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10546  Media / Single-Player RPGs / Jeanne d'Arc (Joan of Arc) on: July 25, 2006, 01:23:04 AM
Quote from: "Ramza"
Also, for ppl who said "should be on DS..." why? What purpose would the touch screen and/or dual screen serve?

While these aren't strong enough reasons to move it over to the DS, the fact you can use to the touch screen for selecting panels to move to and the like /could/ be useful. It wasn't the best controlling for AW:DS, but it was functional, and something as simple as an option to use buttons to access the menus and stuff while using the stylus for panel selecting would probably make it work that much better than what AW:DS did (control completely with the stylus). And of course, you could use the top screen to show various stats on the battle, like what troops there are and their current HP/MP, and detailed information on selected ones.

Outside of those, I can't really think of anything that'd benefit more from being on the DS.

Edit: Also, while I initially brushed off what MonCaptain said as being overly cynical and nitpicky about what was said, I gave that some further thought and I think he has a point. Level 5's great, but part of that is because they're not afraid of trying something experimental, then refining it with a later installment. DC2 and, and likely RG to some extent, built off  of the successes and failures of DC1, and DQVIII stuck to what the previous DQs did, but making a giant overworld and making the whole thing look great, which DC1 and 2 can be thanked for as well. And the only other game of their's outside of those 4 is TFLO, which was cancelled so it's hard to tell how they'd fair in other (sub)genres.

However, I think that can also show that, should this game fail, it's sequel be that much better for it.
10547  Media / Single-Player RPGs / The Degredation of RPG Magic on: July 25, 2006, 01:17:15 AM
I think part of the problem for battles is the fact that they can't make random encounters too long - why the hell should I bother casting a status spell when I can just make that character whack an enemy that'll be dead in a turn anyway? DDS and, to a lesser degree, DQVIII manage to make it worthwhile to cast said status spells, yet battles are still very quick.

What might also be a contributing factor (though DDS kinda disproves this) is the increasing number of games that only feature 3 characters at a time. Heck, I think more games have just 3 party members this generation than games with more, though I'm not inclined to go and count each and every one (note: strat RPGs don't count, nor do most action RPGs).

For the non-combat spells, I think that'd be a great idea - but what immediately comes to mind are the adventure games like Zelda and the Metroidvanias. Still, if anything that strengthens your case: You /can/ make magic that can be used to make the adventure more interesting, and not harm game balance whatsoever. Perhaps let the player walk only through wooden walls, but not brick or stone? Maybe waterwalk for a short distance, thus making continent-to-continent travel impossible, while letting us cross the rivers and head to the cave in the middle of the lake?

But this brings up a whole other problem: Earlier RPGs have a stronger sense of adventuring compared to modern RPGs. Nowadays, it feels like rather than take games further than before with better technology, they're shrinking back - we could have had several games by now with overworlds like DQVIII's. Instead, most of the time we're lucky to see even the traditional overworld, usually getting limited field maps ala SO3, or maps where you just select your destination and completely bypass the actual travel. But then, it's costing more to make games - and better to save that time and effort to make an extra dungeon or two, or some cutscenes.

Meh. It's getting easier for stupid shit like this to bug me, years ago I'd just be a little disappointed and move along. :P
10548  Media / Single-Player RPGs / Final Fantasy III DS gameplay video! on: July 24, 2006, 07:54:21 PM
Just so you know, the mods frown upon double (or in your case, triple) posting when there's that little time between each. If you wanted to address different quotes, you can insert more quotes with the quote code, and if you want to address a different point... Well, that's what paragraphs are for. :P

And did you go 'Haha sony suck!' because of multiple Tales remakes/ports, or just because you don't like Sony? Either way, it's unwarranted - Sony has no say in how much Namco whores out their franchises beyond giving or denying approval, and if it was just to express a dislike for Sony, then it simply wasn't called for. It was irritating as hell to see a former post constantly drag Sony into topics not directly related just to be praised over the competition, and personally, I think dragging them in only to be attacked is just as bad.

As for what you said... What PS1 games were ported to the GBA again?
10549  Media / Anime, TV, and Movies / Spider-Man 3 teaser on: July 24, 2006, 07:38:07 PM
Keep in mind they've thrown characters who would become villians in previous movies, yet they never became super villians within the movie. I'm guessing Sandman's not going to be a factor, but I expect the Green Goblin, and if he doesn't become the Green Goblin, then at least buildup to when it will inevitably happen.
10550  Media / Single-Player RPGs / Valkyrie Profile: Lenneth on: July 24, 2006, 04:27:23 PM
Quote from: "Fadedsun"
What they really should have done is bundled VP together with VP2. VP can't be that big of a game, I bet it could have fit on the DVD that VP 2 is on, or they could have made it two discs. They just wanted to make more money. =/

VP is likely around a gig - you can't just compare what your computer reports though since it reuses a lot of stuff, though I guess if you have a way to check the size of a UMD, and can weed out the movies, that'd give one a good idea of how big they really are. Anyway, that'll have to be saved for the PS3 and a VP3 (Valkyrie Profile: Hrist? That'd be an interesting change compared to most RPGs), as the blu-ray format is better for casually throwing extra games on and it wouldn't surprise me if Silmeria's already using up most of the DVD.
10551  The Rest / General Discussions / Game Journal #2 on the new(ish) boards on: July 24, 2006, 05:29:11 AM
Quote from: "Dade"
So I've been playing VP:Lenneth....just finished Chapter 1. I've played the PSOne version and personally I enjoy the PSP port more.

Same here, and while I think I share some of those reasons, they're not THE reason for me. I was expecting to much out of the game back then, and since I was going down the path for the normal ending, I was even more disappointed when the stuff with Lezard Valeth and the others happened, and were subsequently forgotten after chapter 5.

Now that I'm playing it fully aware of what I'll get, plus going down the path for the A ending, I'm liking it a lot more. Plus I didn't know that something like half the dungeons are entirely new for hard mode, so it's a fresher experince than most replays are.
10552  Media / Single-Player RPGs / Valkyrie Profile: Lenneth on: July 23, 2006, 09:43:47 PM
I'm curious as to why it's a problem to write a review in first person. It doesn't seem like a big deal to me since a review's about getting information/opinions on a game, but I'm not an expert at reviews.

Edit: Also, some comments after playing the PSX version again...

Graphics honestly look better on a whole on the PSP but my TV, or at least the settings I'm using, could just suck for VP. I think the blurring, while obnoxious when zoomed in on a sprite, subtlely makes them look better from a distance; that however could also simply be the PSP's screen size combineded with the sprite's normal resolution.

In fact, despite the slow down issues when exploring, it seems better in some areas, ala using the PWS moves in combat. Arngrim's caused slowdown on the PSX,  but I couldn't notice any on the PSP. Not only that, but he actually consistantly said his lines at the right time, but on the PSX the final line was delayed, if not outright skipped.

On the other hand, the frame rate in the PSX version for combat seems to be perfectly smooth... But it looks like it goes at 60 on the PSX, and 30 on the PSP: being kept at 30 and remaining completely consistant is probably the better option.

I'm curious to find out if simple options like being able to sort the inventory and switch characters with the shoulder buttons were exclusive to the US PSX release or if tri-Ace/TOSE really blundered and removed them, despite the buttons that used them still being there. I know that being able to go through everyone's inventory was unique to the US release though, but I can't imagine Sort being just completely ignored for the original release. But then, it's not in /this/, so who knows. At any rate, I'm starting to get really annoyed at going through a disorganized inventory without any ability to do something as basic as moving items around on the list.

As for being able to see how equipment works on a character while shopping: I was remembering wrong. Never was in the PSX version. :P
10553  Media / Single-Player RPGs / Completed RPGs of 2006 on: July 23, 2006, 06:14:01 AM
On a whim, and for the sake of comparison, I popped in my PSX copy of VP... And wound up using my endgame save, skipping the leveling I planned to do back years ago, and beat the game. The normal ending, B, sucks. I preferred the /bad/ ending over it, at least that had some plot details. But hey, at least now I can say I actually beat it, and didn't just let some game that's now over a hundred bucks get partially ruined but never actually beaten.

I'll return to playing VP:L and get the best ending. :P
10554  Media / Single-Player RPGs / Valkyrie Profile: Lenneth on: July 23, 2006, 01:12:13 AM
Good review John. If you want to see just how the blurriness is in comparison to the original, it's akin to turning on the texture smoothing on the PS2 when playing PSX games. Good examples to use this for are games like DWVII, Xenogears, or Persona 2, where simply facing left or right will show you the difference between filtered and unfiltered, likely using the system's capabilities to flip the texture and making the PS2 think it's a polygon, or something. In the case of VP:L, I /think/ it turns on whenever the sprite is zoomed in on, but is off otherwise. That, or just unnoticeable and thus a non-issue.

Agreed fully on the save system - I didn't realize just how horrible it was until I started playing it again. They could have, at the very least, added beginning and middle save points, and if they needed to balance the ability to Materilize items and crap, then just introduce save points that only save. Unfortunately, it seems too many RPGs neglect the concept of quick saving on portables, and if ToE had a traditional save system from the start, it'd probably be having the same problems.

Edit: Now that I think about it, another good example for seeing the difference between blurred and not blurred is... To just look at the text in a cutscene or when talking to someone, then the text in the menus. Honestly, I don't get why they couldn't be bothered to put in the text normally for either version.
10555  Media / General Games / Drill Dozer on: July 22, 2006, 09:54:48 PM
Found this for $15 at Target, and picked it up. Fucking awesome like I hoped it'd be, and I'm hearing it's around $10 at Bestbuy and Circuit City. I'd recommand getting this if you haven't, and were fond of old 8-bit/16-bit platformers, since this feels a lot like one of those.
10556  Media / Single-Player RPGs / Current game on: July 22, 2006, 08:52:58 PM

Keeping it to RPGs is too limiting anyway, as that's the only purpose making this topic here serves.
10557  The Rest / General Discussions / Sony Europe to demand 150 deposit for PS3 preorders on: July 22, 2006, 08:19:33 PM
Quote from: "Dave"
The fact that they'd even go out of their way to acquire a patent to POTENTIALLY have it implemented is enough for me to go "WTF."

It's a patent from 2000, which I believe was before the courts ruled in favor of used game sales in Japan. Given how GameStop and EB constitute 25% of the retail sales for games over here, I think pissing them off would be a pretty stupid idea as well. Not to mention the issue of HOW they'd verify a game belonged to a specific console.

Also, you know that the preorder thing is ONLY in Europe and not over here, right? Or do you just not like the deposit out of principal?

Edit: There was also some garbage about needing to agree to licenses for each game, but I think that was just another rumor concocted to scare people while they were lynch happy.
10558  The Rest / General Discussions / Sony Europe to demand 150 deposit for PS3 preorders on: July 22, 2006, 05:01:14 PM
Quote from: "Cauton"
The article I linked to didn't mention anything about it being an idea from the retailers. I didn't have any reason to doubt Boomtown (because let's admit it, it's something Sony very well could think up on their own), and so I didn't research it further.

To be fair, some of these news storys may twist things a bit, and/or word of mouth makes it sound worse than it really is, or just entirely different than the truth - a good example is that story about the UMDs being pulled from Target in the Anime/Movies/TV forum. I don't think anyone should blame you for getting the facts mixed up when the source was faulty/misleading, however.

With that said, while it seems harsh on them it's believable that they would do it... But at the same time, a bit nonsensical. Why would Sony ask the retailers to do that when not only could they simply ask the auction sites to hold off, but that /Sega/ in fact did so for Japanese DC auctions back in 1999? It really seems to me more like something the retailers would want to do in hindsight, given that eBay would probably laugh them off.
10559  The Rest / General Discussions / Sony Europe to demand 150 deposit for PS3 preorders on: July 22, 2006, 05:08:56 AM
... Hmm. Thinking about it, I really don't see how this will help. They'll buy the system for full price regardless, then try to sell it for an inflated price. I do agree the eBay thing is a load of shit; we're already being charged out of the ass. What'd probably be more effective is to ask eBay to abstain from PS3 auctions for something like 3 monthes, or however long it takes for supply to reach it's neccessary point, aswell as doing the same for the other auction sites. If nothing else, their outlets for selling the systems will be greatly reduced, thus less people running to the stores buying up as many systems as possible, only to sell them online at a grossly exagerrated price.
10560  Media / Single-Player RPGs / Valkyrie Profile: Lenneth on: July 22, 2006, 04:16:58 AM
Quote from: "Miho"
Yup, it shows. Notice your character stats on the top right? When you go to equip something and highlight the weapon/armor, it'll show in the top right the stats in a second column and how they're effected. If you want to see the raw item stats, press Triangle then Square if they're not showing. If you mean something else entirely... Well, I can't help you.

It doesn't show how they're effected when obtaining new weapons/armor in the Divine Item option, though, right ? That's what I was referring to.

I can view the status changes when I want to equip something in the Equipment option. That's all fine.

Oh, then you'll have to do your homework I guess. I swore something like that was in the PSX version, but I might be remembering wrong. But then again, they added some new things to the original PSX US release, two or so FMVs as well minor modifications like letting you change everyone's armor and not just those in the immediate party, alerting you to your skills being unequipped if you switched to a bow or sword on Lenneth, and maybe some other crap I'm forgetting. I know you can toggle characters in the equipment screen with one of the L/R sets and /sort your inventory/, though those probably weren't US specific features. So, I guess showing stat changes when buying stuff might've been in that release too.

Edit: I do think the US FMVs were kept though, I watched one at the beginning that fit the description, the opening gates.
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