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338217 Posts in 13846 Topics by 2215 Members
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10996  Media / Anime, TV, and Movies / UMD Movies on: March 13, 2006, 07:25:51 PM
I'm arguing that for those that don't take trips very often and want to watch a movie or show for one or two trips, it's cheaper to just get a UMD movie. If I don't have a good laptop or a portable DVD player yet have a PSP, it's just not practical to get those for that purpose, although the Laptop would be more useful overall in the long run. Of course UMDs aren't the optimal solution, but it's better for one 10-20 buck UMD than a few hundred for a portable DVD player or a thousand for a laptop.

By the way, that 'Blah blah UMD fucking sucks' shit is getting annoying. We got it the first two times you posted, do you really need to end every post with that? :P
10997  Media / Single-Player RPGs / Thought-Provoking RPG Suggestions on: March 13, 2006, 07:01:51 PM
Quite frankly, you're fucked. Outside of the suggestions already listed and the games you played, you're better off reading books or at least looking at different genres.

If you'll accept games /period/, take a look at Killer 7. Maybe it's considered pretentious by some, I don't know. I imagine it WOULD be the type to get that reaction. But even if it is, it'll leave you going 'what the fuck' for a good long while.
10998  The Rest / General Discussions / Game journal yeah whoo. on: March 13, 2006, 06:31:42 PM
Quote from: "Sketch"
Are Kingdom Hearts 2 and Suikoden 5 the end of the RPG overflow we've been having? I can't make money fast enough to buy these things :P

Atelier Iris 2 is supposedly coming out next month, and Metal Saga in May. Either way, those two games (and I believe Steambot Chronicles, but that's not an RPG) are slated to come out in 'Spring 2006'.
10999  The Rest / General Discussions / All new and better DS on: March 13, 2006, 05:44:16 PM
I think it's more the shape of the system than the size of it that makes hands cramp up; the SP is much smaller but more comfortable to use. I can't really tell if that's fixed or not though, but it doesn't look like it jabs into your hands as much if I'm remembering right..
11000  Media / Multiplayer RPGs / Bioware to jump into MMORPG market on: March 13, 2006, 04:30:46 PM
GameSpot reports on unveiling of Texas MMORPG studio.
Fascinating. Maybe they'll be able to keep churning out great single player games while making these MMOs since it's a seperate studio.
11001  Media / Anime, TV, and Movies / UMD Movies on: March 13, 2006, 04:17:01 PM
Quote from: "Hidoshi"
I mean honestly, between my DS and a portable DVD player, I'd be getting more game and more movie.

See, that's the thing. If you're traveling a lot, that's a much better idea than just having a PSP with UMD movies and games, but if you're going to make one long trip, like going on a vacation somewhere or seeing relatives, and you already own a PSP, then just picking up a UMD movie or two (and either a car adapter or multiple batteries) will be more affordable for how much you'd use it. Naturally, that doesn't really apply if you don't own a PSP or have had a DVD player anyway.
11002  The Rest / General Discussions / All new and better DS on: March 13, 2006, 04:12:13 PM
Quote from: "Dios GX"
Since the DS is based on physical touchy-touchy of the screen making it smaller doesn't appeal to me. I'll pass on this one.

CW's right, the screens are the same size, the system's just smaller; find some comparison shots, the DS screen if anything looks larger due to the system being smaller.
11003  Media / Single-Player RPGs / How did a company like Level-5 land DQ VIII? on: March 13, 2006, 03:59:45 PM
First of all, double posting is considered a bad idea, and you could've easily edited that. Good idea to do anyway if you want the mods to not get on your ass. :P

Secondly, Level 5 isn't owned by SCEA; they were going to develop an MMO for Microsoft as well, though that wound up being canned. Not like Enix prior to the merger really had much in the way of internal developers, IIRC it was more that they were a good publisher. Pretty sure the recent DQs, maybe even all of them past the first few, weren't developed in house by Enix.

As for Game Arts, I think Enix owns a partial stake in them. They did publish Grandia Xtreme afterall. Logically, Square Enix would publish the next game in the series.
11004  Media / Single-Player RPGs / Xenosaga Episode III Dated on: March 12, 2006, 07:33:26 PM
I don't feel like typing a long reply, but I'd like to note that you'd have to genuinely fix something to actually please people. To me, the battle system was fine but a little slow before, but now it's horrible and only fast for the first hour or so of the game, then slows down too damn much for normal battles.

For the record, I enjoyed XS1 a good deal but hated 2 for the most part. And beat both.
11005  The Rest / General Discussions / Game journal yeah whoo. on: March 11, 2006, 05:45:09 PM
Played an assload of R&C3, 7 hours in. Pretty good, though I liked Jak 3 more.
11006  The Rest / General Discussions / A discussion on localisations and censorship on: March 11, 2006, 05:32:52 PM
I won't deny that video games are far from being works of literary genius, but if I'm buying a game, I want that specific game, not what someone else wanted to create, so the principal of it tends to annoy me more than anything else. Even outside of story/character changes though, there's things like rebalancing difficulty and the like; I generally don't mind that though as long as either 1. the game remains perfectly playable, and 2. if it's too hard, I can at least have the original difficulty options. What Working Designs did with several games is a great example of failing at both, and the original DMC3 sounds like it counts too.
11007  The Rest / General Discussions / A discussion on localisations and censorship on: March 11, 2006, 04:50:51 PM
I agree with Gast, the point of playing these games isn't to play something original they created, it's to play the game that they played over in Japan, or at least close enough. If they want to make their own game and story, they can go do it themselves and not twist another creation to do so. I don't care about all the jokes and whatnot, however; if it's something particularly funny that can be translated well, then I want it kept. But if it's some pun that only makes sense in japanese, then figure out a good replacement or just pretend it was never there.

If something like Phoenix Wright can be translated, I think Sakura Taisen can be translated as a perfectly enjoyable game, even if they have to practically rewrite the jokes. As long as they can retain the spirit or close enough and keep the same sense of humor, I'll be happy. However, I honestly doubt that Sega of America can pull it off.

With all that said, I can perfectly enjoy a game that's ben completely changed as long as it's good, but I /will/ care, and at the very least will find it fairly annoying.
11008  Media / Single-Player RPGs / Devil Summoner: Kuzunoha Raidou vs. the Super Power Army on: March 11, 2006, 04:59:37 AM
1up's new preview.

Holy shit. That could easily kick DDS's ass and become my fave MegaTen game on the merit of gameplay alone.
11009  Media / Anime, TV, and Movies / UMD Movies on: March 10, 2006, 09:14:59 PM
Personally, I think it's pointless and a waste. It'd be a nice novelty if they were cheap like you said, but as it is... It's a portable DVD. Might be handy for the road trips, but outside of that, why waste my money?

I'd probably be in a better position to offer my opinion though had I actually owned a PSP and some UMD movies.
11010  The Rest / General Discussions / A discussion on localisations and censorship on: March 10, 2006, 05:05:32 PM
I dunno. Some things just are't important enough for me to care about, such as alcohol, plus something like that can be changed while leaving it open enough to let you interpret it as alcohol /anyway/ while not beating you over the head that it's not; Grandia's a good example of 'beating you over the head that it's not' while something like Cider in FFVI I thought was alcohol anyway. I don't care about cigarettes either, but unlike alcohol the only things you can do are either removing it entirely or leaving it there.

Not all situations are the same though, and for some things changing them in such ways gets more annoying. DDS is a dark and mature title, so trying to chop that down to a T rating would be worth of getting pissed off over, and doing something like removing alcohol in that, while not very important to the story, would be more irritating simply because if you can handle the rest of the content, the liquor is just fine. Example that comes to mind where that kind of hacking just doesn't work is Rurouni Kenshin on Toonami; it was just too bloody at times to be on at that schedule. Meanwhile, it really doesn't matter for a game like Tales of Symphonia or your standard Mario RPG. ToS is so light hearted that it wasn't worth jeopardizing sales over something as minor as alcohol, and even if the job with covering it up in M&L and PM2 is blatantly obvious, having booze in either of those games feels out of place anyway.

Like John noted, it isn't limited to things brought over from Japan. The Matrix example he listed is fucking horrendous, and what they replaced many of the original words with makes lines like 'son of a submariner' seem offensive. Hell, it isn't even limited to stuff released here getting censored, games like SMT had to have minor details changed  from console to console, and /Skies of Arcadia/ got the cigarettes cut when ported from the Dreamcast to the GameCube. I think we oughta just be thankful that people are caring less and less anymore.

Edit: Hidoshi wound up posting before me. Ah well, I wanted to add something anyway.

You're confusing EP and IS, and I really don't see the problem with Nazis short of actually siding with them. IS doesn't do this as far as I can tell, and we've had plenty of games and movies where Nazis are antagonists; it kinda perplexes me when they worry about those while games here casually do it, and this applies to other issues as well. If anything, I think it was the timing of the game's release and the 'hey look, teens with guns!' thing that screwed it over, since it was released in Japan around when Colombine happened. People have calmed down about it now, but we still have those scars.

As for 'commercial art', I think it's important to consider just how important an offensive aspect is to the story and point of what they're doing. If it's there to prove a point and not merely be offensive, then I want it kept at all costs, and at worst tuned down while retaining the message and meaning. Something like the inclusion of alcohol doesn't count more often than not in this regard. :P

Oh, and the thing I wanted to add: for dubs and subs I tend to be neutral, but leaning a bit towards subtitles. Unless you know the language or whatever, listening to it in japanese is going to be like smearing vasoline over your TV screen; you get the general idea, but you won't be able to tell the finer details such as nuances on specific words that well. And if either it's a really good dub, or the dub is more fitting anyway (I don't expect to hear japanese out of the mouths of Americans, and vice versa), I'll stick with that. Also, nine times out of ten I hate including battle cries and the like in battle, so if I can switch it to japanese and just make it a bunch of nonsensical jibber jabber shouted throughout, I'll gladly do so.
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