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337994 Posts in 13836 Topics by 2212 Members
Latest Member: WhiteWishes
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31  Media / Single-Player RPGs / Re: Atelier Ayesha on: March 24, 2014, 09:43:02 PM
It'd really be better to make a new thread for Atelier Escha & Logy by the way.
32  Media / Single-Player RPGs / Re: Shin Megami Tensei iOS funtimes on: March 22, 2014, 04:44:54 PM
Zuh?  I'm playing it on my iPad. 

Yeah, that's what I'd been hearing, though it's not a native app so it won't be pretty. But then we're talking about a moderately updated 1992 game anyway that wasn't exactly a graphical showpiece for the SNES, though even then I'd like relatively sharp graphics rather than something really blurry due to their upscaler.

And you can't blow off Int when it comes to conversations apparently, that tends to help a lot it sounds like.
33  Media / Single-Player RPGs / Re: Natural Doctrine on: March 20, 2014, 07:07:46 PM
Nope, don't need this.
34  Media / Single-Player RPGs / Re: Shin Megami Tensei iOS funtimes on: March 19, 2014, 04:04:23 AM
Meh, it's one of the only kinds of games I'd be (relatively) comfortable playing on mobile anyway, at least with virtual buttons. It would however be amazing if they could apply that translation to a GBA VC release, the game basically seems like an upgraded GBA emulation so I guess it depends on whether it's really using a ROM or if it's been rebuilt and just seems like the GBA version mostly.
35  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 12, 2014, 07:40:06 PM
I've put about eleven hours in, and the world feels more like giant expansive levels than one continuous world.  Think the second half of Dark Souls where you go through the catacombs to the tomb and then to fight Nito.  I haven't found any connections between these branches but they certainly could be there. 

About the only real complain I have with the game is the bosses, honestly.  They have either been way too easy or kinda cheap.  Hit my second boss that had me cursing up a storm, mostly because I keep getting caught on his elbow and then, surprise, AOE attack with pretty insane range that has to be dodged perfectly.  I'm hesitant to use a human effigy to call in help because that did not go well last time.  My helper dude ended up getting pasted by the boss' first attack and I ended up dying.  I really wish they would just revive you to human form after you help another player clear a boss.  That worked so dang well in Demon's Souls and I really miss that mechanic.

Again, minor complaints for a pretty awesome game so far.  The bosses are getting bigger and nastier, which is good. 

Try the inverse: keep offering your help and get used to the boss, THEN turn human and get help. I was stuck on the boss before the Blue Sentinels covenant, and just kept helping people get through him so that I'd have an easier time when I attempted it again, and I was completely curbstomped the first time.

Though I also poked around in other areas some more and tried different weapons. Maces are pretty good for that area.
36  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 12, 2014, 12:50:33 AM
You're all just too busy playing the game to post in here, right?

I didn't even see Game Journal posts. And the game's fantastic so far.
37  Media / Single-Player RPGs / Re: Megami Tensei Topic on: March 02, 2014, 06:26:41 PM
It's why I say "umbrella" most of the time: there's clearly shared ground, but Atlus in Japan didn't market many of those as being in the same series explicitly past an installment or two. It's kind of like with Bravely Default if that had still been developed in house, or for an example that went more divergent the Mana games: they've got shared ground with Final Fantasy whether it's the creatures, the terms, or whatever, but they're not actually SOLD as FF games.
38  The Rest / General Discussions / Re: What's the haps? on: February 28, 2014, 03:54:41 PM
For the record the lock on the Game Journal had a lot to do with the fact that not only was that a topic wholly inappropriate to go on at length in a thread about what you're currently playing, but the thread really was unfathomably long (though perhaps I should've just put a warning out and locked at 500... but I'd probably be careless and fail to notice when it hits that number anyway.) While the gender topic is a bit more appropriate here it REALLY should 1. be its own topic, and 2. be more civil. And yes, ikusagami bares the brunt of this especially since his throwaway comment on Other M started this.
39  The Rest / General Discussions / Re: Nintendo Wi-Fi shutting down. on: February 28, 2014, 02:25:22 AM
Worth pointing out some things:

1. As noted in the IGN story they used GameSpy servers for Wii/DS online play.

2. GameSpy Technologies have since been bought by Glu mobile, who has since shut down some of the servers for older games and is apparently charging a high fee for continued support.

3. They also will not license their software out anymore, which combined with the former give me the impression they kind of want to kill it and absorb what they acquired into their other services.

I wouldn't be surprised if the costs really were too much now versus when they originally inked the deal.
40  Media / Game Journals / A Game Journal Reborn on: February 27, 2014, 05:03:38 PM

Mainly just messed with Bravely Default lately myself. Not too far in, but taking advantage of the fact everyone else is far in.
41  The Rest / General Discussions / Re: The NEW Game Journal on: February 27, 2014, 05:02:15 PM
Well, this got sufficiently derailed, and this thread went on long enough, so time to start over!

Also no continuing that topic in the new thread please, or there will be consequences.
42  Media / Single-Player RPGs / Re: New Sakaguchi RPG teased for Xbox One on: February 22, 2014, 10:19:34 PM
Guess he forgot the gaming community on the Internet is full of people racing to be the first one to "leak" the next big thing.
And that text tends to be a bad delivery method for sarcasm.
43  Media / Single-Player RPGs / Re: "X" by Monolith on: February 13, 2014, 09:14:21 PM
We got plenty of fantasy RPGs, give me my god damn transformer mechs.
44  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: February 11, 2014, 11:13:17 PM
Added everyone who PM'd me! Also haven't made too much progress, around the start of Chapter 1 currently.
45  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: February 11, 2014, 01:24:56 AM
How intrusive are the Free to play mechanics?

I filled up my SP leaving the system in sleep mode and the one point I used didn't really make a huge difference. And you can ONLY buy SP and they're 99 cents per bottle of 3 points. The social aspects matter more if anything, but you can just add a bunch of people here and call it a day.

SPEAKING OF WHICH: my friend code's 4940-5860-8657. PM me if you add me!
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