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Messages - KC_MCDOHL

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Single-Player RPGs / Re: The Suikoden games (opinion thread)
« on: August 01, 2012, 11:07:04 PM »
Suikoden I:

This game felt totaly original to me whe I first played it. They really tried to make your standard, traditional JRPG with a difference. The sheer amount of characters was really different for me. The way in which that fell in line with the story, and the depth of character interaction, felt to me what was really needed in RPG's. They really played on the deeper aspect of storylines within games and the superb writing was a real stand out for me. Even when the story was rushed or too short, you always felt there was more 'behind the scenes' which really got your imagination fired up. I loved the customisation i.e. naming your castle, this made me feel more involved than I had in previous RPG games. Also, the amazing soundtack <3

You were left feeling that the series had (and still does!) bags of potential.

Suikoden II:

Suikoden II capatalised on this potential. It expanded on its predeccessor in every way possible. Many fans consider it to be a 'perfect game'. Need I say anymore?

Suikoden III:

What a game. I'm actualy replaying this right now. I only compelted it once before, unlike the first two which I completed numerous times. I feel that Suikoden III was actualy really ahead of its time. Although I didn't like the buddy system, I got the idea. It could have worked with a few tweaks. I liked that it was the first Suikoden game that levelling up your characters actualy had a difference on the major war battles. Many people did not like the Trinity System but I think its really uniqe. I dont like seeing the same scenes over and over again, on my second playthrough, however. Again, with a few tweaks I think the Trinity Sight System could have been better. The thing I like most is the sheer volume of dialouge and storyline. Overall, I think SIII is a hidden gem and slightly revolutionary. If JRPGs are to ever make a comeback, they can take a leaf out of this book and try somethign different.

When I first played SIII, I felt it was too different and that Murayama was trying too hard to change things and/or come up with somethign new and 'cool'. Now, looking back realising we only had 3 of the Suikoden games made by Murayama, I am happy he made these changes and can truly appreciate Suikoden III for the ahead-of-its-time masterpiece that I perceive it to be.

Suikoden IV:

Yeah ..this one lol Alot of fans hatde this game and, while I was gravely dissapointed with it at first, I cannot deny that fell under its spell. I think its a great game. I like it. I like the characters and the setting. It was different. And in a good way. Yeah alot of the differences are bad too. But I thought it felt quite unique. The standout for me was how, despite its flaws, it somehow managed retain the Suikoden feel but in an entirely different setting and style.The only major draw back for me was the total lack of depth in the story. But I felt Suikoden Tactics made up for this.

Many people say that a good game shouldn't need another game to make it good. I disagree. I think this is neccessary for some gaming experiences. I think Suikoden IV is one of these experiences. Both of these games compliment eachother really well and it makes quite a deep experience playing through the both at the same time and delving into its lore.

Suikoden V:

Yay! A return to a more traditional Suikoden! ^^

Actualy, I disliked this more than IV. I thought it tried too hard to be like Suikoden II. Some of the stroy point and dialouge was, to me, either poor or simply ripping off SII. On the one hand, its great that the developers clearly made a concerted effort to try and make Suikoden V closer to the original games. But on the other hand this would ensure that the game would always be compared to SII ...where it would inevitably fail. I think the writing was just not up to the calibre of Murayama. This is why the story was so basic in SIV - they did not want to take any risks lacking Murayamas prowess. Something the SIV team were shot down for. But they took the risk with SV. In my opinion, they kinda failed. But they should be applauded for taking the risk. Kinda a no win situaion for them. But I would be more than happy with games like SV if it meant the continuation of the series.

I do not think there is anything that truly stand out for SV for me. I think it felt like just another traditional JRPG and not exactly a unique Suikoden. Don't take that as truly dislikingthe game though. Even with a new team, they managed to pull off a decent story, good characters, great artwork and a great soundtrack. Yeah, I'd buy that again for SVI :)

Well, it seems the ''Suikoden Team Disbanded'' news was a half truth, at best.

Since then we have a new Suikoden. And while the development team behind this may have consitsted of some new faces, it seems far more likely that many familiar faces where taken from their various other fields within Konami to help with this games development, also.

Bearing this in mind, we have to remember that there was never really a Suikoden team to begin with. Apart from the very first Suikoden. The original team was then expanded to make SII. And then expanded again to make SIII. Some of those staff members left during SIII and the guys who had been working on the Suikogaidens then joined the main development team.

So, you see, there never really was a concrete ''Suikoden Team''. I would call the team responsible for the first three games ''the Suikoden team''. But even they seemed to change so much in a short space of time.

Suikoden IV seems like an almost entirely new team based on how different the game itself is (also bearing in mind Murayama and co did not work on this game). And then the Suikoden V team was, again, even different from the SIV team.

I think people made a mountain of a molehill here. The comments made during that interview were not intended to be taken that way.

Single-Player RPGs / Re: Suikoden Topic
« on: August 01, 2012, 10:19:11 PM »
Never say never ;)

Single-Player RPGs / Re: Suikoden Topic
« on: May 29, 2012, 06:57:08 PM »

Judging by their output after Castlevania LOS, they're apparently not in a position to release anything.

Do they even make games any more?

lol so true, they certainly seem to be in a abit of abad position these days. And bogged down with internal politics, according to my correspondences with them :/

"correspondence", man you either got seriously trolled by someone with minimum knowledge of how the internet works or got served from the "can-o-replies". Unless you happen to have some serious backing in the form of running a big enough fan website for anyone to take notice or a wildly popular Youtube channel, then no one in their right mind will talk to you, especially about "internal affairs".

Most of the big publishers and developers are moving on these days. They have their researchers and people who talk abut making profit while pointing to colourful pie-charts and using trendy terms like "synergy".
The only way you'll get a company to take a risk these days is through projects like kickstarter.

Um ...actualy neither. I have been speaking to many people at Konami or otherwise, relating to Suikoden, for almost 2 years now and have built up quite a good connection base and gathered much useful information. Im still no where near at the sort of level I would like to be with it all but I guess theres only so much one person can do.

I'm currently trying to gather as many people as possible to reach out to Konami, using similar methods, in order to help Konami and Suikoden steer things back on track.

There is a dedicated forum for this here:

As well as your seemingly original Kickstarter idea, here:

Single-Player RPGs / Re: Suikoden Topic
« on: May 17, 2012, 08:43:20 PM »

Judging by their output after Castlevania LOS, they're apparently not in a position to release anything.

Do they even make games any more?

lol so true, they certainly seem to be in a abit of abad position these days. And bogged down with internal politics, according to my correspondences with them :/

Single-Player RPGs / SUIKODEN DAY 2012
« on: February 15, 2012, 08:39:43 PM »

Single-Player RPGs / Re: Suikoden Topic
« on: February 15, 2012, 07:05:30 PM »

Anyway, the fact of the matter is Konami are in no position to tackle a main series Suikoden at this present moment in time so the fact that they are 'saving it for a better day' shows they still have respect for the series.

If they can't tackle a "main series" Suikoden, why make this one? That makes no sense.

Because Konami are not in a financial position to make a main title Suikoden. Their only hope at present is to make these cheap spin offs and hope to generate enough cash to keep the series alive. The series has never been in the best position and certainly isnt these days. I still say we support this new game, however, by buying it (if released over here of course). Good sales may very well be what gets us a Suikoden VI someday. However, I strongly suggest we make our feelings known to Konami about the future of the Suikoden series.

Single-Player RPGs / Contact Konami (about Suikoden)
« on: September 25, 2011, 09:27:48 AM »

General Discussions / Re: RPGFan Community Photo Thread: 2007 Edition
« on: September 25, 2011, 09:22:38 AM »
Hi all! ^^

Been a fan of this website for a long time but never seemed to sign up. Excellent website!

I am a massive Suikoden fan and have been campaigning for the last 10 months with Konami about the future of the franchise. So, admitably, I came on here also to try and gather some support and gain some recruits (embarresed)

Anyway, here is a picture of me and the onlu one I have on this new computer (I am too lazy to download or upload any more) but its quite recent and the picture youll probably see most of me floating around the nets!

Single-Player RPGs / Re: Suikoden Topic
« on: September 25, 2011, 09:12:11 AM »
Great news about a new Suikoden, though. Although many fans, including myself, fear for the future of the franchise.

I think, what it boils down to, is that its a great sign that the Suikoden series is not dead. A couple of weeks ago, most fans where mourning the loss of the ''Suikoden team'', and then we get this new anouncement. I never once thought that the Suikoden team 'disbanded' announcemnt meant the death of Suikoden. I think most people where making a mountain out of a molehill, plus I had reason to think otherwise due to my correspondences with Konami and the Suikoden creative staff members.

Anyway, the fact of the matter is Konami are in no position to tackle a main series Suikoden at this present moment in time so the fact that they are 'saving it for a better day' shows they still have respect for the series. My only gripe is that, if they are making spin offs, why not set them in the main Suikoden world? I mean, the Suikoden geography is massive and probably couldnt be fully explored even with further main Suikoden installments. There are also an almost inifinte amount of side stories they could elaborate on, or create entirely new ones, without having to jump into the 'Million Worlds' concept to explore. With that said, give me duel battles, major wars and mini games in this new Suikoden and I'll probably be happy enough until Suikoden VI comes along ...providing the story is good, of course.

Teirkries, at the end of the day, was not originaly meant to be a Suikoden. From what I can gather, this new Suikoden perhaps was. So that, in itself, hints that this new Suikoden game should be a major imrpovement when comapred to Tierkries and should definantly have a more Suikoden feel for a start. Also, Konami are well aware of the fans reaction to Teirkries. There really is no excuse for Konami making this a bad game ...even if it is in the same vein as Teirkries.

Heres hoping.

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