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Messages - mecharobot

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Single-Player RPGs / Re: super robot wars topic
« on: February 01, 2018, 08:31:31 AM »
The post-plots need to go, especially since in GSD there's not even any new mecha to add. Char's Counterattack needs to go too, since it prevents 0079 from coming back ever again. How about that Frozen Teardrop?  Katoki Wing, Proto-Zero?

Oh well, at least there's Sirbine.

Game Journals / Re: A Game Journal Reborn
« on: January 31, 2018, 03:45:20 PM »
One of my problems with indie game devs is stuff like this and Black Sigil where they really want to (re)make an early 90s era videogame but completely miss the point and end up with this bloated mess instead.

Just wanted to say that I never got into the indie-craze myself. There were some okay games, but even the best felt like reheating yesterdays dinner in the microwave. Or maybe they felt like a memorial instead of celebration. Obsessing over "beautiful" 8/16-bit sprites while shitting over polygons certainly did not help the case.

Anyway, been playing som dot hack GU on PS4. It's certainly a rather interesting experience for me. The whole meta-aspect and storytelling through network (like in Front Mission 3) is almost making me not notice the sub-average combat and rehashed random dungeons. But I suppose I'll just let it fool me. Really only bothered by the constant never-ending anger of Haseo. I also watched hack roots years ago, I'm not watching it again, but I suppose this will give some closure to that.

PSN: mecharobot

Mostly I play JRPGs, AssCreed, maybe some platformers and "art games" here and there. I also try to hunt trophies in games I get, but I don't get games for their trophies. Just a bit of a completion thing, unless it's insane. I'm willing to add people who share these interest and maybe likes a good dose of weeb stuff (just say you're from RPGfan).

Game Journals / Re: A Game Journal Reborn
« on: January 12, 2018, 12:28:12 PM »
Trying to boost my ps3 completion rates to hopefully move on from the console someday, so I'm attempting Atelier Shallie again. The objectives of this game are so messed up and the motivation hasn't moved anywhere in 5 chapters. Combat is okay, alchemy is simplified but works, moe factor is still lacking. Might also try Resonance of Fate. Or I did already beat it, but seems the platinum is very doable on my file. Just some cleanup and a quick NG+ run should do it. I kind of regret being so jumpy on games in the past gen. I think it's part of the reason why I felt games didn't feel the same as when I tried to have max'd save files in the old days. Oh well...

Also finished Crash 2&3 gold relic runs (with a few platinums). I feel slightly accomplished, but the first game is the one with the truly hard ones. I think I'll get the Stormy Ascent DLC level and see if getting the relic there is more realistic than the bridge levels or Sunset Vista.

As for Oblivion, the world was certainly made a lot more boring than the lore descriptions and books in Morrowind made it out to be. Of course, the same thing happened with Skyrim and it will most likely also happen in the next game.

Game Journals / Re: A Game Journal Reborn
« on: December 08, 2017, 06:20:12 AM »
Dragon Quest 5 - The translation in the DS version started annoying me so I checked out the PS2 version which, despite having kinda grody character models makes up for it with a *really* good orchestral soundtrack and better monsters than the DS version had. Except the translation's really... it doesn't read well and it has some obvious errors that result in lines not making sense. I mean I could just play it untranslated. I should probably just do that.

The PS2 game has two translations, though. The "ye olde" DW translation  and the standard DQ translation. Had no problem with the latter myself, except that being a bit more faithful to the original conflicts with stuff like DQ Heroes which changed names and stuff.

Game Journals / Re: A Game Journal Reborn
« on: December 06, 2017, 12:26:46 PM »
Currently have my dualshock 3 rubberbanded at a video game slot machine. I wonder if this is some kind of jab at people who wanted sidequests, towns and minigames. Such fun. Had a lot fun yesterday doing 9 puzzle gauntlets in a row at Oerba whatever year.  That's probably at a range of around 40 puzzles total and there's still yet another version of the same place waiting, undoubtly filled with puzzles. I don't even have a problem with hands of time, but I'm not supposed to be playing a puzzle game here.

XIII really was better without all this junk.

Game Journals / Re: A Game Journal Reborn
« on: November 29, 2017, 06:13:14 PM »
Played through the Academy 400AF in FF XII-2. Easily makes it to my top 3 most annoying JRPG areas. Time based infinite random encounters? The game breaks its own rules just for this area, so that you will have to fight every battle even if enemy spawns somewhere you can't even see? Sometimes new mob spawned so fast that the game couldn't even finish the drawing animation of the weapon. There is dynamic dialogue too, but it's all lost in the battles so I didn't get anything the characters were discussing. Had to give up on all the treasures and exploration completely for my sanity. How could anyone have thought this was even a remotely decent idea is beyond me.

Game Journals / Re: A Game Journal Reborn
« on: November 22, 2017, 05:50:13 PM »
Now that I'm finally the proud(?) owner of FF XIII platinum, I thought that what better way to celebrate it than playing FF XIII-2?

Just played the prologue. Did an epic summon battle, a QTE fight against the final boss and rescued what seems to be a keyblade master. Then I killed some bugs and dogs on a beach.

I seem to feel this weird jankiness in the game. Not sure if it's my imagination, but when I play a SE game that heavily reuses assets, I get this feeling that it just plays different from what it is supposed to outside the battle. The battles seem a bit slow too, but then again I was just  defeating the strongest enemies with max'd characters in XIII so that might have something to do with it.

Single-Player RPGs / Re: Valkyria Chronicles 4 - PS4, Xbox, Switch
« on: November 20, 2017, 05:29:55 AM »
Should be good news, except the Switch part. Hope this doesn't gut the game into empty husk like Nintendo RPGs tend to be.

Game Journals / Re: A Game Journal Reborn
« on: November 14, 2017, 01:44:12 PM »
Man, VC 3 was just too good, even it was really just VC 2.5 (which I think was also good, if not for some annoynace with the credit system). Totally not happy about the new direction with the franchise. There was potential to make it like Kiseki, close the Gallian trilogy and move to new country. Wasn't meant to be I guess.

You could farm everything in trials, that is if you want to keep using that mode and savescum steals all day long. Also it's not the same thing getting a thing like Wyrmhero Blade in trials opposed to actually completing the questlines. Personally I think it's good only for trial 100, which was one of the best bonus bosses in the entire franchise. Other locations iirc, are Henne mines depths, Pharos subterra and I think you can get one from the hunt club quest, but it means sacrificing other great gear you could get there. Also I think those chests have something like a 10% spawn rate. In any case, there isn't need for more than 1-2 ribbons, since someone is probably rocking some Boots, Genji Gloves or a Bubble Belt anyway.

Almost done with the Titan trials in FF XIII myself. Got one extra trap too, but still need to farm some gil so that my "ultimate" weapon doesn't have lower stats than my tier 2.

Also noticed that Suikoden IV has managed to make it to PSN at some point. Seems I could actually finish this franchise now. Heard some bad things about it, but ehhh... in retrospect I even managed to like Suikoden III. I think my appreciation towards the series is growing with each game I play, though they may not be personal favorites.

Game Journals / Re: A Game Journal Reborn
« on: November 13, 2017, 08:29:35 AM »
Don't know too much about Fire Emblem, other than that I never recovered from the random re-enforcements in Radiant Dawn. Kind of want to get into it, but I guess it's just one those things not meant to be.

As for business, in celebration of my PS3 magically starting to work again, I've decided to go back to do post-game stuff in Final Fantasy XIII. That post game-stuff being nothing but grinding and hunts of course, but that's okay. I'm not in the mood for dodging lightnings or breeding chocobos anyway. Some meditative old school grinding seems to be suited for my current dead mindset.

What I want to know though, is that what are some of the most optimal ways of farming? So far I've only killed some Adamantoises with Death every now and then in between Cieth stones. I have one maxed out  ultima weapon, a whole load of unupgraded accessories and relatively high crystarium. Current party is Light, Vanille and Sazh. Light has max weapon, everyone else has tier 2 with random levels. Seems the tortoises can be upgraded, but I fear the death method won't work on them, so not completely sure if I should farm for at least 3 ultimate weapons first.

Game Journals / Re: A Game Journal Reborn
« on: August 25, 2017, 04:19:20 AM »
I appreciate the FFT feedback, although I don't think I'll be training any extra characters at this point. My end game party is roughly something like this:

Ramza - Dragoon :  Jump, Mettle, Auto-Potion, Doublehand (for Javelin 2),  Move +2. Basically he just uses the Javelin 2 and maybe Shouts if he can't attack/Jump anything.

Male 1 - Dark Knight:  Darkness,  Arts of War,  Auto-Potion, Attack Boost, Move +2. Could dual-wield also, but the Eschutswhatever 2 gives nice block. High damage, still needs a few Dark abilities, though.

Female 1 - Samurai:  Iaido, Arts of War/Steal, Shirahadori, Dual Wield, Move +2. Not quite as high damage as other warrios, but can use Tynar Rouge so it makes up for it. Iaido gives some range, but she mostly rends/steals/attacks.

Female 2 - Summoner:  Summon, Arithmetics, Magic Counter, Arcane Strenght, Teleport. Still learning a few spells from other mage schools, but since Arithmetics can't use Summons, I'm thinking this to be the final job.

Male 2. - Bard:  Bardsong, Items/Speechcraft, Auto-Potion, Throw Items, Move +3/Teleport. My second mage, until Arithmetics made him useless. I find this to be useful support class with speed boosting gear. Buffs and can throw an item if needed.

It's pretty much game over at this point. Just Mullonde and final stretch left.

Game Journals / Re: A Game Journal Reborn
« on: August 21, 2017, 06:21:28 PM »
Got in the mood to try FF Tactics again after Zodiac Age. Managed to make it to the 4th chapter already, but those first two were not really fun with the limited options unless you pinpoint level your jobs and spend time whacking your own characters like it's FF II again, which I refuse to do. But once I could deploy a full party and they got some skills going on, it's about as fun as FF V's system. Too bad my Ramza leveled like crazy at Chapter 3 and now every single mob is way deadlier than a story battle. Need to grind some passive abilities too, since there's this story battle character armed with 100% hit chance equipment breaking techs. Also my party is full generics and Ramza. Don't think I see a point leveling any "story characters" since they're way behind in JP and it's kind of lame they don't change their sprite when changing jobs. Kind of why TZA jobs also really didn't feel like jobs, even though I prefer the boards to vanilla.

Not sure how I feel about the story aspects of this game. I think the style has grown on me and the Chronicles have some interesting stuff and Easter Eggs to collect, but I don't think there is enough charisma here to call it a top tier FF-story. Too many things happen off-screen and a great many characters lack presence. Hell, you can even kick or kill your party members permanently other than Ramza, once they served their 1-2 story battles. But well, not like I have many other FFs left to play, so hopefully I can see this to the end.

Anime, TV, and Movies / Re: Asian Drama Thread
« on: July 02, 2016, 01:00:32 PM »
Almost done with Kamen Rider Black. Generally very cool with the costumes and music, but the second half has really overdone the kid in trouble plot. I don't think there is anything wrong with motw-format, but there certainly can be differences between the quality of the individual eps. Think I'm going to try a heisei series next, like Kamen Rider W.

I also watched a season of Ultraman, more specifically Ultraman Nexus. Was absolutely into this, much more than to any (serious) anime in ages. A bit silly with an angsty character or two, but I almost felt like it was some kind of Evangelion of Ultraman. Plus after the initial bad CGI mooks the costumed kaijuu battles were highly entertaining and some took many eps to take down. If there are more toku this good then maybe there's hope for me still to enjoy other tv-shows besides just kids anime from Japan.

Anime, TV, and Movies / Re: Anime/Manga Journal
« on: July 02, 2016, 12:02:40 PM »
Not much new on this front. Watching the last season of Sailor Moon and also watched Inazuma Eleven Go. It seems I somehow manage to fall into the subgroup that thinks SuperS is a better season than Sailor Stars. Certainly getting a Chibiusa season after what was Chibiusa/Hotaru season seems excessive, but imo her character was much redeemed in both. But Stars... is not really doing anything for me. No Amuro Mask, no Chibi Moon? Just transgender magic idols and a Chibiusa/Pikachu hybrid. Nothing nearly as good as Outer Senshi in Sailor Moon S. Though I have to say the attack calls are better than ever. Can't beat "Star Gentle Uterus" that easily.

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