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1  Media / Game Journals / Re: A Game Journal Reborn on: October 22, 2016, 10:37:13 PM

Dropped. Laggy menus, no cursor memory, quasi-random battles (why do monsters spawn right in front of the party?), animations tale too long to play out and the constant backtracking were are annoying me too much -- it wastes your time for no reason. The DS remakes were almost perfect.

- Monster Hunter Generations (aka MH Gathering)

Hunter Arts are meh and the series seems to be drifting away from its core aspects (what with all these flashy effects and easy evasion maneuvers?). Nonetheless, it's much better than MH4U because there's no forced storyline and older maps are back, so there's little camera wonkyness involved; Jurassic Frontier is rather decent after those clusterfucks in 4U. However, I still think climbing and mounting were unnecessary additions, both did more harm than good. A revamped underwater mechanic would still be better.

Monster rooster is alright, might be the second best after 3U. Diablos is finally put to rest and Narga returned, rejoice! Heard there's a new mode in which monsters do not get tired so it'll be just like in Freedom Unite, cannot wait to fight them... after I'm done with all these gathering quests. At least playing as a felyne comrade (lol palico) gives you infinite pickaxes and bugnets, might be the first time I actually like the little guys.

Localization is horrid, though. Overdone with retarded memes, Khezu jokes and other horrors I have yet to experience. Fuck you whoever butchered the original script in a game which was supposed to be a celebration of the past entries with many returning NPCs (and a quick cash in for Capcom). Also, why not keep the official names for places like Snowy Mountains and Forest and Hills? Arctic Edge my ass. RIP Pokke Village Chief, I'll just headcannon she has an idiot twin sister in MHG.
2  Media / Game Journals / Re: A Game Journal Reborn on: September 18, 2016, 05:03:17 AM
Kinda old but

I felt Persona 3 did a fantastic job of staying dark, while "brightening" the presentation. Simply put, they polished the hell out of "Persona" but still kept things macabre enough to satisfy me. I am also partial to P3's soundtrack.

That isn't to say P4 is void of the intelligence and maturity I've come to expect from SMT in general but they just took the "lets make a shonen anime" effort a few notches too far for my taste.

I could never get into Persona 4 either. Always reminded me of a poor's man Scooby Doo with the whole "let's solve the mystery!" and the cheery "we are all friends here!" grated on me.

Back on topic...

Bought a 2DS (surprisingly comfortable) to play DQVII and ended up getting Monster Hunter 4 Ultimate too, which was so bad I had to return it. Worst MH I've played: ledges everywhere messing dodges and disrupting the flow of combat; unskippable story; overreliance on the RNG; zones were aesthetically displeasing (which is an understatement -- Freedom Unite looks better). To top it all, the unlocked vertical axis of the camera made me nauseous.

Thankfully I found my MH3U cartridge after rummaging through my drawers. Much better game than the abomination that is 4U.
3  Media / Single-Player RPGs / Re: Dragon Quest VII: Fragments of the Forgotten Past on: September 18, 2016, 03:28:02 AM
I don't get the point of visible enemies when they respawn right in front of the party, turning the encounter unavoidable. I don't remember it being like this in IX. They could've made things more dynamic by implementing preemptive attacks, similar to how it worked in Persona 3/4.

There are other minor annoyances, like the lack of cursor memory (swear the DS remakes had it) or battles being in 3rd view, slowing the pace of combat down. A toggle to turn the animations off would've been perfect.

Other than that, I'm enjoying the game.
4  Media / Game Journals / Re: A Game Journal Reborn on: September 06, 2016, 05:54:58 PM
- Baldur's Gate II

It was getting boring, combat was becoming a chore and I wasn't really invested in the story/characters so I called quits, have better things to spend my time on.

I'm on the camp who thinks BG1 is superior to BG2, for reasons I've mentioned in one of my previous entries here. The sequel at times feels too convoluted, whereas BG1 has a sense of wonder and adventure all while being a relaxing game. You explore at your own pace, without NPCs telling you where you should go next. It's a "less is more" approach that I'm really fond of.
5  Media / Game Journals / Re: A Game Journal Reborn on: July 24, 2016, 08:25:34 AM
^ He is fighter/cleric, shame he is so pissy.


Got out of the Underdark. What the hell were those beholders?! I innocently walked in a cave full of the things. Had to use every cheese tactic I knew, only to later find out there was a special shield which would easily counter them. :|

Did the fire dragon quest and the adamantite golem was harder than the dragon itself. Took Korgan (only one who had a crushing weapon capable of hurting it) + transformed PC (almost died, lol special powers) to kill it. Doing stuff in Trademeet, De'Arnise and Watcher's Keep and whatever I missed in Athkatla are next on the list, then I might be ready to face Irenicus & friends and finish Shadows of Amn.

Despite my criticisms (which I still stand by), I'm liking the game better now that I found an enjoyable party composition: Archer PC (aka machine gun), Korgan (huge hp pool, usually dual wields axes), Viconia (awesome all around, turned immortal once decked out in good equips), Imoen (mage and thief needs). Very low on the micro managing scale and no one keeps whining.
6  Media / Game Journals / Re: A Game Journal Reborn on: July 22, 2016, 07:52:58 PM
There are enough NPCs in the game that you can easily ditch those you don't like.
I usually kill Minsc on the spot when I meet him.

Yeah, I was tempted to do the same. Seems even the PC couldn't stand him anymore. Properly equipped + buffed Viconia is my off tank now and it's working fine so far, should have ditched Minsc sooner.
7  Media / Game Journals / Re: A Game Journal Reborn on: July 22, 2016, 03:03:27 AM
- Baldurís Gate II

I don't get the hype for the game, maybe if I liked spellcasters... There are many annoyances that weren't present in BG1: you're railroaded into a bunch of crap, party members interrupt you to talk nonsense, little exploration (most of it is done in Athkatla and thereís always a friendly NPC ready to shove a quest your way), the story seems to be about the same old "elves did it!", battles devolved into "debuff and kill the mage", even the music took a hit. I was never once bored during BG1 but itís getting hard to keep my interest up in BG2. Still, I want to see this one through.

My favorite part was

when the PC turned into the Slayer and killed Minsc. Dude is so annoying, Boo is his only saving grace.

Iím somewhere in the Underdark.
8  Media / Game Journals / Re: A Game Journal Reborn on: July 16, 2016, 09:34:44 PM
- Baldur's Gate


Liked it very much, in special all those open areas with natural landscapes and relaxing music. Final boss was eaten by a pack of summoned gnolls/orcs/whatever, which was underwhelming. Had more trouble fighting off a monster worshiped by crazy cultists in some backwards village.

The problem was that I couldn't grasp the concept of lower numbers being better - once I understood how THAC0, AC and the attack roll worked it was very straightforward. That's the result of years of being conditioned to think "high numbers = good" in videogames.

Started BG2, currently exploring that giant city you're throw into.
9  Media / Game Journals / Re: A Game Journal Reborn on: July 07, 2016, 08:17:04 PM
@ Klyde Chroma

Basically what MeshGearFox said. I'm mostly a newbie when it comes to computer RPGs but I have yet to read anyone badmouthing Planescape: Torment.

@ MeshGearFox

From what I've read, a bunch of things were cut because PS3/360 couldn't handle them or 'cause Obsidian didn't have time to implement it. Ulysses as a companion; the true open Free Side; a playable epilogue of sorts. The latter is the one that stings the most, would've been great to visit most places after the whole shenanigan at the dam.

Oh, there's a mod I'm meaning to try in my next playthrough, not sure if it's your taste, but it removes the dialogues tags.
10  Media / Game Journals / Re: A Game Journal Reborn on: July 07, 2016, 10:23:51 AM

Thanks, gonna keep it on mind. Always thought the loading screens in Freeside disrupted the flow of the game.

Your BG2 assessment is exactly how I felt in my playthrough attempts. Maybe I'm just in a crawler mood but I'm fine with BG1 being basically "the party roams the wilderness". It has a minimalistic feel that I appreciate, even if the mechanics are a bit convoluted.

@Klyde Chroma

Indeed. Most of it is "this is terrible, -1/10!" or "best game evar!1!!" without taking the time to explain why. Useless. Even the ancient GameFaqs user reviews are better.

Also, try out these older games when you have the chance. Might take a while to get into but it is worthwile.
11  Media / Game Journals / Re: A Game Journal Reborn on: July 06, 2016, 11:26:08 PM
FONV - Started over and played up through the Bison Steve bit. Open Freeside isn't glitching Orris anymore so I can actually use that now. Anyway, went with a more survival/science based character. Considerably more suitable for Hardcore Mode. Also took some... time-based perk which introduces and interesting game mechanic on top of the existing need for sleep in Hardcore mode.

How is Open Freeside, is it stable? There were so many bug reports at the time.


I actually felt like playing a proper RPG!

- Baldur's Gate

My initial attempts at this series all ended up in failure. Couldn't get into it, had no idea how to play even after reading the manual, couldn't handle those 394791 spells with varying effects. It was frustrating. In the end, my problem was listening to the internet hive mind telling me how BG2 was so superior you shouldn't bother with the first one. Bullshit.

BG1 is much better, at least for newcomers. The place you start in is a big tutorial and characters have fewer spells, so you can take your time learning the system, step by step. Something fairly interesting is how some companions have quests that are time sensitive, with proper consequences when you don't heed their warnings. In addition to that, I was surprised by party infighting -- in most RPGs the NPCs merrily journey all over the place even if they hate each other. Pretty cool.

First tried BG1 "classic" but goddamn it was killing my eyes even if it's still fairly playable. Most h4rdc0r3 fans seem to loathe the EE but being able to adjust the font size is a blessing, not to mention all the quality of life improvements. By reading the Steam reviews you'd think the game is an unholy mess or something.

I managed to reach Chapter 3 without too many bumps. Let's see how long it lasts.
12  Media / Game Journals / Re: A Game Journal Reborn on: July 02, 2016, 05:04:14 PM
Playing Dark Souls 2 SoTFS. I had to dig my controller again because kb+m was not working well, even after turning off that double click thingie.

The Gutter + Black Gulch were excellent, best zones in the whole game so far and made the torch system relevant. It was what Blighttown should have been. That being said, most areas feel uninspired. I'm at Drangleic Castle and it's just... boring. The areas are weirdly designed too, like I'm climbing some stairs that go to a narrow tower that lead me to a corridor somewhere and I end up in some big ass room. I usually don't pay much attention to such minutiae but it was jarring.

Gameplay is solid but I don't like how often the game throws mobs at you -- Lost Bastille was particularly offending in this regard. The combat works best when it's 1x1 or 1x2, like when you fight Smelter Demon or the Pursuer. Both actually make you pay attention to their movesets and openings. Shame you need to level that crap adaptability stat just to get proper MOI or you end up with idiotic stuff like Pursuer hitting you when you clearly dodged the attack. Pissed me off when it happened and felt like Plesioth's hip check all over again.

Overall it's been a mixed bag. Heard good things about the DLC, though.


Edit: Beaten.

Turns out there wasn't much content left. Shrine of Amana was alright, the lady singing added a nice touch and the blueish colors were welcome after all that yellow and brown. Was ready to fight the boss and be done with the game but nooo, you need to get some other stuff because reasons.

Was thinking of playing the DLC but I'm not sure now, don't really care. It was a decent game, but way too many cheap moments for my taste, just like DS3. The first Dark Souls is still the well rounded one.
13  The Rest / General Discussions / Re: Awesome deals - 2016 version - Save money for that NXMH on: June 03, 2016, 05:13:11 AM
Not exactly a deal, but you can get select Steam games on your GOG account too -- GOG Connect. Pretty nifty and it does work.
14  The Rest / General Discussions / Re: Should a game ever have auto battles? on: June 03, 2016, 05:08:30 AM
FFXIII had this, never saw much of a point in that game. The commands weren’t fully optimized but from what I observed would get you through most battles. Maybe useful for people whose only interest was the story? They could just hit Youtube and save the monies, if so.

However, I found out that making up strategies on the go and timing the shifts was fun, the game had systems nice enough that letting it go "auto" was a waste. FFXII had a similar "issue" too if you set up your gambits correctly. I remember comments at the time about how the game would basically play itself.

Speaking of FFXII, the same applies to Dragon Age: Origins. Configure the tactics and then just sit and watch, except in difficult battles. It was quite handy because it cuts down most of the most micro management tedium which seems to be inherent to real-time with pause.

Etrian Odyssey and recent SMT titles had this too, if I'm not misremembering. Useful to make short work of lowly mobs.

So I guess it depends on the game.
15  The Rest / General Discussions / Re: What's the haps? on: June 03, 2016, 04:41:48 AM

1. Neighbors around the block have dogs that won't shut up when left alone (which is all the time -- seriously, why get a pet then?)

2. An enlightened soul decides to buy a parrot

3. Logical conclusion: the parrot starts to imitate the BARKS. A barking parrot, yes. Now it's like there is one more annoying dog around!

My neighborhood is blessed with suck, certainly.
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