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1  The Rest / General Discussions / Re: is this a bs excuse for not having females in war games? on: May 07, 2010, 09:09:37 PM
You both misunderstood my example.  Black father absenteeism is no better or worse than if the mothers were gone and not the fathers. That's the point. If black mothers for some reason or another were taken away from families but for whatever reason the problem with absentee fathers didn't exist and they were there, it wouldn't be worse somehow than the reverse situation. It would be different.

No, I understood your example, but it was impractical to what you were trying to prove. It currently holds little real-world application to general black society. I never said it was better or worse - but I was going off of the point that the fathers were absent already. If there was the condition of black mothers as systematic absentee parents, and men were the main parent and drafted, it would have the same affect. However, I'm going to just say that it is considered that mothers are the ones more attached to a child. I have no statistics - I'm just going off of societal roles. And in that case, drafting women would be a pretty lame thing. Society is more progressive these days - there's single fathers and such, but I still feel that it's personally disproportionate. I even said I agreed with you.

Edit* Appparently I didn't, but I did in my mind~
2  The Rest / General Discussions / Re: is this a bs excuse for not having females in war games? on: May 06, 2010, 06:17:10 PM
Eh, I think your example sort of works against you. If the black mothers were as negligible as the absentee fathers, there would be no one (presumably without setting something up) of blood to take care of the child. Therefore the mother is extremely vital in whatever "family" building that child could be exposed to.

IE, if America drafted black women particularly, the black community would be broken up more than it already is. I say this from personal experience as a black female in the South, with only a mother and a brother and one aunt.

Edit* Put "family," in quotes as I fully accept non-blood people raising children into a family structure is possible too.
3  The Rest / General Discussions / Re: RPGFan Community Photo Thread: 2007 Edition on: April 28, 2010, 10:51:29 PM

Aw. I want to embrace you, you're so adorable.
4  The Rest / General Discussions / Re: Project: Find something new in your town. on: April 28, 2010, 04:09:41 PM
I find a few tight fitted places riding my bike everyday. One of the one's I visit frequently is the animal store that offers low-cost pet shots/vaccinations over the counter.
5  The Rest / General Discussions / Re: a "morality in gaming" article I wrote on a blog on: April 26, 2010, 10:56:13 AM
It's just good writing.

I'm going to play devil's advocate and ask you where this good writing is, because I've been missing it in the last few RPGs I've played.
6  The Rest / General Discussions / Re: a "morality in gaming" article I wrote on a blog on: April 25, 2010, 08:44:26 PM
Then I don't think RPGs are the exceptions then when it comes to morals in games. It could be the most basic or fundamental moral that could be learned in a game like Jak and Daxter, Legend of Legaia or Street Fighter.

I don't think I've learned anything morally from a game. I've already learned it. What they do for me, is reinforce. There's some games with piecemeal'ed religious subjects that I had no clue about and wish to learn to understand the game, but not my world views (coughcoughXenosagacoughcough). In terms of the difference between media that I brought up, I was really getting at how people approach specific genres. You can get the same sort of morals from G.I. Joe: Rise of the Cobra (moviesux) and a game, yeah. But more often that not, I know people approach different movie genres list history/historic fiction, etc. with the intent on being educated rather than entertained based off of societal ideals. I'm just going with what I've experienced. I'm not saying RPGs could never teach - I just haven't experienced one that taught something new. Now is the time to mention that I have a festering backlog of games to play anyway.
7  The Rest / General Discussions / Re: Music and Sound VS Visual in Horror/Suspense games. on: April 24, 2010, 11:41:43 PM
I need constant sound, even if it is an unwavering lull or hardcore notes. But the type of sounds that heightened the horror experience were the subtle noises like scratches, laughs and then an instant high note. Silence between noises is a good way to get me too. The lack of sound/music wouldn't heighten my senses other than sight really. I think music is more important.
8  The Rest / General Discussions / Re: a "morality in gaming" article I wrote on a blog on: April 24, 2010, 12:14:20 AM
Mmm, I believe video games are definitely a form of media that can facilitate moral ideology and questions. I'm skeptical about whether they teach them or not. You approach games typically as a form of entertainment, not education. Games are generally fantastical, and unrepresentative of real life. Any morality issue would reinforce pre-established moral codes. I feel that deconstruction is an important aspect in teaching moral issues, but I have not encountered a game that works significantly on my personal psychology rather than me observing artificial psychologies (ie, game characters). Books can deconstruct and build simply because many of its genres extend beyond the entertainment category.

Out of all your examples, I believe Chrono Trigger is your best one. It becomes more than just morality in gaming. It becomes guidance, because you have no option to do differently in order to advance the game. But it's artificial: you immerse yourself in a world you cannot control. The world can have metaphorical parallels to your own and can be relatable. But I don't believe what it was teaching (with the plant) is effective enough to cause real life acknowledgement or change unless you consciously relate it. Either way, your title "Taking (Or Confirming) One's Morality," seems kind of ambiguous, because with most games, you are not confirming your morality. You are not the one, Neo.

I get what you're saying though and I think it's interesting. This whole response is my first thought. I'll think about it more later.
9  The Rest / General Discussions / Re: is this a bs excuse for not having females in war games? on: April 22, 2010, 08:17:07 PM
Late response. Blame finals.

Women have been set at a disadvantage since Eve decided to eat that damned apple. (lololol, I just really want to say that. I'm totally full of misogynist philosophical banter from the Protestant Reformation and German Mysticism).

Women, in games, is an interesting topic. A bit too broad of a topic, but I do have a couple things I'd like to mention first.

1. People who complain about women's rights =/= feminists. That word is thrown around excessively by those who clearly operate on an overblown idea of Feminism (quite possibly a result of a misshapen group identity that's changed generationally). Tossing that around as a term of endearment does absolutely nothing but stunt intriguing conversation, because name callers have nothing relevant or genuine to say.

2. The role of "Woman" in Western society has taken on so many different levels that it will be hard to please everybody. Left 4 Dead 2 Black woman offends women. Samus offends women. Yuna offends women. Princess Peach offends women. As a gamer, I feel that some female gamers pursue identifying themselves as an "other" type of gamer unrepresentative of the games they play. They want something more in their female characters that I don't believe many characters, even non-human, have generally achieved. The archetypical female is symptomatic of a grand large male industry targeted towards a male audience that can barely grasp the brain of a female more than they can the idealized re-hashed image of types of females. This is the beginning of the issue.

With that said, I don't think having females in war games would provide any significant impetus for change in war games. A good example of this is Halo. There can be "feminized" troop members - the color pink is available, you can change your voice, etc. The bare necessities are only a cosmetic change to appeal more broadly. Unfortunately, in terms of war throughout media, when a woman is put into a war setting, the focus is on the fact that she is a woman in the war compared to a troop member. No life is greater than another despite gender/sexual "obligations," strong points and weak points.

However, the fact that there is a significant amount of women in the Air Force/Army, I can definitely understand wanting more reflective numbers throughout everything and not just games.

As far as the article is concerned, I don't think it is a bullshit excuse. I actually think it's a very interesting idea to bring up. The concept of needing to create a female skeleton and allotted memory for the game, the available community to profit from for these designs and what is more important really begs at the better question the person skirts. Why wouldn't men want to play as females, and why assume that the entire gamer base wants to play as a male? I understand other games, like a lot of RPGs, don't really allow you to map your personality/etc. onto a generic character besides silent mains, but FPSs are generally like that. I realize I answered part of my question in the upper part of this perhaps, continually growing response . .  but I really think his "avoidance" and the implications that derive from that really helps add to the integration of "acceptable" women in games.

Having women assume the male gaze gets old pretty fast (if one consciously acknowledges it). I wonder if war simulations in the military are gendered or not.
10  The Rest / The Bazaar / Re: Wild Armor's Game Lot on: March 08, 2010, 01:29:33 AM
Haha, college teaches me how to read.

Mmm, price include shipping? I loved DC2 and can't find it since my brother lost the case. I'd say 13 (un-including shipping).
11  The Rest / The Bazaar / Re: Wild Armor's Game Lot on: March 08, 2010, 12:39:57 AM
How much would you want for Dark Cloud 2?

12  Media / The Soundroom / Re: Song of the Moment: The Original RPGFan Post Count +1 Megathread on: March 08, 2010, 12:36:53 AM
Bastard Sword - Breath of Fire IV.

13  The Rest / General Discussions / Re: "Japan: It's not funny anymore" on: March 08, 2010, 12:34:18 AM
literally all the guys I've met who do like the borderline pedophilia anime at college at like little fucking girls.  Others who do like it but don't act like little fucking girls obviously do not bother me on an associate level.

I didn't know there were adult males who fantasized about being little girls who are exploited sexually.  Is this a common trait?

Seriously? For the guys that I met who are Little Women (yadda yadda gender yadda yadda) do share that interest. Hell, if they acted like grown women, maybe I wouldn't be so disturbed.
14  The Rest / General Discussions / Re: "Japan: It's not funny anymore" on: March 07, 2010, 12:56:26 PM
Did not read all of it. Unnecessarily verbose, which probably gives it the image of attention-whoring. Well, it's a column. Go figure.

I could not appreciate the links he was drawing from Japan's culture to video gaming, because he did seem to belittle parts of the culture unusual to him such as office relations. Did not like how his rant tumbled into why he disliked Final Fantasy XIII. Bash the cultural differences then bash the games?

Some of them I agree with - I cannot for the life of me, find much of anime funny or sexually alluring with its borderline pedophilia. I am not friends with people who like this stuff (not because I have a homing device) - but because literally all the guys I've met who do like the borderline pedophilia anime at college at like little fucking girls. Others who do like it but don't act like little fucking girls obviously do not bother me on an associate level.

Either way, if he thinks Japan is supposed to accommodate him, then he's clearly mistaken. With all of his "thorough" observation, he should realize this.

There are things that attract me to Japan, like its scenery, and gaming communities. Don't believe I'd like to expatriate there for multiple racial and cultural differences that I am not willing to accept just to say that I live in Japan.
15  Media / The Soundroom / Re: FFXIII OST is blowing my mind... on: March 07, 2010, 01:01:06 AM
I get it, but compare it to Hamauzu's best work too. Non-FF related at least. Subjective, but still. Good stuff. March of the Dreadnoughts has officially been whored out as my ringtone.
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