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10411  Media / Single-Player RPGs / Recommendations on RPGs, please? on: August 13, 2006, 01:17:08 AM
Yeah, I should've noted that even though we may not have the better ones to make the games look worse, some people still hate it.

The story for 3's supposed to be good, but 2's I found horrible. Victor Ireland prefers it for some reason, but it tries to handle several plot threads... In a game that can be beaten in under 20 hours. In the end, you wind up rushing through several plot lines that had they only stuck with one, could've probably made a decent, albit generic, RPG. But I had a lot of fun with the gameplay, so it evened out for me.
10412  Media / Single-Player RPGs / Recommendations on RPGs, please? on: August 13, 2006, 12:22:58 AM
Growlanser 2 and 3 are supposed to be the worst in the series. But the rest hasn't come out here, so they don't have to worry about being in their shadow. I enjoyed 2, as stupid as the story was.
10413  Media / Single-Player RPGs / Riviera for the PSP on: August 12, 2006, 10:00:25 AM
Quote from: "Testament"

I never said it was a substantial improvement. But hey, I guess it's alright for you to have selective arguments that ignore half of my post, because that doesn't require intelligence, now does it?

Aren't you the one that said smoothing the hell out of them with some crappy filter makes them more "detailed"?

To be fair, it's zoomed in, so I think smaller details, even when smoothed like that, might stand out more.

If he doesn't mean that, then it's the more likely 'damn the portraits look better'. Which is the one distinct improvement I can see, even though there's not as many samples as I'd like. Unlike the backgrounds and the like, they probably had higher res versions of those portraits that got used over the versions used for the GBA.
10414  Media / Single-Player RPGs / Recommendations on RPGs, please? on: August 12, 2006, 03:51:25 AM
Not quite. The basic system is roughly the same, but there's some tweaks and alterations, the most notable being that you don't recruit demons in DDS and you're limited to 3 party members. It's more of a traditional RPG in that way, as well as having more cutscenes and the like. SMT:N is more like a demonic Pokemon in that you only have the main character, who goes and recruits demons to fight alongside him.

The story in both the DDS series and SMT:N are good, but it's different in presentation and focus. Others could describe it better, but a quick way to cover it would be to say DDS focuses more on the characters, while SMT:N focuses more on the setting.
10415  Media / Single-Player RPGs / Ar Tonelico out soon on: August 12, 2006, 12:44:58 AM
Problem is you're definitely in the minority Rain. I'm sure even with many that want to play it, most of us would want at least one of those games (I'm not sure if DS3 is a typo of XS3 or actually Devil Summoner 3, but both can count here) over Ar Tonelico; I know I'm pretty much interested in all of them over it anyways. But coming out after Winter and we're done with those big hits, we'll definitely get Ar Tonelico.

Rogue Galaxy however is a bit more iffy for me, but that's irrelevant at this point.
10416  Media / Single-Player RPGs / Ar Tonelico out soon on: August 12, 2006, 12:27:09 AM
I'm kinda hoping for more delays really, just as long as they aren't the games I /really/ want - I'd like Devil Summoner and Super Paper Mario a lot for the lower profile games (as low profile as Mario can be anyway), and those are some of the ones I see having the highest risk of being delayed - Heck, GameStop's site is calling for SPM to come out early next year though Nintendo's site has a definite release (either Oct 9th or 11th - I can't remember, it was right by PM2's entry).

Ironically, FFXII's release date (or shipping date rather, but this game's big enough for GameStop/EB to get it in early) is more fitting for Devil Summoner. :P
10417  Media / Single-Player RPGs / Riviera for the PSP on: August 11, 2006, 11:05:52 PM
The PSP and DS aren't in the same situation as the current roster of home consoles, where you can release near-identical versions on all systems with minimal loss. the PSP and DS need games specifically tailored to them moreso, and a Riviera on PSP and DS would likely be very different titles.
10418  The Rest / General Discussions / Terrorist plot barely prevented; Airlines disallow liquids on: August 11, 2006, 10:48:25 PM
Quote from: "Lucid"
If they haven't already, those terrorists are just gonna realize its easier to make fake attack plans to scare their enemies into whittling down their freedoms and luxuries. They'll keep up with violence too, but I don't think it's unreasonable to think they plan to mess with people like this.

People are reactionary over things like this, and for various reasons America probably is far worse than any other nation about it. It probably won't take much, espicially with our media, to stir up a frenzy.
10419  Media / Single-Player RPGs / Riviera for the PSP on: August 11, 2006, 09:55:54 PM
Quote from: "Testament"
Quote from: "Leyviur"
The naysayers have something wrong with their eyes.

Sorry, but no.

They were meant to be displayed at the GBA resolution.  Blowing them up and applying a filter is not going to make them more detailed.

Wrong, technically. They were meant for a WonderSwan Color screen, not the GBA. Still though, they gave that a more significant visual overhaul than this (portraits that don't suck ass!), and the resolutions were probably much closer.

I think it'd be better if they stopped and really took their time with this. Not releasing it as 'Riviera plus voice acting', but as "Riviera with voice acting, animated portraits, and more unique backgrounds". Heck, just upgrading the damn sprites, the one thing I think looks the worst there, would be great.

But then they might as well just make Riviera 2 for the PSP.
10420  Media / Single-Player RPGs / Ar Tonelico out soon on: August 11, 2006, 07:36:43 PM
IGN story.

Edit: Edited topic title because it keeps misleading me, and I can.
10421  The Rest / General Discussions / The president of the United States kicks ass on: August 11, 2006, 11:40:26 AM
Quote from: "Marshmallow"
B) I'm very disappointed that it's not for PS2, so I can't actually import it.

You know deep down that the XBox was the only system fitting for such a title.
10422  The Rest / General Discussions / A thought: how can Nintendo top Wii? on: August 11, 2006, 11:27:35 AM
Well, it's still costly to put what amounts to two tiny TVs in a headset. We'll probably see something that works sooner or later, but for now it's basically just a gimmick at a few places and the premise of Nintendo's one true failure.
10423  Media / Single-Player RPGs / Riviera for the PSP on: August 11, 2006, 11:21:48 AM
Quote from: "Testament"
The portraits look like they are at a higher resolution but the ingame stuff definitely looks like some crappy filter job.  I wonder if they will take the time to re-master the music...

In any case...  SCEA, "Denied."

... most likely.

I hate that pessimism, but fuck if SCEA isn't being total dickwads about this shit at the moment.

Still though, the extensive use of voice acting, if dubbed, may make it OK. I dunno, like noted before if the cinemas worked for VP, VA may work for ToP, and this as well.
10424  The Rest / General Discussions / Terrorist plot barely prevented; Airlines disallow liquids on: August 11, 2006, 11:03:24 AM
One report noted that a guy couldn't take anything carry on a flight to (from?) San Francisco, so I'm afraid that actually is happening, though likely just amongst insanely paranoid cities/airports.

The can thing's sad, but it's likely just because they recognize that while they're doing this for the sake of safety, 99.9999%+ of those drinks are prefectly harmless, and whatever harmful stuff there is will just be diluted by all the Coke and Coffee and crap mixed in.

I suppose that Tequila would just make it worse though.
10425  The Rest / General Discussions / A thought: how can Nintendo top Wii? on: August 11, 2006, 10:56:27 AM
Quote from: "Hidoshi"
Virtual reality? Let's hope not. Virtual reality's been done. It delivers very little to the actual user experience and has proven itself as vapourware in terms of headsets and goggles.

Similar could be said about motion sensing - surely we all recall the Power Glove and how ineffective that ultimately was. What's important is basically practicality. The Wii's technically unproven, but has had a favorable start. Once we see something to, say, the Virtual Boy akin to the Wiimote to the Power Glove, then Virtual Reality will kick off.
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