With RPGs in general I want to see more risks taken is in storytelling, writing, characters. I feel that a lot of RPGs, particularly mainstream ones, tend to play it safe in terms of storylines and storytelling, though some like Megami Tensei are not afraid to take some risks and "go there" like with P4 exploring a character coming to terms with his own sexual confusion.
I never thought about it but this guy on my forum just made me remember interesting points:http://www.blossomsoft.com/tribune/viewtopic.php?f=22&t=6700
Before releasing EE I feared the opposition of Christians about my game, it's a delicate subject especially when the Bible is altered. I was slightly raised in a Christian environment and I especially remember when my friend's uncle turned mad when we played FF10 in front of him, "Itís a transgression to the holy bible! They falsely teach that a mortal hero will be able to fight against Ďsiní and WIN during the Judgment Day! Mankind can only be saved by believing in the Christ! Stop this game right away and never bring it back here!"
Donít worry my friendís uncle is a great guy in general, but heís a fanatic. Anyway I always feared the opposition of Christians with a biblical themes. Iím surprised that I never received a single complaint even if the game is treated lightly.