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Messages - Kevadu

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General Discussions / Re: Youtube
« on: Yesterday at 03:22:56 PM »
Want to see some seriously cool tech?

Off-shore wind farms are not a new idea but until these were made all existing installations were built on columns attached directly to the sea floor.  That limits them to fairly shallow water.  These ones actually float and only have to be anchored to the sea floor, which means they can be constructed in deep water.  This not only means there are a lot more places you could theoretically build wind farms, there are also stronger and steadier winds when you go out to sea.  Theoretically there's enough wind energy in deep waters to meet the entire world's energy demand for the foreseeable future...of course actually harnessing it is another story.  This particularly installation is rather expensive for the energy it generates.  But then it's also a first of its kind and we can expect the technology to get cheaper as it matures.

The turbines themselves are also just friggin huge.  6 MW from a single turbine.  You have to admire the engineering that goes into a project like this.

Edit: I think it's also interesting to note that the company that built this originally specialized it building off-shore oil rigs.  It makes a lot of sense that they would be able to leverage that expertise to make other off-shore structures, but there is a bit of irony there.

Single-Player RPGs / Re: Ys VIII
« on: October 12, 2017, 10:00:55 PM »
The boss with the bug in 2 wasn't even optional.  I mean, there was an optional mode where you could fight her again and again and she would get stronger every time to unlock stuff and that whole thing was basically impossible in the US version thanks to the bug.  But you still fight her once during the story and you have to beat her within 3 turns or the game will crash.

Fortunately the story battle isn't really that hard and beating her within 3 turns is totally doable.  But still, you actually have the double whammy of a potentially game-breaking bug in a non-optional story fight and and entire mode full of shit to unlock that isn't even possible to do in the US version.

...and then there's a few parts in that game where they forgot to translate shit at all and literally just left in the Japanese text (in Japanese characters, not even romanized or something).  In additional to all the usual spelling and grammatical mistakes you often see in bad localizations.

AT2's localization was pretty much a complete disaster.

General Discussions / Re: Whats the haps?
« on: October 11, 2017, 07:58:19 PM »
See, that I can respect...

Pissing in grocery bags though?  I'm going to assume you're talking about the plastic ones but even then...they use extremely cheap plastic and gets holes in them very easily...

Single-Player RPGs / Re: Ys VIII
« on: October 11, 2017, 06:46:02 PM »
Disgaea is NIS's flagship series so NISA always seems to put a lot more effort into it than they do for their third-party localizations.

Remember Ar Tonelico 2...

Anime, TV, and Movies / Re: Anime/Manga Journal
« on: October 11, 2017, 12:17:19 AM »
A Sister's All You Need (4-minute drop):  Four minutes was too much, and now I can't unwatch it.  Eww.

Hah, I did try to warn people about this.  But seriously, the rest of the episode is nothing like the beginning bit...sounds you quit right as it started to get interesting.

General Discussions / Re: Whats the haps?
« on: October 10, 2017, 09:16:27 PM »
My new computer case has arrived but I'm still waiting on most of the stuff to put in it (they were sent in multiple shipments for whatever reason).  But I had fun tearing down the case and seeing how it all goes together.  It's a nice case and very modular.

Single-Player RPGs / Re: Ys VIII
« on: October 10, 2017, 09:08:46 PM »
I feel like you guys are being fanboys or something...
The ellipses is the smallest thing on that whole page and you stuck to it? Really?

A fanboy accusation?  Seriously?   I don't even like NISA...

I commented on the ellipsis thing because it stuck out to me.  It's simply not a valid criticism, so why does whoever made that page even complain about it (twice no less...)?

As far as the sentence structure goes, it looks perfectly valid to me.  Without the ellipsis it reads, "This is a trap that's used by Romun troops."  What is the problem with that?  I really don't see a single issue there.  So I can only guess that whoever wrote that doesn't like where the ellipsis is, but that has nothing to do with sentence structure.  It's an ellipsis to indicate a pause in spoken dialogue, and you can put those basically anywhere so long as that's where you want the pause to be.

I am not claiming that there aren't issues.  Obviously there are issues if NISA is releasing a patch.  But that page you linked to is doing a really bad job of presenting them...

Anime, TV, and Movies / Re: Anime/Manga Journal
« on: October 10, 2017, 08:16:55 PM »
So I gave Dies irae episode 0 a, that was complete shit.  I seriously can't think of a single good thing to say about it.  Maybe it makes more sense if you're familiar with the source material (I'm not), but on it's own we just have a bunch of poorly animated, totally unrelatable characters soliloquizing about chuuni-esque bullshit in between shitty fight scenes that are like 90% just two characters glaring at each other.  Seriously, camera shot of character A glaring, switch to character B glaring, switch back to character A glaring, etc. etc.  The whole thing was somehow simultaneously an incomprehensible mess while also being riddled with cliches.

It also doesn't help that I'm really not comfortable with the whole magical Nazis theme...seriously, Reinhard Heydrich was one of the principle architects of the holocaust and now he's the main character?  Really?  Why...

Wasn't this supposed to one of the big name shows this season?  I don't normally bitch about things like animation but it was honestly distractingly bad here.  Way too cheap tricks being used, it feels like a low-budget show from the 90s.

I know it's just episode 0 but if it wasn't for the hype behind this show I would be dropping it already.  Hell if it wasn't for the hype I don't even know if I would have been able to make it through the whole episode.  Is this anything like the VN?  Does it get better?  Because right now I am completely baffled trying to understand what people even see in it...

Single-Player RPGs / Re: Ys VIII
« on: October 10, 2017, 06:49:01 PM »
No, it is pretty bad. Take a look:

From that page...

That's not even mentioning the fact there is no space after the ellipsis.

OK, so I'm a native English speaker and I have literally never even heard of putting a space after an ellipsis.  I thought maybe I've been doing it wrong all these years so I did a little research, and indeed there are some people who put spaces before or after an ellipsis but that's not a more correct usage.  It's purely a style thing.  And the Chicago Manual of Style--one of the most widely used and respected style guides in the US--says no spaces.

I won't comment on the rest of that page but when you see things like this it really feels like they're grasping at straws for stuff to complain about...

Anime, TV, and Movies / Re: Anime/Manga Journal
« on: October 09, 2017, 04:23:50 PM »
show the consequences of such actions.

I don't think that's how you (successfully) pander to fetishists, though.

The OreImo ending kind of actually did this...and everybody hated it.

But I feel like a lot of people care more for the "imouto character" archetype than they do for actual little sisters.  Like the Imouto Sae Ireba ii MC doesn't even have a little sister (as far as we know, at this point), blood-related or otherwise.  He's just obsessed with imouto characters...hell, I know real people like that...

Anime, TV, and Movies / Re: Anime/Manga Journal
« on: October 09, 2017, 03:45:12 AM »
I can recall seeing the Imouto Sae Ireba ii (A Sister's All You Need) LNs around for years now and I always kind of rolled my eyes at the title.  Never actually tried reading them for reason that...really ought to be obvious.  But now that it's animated I figured what the heck, let's see if it's as bad as I imagined.  Sure the summary sounds suspiciously similar to Eromanga Sensei and we all know that was complete utter trash.  But who knows...

...Well I can hardly believe I'm writing this but I actually liked the first episode.  Fair warning though: The first roughly two minutes consists of an absurd parody that's basically the fantasies of a deranged siscon.  It's so over-the-top it's kind of obvious that it's parody but...even so it's too much.  I almost quit right there.  Fortunately it ended and really the rest of the episode is absolutely nothing like that.  I'm still not totally sure what the show is all about to be honest because most of the first episode was really character introductions.  But they were natural character introductions, meaning the audience gets to know the characters through dialogue rather than a narrator reading summary blurbs or something.  That was kind of it, really, but it was well-written, well-paced, and surprisingly enjoyable.  There wasn't a whole lot of plot development but then it's just the first episode.

There is no denying, however, that this show is very much a product of Japan's bizarre fixation on little sisters.  The question is whether it's a parody or social commentary on that fixation or just an indulgence of it (ala Eromanga Sensei...).  So far it seems to be more of the former.  The main character is obsessed with and writes about little sister characters but he doesn't actually have a sister himself.  (Or does he?  I'm already suspicious of the 'little brother' character and this is by the same author as Haganai...).  There was already some indication towards the end of the episode that he has some deeper insecurities and is using the whole 'little sister' thing as an excuse to maintain a certain distance from people.  Or maybe I'm reading too much into that scene.  But the fact that I would even consider that interpretation already puts this above most works in the 'genre'.

Obviously it's just one episode and the show could still go to shit, but at least for now I'm going to keep watching.

General Discussions / Re: Today In The News
« on: October 07, 2017, 12:22:49 AM »
Honestly only when they build a white guantanamo where all the police and military go can we reasonably claim to have a semi-safe society etc.

Weren't you just banned for posting crap like this?

General Discussions / Re: Whats the haps?
« on: October 06, 2017, 07:48:17 PM »
Just ordered a $4500 computer...

See, way cheaper than my initial $5000 estimate!

General Discussions / Re: Today In The News
« on: October 03, 2017, 04:14:17 PM »
He might as well be talking shit about Wisconsin

No, Wisconsin is a state and therefore votes in presidential elections.  Puerto Rico, being a territory, does not and is therefore completely irrelevant to Trump.  The man is completely incapable of basic empathy or compassion.  The only thing he ever thinks about is how to benefit himself.

Game Journals / Re: A Game Journal Reborn
« on: October 03, 2017, 02:27:41 AM »
Let's talk about World of Warships for a minute.

Considering how much I've played this game (read: a lot) it's a little odd that I haven't really talked about it here.  Maybe because it's not an RPG or anything, but then it's not like we only talk about RPGs here.

Anyway, I think I like the idea of WoWs (the 's' in that acronym is essential so people don't confuse it with World of Warcraft...) more than the actual implementation.  The game is kind of a mess.  A grindy mess that wants to eviscerate your wallet.  But let's start with how the game is supposed to work.

There are four classes in the game: Destroyers, cruisers, battleships, and aircraft carriers.  Now if this was a realistic game then battleships would completely curb stomp destroyers and cruisers and aircraft carriers would completely curb stomp everything.  It's not a realistic game though and that's OK.  Wargaming tries to make a rock paper scissors kind of thing where battleships beat cruisers, cruisers beat destroyers, and destroyers beat battleships.  Meanwhile aircraft carriers are off in their own universe...let's get back to them later.

I completely understand why they would want to do that.  Rock paper scissors type relationships work well in games and they want to encourage people to play a variety of classes.  The problem is the last part of that relationship: How do you make a destroyer beat a battleship?  A real destroyer would be made into fish food by a battleship's secondary guns before it got the chance to do much of anything.  Of course real navies had far more destroyers than battleships, but that's because a battleship is massively larger and more expensive.  You could build a fleet of destroyers for what a battleship costs...but Wargaming isn't putting battleships up against a fleet of destroyers.  It's one ship per player regardless of what you play and they want the destroyer to be able to win one on one.

I'm going over all of this because this goal profoundly affects many different mechanics in the game.  Let's go over a few:
  • Concealment - Every ship has a concealment rating that indicates how many kilometers away the ship will be spotted, but the real beneficiaries of this mechanic are destroyers.  Destroyers can have extremely low concealment ratings.  Unrealistically low.  This makes them great scouts and good for capping points on the map, but it also allows many destroyers to launch torpedoes at unsuspecting targets without ever being spotted.  Large, slow battleships are usually the targets of choice because hitting smaller and nimbler cruisers and destroyers from a distance is very difficult.
  • Unlimited torpedo spamming - OK, so it's an arcadey game that doesn't track ammo, fine.  But real torpedoes are far more limited than gun shells.  They are large weapons, essentially being small automated boats themselves.  Most destroyers carried a number of torpedoes equal to the number of torpedo tubes they had.  Once they were fired that's it.  Some IJN destroyers had torpedo reloads, but even that was normally limited to one set of reloads for each tube.  But in WoWs torpedoes are completely unlimited.  Furthermore most launchers have a reload time in the 1 to 1.5 min range, which is a lot compared to guns but considering how much more damage a torpedo can do it's still pretty fast.
  • Damage over time mechanics - There are two conditions that can cause damage over time: Fires and flooding.  Fires are usually caused by high explosive shells fired at a ship's superstructure (or dive bombers from a carrier) while flooding is only caused by torpedoes or--rarely--being rammed.  They work very similarly, though flooding causes damage must faster than fires.  The interesting point is that the damage caused is in terms of a percentage of the ships max HP.  So destroyers, with their low HP pools, take relatively less damage from fires or floods than a high HP battleship.  Thus spamming HE shells and torps is a very effective way for smaller destroyers and cruisers to take on battleships, or for any ships really to take on higher tier ships when they get up-tiered.
  • Smoke - Ah, smoke.  I understand the intent, but this mechanic has in many ways ruined the game.  Sure blowing smoke to hide ships from visual detection was a thing...but I don't think it was nearly this effective in practice.  Destroyers (and more recently some cruisers too...) have a smoke consumable that when activated creates a cloud of smoke around them that completely blocks them from being spotted unless you get extremely close or use radar or hydroacoustic search (which are very limited and only a few ships have them).  It is standard practice to then sit in your smoke cloud and spam HE shells at anybody in range.  Unfortunately many games degenerate into everybody else on the team joining the destroyer in its smoke cloud.  A couple years into the game and Wargaming still seems to have no clue how to balance this mechanic.
  • Nerfs to secondaries - I kind of mentioned in my intro that the secondary guns on a battleship would make mincemeat out of destroyers.  Even with all of the above mechanics that are mostly beneficial to destroyers that's still a problem, so Wargaming also needed to nerf the heck out of secondary guns.  Even though many battleships mounted the same guns that cruisers and destroyers used as their main guns as secondaries and those same cruisers and destroyers are in the game, when those guns are secondaries they do less damage, have less range, and are much less accurate than when they're main guns.

For the record, I think some of this is perfectly fine.  I explained the intent, and you simply aren't going to have destroyers beating battleships if you made everything realistic because, frankly, that isn't realistic.  And I play destroyers myself so I'm not trying to bitch that they're OP or something.  But there are some unintended consequences.  Battleships are supposed to be the tankiest class, with thick armor and large HP pools.  But their large size and lack of maneuverability combined with damage over time mechanics that basically ignore armor and HP makes them sometimes feel like the most vulnerable class if you don't play them carefully.  And when you add in the fact that the battleship's worst adversary is often completely invisible to it--either because it's just staying out of detection range or it's hiding in a smoke cloud--it shouldn't come as a surprise that many battleship players seem to have no balls.  They'll never push and will ignore strategic objectives, instead preferring to hang around at the extreme range of their guns shooting only at other battleships (because they're easier to hit).

The fact of the matter is a battleship can still be pretty effective if it pushes because its guns can still wreck any cruisers that might be defending the objective, but it needs proper support from other ships and--dare I say it--actual teamwork.  Which is always going to be lacking when you play with randoms.

Anyway, I think I've written enough for now.  In part 2 of my WoWs discussion I think I'll get into how they monetize things...also known as, "What's a micropayment?  We do macropayments just as frequently!"

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