Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Dice

Pages: [1] 2 3 ... 755
Single-Player RPGs / Re: Horizon Zero Dawn
« on: February 11, 2018, 09:44:39 PM »
We had this entire discussion and more on Discord about 2-3 weeks ago when they went up.

Well, excuuuuuuse me Princess! for not getting with the times and getting on Discord. And I've actually been checking the front page for it too. Yuck.

Being a smart ass aside, yeah, I see it now. Goddamn P5 was apparently the only game RPGFan played (though at least you guys on the staff let NieR:Automa win best story instead of also just handing it over to P5).

My thoughts on the year are, Breath of the Wild is the shakeup Zelda needed and Persona desperately needs, especially since its actually facing serious competition for once from Falcom's Cold Steel and Tokyo Xanadu. Retrogaming also got some love from Romancing SaGa 2 and the port of M&L 1 plus the remake of FE Gaiden. I would've loved to have given Horizon, Berseria or Ys VIII a shot, but I still haven't busted my PS4 out of its box yet because I'm still neck deep in the Switch. XBC2 still managed to be a good game in spite of itself, but could not honestly hope to win much since its mistakes were pretty fucking glaring. But that's about the size of my experiences for the year due to work being brutal torture and getting mired in Gatcha Hell.

Also you philistines didn't even acknowledge the Zwei games.

I agree with the above, except I haven't gotten far in Cold Steel, Berseria was altight, and I doubt I'll hop on Xanadu given "my time x average reviews = NB".  Even about Xenoblade, there's a few faults it has that can't make me say it's my favorite (so it's still a tossup between 1 and X), but I AM thrilled the patches have fixed basically my major frustrations with the UI.

I haven'y played either Zwei yet, but I DID almost beat the first game like 10 years ago with the help of a spotty fan translation.  Does that earn gaming street cred?

Single-Player RPGs / Re: Xenoblade Chronicles 2 (no not X)
« on: January 12, 2018, 12:43:53 AM »
Yeah I'm really curious what you thought.  I tend to have a few too many stars in my eyes when I play games I like, you kinda help see other parts of things I hadn't (and still seem to have a similar taste in games so yay) x)

Game Journals / Re: A Game Journal Reborn
« on: January 09, 2018, 01:30:23 AM »
Wild Arms 2  - I have to admit I had to consult a FAQ to finish the Millennium Puzzle. My issue was that I wasn't aware you could freeze the moving blocks. No sweat after I learned that.
I then paid a visit to the Grotto of Lourdes, and subsequently went to the Sacrificial Altar (which took me longer to find than I would like to admit) . I just finished up at The Lost Garden, and am currently preparing for/awaiting the landing of the nuclear weapon: Guswein, or whatever its called.

Gotta say, it might be one of the "lost in translation" issues this game has, but it's weird how Ashley returned to almost zero fanfare.... It was like another day, heh.
Also, monsters in the last few dungeons have been way easier than the enemies in the pillars, and the former all seem to be packing Mega Berries. This game seriously hands you free passes throughout.

I dunno. Having one of the last surviving villains from the first half threaten to Bury Ashley's Everything to the point of commissioning a Tombstone that reads "Here lies your Everything." is a pretty warm welcome.

True dat. Definitely one of the most poignant moments in the game... that I could understand.

The good news is that the game's most poignant moment come has yet to come (you'll know it as mentions of something about "Vacillating in the Blood." comes up).

I remember liking the disc 1 finale.  And yeah given the hack script I was surprised how moved I was by some of Wild Arms 2's big dramatic moments.... truly drama transcends language.

Game Journals / Re: A Game Journal Reborn
« on: January 08, 2018, 05:49:08 PM »
Trails in the Sky, the 3rd

...and it was ridiculous.  Seriously ridiculous.  I was not prepared for that and died twice.  My first two game overs.  On the 3rd attempt, though, I had kinda figured out the proper strategy, but...  is there a working strategy that doesn't involve perfectly timing Kevin's Grail Sphere?

Earth wall spam.  Set up someone to cast fast and spam Earth Wall(An Earth Quartz+Onyx(Action) Gem+Time(Cast) Gem+EP Cut 4+EP4), then cast Clock UP EX on them. It basically removes any difficulty from the game.  Almost required if you ever plan to play Nightmare mode

Haha I'm happy three games in Earth Wall is still the best secret weapon. x)

Single-Player RPGs / Re: Xenoblade Chronicles 2 (no not X)
« on: January 08, 2018, 05:32:45 PM »
Xenoblade Chronicles 2

Beat it!  Making a post because I have thoughts and this is one of the series I like having and typing thoughts for.
Segmented since I'm sure only some points are more interesting than others.

> Amalthus
Spoiler: show
Fuck this guy, his character burns up and fizzles out so damn fast.  I did like the idea that his fucked up mind could be what's screwing up Malos' generally negative spin on life (I wish the plot looked at this more!).  He goes from benevolent religious overseer, to maniac, to some eldritch abomination within a REALLY small timeframe ... Then seeing Amalthus get his commpenpance from Jin freezing him is.... sorta underwhelming for such a high-up plot villain.   Shame, I really liked Amalthus acting more of a darkly im/moral figure, but he became a joke villain yelling about power and destruction.

> Torna
Spoiler: show
Their Nomura-faces were always distracting to me haha. xD  They really made the girl have a creepy doll face, the glasses one is annoying, and Riku---- I mean Jin's evil shadow outfit looked hilarious.  They weren't my least favourite batch of villains.  Malos and Jin are at least a pretty great dynamic (it was usually hard to tell who the 'leader' was), but the other three idiots were just three different obnoxious personalities (smarmy, angry, and cocky) being noisy in every scene they were in.  I think we knew the plot would kill them off at one point, so having repeated non-fights with them was annoying ("Team Torna is blasting off again!").

> Elysium
Spoiler: show
being a giant wasteland was sort of a boring spoiler -- I think we all knew the perfect paradise wouldn't be there by the first first cutscene that introduced it.  Was it really supposed to be something?? Like maybe an evacuation zone (in the same vein as New LA might have been?).  Seems odd to have that one pocket already be dead and I'm not sure what it was all supposed to be for... 

> Arch.
Spoiler: show
 The Architect was awesome.  A really cool throwback to the first game and I do like they expanded the events of Klaus's version of the "new big bang" he caused.  I love when a series' can work in a returning villain, and thought a 'Good Klaus' (with a unique connection to an out-of-dimension Zanza).  I like his cynicism and stoicism; i find it interesting he doesn't raise a hand to help or hurt anyone (creating a universe will sorta just do that on its own, right? :P )...he works better than way than as his more typically-villain counterpart Zanza did and avoids giving this series a "go kill god" plot that happens in this series a bunch of time.

> Blades
Spoiler: show
I feel a lot of the Blade questions don't really get solved other than Rex's optimistic "We'll do better!".  It was a dark question to ask in the story and it sorta gets dropped for the even BIGGER question of who/what is god and creation and purpose and xeno-zohar-spacegod-mumbo-jumbo that typically pops up in this series. x)
Another minor complaint is that most spoilers involved some character secretly being a Blade (like at least 4 times) and Flesh Eaters are a pretty huge plot macguffin into the system. 

Spoiler: show
I did really love the TItan's turning into landmass.  This isn't the first time Monolith has had some terra-forming endgame (BK ends about the same), but it's a fitting conclusion and a bit more elegant that how Xenoblade wrapped up a similar idea.
  Beautifully done.  I'd love a X3 taking place across giant Titan-made land masses :O  Stupid idea, but I always get stars in my eyes when I see pretty endings, haha

Those designs!
Spoiler: show
To have a game that works in messages of freedom/slavery, having a large portion of the female cast wearing incredibly revealing outfits adds an unintended creepiness to the designs.  Ah well, otherwise I loved everyone looking like fantasy-Tron characters.  Morag, Brighid, Pandoria, Mythra, and Space-Rex were my favourite outfits.  Izami, Perceval, Wilfrid, Adenine were some of my favorite blades (also the NPC blades look pretty cool in their own right).  Pyra your outfit not only is terrible but you were also a pretty below-average Blade and the blonde version of you is significantly better in design and in combat.

Besides the pants (or lack thereof lol), Nia's other outfit is really nice too.

Poppi Mk I is delightful looking; but the weird fetish angle they took with QT and Pi were....ew.  The game adorably creates characters far too innocent to realize why it has somewhat problematic characters designs.  Having Rex be 'too young to drink' yet have two giant-breasted women vying for his affections is just plain bizarre and the fact so many girls in these sacrifice their own personalities to waste time infatuated with a dorky-do-gooder is a bit eye-rolling (again, I like Rex, it's just that I've seen this stuff so much before).

Also since everyone's outfits in this game is so bombastic, it was weird saying how underwhelmed I was by mega-Mythra's third form; but the two girls before it set such a high fashion bar to behind with...  Over time I did like it (the unicorn headband is a bit much since it already had about 20 other eye-grabbing features haha).

Salvaging - I loved this! Really cool way to factor in Rex's line of work into gameplay.  One thing I didn't like is that it's the same few locations that produce the best item to trade in just about every town.  Mostly a criticism because I liked the system so much. 

Tiger! Tiger! - What the fuck were they thinking?  I like that Poppi is totally OP if you put the time in, but that's the problem -- this is the most boring and annoying way to put the time in and it's basically required for ALL upgrades.  Terrible.  I benched Tora... which isn't really the worst thing (Riki >>>>>> Tora)

... Tora >>>>>>>>> Tatsu.

Worlds - For as ugly as it is, I think Mor Ardain has the most personality!  The rockin tunes (Alba Cavanich has just the 'right amount' of electric guitar).  Uraya is obviously the prettiest (though I do hope their future game can try something other than glowing swampland though).   But even for an intentionally drab locations, I thought Tempertania the Morytha locations sucked.  Tantal wasn't that much fun (seriously, the middle pillar makes me miss running stairs in XC1's Nopon Village).  Argentum, Gormott, and Leftheria were delightful (I'll be honest though, Gormott being an obvious expy of bionis is kinda sad).

"Enraged" - I kinda hated this.  This game feels great to kick-ass in, but it's really all-or-nothing gameplay.  A lot of enemies lose their shit when they're less than half HP which means you have to hammer into it with every single combo format you can otherwise it has a change to pull off a supermove to wreck your party.  A lot of enemies have this pattern, and in some ways the battle feels almost 'timed' since you basically won't win unless you start firing off chain attacks.  If you're not doing that you're basically doing BARELY any damage unless you're super over-levelled. 

Blades - I do think the game does an alright job making all blades and attacks pretty okay and balanced.  I mean, not really, it's still a complicated system; but I like that most characters are fine substitutes with the amount of randomization and switching around there is.  Since there is so much micromanaging, I like things are more about utilizing gameplay > strongest character.

....the Gacha blade system is terrible --- BUT I'd be willing to compromise if pulling new Blades happened faster. 
But no, a slow camera needs to pan out and shoot magical sparkles three times --- every time.  I bet they wanted to charge money to draw but removed it last minute when EA was getting into shit for Battlefront II (kidding). :P

The game takes up a lot of time with not fun things.  The Blade gacha and Merc Missions and affinity quotes requiring you to listen to *every*single*line-reading was so annoying and honestly kept me from doing Mercenary Missions since I'd have to click and listen through a bunch of boring upgrades. 
 The micromanaging, for how much you DO micromanage could have been better and I'm surprised it wasn't.  Switching Blade/Driver menus was also annoying.  It's amazingly still better than XC1 and X though and I loved the bright look and giant menu artwork <3

Gameplay: On that, I love that a lot of gameplay elements tie nicely into each other; it's easy to stay busy and active in multiple ways because the game essentially 'multi-tasks' every gameplay mechanic.  You salvage parts, which helps gains abilities, which can help you find better items, which can power up blades, that let you fight harder enemies, which can get you better items, which can be sold for more at shops, which can help you develop quest lines and get better equipment.

It's weird I can't EXACTLY say that I like travelling Alrest more than XC1's world.... One weird simple reason: Having field actions tied up to ONLY the current equipped Blades was really annoying and wastes a lot of time.  Nia riding Dromarch was disappointing, and a lot of faster running is locked out by store deeds that can take a lot of time to access.  The game should have offered a faster way to explore the field than tailoring Blades necessary for even small field actions.  Field Actions are as annoying as Pokemon HMs were. 
I also still think the Bionis Leg is the best designed field in these games and nothing had topped that place yet.  But I did love how many more nooks and crannies the XB2 world had to investigate.

Surprising favourite gameplay element: Informants.  A lot of this game works on a discovery-basis; I like that it's not all spoon-fed to you and I like that informants usually reveal useful tips to a lot of the game's gameplay adjuncts.  It's interesting to discover secret locations on titans AND secret gameplay mechanics!!

Compared to Xenoblade:

> This OST is incredible.  Except for Temptania's theme, jesus christ that song always sounds like someone's chasing me around with a knife.

> I thought the Mechonis was a way better set-piece and a little more unique than some of the end-game location in XC2 (the Mechonis almost felt like it had its own culture and wider story context; XC2 endgame was mostly dead-land or kinda dry looking.  But I admire and respect that the game wouldn't do the same thing twice. 

> I loved XC1's cast a bit more.  Rex is a great enough character, but he's such a typical boy hero it was easy to guess his dialogue.  "Fighting? Naw I just want everyone to get along!  I fight for me and everyone!  I love Pyra--- and everyone!" 
I did think Al Weaver's carefree English accent adds a way better melody to his character than I think a North American could.  It was fun hearing him say 'arse' too.  ....I also think I have some small angst about every JRPG using the same pool of VAs that I'm even kinda 'tired' of really talented VAs.

> Gameplay-wise XB2 is a lot stronger on most fronts.  My only issue of course being the micro-managing and constant menu-work that I think really harms an incredible amount of gameplay mechanics.  So with that I sadly like that XC1 has way more streamlined elements a LITTLE more. :/
XB2 is totally better, but just a little more annoying haha~!

> Things Xenoblade X does better:  Travelling is way better in X.  I get they treat exploration differently, but I loved running, faster running, and moon-jumping around... XB1/2 is so clunky.  I'd actually love to see an RPG introduce, admittedly minor, platforming elements.  Not enough to be obnoxious, but a lot of these games make jumping feel to awkward.

Alright I think that's it.

Not sure which game I love more; even with Xeno X thrown in.  I love them all differently.

That said, I look forward to story DLC!  Curious what it'll be, but I'm basically sold on whatever it is.

Also...I want me HD XB1 and XCX ported.  Pronto.

Vesperia's 10th year is in 2018 btw... just saying ya know...

I'm betting a reasonable 90% likelihood they do something for it too.  I'd be super surprised if they don't port it to Steam at the very minimum.

On the one hand, I want this game since I never beat the original.  On the other hand, I don't know if it will be worth the expense.  If the price is right, I'll pick it up.

You get it because it has an AWESOME battle system and the cool item creation system comes back (and fortunately it's less intense than it was in SO3).
...that's about it; I mean I guess it's pretty funny (unintentionally).

I love that the game sorta has space travel... it should pushed the envelop with it further... Que sera sera.

It's a solid title if you're able to let go of what sucks about it.

...My review is all over the place.  Butt yeah, play it.  If it's a good price.

I feel thematically, Blade Runner 2049 is much more strongly about the relationship you see with K and Joi --- or just generally the ideas about love.  I thought it was an incredible and incredibly successful film in most regards and I'd love to double dip on it.

I liked Grim Grimoire enough so I wonder if they're doing something similar with this???
Looks sorta tower-defence-y....

tee-hee they naked

I'm enjoying Star Trek.  I think it's important to give to shows some time to 'warm up'.

Don't forget for how great TNG was, this piece of shit episode was 4th in line:

Also, BoJack Horseman had another **phenomenal** season, a must-see if you haven't.

Game Journals / Re: Help Sollosi! He needs to play Kingdom Hearts 1.
« on: September 25, 2017, 03:17:22 PM »
I enjoyed KH1 back when it was new. Pretty solid game for the time. The only thing I didn't like was the camera. Terrible.

The only thing?
I literally don't want to replay the game because of one reason, in two parts:  Using magic [during the Ursula fight].

I really wish they retroactively changed the game to the 'roulette' bit that KH BBS and on used.

Single-Player RPGs / Re: Xenoblade Chronicles 2 (no not X)
« on: September 18, 2017, 07:57:08 PM »
Where are you finding listings for the CE? I've looked everywhere but online and maybe BestBuy but I've found nothing so far.

Mine is in with  They let Canada do international ordering...  Still waiting on Canadian retailers.
(Then I ask the moral question: Do I keep both and become what I hate and scalp one, or give up the other and not pay lousy shipping fees).

giraffe girl

I.... I want a new thing, now.

Here ya go!!

Game Journals / Re: Artmicia's rumble in the Sands of Destruction... jungle?
« on: September 18, 2017, 07:55:10 PM »
Why does "Sands of Destruction" just sound like the subtitle?  Is that really just the entire title of a game?

I'll give you a hint; it was developed by Imageepoch, makers of such games like Luminous Arc, Arc Rise Fantasia, Time and Eternity, Sol Trigger, Stella Glow and Criminal Girls.

Also, every time I look back upon the PSP's library, I cringe at the sheer amount of dreck that proliferated the anime and videogaming scenes back then.

I dunno for every bad anime game with a very harem cast and obligatory cat-girl (or wearing cat headband/headphones) you'd find one WRPG with a completely sexless looking art direction and bland-ass knight protagonist in the middle of Not-Middle-Earth.

Game Journals / Re: Help Sollosi! He needs to play Kingdom Hearts 1.
« on: September 18, 2017, 07:51:45 PM »

Single-Player RPGs / Re: Xenoblade Chronicles 2 (no not X)
« on: September 16, 2017, 06:53:49 PM »
this looks like a few steps backwards from both those titles.

Xenoblade fans shouted this ad nauseum about Xenoblade X, which ended up being one of the best RPGs I've ever played.  For now, I'll assume they know what they're doing with this one, too, despite the looks.

I'm a pretty big fan of both myself, I can appreciate their differences easily and respect the separate worlds they manage to create.  I like XBC's focus more on fantasy and linearity and XBX's larger emphasis on sci-fi.  I'm honestly torn when it comes to picking a favorite, but I feel they're different enough to just say "I love em both" at the end of the day.  And dammit, Mira was a blast to explore.

XB2 looks pretty all right, but I agree the cast doesn't look as fun and from what little I've seen from trailers (I'm trying to stay on a media blackout as long as I can) just doesn't seem as intriguing and hits a lot of tropes that have been done before.  I will admit between the Controller and CE I'm amazed how fast I was still willing to throw down their asking price... for shame, Dicey, for shame.

...Man I'm so sick of cat girls... it's so unoriginal.  I want a dog girl barking at people she doesn't like... or a giraffe girl because that's funny to me. 

Pages: [1] 2 3 ... 755