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Messages - ZeronHitaro

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Single-Player RPGs / Re: Blue Reflection
« on: September 01, 2016, 03:53:46 PM »
I don't mind being called out on misusing hyperbole. That's my fault for not choosing my phrasing more carefully.

More than a little funny though the criticism seems well-received consider its own hyperbolic nature.

My post is apparently worst than every ounce of misogynistic posting cultivated by net-culture and Donald Trump's twitter.

Nice work mods. <3

Single-Player RPGs / Re: Blue Reflection
« on: September 01, 2016, 08:17:46 AM »
It doesn't even qualify as marketing material. If that were my project I'd be aghast at that being how the world is first introduced to my characters and concepts.

I mean come on.

Likes: Money?

It isn't being ridiculous to chastise that. That's like if McDonalds released a advert saying nothing but the following: "New product~! Burger! $3.39"

Also, let's not beat around the bush here. This is a JRPG we're talking about. Odds are half of that isn't promotional material, it's not a rough draft, it's the final product. Having the trifecta misfortune to belong to Gust, Koei, and the MG genre; you can bet a lot of those one word and one line personalities are going to be the singular note these characters hit and never evolve from. Their history proves it. Just throw a dart at a wall of Gust and Koei characters and odds are in your favor you'll hit something whose evolution starts and ends with a single sentence. Even if some have, literally 120+ hours of games to attempt to evolve.

"Scary face, mildly annoyed."

"Christmas Cake complex."

"Likes: Money"

"Over 120+ characters, only 4-5 character personality templates."

And that's just picking on these two companies. The entirety of Japanese fiction-writing has pretty much worked developmentalless characters down to a freaking science over the past decade and a half. For instance, I really only need to drop the words 'tsundere romantic interest' to send a shudder down the spine of everyone who understands that implication.

So yes, in some cases I 'do' believe they have little more than that blurb scribbled down. Because when you're being lazy with your creation that's all you need to work with as a pre-programmed archetype writes itself.

Single-Player RPGs / Re: Blue Reflection
« on: August 31, 2016, 10:54:24 PM »
Lemme get personal for a minute. (I'll try to be concise, promise.)

If you create a work a fiction, something that you actually give, to be frank, any sort of DAMN about; it consumes your entire mental state. You're not writing 'merely' a little scene, telling a plot-confined tale, or just ticking off a list of interchangeable cast members. Your mind becomes host to an entire ***ing WORLD. if not universe. You see, feel, and experience all the possible paths your children can take, know the history of your world, how it came to be, where it's going, all the major historical happenings that ever have been and ever will be. You essentially have to invite dozens of other souls into your own body. Their histories and essence stays there as part of you while you work telling their story. If provoked you could easily write paragraphs, if not essays working through their ins and outs. Those who really care about their work, as though it were birthed from their own body, do their damnedest to defy convention; while still allowing their work to grow organically and evolve into a living being in and of it self.

Now, if you've ever been a part of that world, you gain an eye for seeing the creative process in others. All the tricks, quirks, and other creator traits that typically lie just below the surface and require an unfamiliar individual to pause and analyze the world to pick up for themselves.

Blue Reflection's presentation an abhorrent mess. It's a broad-strokes piece that fails to settle on much of anything specific, having really nothing to say about the world as a whole or the characters beyond one little sick-girl cliche. (An already dead on arrival concept as far back as Kanon, if not further.) And those one-word descriptors? Those aren't even fit to be details for a Wordpad prototype rough draft. To put it in more relateable terms; essentially Gust has come to us and said "Look at this masterpiece of art I put together!" When you can clearly see the numbers, dots, and ripped edge from the Baby's First Magical Girl coloring book they haphazardly stripped it out of. It's cute, charming even...if they were kindergarten age or below. Not a group of 20, 30, 40+ year old adults with supposed extensive experience and creative integrity.

I bust my posterior working on my craft. I've spent the last 10 years clawing and scraping at my writing skills.  The only time I ever received unsolicited feedback was over 4 years ago. (And that's not valid seeing as how that abomination was one of the worst pieces of literary tripe I can only pray to never reproduce. Hell that review actually proactively haunts me.)  I don't know if I'm good, bad, or somewhere in-between. I could be the worst writer on the planet for all I know. Seeing as how it's quite likely if given the choice, to anyone really, between my life or reading my work I would place 99.9% odds of myself falling in favor of the grave every time. There might not be much of a sentient being left here, but I still take enough pride in my work, shoddy or not, to avoid such half-handed work as this.

So, you show me something as shoddily presented, poorly fleshed out, and most insultingly...written by individuals who actually get paid, have access to basic human rights like doctors, don't spend the majority of their life in a room barely larger than a US standardized prison cell, and actually get to 'claim' this is their successful life's work?

There's no such thing as 'too early' if you've put it out on public display.


Oh, and important note, just in case. None of that vitriol is directed at you Kev. :3 Just needed to clarify why I feel justified in assaulting their presentation~. <3

Single-Player RPGs / Re: Blue Reflection
« on: August 31, 2016, 07:37:43 AM »
I've always been a bit put off by the Likes/Dislikes style of characterization. Sure it doesn't hurt to have a few fundamentals but that should be more for private writing notes than public display. All that really does is pigeonhole you into cliche territory since certain typical likes are associated with certain baseline personalities. Then again, for Japan this style of 'character building' is about as virulently spread as Blood Type association and dere-types.

Is kinda why I hold absolutely zero hope for there ever being a middle group Magical Girl RPG. Or heck...I'll go so far as to say a middle ground magical girl anime. (Sorry, but Madoka really wasn't that good. XP Had a fantastic start but then pretty much flubbed in the last 1/3rd. And to me your ending is worth 60% of your grade.)

Japan is too caught up in their own creative death-cycle right now. Over-hyped moefication, over use of character archetypes to the point where they're unable to think outside a very specific subset, writers and artists who literally get mopey if they have to put plot before's just a train wreck. That's not to say Japan DOESN'T have good writers mind you. They're just about as rare as proper animation frames in Dragon Ball Super.

The There's honestly too many problems to list here. I think I can just basically point at the DCU-Films as why it mostly won't work here. Too many writers are focused on the grey-gritty aspect to the point where any 'darker' approach to Magical Girls they'd take would just be a horrid slog through emo-town's ghetto. Too focused on the Nolan-style approach to remember to capture the 'Magical' half of Magical Girl. Plus...there's that whole aspect where the west in general is just a crappy place to be a writer to begin with. Anyone who actually could write a good western approach to the MG genre is likely impoverished and out of sight. Since the west only really cares about writing if A) It has pretty pictures. B) It's from an already established, published writer; even if it's bad writing, or a 14+ book series half full of filler, or said writer already has enough money to live comfortably for 10 people. Or C) The author is dead for well over a decade.

A proper MG RPG basically needs a miracle to happen. Which is a sad thing. That genre needs better representation.

Single-Player RPGs / Re: Blue Reflection
« on: August 29, 2016, 08:02:13 AM »
You really only need to get two paragraphs in to know the writing is going to be utter trash.

"With the introduction of social networking sites and smartphones comes new ways to communicate with people. However, the essence of interaction between people does not change no matter the era."

Any creator who fails to see the fundamental change human interaction has taken within the past 20 years is going to be drafting some painfully blind as a mole fiction.

General Games / Re: No Man's Sky -or- Meet Yoda in the Stars.
« on: August 26, 2016, 06:54:50 PM »

Jim actually has a pretty decent list of what was falsely said about NMS.

Single-Player RPGs / Re: Zero Escape 3 official
« on: August 16, 2016, 09:23:31 PM »
Lol. So basically the answer to everything strung in VLR is, by anyone who knows how writers think: "I forgot when writing part three. So, reconned."

No wonder ZTD seemed lazy in some areas. He really has given up his passion.

One of those moments the answer was far better left off unsaid.

Single-Player RPGs / Re: Pokemon Uranium
« on: August 16, 2016, 08:47:56 AM »
I'm supposed to be the pessimist about authorial intent around here. :-P

Yet I don't actually get that vibe from Uranium's design. Personally I think it's something far more simple, benign, if not a pinch more childish.


Everything in the Godzilla-meta revolves around two concepts. Radiation or Aliens. Or alien radiation. Need a new monster? It's either born from nukes, aliens, or it eats one of the two. If P.U reeks of anything, it's more fanfiction crossing than edgy.

Also, they really needed to consider the acronym before naming that project. >.>

Single-Player RPGs / Re: Pokemon Uranium
« on: August 11, 2016, 08:31:54 PM »
*flips through the Pokedex*
*sees some units being used from the original games*

Even without those...yeah...I'm expecting this to get DMC'd pretty soon.

Nintendo's up there with Hasbro as one of the most anal copyright defenders.

With Sun/Moon around the corner you can bet they're going to be worse than usual. And making it pubically noticeable on a social media vehicle like Twitter is just baiting the bull.

Shame because it looks nice. Needed to stay more hidden.

General Discussions / Re: What's the haps?
« on: August 07, 2016, 12:15:36 PM »
Edit: Nope, being stupid again.

General Discussions / Re: What's the haps?
« on: August 04, 2016, 01:49:45 PM »

Aw but now I'm curious.

It was just me being pointlessly rude. Don't worry about it.

General Discussions / Re: What's the haps?
« on: August 04, 2016, 10:33:25 AM »
Edit: Screw it. Doesn't matter. Wish there was a delete button.

General Games / Re: Pokemon Go
« on: July 18, 2016, 06:45:27 PM »
Edit: Not worth reading.

Single-Player RPGs / Re: Zero Escape 3 official
« on: July 16, 2016, 12:34:51 AM »
I mentioned that in my shaded comments. I'm pretty sure that was answered indirectly.

Code: [Select]

There's no reason to think Akane and Sigma didn't salvage the time-space machine in the
Doomsday timeline. It's literally the only device in-universe that has the ability to do so. Also
it is a literal embodiment of the Schro-Cat experiment. Who got transported? Both; until
you open the pod and set one as a reality.

Which is a bit morbid in and of itself.

Because technically it means 'they' didn't return to the past.

Their copies did or their copies are stuck there permanently.

General Games / Re: VA-11 HALL-A: Cyberpunk Bartender Action
« on: July 15, 2016, 05:03:10 AM »
Don't worry, prudeness wasn't intended to be applied. The intention was more to clarify that I have a rather...hmm...let's just say I don't really have a grasp of 'normal reactions' anymore due to passing exposure to one swirling void too many. I assume people to be semi-open to such things, but everyone has their stopping point of 'too much information'. To keep with the old analogy I imagine most are comfy with a standard pool dimensions, which is more than enough for anyone, but water 'can' go down to insane depths. And I would find it quite unfair to expect your average person to even care to snorkel in shoreless waters.

That said, I'm not entirely sure I would call this titillation. I've had the dire misfortune to read titillation-focused materials. As little as just yesterday actually. Tit-centric material has this nasty habit of pervading every single element of the work. To where you can very much feel the creator sprinting through just so they can get to their 'good stuff'. To it's credit, VA-11 doesn't seem to move at anything quicker than a light jog in that regard. I'm hardly an expert on how it 'should' be done mind you; and we are in the same camp that VA-11 is certainly not the textbook example anyone should be using. But it at least feels less icky than say something like....Mugen Soul Z. MSZ you literally had to endure an extended, pretty literal, 'rape-is-funny' scene every single chapter. VA-11, so far, hasn't descended to that level.


I actually stopped watching after Dorothy because I want to absorb this one myself rather than finish a second hand viewing.

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