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1  Media / Single-Player RPGs / Re: The Final General Fantasy Discussion Thread on: Today at 09:22:09 AM
http://gematsu.com/2016/07/dissidia-final-fantasy-arcade-adds-kain-highwind

And there's Kain Jumping into the Dissidia Arcade fray. But on which side?

(Got close with that one, wrong rival though...)
2  Media / General Games / Re: Misc. Gaming News Topic on: Today at 05:36:33 AM
http://www.siliconera.com/2016/07/25/compile-hearts-chaotic-teaser-showing-characters-various-titles/

For all you Compile Factory aficionados out there, have a Cross-Over (an on purpose one for once, and not just in the 'gameplay mechanics/art assets recycling' sense).
3  Media / Single-Player RPGs / Re: I am Setsuna (or whatever name you changed it to) on: Today at 04:40:55 AM
I think I m closing in on the end and I got to say the game was super easy until two boss fights in a row.  If you don't have the proper characters with the proper skills in at those times you either die or the boss out heals your damage.  There are save points before every boss but its kinda annoying to not be able to use who you want.  If you wanna force people to use other characters, the game or narrative should force it instead of running you into a brick wall.  

Other than that the game has been great.  Not OMG I need to play and finish this right now great but very solid and a lot of fun.  More JRPGs need to take notes from this game in terms of gameplay.  Def worth 40 bucks but I do wish the locals varied a bit more.  I am an avid hater of snow, winter, and cold but I can enjoy it sometimes and snow towns/areas in some games are amazing.  When every local is a snow town, ice cave, snowy forest, and frozen mountain top it gets kinda annoying fast.

You mean there's a battle you couldn't just Cross-Cut/Blowback + Gagnrath and forget it?
4  Media / Single-Player RPGs / Re: The tri-Ace General Discussion (& Star Ocean 5) Thread on: July 24, 2016, 07:33:31 PM
As for the secret ending... something I've been thinking about since coming to this forum a lot of those old JRPGs were kind of insanely nitpicky and kind of hard in annoyingly silly ways.

My most hated thing was actually the last "boss" of Lunar Silver Star Story Complete, where if you didn't play the Ocarina you would die to Dark Luna's random non-combat attacks. I seriously must of been the only person that actually died to that, and after that insanely long boss fight.

I basically returned it via rental and have had kind of a sour sense ever since.

Breath of Fire 3 was pretty great but also like that killer Shroom boss and a few other blocks were kind of absurd... or the bone dragon in BOF3 after you finally become an adult. I seriously think I must of fought that boss for like 18 hours.

Tri-Ace is definitely one of the most... you know... like the best ending in VP and how obscure it is.

That's one of the reasons I think I can appreciate FF a lot (and Tales, also) they really kind of understand their identity well, the cheapest FF boss is probably like... some FF4 boss maybe or something, 4-7 had some cheap ones, at times. FF1 could be pretty hard in kind of cheap ways at times though.

The fairest and best balanced FF was probably FF3 I think.. something like that.

It's also one of the reasons I like Dark Souls, or the Souls series in general, rather than kind of surprise you with cheap things it kind of sets the tone from the beginning that there's going to be obscure secrets, bosses that hit super hard, etc, and a mechanic based around dying.

I think sometimes maybe a lot of JRPGs were trying to be hard to be "games" when really they were.. well... JRPGs.. a combination of story in game in this unique way.

If we're talking about bosses who are brick walls, then FF games have a few. The most notorious of course is FFT's Wiegraf/Velius fight, followed immediately by the first encounter of not-Dracula and the bullshit assassins (its amusing that once their true identities are revealed, they become complete pushovers compared to what they were a minute ago), but other games as well like the Famicom version of FFIII's Salamander and Garuda are just total assholes. Now if you're referring to FFVI, then its generally fair in the 'piss easy' way as outside of some annoying gimmicks (like Wrexsoul's possession technique or Goddess's 'hope you brought some kind of Charm protection' gimmick).
5  The Rest / General Discussions / Re: Unpopular Opinions on Popular Games on: July 24, 2016, 02:00:07 AM
Hm I got another one I think the M&L series is basically just as good and worthy as SMRPG.

That's not an unpopular opinion.

*states that OG Paper Mario is the only good Paper Mario*

Now that's an unpopular opinion.

/ParaphrasingCrocodileDundee

Because seriously, Thousand Year Door is dull, overrated and suffers from way too much backtracking.
6  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: July 23, 2016, 11:26:11 PM
7  Media / Game Journals / Re: Josh blindly flails his way through a natural magic/no esper run of FFVI on: July 23, 2016, 10:38:19 PM
What's Really Going On?

- So Shadow bailed on the party before I even got on the train. He left when I was in the forest on the way to the train, but I was wondering if anyone had heard of him leaving before they even made it to the forest?  

- I always have a strange dilemma when it comes to recruiting ??????? ghosts on the phantom train because while they make getting to the front a lot easier, they also force you to split your Xp among more party members (which means that Sabin and Cyan ultimately level up slower).  I figured it was best to just avoid them this time.

- Phantom Train is a walk in the park (even with only 2 party members) if you just spam it with Blitz' and the level one SwordTech.  I had to use a few potions too I guess.

- After jumping off a cliff? and fighting some angry fish comes the part where you meet Gau (ugh) and jump off ANOTHER cliff.  If it wasn't already obvious I can't really stand Gau as a character.  Getting all of his rages always seems like much more of a hassle than he's worth.  Unfortunately, since this is a natural magic/no esper run, I suppose I'll have to learn to use him.

- Final thought before I reunite with everyone in Narshe: I don't seem to ever remember being at a loss over where to go next in this game when I played it as a kid, but now I keep running into places where it feels like if I didn't already know where to go next to move the story forward, I'd just have to explore and hope for the best.  Was confusion and forced exploration common among other people's experience with FFVI?  

Shadow leaves as soon as you earn a determined amount of GP with him in the party.  To keep him around as long as possible before he becomes perma-selectable means minimizing the coin you earn (no easy workaround really).

I'm reaching back here, but I also vaguely recall a few instances early game that lack obvious direction as to where to go or at the very least, how to get there. Considering I played this enough to literally draw dungeon maps purely from recollection at this point, I can't confirm that.

I think Shadow's departure is more randomly determined than just from accumulated GP/Gil, but it really doesn't matter once you get Cyan since Sabin's biggest issue is being alone (not that there's much to really threaten him at this point). Really, Shadow's supposed to be a Guest/glorified crutch character (except that mechanically speaking, he's only kinda mediocre beyond Interceptor, which can get hilariously glitched out of existence; and that's before you factor in Espers and his general lack of availability).

As for direction. The game's pretty straightforward so long as you pay any attention to what's going on (though overworld navigation can get a little dodgy at times, but its hardly even an issue in this game in particular), but coming into basically any JRPG from this era cold turkey is gonna be hella confusing (as the lack of any persistent objective markers, indications as to previously explored regions versus newly opened up ones, world designs that aren't almost literally straight lines and perhaps some missing info on basic mechanics can lead to some easy confusion, especially in event light sections like the post Defend Narshe segment of FFVI). Then again, certain things wouldn't be obvious to an inexperienced player like being able to revisit the Veldt prior to the Defend Narshe segment or the character related cutscenes/Shadow's second stint with the party.


Also, since this run is natural magic/no Esper/limited grinding, Gau's gonna become one of your best party members if you bother to put any effort into him at all. Granted, he's an MMO level grind in an SuperNES era JRPG, but picking out the few essential Rages can easily make him a beast of a party member (just figure out which Rages provide him with Elemental Firepower).
8  Media / Single-Player RPGs / Re: Squeenix' best surprise EVER!! (Adv. of Mana) on: July 23, 2016, 01:36:35 AM
I would suggest asking that question on GameFAQ's community.  Someone should probably have the answer there.

But don't we have a bunch of GameFAQ posters here?

Not that its important or anything, just idle curiosity on my part. I was just amused by the fact that Squeenix actually addressed this otherwise glaring issue from the original game, even if the solution doesn't seem all that elegant (because I do know that it drops from the Mantis Ant boss, who unfortunately is the last boss prior to Dime Tower, which is the final point of no return to the Overworld, which makes the addition kinda redundant by that point anyways; it also supplants the Dragon Buster Sword as the game's penultimate weapon and I was merely curious as to whether the stats/abilities reflected as such, and if so, by how much).
9  Media / Single-Player RPGs / Re: Tales of Berseria on: July 23, 2016, 01:23:29 AM
http://gematsu.com/2016/07/tales-berseria-details-artorius-seres-code-red-daemon-hunting

More side-characters/sidequests.

Also, nice pallet swap/haircut Lailah (I bet you dyed your hair that color to enable you to move 3 times faster).

Also also, I think I know who gave Velvet Demon-Arm-pies.
This is Velvet, correct:


Here's the thing, based on the screenshots of the game I have seen, it looks like she's a melee character.  All of her alternate costumes, additionally show even more skin than this get up.  What the fuck?  I like fan service as much as the next guy, but her outfit really annoys me.  She should be wearing something far more practical for combat.  If she was, the alternate costumes wouldn't bother me as much.

Seriously, she can be dressed sexy and practically at the same time if that's the developer's goal.  This costume isn't it.

While not much of an excuse, it's surprising better than what she had before that...



Which in turn started out as this (hard to find a decent shot of this one)...



Not that she's the only offender of the sensibly dressed dress code...

10  Media / Game Journals / Re: A Game Journal Reborn on: July 22, 2016, 09:20:48 PM
Legend of Mana (FIN)

Welp in a strange turn of events I did not expect at all, I somehow triggered the end-game quest at the "home" to begin while bouncing around looking for my cactus some more. I need to thank everyone for their discussion on the matter as I likely would not have picked it up for a few more days otherwise, but the journal here left me with nuttin' but MANA ON THE MIND.

This made no sense to me. I did NOT go anywhere new, complete anything new, get any new AF's out on my map nor do anything else that seemed relevant. I visited some local's and came back home to forge me some new equipment and the "Cage of Dreams" just started out of nowhere.

And thus my first run of LoM officially comes to a close with Bud still sick on my floor and my Cactus still missing! And ya know what? Knowing damn well I missed as much as I did, I will still contend the ending was every bit as satisfying as I'd hoped.

My time with Mana here, in summary, FAR exceeded my expectations. That isn't to say it is "the best game I ever played"  (it wears all it's flaws on it's sleeve) but I'd be lying if I didn't state "I sure wish LoM-Styled became a sub-genre of light RPG's altogether". I'm more then content in the peculiar way I feel this is more a "to be continued" than a "fin" for me. Having good reason to re-experience this title a time or two is nothing short of comforting and that is not something I typically feel after the credits roll, ever.

@ Mesh and Aeolus -- Since I finished I figured I would check out the cactus hints for the hell of it. FOR F**KS SAKE, HOW DID I MISS THAT!!!???

You were so close too. She even has an entry in your NPC Journal (in a rare instance where one of those Journals was actually useful for something; they're otherwise full of either redundant or misleading information).

Also, yeah. Cage of Dreams kinda comes out of nowhere. At least the game is kind enough to stick the trigger to that particular quest in a place that the player will inevitably end up in (provided they don't just straight up shut the game off after completing one of the arc finales).

Its too bad that you're stopping here since as was mentioned before, the other two major quest arcs are definitely better in the writing/presentation department versus the Dragoon arc with its far more straight forward setup (both in accessibility and writing).


And speaking of snatching defeat from the jaws of victory, FE:Conquest. Welp! That's what I get for rushing in a turn too soon. And by that, I mean a dead Silas from having his Speed debuffed by one point too many and eating a double attack from Hinokopter's remaining copilot. Fucking Seal Speed. On the plus side, it gave me a reason to peek ahead and see just how badly my stat screwed Corrin really was. Yikes. Its suddenly a good thing that I suddenly have a whole new chapter to go and get him some extra levels on.

Also plowed through another dungeon in Xenosaga III. For a game that's supposedly on overtime, that dungeon sure was a complete waste of time.
11  Media / Single-Player RPGs / Re: Squeenix' best surprise EVER!! (Adv. of Mana) on: July 22, 2016, 06:12:02 AM
Say, is it possible to get someone to post the specific attack power of the Mantis Sickle and which enemies it can damage (i.e. can it damage the same enemies that otherwise only Magic and the Silver Sword can damage, or are some enemies immune)?

I ask because its the only actual change to the game beyond the graphics (that I know of).
12  Media / Single-Player RPGs / Re: Tales of Berseria on: July 21, 2016, 06:48:06 PM
http://gematsu.com/2016/07/tales-berseria-details-artorius-seres-code-red-daemon-hunting

More side-characters/sidequests.

Also, nice pallet swap/haircut Lailah (I bet you dyed your hair that color to enable you to move 3 times faster).

Also also, I think I know who gave Velvet Demon-Arm-pies.
13  Media / Game Journals / Re: A Game Journal Reborn on: July 21, 2016, 06:36:53 PM
Finished Cornelius' story in Odin Sphere last night, thereby making it farther than I ever did in the original game.

Mercedes' story is adorable as can be, but HOLY HELL do I hate playing as her.
As I recall, she was worse in the original. Look on the bright side though, she eventually becomes the best boss killer in the game (combo her skill that elimates reload with Summon Spirits and prepare to watch everything die). Also you are in for a treat if you didn't get this far in the original as some of the best parts in the story (at least imo) have yet to come.

Mercedes wasn't actually that bad to play as in the original version, once you got used to the idea that Pray and Spray shuts down everything that isn't well above your level/is a damage sponge/is Zerg Rushing you since everything's built around melee on flat/featureless circles, except for Mercedes (and the mats to mass produce those Power Potions).
14  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: July 21, 2016, 06:29:40 PM
Finally got to this week's episode of Dragon Ball Super and... it's possibly the best Dragon Ball episode ever made.
Top 3 for sure.

Toriyama is really killing it with his return to the serie.
I'm pretty happy Hollywood demolished Dragon Ball with that shit movie and made him come back to it.

Even better than the Drivers' Test episode? I don't believe it.


Anyways, of the shows I've been watching, I'm finally done with that garbage fire that was Gigantic Formula. I can't believe I'm saying this, but I think I might have found something that would've stood to have benefited massively from doubling down on its racism. If every country in this lame, even for a knockoff, G Gundam copycat were represented as badly as the USA, this show would've easily gone from a Gigantic Waste of Time to a Comedy Goldmine. It would've helped offset the otherwise supra cereal/boring ass Gundam Politiks, the 15 or so episodes (of 26) of 20 minutes of boring exposition for a bunch of Gundam rejects/5 minutes of their near-effortless Worfing and inevitable irrelevancy, or the episodes with the actual fights that consist of 15 minutes of Gundam Politiks and 5 minutes of the MCs getting jobbed, then 5 minutes of the villain breaking off the attack to say "I'm winning so hard, I'm just gonna stop now and be more evil. What can possibly go wrong?" followed by the MCs pulling yet another powerup outta their ass and clowning them completely in record time.
15  Media / Game Journals / Re: A Game Journal Reborn on: July 21, 2016, 04:46:39 PM
Quote
Both cases are easy holes to fall into since unfortunately the game doesn't tell you which quests you might have active or have completed beyond Lil'Cactus' journal (which isn't particularly reliable for a number of reasons) and what areas you have available (which only really helps with the Dragoon arc since that's 80% going to a new area for the next quest), and you can easily wind up running multiple quests at once (see also: Lil'Cactus' quest).

You definitely have a quest log. idk how detailed it is but it does show active/completed status.

And yeah the Jumi story's ostensibly the /main/ main one since it's a little over twice as long as the other two and the Fairy one has the most to do with the... game's internal theology/what goes down in the ending quest. (Also if you did the Seven Wisdoms thing with Bud you should have a bunch of in-game books and the rabbithole of backstory/conjecture they contain).

Oh right. That thing. That only tells you which ones you've done and it doesn't cover all of the quests (though it does cover the major ones). Its also wiped for NG+ runs which further cuts into its usefulness (kinda).

Also the Jumi arc is only as long as it is because it has the most prerequisite quests to set up the actual questline out of the three. Basically, all of the proper Jumi arc quests feature Elazu, Pearl and a couple of other important NPCs who would be spoilers to detail, while the non-essential Jumi like Rubens and Esmeralda only feature in sidequest-ville (its also part of the reason why the Jumi arc is more convoluted to clear than the Dragoon arc; the prerequisite quests kinda just pop up in certain towns after clearing certain parts of the Jumi arc which mostly takes place inside dungeons, and because they're all in towns and such, it ties your ability to progress the arc to your overall progress through the game the most out of the three story arcs).

That said, yeah. Fairies War is by far the most relevant to the backstory and setting (and IIRC, its final dungeon has the best music of the three, but its been over a decade since I've last played).


Wait I thought the Dragoon Arc DID give you the mana tree artifact and opened up the end game? or at least triggers the thing at your house that does?

-- edit --

LOLOL I DON'T KNOW HOW TO NAVIGATE WEB PAGES AND FIND THE MOST RECENT POST.

I'm just gonna respond with an "uh-oh" because I now fear I done-gone and really screwed something up, and I'm pretty sure I know what that something is.

and @AEOLUS -- My tree (upper corner) is mondo-full bloom and has been for a minute. The other quest-lines I really wanted to save for new game+/another playthrough because I'm far too aware of things I'd like to do differently in terms of my placements and whatnot.

Map placement aside, I also played nearly the whole game here WITHOUT my cactus because I NEVER FOUND HIM.
He is still gone although I was hot on his trail until a penguin pirate told me someone named Almettelle (I'm totally spelling/recalling that name wrong, forgive me) was taking him home.

In short, based on what I've gathered here I suspect it is this ^^ which is preventing me from... something integral (such as finishing the game!!!) although I could be wrong. Regardless, this game works itself out.  I am totally confidant that as I meander about to take care of other business I will come across the solution no matter what it might be which brings me to my final point.

You're gonna hate yourself once you figure out who Amalette is.

The solution in spoilers:
Code:
Go to Domina.


Yes, but I even explored the dungeons. Over and over.  And every time I left a screen, more enemies would respawn.  Making exploring dungeons extremely tedious.  So I always ended up dropping the game after several in-game hours of nothing happening no matter what I did.

Yeah, I've also found dungeon exploration in LoM to be extremely tedious since enemy encounters constantly respawn and there's no fast way to deal with them.

That said, I, nor anybody else, can really give good advice to your issues since you're not specifying what part you're stuck on. For all I know, you could've been stuck on the Boat which has a totally obscure departure event flag (you basically have to look over the railing on an otherwise totally nondescript screen to get the prompt to leave) or you could be stuck in the middle of Inferno and only an almost pitiful lack of patience stops you from progressing, or maybe you actually found all 67 (or whatever) quests that playthrough and are complaining about nothing?


And getting off of LoM for a bit, FE:Conquistador, Chapter 23. Cleared on what was essentially the third try. Xander might not be Ryoma levels of broken, but the dude is still one beefy motherfucker (having a shitload of Rallies, Auras and Guardstancing with Corrin helped as well). Thankfully, the stage is easily broken up in manageable waves as long as you're willing to turtle and are careful about reinforcement traps. That said, I'm gonna have to bring Charlotte with me to Chapter 24 so that she can finally bring Unmask to bear against the mighty Hinokopter (because unless she gets a good showing here, Unmask would basically be the second worst Personal Skill of any first gen unit (Selena's Fierce Rival would have to be number 1 on the shit list)).
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