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The Rest / General Discussions / Re: The Real Silent Hill Experience
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on: April 23, 2013, 08:39:59 PM
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Forgot to mention that back in 2003 when Team Silent was done with Silent Hill in that same year it was released what is considered by many as the successor of Silent Hill; The Forbidden Siren series ( Hardcore Gaming 101 article). The last game in that series was released back in 2008, Siren: New Translation (or Siren: Blood Curse as is known in America) for PS3/PSN. Though I've never played Siren, I've seen game playthroughs and it has creeped the heck out of me. New Translation, on the other hand, was a bit less unsettling (especially the music used in the ending that came out of nowhere). People should definitely check out those games...
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50
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Media / Anime, TV, and Movies / Re: Guilty pleasure anime thread
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on: April 16, 2013, 12:29:45 AM
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Those who Hunt Elves. This anime was beyond what I was expecting when the chick at best buy told me I'd get a kick out of it. It was pretty enjoyable, regardless of the goal of each episode. ShuffleI appreciate an anime where the guy doesn't get paired with the childhood friend or person that originally pleads their undying love to him. Loved that she began to lose it towards the end! Fruits BasketShigure Sohma's english voice actor won me over his ridiculous behavior and voice. I tease my younger sisters in that "If only..." voice Shigure uses when he's acting over-dramatic about something. I'm sure there's plenty more, but that's it for now (from what I remembered). I'm sure as more of you post so too will I remember some of the more embarrassing animes I watched.
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51
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The Rest / General Discussions / Re: The NEW Game Journal
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on: April 15, 2013, 10:13:23 AM
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DINNER DINNER DINNER (Infinite Undiscovery)
Funny you mention that, I'm right before that scene (playing it the other day). Not going to lie, Infinite Undiscovery is one of my favorite games. After two years of inactive playing, I picked it up last week and went through it...and for some reason doing a heck of a lot better now than I did back then. I nailed the dragon run when your carrying Aya to a village in one shot, which I used to have so much trouble with that before. Went through a bit more of Nier, and darn is this a beautiful game too look and listen to.
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The Rest / General Discussions / Re: What's the haps?
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on: April 09, 2013, 11:23:18 PM
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Here's a snipit of what I'm working on for my final orchestration project... Final Orchestration ProjectSee if you can name the tune (I'm sure Ramza can get this one ;)) It's due this Friday and I'm more than half way done. I'm still tempting to have a trumpet in the mix. Be sure to suck this tune up as much as you want...because it's going down once Friday hits (or whenever I remember). However, I'll replace it with a completed version if the final product comes out amazing. :)
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60
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Media / The Soundroom / Re: ADX and Grandia
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on: April 05, 2013, 01:23:33 AM
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I don't think it's especially germane to "advanced sound systems," but Phantasy Star III modulated the music based on a few things. The battle music shifted each round based on your performance and the difficulty of the fight, and the world map song became fuller and added more instruments as your party grew or shrunk in size (and totally changed to a sad song if your hero character was dead). Phantasy Star Online 2 uses a system called Sympathy as well to procedurally generate dynamic music. There's a pretty great interview available with Hideaki Kobayashi (the composer) about it.
That's interesting info about PS3 and online 2. I played ps3 once and never bothered to go back to it while not even touching PS02. Do you have a link to the interview by chance? I don't know why, but when I read that about music shifting on performance, I think of the low health tone in the old Pokemon games. I'm playing through Black version 2 right now, and I noticed as a play on that tone, they turned it into its very own "crisis" track: Pokemon Black & White - Low HP Music (seems it was first played in the first Black/White pokemon game?) Also, I haven't read this blog post, but I'm going to leave it here as a note to myself to check it out when I come back to this thread tomorrow to edit my previous post on iMuse (or perhaps just start a new post altogether). ( Phantasy Star Online 2′s Dynamic Music System “SYMPATHY”)
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