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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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61  Media / Single-Player RPGs / Re: The awful war between JRPGFans and WRPGFans on: June 17, 2009, 03:32:31 AM
There are wars and debates for almost everything nowadays, people just cannot share their opinions together in a respectful way and accept the fact that tastes can be different for each other.

The main fact is that both WRPG and JRPG have been cherished by all types of fans for decades, it's clear that they are two amazing genres.

I personaly prefer to play Japanese RPGs but I don't believe that WRPG are inferior. Actually, FF12 was a mix between JRPG and WRPG and it proved to be a great game.

62  Media / Single-Player RPGs / Re: The Western JRPG thread. on: June 16, 2009, 11:00:52 PM
As an indie developer I will see if I can plan a RPG with a Western feeling inside it.

P.S: I think FF12 was intended to have a wrpg mood, but most people just underrated this game.
63  Media / Single-Player RPGs / Re: The Western JRPG thread. on: June 16, 2009, 12:31:26 AM

Some of the better commercial RPGM games are quite good.  Eternal Eden is still one of the most fun RPGs I've played of late.  It would be cool to see some of the good indie RPGM devs experiment with settings, storytelling and character archetypes from or inspired by their countries of origin. 

Haha you certainly don't want a game based on Quťbec's origin, it will be horrible haha but well, I can think about a funny concept someday based on our origins :P

Honestly Western Lords is probably a game that you will enjoy very much. Just pray that I can enlarge my fan/customer list to start this one, right now it's not a good idea to throw myself in such a tall project. The scenario is all writen, just need real funds.
64  Media / Single-Player RPGs / Re: The Western JRPG thread. on: June 15, 2009, 12:49:08 AM
I was a HUGE lover of Secret of Evermore, this game had a very strong Western/European feeling. I considered this game like a masterpiece even if it wasn't very well received by the general audience. I also think it was the best work of Jeremy Soule. I've listened to the soundtrack thousand of time.

I also loved Ultima 7 on SNES very much, it was cheaply done yes, but I got immersed inside the plot. I think I'm the only one that beat this game because no one could tolerate it haha

I was also in love with Shadowgate 64, but this one was also disliked. There was a very good atmosphere with this game, the music score was probably what kept me absorbed though, maybe I wouldn't have liked the game otherwise. Sometime it's always a 'little something' that can make you love a game.

I should note however that I'm not a huge complainer, I find pleasure in almost everything that fall under my hands.

65  Media / Single-Player RPGs / Re: Aveyond & Ahriman's Prophecy (independently developed RP on: June 14, 2009, 11:53:50 PM
Hey now that Aveyond 3 is released, I was wondering if there was a review under way for this new installment.
66  Media / Single-Player RPGs / Re: Black Sigil: Blade of the Exiled for DS. Anyone have updates? on: June 13, 2009, 09:37:42 PM
Battles aren't for rewards. Battles are for killing things and being obstacles. If you're doing battle for the XP rewards you're doing it wrong.

Admittedly, I can't really think of many RPGs that I thought had really engaging battle systems.

Also, I played this game for like ten minutesat a good buddy's house and it seemed pretty much like any generic SNES RPG, which is completely the intent, I know, but that makes it utterly unappealing to me :(

I disagree with you, experience and bonuses is what making battles interesting. A good example is Final Fantasy 7, it was very addicting to hear that special sound each time a materia orb climbed level.

Of course battles are obstacle, but most of the time they become recurring, that's why an experience system spice the whole thing. Well, that's my opinion.

67  Media / Single-Player RPGs / Re: Black Sigil: Blade of the Exiled for DS. Anyone have updates? on: June 13, 2009, 09:20:06 PM
Battling has been fun for me, though I wish enemies dropped more loot so I feel like I'm fighting for a reward than just for the sake of fighting. 

Well this couldn't be worst than Chrono Cross for this aspect, I think battles in Chrono Cross were pointless due to the lack of experience system and bonuses.

68  Media / Single-Player RPGs / Re: Black Sigil: Blade of the Exiled for DS. Anyone have updates? on: June 12, 2009, 02:41:20 PM
My copy just came in today.  Earlier than I expected.  So unless I'm engaging in debauched ribaldry tonight, I'll post some initial impressions. 

I'm really looking forward to your previews and final review! :)
69  Media / Single-Player RPGs / Re: RPGs that critics love but fans of the series hate. on: June 11, 2009, 06:45:20 PM
I'm from a different breed of gamers because I tend to love almost everything I play.

Most games has something nice to offer even if it's not always perfect.
70  Media / Single-Player RPGs / Re: Black Sigil: Blade of the Exiled for DS. Anyone have updates? on: June 11, 2009, 12:51:52 PM
To your credit blackthirteen, one of my favorite dungeons in EE was the one where I sailed the boat through it.  I think so much more could be done with vehicles in RPGs that isn't fully realized. 

Trust me, making the boat wander inside a dungeon was an incredibly hard challenge to me, hearing this may sound stupid to most people but RPG Maker has many bugs that make things complicated sometimes. Each time a vehicle entered a new location the music theme became buggy once the vehicle was disembarked, it messed up all the music tracks. Thus making the boat and airship teleport from the World of Light and the World of Shadow was very tricky too. I had to make extra efforts to make it works.

I canít confirm it yet, but Iím planning to use a submarine with EE2, but due to this bug Iím unsure if Iíll want to deal with this againÖ

However, in the future Iím intending to make my own RPG Engine, so Iíll have more freedom :)
71  Media / Single-Player RPGs / Re: Black Sigil: Blade of the Exiled for DS. Anyone have updates? on: June 11, 2009, 12:45:02 AM
This sweet video just make me want the game RIGHT NOW  :twisted:


Better, it just make me want to develop games on real consoles!!
72  Media / Single-Player RPGs / Re: Black Sigil: Blade of the Exiled for DS. Anyone have updates? on: June 10, 2009, 10:31:15 PM
One thing I'm looking forward to in the game is the vehicles.  There is a promise of vehicles and I have not had a good airship ride in a long time.  I miss vehicles in modern RPGs.  I remember talking about how I feel about vehicles in this thread: http://www.rpgfan.com/boards/index.php?topic=5159.0

Overworld maps with vehicles miss me a lot too. This feature seems to have become extinct since the PS2...

I didn't mind with FF10, but I would really like to see new gen RPG use this coolness again.
73  Media / Single-Player RPGs / Re: Black Sigil: Blade of the Exiled for DS. Anyone have updates? on: June 10, 2009, 02:59:03 PM
I really hope that Black Sigil will be well received. They worked extremely hard on this game and it's time for them to enjoy their achievement.

Letís hope Studio Archcraft will earn enough money to feel the courage to work on their next game. Itís also nice of Graffiti to take this financial risk (even if most of the time I disagree with most publisherís greedy policies).

Once the game is released at Wal Mart Iím going to get a copy + a Nintendo DS.
74  Media / Single-Player RPGs / Re: Black Sigil. on: May 27, 2009, 11:53:07 PM
This game will worth the long waiting.

I know the developer as we used to talk a lot together a while ago and he's very passionate about his game making profession.

I will definitely purchase a NDS only to get my hands on this game.
75  Site Related & More / RPGFan: The Site / Re: Monetize RPGFan by affiliating RPG games? on: May 23, 2009, 10:38:02 PM
Iím sharing this idea publicly because I just wished to offer food for thoughts to the whole team rather than trying to obtain a personal deal with RPGFan, and I hoped that maybe other developers or visitors would share their opinion too, only for the sake of chatting :)

Actually I wasn't referring only to Eternal Eden or trying to self-promote it or looking for an exclusive deal, rather I wished to share a new type of advertising model such promoting future online RPGs via an 'affiliate system'.

Tons of other indie RPGs will be released this year, Aveyond 3 will be out soon, the guy from Aldorlea Games (Laxius Force and 3 Stars of Destiny) is advanced with his new game, Hanako Games just announced a new game this week, and I heard that other RPGs are under way (note that not all of them are made with RPG Maker). RPGFan is already half-built of ads now (at least on the front page), that's why I came up with this idea because I think it could enlarge the possibilities to monetize the website.

A Ďbuy nowí button isnít an obligation, because redirecting toward a developerís website would automatically allow RPGFan to receive a commission anyway. Under such circumstance the system would visually the same as advertising banners, but could definitely offer more money in RPGFanís pocket in a long-term basis.

Another nice suggestion would be a special Ďshopí section. Example, GameDev.net is already using this concept with their books section (and itís related to their target audience).

I've seen a certain blogger making around 100K a year only by promoting affiliate products. Itís pretty effective when you have mass of visitors.
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