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338700 Posts in 13864 Topics by 2217 Members
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10951  Media / Single-Player RPGs / Suikoden V on: March 25, 2006, 01:00:37 AM
I don't have the game, but if it isn't abnormally long I'd just stick it through. It's supposed to have 11 endings, and even if it's over stupid decisions and the like, if they're as different as Suikoden 2's endings I'd say it's worth just replaying and seeing the different ending with all 108.
10952  The Rest / General Discussions / Game journal yeah whoo. on: March 24, 2006, 07:34:17 PM
I wouldn't really compare DMC3 to games like Double Dragon, but that's probably just because the gameplay's significantly deeper - probably like how I wouldn't compare Metroid to Contra. It's an excellent game, but admittedly isn't a giant leap over DMC1 (never played 2, and it's presumably much better than that). It probably didn't help I got RE4 on the same day as that, which shoved DMC3 away for a few weeks.

This will probably sound stupid to most of you, but I decided that, over Radiata Stories, Growlanser III, and Shin Megami Tensei: Nocturne, I'd... Go play SuikIV, since SuikV just came out and I want to get it soon. Enjoyable enough, but definitely inferior to all the previous Suikodens and seems to be bulldozing ahead story-wise without any proper development.
10953  The Rest / General Discussions / Revolution to play Genesis and Turbo Grafx games on: March 24, 2006, 12:32:40 AM
Yeah, it's officially done so it'll likely look better on the Revolution (and on a TV at that) then on the computer. Plus using a controller, supporting the companies, and the fact they may not even be emulating the games that are from Nintendo's systems - they could easily dump the NES, SNES, and N64 onto a chipset ala the PS2 did with the PS1.
10954  The Rest / General Discussions / Revolution to play Genesis and Turbo Grafx games on: March 23, 2006, 07:03:57 PM
Turbo Grafx was known as the PC Engine in Japan, if that helps. if it doesn't, use Google.

And drumlord is right, a later news story on GameSpot says there's thousands availble, but only the best will be put on. That first article was just misleading.
10955  Media / Single-Player RPGs / The Legend of Zelda: Phantom Hourglass on: March 23, 2006, 04:10:49 PM
The announcement. I was going to say 2D Zelda was dead, but afterw atching GameSpot's trailer, this is honestly only a little more 3D than New Super Mario Bros. is. Can't wait.
10956  The Rest / General Discussions / PS3 Region Free, PSP to Play PSOne Games on: March 23, 2006, 03:09:26 PM
Whoops, point there. It would be a big boast for those countries too. :P
10957  The Rest / General Discussions / Revolution to play Genesis and Turbo Grafx games on: March 23, 2006, 03:06:45 PM
GameSpot news story

alskjdflasdflaf /1,000/ Genesis titles? This is a very awesome time for gaming news.
10958  The Rest / General Discussions / PS3 Region Free, PSP to Play PSOne Games on: March 23, 2006, 02:17:27 PM
I can't see the ability to play importers making the PS3 win anywhere except maybe the UK, presuming one has an NTSC TV, but I still find this to be an awesome move and if the backwards compatibility stretches to the PSX and PS2 games, /might/ tempt me to get a PS3 right off the bat. I'd love to check out games like Policenauts and Soul Hackers.

The PSP thing on th eother hand will be a great advantage against Nintendo. Dunno if they will, but the downloading thing is a great incentive to get one at any rate. Have to wonder how they'll handle the L2/R2 buttons though, and maybe the right stick and L3/R3.
10959  Media / Single-Player RPGs / Oblivion on: March 23, 2006, 02:02:10 PM
Despite my earlier fears, the game shipped and is on it's way. Should have it next week.
10960  Media / Single-Player RPGs / Suikoden V on: March 22, 2006, 11:09:40 PM
If you don't preorder and expect those items, I'd agree with you Dagg. But if you preorder and don't get those items... While it's wrong (most of the time at least) to blame the cashier, I do think it's a genuine problem when the company fails to meet the expectations of the loyal fans who put down money before the game came out.

Yeah, it's 'free', but it's almost in the same manner as getting something for free with a box of cereal - and if that box of cereal didn't have my free toy, I'd be pretty annoyed. :P

I'll pick this up later and hope that when I do, the online stores are still giving the bonuses with it. At this point though, I think I'm pretty much screwed.
10961  The Rest / General Discussions / Game journal yeah whoo. on: March 22, 2006, 06:44:33 PM
Beat MG2. Think I'll start MGS again soon.
10962  Media / Single-Player RPGs / Final Fantasy XII on: March 22, 2006, 05:52:47 AM
I actually consider missable items to be a branch off of the linearity complaint - it's because of that linearity and dedication to following a story that makes one able to miss them.

It really depends on the items and the game style - missable items is no biggie for a game like CT or CC where you can get them on a replay anyway, and dungeons that vanish containing items you can buy or pick up later really aren't that big of a deal. But I'm not fond of dungeons that unexpectedly get blown up when I trigger a boss fight I wasn't sure I was going to reach, or doing a sidequest and being boned if I don't do it correctly and missing a one-of-a-kind item or skill. In fact, while I've done it to death, Baten Kaitos inexplicably manages BOTH, though more of the former.
Lyude's endgame sidequest has you exploring a ghost ship variation of an older dungeon. After you go into each room on it, if you head back to the main area you'll automatically, and with no warning, be thrown into a boss fight. After beating this boss, the dungeon will be gone for good, and if you happened to miss any items on it, you're fucked. I backtracked out of the last room I was in to make sure to loot the place more thoroughly, and wound up triggering said boss battle.

You know, I'm starting to think we oughta carry over this missable item thing over to the RPG complaints thread. :P

Edit: Now that I think about it, that's actually what is most annoying about missable items in RPGs, when there's next to no warning, or even no justification. The boat in FFVII with the Ifrit materia you obviously wouldn't be getting back on, plus that's dropped right in front of your feet so it's your fault if you miss it. But something like vendors simply deciding to not sell certain items anymore just 'cuz, like in Atelier Iris, is stupid. It's good to cover your ass and be on the safe side, but a game shouldn't penalize you for being human or because you're not /neurotic/ about getting everything.
10963  The Rest / General Discussions / Revolution.....Renamed?! on: March 22, 2006, 03:26:49 AM
Watch. The name is changed from the Revolution, to NINTENDO Revolution! Hell, maybe the two words switched.

I think if it's not going to have Revolution in it, it's going to be some variant of Nintendo or Famicom, like the original systems. the Revolution is supposed to be a sort of return to their roots IIRC, and that seems like the most fitting thing to do naming wise.
10964  Media / Single-Player RPGs / Final Fantasy XII on: March 21, 2006, 03:49:47 PM
I believe XS2 is the worst when it comes to missable items actually. Sure, you can enter and re-enter dungeons, but you can take those sidequests and possibly fail them, and if memory serves right... Be unable to take them again.

I do consider it dumb for the FFs to make items missable - I say do something similar to Golden Sun, and if you miss a one-of-a-kind item, make it spawn elsewhere. Kinda like the Torch in Zelda:LttP, or Djinns in Golden Sun 2 if you either don't have a GS1 save or failed to get them all that time. Not enough to make me not get it, but irritating never the less.
10965  Media / Single-Player RPGs / Final Fantasy XII on: March 21, 2006, 07:12:33 AM
Quote from: "Hidoshi"
Missable items as in what?

I'm going to guess that he means things like dungeons you can't re-enter or towns/cities that get destroyed before you completely loot them. Some of the Materia in FFVII fell under that at least.
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