Did they ever specify why they completely jumped ship from a sci-fi anime designs to uncanny-valley real-people models??
I think it fits the tone of the story more, and they don't look that bad (in III anyway).
Really hated the change from 1->2, that was a big shock seeing completely different models. When it comes to 3 I guess people including me get used to it. However still felt the original faces/models are fine, not sure why they made huge changes like that. In particular, KOS-MOS looked damn fine in 1, although the ones in 3 also looks good I still prefer the model in episode I.
Omg, what the hell happened? Especially when the rest of the cast were drawn so much better.
Haha, is that one real? That's quite ridiculous. Jin is actually a pretty cool character, comparing to his sister.
Some interesting responses on battle system of XS episode II, I don't realize that the combat is so hated by many... I guess I am in the minority here in thinking it is quite interesting with the boost system (if I remember correctly?) and how you can make combos. I remember it is quite different from episode 1, and they ditched all the changes in 3. Back then I liked the combat of 2 much better than 1 and 3 because it deviated from the traditional turn-based formula quite a bit.
In an attempt to bring back on-topic (sorry for the derailment)
Playing Symphonia for the first time (never had a gamecube). Seven hours in, and i'm having a hard time enjoying the battles. The normal encounters seems so slow-paced, and it feels like i'm not getting stronger. I'm not that fond of the characters either, but i can sense there'll possibly be some good development on Lloyd. Well, these are only my first impression, will play some more, since i am enjoying the story so far.
I think it gets better later. The combat in this game is probably slightly out-dated in tales standards - it gets better as you goes through the story though. I don't believe you can do free-runs in this one, so it probably feels limited if you played the later tales games.