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Messages - Klutz64

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General Discussions / Re: Whats the haps?
« on: March 13, 2018, 10:06:02 PM »
Speaking of time changes, is anyone else having trouble with them?  I feel like the older I get, the more difficult it is for my body to adjust to the time changes, especially this one.  I like to stick to one circadian rhythm and just stay there.  I'm up at 5AM every day and I don't like that my work commute is now darker than usual.  I'm a morning person, so I like my daylight in the morning and don't need the sky to be bright at dinnertime.  Knowing my body, I'm going to feel jet-lagged all week at least.  Hawaii and most of Arizona got it right in not having this silly time change nonsense. 

I'm still struggling to accept that the year is 2018.

General Discussions / Re: Whats the haps?
« on: March 04, 2018, 11:30:40 AM »
Winning a killing game would be easier in real life, because I wouldn't rely on elaborate plans that involve a mountain of props and traps to be later used as evidence.

Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: February 06, 2018, 11:34:51 PM »
I feel like this thread always seems to pop up once in a while, but it's a fun topic, so lessee here...

- Completely agree with poorly optimized UI's, but I feel like that's an issue in all modern HD games rather than just JRPGs.

- DEFINITELY agree about difficulty spikes. Could barely even damage the final boss of the GBA version of Lunar and the final dungeon didn't really give me much exp to work with for grinding, either. Never bothered finishing it.

- I don't mind random battles IF they're integrated into the design of the rest of the game. Can't stand games with puzzle dungeons that tend to involve a lot of getting lost and backtracking paired with random battles.

-Too many/too little tutorials - Golden rule: Tell me everything I need to know to enjoy the game. EXACTLY ONCE. Though having an area to review for refreshers is also helpful.

-Useless mechanics - Can't think of any specific examples at the moment, but I know I constantly see this in JRPGs where some battle mechanic or whatever is introduced to spice up (see also: over-complicate) the experience, but is quickly realized to make little or no difference.

Single-Player RPGs / Re: Final Fantasy 16 (survey)
« on: February 06, 2018, 11:23:55 PM »
Honestly, to agree with Aeolus, once you start bouncing around the art direction and music and everything else to whatever team you feel like, what's left to identify it as a Final Fantasy game other than a couple of references/staples?

Single-Player RPGs / Re: Final Fantasy 16 (survey)
« on: February 02, 2018, 02:22:11 PM »
I vote no FFXVI any time soon. After the clusterf--- that was FNC (culminating in the biggest clusterf--- of the entire project, FFXV) I'm sure they are rethinking the future of the series. Not so much as in questioning whether there will be more FF's, moreso where the series should even go from here to get back on its feet.

Game Journals / Re: Retro Encounter Podcast Thread
« on: January 12, 2018, 10:14:39 PM »
A lot of us have migrated to the discord channel

You should come hang out there, we have soft pretzels.

General Discussions / Re: Most anticipated JRPG of 2018?
« on: January 06, 2018, 03:50:50 PM »
FFVIIR, don't care who hates on me for it. The idea of VII being updated to today's level of graphics and gameplay amd storytelling is exciting. I look forward to playing it and then seeing how well og VII stacks up to it.

Saying that in a thread for most anticipated of 2018 is a level of optimism worthy of admiration.

General Discussions / Re: Most anticipated JRPG of 2018?
« on: January 04, 2018, 10:24:44 AM »
Fuck the haters. Kingdom Hearts 3. Still super psyched about it.

Also Penny Punching Princess

'Cuz it's called Penny Punching Princess.

Game Journals / Re: A Game Journal Reborn
« on: December 25, 2017, 04:52:50 PM »
I literally have a notepad document where I assign consoles or themes to each day of the week and the current game I'm working on for that console or theme

General Discussions / Re: Whats the haps?
« on: December 07, 2017, 06:04:58 PM »
If you jump down a 10 foot hole with sheer sides you're probably gonna be okay but good luck getting yourself out

Single-Player RPGs / Re: Xenoblade Chronicles 2 (no not X)
« on: December 05, 2017, 11:06:09 PM »
PS4 has this issue too where games keep defaulting to two separate main menus simply because there are now two buttons to use for menus

Single-Player RPGs / Re: Xenoblade Chronicles 2 (no not X)
« on: December 05, 2017, 08:49:43 AM »
You guys are really condemming the game because it only has 1 save slot....really?

My thoughts exactly. Each to their own, but this REALLY feels like overreacting by a long shot.

Single-Player RPGs / Re: Xenoblade Chronicles 2 (no not X)
« on: December 04, 2017, 09:13:10 AM »
Apparently, I had a goddamn year to post about it, but I somehow forgot to gripe about having to pick up drops post battle and from treasure chests (hey, here's this item you went out of your way for, too bad it clipped through the level geometry and there's no autocollect function (that I've unlocked yet)).

That's not as bad to me as having to literally walk away from battle in order to fetch some of the healing pots as they go hurling 7 feet.

Game Journals / Re: A Game Journal Reborn
« on: November 26, 2017, 07:10:03 PM »
Today it most definitely looks slightly larger to me. Very strange.

Game Journals / Re: A Game Journal Reborn
« on: November 25, 2017, 11:25:45 PM »
The font is bigger? It looks normal to me.


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