (alternatively Universal Crystals for 5% of listed value or greater), and 3) Allow players who do not wish to participate to fully disengage with this mode (i.e. delete all offensive and defensive stats, builds, investments, etc). And there you have it. A perfect mode for Whales to wallow in while being totally ignoreable at no sizeable cost to those not willing to blow their second mortgage on this shit mobage. And anybody who enacts otherwise should be drug out into the street and shot (as there's no fixing a mode that literally punishes failure with more failure and fewer opportunities to even interact with said mode, while allowing others to profit at your increasingly helpless expense).

7
General Games / Re: Fire Emblem Heroes
« on: November 12, 2018, 12:29:56 AM »
If there's an upside to this, its that everybody's got a mark on their record at this point. Nobody's got the full 1700 Lyft anymore. Fake Edit: Apparently the 1680 thing is being caused by Aether cost fuckery and the actually flawless total is 1600. -_-; This mode is ruthless as hell.

I've since scored another Def loss, but at least this time it was close (my team made it to 7/7 and had even dropped an opponent before my final defender was knocked out).

Also, that's an odd bug (not surprising, just odd) and kinda sucks since I had a pretty strong position in that match from what I could see of turn 2.

Anyways, we've got our calendar now and it basically confirms the Book 3 update won't happen until at least mid December. We've got another Banner and GHeB. What's unusual this month is the lack of an Xmas/Winter Seasonal banner, especially with the lack of time between a possible Winter Seasonal banner and next year's New Year's possible Seasonal banner.


'Re'Edit: *snip* Less angry now. The TL;DR is that Lyft is too goddamn cutthroat and right now I want to disengage with it so that I no longer serve as a free punching bag for all the whales that are now profiting at my expense. The rewards aren't much to write home about anyways, and I'm gaining nothing from the replays either since most cut out at turn 1 with the rest featuring a steamrolling staring the other player's team. Having amended the above, I'm not touching the below.

If Book 3 does not change direction in a more F2P friendly way, I'm dropping this like the toxic waste that it, and all mobage slime, is.

8
General Games / Re: Fire Emblem Heroes
« on: November 11, 2018, 05:20:44 PM »
I don't mind the new Aether mode, but the rewards are kind of pointless since they're sort of circular. Winning in Aether mode gives you rewards that allow you to build your keep better so you can... win more at Aether mode. Unless you want more Grand Hero Battle units, of course, though I'm not especially interested in them.

Some of them have the potential of being really good with multiple merges, but were usually hardcapped to whatever you've accumulated up to this point.

But also a bunch of skills are either exclusive or easier to obtain from GHeB/T_T reward characters. Such as:

F!Robin's Blue Tome Breaker and Gronnwolf (Rhajat has Keen Gronnwolf but is also 5 star locked)
Walhart's Chill Def (locked to King Chrom and RyoDancema a 5 star locked and seasonal)
Camus'/Walhart's Granni Shield
Michalis' Iote's Shield
Berkut's Berkut's Lance (also Water Boost, but who gives a fuck)
Gerome's Poleaxe
Ursula's Blarwolf (and by extension Keen Blarwolf)
Canas' Raudrowl (Katarina also has this but is 5 star locked)
M!Kana's Brazen Def/Res and Fortify Dragons (former found on Hardin while the latter is found on Ninian and Dream F!Corn, all 5 star locked)
Linus' Brazen Atk/Spd (only otherwise found on Winter Robin, another seasonal)
Marisa's Infantry Pulse
Joshua's Close Defense and Windsweep (there are 4 other units with Close Defense but are generally 5 star locked or seasonal, while only Alm shares the latter)
Arvis' Def Ploy (Flora and Summer Gaius also have it but one's seasonal and the other's 5 star locked)
Julius' and Olivier's Atk Ploy (otherwise exclusive to 5 star locked or seasonal units)
Saias' Spd Ploy (Dierdre's the only other source and also 5 star locked)
Valter's and Garon's Panic Ploy (otherwise locked to Zelgius and Luke; Garon's also a non 5 star locked/seasonal source of Distant Def)
Ethlyn's Spd/Def Bond (seasonal NYCamilla's the only other source)
Jamke's Heavy Blade (only regular Ike gets this and he's still 5 star locked)
Bride Marth's Ardent Service (also the only non-5 star locked source of Drive Atk)
Evil Takumi's Spd Smoke (see also Sigurd and Air Nino, both 5 star locked)

Unfortunately, Grails look to be the next Divine Dew/Seal Coins, so don't expect to be cashing in on these anytime soon.

9
General Games / Re: Fire Emblem Heroes
« on: November 11, 2018, 01:26:45 PM »
So far I've had 4 defense matches in Aether Emblem, and four losses.... At least one of the matches ended with a player ragequitting on me because he walked into a trap which ended with one unit picked off and nobody left to deal with my +5 TA Etrurian Scum (and yet the game lists this as a 'Failure'; kinda bullshit if you ask me), but the other three were complete losses. Turns out I have no way to deal with bullshit like Aversa, Veronica or +10 Reinhardts yet (or the AI being incredibly abusable).

Not terribly sure about this mode to be honest. Its got some great elements to it like managing your base and seeing other peoples' teams and strategies, but on the same token, this mode is pretty fucking ruthless (in both resource consumption and in player objectives; especially with crap like ragequits penalizing the Defender) and heavily favors whales, much like Arena/AA are. That failures themselves add up to further disparities between players who are lucky/wealthy enough to coast through Lyft will end up with stronger bases compared to players who can't keep up, invest poorly or were just born under an unlucky star.

Meanwhile, no sign of the next Calendar yet, but given that we're sneaking up on Book 3, I suspect they're going to be withholding it for awhile. Not that there are many surprises these days given how formulaic the monthly schedule has been (Tap Battles are constant, monthly events come either in ridged order (+_+, GCN, VG) or are date based (Legendaries), and banner specific events are tied to banners (FB, GHeBs, etc)), its mostly just a question of whether we see another Seasonal or Draw Pool Banner and what kind of Bait Banners, Refines and Quest Sets show up.

It amuses me that Boost skills were introduced with the Gaiden Banners (thanks Boey) and only lasted a month before the HP inflating Infernal was introduced to start devaluing them. Even if you were to merge them and 4th tier them (ala Fortress Def/Res 3), they'd still be garbage since only a handful of units can even crack the 60 HP barrier (I guess I could staple Water Boost onto Arden now that he's no longer merged capped; 82 HP with merges, Summoner Support, a blessing, HP+5, a forged replacement to Brave Sword+, and not including anything map specific like Bonus Unit status which could potentially put him at 92 HP; I think I'll wait for an Earth Boost seal before doing all of that so that Arden could have 61 Def (before buffs) instead).

And the big problem with Bartre's refine is that doing anything beyond Fury was going to lead to Axe of Virility powercreeping Basilikos (they're already pretty similar with Basik's -1 Cooldown and L&D 3 versus Prozaxe's Anti-Armor and Fury 3), which wouldn't have sit well with FE 7 fans (not that Basilikos was that good to begin with, but that's neither here nor there). The other problem is that its hard to justify spending big on him when I have Frederick who has a roughly better statline to begin with (+5 HP, +1 Atk and 2 Move to +3 Def, +1 Res and 3 Move; and hell, Axe of Virility would be better on Frederick anyways since the extra Def gives him more room to not die from a love tap after Fury 6 bleeds his HP dry).

10
Necroing because http://www.siliconera.com/2018/11/07/final-fantasy-xv-dlc-canceled-hajime-tabata-resigns/

End of the road boys. No Aranea, Lunafreya or Noctis for you.

I suspect it has something to do with this: http://www.siliconera.com/2018/11/07/square-enix-books-extraordinary-loss-of-33-million-from-its-focus-on-aaa-game-titles/

Between this, The Quiet Man and the running joke that is the FFVII remake, I find myself so glad I washed my hands of Squeenix a long time ago.

Also, I vote the thread title be renamed FINAL FANTASY XV, This is reality based on a fantasy.

11
Bought a month of Amazon Prime for Halloween-related things, and decided to rewatch a bunch of old sci-fi while I was at it, plus some new stuff:

Battlestar Galactica (Mini-series) - This was a fantastic way to start a dramatic sci-fi series, and it reminds me why I was so excited for it back in the day! Almost jumped straight into the main series, but that'll have to wait until another time. Besides, I fell out of love towards the end of either Season 2 or early season 3. It felt like they dragged it out far too long, made worse by the fact that the humanoid Cylons were just...stupid, IIRC. At least for a machine race. I guess we wouldn't have much of a series if they were actually efficient, ruthless, and logical, though...

Stargate: Atlantis - They didn't have more than 2 seasons of SG1, so I tried to start this instead....but I couldn't figure out what was going on. I'm pretty sure this spin-off actually started in an episode of SG1, so it didn't introduce the characters, and started off with a ton of techno-babble without much context. I don't remember actually enjoying this one much, so I'm not gonna bother with it.

Babylon 5 - WOW! This has not aged well - neither in effects, set design, or acting. Gave up after a couple of minutes. Not really my cup of tea.

Let me guess, you're referring to the Aughts grimdark BSG miniseries and not the made-for-TV movie 70s BSG miniseries (which is also pretty good for what it is and the period it was made for). Unfortunately, I feel that the Aughts BSG aged very poorly over the last decade and change. Once you know all the mysteries in play, all that's left is relentless pessimism and the poor filming techniques that plagued the later Aughts.

As for SG: Atlantis, it was one of those things where all the effort went to the base show and it never got out from under SG-1's shadow. It doesn't help matters that the SG-1 writing model (episodic A plots with a seasonal/series-wide B/meta-plot running in the background) doesn't work quite as well on SG:A as the show wasn't nearly as grounded as SG-1 was (so you can't just pop into an episode and know the gist of what's going on; especially since Atlantis lacked a 95 Stargate movie equivalent to serve as a primer for the meta-plot).

Meanwhile, I too have been going through Babylon 5 recently (and still am). My advice is to skip The Gathering (i.e. the pilot; as the show steadily improves in quality over the first two seasons) and to embrace the 5 mile long 90s Time Capsule drifting all alone in the night (its like being 8 years old again, plus you can almost see the effect it had on things like Starcraft and Beast Wars).

12
General Games / Re: Fire Emblem Heroes
« on: November 08, 2018, 03:58:22 AM »
From what people have datamined, the banner is actually supposed to be Kidzura's imaginary entourage (which might explain Camilla, due to her being 'big sis', in exchange of making literally everyone else on the banner more of an asspull). Still would've preferred Scarlet over yet another Camilla (especially for a Mage with poor Spd and not enough Atk to compensate; nevermind the fact that we've just got a really good Flying Red Mage and the means to make her actually really good soon). Also sounds like this banner is going to be our Lead-in/Prologue for Book 3 (in the "I can't believe Summoner is fucking dead!" meme sense).

For other stat news, the Corrins are Trainee Infantry Dragons (not quite 170 BST but close) with Male Corrin powercreeping launch Female Corrin almost entirely (Fae's still holding on against New Female Corrin), Mikoto is almost a straight powercreep on Bride Lyn (Lyn has +2 Spd over Mikoto's +7 Atk, the other stats are generally more comparable to each other), and Kidzura is tied for highest Atk out of our current Dancer roster but is otherwise a slow Green Infantry Mage.

As for the refines, the base upgrade just gives everyone +2 Mt to their previous weapons/refine options. For Dew refine options though, Saber is by far the big winner this go around with +3 across the board and Distant Counter upon starting combat with a fully charged Special (this effectively turns him from a Sigurd prototype/glorified speed bump for Range=2 units into discount Red Fjorm).

The others are sadly far less spectacular with Bartre and Shanna only getting Fury 3 and Hauteclare effects respectfully, while Florina gets +4 across the board against melee units during enemy phase (which might have been significant on somebody other than Florina).

One thing that people haven't really mentioned in regards to Aether Castle is that there are two fixtures that you must place in your castle that can reward opposing players extra Aether stamina if destroyed, so if you thought that there was a chance that this mode wasn't quite as pay2win as Arena Assault is, then prepare to be disappointed.

But most important parts of the update are that Relay Defense seems to have been quietly taken out back (whether it'll be sent to a farm upstate or not remains to be seen, but....), and that Blessed Gardens has finally been shoved into a sub menu (where it belongs, you sub menu mode) in favor of the new hotness.


Edit Blow: They've posted the +_+ rewards and bonus units. Atk/Def Bond is the headliner, Water Boost and Gale Dance are definitely Seals as well, and thank naga that Bonkers is one of the bonus units (as I don't have to spend any orbs on this banner); especially in face of Vanilla Ryoma and Leo being the other two non-banner bonus units.

13
Game Journals / Re: A Game Journal Reborn
« on: November 07, 2018, 10:47:18 PM »
DQ:XI. Currently doing post game stuffs. Had a moment where against my better judgement, I decided I was going to walk to my next destination instead of simply Zooming there, que a postgame boss fight I had totally forgotten about pushing my shit in, in short order (I might have been able to turn it around, but I didn't feel like trying to recall which pieces of equipment had the best Paralysis resist nor was I willing to waste the Haullelujah I had pre-charged at that point, so I just reloaded to my previous autosave).

Had another postgame boss fight that I went into purposefully, but then I ended up fizzling out on that one too. At least I was actually making some serious headway, but then the boss started taking a third action per turn, I ran out of MP, and thanks to some incredibly bad RNG on my end at the worst moment, started making anti-progress due to all the party wide MP drains, turn locks and Hustle Dances flying around.

Debating ditching Shypox at this point. I've gotten credit for clearing with it on, but I kinda want to see how far I can go with it still on. But at the same token, I don't need for it to act up 20 times in short order while trying to chat up a town, especially since all it otherwise adds is just one more RNG to roll against or situations like the above (ask me how my encounter with a Mega Mimic nearly caused a wipe just because I wanted the entire party alive for the Exp, and I just couldn't get a Kazinger to cast the damn spell before eating a crit to the face; the MC could at least survive a crit to the face plus a follow up Kasizzle, but not a second one because he was too busy giggling to cast that essential revive; thank god for Kerplunk).

At least I beat the bosses that gate the last two skill tree branches without much trouble. People bitch about needing to wait for the Pep to recharge or to bring Pep Pips, but hell, all you really need to do is eat a crit on purpose and survive until the next turn (of course the remaining boss will start taking two actions per turn, one of which is a hard hitting AoE attack that's hard to defend against, which in of itself isn't a problem, but it does often mean having to revive my Executioner and trying again).


Edit: I've thwart the Jort by around Level 65. By god what an RNGfest that fight was. The fucker can easily one-shot most of my party with his regular punches (and two shot everyone but my sturdiest tank), has a somewhat inaccurate hind-kick that can basically one-shot anybody, and that's before he self applies Oomphle or gets Pepped Up. Buffs are generally useless because the snowballs he throws purge all buffs, apply Ice Resist Down, and also hits stupidly hard to boot. But the real fucker is Kasnooze which is accurate enough in his hands that anything less than 100% Sleep Resist will be taking a nap before being sent to take an even longer one. Oh and the mofo takes three actions per turn so he'll likely Oomphle, Kasnooze then drop Serena (and then, thanks to the RNG nature will likely go again because he's bookending turns or because everyone's asleep and proceeds to drop pretty much anybody with something resembling Kazing in their reporte). And due to the frequency of turns, most Debuffs will only last one turn if that and he has high resistance to most everything. The main exception to this (and of course, the solution to the battle) is Dazzle, but he's still got a 50% resist to it (which will either feel like a 75% chance or a 5% chance, depending again, on what the RNG dictates) and even if it sticks, he's still got a dodgy chance to hit through it (on those days where the RNG wants you to roll over and die). And as a right bonus, to actually beat the quest tied to this guy, you need to finish him off with a Zap spell (thank god not specifically Kazapple, which would be absolute horse shit, as that requires a Pep'd Up Triple Tech, and against a guy that can just straight up purge your Pep status).

Of course I wonder who here got tricked by the quest description specifically muddying that last point up?

14
Single-Player RPGs / Re: Langrisser 1 and 2 remakes for PS4 and Switch
« on: November 04, 2018, 06:58:06 AM »
I'd actually say the cheesecake level was about the same, except when you get to Lushiris which is fucking hilarious given her role.

I'd say that Jessica is showing off a whole lot more as well (though not as much as in her Tensei Tensei appearance), which is also utterly hilarious given her own role (pun intended).

Although I will argue that Imelda definitely has more added to her (probably to help hold up all that silicone Nagi injected into her character design).

15
Game Journals / Re: A Game Journal Reborn
« on: November 02, 2018, 11:29:53 AM »
When I think of OG FF, I always think of barely making it through Marsh Cave (after a few tries) every time I played. Yeah, it's very early in the game, but that fucker is tough. Basically akin to running a gauntlet.

Marsh Cave is annoying but manageable if you know what you are doing (and depending on your team comp). The most threatening things are Wizards, Zombies and Poison, the second of the latter two you can deal with just by buying a shit load of Pures ahead of time while the first of the latter can get wrecked by a single casting of Dia. Buying Magic is actually somewhat of a trap early on since everything is so fucking broken that there's little value to buying magic beyond Cure & Cur2, Heal & Hel2, Pure, Dia, Fire2, Ice2 and Bolt2 (ignoring anything involving status effects like any true Final Fantasy player should). Another trick is to recall that a short trip across the inner sea can save you a ton of money in the early game (comparatively speaking) if you're willing to risk wiping just a little longer.

Really though, the Marsh Cave gets a shitload easier as soon as you get your hands on a Silver Sword (barring a stupid party comp like 4 Thieves), whereas Guruguru/Ice Cave/Castle of Trials suck no matter your available loadout simply due to cases where 5 Fir2/Ice2 spamming enemies ambush your party and most/all of them proceed to spam Fir2/Ice2, and not even a party of four level appropriate Fighters could survive that level of overkill, not to mention Sorcerers and their penchant towards spamming partywide Paralysis as they proceed to poke you to death.

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