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886  Media / The Soundroom / Re: Symphonic Fantasies Tokyo -- awesome liner notes on: June 30, 2012, 03:52:04 PM
A re-recording, eh? Which would you recommend purchasing for my listening pleasures? I'll be sure to look into your review/thoughts on the album(s). ;)
887  The Rest / General Discussions / Re: Confess your deepest and darkest secrets on: June 28, 2012, 12:59:14 AM
Darkest secrets? I wouldn't call them darkest, but...

I have an obsession with Time and [mechanical] clocks.
I like talking to everyone because I enjoy hearing about everyone and their lives.
I become obsessive when reading on a certain topic, almost diving into a monomania of that one thing.
I am afraid to start some of my books, because once I do...I know that it will end.
I restart video games often so I never beat a game, but enjoy the fun times of trying new paths and such.
Once I complete a game, that's it, it's over.
If some of you guys remember...I'm still working on that RPG maker game. I want to turn it into something more though...

I spend too much time online... (but that counts for a great deal of others as well ;))
888  Media / Miscellaneous Games / Re: Your biggest gaming addiction on: June 27, 2012, 02:14:26 PM
Rune Factory series...may very well buy a 3ds for the 4th one (as I already own the rest).
889  The Rest / General Discussions / Re: Education Today on: June 24, 2012, 07:20:10 PM
While we are talking about education...I think I'll just inject some manners/testimony stuff in here.

When it comes to children and how to behave in a retail store, I take the role as [manner] educator, as to teach them on what not to do in a store--as well what they can do (some people always forget that part). Usually the actual disciplinary action I take when a child has done wrong is not even with the child, but with the parents who allow their child to act in any way they choose (I feel ya there Lucca on parents too scared to teach there kinds life lessons, as I have to go to the parents to explain to them why their kids can't run in aisle 1 while the parents are in Aisle 13, as well deal with the child right there and then beforeso).

Frequently I become frightened when a child is disciplined by a parent for the wrong reasons when in my pressence. Many a times they discipline the child because the parents become embarrassed or ashamed that their child has done wrong, and rather than use verbal reasoning to tell a child what they did wrong--yes, it's possible to talk your kid and tell them the reason--they either scream or use physical contact on the child to 'explain the wrong'. Yes, because instead of talking with the child, hitting them cause them to see the errors of their way, bringing early enlightenment to the child in the way of manners and good behavior [/sarcasm]

I know this is a fast topic change, but I think it's relevant... VVV

I remember my parents using physical contact to raise me as a child, but they told me what I did wrong and why it was wrong, as well the results if I were to pursue that error. Did I do it anyways? You better believe it! But the fear of knowing the outcome of what was to come help limit the amount of times I would cause that error. Does fear work on raising all children? Probably not, but I know for me and my other siblings, it helped limit the amount of times we purposely made it in our hearts to do a selfish deed (while much of the error I made initially was out ignorance of knowing what to do, the rest--which was a lot--was because I wanted to do it for my own sake).

Did the physical contact they used act as a form to turn internal frustration into external, physical exhaust, or was it out of love because they wanted me to grow up knowing right and wrong and live with fear that if I did what was wrong I would be reproached by it? When I was younger, I believed the former with all my being; now that I'm 24, It became evident in my discussions with my parents now that they truly did love me.

I don't know, maybe I feel that because we aren't instilling both [loving] fear and enforced discipline on a child, they will do as they see fit without concern of negative reactions from both their parents and outside world.

There are plenty of people and/of cultures that disagree wholly with what I think, of course, but that kind of discipline is how I was raised that help me to where I am today. Was it a success? You'll have to tell me, I'm still maturing and learning, 'till death does me apart from this world. ;)


**If something I wrote above doesn't make sense, I'll explain it more in detail--as I understand I am not the most understandable writer (a working process I promise)--so don't blow your casket or grow veins on your neck in preparatory retort. ;)

[EDIT]: Had to get rid of a repeated word.
890  Media / Single-Player RPGs / Re: Games you have "broken" or "how I beat the boss in one turn" on: June 23, 2012, 11:34:11 PM
Well, this may not directly be becoming a powerhouse, but it indirectly led to acquiring the best materials/cash very quickly in result of this...

Rune Factory 1: Mining precious gems in the caves and living like a filthy king

Rune Factory 3: Colette throws random meals at you/enemies. Don't let it hit you, pick it up, sell it (some of it is stupid-rare food only a prodigious cook like her would throw). I was able to buy water boots way early in the game and walked on water without needing seed/transportation thing. Bought awesome weapons/items with cash as well.

Rune Factory Frontier: Fishing Squids/Fishes in the bottom of levels net you a cash crop that enables you to buy whatever you want.

Rune Factory Tides of Destiny: Accept an item-retrieval request, get item, cancel request, rinse and repeat. Use this for a food item, like rice, making rice pourage/pudding [I forget what its called], eat it to regain stamina, repeat quest, become Level 99 chef within a day or two of grinding (You regain your Rune points and raise levels). Dont want to eat all your stuff? Sell it! Buy small fleece and yarn ball from shop for around 3-400 cash, Craft item that sells for around 700, profit! Again, raise level, make cash, make better items because you raised your level (and regained stamina from the meal trick): DESTROY ALL ENEMIES. (Honestly, I have not touched farming once after I took advantage of these tricks....

Final Fantasy Tactics: Samurai's Sword Catch to drop enemies accuracy by a ridiculous percent. Actually, a funny thing I'm doing in my FFT game right now; I'm trying not to kill ANYTHING except quest enemies. Yes, I am doing a pacifist run of FFT and have recruited every enemies after the 3-4th mission in the game (minus the ones you have to kill). I have only got to like the Marquis mission, but having a team of Mediators--one monk to revive those killed in the line of duties--has led to a pretty good time. So far, the [Peace] Army of Ramaza is always recruiting; will you join us now?
891  The Rest / General Discussions / Re: drunken impulse buys online on: June 23, 2012, 10:51:08 PM
I love that show okay?

(In an Irish accent) "OK, David, the Lord has sent me down to Earth to give you this debilitating illness so that ye may see him in aw his eternal glory, by finding a new life by painting religious impressions using only yer arsecheeks. Isn't he grand?" (White beam of light shining down on me Irish head.)

Hey, I thought the intro music was kicking. (http://www.youtube.com/watch?v=tKO7iX86XWA)

Yes, I own the soundtrack for this show :P
892  Media / Miscellaneous Games / Re: Super Smash Bros. Namdai on: June 22, 2012, 09:29:25 AM

In both WiiU and 3DS flavors.

I'm going to start the speculation at Pac Man.

...or a Gundam (though probably a Haro).

I would shoot that the multi-man melee will have you facing off 100 Zakus, the last being Char's. ;)
893  Media / The Soundroom / Video Game Music Reviews: In Context on: June 21, 2012, 12:30:17 AM
Hey everyone, it's me again with Video Game Music Topics! *Plays Topic Intro Jingle*

Not too long ago, I finished watching a Let's play on a video game (The Lost Angelic Chronicles of Frane: Dragons' Odyssey). Sitting there for a couple of moments, allowing the finale to sink in, I thought about a topic that I wonder gets recognition in the world of Video Game Soundtrack Reviewers; Context[1].

A great deal of music reviews--both professional and amateur--I've witnessed present a great deal of information (such as information about the composer, instrumentation, motifs used, the game/other games, developers, background info, etc) and the emotional response to the track. These juxtaposition of facts/theories and emotional responses present what the music of a game was to that reviewer, and in the end, are usually presented a satisfying/dissatisfying final words conclusion and/or score (I hate number/symbol scores and sorry I ever did it in the past!). A wealth of information and response is wonderful to those who know little about the music and game, but I wonder if the actual use of gameplay connections enter [some] reviews as a supplement to the soundtrack being reviewed, so that the reader may [audibly] witness the track in action rather than narrative/flowery prose[2].

the topic of context came up mostly because after sitting through this ~70 part playthrough of Dragons' Odyssey--after I listened to the soundtrack, of course--I had a different reaction when everything was all said in done. Some tracks, such as 'Snow Angels' and 'Holy Priest' held a much stronger emotional response when placing the moving visual in context of its use in the game.

With the introduction of the visual representation of the village that is audibly represented by 'Snow Angels' (There's a tongue-twister for ya), an attachment to the character(s) and the villagers (whether good or bad) was made, as well the events that were tied to that single location. A mixed bag of feelings were caused by these characters and events, which then changed my original emotional response to this piece, thus creating a new approach/description I would then associate with the music of Petas village in context to the villagers and events. [3]

Now, 'Holy Priest' is another story that I will put in a more theoretical backdrop. When first hearing this track outside its virtual environment, I loved this track and found it to be one of my favorite tracks on the soundtrack. After hearing it in the game, I was practically shocked on how little of it was actually played at the speed the player beat this boss (Granted, it loops at the ~1:00 part, which goes to show you how fast this boss is easily defeated with mastery use of one's character). In my mind, I wonder how anyone could even get a chance to hear this exciting track in its context, and actually makes me thankful that the Soundtracks of games are readily available (well, most of 'em). [4]

Even though this player bulldozed this boss in mere moments, the emotional attachment of disgust at the boss's attitude towards other characters (particular the reason of their journey in life), actually found me really wanting this character to be placed out of commission. This [maturing] emotional response is fed throughout the game, in which the heroes are finally able to administer the task of dispatching the villain. This excitement of battle--as battle themes and the actual battles have always caused great gusto within me in participation of each (listening/playing)--then feeds off the attachment to the characters and events, thus creating a rush of jubilation when simply kicking this character's behind, while listening to some hyped up tunes. ;)

I know that placing, and demonstration, the soundtrack in context to the game still presents a subjective music experience to its listening, but I feel that it's worth mentioning and exploring in future reviews. I suppose in way you are holding the hand of the reader and practically spoiling the game for them by showing/demonstrating these emotional connections to the game and the music, but I know for myself....I'm okay with that; it kind of reminds me in a way of the use of [J.S.] Bach's Church music (Whether St. Massion Passion/ Bminor Mass / ect) within its contextual location: the church. One was meant to hear, as well feel, the voice of God/Narrator (Organ/Bass vocalist) during these pieces, as well have a story presented to you (In regards to the Passions) of the fall and Resurrection of Jesus, which included fear, awe, and jubilation to the church audience.

I that'll be it for now...comments and/or response to my late-night thinking(s)? *Plays Topic Outro Jingle*

[1] I'm sure it does, I just haven't stumbled across it yet! (Ramza, I did see your note in the most recent review you did (Dizzy Heights: Gravity Rush), which made me laugh uncontrollably because I started writing this topic WAY before I read that review just now, haha).
[2] To explain to me in romantic and/or grotesque terms how a soundtrack caused your inner being to stir is fine and all...but to then slap a numerical/symbol score at the end--whether excellent or poor--makes no sense (Yes, I I've done this in the past and sorry I've ever done it. I was young and so full of ignorance ;) )
[3] In other words: I heard the track from the digital soundtrack and felt something, and then I heard it used in the game and felt additional/different emotions.
[4] The use of this backdrop was to present an example of the negatives of in-game context, which I then follow up with my personal response (and perhaps even others as well).
894  Media / Brush and Quill / Re: 600 word story on: June 14, 2012, 02:19:19 PM
Thinking quickly, Bob fearlessly jettisoned the female love interest into space, which served to distract the Polly Wogs as he high-tailed it back to Planet Cabbage.

Yeah, I'd give him 1st prize for that line. ;)
895  Media / Brush and Quill / Re: Some RPG monster sculptures I made recently on: June 14, 2012, 02:00:00 PM
That Dragon Fossil looks rather philosophical.

I feel he should be wearing a top hat while carrying a chained pocket watch in his open hand. Perhaps even the dastardly villain mustache, a cane in his other hand (daimond studded top, of course)...and perhaps a railroad track and damsel rope-tied on it. (Don't forget the black cape too)
896  Media / Single-Player RPGs / Re: Chrono Break officially announced; out Summer 2013... on: June 13, 2012, 09:33:27 PM
...and your reaction if this was true.

Kind of a mix of "surprised" and "not sure I believe what I saw so I'll just shake my head uncontrollably"

897  Media / Single-Player RPGs / Re: Musashi: Samurai Legend on ps2 good? vs. ps1 game on: June 12, 2012, 12:50:07 PM
You can, however, use your girlfriend as a makeshift weapon.

This was the highlight of this game, as well the Surf-Rock (Surfcoasters) Themed-anime introduction and bike sections of the game. It's been a while since I played it, but I remember enjoying it (granted, I never played the first). Honestly though, check out a random gameplay video of it on youtube to get a better feel of the game.
898  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: June 08, 2012, 12:26:08 AM
899  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: June 03, 2012, 11:52:35 PM
Sorry I'm late on this discussion, but FFFFFFFFFFFUUUUUUUUUUU.

[Translation note: I live in Rhode Island and now must pay the consequence of the this]

I didn't even vote for this Gov either... :(

I humbly apologize in place of Rhode Island's politics and will do my best not to be so Rhode Island [politicaly].


That is all
900  Media / The Soundroom / Re: Revelation! Women can actually pull off playing keytar! on: May 30, 2012, 06:48:18 PM
Well, Prime Mover, you must remember that it is most fair for a woman of high-standing stature to perform the most delicate instrument--such as virginal to harpsichord--and as we fast forward to the present, this standard is thus in practice (but now with a portable virginal). ;)
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