And I like how in Eternal Eden, once you completed a battle encounter, that encounter was gone for good. This made backtracking exploration (especially for all the endgame sidequests) much more pleasurable.
Oh thanks for mentioning Eternal Eden as a innovating RPG ^^ Eternal Eden: Ecclesia (the sequel of Eternal Eden) is almost ready. Let's hope it will live to the expectations :D I've build everything myself (story, programming, graphics, music), it's a pretty huge challenge. It's why there's an interval of three years between my two releases haha.
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