Show Posts
|
|
Pages: 1 ... 3 4 [5] 6 7 ... 18
|
|
65
|
Media / Single-Player RPGs / Re: Free Indie RPG - Legionwood!!
|
on: March 16, 2009, 12:26:18 PM
|
|
Dark Gaia, I tried your game and from what I saw it definitely deserved to be featured on RRR, it's certainly better than a lot of projects I've tried out there.
Sadly I was forced to quit your game, it was taking too much RAM (or something like that, after all your game is over 100MB and it's only at chapter 3...). You weren't savvy with media. When I pressed the directional arrow or progressed through story dialogues my keyboard wasn't responsive at all because the game was too much heavy for my PC. I guess a powerful machine is needed to play your game.
I switched to Eternal Eden to make sure my PC was okay, and EE runned normally.
Anyone can be tempted to use MP3s in an RPG Maker game, but it’s the worst decision (at least if abused). RPG Maker is a nice tool but isn’t evolved enough for this type of media sadly.
Except this detail your game seems really nice! Keep going :)
|
|
|
|
|
66
|
Media / Single-Player RPGs / Re: Free Indie RPG - Legionwood!!
|
on: March 15, 2009, 10:53:28 PM
|
Okay, I didn't mean to personally target you, but I am an egotisitcal person. Anyway, it is a dog eat dog industry, and I am entitled to my opinion. Sorry for any offense caused anyway.
Don't worry about your opinion I wasn't taking it as an offence. You just valued your game and it's nice. I just thought it was funny :) Besides you shouldn't abide to this dog-eat-dog philosophy since you're doing a freeware :) And even in the industry it's easier to survive with an altruist attitude especially as an indie developer. A good example, Amanda from Amanranthia, Damian (the guy from Laxius Force) and me are helping each other and it's truly making a 'huge' difference. That's certainly what allow us to survive.
|
|
|
|
|
68
|
Media / Single-Player RPGs / Re: Free Indie RPG - Legionwood!!
|
on: March 15, 2009, 09:23:50 PM
|
OH, by the way, this game just became the Featured Project of RPG Revolution and was hailed as better than Eternal Eden.
Funny to hear that Eternal Eden has become the new object of rivalry to some people. :P Besides I'm the guy who have made Eternal Eden. As far as I'm concerned I'm not trying to be better than anyone else. I had fun making Eternal Eden. That's the only thing that matter to me. Your project look nice, I will try it tonight. It was created using the same engine as Eternal Eden, but personally I feel that this game far outclasses it. A bit arrogant, but I'm glad to be mentioned in your synopsis. Be nice and insert a hyperlink :P lol joking
|
|
|
|
|
69
|
Media / Single-Player RPGs / Re: RPGFan Game of the Year
|
on: January 12, 2009, 09:47:57 AM
|
Neal Chandran's Awards
1) Eternal Eden (PC) - Eternal Eden seems an unorthodox choice for my top spot. Games such as The World Ends With You and Persona 4 are far more forward-thinking games, but Eternal Eden was my personal favorite this year. The game just flat out rocked, plain and simple. It was a beautifully designed RPG with fun and addictive gameplay. Eternal Eden actually wrestled me away from Persona 4, which is no mean feat considering how mindblowingly awesome Persona 4 is.
I also feel that Eternal Eden is the cream of the 2008 indie RPG crop. That's really saying something since 2008 has been a stellar year for indie (independently developed) RPGs. Games such as Laxius Force, Iffermoon, The Spirit Engine 2, Eternal Eden, and even Mount & Blade could have all been in my top 5 this year. Therefore, Eternal Eden's place in my #1 spot is not just a victory for the game itself, but for indie RPGs as a whole. I've been hearing a lot of talk this year about how RPG fans are totally jaded on what's being released these days. Do yourselves a favor and check out Eternal Eden, Iffermoon, or any of the other aforementioned indie titles. They just may remind you of why you started playing RPGs in the first place.
I was very happy to read this! :) That's nice to see that old-school indie games can still be appreciated nowadays. I’ve put a crazy amount of energy on this game and I’m definitely encouraged to make/release another RPG in a near future.
|
|
|
|
|
72
|
Media / Single-Player RPGs / Re: Quintessence - The Blighted Venom (some non-profit 2D RPG)
|
on: January 06, 2009, 11:29:59 PM
|
|
I've downloaded your too and the introduction movie is really a.m.a.z.i.n.g! Really inspiring. During the 10 first minute you already get the feeling it's going to be a great game. Sadly I will have to wait for my new PC to run your game, RMXP games are terribly slow on my antique PC.
question: how long is your game?
|
|
|
|
|
73
|
Media / Single-Player RPGs / Re: RPG Makers
|
on: January 06, 2009, 06:07:57 AM
|
Two guys make a game. One makes it in RPG Maker and the other guy programs it himself, from scratch, in C++. Both games suck. Utterly atrocious. However, the guy that programmed it himself made his own engine, and at the least, has that. The guy that used RPG Maker really doesn't have anything at that point.
(I'm not saying this is necessarily how I feel personally, though. This is mostly just the impression I get from other people).
(Pardon my English) It’s relative. Neither the guy using RPG Maker nor the guy coding from scratch actually learn a moral lesson at the very end. Each of them can appreciate every second invested in their project. I think it was the main point behind Neal’s editorial. He doesn’t need to get more scientific or conceited with his examples to explain the essence of his message: the energy and the love put in a game don't depend of the tool. I’ve coded during several years with C++ and I had a lot of fun. I also coded directly in hardware (GBA) and it was wonderfully gratifying. I never could fulfill a commercial project though. I’ve recently finished and sold a game using RM in the most simplistic way due to my restrained schedule and finance, and I had a lot of pleasure too. Morever my success isn't less pleansant than someone using Unreal Engine. My motto: a tool is a tool. It's the end result that really matter.
|
|
|
|
|
|
|
|