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337929 Posts in 13834 Topics by 2212 Members
Latest Member: WhiteWishes
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10741  Media / Single-Player RPGs / RPG Control on: May 31, 2006, 04:13:25 PM
Robert, and apparantly Bogatyr, got what I meant with this: Not simply being able to have abilities and stuff to do on the field (though I won't deny that I like those - best trait of FF:MQ's), but rather general responsiveness, being able to move the character comfortably and not get frustrated either by getting stuck or just being awkward as hell.

Though, the SuikV option shows that even games like PW, as long as they're played with a d-pad or analog stick, can still have control issues. Guess only PC point and click graphic adventures in the vein of PW are exempt then. :P
10742  Media / Single-Player RPGs / RPG Control on: May 30, 2006, 11:57:48 PM
I was looking at the reviews awhile back, and I've been thinking - do some of us just take decent control for granted? I don't mean in action RPGs and whatnot, I mean in traditional turn based RPGs where your reflexes and skill matter less (usually) than either your tactics, or your patience to level grind.

I myself was largely of the mindset that it was a non-issue for non-action RPGs or RPGs with action elements (ala Atelier Iris), until I played BoFIV. Admittedly, that has (light) action elements, but the grid based movement in a modern RPG, espicially when such as this that was /locked/ into isometric viewpoints really kept me from being fully immersed, and as such unable to enjoy it. Meanwhile, games that feel solid to control, like DQVIII or SoArc, are more enjoyable for me, though that may be in part to the camera/graphics of both titles... But then, camera's pretty important for control. So... I pretty much consider it important in all titles unless there's litterally no way to have controls be an issue - which is pretty much limited to graphic adventures along the lines of Phoenix Wright, I guess - I even think it can be important in LucasArts graphic adventures.

What're your thoughts?
10743  Media / Single-Player RPGs / Release dates set for Children of Mana, SPM on: May 30, 2006, 04:53:55 PM
GameSpot story. Says 10/30 for the first, and 10/9 for the second.

Also something called 'Clubhouse Games', but who cares.
10744  Media / Miscellaneous Games / Daxter on: May 30, 2006, 01:35:03 AM
If you guys want to check out the reviews, here. It's not developed by Naughty Dog, but the studio that did develop it, Ready At Dawn, is formed of ex-Blizzard and Naughty Dog staff, so it's been in good hands. The Analog nub sucks, but that's Sony's fault and not the developer's, and it should say a lot about the game that I put up with that piece of crap to blast through 44% as of yesterday (My brother got it Saturday), and the only reason I really didn't play today is that my brother played it for a good while, and the battery was effectively dead when I decided to play it.

Edit: I say that Naughty Dog didn't develop it in one sentence, then imply they developed it in the next. Stupid me. :P
10745  Media / Single-Player RPGs / First Wii RPG Announced! on: May 30, 2006, 01:11:59 AM
And where is this list of set launch games that can't possibly change at all in half a year?
10746  Media / Miscellaneous Games / Daxter on: May 29, 2006, 11:56:32 PM
Takes place at the end of the 2 years between Jak 1 and Jak 2 - Doesn't seem to be on the level of 2 or 3 so far, but I heard there's supposed to be some twists towards the end.
10747  Media / Miscellaneous Games / Daxter on: May 29, 2006, 11:25:13 PM
My brother recently got Daxter for the PSP. Damn good game. Anyone else here play/gives a shit about it? :P
10748  Media / Single-Player RPGs / Multiplayer, offline console RPGs... on: May 29, 2006, 08:07:33 PM
Quote from: "Bogatyr"
Just so you know, Dark Alliance and Champions of Norrath play nothing like PC RPGs. They are action RPGs.

I was going to comment on that, then I saw that he didn't like Diablo either. It's probably still worth trying in case controlling with a gamepad winds up being more fun than with a mouse, but honestly BG:DA and CoN have that same type of gameplay Diablo has.
10749  Media / Single-Player RPGs / Someone tell me on: May 29, 2006, 08:06:18 PM
Quote from: "Bogatyr"
I don't mean all RPGs playing exactly like FFVI. I mean ALL RPGs being as good as FFVI, to the point each RPG you would play would feel like a masterpiece. You know, if every RPG out there gave you the same ammount of satisfaction your favourite RPG did, how could you ever grow tired or bored of it? :)

If that was possible, perhaps. But I think games like that have more impact on their own and not in succession - I could instead grow tired of the general RPG action, or ultimately one or two just does /something/ that stands out more than the others, and gets remembered better over those. Perhaps it's something as significant as better characters, or as minor as a few really good songs. It might be worth trying witha  replay marathon, but meh. :P
10750  The Rest / General Discussions / *The* gamer-oriented question... on: May 29, 2006, 07:29:22 PM
I thought it was 300+ for the NES Action pack - actually kinda surprised it falls right in between 300-400. So the X360 is the closest to matching up to the inflation, heh. :P
10751  Media / Single-Player RPGs / Multiplayer, offline console RPGs... on: May 29, 2006, 06:45:58 PM
Honestly, most of the PSX installments to existing Squaresoft franchises have had a lot of controversy around them - the only exceptions I can think of are the SaGa and Front Mission games, and the latter didn't make any US debut for that installment in addition to being the most similar to the prequels from what I've seen, and SaGa... Well, that's /SaGa/, that's always going to have people hating it.

Looking back, whether it's nostalgia talking or my genuine opinion, but LoM really did have a lot of charm to it and some good stuff. But back then, I was really disappointed because it barely resembled Secret of Mana at all, and that's what I /really/ would have wanted on the PSX. Hell, I'm hoping that DoM ultimately is the successor I've wanted since the 16-bit days.

Though, for just LoM: I'd say it's worth a look as long as you don't have to pay out of your ass for it. Just do not expect a successor to Secret of Mana in any regards - hell, the fact they blatantly made a Seiken Densetsu 4 after that should be more than enough of an indicator.
10752  Media / Single-Player RPGs / Someone tell me on: May 29, 2006, 06:01:39 PM
Given how the SoTN spawn managed to bore me somewhat while the original game kicked all amounts of ass, I think Gast is right. If they were 30 dramatically different RPGs per year, then it'd probably be a different story - but then, I'd be just as well off trying out the great games in other genres, heh.

Edit: Oh, and I wouldn't necessarily complain that they'd be bad; even if they wre all the same, it wouldn't be like they'd be pulling any serious problems outside of 'no innovation'. It'd just be... Well, boring. :P
10753  The Rest / General Discussions / *The* gamer-oriented question... on: May 29, 2006, 05:36:49 PM
Quote from: "Azrael"
If you take into account inflation right now, you'll find that you are probably paying similar or maybe even less money now for a PS3 or Xbox360 than the original NES or SNES when they first launched since what I understand they both launched around $200-300 at the time.

XBox 360? Perhaps. PS3? I don't think so; as I seem to recall they have yet to get past the 300-ish mark in inflation. :P
10754  Media / Single-Player RPGs / Someone tell me on: May 28, 2006, 07:52:06 PM
Los - What is/isn't good is purely subjective. All the games you listed happen to have their fanbases, or at least some redeemig value to them. I'd much prefer to have those 30 titles, only 5 of them are great, but 1 or 2 that I /love/ that many others won't like, rather than just those 5 but miss out on titles I'd really have liked.

Besides, people, critics, whoever will weed out the good from the average, and the great from the good, So there's really no harm for us to having this many out (outside of rushed development at least, which will happen anyway) unless you absolutely must beat /every/ RPG that comes out or at least own all of them. Other genres are filled with an assload of titles anyway, so cutting back on RPGs compared to those others would suck.

Besides, the bad titles of the bunch would just make the good ones look better anyway. Inevitably there will be titles better than others, and if all of them were truly equally good, then they'd all be considered average. Likewise, if you were to compares some of even the worst RPGs out today to stuff on the Atari 2600 and whatnot, then it'd seem to be awesome as hell.
10755  Media / Single-Player RPGs / Someone tell me on: May 27, 2006, 09:27:02 PM
Quote from: "Losfer"
Oh God, I totally disagree.  Too many RPGs are being released now.  And a lot of them range from aboslute shit to just plain mediocre.  I remember the days when you'd get one to three RPGs a year and they were all awesome.  Now you just get too many damned sub-par fillers.

Yeah, god forbid we do some research to avoid the shit games and yield 3-6 worthwhile RPGs a year over 1-3, depending on how lucky we are with a localization company! Also, more companies giving a genuine damn about the translation quality of the games, and not frequently running around butchering things, but I guess stuff like that's pretty minor. :p

Also, not all RPGs were great.
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