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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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329794 Posts in 13518 Topics by 2179 Members
Latest Member: Lian_Kazairl
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10951  The Rest / General Discussions / Revolution to play Genesis and Turbo Grafx games on: March 23, 2006, 07:03:57 PM
Turbo Grafx was known as the PC Engine in Japan, if that helps. if it doesn't, use Google.

And drumlord is right, a later news story on GameSpot says there's thousands availble, but only the best will be put on. That first article was just misleading.
10952  Media / Single-Player RPGs / The Legend of Zelda: Phantom Hourglass on: March 23, 2006, 04:10:49 PM
The announcement. I was going to say 2D Zelda was dead, but afterw atching GameSpot's trailer, this is honestly only a little more 3D than New Super Mario Bros. is. Can't wait.
10953  The Rest / General Discussions / PS3 Region Free, PSP to Play PSOne Games on: March 23, 2006, 03:09:26 PM
Whoops, point there. It would be a big boast for those countries too. :P
10954  The Rest / General Discussions / Revolution to play Genesis and Turbo Grafx games on: March 23, 2006, 03:06:45 PM
GameSpot news story

alskjdflasdflaf /1,000/ Genesis titles? This is a very awesome time for gaming news.
10955  The Rest / General Discussions / PS3 Region Free, PSP to Play PSOne Games on: March 23, 2006, 02:17:27 PM
I can't see the ability to play importers making the PS3 win anywhere except maybe the UK, presuming one has an NTSC TV, but I still find this to be an awesome move and if the backwards compatibility stretches to the PSX and PS2 games, /might/ tempt me to get a PS3 right off the bat. I'd love to check out games like Policenauts and Soul Hackers.

The PSP thing on th eother hand will be a great advantage against Nintendo. Dunno if they will, but the downloading thing is a great incentive to get one at any rate. Have to wonder how they'll handle the L2/R2 buttons though, and maybe the right stick and L3/R3.
10956  Media / Single-Player RPGs / Oblivion on: March 23, 2006, 02:02:10 PM
Despite my earlier fears, the game shipped and is on it's way. Should have it next week.
10957  Media / Single-Player RPGs / Suikoden V on: March 22, 2006, 11:09:40 PM
If you don't preorder and expect those items, I'd agree with you Dagg. But if you preorder and don't get those items... While it's wrong (most of the time at least) to blame the cashier, I do think it's a genuine problem when the company fails to meet the expectations of the loyal fans who put down money before the game came out.

Yeah, it's 'free', but it's almost in the same manner as getting something for free with a box of cereal - and if that box of cereal didn't have my free toy, I'd be pretty annoyed. :P

I'll pick this up later and hope that when I do, the online stores are still giving the bonuses with it. At this point though, I think I'm pretty much screwed.
10958  The Rest / General Discussions / Game journal yeah whoo. on: March 22, 2006, 06:44:33 PM
Beat MG2. Think I'll start MGS again soon.
10959  Media / Single-Player RPGs / Final Fantasy XII on: March 22, 2006, 05:52:47 AM
I actually consider missable items to be a branch off of the linearity complaint - it's because of that linearity and dedication to following a story that makes one able to miss them.

It really depends on the items and the game style - missable items is no biggie for a game like CT or CC where you can get them on a replay anyway, and dungeons that vanish containing items you can buy or pick up later really aren't that big of a deal. But I'm not fond of dungeons that unexpectedly get blown up when I trigger a boss fight I wasn't sure I was going to reach, or doing a sidequest and being boned if I don't do it correctly and missing a one-of-a-kind item or skill. In fact, while I've done it to death, Baten Kaitos inexplicably manages BOTH, though more of the former.
Code:
Lyude's endgame sidequest has you exploring a ghost ship variation of an older dungeon. After you go into each room on it, if you head back to the main area you'll automatically, and with no warning, be thrown into a boss fight. After beating this boss, the dungeon will be gone for good, and if you happened to miss any items on it, you're fucked. I backtracked out of the last room I was in to make sure to loot the place more thoroughly, and wound up triggering said boss battle.


You know, I'm starting to think we oughta carry over this missable item thing over to the RPG complaints thread. :P

Edit: Now that I think about it, that's actually what is most annoying about missable items in RPGs, when there's next to no warning, or even no justification. The boat in FFVII with the Ifrit materia you obviously wouldn't be getting back on, plus that's dropped right in front of your feet so it's your fault if you miss it. But something like vendors simply deciding to not sell certain items anymore just 'cuz, like in Atelier Iris, is stupid. It's good to cover your ass and be on the safe side, but a game shouldn't penalize you for being human or because you're not /neurotic/ about getting everything.
10960  The Rest / General Discussions / Revolution.....Renamed?! on: March 22, 2006, 03:26:49 AM
Watch. The name is changed from the Revolution, to NINTENDO Revolution! Hell, maybe the two words switched.

I think if it's not going to have Revolution in it, it's going to be some variant of Nintendo or Famicom, like the original systems. the Revolution is supposed to be a sort of return to their roots IIRC, and that seems like the most fitting thing to do naming wise.
10961  Media / Single-Player RPGs / Final Fantasy XII on: March 21, 2006, 03:49:47 PM
I believe XS2 is the worst when it comes to missable items actually. Sure, you can enter and re-enter dungeons, but you can take those sidequests and possibly fail them, and if memory serves right... Be unable to take them again.

I do consider it dumb for the FFs to make items missable - I say do something similar to Golden Sun, and if you miss a one-of-a-kind item, make it spawn elsewhere. Kinda like the Torch in Zelda:LttP, or Djinns in Golden Sun 2 if you either don't have a GS1 save or failed to get them all that time. Not enough to make me not get it, but irritating never the less.
10962  Media / Single-Player RPGs / Final Fantasy XII on: March 21, 2006, 07:12:33 AM
Quote from: "Hidoshi"
Missable items as in what?

I'm going to guess that he means things like dungeons you can't re-enter or towns/cities that get destroyed before you completely loot them. Some of the Materia in FFVII fell under that at least.
10963  The Rest / General Discussions / Game journal yeah whoo. on: March 21, 2006, 01:46:48 AM
I wouldn't say that playing it on the SNES or PSX would ruin it for you - I'd say playing ToE and any game afterwards would ruin it.
10964  The Rest / General Discussions / Game journal yeah whoo. on: March 21, 2006, 12:39:38 AM
A game can be great but have aged poorly. ToP just suffers from the same problems that plague other tri-Ace games; they have amazing ideas but when they put them in, there's some mind numbingly stupid flaws in them that are simply baffling. Mind, I only played the SNES version, so I don't know how much was fixed from that to the GBA, but I heard the battle system is slow as hell for starters.
10965  The Rest / General Discussions / Game journal yeah whoo. on: March 21, 2006, 12:24:29 AM
Quote from: "Losfer"
Quote from: "Eusis"
Finished MGS3 again and started on MG1. Holy crap, this game hasn't aged well. :P


Neither has Tales of Phantasia.  :P

I'd say ToP's worse as far as aging goes, despite MG1 being older. The GBA port reportedly is piss poor, and it's a battle system that, like much of tri-Ace's other stuff, is a great idea that has significant flaws that need to be worked out.

Finished MG1, and started MG2. Outside of some complaints, such as frequently getting spotted right as I'm about to hide while it's in Alert status, this has aged much better than 1 has, and makes for a good 2D Metal Gear. Just wish the people who made the manuals weren't retarded and included all necessary information. :P
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