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1  Media / Single-Player RPGs / Re: Code name S.T.E.A.M. for 3ds on: February 28, 2015, 02:17:24 PM
I really wish I could figure out why the gameplay did nothing for me. I mean it really does have the feel of Valkyria Chronicles, which I really do love. But there is something.....missing I guess which I just can't put my finger on.

How different is this from Valkyria Chronicles then? I've been thinking of trying that at some point but I really wasn't reeled in by the STEAM demo. Found it just very slow and methodical with not a huge amount of strategy being necessary.

More strategic than A ranking any given mission in VC with its Scout Rush supremacy.
2  Media / Game Journals / Re: A Game Journal Reborn on: February 27, 2015, 11:25:07 PM
Want an even more soul crushing one?

I played a mahjong game and got a Thirteen Orphans !!! (rarest hand ever - some people never see one in their life) and when I declared my win... the game crashed.
I can only assume that the winning on that weird hand wasn't coded properly and also never tested due to probably never coming up in the development.

It still hurts...

Okay. You win.
3  Media / Game Journals / Re: A Game Journal Reborn on: February 27, 2015, 09:22:11 PM
So now I know what happens when you tie in a Kill 'em All Smash Run battle in SSB4.

You crash the fucking game. -_-;
4  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: February 27, 2015, 03:05:51 PM

Adding this while I'm here.
5  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: February 27, 2015, 02:01:31 PM
It's not the color of the dress that matters but how well it will burn in a fire get filthy, ripped and tattered when the lady wearing it gets into a mud wrestling match with another dress wearing woman Dynasty style.

6  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: February 27, 2015, 01:36:46 PM
^ But then your eyes are still playing tricks on you. The colors are blue and gold. The illusion is that some people will see blue and black, and others will see white and gold, but it's almost impossible to register it as blue and gold.

And here I thought that the big deal was that somebody screwed up the colors or something.

That said:

7  Media / Single-Player RPGs / Re: Tri-Ace bought out, to re-focus on mobile games. on: February 27, 2015, 01:19:46 PM
I must be the only one glad that tri-Ace is done. I hated most of their games that I played except for Radiata Stories.

Considering that they were the ones who made the best part of the FFXIII trilogy, probably.

Then again, RPGs were always an awkward fit for tri-Ace.
8  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: February 27, 2015, 03:21:42 AM
For some reason, the entire world is talking about this black and blue dress

Possibly because it is a haunted dress. I mean, its just standing there but there's nobody in it. Oooooooo....
9  Media / Game Journals / Re: Dice Plays FFIX on: February 27, 2015, 03:13:22 AM
^ Aeo, yeah, you pretty much took the words out of my mouth, so thanks.  I actually have some good thoughts about Eiko as well coming up.
Being honest though, even if I am fitting into my girlie stereotyping, I love a good shopping trip and I especially like a good love story (you'll see me pulling a stupid little smile whens something sweet happens).  The FF series has always been pretty good at separating romance with goals, but I agree things get simplified (for the worst) when love becomes the sole purpose or a strong character completely defrosts into a sap as soon as she's bit by a love bug. 
Still, Freya is a pretty interesting case.  She left her Kingdom to go find Sir Fratley (I love saying his name) and she's like a Shakespearean-devotee to him ("All that was left of you were rumours of your death; but I will search the world if I must to prove it wrong"!), but I honestly don't see her much weaker for it and she's still this sort-of "retired knight" who's willing to come back in times of need.  Lenneth (Valkyrie Profile) was similarly not a character made "weak" by her love; if anything it gave her that extra mileage to an otherwise stoic character.  Both of these were "tough girls" too.  I find it funny that FF13's Lightning didn't have a love interest, but really no plot especially to make her very interesting.... besides her sort of soliloquy-ing her way through the games to appear deep.  I'm not saying she needed a love interesting, but I still find her a soldier-character done poorly because she wasn't interesting to begin with (and the plot zig-zagging about didn't help define her either).  Samus was great but she's still hurting from Other M's plot wounding her. :P

Here's that FMV cutscene on Pulse with Lightning and Snow.... maybe this shouldn't have been a full CG scene, nothing really happens that a normal cutscene couldn't have done and FMV's might have more constraints than a normal in-game moment.  This pretty emotional event is packed into 2 minutes, Lightning gets angry for some reason and pulls a sword, and the usual hodgepodge of Japanese "we will meet again" dialogue is said for about a minute but without contributing anything interesting or different and basically serves to make you look at the pretty graphics.  If Lightning is fighting for her sister, it's barely convincing.  And not knowing her past through JP-only novels doesn't help either.

Freya is indeed interesting. Mostly because she's in that weird awkward place where she fades into the background over the course of the game, but given her character and the events within the game, further elaboration could've easily turn into overexposure. By that, I mean that her character arc is pretty well defined all things considered. She's a warrior of Burmecia, renowned enough that the King seeks her assistance during Alexandria's raid on Clerya, though not the famous hero that her fiancée Sir Fratley is given that the King asks for him first. She's also a woman of her kingdom as she and the other maidens on hand perform the River Dance of Protection (though her messing this up is a beef I have with this game's treatment of Freya since it comes back to that ugly 'Women can't be Warriors and vise-versa' thing that crops up a lot in video games and anime). She has a history with Zidane which she gets to express during the Festival of the Hunt in the form of a rivalry. And she even has her own moment in the spotlight by taking on Beatrix solo during the raid on Alexandria shortly after she stomped her and the rest of the party at the end of Disk 1 (even if it was just an excuse to shuffle her out of the party and to make room for Garnet). And of course, her stated goal and reason for joining the party in the first place is to find Fratley, which she does, but has to deal with the fact that he's suffering from memory loss, which is a matter that doesn't lead to too many antics (unlike Steiner or Vivi or Quina who have dispositions beyond struggling with their personal conflict that lead to silliness).

So in essence, you've already got a fairly developed character, but her ties to the party more or less starts and ends with Zidane and Fratley. And while other video game series' would give someone as marginalized as she was more limelight in a spin-off or something with a focus more suited to delving into that character or characters, Final Fantasy at the time didn't do sequels or direct spin-offs (FFMQ and FFT were the biggest FF spin-offs that didn't end up immediately wing up becoming their own series at the time), which left underdeveloped characters like Freya, Amarant and Lani (remember her?) hanging.

It then becomes a question of how much focus should she be given, provided that her less antic driven characterization prevents her from sneaking into a lot of focus during the side skits? She still has the fact that she's not only a capable and experienced warrior, but also one of the party's heavy hitters Job-wise, so she could have stepped up to the front line of a conflict more often (versus Zidane being treated as one of the party's heaviest hitters alongside Steiner). She could've delved into her time at Burmecia or her search for Fratley more (and by search for Fratley, I mean her earlier experiences on the road and adventures she might have had with Fratley; versus just repeating that she's on the trail for him because she loves him). She could've even been more active in searching for a way to restore Fratley's lost memories (or maybe that they can't be restored and has to come to accept that and learn to make new memories, which I think the game did do but its been so long that I can't fully recall).

I guess, all things considered, she did better than Amarant.

As for FFXIII, that was a game that only had a couple of months spent on actually writing compared to the better part of a full decade spent on making look pretty. It doesn't help that to actually fit something resembling a cohesive narrative together, they had to bolt on story segments without reason or care in regards to the parts they were bolting them onto (like all the character development and deaths retcons that occurred first at Chapter 9 then at Chapter 12). Or the fact that they wound up pulling some 'Stealth Protagonist' bullshit with Fang and Vanille (which always amuses me because you can tell that the writers wanted to pull this before they realized that the artists had already finalized Fang's appearance and gender).

Continuing on...

= Garnet and Zidane, for reasons I'll totally get into later, DO make a really cute couple.  Besides the beautiful and tear-jerking finale of FFX, I'd go so far to say one scene of Garnet and Zidane demonstrate way better chemistry than most of Tidus and Yuna's interaction (*throws up the flame shield*)

= Fer real though, we need a Princess character that has a shitty singing voice and her song make the birds poop on her instead of flock to her.  It's a really, reaaallly tiresome trope. 
BUT, I do respect that at least Garnet isn't the typical "I WANT TO BE FREE" Princess, rather she wants to go home and wants to do good for her people.

I think I've seen something like that done all of once, and I don't recall it being 'on' the Princess but just causing the birds to collectively lose their shit from the Princess hitting the 'Brown Note'.

Either way though, I'd love to see a 'Princess breaks out into a musical number' cliché interrupted at least once from a Princess tilting her head back, straightening her diaphragm, popping open her mouth and just as she hits that first note, some fat winged rat bastard dive bombs the largest, nastiest, most foul looking/smelling dirty birdy turdy it can drop straight down le olde' Wind Pipes. Bonus points if the gal really can sing (hell, you could make a movie out of that; get someone who can sing operatic quality music, have them headline the movie, make the movie a musical, then proceed to have everyone but the headlined talent sing their asses off, then finally, at the closing moments of the movie, the heartfelt song that you know will be headlining the Original Soundtrack release starts playing, and just then, the above happens, then the credits play; I've seen movies built entirely around lesser jokes before).

But really, there needs to be more female comedians that practice the art of physical comedy.

That said, I too like this couple more than FFX's. Partly because I liked Zidane over Tidus, and mostly because Zidane wasn't stupid enough to blow himself up on a random Bomb.


^ *clicky!* ^
Track: Quina's Theme

​= Quina the "s/he".​  ...Not even your Master knows.  I kinda prefer it as a 'she', because it would certainly be a first for a female to appear to.... strange (and relating to what Aeo and I just mentioned about how females are otherwise typical drawn; but I'm assuming they might be asexual or reproduce ...like worms...or I'm over-thinking Qu sex... yikes.).  Getting off-topic, I'm surprised how infrequently my textbooks used "s/he" and stuck to "he/she"; I won't lie going with the former (thanks to FF9) helped me to lower my page count for several University essays. :P

= Oh Quina.  You so fine, but so simple.
I love Quina, I really do.  S/he isn't a complicated character, and the small details are really all that are needed (probably my favourite character theme too, which is surprisngly not-silly sounding at ALL and uses some cool 8-bit-like sounds).  I do like that you can borrow him/her for a "trial period" for Disc 1 before the mandatory join in Disc 2 (the area around Qu's marsh having a ton of enemies with "Eatable" skills); and being without a proper white mage right now, it's super helpful to get at least some blue magic (anyone else think getting White Wind AND Big Guard so early was intentional?).

Considering that those are usually the abilities that Blue Mages want most (and that IIRC Mighty Guard isn't quite as good in this game as in others), I'm not terribly surprised. Also, it's hard to say whether the devs meant it as a means to substitute your party's sudden lack of a solid healer when Garnet/Eiko decide to take off due to plot, or if its meant to be sort of a "And here's the not hard-mode way of doing this section." way. I'm going with the former since the next best healer is Armant who won't show up for at least another half of a disk.

= ^With that in mind, I really wish "Potions" were less useless in FF games.  "Tales of" games have apple gels (healing a percent than an amount) are way more useful long-term.  But healing 100-150 when characters are hitting WAY above that as a max HP just stinks.

At least its not FF1 where Potions only healed 30 HP and that was it.

= I hate this part of the game.  The enemies hit hard but die fast.  Vivi's magic sucks doing the same or a LESS than Zidane is with a normal (non-MP-consuming) attack and eagerly NEEDING a "-ga" level spell, and Freya's stuck with her first weapon while the party has no adequate way of healing itself.  Quina is so either/or dealing either Mage damage or Melee damage (she sometimes hits for 50, then sometimes hits for 500...)

It really doesn't help that you just lost your main healer and tank and are only getting a slightly less heavy and highly less trained hitter and a sudo mage (who is both optional and also completely untrained at this point) to cart around with your thief(ish) MC and other mage (who's still fragile as all hell).

= Kuja appears!!!  She is still the hottest male villain ever.  Being honest, I hate that "beautiful male" stereotype in Japan, where roses pop out of nowhere, and they do the fabulous hair flip, and get angry at being less beautiful because of a small injury *groan*.  The Suikoden tends to have one of these per game, Ghibli's version of Howl suffers from this affliction, and every otome game gets one too...  It's gotta be a cultural thing, but it doesn't do a thing for me.  Anyways,  I love his "Millennium" theme adding the "We Will Rock You" beat to a pretty awesome party KO that finishes the first disc.
http://youtu.be/XMLiqEqMQyQ Queen
http://youtu.be/9xiWBn26cUQ Kuja

You know, it would be nice to get a female Golbez archetype one of these days. I mean, unless you count X-2's LeBlanc (Edea was close too but she kinda shares her role with both Seifer and Ultimacia, but I guess when you stop to think about it she does count doesn't she? nevermind).

= So...do you guys know better than me?  Is it EVER worth Stealing from normal enemies or is basically saved (unfortunately) for bosses?

Yans have Elixirs. Otherwise, nope. Bosses only.

Then again, I sort of recall Zidane having an ability that improves with the number of successful Steals he preforms, so you might have to either way.

I don't feel like finagling with quotes, so I apologize in advance for taking the easy way out here:

RE: Garnet & Zidane

I actually agree they make a much better couple than Tidus and Yuna. I'd go so far as to say I found the ending to FFIX more touching than the ending to FFX. I mean, they actually act like a couple. I don't think I remember once throughout FFX of Tidus and Yuna saying anything bad about the other, but Zidane and Garnet give each other shit all the time. Right up to the end with Garnet's love-taps for Zidane putting her through everything.

RE: Quina

I theorize that the Qu are a race of Gourmands because they reproduce through mitosis once they've eaten enough.

RE: Chocobo Hot & Cold

You know, Square Enix keeps saying they want to make more money in the mobile market. But...

Is there a mobile version of Tetra Master? No
Is there a mobile version of Triple Triad? No.
Is there my mobile dream game combining the Chocobo Mini-RPG from FF8 and FF9's Chocobo Hot & Cold? No. (seriously, how awesome would that be?)

My point is Square Enix has more of an opportunity to make money in the mobile market than just about anyone and they squander it with shit like All The Lamest.

...Also, frog catching can go to hell.

Triple Triad has shown up in FFXIV and I think someplace else as well. But then again, Chocobo Hot and Cold's best feature was the fact that it offered fantastic loot which is hard to replicate outside of a proper game.
10  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: February 26, 2015, 09:58:59 AM

More deets on some of the other PCs. Also weather, the night and day cycles will have an influence on the battle system, at least the Aurora looks nice.
11  Media / Miscellaneous Games / Re: Dragon Warriors on: February 26, 2015, 02:29:42 AM
>Mick Threw Money at Dragon Warriors
>Lost $60.00

That's what I get from bringing a Jester along...

>Aeolus selected Purchase.
>Aeolus cannot use that Command for s/he hath no Console to play it on.
>Aeolus ran away.

Better luck in two years when Koei Temco makes the inevitable Wii U and/or Steam port.

And speaking of which....http://gematsu.com/2015/02/first-dragon-quest-heroes-dlc-announced

First DLC (if I hadn't noticed it earlier today, I would've been rather confused by the offer of giving Alena her DQIV outfit, since her default outfit for the game is more or less that sans her Spanks; at least Alena can finally have that match with Psaro).

I still feel slightly disappointed by the rather small cast for a ______ Warriors game. Out of 40+ non-Generics, non-Hero characters from the main series (not including DQX for MMO reasons), they're only using 9 characters from 4 games (technically 5 if you count Terry for both DQVI and DQ:Monsters 1). Granted, there aren't that many characters that really stand out beyond the ones already included, but unless the DLC is Hyrule Warriors levels of good, I think I'm going to hold off until Dragon Warriors 2.

(Because seriously; not ONE character from DQVII?, WTF!?)
12  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: February 26, 2015, 01:47:50 AM
My problem with the screens isn't that the graphics look "objectively" bad or anything, it's that it lacks style. Final Fantasy Tactics and Tactics Ogre both have technically unimpressive visuals but are nevertheless really nice to look at. FFXII was impressive in both regards but that would be an unfair comparison. This can get fixed by appropriate lighting and whatnot though, which is why it's hard to really pass judgment on early screenshots like these.

As far as the flanking thing goes I don't think it'd be too difficult to display (I think FFXIV does it really well by having a ring under enemies that let you know exactly what range is considered the back of the enemy), but I will agree that most games that try doing the circular movement thing don't design the maps to accommodate that very well.

Yeah. We're probably looking at the proto of the game's Sweegy Woods or something. I'm not terribly worried on that front.

Sadly, I think the best example of a circular based combat system for an RPG I've ever played is Quest 64's battle system. Namely because encounters literally drops a ring around your character when he gets into a battle, wherever he is, to fight in or escape from in case of a crisis (though you're screwed if you come under-prepared for a boss fight, or if you're surrounded in a tight corridor). Which would've been really nice if 90% of the game's environments didn't either consist of narrow corridors or featureless plains/deserts, and if the player had more than one playable character to use so that fights didn't devolve into Dragon Quest 1 style fights of 'run up to enemy and wail on them with your Shillelagh/cast a spell that wails on them', 'get wailed upon', 'repeat'; or if you're underleveled and really hurting (and god help you if you are) 'run away + cast healing spell', 'get wailed upon for almost all the health you just healed back', 'repeat until you're full HP or out of MP', 'wail upon enemy with your Shillelagh/burn MP restoring item', 'hope you don't die during the enemy phase', 'resume healing', 'repeat'.
13  The Rest / General Discussions / Re: Most Favourite Gaming Moments~! on: February 26, 2015, 01:24:30 AM
So who the hell has that half-elven tramp been banging?   


So given the /social status/ of half-elves in that game and their exile and whatnot, is it entirely unlikely that Raine had to sell herself to provide for her younger brother at some point?

I mean I really don't want to read that far into it but IT'S KIND OF PLAUSIBLE.

Then again, given the game's theme of "Fantastic Racism" (and that this is a Tales of game we're talking about), it's probably more of a question of who'd even want to bang a Half-Elf tramp in the first place? Lloyd's adoptive father? It's more likely that Raine just doesn't want to be outed as a virgin and lose her street cred as the team mom (because Japan!).
14  Media / Miscellaneous Games / Re: Dragon Warriors on: February 25, 2015, 10:54:50 PM

A Dragon Warriors approaches! Command?
15  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: February 25, 2015, 10:52:12 PM
The art I've seen of the game look great, but I really hope those screens only look that way because it's early development, and not because they're a preview of what the game will look like.

that's kind of a normal thing we all do every day walking around.

If you wanted to simulate real-life movement you'd probably just use movement circles and sized units. Four way movement works because a 2D plane only has 2 axises. I mean you could use 8 way movement and then try to simulate real-life movement closer but at that point why not just use circles?

Probably because they're trying for what sounds like a Tactics Ogre/Final Fantasy Tactics thing with flanking mechanics (which becomes a whole shit load more awkward when you're trying to figure out where the frontal assault ends and the flanking begins in a circular movement system; both for the designer and the player). Additionally, they'd have to work out things like choke points and traffic congestion with circular movement, and my experience with Sakura Taisen doesn't inspire a lot of hope that it won't end up being awkward as all hell (then again, ST has rather large character units due to the giant robot armor factor which is probably why the battles in those games become more of an issue of picking the one to lead your single file march on the enemy than actually fighting them; that, and lousy map design, the SRPG elements were unfortunately more of a side attraction to the Dating Sim elements).

Unfortunately, I suspect that they aren't going to be ditching the 8-way grid at this stage, since doing so will mean having to redesign every map they've made thus far (even though hexes or a node based movement system would've worked so much more easily than an 8-way grid). And while the graphics might get touched up later on, I wouldn't be terribly surprised if they don't look that much better than how it does in those renders. After all, these guys aren't exactly an army of computer graphic artists aimlessly rendering 15k polygon flowerpots like Squeenix is.
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