Welcome, Guest. Please login or register.
November 01, 2014, 06:25:55 AM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz!
Persona 3 FES Quiz is now OVER!
Winner was user: Monsoon!
335316 Posts in 13729 Topics by 2200 Members
Latest Member: Rgeneb1
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 702 703 [704] 705 706 ... 740
10546  Media / Single-Player RPGs / Valkyrie Profile: Lenneth on: July 23, 2006, 09:43:47 PM
I'm curious as to why it's a problem to write a review in first person. It doesn't seem like a big deal to me since a review's about getting information/opinions on a game, but I'm not an expert at reviews.

Edit: Also, some comments after playing the PSX version again...

Graphics honestly look better on a whole on the PSP but my TV, or at least the settings I'm using, could just suck for VP. I think the blurring, while obnoxious when zoomed in on a sprite, subtlely makes them look better from a distance; that however could also simply be the PSP's screen size combineded with the sprite's normal resolution.

In fact, despite the slow down issues when exploring, it seems better in some areas, ala using the PWS moves in combat. Arngrim's caused slowdown on the PSX,  but I couldn't notice any on the PSP. Not only that, but he actually consistantly said his lines at the right time, but on the PSX the final line was delayed, if not outright skipped.

On the other hand, the frame rate in the PSX version for combat seems to be perfectly smooth... But it looks like it goes at 60 on the PSX, and 30 on the PSP: being kept at 30 and remaining completely consistant is probably the better option.

I'm curious to find out if simple options like being able to sort the inventory and switch characters with the shoulder buttons were exclusive to the US PSX release or if tri-Ace/TOSE really blundered and removed them, despite the buttons that used them still being there. I know that being able to go through everyone's inventory was unique to the US release though, but I can't imagine Sort being just completely ignored for the original release. But then, it's not in /this/, so who knows. At any rate, I'm starting to get really annoyed at going through a disorganized inventory without any ability to do something as basic as moving items around on the list.

As for being able to see how equipment works on a character while shopping: I was remembering wrong. Never was in the PSX version. :P
10547  Media / Single-Player RPGs / Completed RPGs of 2006 on: July 23, 2006, 06:14:01 AM
On a whim, and for the sake of comparison, I popped in my PSX copy of VP... And wound up using my endgame save, skipping the leveling I planned to do back years ago, and beat the game. The normal ending, B, sucks. I preferred the /bad/ ending over it, at least that had some plot details. But hey, at least now I can say I actually beat it, and didn't just let some game that's now over a hundred bucks get partially ruined but never actually beaten.

I'll return to playing VP:L and get the best ending. :P
10548  Media / Single-Player RPGs / Valkyrie Profile: Lenneth on: July 23, 2006, 01:12:13 AM
Good review John. If you want to see just how the blurriness is in comparison to the original, it's akin to turning on the texture smoothing on the PS2 when playing PSX games. Good examples to use this for are games like DWVII, Xenogears, or Persona 2, where simply facing left or right will show you the difference between filtered and unfiltered, likely using the system's capabilities to flip the texture and making the PS2 think it's a polygon, or something. In the case of VP:L, I /think/ it turns on whenever the sprite is zoomed in on, but is off otherwise. That, or just unnoticeable and thus a non-issue.

Agreed fully on the save system - I didn't realize just how horrible it was until I started playing it again. They could have, at the very least, added beginning and middle save points, and if they needed to balance the ability to Materilize items and crap, then just introduce save points that only save. Unfortunately, it seems too many RPGs neglect the concept of quick saving on portables, and if ToE had a traditional save system from the start, it'd probably be having the same problems.

Edit: Now that I think about it, another good example for seeing the difference between blurred and not blurred is... To just look at the text in a cutscene or when talking to someone, then the text in the menus. Honestly, I don't get why they couldn't be bothered to put in the text normally for either version.
10549  Media / Miscellaneous Games / Drill Dozer on: July 22, 2006, 09:54:48 PM
Found this for $15 at Target, and picked it up. Fucking awesome like I hoped it'd be, and I'm hearing it's around $10 at Bestbuy and Circuit City. I'd recommand getting this if you haven't, and were fond of old 8-bit/16-bit platformers, since this feels a lot like one of those.
10550  Media / Single-Player RPGs / Current game on: July 22, 2006, 08:52:58 PM

Keeping it to RPGs is too limiting anyway, as that's the only purpose making this topic here serves.
10551  The Rest / General Discussions / Sony Europe to demand 150 deposit for PS3 preorders on: July 22, 2006, 08:19:33 PM
Quote from: "Dave"
The fact that they'd even go out of their way to acquire a patent to POTENTIALLY have it implemented is enough for me to go "WTF."

It's a patent from 2000, which I believe was before the courts ruled in favor of used game sales in Japan. Given how GameStop and EB constitute 25% of the retail sales for games over here, I think pissing them off would be a pretty stupid idea as well. Not to mention the issue of HOW they'd verify a game belonged to a specific console.

Also, you know that the preorder thing is ONLY in Europe and not over here, right? Or do you just not like the deposit out of principal?

Edit: There was also some garbage about needing to agree to licenses for each game, but I think that was just another rumor concocted to scare people while they were lynch happy.
10552  The Rest / General Discussions / Sony Europe to demand 150 deposit for PS3 preorders on: July 22, 2006, 05:01:14 PM
Quote from: "Cauton"
The article I linked to didn't mention anything about it being an idea from the retailers. I didn't have any reason to doubt Boomtown (because let's admit it, it's something Sony very well could think up on their own), and so I didn't research it further.

To be fair, some of these news storys may twist things a bit, and/or word of mouth makes it sound worse than it really is, or just entirely different than the truth - a good example is that story about the UMDs being pulled from Target in the Anime/Movies/TV forum. I don't think anyone should blame you for getting the facts mixed up when the source was faulty/misleading, however.

With that said, while it seems harsh on them it's believable that they would do it... But at the same time, a bit nonsensical. Why would Sony ask the retailers to do that when not only could they simply ask the auction sites to hold off, but that /Sega/ in fact did so for Japanese DC auctions back in 1999? It really seems to me more like something the retailers would want to do in hindsight, given that eBay would probably laugh them off.
10553  The Rest / General Discussions / Sony Europe to demand 150 deposit for PS3 preorders on: July 22, 2006, 05:08:56 AM
... Hmm. Thinking about it, I really don't see how this will help. They'll buy the system for full price regardless, then try to sell it for an inflated price. I do agree the eBay thing is a load of shit; we're already being charged out of the ass. What'd probably be more effective is to ask eBay to abstain from PS3 auctions for something like 3 monthes, or however long it takes for supply to reach it's neccessary point, aswell as doing the same for the other auction sites. If nothing else, their outlets for selling the systems will be greatly reduced, thus less people running to the stores buying up as many systems as possible, only to sell them online at a grossly exagerrated price.
10554  Media / Single-Player RPGs / Valkyrie Profile: Lenneth on: July 22, 2006, 04:16:58 AM
Quote from: "Miho"
Yup, it shows. Notice your character stats on the top right? When you go to equip something and highlight the weapon/armor, it'll show in the top right the stats in a second column and how they're effected. If you want to see the raw item stats, press Triangle then Square if they're not showing. If you mean something else entirely... Well, I can't help you.

It doesn't show how they're effected when obtaining new weapons/armor in the Divine Item option, though, right ? That's what I was referring to.

I can view the status changes when I want to equip something in the Equipment option. That's all fine.

Oh, then you'll have to do your homework I guess. I swore something like that was in the PSX version, but I might be remembering wrong. But then again, they added some new things to the original PSX US release, two or so FMVs as well minor modifications like letting you change everyone's armor and not just those in the immediate party, alerting you to your skills being unequipped if you switched to a bow or sword on Lenneth, and maybe some other crap I'm forgetting. I know you can toggle characters in the equipment screen with one of the L/R sets and /sort your inventory/, though those probably weren't US specific features. So, I guess showing stat changes when buying stuff might've been in that release too.

Edit: I do think the US FMVs were kept though, I watched one at the beginning that fit the description, the opening gates.
10555  Media / Single-Player RPGs / Valkyrie Profile: Lenneth on: July 22, 2006, 03:43:46 AM
Quote from: "Miho"
Unless I'm blind, and it does show you that somewhere.

Yup, it shows. Notice your character stats on the top right? When you go to equip something and highlight the weapon/armor, it'll show in the top right the stats in a second column and how they're effected. If you want to see the  raw item stats, press Triangle then Square if they're not showing. If you mean something else entirely... Well, I can't help you.

Quote from: "Miho"
Another gripe are the lack of enemies in dungeons--while there are quite a few spread out amongst the place, I would have liked for them to re-appear when you left a certain area.

If you do only what's required (which I wouldn't recommand - it's good to head to the towns of where you get characters to find things of their's you can take),  you only use up half of your periods in a chapter - giving you plenty of time to revisit and clear dungeons again. Nevertheless, outside of a few late game dungeons, you're still highly limited, and it requires tediously going through an entire dungeon over and over. However, it can get tough later on when you're underleveled, so best to take every oppurtunity you can, and at least give them or two extra run throughs.

Another note: Look on GameFaqs and read their 'best ending' faq for the PSX version. The names are the japanese versions, but they're close to the english ones, so it shouldn't be too hard to figure it out. And there's a translation differences faq if any are baffling. I'd recommand looking ASAP unless you truly intend to replay right afterwards - hell, look if you're on the fence, there's some things that you may do casually that'll screw your chances for the best ending, like I did the first time.
10556  Media / Single-Player RPGs / Jeanne d'Arc (Joan of Arc) on: July 22, 2006, 12:09:13 AM
I want original RPGs for the PSP too - but by original, I don't mean groundbreakingly innovative, but rather RPGs that have never been on any of the other systems. Turn based or close enough preferred, though.

Admittedly, LoH counts under this for the US market, and I still want to get it - but I'm afraid VP will have spoilt me, despite being just a port.
10557  The Rest / General Discussions / Introducing... Fish N Flush!! on: July 21, 2006, 02:19:41 PM
Must be hell for the fishes... For those that remember past 5 seconds anyway.
10558  Media / Single-Player RPGs / Jeanne d'Arc (Joan of Arc) on: July 21, 2006, 02:16:50 PM
Since it wasn't in the new story, look here. Has a trailer of the game, and uhh... I don't think this is going to be historically accurate by /any/ stretch of the imagination. :P
10559  Media / Anime, TV, and Movies / UMDs Shelved for Good on: July 21, 2006, 02:07:21 PM
Gamespot story of Sony planning to make UMDs sell again.
10560  The Rest / General Discussions / Israel to world: Fuck off on: July 21, 2006, 02:14:36 AM
Quote from: "flik"
im from israel so before you say some thing think an action that is very recomnded by doctoers acros the globe

You may not be good with english... But, did you just /threaten/ him?
Pages: 1 ... 702 703 [704] 705 706 ... 740

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!