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1  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: February 05, 2016, 09:31:27 PM
I believe Cindy is Cid's granddaughter, and as far as I know, they haven't revealed the family name yet. Aranea being a Highwind doesn't necessarily mean she's related to Cid. It's probably just a reference to FFII's Ricard, FFIV's Kain, and FFVII's Cid, who were also dragoons named Highwind.

Yeah ok that makes sense, Highwind being a Cid thing was technically just FF7 I was thinking, I can't remember so Kain's last name was Highwind? Kain Highwind eh... I'm just vaguely remembering he was only called "Kain" but anyway, but if they're all highwinds there you go, so right, she might not be related.

I also did just realize now with Aranea deriving from latin (Spider) I think similar to Noctis (Nocturna? Nocturnal?) And like Luna (Lunar?) it's kind of like when they started with all the Latin lyrics in FF8 (Liberi Fatali, Lucos Wecos chanting)

Then it hit me with FFXV going full latin it's actually not seemingly a coincidence that FFXV reminds me most of FF8 in kind of spirit and tone it seems. I'm sure this trailer has been posted here before but the kind of intense dramatic atmosphere and such.


I gotta say, never have I been so intrigued and excited  over a game that's taken 9 years to possible release.

They were doing Latin lyrics since FFVII (hence all those 'you know you're fighting the Final final boss when the Latin chanting kicks in' jokes).

Though, had the technology been able to support it, FFVI would've had it too for Dancing Mad (it breaks out the organs at least).

Also Highwind showed up in FFII and is generally the name most associated with a game's given Dragoon (Freya's one of the biggest outliers since she actually has the classical Dragoon Job yet is not named Highwind; Kimari is more debatable as he's closer to the Blue Mage archetype but is more or less Dual Jobbing, Izlude is the closest FFT gets to a named Dragoon but again kinda Dual Jobs it as a Dragoon variant of the Holy Knight Job and the rest are either MMOs or are games without a designated Dragoon (or has a Dragoon but without a designated last name like FFD's Barbara)). Or in short, they're almost always named _____ Highwind.
2  Media / Single-Player RPGs / Re: The Final General Fantasy Discussion Thread on: February 05, 2016, 07:16:17 PM

when Square's web service thing went down was anyone like


cause like
and strife as in struggle

I figured that nobody wanted to back an evil corporate empire. Because they named it Shin-ra Technologies the 'evil empire' analogue for the game Final Fantasy VII.
3  Media / Game Journals / Re: A Game Journal Reborn on: February 05, 2016, 04:24:57 PM
Well, I tried it on Bozé's first Affinity Mission, where you first meet him.  Those massive battles against bugs and crabs were far too chaotic for me to really get a sense of whether or not I was accomplishing much with my Overdrives, but it seemed to go well and I killed everything, so.....  Guess I'll keep playing around with it.

One thing that can help is that if you hold the L-Shoulder button for a couple of seconds, you can use the Right Stick to zoom the camera in or out until you let the L-Shoulder button go.
4  Media / Game Journals / Re: A Game Journal Reborn on: February 05, 2016, 12:10:32 PM
Finished a long sidequest to get the Vampire Asterisk from Lord DeRosso in Bravely Default. The six elemental dragons were really difficult, but I managed to make it through them with sword magics and Utsutsumi. The Vampire Castle was a longish dungeon with tough enemies too, but Lord DeRosso wasn't too difficult.

Job wise I haven't switched it up to juggle the jobs in a while since I like the current setup I have. I'll be switching things soonish though as all of the characters are getting really close to level 14 in their current jobs. After they get there I'll switch Edea back to Red Mage to max out the support skills, Ringabel to either Time or Black Mage to get all of the magics available with those respective jobs, Agnes to Performer to max out those skills and then to Spiritmaster. Tiz, well, I'm not really sure what I'll do with Tiz at the moment.

Anyway, I'm going to take a break for a few days to read the new Mistborn novel. Once that's finished I'll pick it back up to go and awaken the Earth Crystal.

You're going to want to run around the world collecting Vampire abilities before you complete Chapter 4, btw. Just saying because you're going to  have to wait until the bonus dungeon otherwise.

Aeolus..... what would I do without you?

Ok, so I'll go make myself a Max TP Up augment (I already made an X for Lin and I think I have one Boiled-Egg Ore to make a XV), build up a full TP bar, and then start the Overdrive and alternate Damage > Damage > Support over and over.  That's the basic idea?

Actually, TP Up Attributes can be commonly found on Ground Gear so a couple pieces of those will achieve the same thing without using up a Augment Slot.

And yeah, that's the basic idea, but you're going to have to learn to experiment with it on your own since it depends on your Arts loadout and Bastion Warriors aren't exactly known for having good Overdrive ready Arts or Skills.

Also, at your point of the game, people generally beat Chapter 6 and then get their Skell license which is a huge paradigm changer in of itself (namely for the added mobility, but also because Lv 30 Frames will be your bread and butter for most combat until Level 50 when you unlock the Lv 50 Frames followed by beating the game for the Lv 60 Frames/Ares 90; basically your Ground game starts to tapper off here, though its a good idea to keep up with it until after you beat the main story).
5  Media / Single-Player RPGs / Re: New 3DS Fire Emblem Fates on: February 05, 2016, 01:01:14 AM

And there you have it. Proving once again that Kotaku was mostly full of shit and continue to be a non-credible source of news.
6  Media / Game Journals / Re: A Game Journal Reborn on: February 04, 2016, 11:07:18 PM
Yes, my MC has EXP Boost IV, I think.  And I have various others on some of the lower level characters.  Obviously my MC is going to get more EXP than others anyways, simply by virtue of always being in my party, but that EXP Boost is going to make him really get ahead, I think.

The more I think about it, the more I think I need to focus more on TP in battle.  Seems like each class has various abilities that, when used in concert with other abilities and then buffed up to it's full Cooldown bonuses, are basically designed to be THE way to deal damage in battle.  It probably makes sense for me to focus on making those combos work, and they usually all seem to involve being able to build TP.  So... the quicker I build TP, the sooner I can use those combos.
Everything beyond that seems a bit extraneous.

For example, I have currently built up the skills for my MC to do huge damage to Toppled enemies.  Every time an enemy is Staggered, I can use Wild Down to Topple them, and then Wild Swing or whatever to do... I don't know... let's say 20x normal damage in one fell swoop.  But Wild Down requires 1000 TP, so I need to make sure I am doing everything I can to keep my TP coming in so that I can just use that same combo over and over.  .......right?

I don't know.  THIS GAME IS HARD.

Alright. Sounds like you're ready to hear about Potential and Overdrive.

What Potential does is it affects A) the odds of triggering a Soul Voice/Challenge, B) the amount of health you recover when completing a Soul Voice/Challenge and C) the amount of damage your TP funded Arts do.

What Overdrive does is that at 3000 TP you trigger it and all of your Arts' Cooldowns (not just the ones tied to your current weapon) speed up and start charging their Tertiary Cooldowns. The most important thing to remember about Overdrives is that when you have at least 3000 TP during Overdrive, the center node of your Arts Pallet lights up and you can reactivate Overdrive while still in Overdrive. This means that you can effectively extend your Overdrive combo indefinitely so long as you can generate 3000 TP within your alloted Overdrive time. This is extremely important because keeping the same Overdrive running means keeping your Overdrive Count which in turn means bigger bonuses to your performance. You see, the Overdrive Count Gauge is that little meter off to the right side of the center node where the Combo Hit meter resides and is right under the Overdrive Count Bonus Indicator. As you perform Yellow (Ranged) or Orange (Melee) Combos during Overdrive, the Overdrive Count Gauge goes up, and as it goes up your Overdrive Count Bonus improves (as you can see in the Overdrive Count Bonus Indicator). And the Overdrive Count Bonus itself affects three things A) your Arts effectiveness, B) your Arts Cooldown Speed and C) the Color Based Overdrive Arts Combo Bonus. The first two means that your Arts get even Stronger and Faster, nuff said, but the Color Based Overdrive Arts Combo Bonus improves the effectiveness of the bonus from performing two Overdrive Arts in a sequence (basically as long as you are using Arts, you're performing a Color Based Overdrive Arts Combo).

Here's where it gets tricky, when you perform a Color Based Overdrive Arts Combo, you'll receive a bonus depending on the Color of the Arts involved factored by your current Color Based Overdrive Arts Combo Bonus. As I mentioned earlier when you perform a Yellow and a second Yellow or an Orange and a second Orange Art your Color Based Overdrive Arts Combo will increase the Overdrive Count. If however you perform a Purple (Debuff) Art instead of either a second Yellow or Orange Art, your bonus will be additional TP (the amount depending on your Color Based Overdrive Arts Combo Bonus), if you perform a Blue (Aura) Art instead, you'll receive extra seconds or Overdrive duration, or if you perform a Green (Healing/Buff) Art, you'll receive an increase to the rate at which you'll fill your Overdrive Count Gauge, and so on.... Unfortunately, I don't have the full list of combos on hand, but the gist of it is to perform the following:

Yellow -> Yellow -> Green -> Orange -> Orange -> Blue -> Yellow -> Yellow -> Purple -> Orange -> Orange -> Overdrive (it doesn't necessarily need to be this exact sequence, but the gist is the same; alternate your damage Arts with your support Arts to gain extra benefits and double up on your damage Arts to boost your Overdrive's effectiveness).

You'll have more time to perform follow up combos and your Arts will be faster and stronger than they were when you first activated Overdrive and far more powerful and significantly faster than normally.

The other important takeaway from this is that unfortunately, Overdrives only really affects your DPS, not survivability. To improve your survivability, you'll need to equip yourself with Augments that grant extra elemental resistances or higher HP totals or extra Evade but most of those are really inefficient to make prior to the postgame. You're better off leveling until you're strong enough to go toe to toe with whatever's giving you trouble (or until you get a Skell License). The other other important takeaway is that you should come into a fight with a bunch of TP to kickstart this process. This is the primary reason why you'd want to increase your TP total by a couple of extra thousand (that and the TP Arts and bleed you dry if you aren't paying attention).

As for the quest in particular that you were having trouble with, your solution was an acceptable one. If you feel bad, you can just come back later and nuke one or two with your Lv 30 Skell (make sure to target the Antlers as those are where the Antlers drop from).
7  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (Latest: TP amiibo dungeon [is awful]!) on: February 04, 2016, 09:52:13 PM
Even though you rarely used the spinner and Dominion rod, the times I did get to use them were pretty super fun. Actually, the whip in SS was pretty cool, and so was the beetle really..

I think the TP items just felt more like medieval gothic fantasy or something (Ball and chain, mind control rod) etc as opposed to more Wind Waker fantasy.

Anyway! I did see the new information about TP, sounds like minor changes mostly, none that really affected my impression outside of rupees don't go back in the wallet which has to be the first time I've seen the new change be less favorable to kind of completionism which is sort of nice (always kind of annoyed me to have chests hanging around with $ that I would have to go get later)

The Poe Lantern seems like the other way which is, eh, whatev. I never got all the Poes either but it didn't really bother me that I didn't I guess. I can't even remember if that's because it felt cheap-difficulty or good-difficulty, so maybe that's even a good change.

Poes were really annoying to find as they only showed up at Night and required you to be in Wolf Form to see/fight and unlike OoT, the game did not keep track of the ones that you had already gotten. Not helping matters was that it was yet another collectathon except that it started about half way into the game, and the good prize only required like 20 or 40 of the buggers while getting all 60 was just infinite money in a game that was so absolutely flush with money that you were leaving behind dungeon chests because you couldn't carry it all and only the Magic Armor ever really required rupees (you could replace Potions with Chu Jelly and eventually the Soup, while the only other buyable piece of equipment was the basic Shield which was outdated by dungeon 2 and maybe some of the more esoteric items like the Hawkeye Mask or a Bomb Bag, plus the minigames themselves tend to run really cheap and tended to award Rupees anyways so you could only burn so much of the stuff off of those).

So yeah, I never did the Poes either because it was always way too much work for no real benefit.
8  Media / Game Journals / Re: A Game Journal Reborn on: February 04, 2016, 11:15:52 AM
Lots of Xenoblade.  Lots of failing missions.  I just failed this one that was like "Hey, go beat up these level 15 monsters for a few days until you get two of a specific rare drop.  After that, go fight a GIANT LEVEL 30 MONSTER THAT YOU'LL NEVER EVEN GET CLOSE TO DEFEATING AND THEN JUST WALK AWAY AND FIND SOMETHING ELSE TO DO."  Oy.

I'm currently a Bastion Warrior.  I have sort of built my character around high defense and Toppling the enemy.  But I am wondering if I should switch from defense to a focus on TP.  Bastion Warrior seems to have a lot of great uses for TP.  Currently, my Lin is built around TP but I don't know how smart it is to let the AI handle TP usage for a character.

Let me guess, you're doing Lao's first Affinity Mission. To beat the Tyrant, you'll want to start making/equipping some Slayer Theroid Augs for your Ground Gear (if failing that, purchase and equip gear with Slayer Theroid on them and maybe bump those attributes up). Next, make sure that you've equipped what Skills you have on anyone who has them. Also be about level 25~30. Now for fighting the enemy, I'd suggest targeting its Hind Legs first (breaking one of them will help you gain some momentum on the beast before the horrible murder sets in), then target the Head until that breaks then target the Head again until it either breaks or the beast goes down (this way you'll be able to push off attacking the Tyrant's weak spot underneath its armor-plated forehead until later when it goes into crisis mode (enemies have a crisis mode btw) which will help expedite the Tyrant's fall before his Crisis Mode crushes you (because once you break the weak point spot, the Tyrant will no longer take the extra damage from targeting its weak spot, because you won't be able to lock onto it, because you broke it; hence putting off targeting its weakspot until after it goes into "Oh Shit!" mode and steps it up, since you'll be able to benefit from the boosted damage at the point where you're in the process of getting stomped; yes this is kind of a mess, but so is targeting appendages in general).

Also, I'd highly recommend coming into the fight with some TP built up. Being able to trigger Overdrive or revive someone at your discretion is a really good thing (as long as you're not the one needing the revive, but hey, that's what targeting the legs is for; keeping yourself out of the line of fire for as long as you can).
9  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (Latest: TP amiibo dungeon [is awful]!) on: February 04, 2016, 10:23:19 AM
Twilight Princess items were fun.  The Skyward Sword Vacuum was goofy as hell... I guess it was kinda cool to...blow sand with it I guess..  The whip was cool...for the Ancient Cistern Boss...

 New additions:
- Poe Lantern (glows when poes are near)
- Tears of Light from 16 to 12 
- Bigger wallet 
- Rupees don't go back to the chest 
- Amiibo support
- Gyro controls (like WW)
- Mirror Mode (thanks god)
- Hero Mode

Also here's a bunch of screenshots!

The TP items were indeed fun, when you actually got to use them. The Spinner and Dominion Rod were functionally useless outside of their respective dungeons beyond 'crossing a gap' and 'moving a path blocking statue to a place where it opens a new path or two' respectfully.

As for the update, Mirror Mode is a part of Hero Mode and the article doesn't specify whether its going from Wii to GC or GC to Wii. Also if I really was going to get this game, I might actually be motivated to finally finish the Poe hunt quest because that was obtuse as all hell on the GC and needed something to actually help you either find Poes or mark the ones you've already found (even OoT was better about this on the N64 for crying out loud).
10  The Rest / General Discussions / Re: Awesome deals - 2016 version - Save money for that NX on: February 04, 2016, 01:56:12 AM
And I am surprised nobody complained about the title being wrong.

All fixed.

Hey man, some of us might still want a PS4 or XBone (lets be serious, nobody wants an XBone). Also, how do you know that the NX isn't going to turn out to be yet another N64/Wii U?

I'd say switching it to Save money for that Steam Gaming Rig is far more appreciable to the current industry situation, especially for RPGFans.
11  Media / Anime, TV, and Movies / Re: The NEW New Star Wars [s]Trilogy[/s] Thread on: February 04, 2016, 01:49:19 AM
Maybe Rey will turn into a staff lightsaber user like Darth Maul!

That would be SWEET!

And ridiculous as a Staff is a completely different weapon type that requires a different fighting style compared to that double-ended Lightsaber (since one can be held all wilily-nilly and not sear your fingers/hands off, whereas the other can't).

Or put in a different way, Reigh's actress/stunt double didn't need to invent an entirely new fighting style just for the role like Darth Maul's actor had to (because seriously, its like trying to fight with a kayak paddle except the paddle parts are hot SFX death).
12  Media / General Games / Re: Misc. Gaming News Topic on: February 04, 2016, 01:34:47 AM
The weird thing is there are people (I even know some...) who pretty much play nothing but Compile Heart games.  I really don't get it, but they've found a niche...

I can believe that there are more people who are willing play Compile Factory games versus people who are willing to play more than one Kemco game (if that).

Then again, people are still willing to play Imageepoch games, so I guess there really isn't any accounting for taste.
13  Media / Single-Player RPGs / Re: The Final General Fantasy Discussion Thread on: February 03, 2016, 05:53:45 PM
Ramza Beoulve Gets An Introduction Trailer For Dissidia Final Fantasy

What the what? Ramza, waifu material now?

Can everyone fly in Dissidia?
Because I don't remember Ramza flying FFTA.

THat was my first question too.  I do remember it's a pretty weird fighting game from the get-go

I don't remember Ramza being in FFTA at all. But for discussion's sake lets talk about FFT instead and say that Ramza picked up Levitate from the Time Mage Job (alternatively, he's not flying or floating but is Ignoring Height really fucking high instead).
14  Media / Game Journals / Re: A Game Journal Reborn on: February 03, 2016, 03:39:14 PM
Welcome to Earthbound: Fourside of the Moon. Busted up that Mani Mani Statue, now to venture into Ikana Well Monkey Paradise (Paula's still 1:1 in terms of Kidnappings to Plot Arcs, this is getting kinda disappointing). Also Inventory Limits suck. News at 11.
15  Media / Single-Player RPGs / Re: Star Ocean 5 on: February 03, 2016, 03:23:07 PM
Maybe her overseas voice will reflect the tougher part.  I'd like to think so.

Maybe I'll be another Ali Hillis' emotionally drained performance (not that it was her fault or anything if KI:U or SSBF are anything to go by).
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