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1  The Rest / General Discussions / Re: Misc. Gaming News Topic on: Today at 01:06:50 PM
http://www.siliconera.com/2015/09/04/hollywood-is-making-a-mega-man-movie-apparently/

Here we go again...

Fight on for something something something....

...lol.
2  Media / Miscellaneous Games / Re: Metal Gear Solid V: The Phantom Pain on: Today at 10:14:32 AM
And you can put them to work on your not-Suikoden Castle.
3  Media / Game Journals / Re: A Game Journal Reborn on: Today at 10:13:10 AM
I got a machine gun and a knife, but it doesn't really substitude for something like a Grungust's finisher. Also my only Grungust left and isn't coming back in a while. Everything good leaves me in this route, kind of like the opposite of the SRX route. Not sure if Revolver stake with Machine Gun support does enough. It needs to have something like 10k output atm, since this game is dick and the bosses run away (with their item, exp, money and the mastery point) if they're not hit hard enough. Anyway, I'm going to need something really heavy sooner or later (likely Rampage Ghost, though that still requires some Weissritter rifle upgrade).

Also my Gilliam and Viletta didn't meet the level check (which is ridiculous in this route), so I'm going to miss out on some special Gespenst/Hucks most likely. I can probably live with that.

Yeah, Sanger is a trap in OG1 since he's more of a crutch early on and doesn't really join you until near the end of the game (and all of his skills are set up already so there's almost no chance to customize him).

As for that M95 Machine Gun, its stats are as follows:

Weapon Cost - 25
Damage Stat - Ranged
Post Movement
Base Power - 2100
Top Power - 4600
Range - 1 ~ 3
Accuracy Modifier - +40
Will Requirement - None
Terrain Ratings - Air: A, Ground: A, Water: A, Space: A
Ammo - 15 Rounds
Critical Bonus - +45%
Damage Type - Bullet
Cost to Max Upgrade - 110,000

Compare that to the Boosted Rifle:

Weapon Cost - 50
Damage Stat - Ranged

Base Power - 3100
Top Power - 5000
Range - 3 ~ 7
Accuracy Modifier - +15
Will Requirement - None
Terrain Ratings - Air: S, Ground: A, Water: A, Space: A
Ammo - 7 Rounds
Critical Bonus - +35%
Damage Type - Bullet
Cost to Max Upgrade - 275,000

And you can see that in spite of its initial advantages, the Boosted Rifle takes 2.5 times the amount of money to fully upgrade the M95 Machine Gun, and not only is its performance barely any better than the weapon it once dominated (+400 Power + bonus damage to airborne enemies), but its also far less accurate and has less than half of the ammo that the M95 carries. But the most damning thing is that it lacks the Post Movement property which basically requires the Hit and Away skill or the Assail spirit to compensate.

Now lets compare it to the Jet Magnum that you mentioned earlier:

Weapon Cost - Fixed
Damage Stat - Melee
Post Movement
Base Power - 3000
Top Power - 5200
Range - 1
Accuracy Modifier - +25
Will Requirement - 110
Terrain Ratings - Air: B, Ground: A, Water: A, Space: A
Ammo - 10 Energy per use
Critical Bonus - +15%
Damage Type - Physical
Cost to Max Upgrade - 275,000

Again we see that the gap at base performance diminishes between the M95 and the Jet Magnum. Granted +600 is still a fairly sizable gap, however, it looses some of that advantage against airborne enemies. It also can't be used right away, instead requiring either a couple of turns to accumulate the Will necessary to use it or to burn SP or an item slot on something that can boost your initial Will. It also has less range and like the Boosted Rifle before it, costs 2.5 times the amount to fully upgrade versus the M95.

Now for the vaunted Rampage Ghost:

Weapon Cost - N/A
Damage Stat - Melee
Post Movement
Base Power - 5850
Top Power - 8475
Range - 1 ~ 4
Accuracy Modifier - +50
Will Requirement - 120
Terrain Ratings - Air: A, Ground: A, Water: A, Space: A
Ammo - 60 Energy per use for both users
Critical Bonus - +50%
Damage Type - Combination
Cost to Max Upgrade - 632,500

Yeah. Even at base, Rampage Ghost completely blows the M95 out of the water, along with the Boosted Rifle and Jet Magnum, nevermind when its fully upgraded. Better range, accuracy and Crit bonus too. That said though, this is a ridiculous attack by design, its supposed to be a big damage finisher. However, it also doesn't show up until roughly the half way mark of the game (and leaves any time Excellen gets kidnapped and brainwashed; although this is a risk that comes with every non-SP battery female pilot in the OG series; sooner or later, they're all going to get kidnapped and brainwashed because 'lol female agency or character development') and its expensive as all hell to upgrade, plus its locked to two specific units.

And its for this reason, that investing in one or two M95s is a good idea since by the time stuff like this starts showing up, your less main character-ish units (like Katarina, Latooi, Rio and Leona among others) will fall behind quickly without something souped up for them to use, and I doubt that Lat will appreciate being stuck in a Gespenst and Jet Magnuming everything in the face when she'd rather be dodging and sniping (Katarina's far more willing to oblige, but there are also better alternatives for her; and the same goes for the other two).

A quick and cheap boost that practically anyone can use can go to a long ways to keeping certain characters relevant (and makes getting secrets and Ace bonuses easier to boot).
4  Media / Game Journals / Re: A Game Journal Reborn on: Today at 06:48:16 AM
I thought I was done with Nayuta, but this seems to have one last chapter with a clear file. Oh well, better than having to play the whole game again just for that I suppose (though seems you do have to do that to get season four available to all islands, but I'm not gonna bother just for some collectibles). The game got a lot more enjoyable once I got the Gear Drive, which is a little bit like the Spinner from Twilight Princess.

edit: finished Nayuta no Kiseki After Story. Didn't really have much problems with this game in the end. Probably should have played it on hard, but meh. I'll just play some Ys on harder difficulties instead if I get in the mood for some ARPG. I think I'll try finishing the ATX route in SRW OG for now. I don't really have much things in my backlog and with the release of Phantom Pain I probably need to get to upgrading before the end of the year. I recall I got a bit stuck missing a good finisher before Rampage Ghost, but well... not like I need to do a perfect run so maybe I'll just upgrade huck's cannon or smt.

Upgrade an M90 Machine Gun (or two) to max. Its extremely cheap to do and will last you for almost the entire game, plus anyone can use one.
5  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (Latest: Majora's Mask 3DS released!) on: Today at 05:59:02 AM
Necroing this for a new Triforce Heroes trailer. http://www.siliconera.com/2015/09/04/legend-of-zelda-tri-force-heroes-trailer-shows-totem-power/

My audio setup right now is dogtits so I couldn't hear jack shit from the trailer, but from what it looks like, we've finally got ourselves a look at the plot (and it looks ridiculous; Zelda has either been turned into one of those Power Ranger enemy grunts, or a mocap actress without all the ping-pong balls attached all over the place). That said, this really does look like Four Swords Adventure 2, so yay for that.
6  The Rest / General Discussions / Re: Unpopular Opinions on Popular Games on: September 03, 2015, 09:38:21 AM
I had a lot of fun with the first game too, but only played one game after (which was Disgaea 3). Imo the series has just overindulged in itself, which by logic should be more fun, but in practice it isn't.

The same which I could say about the Super Smash Bros games. Only Melee is worth playing. Anything after is simply "improved", but have no soul.

Smash Bros. has always been a multi-player affair first and foremost. But I do agree that the single player content has been going downhill at a steady pace since Melee (Subspace Emissary was sort of like an abridged Kirby game with Nintendo characters everywhere instead and not quite enough meat to really feel like a good Kirby game; Smash Run was cool but sorta lacks variety (it really needed other players around to either help take out brick shithouses like Iron Knuckles, Bulbins, or that one enemy from Kid Icarus: Uprising, or to add an extra layer of competition; it also needed something like Stocks instead of a simple 1-minute fight/obstacle course); Smash Tour is garbage; and Event Matches, which were the highlight of Melee's SP content, has been getting scaled back more and more). Still, Brawl did give us Stickers (which were a neat addition to Trophies; though they desperately needed a zoom function for some of the smaller ones), and For is finally realizing the true potential of Mii Fighters' Costumes (but at what cost).

Though the biggest problem is the fanbase and just how utterly toxic its become over the last 15 years. Nintendo fans are generally awful people and Smash fans are the worst of the lot (even before Amiibos came on to the scene they were generally awful toads; though Amiibos themselves can and should suck all the dicks).
7  Media / Single-Player RPGs / Re: Which "Tales of" games have you played more than once? on: September 03, 2015, 06:56:00 AM
I came up with so many gag names for Slurry in the main Tales of Discussion thread, that it almost wasn't funny.


Japan got her DLC for free... I don't expect we'll get the same courtesy sadly =/

I think it's free if you preorder or buy the collectors edition, but I don't have that amount of money, and I still haven't preordered the cheaper one, because I don't think I'm going to have the time to play it when it initially comes out. I think we still deserve to have it for free, because there probably some people who completely missed the uproar in Japan.

On the other hand, we're getting Zesty itself for free on Steam (if you preorder Symphonia 1 HD on Steam; otherwise you're stuck paying out the nose for Zesty alone).
8  Media / Single-Player RPGs / Re: Can you tell me about Suikoden II? on: September 03, 2015, 06:49:10 AM
In terms of gameplay, Suikoden Tactics was SURPRISINGLY good. Story? Well, it fares better than Suiko4 IMO. But it didn't take me in like FFT or TO.

To answer OP: Suikoden II has left me with one of the most satisfying experiences in gaming, ever. But keep in mind, I used an insane walkthrough to ensure I got all 108 Stars of Destiny *AND* did the Clive/Elsa thing, which has a time constraint (like FFIX's Excalibur 2 scenario). The trick is that there's this stupid door/gate that you can just push aside and go into a high-level area WAY before you ought to be able to. Best sequence break in any RPG, short of *maaaybe* all the nonsense they've discovered in FFVI and the PC version of FFVII.

You know, I've got to hand it to Tactics for (at least briefly) being one of the rare exceptions to the rule that the protagonist is only allowed to have one living parent. :v

Otherwise yeah. While the bait and switch was nice(-ish; dammit Walter, you creep), it did end up boiling your party's ultimate goal in the plot down to sending ET home.

As for the Suki 2 comments. Excalibur 2 is way more dickish than the Clive x Elsa thing since you can theoretically manage doing that while setting yourself up for a 100% file while Excalibur 2 is mutually exclusive (barring clock shenanigans) with about 50% of the game's content since random fights took forever and you barely have enough time to jump through the hoops the game's plot puts you through (and Disk 4 basically locked you out of everything except Chocobo Hot and Cold). That said though, at the end of the day, neither were worth the trouble (though if you had to choose one, Clive x Elsa definitely had the better payout compared to the stat stick with slightly larger numbers than the already powerful enough to hit the damage cap runner up). That said though, the worst part about the Clive x Elsa quest is that you must start it in order to recruit Clive and thus get all 108 stars (a lot of people tend to forget this and skip Elsa entirely).

The Matilda Gate trick is basically like any other Peninsula of Power where you can level grind on enemies way above your intended level curve. Hell, Star Ocean 2 had an even more ridiculous instance where you can hit up a late disk 1 optional dungeon as soon as you hit the world map and fight enemies that can only drain MP and do no real damage (and that was only one of the many ways to break the game's difficulty curve over your knee (although in reality, you really aren't breaking shit since the game is stuffed to the gills in unwinnable boss fights; especially during the part where you'd otherwise benefit the most from said gamebreaking; basically fuck Star Ocean 2)).
9  Media / Single-Player RPGs / Re: Recommend me some RPG Maker games! on: September 02, 2015, 09:58:56 PM
This thread and everyone in it should be Chaos Dunked for not mentioning Barkley's Shut Up and Jam: Gaiden for two whole pages.

That wasn't an RPGMaker game ;)


Yup. It was made with Game Maker.

Is there a difference?

(This question is rhetorical. Do not answer this.)
10  Media / Single-Player RPGs / Re: Which "Tales of" games have you played more than once? on: September 02, 2015, 01:23:07 PM
Nice figure for a guest character (even if it does highlight the stupid not-shorts).

Any word on her getting a figure for the alt costume she's in during the DLC where she's actually playable?

It's weird how I justify it with "well at least the top is covered"despite goofy knight hot pants.... And honestly it could be worse... Tales of Berseria lead-heroine worse... :p

We know so little about that game, yet its already well on its way to becoming a trainwreck. I can't wait for them to introduce the bland-as-hell male lead who's primary role in the plot is to help fix the heroine (and then hijack the whole damn thing).
11  The Rest / General Discussions / Re: Unpopular Opinions on Popular Games on: September 02, 2015, 10:41:56 AM
Some of us appreciate the "slippery" nature of DD. It's sort of a drifter's paradise, in a sense. You can go around a good portion of a track sideways. Fun as hell. I'd also disagree about item balance. Items in Wii seem overpowered.
Either way, I play MK games for fun, and DD is much more fun for me to play than MK Wii. That makes it the superior MK game in my eyes. Some of the things you prefer about the Wii version, I see as things that "stiffened" it up in comparison to DD. I was exaggerating a bit when I said "garbage", but MK Wii is a clear step down, IMO.

On the other hand, I hate snakers with a passion. Fuck MKDS.
12  Media / Single-Player RPGs / Re: Which "Tales of" games have you played more than once? on: September 02, 2015, 10:38:37 AM
Nice figure for a guest character (even if it does highlight the stupid not-shorts).

Any word on her getting a figure for the alt costume she's in during the DLC where she's actually playable?
13  Media / Single-Player RPGs / Re: Can you tell me about Suikoden II? on: September 02, 2015, 07:55:36 AM
i assume suikoden II systems are similar to V? in wich case meh suikoden 4 is better.

All of the mainline Suikoden systems are more or less built off of the first where you had your MC plus 5 in two rows of three either attacking, using Runes or Items, or Comboing with other party members. Your Out-of-Battle concerns was mostly sharpening your weapons, attaching certain Rune Pieces to your weapons, or Equipping a piece of Headgear, Armor or Accessory/Item (the last of which gave you two slots to work with).

Two gave you three Rune slots to work with along with hidden skills and a elemental proficiency mechanic that affected damage (and/or failure rate in Viki's case), and a Support Character slot (for plot purposes). You also got a third Accessory/Item slot to work with in your OoB setup.

Three was the most radical change since now you had to actually run up to enemies to whack them in the face and needed charge times for spells, on top of requiring your battle party to pair into three groups of 2 (or in certain cases, namely Hugo and Fubar, one unit mounted on top of another), along with Skills for Combat and Support Units in addition to making Magic Proficiency visible for added OoB customization.

Four cut your active party size down to only MC + 3 all in one line (except when on the boat where you could switch between 2 other teams of 4 for a grand total of 12 active members in your battle party; unfortunately, outside of one particular boss fight, this mechanic was almost entirely superfluous/useless since the two non active parties gained nothing anyways and the encounters were still just random trash). I can't recall any other major changes though.

Tactics isn't exactly a mainline game (even if its basically Four part 2), but the obvious difference here is that its an SRPG (you also don't get to recruit 108 characters since your party is focused entirely on combat roles; and in terms of SRPG differences, this one utilized elemental affinities + field effects to grant massive buffs/debuffs to anyone standing on affected tiles).

And Five basically went back to Suki 1 & 2's MC + 5 in two rows of 3 but retained visible skills and added load times everywhere.
14  The Rest / General Discussions / Re: Unpopular Opinions on Popular Games on: September 02, 2015, 06:51:24 AM
New unpopular opinion: Disgaea sucks! Discuss.
15  The Rest / General Discussions / Re: Misc. Gaming News Topic on: September 02, 2015, 06:48:38 AM
I think the solution here is to invest in a Murse dudes.

Especially when your only alternative is Cargo Jorts and you really don't want to be that guy.
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