Welcome, Guest. Please login or register.
October 23, 2016, 12:27:26 PM

Login with username, password and session length
Search:     Advanced search
Check out the latest RPG news!
249739 Posts in 7489 Topics by 2397 Members
Latest Member: eclectic
* Home Help Search Login Register
  Show Posts
Pages: 1 [2] 3 4
16  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: January 21, 2014, 04:10:05 PM
It definitely looks solid, and from the creator of Final Fantasy Tactics there's no doubt it's going to be a successful KickStarter campaign. I'm surprised to see most other staff members are Caucasian rather than Japanese.

Now it's time for Mistwalker to KickStarter a RPG project before we never hear from them again.
17  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: January 11, 2014, 02:05:19 AM
I'm currently playing the demo and it seems to be a solid RPG. The environment design is remarkable, I love the 3D deepness and the arts are beautiful. The music is really good so far. The only thing I'm left wondering is if there's going to be a solid storyline because the demo seems to be some kind of side-quest rather than a segment straight from the game.

18  Media / Single-Player RPGs / Re: What would your ultimate RPG be on: January 11, 2014, 01:58:48 AM
An ideal RPG for me has:

+ A rich storyline with solid character development, with lots of cutscenes with cliffhanger to make me want to play non-stop during an entire week-end. Nowadays cut-scenes in RPGs contain flat dialogues such "We're arrived to our destination, let's retrieve this stuff, okay, let's go to our next destination". Shadow Hearts 3, Final Fantasy XIII, etc, were boring like this. Deep storylines like Xenogears, Final Fantasy 7, Shadow Hearts 1 & 2, etc, have vanished.

+ A memorable soundtrack is always something important for me, but in general I'm always satisfied with RPG music scores.

+ No random encounters, Fast-paced battles with addictive elements. I think FF12 and FF13 both had an ingenious battle system, and if they had an intense storyline on top of that they would have been perfect games for me.

19  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: January 07, 2014, 10:19:08 PM
I still haven't finished FFXIII-2... my main excuse is essentially lack of time because the game looked pretty good despite all the hate against it. I also liked the first FFXIII even if the storyline wasn't the best element of the game, I thought the battle system was brilliant.

I guess I should hurry beat FFXIII-2 and then get Lightning Returns when it's released.
20  Media / Single-Player RPGs / Re: Things you can’t bear in RPGs on: December 30, 2013, 09:47:29 PM

Puzzles in areas with a high enemy encounter rate, let me think for a minute dammit...

The worst case for me was Beyond the Beyond. In Lufia 2 it was pretty cool, we could stun the enemies.
21  Media / Single-Player RPGs / Re: Things you can’t bear in RPGs on: December 30, 2013, 03:45:44 AM
I'm too lazy to check, but one thing I'm noticing is that in some modern RPGs, there aren't subtitles or text boxes during animated voiced cutscene cinematics.  Sometimes the audio isn't mixed well and I can't hear the voices.  Sometimes I have to play a game at a reduced volume for whatever reason and I can't hear the words.    I want to be able to read what the characters are saying too. 

Even worst, sometimes I want to pause the subtitles to read them at my own pace, but the screen is either blurred or turned to black.

22  Media / Single-Player RPGs / Re: Final Fantasy X/X-2 HD Remaster, Listen to his story again... on: December 29, 2013, 01:24:45 PM
Everyone I know interested in this game only ever talks about the Vita version

We've already played FFX on a big screen, I think it makes sense the game will feel newer on an handheld system. I don't think the graphics are that much improved to make the PS3 release that interesting (even if it's nice anyway).
23  Media / Single-Player RPGs / Re: Final Fantasy X/X-2 HD Remaster, Listen to his story again... on: December 25, 2013, 12:35:58 PM
Somehow I would have greatly appreciated the insertion of new dungeons and story chapters to blend smoothly with what we've already played.

Sometimes I find those giant companies so lazy. Maybe it's just me but I don't feel a huge difference with the HD versions. They major reason I'm excited is because I will be able to play it on an handheld system. But well, they'll surely get my money anyway for that collection.
24  Media / Single-Player RPGs / Re: Are turn-based console RPGs officially dead? on: December 24, 2013, 03:34:20 PM
There's also what I said before, introducing human opponents, who are unpredictable. Just too bad AI's definitely nowhere near that sophisticated yet.

I'm pretty sure it's going to be the next big cool factor in this newest console generation. Games are getting realistic in a scary way these days, good examples are The Last of Us and Beyond: Two Souls.

When the Kinnect was announced I remember a video footage of a user talking directly to a boy using AI, it was impressive to see but I never heard of that project again.

As MeshGearFox said human-like AI isn't required to make RPGs fun, but it could definitely be a very good experience to live.

25  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: December 23, 2013, 07:50:33 AM
I don't understand why they haven't shown more screenshots than those. It's not as if it would take ages to rework the graphics. It's hard to have a solid opinion based on only two screenshots. I would however say Narshe feels too bright in contrast to the evening feeling of the SNES version. Anyway when I want to play FF6, I play the original version, it would take a 3D version for me to play it on a different platform.
26  Media / Single-Player RPGs / Re: Are turn-based console RPGs officially dead? on: December 23, 2013, 04:29:22 AM
For me turn-based battles will always have a special place in my heart because my first RPGs were Final Fantasy 4, Final Fantasy 6 and Chrono Trigger. But turn-based battles started to turn me off when loading memory became an issue on the 32-bit generation and above. For example I absolutely liked FF7, FF8 and FF9 but the replay value of the battle system was very low for me due to loading time (especially FF9). I hope Square-Enix will improve this issue for future ports of their games. Mm, now that I'm mentioning it, FF7 and FF8 were recently released on Steam, can someone tell me if they fixed loading time for battles? Are those versions recommended?

27  Media / Single-Player RPGs / Re: Things you can’t bear in RPGs on: December 23, 2013, 03:45:57 AM
I think nowadays with the traditional RPG going more realtime/action-based, a BIG pet peeve is dumb AI on companion characters.  FF12's gambit system was fantastic in that it let me specifically tweak the AI actions of my companions so they'd always do what *I* wanted them to do.  Babysitting characters is not fun.  

I'm one of the rare people who greatly enjoyed FF12, and as you said the AI actions of the party following the main character made the game flow very smoothly. It's too bad there weren't more rpgs following this example, I thought it was going to become the new standard (unless Square-Enix patented their system like they did for the Active Turn Based System?)
28  Media / Single-Player RPGs / Re: Things you can’t bear in RPGs on: December 22, 2013, 04:09:52 PM
I'm the one who started that thread (nearly a decade ago!!), and as an indie rpg developer I'm still interested to read more replies since more rpgs were released since back then.

29  Site Related & More / RPGFan: Site / Re: I have a complaint on: December 22, 2013, 08:19:40 AM
The green theme of the website is what make it stands apart of other websites and succeeds well to give a fantasy feeling. I feel good coming here, it's like being in an elfin forest in a RPG,  I hope the theme won't become stern in the future.
30  Media / Single-Player RPGs / Re: What are your favorite innovations in RPGs? on: December 03, 2011, 08:01:57 PM
And I like how in Eternal Eden, once you completed a battle encounter, that encounter was gone for good.  This made backtracking exploration (especially for all the endgame sidequests) much more pleasurable.

Oh thanks for mentioning Eternal Eden as a innovating RPG ^^ Eternal Eden: Ecclesia (the sequel of Eternal Eden) is almost ready. Let's hope it will live to the expectations :D I've build everything myself (story, programming, graphics, music), it's a pretty huge challenge. It's why there's an interval of three years between my two releases haha.
Pages: 1 [2] 3 4

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!