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Messages - Jean Of mArc

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Game Journals / Re: Retro Encounter Podcast Thread
« on: May 09, 2015, 04:32:21 PM »
Yeah, I think the only triggers are checking the door and talking to his wife.  After that he should be by the large grave.

Thanks for the tip, but I did check the lock and talked to everyone in the town. There's no one at the docks or in the graveyard, and the wife and elder don't talk about the mines at all; he keeps talking about the monster I bravely defaulted... I mean defeated. Am I supposed to go to a bracers guild and get my gold for having done that first or something?

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Game Journals / Re: Retro Encounter Podcast Thread
« on: May 08, 2015, 08:49:36 PM »
Sorry for the double-post, but I'm stuck at the Ravennue Village part...

After getting the information for Maybelle, I went to Ravennue Village. I defeated the monster for the elder guy, then I'm supposed to go to the abandoned mine. It's locked, so I'm supposed to return to the village and talk to the old guy in the graveyard. However, when I return, there's no one in the graveyard. I'm not sure what else to do?

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Game Journals / Re: Retro Encounter Podcast Thread
« on: May 08, 2015, 08:05:27 PM »
You can still get whooped if you get into a fight with a boss underlevelled, but if you're underlevelled and enter a new area, you'll catch up pretty quickly due to the experience scaling. In addition to the ability to run from all normal encounters and miniboss encounters, there's also the retry offset option. Basically, whenever you die in battle, you can immediately retry that battle and the enemies will receive a small stat nerf to make it easier. Die and retry again and they get another stat nerf. You can turn this off, but it comes in handy if you enter a boss battle woefully underprepared and you don't want to restore to an earlier game to grind. You can do that afterwards.

Really!? I didn't know about this. In the options menu?

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Game Journals / Re: Retro Encounter Podcast Thread
« on: May 08, 2015, 07:37:52 PM »
Quote
I was gonna say, the game discourages grinding in order to keep a steady difficulty.

I can appreciate this. I like games that allow me to do the minimal amount of battles and still let me stay in the game. That way I care more about the battles I do fight. This game lets me bypass most battles, which is great, because otherwise I'd probably stop playing.

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Game Journals / Re: Retro Encounter Podcast Thread
« on: May 07, 2015, 10:34:49 PM »
You guys mentioned it on the podcast, and while you might've already figured it out for yourself, the orbment "grid" is PRETTY important to characters. Depending on the points you have in various elements, you'll get different spells for use. Check the bracer notebook. It actually has the orbment "recipes" for every spell in the game. Kinda odd that it's available from the prologue, huh? Still, it makes it feel like a genuine "notebook," considering how useful all of the information in there is.

I did not know about this at all... thanks for pointing it out!

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Game Journals / Re: Retro Encounter Podcast Thread
« on: May 07, 2015, 12:07:02 PM »
Thanks for the welcome to the forums!

After having listened to the first episode of the podcast, and having played the first little while of the game, here are my impressions so far:

- There's a lot more dialogue than I was expecting. It's well-written, but I occasionally find myself speed-reading it so that I can get through the game faster. I usually don't like to speed-read dialogue.
- The music is certainly notable. It's not Square-Enix level stuff, but it's definitely better than average. I also like that its battle theme is surprisingly plucky and fun; it's a nice change from the usual battle music tropes.
- Although the characters are tropey so far, I'm completely OK with that, as I haven't played enough JRPGs in my life for it to bore me.
- I like that the dungeons have a few more things to do in them than just wander around, fight things, fight the boss. An example is in the mines when you pull levers, talk to workers, and ride mine carts. It's nothing completely original, but I do like it when a dungeon feels like a place that matches its environment rather than just hallways with different skins. The design also lends itself to what kind of place it is, which is nice.
- I also like that there are story elements that happen within the dungeons themselves. I hate it in a game when entering a dungeon means suspending the story until you've exited the other side (except in games like Zelda where the dungeons are so good it doesn't matter).
- The battle engine in this game is pretty good. I like that location of your characters matters, as it would in an SRPG, and that the characters feel like it is equally valid to use attacks, spells, or special moves at any point.
- The graphics are nice and vibrant, but don't have a ton of personality to them. I'm not really a fan of pre-rendered CG sprites in a 3D world either, as all the characters and monsters are.
- I'm kind of wondering when the actual plot of the game will be revealed. So far, it feels like we're just meeting characters and running mission errands, but the plot hasn't really begun. Perhaps I'm a bit spoiled by Final Fantasy games, like IX, which immediately have a draw-you-in plot from the first scenes. Then again, I can appreciate that they are trying to get you familiar with the world and characters before the main conflicts begin (I assume there is conflict at some point?)

So yeah, those are my rambling thoughts. Overall I like it, but like some of the people on the podcast, I think I'd need a bit more time before the game would actually become memorable to me.

As for the episode itself, it was pretty cool for me to hear other people's thoughts on the parts of the game I was JUST playing. I usually play JRPGs alone, as my wife isn't a big gamer, my son is too young (3 months), and most of my friends don't play these kinds of games anymore. It's nice for me to hear other people talking about the same thing and having an open discussion about its design and flow so far, rather than reading another review that looks at it from the ending point. Putting in the background music was a nice touch too. And thanks for inviting thoughts from the crowd!

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Game Journals / Re: Retro Encounter Podcast Thread
« on: May 06, 2015, 08:15:45 PM »
Hey guys!

I'm new around the boards here, but have been familiar with this site and its podcasts for years. Now that there is an open invitation to "join in" and play along with the podcast hosts I'd thought I'd give it a go, especially because Trails in the Sky is a game I have always had an eye on but have never invested into. I bought the game on GOG and just started playing it. I was surprised when an hour in I saw the word "Prologue"... could be a long one. I'm following a guide for the shortest path through the game, as my playtime is very limited these days.

Anyway, thought I'd say hi!

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