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1  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: Today at 12:39:39 AM
I reckon a PS4 is cheaper than a PC that would actually run this (assuming it even comes to PC).  I assure you what I have now will not...

By the time it does, it won't be.
2  Media / Game Journals / Re: Let's write an RPG story- A Journal penned by all! on: Today at 12:35:38 AM
But before she could even reach halfway between the house and the stables, the flaming house explodes into a shower of flaming debris and rubble as a giant three tusked Artma (about three stories tall, 4 meters wide, hideous monstrosity with huge sharp claws and teeth, scale plated skin as tough as steel, lanky arms with a span of 6 yards with hands with eight fingers (the claws extending half way up each digit like a shin guard that extends past the knee and forms a large blade-like triangular wedge with the first two fingers and the digit that closest resembles a thumb extending a full inch beyond the others) that could wrap around a donkey, short but massively thick legs with two knee joints on opposite sides of the leg (from the legs they extend back than forward, the toes also posses similar but far shorter blade like claws found on the hands), three eyes (the third one on the forehead is not slitted like the two on the sides of the face; speaking of the face is human like in structure despite the fangs, no protruding mouth/jaw structure on one of these motherfuckers) and 40-50 tentacles (depending on the age and gender, not including amputations, unlike the rest of the body these are not supported by a skeletal structure nor are they scaled but are slimy and soft, they can also grow back after time, the slime possesses adhesive properties to enable the tentacles to grapple onto creatures making rear or aerial assaults as well as to serve as a means of balance to compensate for the creature's massive size) of roughly 13 to 20 feet in length (that can stretch up to 40ft at maximum) for hair) erupts from the broken remains of a once minor and peaceful abode.

This monstrosity, covered in a viscous yellow like substance (which is an Artma's blood fyi), missing an eye, body covered in damaged or missing scale plates (especially around the bicep of the right arm), roars to life and immediately launches itself up towards the airship. In spite of the continuous barrage chipping and plinking away at the beast's armored skin, the Artma latches onto the airship's underside (it should be noted that Artma's only weigh a goodly 350-375 kilograms at most due to their hollow bone structure supported by fluid sacs maintained by one of their three hearts to pump and regulate the fluids, which in conjunction with the scaled plates (which are molted about once every 70-ish years or so) and the creature's massive muscular build enable it to move at surprisingly high speeds and to cross large distances in spite of its relatively short strides) using its tentacle hair and with only its left arm, begins clawing and tearing away at the vessel's underside; sending cannons, armored plates and nameless crewmen plummeting to the hellish landscape below.

Just as the beast has finished carving a hole into the bottom of this massive warship, the solitary figure of a giant man stands on the now exposed chamber of the vessel and punches the creature square in the central eye, causing several tendrils to cover the beast's face with three veering outward towards the massive man. However the massive human hops up towards the ceiling of the room and in a feat of both strength and agility, flips and launches himself off of the ceiling and through a remaining portion of the floor, beneath which is the Artma's right arm and shoulder. As he approaches, the fierce warrior's fist begins to glow and with a single swing, splits the scale plating covering the right shoulder and a spray of hot yellow fluid flies outward of either of of the split. The beast, now howling in pain, wraps its slimy tendrils around the man in an effort to strangle him, however a burst of energy wells forth from the old man and blows apart his uniform and the groping appendages glued to it, revealing a tattoo of a bouquet of daffodils on the left side of his chest (over his heart). In an instant, the aged commander swiftly flings himself towards the ill-fated creature's head in an effort to deliver the finishing move. Aware of its condition and sensing its impending doom should this foe's uppercut find its mark true, it uses all of its remaining power to recline its head back and disengage its remaining tentacles from the hull of the ship. Through sheer luck, piece of the ship comes off still attached to the tentacle and catches the skilled combatant in the shoulder, though it does no lasting damage, the coupled surprise and the force of the blow serve to off center his approach. Though the blow still connects upside the Artma's head, the now misdirected force is only enough to inflict a concussion rather than a fatal hit and the beast falls to the lake by the outskirts of the Serene Forest Looking Dungeon.

Now that the immediate danger has passed, the Republic Warship Walistar lands and....
3  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: November 23, 2014, 11:17:57 PM
I need a PS4 first...

I probably will play it eventually, but I'm not sure when that will be.  No immediate plans to get a PS4.

I'm waiting for the Steam release myself.
4  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: November 23, 2014, 03:42:33 AM
SAO:

Even when they're having a story arc ostensibly about Asuna, Kirito has to pop in out of nowhere to save the day at the last second.  Because of course he does.  Sometimes I think this entire show is just a power fantasy for people who want to be Kirito.

^Still better than Mahouka.


I:FA ep2: I still can't get over how fast this shit is wrapping up. Somebody other than Inuyasha gets a power up, Kikiyo sets both something awful and the endgame strategy into motion, Kagura can finally shut the fuck up about being free, Seshomaru (LIGAF about spelling) lost a power up and latest Naraku minion crashes a turtle's hideout to yoink its shell off its back like he was swiping the clothes off a guard's back to use as a disguise (it doesn't work). This shit is making DBKai look like DBZ at just how fucking fast this is going compared to the original series which would've taken 24-ish episodes to cover everything that went down in this one episode.
5  Media / Game Journals / Re: Let's write an RPG story- A Journal penned by all! on: November 22, 2014, 10:28:10 PM
Suddenly Crestee collected all the animals after exploring a serene looking forest dungeon located right outside of her home. Her spoils from completing the dungeon included a Mysterious Pendant, a Rusty Rapier and a Chestnut Breastplate. She also collected a full layer of muddy and torn clothes from the obligatory pig mud wrestling minigame. She scored 80 points which was enough for the 2000g reward but not the sweet +1 Coon Skin Cap that increases jumping distance by enough to straddle waist high hurdles (which requires 9000 points btw).

Having returned from her harrowing adventures in Serene Forest Looking Dungeon, Crestee was greeted by the local.....
6  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: November 22, 2014, 10:17:44 PM
I wanted to like final fantasy 12 but just the fact that the whole point of the game was to not play the game with the battle system destroyed that game for me. How dumb can you be that you make it so your whole battle system is just auto battle and how could people actually like that? I know I sure didn't I bought a game not a freaking auto battle mmo simulator bullcrap.

To FFXII's credit, the game really does respect the player's time more than most JRPGs (outside of doing any optional horseshit like treasure chests, some of the Bazaar combinations, dicking around in optional areas, grinding super rare drops and optional bosses). You don't have any scene transitions for any encounter (though bosses do get a title card), you don't have any dramatic camera panning with every battle or attack, canned animations are short and fairly fast, running from fights simply means just running as you would normally do, there are waypoints all over the place (to the point where the Airship is almost entirely superfluous since the waypoints had you covered for the most part), buffs carry over from fight to fight so you didn't have to recast them every time, the game gave you the means of regenerating MP just by moving and fighting and killing and taking damage and a quick pick-me-up ability if you did somehow run out of MP (not regarding those optional areas with enemies that straight up blow away all your MP) and even using the game's variant of Limit Breaks gave you a chance to walk away with a goodly chunk of MP recharged, you can skip any cutscene and hell, they even limited the post battle victory screens down to boss fights and marks.

The argument that FFXII is bad because it plays itself is an incredibly stupid one. You can totally play it like an SuperNES era style ATB system, just by turning off Gambits and menu dive with the best of them. The player has always had that option in that game and the only reason why the game makes it the less efficient way to play is because it simply is.

Take FFVI's endgame strategy of Dualcasting Quick (Ultima/Ultima) & Ultima (unfortunately, the way the game's engine handles Quick prevents dualcasting it), that entails selecting Magic, scrolling down to nearly the bottom of the magic list for Quick (because there's only nine White Magic spells so optimally speaking Quick will be six rows from the bottom at best since you'll want Black Magic up on top), select your target, selecting Magic again, scrolling roughly a third of the way down the magic list for Ultima (10 rows down from the top or 17 rows up from the bottom), select your targets, selecting Magic again, scrolling again down to Ultima, select your targets, selecting Magic one last time, scroll and select Ultima and finally select your targets then watch for about a minute as your character does up to 29997HP worth a damage to everything in that one battle. All that will take the better part of two minutes to fumble around with menus and prompts, and even if you do mitigate the issue of seaching for spells with Cursor Memory you now have to deal with adjusting for your last position which makes learning the muscle memory needed to expedite the spell selection much harder since you no longer start at the top of the menu every time you choose Magic.

And its not like there's any meaningful strategy behind this either. You're taking the most destructive and efficient option every time since very few things in the game can stand up to 29997HP worth of damage. Why not just automate that one sequence? You can still cast Cure 3, Haste 2 or Life 3 if you need to (especially since those are the only spells that matter at that point, the rest are outdated or not nearly as efficient at ending battles like the Triple Ultima spam). And the same goes for FFXII. Why spend all that time in menus digging for the right sequence of spells or risking a wasted turn by messing up a command for the sake of speed or even losing track of your options because you've spent so much time using that one option when you can set up automated contingencies in case of a need to heal or rebuff? There's no real skill in menu diving beyond knowing to use the right tool for the right job. RPGamers don't play RPGs for the battle systems anyways; they play them for the sense of character progression, the constant Soap Opera tier melodramas and the almost delusional hope of finding a cool adventure to go on.

Now of course, that's not to say that FFXII doesn't do incredibly stupid shit from time to time, but its disingenuous to state that FFXII was ruined by the Gambit system, because all it did was present to the player an alternative to the classic ATB system. Kinda like what FFIV did to the series when it introduced the ATB system to begin with.
7  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: November 22, 2014, 01:51:02 AM
i hope it crashers and burns myself. hoping final fantasy explorers and bracely second outsell this

I don't know if I care for a Monster Hunter clone to become Squeenix's new direction for the mainline FF series, nor BD if it continues to pull bullshit like its second half in other games.
8  Media / Game Journals / Re: A Game Journal Reborn on: November 22, 2014, 01:41:28 AM
I also wonder if people would've found the orphanage scene in FFVIII less distasteful if the game had been up-front about the memory loss stuff -- like instead of having it come out of nowhere, if the game outright mentioned that the main characters had memory loss issues but were vaguely aware that they knew eachother somehow, and used the orphanage bit as a cathartic flash of remembrance instead of as a basically irrelevant plot twist.

I always felt that's what they were actually going for there in any case.

I think I hated it more for the fact that the game is basically admitting that everybody that isn't named Squall or Riona doesn't really matter all that much in the grand scheme of the story. Like the writers basically appended Zell, Quistis, Selphie, Irvine and Seifer's backstories to Squall's and called it a day. Whatever you had gotten up to that point (which wasn't very much outside of what Zell, Selphie and maybe Irvine got) was all you were ever going to get out of that game. None of them even really needed big dramatic backstories like Squall got but it was a sour note to end their collective relevance to the plot on (save Seifer due to his rival status). Especially in contrast to FFs VI and VII which went out of their way to give each character something to call their own.

I think if Squeenix were to pull a stunt like that today, it wouldn't go over nearly as badly (namely because it would simply be par for the course at this point).
9  Media / Miscellaneous Games / Re: Zelda Musou on: November 21, 2014, 10:58:32 AM
Does this count as a new member of Link's harem or an alt for one of the game's best characters?
Apparently she is the new character for the next DLC, so let's go with new member of the harem since her and chibi Midna can both be on the field at the same time.

Wonder what the new weapon is going to end up being.

Probably the Dominion Rod since every other TP item is either accounted for or has a similar but different incarnation (unless the Twilight Mirror is the new weapon, which it probably is, because ^^^^^duh).

Anyways, unlike the totally unsurprising surprise that is getting TP's titular princess as a playable character, Link is also due for another costume and the popular opinion is that its going to be something that resembles the phantom warrior that teaches you all those sword techniques since it was sorta implied that he's a previous incarnation of Link.

(Could also be something that makes him resemble his wolf form minus Midna).

The Postman Costume? Really!? Couldn't even go for something like the Magic Armor or Zora's Tunic, let alone anything from TP!?!

At least I called the Dominion Rod (and I'm glad it went to Zelda, since while the joke that Link's arsenal allows him to counterbalance his own harem is amusing in a *nudge nudge* *wink wink* sort of way, its definitely more preferable to be able to spend time elsewhere).

Also, what I wouldn't give to see Ganondorf hijack Kingdom Hearts. Especially now that he has the Keyblades for it.
10  The Rest / General Discussions / Re: Most Favourite Gaming Moments~! on: November 21, 2014, 01:34:13 AM
I'll be brief.  Unlike Aeolus, who only *said* that he'd be brief :P

Death Mountain in Chrono Trigger
Entering the second castle in Castlevania: Symphony of the Night
The crumbling bridge near the end of Shadow of the Colossus
The day the world changes in Final Fantasy VI
The last stand in Red Dead Redemption
Landing on the Fallen Arm in XenoBlade
Wheatley's character turn in Portal 2
The ending to Breath of Death VII: The Beginning.  I was not expecting such a silly story to end on a poignant note. 
The very first time you walk around in Mario 64 (HOLY CRAP THIS IS THE 3D FUTURE)
The death of Papas/Pankraz in Dragon Quest V (NEVER FORGET)

I'm sure I could think of others, but there is Dragon Age: Inquisition I could be playing right now. 

To be fair, I could've been there all day listing off stuffs that I enjoyed.
11  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: November 20, 2014, 06:02:43 PM
Out of pretty much every anime I've ever seen, I don't think I've seen anything quite as Japanese as Pom Poko was.


Also, goddammit! I just caught myself up on the latest couple of chapters of Attack on Titan and now I want to theory craft like mad on where the plot is going next. All I can safely say is that "Plot Intensifies!" .
12  Media / Single-Player RPGs / Re: The Legend of Legacy on: November 20, 2014, 01:12:09 PM
Double postin' for a new trailer.

http://gematsu.com/2014/11/legend-legacy-second-trailer

Looks fun in an 'olde skool' sort of way.
13  The Rest / General Discussions / Re: Misc. Gaming News Topic on: November 20, 2014, 11:55:58 AM
Nexon (yes, that Nexon) is making a Ghost in the Shell FPS.  While it looks decent enough I do have to wonder...why Nexon...

I forget, were these the devs that had been making that bizarre Megaman X MMO a few years back?
14  The Rest / General Discussions / Re: Most Favourite Gaming Moments~! on: November 20, 2014, 02:24:27 AM
I have way way way way too many to list since I recall so many of them, so for the sake of brevity, I'm just going to list a few for now.

Drawing the Master Sword, the first battle with Agahmin, the fight with Ganon and the Ending Sequence in Legend of Zelda: a Link to the Past.
Right after Angler's Cave, the South Face Shrine and opening up the Wind Fish's Egg in Legend of Zelda: Link's Awakening.
Beating Shadow Link in Legend of Zelda: Adventure of Link, Legend of Zelda: Ocarina of Time and every Smash Bros. Event Match thus far.
The battle against Ganondorf in Legend of Zelda: Wind Waker.
The battle against Demise in Skyward Sword (I HAV DA POWAR!!!).
Amanda's Death and the ending of Final Fantasy Adventure (aka: Seiken Densetsu 1 (i.e. Not the GBA remake of Sword of Mana)).
Reaching the Mana Tree and the ending sequence of Secret of Mana.
The Incan Ship of Gold sequence, Sky Gardens, Angel Village (namely because I've got the hell off of Mu), the end of Ankor Wat (the level itself sucks) and the Comet in Illusion of Gaia.
Running around in the underworld, and building towns and cities in Terranigma.
Any time I reach Rainbow Road in a Mario Kart game.
The ending of Super Mario World.
All of Super Mario Galaxy 1.
Death's Challenge at the end of King's Quest VI: Heir Today, Gone Tomorrow (really wish I didn't get stuck in a dead man walking scenario due to missing the xylophone at the entrance to the Land of the Dead).
Cecil's Class Job Change in Final Fantasy IV.
Galuf's battle against X-Death in Final Fantasy V.
From going to meet the Espers till getting the Falcon in Final Fantasy VI (yes, this is kinda cheating).
The boss fight at the very end of Disk 1 in Final Fantasy VII.
Chocobo's Hot and Cold, every point where General Beatrix has screen time and that one sequence where Zidane walks down a hall battling the rest of the party along the way in Final Fantasy IX.
The Gambit System, some of the hunts (Gilgamesh comes to mind) and any time I found an Esper off the beaten path in Final Fantasy XII (my least favorite part of FFXII was any time I found a treasure chest in FFXII; not including the ones that contain maps).
Clearing Riovanes Castle in Final Fantasy Tactics (namely because I didn't really get stuck at that part, not to the extent of having to restart the game).
The mid sections of Chapters 3 & 4 and pretty much all of Chapter 5 in Fire Emblem 4.
Any time the Black Knight shows up in Fire Emblem 9.
That one stage where you get to play as the Black Knight in Fire Emblem 10.
Wily's Fortress in Mega Man 2.
Wily's Fortress in Mega Man 3.
Mr. X's Fortress in Mega Man 6.
Zero's Death at the end of Mega Man X.
Your final showdown with either X or Zero at the end of Mega Man X5.
The final boss fight of Mega Man Zero 3.
Zero's Death at the end of Mega Man Zero 4.
Pretty much all of Mega Man Legends (except for that Roller Dashing minigame, that thing sucks).
Getting the Laser Gun and to the endgame of Phantasy Star 1 (and realizing just who your party's 'beat stick' ends up being).
Pretty much every boss fight in Phantasy Star 2.
The opening of Phantasy Star 3.
Zio's Fort, Anger Tower and Air Castle in Phantasy Star 4.
Returning from the opening dungeon and the first fight against Dhaos in Tales of Phantasia.
Id's response to having a Sand Submarine dropped on him, any time Ghraf shows up, the initial launch sequence of Billy's Gear, ChuChu pulling a Super Chief to fight a Tesujin, ChuChu getting crucified along with your party's giant robots, getting Citan to stop dicking around for once and take up a goddamn sword and forming the Super Dimensional Fortress Yggdrasil 2 in Xenogears.
Every moment spent chillin' up in the Eryth Sea and the Fallen Arm in Xenoblade Chronicles.
The final battle at the end of Return of the Jedi in Star Wars Rogue Leader: Rogue Squadron 2 (where you get to take down two Star Destroyers and a fucking shitload of TIE Fighters/Bombers/Interceptors/whatever).
Any time Ashley Riot is a badass in Vagrant Story.
The true final boss fight in Demon's Crest (a rare example of fully tricking yourself out only makes it possible to win a fight).
The escape sequence in Metroid.
Battling the Metroid Queen in Metroid 2: The Return of Samus.
EVERY LAST BIT OF The final boss fight/sequence in Metroid 3: Super Metroid.
Some of the sequence breaks in Metroid: Zero Mission.
Playing Proximity Mines or Slappers Only on License to Kill mode in James Bond 007: Goldeneye (N64 edition; also shooting up the Body Armor a bit if I'm full up and don't have Proximity Mines to booby trap the body armor with).
Alena and the final boss fight (Psaro; none of that Chapter 6 crap) in Dragon Quest IV: Chapters of the Chosen Ones.
The time skip sequences in Dragon Quest V: Hand of the Heavenly Bride (especially the second one).
The real fight against Murdaw in Dragon Quest VI: Realms of Revelation.
The Falrish/Falrod and the Dune segments, as well as any instance of Gray Rain and Golden Goddess Statue during a segment, to name a few parts of Dragon Quest VII: Warriors of Eden (because seriously, that game is fucking stuffed with excellent moments).
Dhoulmagus (doing the Heath Ledger's Joker well before Heath Ledger did the Heath Ledger's Joker in Batman: The Dark Knight) and the party of Dragon Quest VIII: Journey of the Cursed King.

And many more...

(Also, I tried to avoid as many spoilers as possible, but honestly, a thread like this should denote that There Will Be Blood Spoilers).
15  Media / Game Journals / Re: A Game Journal Reborn on: November 19, 2014, 11:56:48 AM
Only accomplished a few things in Majora's Mask last night. I completed the Great Bay Spider House, got a bottle from the beavers, and rounded up a few pieces of heart. I'm debating whether or not I should keep side questing right now, or if I should go complete the Great Bay Temple.

Unfortunately, you do need the Ice Arrows to get into Ikana proper.

Besides, the Great Bay Temple isn't nearly as annoying as OoT's Water Temple. You just need to make liberal use of the Great Fairy's Mask and a good memory of which rooms you've been to.
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