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856  The Rest / The Bazaar / Re: Seller Review thread on: November 10, 2012, 04:31:50 PM
Purchased the Tales of Xillia soundtrack from Dice...and it arrived in immaculate condition! My thanks to her and the smashing service she provided! :3
857  The Rest / General Discussions / Re: Youtube on: November 08, 2012, 10:17:28 PM
In case you want to celebrate the occasion of having power...

https://www.youtube.com/watch?v=-dJolYw8tnk
858  Media / The Soundroom / Re: Final Fantasy Vinyls on: November 05, 2012, 11:32:23 PM
Yeah, I'm never buying this...because I'm sure my fiance would break engagement if I spent that much for 5 vinyls. I'll wait 'till you guys tell me about how beautiful it sounds in a review. Bless your heart if you do spend that much. ;)
859  Media / The Soundroom / Re: Final Fantasy Vinyls on: November 04, 2012, 06:52:41 PM
Any word on the track list?
860  Site Related & More / RPGFan: Site / Re: RE: RPGFan Music on: November 03, 2012, 07:34:23 PM
Thanks for clearing that up...

I'll be sure to keep this in mind when posting about game music related topics. :)
861  Site Related & More / RPGFan: Site / RE: RPGFan Music on: November 02, 2012, 01:00:47 PM
Out of curiosity: are users encouraged to respond to OST/Album posts with their own musical experiences—whether positive or negative—in regards to this idea of community talk, mentioned in the News Post, on the Forums? If so, would it be easier to have a sub-forum dedicated to this response/user music appreciation?

I ask this because when I read this: 

Quote
We want people to listen. We want them to talk. The best way to get more people into the genre we love so much is to tell them about it

I’m curious as where you—the RPGFan music administration/staff—want these discussions to occur. On the forums? On their own Blog? I’m not really sure if this alludes to the forums as means of an outlet for this musical appreciation of users/listeners or just open that you want them talking about it anywhere really.

Just a thought as to what was meant by talk...

Other than that, I'll be looking forward to future music posts...

best,
wa
862  Media / The Soundroom / Re: Perfect Selection Dracula ... awwww yeeeeahh... on: October 29, 2012, 10:28:10 PM
Dem beats are FRESH.
863  The Rest / General Discussions / Re: What's the haps? on: October 29, 2012, 10:22:29 PM
I've not heard from anyone from the East Coast in at least 5 minutes.

I presume they are all dead.


We're all--and by that I just mean me--fine. Rhode Island is taking it well, you know, canceling EVERYTHING today and for tomorrow. Really, put some jobs and/or schools after EVERYTHING and that sums it up. My condolences to the folk at Narragansett Bay and Cranston.
864  The Rest / The Bazaar / Re: DiBo:Artbooks, Games, Acc's! on: October 26, 2012, 11:26:50 PM
Diito, check dem Inbox of ya's. :)
865  The Rest / General Discussions / Re: What's the haps? on: October 25, 2012, 09:23:21 PM
Quote
Morricone's "The Ecstasy of Gold" (The Good, the Bad, and the Ugly) and Filgia theme from the first WILD ARMS game is a must.

Does that really count? I mean, that's not so much an influence as it is the same song.

I'm using it as a borrowing technique composers do when honoring a previous composer--or in some cases blatantly take it with little regard to its original owner, but I don't think that's the case here. The other comparison that I describe is the Mariachi style of trumpet playing (vibrato and staccato notes), the chorus (Ahs singing) as well guitar playing in the Alter Code F arrangement. These three items aren't very significant on their own, but when juxtaposed, you can't help but hear Morricone's Spaghetti Western style--especially if you introduce whistling in the mix.

But yeah, it does look I allude to using it as a influence kind of thing, but I blantantly didn't answer Dice's response until after that paragraph (Sorry Dice, I was really sweepy and [still] sick!).  Sorry for the confusion Mesh. But yeah, if ya would like to check the paper out, I'll have a finished draft by next Thursday for class, which I'll find a bit more presentable in public (hopefully!)
866  The Rest / General Discussions / Re: What's the haps? on: October 25, 2012, 02:40:19 AM
Doing a compariative essay on Naruke's work on Wild Arms (I and III) to Ennio Morricone's scores during his Spaghetti-Western era (Trilogy). This is for my movies and film class.

haha good choice. Aside from two I know, how many pieces you referencing.??

Depends on whatever I'm in the mood for comparing. Morricone's "The Ecstasy of Gold" (The Good, the Bad, and the Ugly) and Filgia theme from the first WILD ARMS game is a must. I've noticed that Naruke has taken some approaches with the Spaghetti Western sound--and by this I mean Morricone's to this Film genre--and apply it to her own writing. I've already read interviews confirming the Morricone influence--and others as well--but I feel that it's Morricone's style (compositional style and unique instrumentation) that really brought out the stark and desolate nature of the Wild West in the Wild Arms Series (I should just point out I still mean the first and third game). Usually I'm used to hearing these sweeping orchestral soundtracks...but not in Leone's Trilogy! Having one of his old classmates--though not realized at the time of composer-searching--was definitely an interesting turn of events, as well the best thing that's ever happened in that genre. I mean...Electric guitars, choral/solo howling and grunts, and so much more!

But yeah, I didn't answer your question. Here's a list of stuff I plan on using

Wild Arms - Into the Wilderness

Alter Code F Filgaia

Wild Arms 3 - Migratory Birds
Wild Arms 3 - Wild Bunch
Wild Arms 3 - Bad Guys and Bad Land
Wild Arms 3 - Ready! Lady Gunner!!
Wild Arms 3 - FATE BREAKER
Wild Arms 3 - Walking into the Heart of Sunset's Light

Wild Arms 4 - Gun Blaze

The good, the bad, and the ugly - Main Theme

Now then, what am I going to do with those bunch of tracks up there? I'll let ya think on that for a bit.

Hint: All you have to do is listen to The Good, the Bad, and the Ugly track to get a good idea on what I'm going to do. I'll even throw this track for comparison as well: http://www.youtube.com/watch?v=HjjDOdaFZg0&feature=related
867  The Rest / General Discussions / Re: What's the haps? on: October 25, 2012, 12:06:10 AM
Doing a compariative essay on Naruke's work on Wild Arms (I and III) to Ennio Morricone's scores during his Spaghetti-Western era (Trilogy). This is for my movies and film class.
868  The Rest / The Helper Monkey / Re: who the hell is this?.... on: October 20, 2012, 04:22:14 PM
haha, was it bothering you that much not knowing?
869  Media / The Soundroom / Re: I wrote a classical sonata (piano solo) on: October 18, 2012, 09:06:55 PM
I get a mix of Romantic Era/20th Century and present time compositional techniques. I think of battle themes with the 2nd Movement "schnell, mit empfindung", so that would be part of the present-time feel of composition for video games. The third movement, "immer langsam" gives me a 20th century impression--an Erik Satie feel in resemblance to his Gymnopedia--with the introduction and later return--especially the ending with a mysterious-sounding ending! :)


In all truth, the 4th Movement "bewgt, mystisch" sounds like it fit right at home in Super Castlevania 4. I get the same emotion when I hear the intro to The Cave Theme from SCV4. I found the 5th movement "lebhaft, vorstellen ewigkeit" very pleasant, though I have no clue what the original themes you used sound like, so I'll have to check them out on a later date.

Collectively, I enjoyed them for their uniqueness from oneanother. If having to single one of them out, which I usually hate having to do--it's like picking your favorite kid when they are all staring at you--I would go with the 2nd movement. I'm always head-over-heals for anything battle-theme sounding.

Keep up the excellent work Ramza and hope things turn for the better on the life part of things; I'll keep ya in my prayers. :)
870  Media / The Soundroom / Re: Course Material for a Survey of Music Class: Video Games... on: October 04, 2012, 10:11:14 PM
I wasn't aware of Koichi Sugiyama's method...very interesting topic that I'd like to look up. Yeah, but everything else you said is on point. A helpful book that I look over--especially for its bibliography/notes--is Karen Collins's "Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design"

It's very useful in both realm of of music as well its hardware development.

Proceeding on comparing contrasting game music/film music and discussing functions of music for games: that's definitely an excellent approach to take. I would as well follow a chronological approach to game music, making sure to break each era of focus with its composer and social happenings around that time.

There's plenty more to say...but my focus is a bit fuzzy as having a long day at school. I'll swing by here and drop off more info on a later date.


In regards to a great topic discussion, that context article(s) from OSV would definitely be a kicker to debate about in class. ;)

And just because: http://www.youtube.com/watch?v=xMdwIP9vRWs
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