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Messages - Zendervai

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Single-Player RPGs / Re: Operation Abyss New Tokyo Legacy
« on: June 21, 2015, 05:45:57 PM »
I remember hearing something about this game being a remake of two different games (the original and its sequel) put together. That might explain the shift in quality between the two halves.

Single-Player RPGs / Re: Tales of PlayStation(s) revealed
« on: May 24, 2015, 11:49:40 AM »
This might sound kind of bad, but if you aren't usually exposed to people of a certain phenotype, it can be really hard to tell them apart. It's the bad joke about all Asians looking alike, but it actually works in other directions too.

Single-Player RPGs / Re: Star Ocean 5
« on: April 22, 2015, 10:28:48 PM »
Urgh...Welch. When she was just kind of randomly there (and very easy to skip by accident) in the remakes of 1 and 2, she was fine. She was okay in 3 as well since her shtick was basically "She makes things! And waves around a plastic hand-on-a-stick for some reason, but has little to no impact on anything otherwise." In 4, her design is completely changed to one that doesn't quite work, her motion capture is just weird and jerky, making really strange poses at random when the other characters don't tend to get that bad, and she takes the cloudcuckoolander thing way too far. There's a difference between "interestingly quirky" and "oh my god she's insane get me out of here".  It really doesn't help that the game keeps dropping hints that she isn't actually supposed to be the liason for the protagonists.

I think that the motion capture was really one of the things that killed 4 for me. It was really, really bad. Unrefined motion capture is like Tales of Symphonia: Dawn of the New World, where the characters kind of jitter around and they over-emote a bit. Essentially, the data wasn't edited enough. (Namco got pretty good at it later). Bad motion capture involves movements that look really alien and uncomfortable without a good reason, and SO4 is full of that. It doesn't help that if there's something on the characters that should move (like the angel girl's wings) but that can't be motion captured just sat there. Resonance of Fate has a few bits like that, but overall it's pretty good. It came out after SO4 though, so I think they learned from it.

Single-Player RPGs / Re: Star Ocean 5
« on: April 14, 2015, 10:42:57 AM »
The doll thing would have been tolerable...except for the not very good motion capture. The exaggerated movements really don't help. Eternal Sonata had a bit of the same problem where the designs on their own are pretty nice, but when you add in the (semi)realistic movements it just starts looking really weird.

Single-Player RPGs / Re: The Atelier Series
« on: April 04, 2015, 03:55:45 PM »
What is a good game to start with the Atelier series?

I always avoided them so far because I didn't like the time management, but I didn't find it that bad in Type-0, so I might give this series a try! Are the time mechanics similar to those in Type-0?

Should I just get the released game for PS3 and go from there? I believe there are some games that are sequels to another but not all of them, right?

If you want to go pre-time management, PS2 Atelier Iris games (1 and 2, not so much Grand Phantasm) are great.

If you're okay with Time Management ... yeah, start with Rorona and go forward.

Slight correction...start with Rorona Plus. It's a big improvement over the original.

Single-Player RPGs / Re: A Neptunia resource I'd really love...
« on: March 02, 2015, 10:59:56 AM »
Yeah, one of the things considered in a review of a remake is how much it was improved. The original Hyperdimension Neptunia was terrible. It had some fun ideas, but the battle system sucked and it was obviously made on a shoestring budget. As in the entire budget was a shoestring. Re;birth 1 is a massive improvement, but the original game was so lacking in quality that even a massive improvement just pulled it up to "this is not that bad."

I find the series interesting mostly because there really aren't that many Japanese takes on Star Trek, and it's really interesting to see that.

You know what else I find interesting about SO 3 and 4? They both contain examples of good visual only storytelling in the opening cutscenes. Star Ocean 3 has the advance of technology then we get to see Earth in the future, and Star Ocean 4 (in the pre-menu version without voice-over) has the nuclear war and the development of the warp technology. But the storytelling in the rest of both games takes an enormous tumble.

...actually, that pops up weirdly often with Tri-Ace games. Most of them have at least one moment where the storytelling takes a giant step forward, but they can't maintain it.

Single-Player RPGs / Re: Tales of PlayStation(s) revealed
« on: February 20, 2015, 01:47:59 PM »
They do actually drop hints about him, they're just not anything you're likely to notice the first time around. I think being a little too vague and subtle is better than hammering you in the face with the idea.

...but yeah, the approach to racism is weird, to say the least. The Pope guy at least gets a reason given that makes a little sense (even if it is a horrible thing to do), the elves have no excuse. "We banned the half-elves because they worked with humans to create horrible weapons because we kicked them out because they were okay with humans because some of us elves hated the half-elves because..." and so on. Everything the half-elves did can be directly linked to something the elves did first.

Single-Player RPGs / Re: Megami Tensei Topic
« on: February 16, 2015, 10:55:57 AM »

Real talk. Does anybody genuinely gets bothered by avatars and/or silent protagonist in RPGs nowdays? I always saw that kind complaint as shallow given the nature of the genre.
It depends on implementation. It tends to work fine for me in JRPGs when it comes up, but when a WRPG tries to do it I just can't develop a connection with the game.

I think the big difference is that JRPG silent protagonists tend to have some level of personality, and there are usually other characters to take up the slack. WRPGs are more likely to give the player character a personality completely defined by the player, and NPCs tend to talk directly to you, and have whole conversations, which makes the silent protagonist thing stand out a lot more.

Single-Player RPGs / Re: Tales of PlayStation(s) revealed
« on: January 27, 2015, 06:24:46 PM »
Well, Will still counts.

Single-Player RPGs / Re: Tales of PlayStation(s) revealed
« on: January 27, 2015, 06:21:14 PM »

(actually, was there ever a Tales of character that was explicitly confirmed to not be a virgin?)
(Future Ludger doesn't count)

Anyone who turned down talking to the Unicorn in the Aselia games.

Oh, and Will from Legendia and Stahn and Rutee in the Destiny games. They all have kids.

Single-Player RPGs / Re: Xenoblade Chronicles X
« on: January 19, 2015, 09:57:11 AM »
The Wii U is backwards compatible. If you have a Wii U to play Xenoblade Chronicles X you have a console that can play Xenoblade Chronicles.

I got this game too. Yeah, it's really good. I've tried the SNES version and it was just horribly confusing, but this is a million times better. Although sometimes I sidestep into a pit instead of turn, since the control scheme takes a little getting used to.

Single-Player RPGs / Re: PS Vita worth it for JRPGs?
« on: December 19, 2014, 10:05:36 PM »
While these aren't JRPGs, Virtue's Last Reward and the Danganronpa games are excellent as well.

Single-Player RPGs / Re: The SaGa (emphasis on the captials) Thread
« on: December 14, 2014, 08:29:06 PM »
the 64 gig isn't even commercially available in North America. You have to import it.

The 32 gig card is $80 in Canada, and a 32 gig micro sd card, which is significantly smaller than the PS vita cards, cost between 25 and 40 dollars. The reason people complain is because there's literally no reason for the cards to be so expensive beyond branding.

It would also be less of an issue if you could save downloaded Vita games separately from the game file itself because, seriously, you either need PS+ to maintain a save after you delete a game off your Vita, or you need to back it up on your PC. Why would you design your save system like that? It's clearly not mandatory since cartridge games save onto the Vita itself, instead of onto the cartridge.

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