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Messages - PaleRobbie

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1
RPGFan: Site / Re: Kudos to RPG Fan
« on: August 07, 2017, 08:24:51 PM »
Good lord.  Kind comments?  On the internet?!

2
Single-Player RPGs / Re: Dragon Quest XI looks glorious
« on: July 28, 2017, 12:11:24 PM »
*dies*

3
General Discussions / Re: RPGFan Podcast (Random Encounter) Thread
« on: December 13, 2016, 03:23:47 PM »
I switched over to Type B and I'm having a significantly easier and more responsive time with the combat.  It seems like a good middle ground between A and C.  I honestly have no clue why Type A is the default. 

4
I recommend everyone give the other two controller types a shot if you're having trouble with the standard layout.  I switched over to Type B (which puts block on L1 and attack on square) and I'm having a much better time with the combat.  It lets me spin the camera around while still being able to stay on the defense.  Can't believe this isn't the standard control seem....

5
I thought it was just me when it came to the menus.  I used the suggestion of turning 3D to weak and that seems to help a bit, but there's a slight delay to almost every action.  Really weird. 

6
Single-Player RPGs / Re: Shin Megami Tensei 4 FINAL
« on: September 22, 2016, 12:29:03 AM »
I'm working my butt off to finish this and get a review posted.  Hopefully I'll have something by the end of the weekend. Stay tuned! 

7
General Discussions / Re: RPGFan Podcast (Random Encounter) Thread
« on: July 12, 2016, 06:51:24 PM »
Episode 113 is live.  Enjoy! 

8
Single-Player RPGs / Re: Zero Escape 3 official
« on: July 08, 2016, 08:00:45 AM »
I was about to have that same problem, Rob, but then Sigma flat out tells you what the combination is and I decided to go with it.  I thought I'd have to find a weird way to multiply four numbers to get that result, but it was easier than that.  One bad bit of logic and you're sunk for hours, though. 

9
Single-Player RPGs / Re: Zero Escape 3 official
« on: July 07, 2016, 11:48:14 PM »
Still haven't finished this yet, and I'm having a hard time given how hit and miss the puzzles are.  I just spent twenty minutes dicking around the shower room with D team because I didn't have the right combination of room conditions to see the vital clue I needed.  There's no logic or reason to getting stuck like this.  It just happened that I didn't meet an arbitrary set of conditions that the game never indicated.  I know many were struggling with the transporter room puzzle, but I managed to crack that out pretty fast.  Unfortunately, the puzzles involving specific clicks in specific places to reveal things feel worse than ever.  I've lost my patience with this game and I have to take a break whenever I start screaming. 

To go deeper, there are a couple puzzles in the game where it feels like you have the solution but it actually goes another layer and requires either more knowledge or another key clue that you have to solve a different puzzle to get.  These parts are TERRIBLE in terms of teaching the player what to do.  It's not fun to think that you're solving an addition problem when it turns out it's really a word scramble, for example.  I honestly feel like the puzzles have gotten worse/more obnoxious with each game in this series, and I can't really be bothered to smash my head against something because I think the solution is numerical and it turns out it was alphabetical, for example. 

10
General Discussions / Re: RPGFan Podcast (Random Encounter) Thread
« on: June 05, 2016, 11:19:50 AM »
I think it's perfectly reasonable to want/strive for honest journalism when it comes to games.  You want to make sure publishers aren't buying off reviewers, ensure journalists have enough time to play the game and are honest with their experience, and make sure that there's no funny business going on behind the scenes.  From that standpoint, I'm totally behind "ethics in games journalism."

The problem, IMO, is when we start getting into some of the examples like the article linked above.  Calling out a journalist who, supposedly, isn't good at the game or isn't playing it right, starting petitions to remove low review scores from Metacritic (hello, Uncharted 4), or doxxing people who disagree with your opinions is completely insane.  I do my best to give an honest, informed and fair assessment of a game when I talk about it for the site.  For example, I'm not the biggest fan of the combat in Witcher 3, and will probably have lots to say about it when I post my review for Blood and Wine.  That doesn't necessarily mean I have an agenda, doesn't necessarily mean I'm bad at the game (although that can sometimes be a factor with any skill based game), and it doesn't mean From Software paid me off to hate on anything that isn't Soulsborne.  I know that this isn't the reaction from every person asking for "ethics in games journalism," but, as with just about anything in today's society, the vocal portion of the group is controlling the dialogue and preventing proper discourse.  

Also, no animosity or anger should be read in my post.  It's my own personal opinion that isn't meant to be read as a rant or attack on any one group.  Just my two cents.  

11
Single-Player RPGs / Re: Zero Escape 3 official
« on: May 19, 2016, 09:38:30 AM »
*covers eyes*

I'm not watching this.  Going to wait for the full game. 

12
General Discussions / Re: RPGFan Podcast (Random Encounter) Thread
« on: May 16, 2016, 09:14:23 PM »
Episode 110 is live!  Let us know if you like the new Google Hangout approach to the podcast! 

13
Single-Player RPGs / Re: Persona 5
« on: May 05, 2016, 10:10:48 AM »
I thought I was the only one who was underwhelmed by the Platinum Demo...

14
General Discussions / Re: RPGFan Podcast (Random Encounter) Thread
« on: May 04, 2016, 11:43:33 PM »
It doesn't help matters that the game has slowdown and framerate issues during the PTA sections.  Cuz, ya know, that could really screw up a rhythm game section, right?  I'm honestly thinking about turning down the difficulty on the minigames after just barely passing that on the third case. 

15
General Discussions / Re: RPGFan Podcast (Random Encounter) Thread
« on: May 04, 2016, 10:14:37 PM »
Just wrapped up the third case, and it's certainly growing on me.  I still prefer the high school setting of the first game, though.  That claustrophobic setting added a lot to the general sense of malice, IMO.  There also isn't much of a driving mystery in the second game, which is making it feel more like "Hey, these are fun cases but I'm not really worried about the big picture here."  Still a lot of fun and some of the logic problems I had with the first case seem to have smoothed out.  

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