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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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327437 Posts in 13407 Topics by 2169 Members
Latest Member: KopeAcetic
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1441  Media / The Soundroom / Re: This topic will put hair on your chest. on: December 22, 2008, 06:58:40 PM
Going to get the goods now, brb in 6 month.
1442  Media / Single-Player RPGs / Re: RPG Overworlds and methods of travel. on: December 22, 2008, 06:50:06 PM
Hrmm, it really depends on what mood your in.

I personally don't mind the point and click overworld method as long as there is some exploration within the stage I enter. Some call it quick and convenient, others call it being plain lazy (haha).

Disproportional overworld Method was always my favorite. I enjoyed running from village to village as some giant colossus at speeds Sonic would blush over. I loved my airships as well... what happened to those beauties? I liked being able to drive my own darn vehicle rather than go inside some big flying thing and picking my location and brought to a loading screen.

To-Scale overworld method is fine by mean as long as there is some form of teleportation or vehicle later, sooner really, in the game. Give me a Horse/speedy vehicle any day. The only con about this is if you don't know where you are going, good luck.... well if you chose not to use gamefaqs.

The hybrid overworld method is actually pretty good if you can't tolerate walking/exploring for long. My attention span lasts for about 5-10 minutes, and there is no reason I should be in town for that long if I already have visited it already once. Especially if the reason being there isn't plot related/side quests.
1443  Media / Single-Player RPGs / Re: Will Final Fantasy 13 redefine Japanese RPGs again? on: December 22, 2008, 06:26:01 PM
I, personally, love random encounters and disc swapping, especially if they're done correctly. Now, disc swapping is simply a neccessary evil due to disc space. It may have lessened a bit from the days of CD-Roms, but it is by no-means dead. With the increase of real-time graphics in cutscenes, a lot less disc space is dedicated to videos. However, polygon maps, bump maps, and full voice-overs have increased the need for data storage quite a bit, so we're still seeing many multi-disc titles. I don't mind them in the slightest, as they serve to really highlight different acts of an adventure.

As for random encounters, depending on how their dealt with, I can absolutely love them or hate them. Some of my favorite games have random encounters. If the encounter rate isn't too high, they can be a very effective way of spacing out combat vs. exploration. Relieving the player of the choice of whether or not to avoid a fight sometimes makes the game a little less stressfull. On-screen encounters always force the player to have to decide whether to fight or not, which can be aggrivating after a while. You start to feel like you're cheating if you are just avoiding everything, you feel guilty, and start to not enjoy the game so much. That's not always the case. If the battle system is good enough, I love diving into fights, or dungeon clearing. Grandia II, I couldn't get enough of running into enemies and kicking their asses. But sometimes I just feel obligated to dungeon clear with boring battle systems. So I guess it depends upon the game.

I will, however, second the statement that if there are random enounters, puzzle rooms should NEVER have them. Skies of Arcadia did a great job with this, and the GameCube version recognized their high encounter rate flaw, and fixed the problem. Kudos to Sega for that.

Agreed with the random encounter bit, but I'll have to say I wouldn't call it cheating if you wanted to avoid the battles if given the opportunity. The game I loved that had the best random encounter was Wild Arms 2/3.

You were given the opportunity to fight any battle if you chose so in 2, or just cancel out. Only problem was that bosses were colossal pests if you weren't leveled properly.

The 3rd wild arms had a migrant seal system where you begin with a 10/10 random encounter counter (Dr., Dr., Dr., Dr.) that went down after every cancel until forced battle. You could level up the level of the migrant seal counter and pick up a booster to 20/20 also. The more migrant seals you had, the more chances where you could avoid a battle without diminishing your Encounter Counter. The bosses were pretty simple enough that I could avoid a good number of encounters.


Back to the topic for me... I don't think FFXIII will redefine Japanese RPGs. If they did- wait one second let me go find it... *FACE PALMS*. I better see Red XIII in there for some kicks.
1444  Media / The Soundroom / Re: Check out some of my ProgMetal (Icarus Rising)... on: December 22, 2008, 09:55:51 AM
Faq was pretty catchy, and I've booked enough bands to know what's good, garbage and God awful. Keep up the good work.
1445  Media / The Soundroom / Re: You know you've made it as a band when...... on: December 22, 2008, 12:29:41 AM
I would settle for a blender signed by Entombed.

Or a Skillet signed by Muse
1446  Media / The Soundroom / Re: The Recent Musical Purchases Thread on: December 22, 2008, 12:27:25 AM
Le Mystère des Voix Bulgares
Alone in the Dark's OST [Most recent]

I'm a fan of Choral music, and these girls are creepy as heck, but the music sounds really amazing. :)
1447  Media / Single-Player RPGs / Re: Ar Tonelico 2 in December on: December 22, 2008, 12:23:58 AM

Yeah, well... sex sells. At least I've heard you're supposedly not nailing all your Reyvateils in one run this time. Lyner was a man-whore, IMHO - I'm surprised he didn't get in Claire's pants, too.

From what I played and saw for responses, I'm pretty sure he likes 'em young. Let's hope his reincarnation isn't the same.... and hope the best for the music as well. :)
1448  Media / Single-Player RPGs / Re: RPG's you'd like to see re-released on: December 22, 2008, 12:20:21 AM
Dragon Force
Dragon Force
Dragon Force
Dragon Force
Dragon Force
Dragon Force

1449  Media / Single-Player RPGs / Re: What Final Fantasy DS game is best and why? on: December 22, 2008, 12:17:36 AM
Only Interest was FFTA2. I played the other final fantasies in their young years. No new addition will catch my attention to play again, even if transfered from their original cartoonish pixelated form. If they remade FF Mystic Quest for the DS, I would turn against what I said in a heartbeat.
1450  Media / Single-Player RPGs / Re: Did FFVII ruin RPGs on: December 22, 2008, 12:12:28 AM
Obvious troll is present, but I will post for great justice.
No, FFVII did not ruin RPGs. What It did ruin that year: Wild Arms.
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