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Messages - Nilson

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Game Journals / Re: Retro Encounter Podcast Thread
« on: September 08, 2016, 10:02:15 AM »
The List to End All Lists

  • Tecmo's Secret of the Stars
  • Do You Like Horny Bunnies?
  • Mutant League Hockey
  • Sted
  • Dr Toppers: The Frog Who Cuts the Hair
  • Do You Like Horny Bunnies? 2

*jumps in thread because active, sees we're making top lists & makes one that ends up looking exactly like Robert's*


Game Journals / Re: Retro Encounter Podcast Thread
« on: August 31, 2016, 08:15:15 AM »
So playing through Valkyria Chronicles I have some thoughts I wanted to get down before I forgot them all.

First of all, what do you think about the attention to sound detail that this game brings and whether or not it stands out to you at all. I'm referring specifically to the scene in chapter 7 when they're in the ruins and their voices are echoing off the walls. I am so sure that this happens in other games but for the life of me I just cannot remember noticing it.

Secondly, why is the game called Valkyria Chronicles but in the game (steam version) it's spelled Valkyrur or whatever whenever they refer to it?

Why do you think Faldio isn't a playable character? Typically when they have NPCs in games like this they distance them in a way where it makes sense that they aren't part of your squad; they either have severe personality problems, are of a significant age gap, or do something entirely different from your party. But this guy shows up in every single chapter, is your former classmate and also serves in the army just like you do. Maybe there are plans for him further down the road but for now it seems rather strange that he's just always hanging around your squad instead of his own no?

Lastly, the Lion's Paw shows up again and again like bad symbolism in high school literature. Any predictions of any particular significance regarding the plant or is it actually just going to "bring the townspeople back"?

Don't know if I posted these before your recording session but happy hunting.

1. I'm obsessed with that scene! I was impressed with how atmospheric it is, how different it is from the rest of the game. The voice effects, while not maybe technically too impressive, add to the whole sequence, and add to the mysteriousness of it.

2. Heh, hadn't thought about that, but I believe it is correct that one is plural, one is singular.

3. Faldio is sort of the Delita character if you're familiar with Final Fantasy Tactics. He's important, gets more important, does some stuff, etc etc.

4. Lol that... It's one of those things where the game is like "this exists" and then way later is like "hey, remember this?" "Symbolism..."

Single-Player RPGs / Re: RPG Boss Dialogue Appreciation Thread
« on: October 20, 2015, 05:14:31 PM »

*pic semi related*

Welcome, Glenn! Or should I say,
Sir Froggy! Mwa, ha!
Say, looks like you got some
replacements for Cyrus!

Magus is a tad busy right now.
You'll have to take up your business
with me...

...the swordsman, Slash, and Flea, the

You'll have to defeat all 100 of
the beasts in Magus's castle...!

- - - -

The idea of having 100 enemies is so good - although it'd be funny if he said there were ten thousand enemies, I appreciate that there actually are (I believe, almost) 100 enemies in the castle. It's such a video game baddie thing to say, and in a lot of ways, Ozzie is one of the greatest baddies around. The Flea stuff is great, too, and Magus himself is totally edgy as hell - even his stats are sinister (his HP is 6666).

Single-Player RPGs / Re: RPG Boss Dialogue Appreciation Thread
« on: October 13, 2015, 07:36:38 PM »
Rudimentary creatures of blood and flesh, you touch my mind, fumbling in ignorance, incapable of understanding.
We have no beginning. We have no end. We are infinite. Millions of years after your civilization has been eradicated and forgotten, we will endure.

Pretty bad ass - makes me want to play Alpha Centauri for some reason

Single-Player RPGs / Re: RPG Boss Dialogue Appreciation Thread
« on: October 12, 2015, 01:33:42 PM »
I am matter... I am antimatter...
I can see your past... I can see your future...
I consume time... And I will consume you!

xD so good. The game's writers must've just had a blast writing the dialogue.

Single-Player RPGs / Re: So I played through Undertale...
« on: October 12, 2015, 01:29:40 PM »
Yeah, if you do genocide, the game remembers it and some text adjusts accordingly - you can look up how to edit your save, though, to erase your past...

Not sure how kosher this is tho : )

Single-Player RPGs / So I played through Undertale...
« on: October 09, 2015, 12:53:09 PM »
*rolls around on the floor*

I was incredibly fascinated and incredibly cynical going into this game - Undertale wears its EarthBound passion on its sleeve, which makes it sort of easy to roll one's eyes at. On a few recommendations, I bought it and played it for like 5 hours straight - it was a mystical journey, full of Mario & Luigi-ish dialogue, bullet hell after bullet hell, and an inexplicably charming (mostly) cast of characters. I got the true ending, which is great, and I've been thinking about the game nonstop since I played it a week ago.

I don't think I've fallen in love with the game, but it definitely holds a certain power over me. It was refreshing to play, even though it never made me cry (Undertale: Prepare to Cry Edition). It was kinda clunky, and I never once really loved the "gameplay." There are several parts in the game where the dialogue clearly has gone on auto pilot, and needs some copy editing down/just letting some jokes go. Certain characters have great dialogue, some don't.

Probably the coolest thing about Undertale is that it really friendly, much in the way EarthBound is. There isn't anything cheap or edgy in it, and yet it maintains a certain level of subversiveness. Still, it isn't really a game for kids in the way EarthBound is, and I'd wonder what it'd be like, as a young kid, to play it.

I'm not sure how much I like the subverted JRPG tropes in regard to the morality of the game - why is it evil to play a JRPG? EarthBound succeeds at both being a JRPG -and- a tale of post modern morality and sincerity. I suppose, if we're examining EarthBound very closely, we'd question why/how beating a dog up makes it stop being evil - this may be exactly what Undertale is all about.

However, is there a disconnect between the extremely abstract bullet hell battles and the reality of the game? It's necessary to -make it a game- due to players not fighting JRPG battles (this is assuming the pacifist route is the correct route, which it is), but is it too abstract? I'm not sure.

Undertale has great music and great graphics, despite the game seeming to hover between both an 8bit and 16bit aesthetic. I'm a graphics jerk in that I love Shovel Knight because it only (mostly) uses colors found on the original NES, and I sort of wish Undertale went one way or the other. At times it felt a bit sloppy, but I'm definitely the one being weird here.

I dunno - I kinda want to play it again, but I don't think it'll be the same. I'm not sure if it'd solidify my feelings for it, or just confuse them further : )


Single-Player RPGs / Re: Shin Megami Tensei 4 FINAL
« on: October 09, 2015, 12:33:04 PM »
Am I the only one that vastly prefers Strange Journey to IV? That's usually the impression I get : )

Single-Player RPGs / Re: RPG Boss Dialogue Appreciation Thread
« on: October 09, 2015, 12:30:55 PM »
Bowser from Super Mario RPG is one of my all time favorite characters - he's a great anti-hero, hilarious, sympathetic, and seems very self aware for a SNES RPG character. The best line comes late in the game, long after he's joined Mario's party.

Like the moon over
the day my genius and brawn
are lost on these fools

It's almost a haiku (close enough). It's even funnier because it says "~Haiku" after it, a great style choice. I sorta wish I did that back in Poetry 101...

Single-Player RPGs / Re: RPG Boss Dialogue Appreciation Thread
« on: September 22, 2015, 08:53:06 PM »
All great stuff so far. I've always loved Pokey's dialogue after he's been defeated.

"Ness! Now, I... well... It's going to seem like I'm running away. But perhaps
I'll just sneak away to another era to think about my next plan. It's a good
bet that we will see each other again... All right! I'll be seeing you! So
now which one of us do you think is the cool guy?!"

My favorite line "It's going to seem like I'm running away" is such a human thing for a boss to say. It's very funny and real.

End credits of Xenosaga 3, and the party leaving Michtam.

YES. Lots of scenes in the trilogy are watery eye worthy. I recall the scene when Shion thinks **** sacrificed herself and then you see her outside...truly an ecstatic series.

Single-Player RPGs / Re: Persona 5
« on: September 22, 2015, 08:40:05 PM »
On the note of blundering through SMT 1, I  e-mailed Atlus Japan asking how to beat the first boss. I actually got a reply; they were very surprised and thankful to have a fan outside of Japan, and gave me detailed instructions on the boss and the game's mechanics. I thought that was really cool of them. If only they knew just how big the series would become!

SMT 1 is so icy and great. It has great world maps, and other than the relentless random encounters in the towns, it's aged well. It's also pretty horrific, and has a good sense of disaster.

Single-Player RPGs / RPG Boss Dialogue Appreciation Thread
« on: September 17, 2015, 03:21:09 PM »
Thought I'd start this. I've always loved the insane JRPG dialogue before boss battles, especially final bosses. Screenshots welcome :)

Dragon Warrior

Full text:

Dragonlord: Welcome, Hero. I am the Dragonlord--King
of Kings. I have been waiting long for one such as thee. I
give thee now a chance to share this world and to rule
half of it if thou will now stand beside me. What sayest
thou? Will the great warrior stand with me? (Yes/No)
Dragonlord (if you say ‘Yes’): Really? (Yes/No)
Dragonlord (if you say ‘Yes’): Then half of this
world is thine, half of the darkness, and.... If thou
dies I can bring thee back for another attempt
without loss of thy deeds to date. Thy journey is
over. Take now a long, long rest. Hahahaha.... (Gameover)
Dragonlord (if you say ‘No’): Thou art a fool!

What a joke from both Dragonlord & the developers being played on the player here. It's hilarious, and one of my favorite final boss tropes. The faux ye olde language just makes the scene even crazier - I absolutely love the idea of Akira Toriyama characters in this miasma plagued JRPG world babbling "old English."

General Games / Re: Back in 1995
« on: September 17, 2015, 02:46:50 PM »
YEAH. I'm with you on the graphics. Every few months I try to learn Unity to make something like this...

Have you ever heard of this:

Graphics like a nightmare. So cool.

My moment was in Earthbound, when you finish Dusty Dunes Desert and its massive dungeon, clearing the traffic jam and gaining access to Fourside. Walking out of the quiet and dark tunnel onto the city's massive bridge, with that "big city" music playing. I think I got a bit emotional, haha! Playing the game coincided shortly after my very first out-of-state trip to Manhattan, so that probably had something to do with it.

Read the title of this thread and immediately thought of the times when Ness as a baby is brought up - I think the Sound Stone bit when Ness sees himself as a baby being held by his father hits me the most. It's such a tiny moment, and one most players will just read through and move on, but damn...

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