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319307 Posts in 13037 Topics by 2145 Members
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10711  The Rest / General Discussions / Kill the Load times on: June 02, 2006, 04:25:55 PM
Nice to see my long post pointing out how piss poor programming is at fault was ignored in favor of making an overly lengthy reply to a one line reply.

You seem to be mostly pissy about graphics - perhaps you have a point there with how much of a focus is put on them... but honestly, most of the games that look awesome actually are good games. I don't think the ones that simply look good are remembered for very long by anyone, and at worst you have a decent game that gets blown out of proportion with good graphics; although Halo probably technically doesn't count, it kinda feels that way to me.

Hell, GTA's pretty much the most popular game now, and quite frankly that's the one of the ugliest god damned games this generation. That brings up the controversy point, but I won't touch that for now, though I'll note that controversy in anything sells. There's something else I want to note; I don't thnk we'll ever completely go to realistic graphics. We were perfectly capable of live action filming for a long time, yet people still make cartoons, or CGI movies with characters that don't even look realistic. Lastly, anime's pretty damn popular, so the worst I see is that /detail/ becomes more and more popular, not inherently realism.

Ironically, technology advancing like this, combined  with how long it's been since video games started coming out, could see a resurgence of old school-styled titles. If people want to make a simple, low budget game that's fun, they can have it sold over XBox Live Arcade, and apparantly the Wii Virtual Console, and the same could happen for the PS3. Hell, one of the most popular games on the X360 is Geometry Wars, a 5 buck downloadable game that's not overly demanding graphically outside of lots and lots of shiny sparks, but is about as evolved gameplay-wise as Robotron. And there's a lineup of retro-styled GBA games coming out with the intent to 'look back at gaming's roots'.

One final bit: Is this topic name even fitting now? The loads seem to have been half forgotten in only half a post in, if that. :P
10712  Media / Single-Player RPGs / Is anyone else scared? The death of regular J-RPGs :( on: June 02, 2006, 04:09:23 PM
Quote from: "ronhelig"
"ANYWAYS", to get back to my original topic, does anyone else fear that non-online RPG's will become less and less on the 360 and PS3?

On the XBox 360? Ah hahaha. I think we have more announced, upcoming RPGs for the XBox 360 than there ever were in the lifespan of the XBox. So that's not a concern.

Honestly, my worry has been more that Japanese RPGs were fine... but American RPGs that aren't in the vain of Diablo/Gauntlet were fucked. There's a fair bit revealed at this E3, and this is probably an argument better left to more dedicated computer gamers, but there's seemingly countless MMOs being released, and no normal computer RPGs. I suspect part of the problem is that unlike console RPGs, it's not as huge of a leap for more than a few computer RPGs to MMORPGs. Most of them have you create your own character, take on quests, etc. Hell, something like Oblivion would probably work largely the same as an MMO with some modifications.

What Gast said is more of a concern to me, the advent of action RPGs and strategy RPGs. But if more action RPGs could follow in the footsteps of Secret of Mana, I wouldn't really mind those. Strategy RPGs however rarely grab me, so bleh.

Edit: DR owns for stickying this in response to the thread lock request. Fuck, those piss me off. :P
10713  The Rest / General Discussions / Kill the Load times on: June 02, 2006, 05:48:49 AM
I don't think it's the graphics (completely, at least), but the programming at fault. Something like Rogue Galaxy is considered one of the best looking PS2 games there is, if not /the/ best, and it has pretty much no noticeable load time, and the same goes for DQVIII. As well, the Jak games and to a lesser degree, although in the same fashion, the Metroid Prime games have little noticeable lag due to hiding well via doors that slowly open and the like. All of these look great, but a game like SuikV will have significantly more noticeable loads while looking nowhere as good, or having as large of enviroments as any of the previously mentioned games.

Personally, I don't mind the loads as long as it's either only one long initial load, or it's just a few short ones intersparsed. Games like KotOR and Jade Empire, whil having large enough areas that it's not very frequent, are long enough to be annoying when they happen. Even then, I tend to tolerate them of the game is enjoyable enough - which is why Morrowind on the XBox just pissed me off.

Oh, and load times are actually probably better off on the PC due to loading a game on a HD rather than reading a slower disc, but I think it's easier to deal with hiding it on a console due to each unit performing roughly the same. I may be wrong in that being the reason, however.
10714  The Rest / General Discussions / Microsoft dropping future Backwards compatibility? on: June 01, 2006, 06:39:41 PM
Problem being that Microsoft, for whatever reason, isn't letting the other developers develop their own emulators - The developer for Black wanted their game emulated ASAP, but had to wait on Microsoft developing it.

I guess they could always just re-release the game for the X360, but not only is that not likely to happen for games like Psychonauts and Phantom Dust, but honestly it's just not that profitable either.
10715  The Rest / General Discussions / Microsoft dropping future Backwards compatibility? on: June 01, 2006, 05:09:24 PM
Quote from: "Cauton"
Hey, that's a 1Up story, not Gamespot.

Whoops, my bad. I originally read it on GameSpot, but went for the 1up story since it mentioned the fan reaction.

About half the games I have, some of them my favorites of the XBox lineup, aren't supported. It does make me thankful I opted to not wait on playing Breakdown until it popped up on the backwards compatibility though.
10716  The Rest / General Discussions / Harrison denies Wii influence, says PCs will be unnecessary. on: June 01, 2006, 05:06:10 PM
Quote from: "Daggerstrike"
Quote from: "Losfer"
Wow, I'm glad we all hate Sony so much.
"Stupid" is the worst argumentative comeback I have ever heard.  Retardation.

It has nothing to do with hating Sony. It has to do with the amount of bullshit spewed by this guy.

Concurred. Like it or not, they did a lot of good with the PSX and generally did a good job with the PS2. And my biggest real complaint outside of stupid PR bullshit like this, is that SCEA's just a bit too anal about quality control. Also the shoddy hardware, but free PS2 repairs help to make up for that.

Also, I'm not surprised at them having designed the motion sensing. But I  still imagine Nintendo had some influence, but... Either way, I'm just glad to see it's catching on, should make things interesting.
10717  The Rest / General Discussions / Microsoft dropping future Backwards compatibility? on: June 01, 2006, 04:58:39 PM
1up story.

... Bleh. I understand it's hard, but I'd hate for them to settle for what's already supported, and not bother adding more. Why not give the capability to develop the emulators to the developers as well, and cut on the load/make it run more effectively on the X360? And companies that can't/don't want to do it can just pay Microsoft? :P
10718  The Rest / General Discussions / Wow just wow... article on a Ninja game dev studio on: June 01, 2006, 02:03:51 PM
Interesting. Too bad they are kinda sucky with ports; apparantly the japanese release of VP on the PSP has load times just to access the menu, despite it having originally been a disc based game and having no such issues on the PSX... Which has less ram than the PSP. :P
10719  The Rest / General Discussions / Harrison denies Wii influence, says PCs will be unnecessary. on: June 01, 2006, 12:54:48 PM
... Wait, why the fuck is this in Console RPGs? Would you mind throwing it over to general? :P

And, yeah. It's not like other companies haven't said stupid shit, but at least Bill Gates decrying the motion sensing controllers is based on a lack of success with his company's own. PCs being made obsolete by PS3s, however, is a load of shit.
10720  The Rest / General Discussions / Harrison denies Wii influence, says PCs will be unnecessary. on: June 01, 2006, 12:19:30 PM
GameSpot story.
10721  Media / Single-Player RPGs / Recomendations please on: June 01, 2006, 01:23:20 AM
Quote from: "Testament"
Suikoden VI is a pretty good game In my opinion.  I know a lot of Suikoden fans would disagree with me, but I personaly did not mind anything of the changes.

Dude, Suik6 is the worst game in the series yet. How the fuck can you like it?

In seriousness though, I enjoyed SuikIV, even though it really wasn't that great of a game. Ironically, there's things I think it did better than SuikV - I prefered the over the shoulders camera over the overhead one, espicially with how zoomed out they made it, and is it me, or are the non-FMV graphics /better/ in SuikIV than SuikV? Plus there's other minor touches, such as how smoothly the menus operated.

Most of the games on that list are decent, but what exactly are you looking for? Decent story, decent gameplay, a specific flavor to the game (such as light hearted, serious, etc), or just a generic 'something fun'?

Edit: Though, I'll note that MS Saga, Shining Tears, and Shining Force Neo are generally regarded as shit, though those that like SFN seem to love it.
10722  Media / Single-Player RPGs / Tales of Phantasia? on: June 01, 2006, 12:02:42 AM
Here's a place to buy the PSX verison of ToP. There's also a translation hack project going on, though nowhere near completion, but I'll let you google that for yourself. I don't think there's any significant plain ol' translations on the net, but you can look at GameFaqs just in case something changed since I last looked.
10723  Media / Miscellaneous Games / Daxter on: May 31, 2006, 09:11:51 PM
Just beat it. Outside of some minor nitpicks and an annoying (but brief) stealth segment near the end, I definitely recommand checking this out, unless you hate Jak games or can't stand the analog nub. I'll admit though, that I got adjusted more and more to the nub as I used it - I probably should've noted that this was the first game I played that seriously used the analog nub. :P

Edit: I'll note though that for those that only give a crap for the story, it's not as strong as Jak 2 or 3, and either equal or marginally better than 1's.
10724  Media / Single-Player RPGs / RPG Control on: May 31, 2006, 04:13:25 PM
Robert, and apparantly Bogatyr, got what I meant with this: Not simply being able to have abilities and stuff to do on the field (though I won't deny that I like those - best trait of FF:MQ's), but rather general responsiveness, being able to move the character comfortably and not get frustrated either by getting stuck or just being awkward as hell.

Though, the SuikV option shows that even games like PW, as long as they're played with a d-pad or analog stick, can still have control issues. Guess only PC point and click graphic adventures in the vein of PW are exempt then. :P
10725  Media / Single-Player RPGs / RPG Control on: May 30, 2006, 11:57:48 PM
I was looking at the reviews awhile back, and I've been thinking - do some of us just take decent control for granted? I don't mean in action RPGs and whatnot, I mean in traditional turn based RPGs where your reflexes and skill matter less (usually) than either your tactics, or your patience to level grind.

I myself was largely of the mindset that it was a non-issue for non-action RPGs or RPGs with action elements (ala Atelier Iris), until I played BoFIV. Admittedly, that has (light) action elements, but the grid based movement in a modern RPG, espicially when such as this that was /locked/ into isometric viewpoints really kept me from being fully immersed, and as such unable to enjoy it. Meanwhile, games that feel solid to control, like DQVIII or SoArc, are more enjoyable for me, though that may be in part to the camera/graphics of both titles... But then, camera's pretty important for control. So... I pretty much consider it important in all titles unless there's litterally no way to have controls be an issue - which is pretty much limited to graphic adventures along the lines of Phoenix Wright, I guess - I even think it can be important in LucasArts graphic adventures.

What're your thoughts?
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