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1  Media / General Games / Re: Misc. Gaming News Topic on: October 22, 2016, 01:29:23 PM
Unsurprisingly, Nintendo has confirmed that backwards compatibility with Wii U or 3DS physical media is a no go:


Not surprising at all =/
The Switch has a different architecture and not enough power to emulate.

But the article was only about physical media.

Unless they're building in the processor chips used for those systems into the Switch, there's no way they can emulate WiiU/3DS titles due to the sheer amount of processor overhead required to emulate any system to within a measure of accuracy to the original device. Think about it, a given machine is designed around being that particular machine, to include all of the functions, features, idiosyncrasies and modifications made to an entirely separate device, requires telling the new machine how to behave down to a level of detail. It'd be like telling a ballerina performing Swan Lake to take on a second, entirely separate role, within that same performance.

Besides, this is Nintendo we're talking about. Unless they can get it to within a degree of the original, they aren't even going to bother.
2  Media / Game Journals / Re: A Game Journal Reborn on: October 22, 2016, 07:25:24 AM
Ni No Kuni: Wrath of the White Witch: I love the aesthetics, the battle system, the world that's been built and almost everything studio Ghilbli has even done.  But during a game, there has to be some sort of hook that ultimately makes me care about the characters or the story in order that I can ultimately bothered to finish.  Right now I'm 9 hours in (entering the Temple of Trials) and I haven't, outside of one very important bit, cared about what;s going on.  I get what they're trying to do, and in many ways the story is an incredibly heartfelt survey on how people deal with grief, but I've seen enough of Ghibli's work to know exactly what's going to happen and nothing that's shown up so far seems compelling enough to keep me interested for what's probably going to be a 50+ hour journey down a road I've been down before.

Will probably sell the game to be completely honest.

The joke was on you, Ni No Kuni is strictly a Level 5 affair with only the aesthetics provided by Ghilbi. And if you've ever played a Level 5 game, you should've known what to expect (grinding, grinding and even more tedious grinding with writing, characters and a setting aimed squarely at Japanese Boys Ages 6 through 10).

Dragon Quest VII: Roughly 90 hours in (and 16 years later) and I've finally beaten the game. No Memory/SD Card reformatting can stop me now. Final party consisted of my Level 37 Hero MC, Level 35 Delusionist Ruff, Level 35 Prism Peacock Aishe, and Level 35 Sage Maribel (granted I could've probably had done in with my previous setup/levels having learned of Orgodemir's tricks, but Class Masteries got in the way of clearing out the four elemental sections (as well as a pair of Metal King Slimes)).

Additionally, this leaves DQIII as the only mainline DQ game I've yet to beat (not counting DQX because of MMO or DQXI because of its current state of development).
3  Media / Single-Player RPGs / Re: World of Final Fantasy on: October 21, 2016, 10:33:23 PM
played through the demo, the monster capturing/raising systems are intriguing, more in depth than 13-2s it seems. Curious about a lot of the systems, it seems monsters have "evolutions" that they can switch back and forth between with separate sphere grids. Also does the presence of champion medals to summon FF protagonists mean they won't be party members? Still on the fence whether to get this or not but the chibis and monster stacking is awfully cute.

Pretty much. Though it does allow them to add more characters and so on later on like......zeno......gias......
4  Media / Single-Player RPGs / Re: Persona 5 on: October 21, 2016, 10:18:52 PM
All I care about with language is if its a good performance. Sub-a-dub-dub, it doesn't matter.
5  Media / Game Journals / Re: A Game Journal Reborn on: October 20, 2016, 10:29:35 PM
FF3 be all

Also I would've really loved FF1 if it wasn't for its strange "hey lets have hallways full of these 100% encounter chance tiles hrr drr" fetishism.

-- edit --

Suikoden - Picked up Mace and put a party together. I should probably be optimizing my party to have characters that have like, unite attacks instead of just being character I LIKE, but screw that.

Also I just noticed that Artdink's stuff is on sale on Steam so yeah I should uh... probably finish a thing.

Suikoden games are easy enough that Unites are basically just fancy perks for running certain units than anything else. Though if you really wanted a fancy Unite (and assuming Suki 1 was the game that allowed this), find two Rune Level 4 casters of similar Speed and make sure no one else falls in between the two and slap your Upgraded Lightning and Fire Runes (Thunder and Rage IIRC) and drop their Level 4s on something to watch it die horribly (and Soul Eater whatever's left).

Dragon Quest VII: Well that went surprisingly well all things considered. I lost. But I think I actually got closer to beating the game than I had in the 16 years since I got my hands on the PSX version. My party currently consists of my MC, Ruff, Aisha and Maribel as a Champion, Goodiebag, Prism Peacock and Luminary (sadly their combined turn-wasting passives meant nothing in the final battle) at Levels 35, 32, 31 & 30 (in short, I'm kinda underleveled for a DQ endgame). Unfortunately while said combination has plenty of HP restoring options and some buffing and Oomphing capabilities; all the really useful spells and skills like Kazing and Magic Barrier were kinda stacked on my MC who's also my primary damage dealer. Also Knuckle Sandwich (formerly Punch) has been stupidly good (just like in DQVI), as between that, my Champion MC's raw damage output and Oomph allows him to score 400+ HP worth of damage per round before Ka/Sapping. All I need now is someone who can restore Paralysis and Envenom (and more than one Asleep waker). It might also help if I upgraded my gear a bit (at least get one Metal King Armor and a set of Mercury Bracers (or whatever they're calling them now) and the good pieces of Spirit Gear).
6  Media / Single-Player RPGs / Re: The Legend of Legacy on: October 20, 2016, 06:59:31 PM
Final Fantasy III

One of these is not like the others. One of these doesn't belong.

Also, imagine that I GIS'd a bunch of random pics from various games from each console ever made and see if you can spot the similarities.

The counterpoint I'd be making above if I had the time to burn or gave half a fuck, is that stylistic similarities between different games on the same console happens due to a combination of console limitations, asset reuse and not reinventing the entire wheel every time you make a game.
7  Media / Single-Player RPGs / Re: The Final General Fantasy Discussion Thread on: October 20, 2016, 06:52:13 PM
tits on a fox

Did this person happen to recently release a god-awful-looking furry-fetish VN on Steam?

You speak as if they're the only one. A fact that, lamentably, is not true.
8  Media / Game Journals / Re: A Game Journal Reborn on: October 20, 2016, 06:50:18 PM
I played through the NES version of FF3 like 10+ years ago. I don't remember it being as tedious and irritating as the current discussion implies. However, I was unmarried and had a ton of free time at the time, so that's probably why I stuck it out. Definitely remember liking it better than the unholy mess that is FF2.

Admittedly, it has the best setting, music and scenarios of the 3 NES/Famicom games, and is by far the one Final Fantasy game to live up to the 'Fantasy' part of the title the most.

And besides, being a pile of spaghetti code held together by nothing more than earwax, dental floss and a prayer was Square's programming MO.
9  Media / General Games / Re: Misc. Gaming News Topic on: October 20, 2016, 06:34:26 AM

Somebody better post deets on this because I'm not making an hour long drive just to catch a glimpse (its too bad they couldn't wait one more day as I have enough of it off to have been able to watch this).

Also, why does Mario look like he's sneaking a peek into your shower?
10  Media / Game Journals / Re: A Game Journal Reborn on: October 20, 2016, 06:22:10 AM
The final dungeon has a save point right before the end! =D =| =(

Must be talking about the remake (as FFIII NES/Famicom was infamous for having the very last opportunity to save located between the first endgame dungeon (where you get the fourth set of Jobs) and the final three dungeons of the game (though technically Forbidden Land Eureka was optional). Styx Tower and the Dark World had to be tackled in one go though (and both dungeons are full of assholes, from instant death slinging wizards to dragons to the four Dark World Crystal Bosses and Cloud of Darkness herself).
11  Media / Single-Player RPGs / Re: Persona 5 on: October 19, 2016, 06:43:19 PM
Why is the video getting disliked to hell.

I thought it was good.

Because the series runs off of Japanophiles in the west.

I mean, just look at TMS.
12  Media / Single-Player RPGs / Re: The Legend of Legacy on: October 19, 2016, 06:37:55 PM
If I want to see boobs I'll take off my shirt

...is that a threat? 😖

They're manboobs and come complete with a neck beard.

Yes. Yes it is...

That said, http://gematsu.com/2016/10/alliance-alive-debut-trailer-details-screenshots

Have some actual deets. Looks like we're getting the budget SaGa 2 to LoL's bargain bin SaGa 1 (all we need now is to collect 70+ macguffins, a dungeon that takes place entirely within someone's body and a banana smuggling ring and we'd be set).

(If I wanted to see boobs, I'd enter 58008 on my calculator then turn it upside-down.)
13  Media / Game Journals / Re: A Game Journal Reborn on: October 19, 2016, 05:56:55 AM
Only Aeolus would come up with a tl;dr that ends up longer than the original explanation.

At least it had fewer numbers.
14  Media / Single-Player RPGs / Re: Dragon Quest VII: Fragments of the Forgotten Past on: October 18, 2016, 09:38:35 PM
Also, I'd hesitate to say that SE trimmed any fat in regards to the remake.

The intro is somewhat shortened (not necessarily for the better) and it takes fewer battles to master classes now though.

What I think the series really needs for the next game is a UI update. Some actions still feel really cumbersome and straight out of the 80s, like moving items between your characters and having to slowly buy and sell items one at a time. Even saving the game is a long and tedious process with far too many yes/no prompts. They could even make it optional, have a basic mode which cuts down on the prompts and all the redundant messages like "Maribel placed the Medicinal Herb in the bag" and a verbose mode for curmudgeon purists. Of course, the text slowdown in this version only exacerbates these annoyances.

The problem is that now Intermediate and Advanced Classes no longer teach you their Skills/Spells (Monster Classes do but Monster Classes in general were largely untouched beyond making Hearts less obnoxious to grind for), which only serves to make Monster Classes more appealing than they originally were (the fact that even with the quick Class leveling rate, my MC is still trudging through Champion right as I'm about to start the final dungeon). In short, it really didn't solve the initial problem of DQVII having a really fucking shitty ass Class System to begin with.

And now that I know that Monster Meadows is bugged for me, I feel like the only improvements made to DQVII 3DS is the fact that its on a portable system and that it made completing Immigrate Town less awful (and only barely since the price is pretty fucking high). Everything else was either a poorly conceived change made for the sake of change, or was met with a new issue resulting directly from said change.

A list for effort:
Shorter Opening = Cutting a puzzle dungeon in favor of repeating a boring sequence 4 times to save 15 minutes on a 2 hour opening.
Easier to Master Classes = Pick a Class Tree and Pray.
Immigrate Town Easier to Complete and Earlier Access to Recruiting Monsters = Regenstine getting 'the chops' and a now worthless sidequest due to a bug (also expect Immigrate Town to become even less completable than the PSX version once the 3DS's Wi-Fi dies).
Localization Changes = No In-Battle Party Talk and for every good pun, there was a clunky name replacing something better written.
Graphics Less Fugly = Permanent Zoom and longer Battle Times with Graphical Glitches to boot (though nothing as bad as Lufia: Ruins of Lore...yet).
On-Field Encounters = Near Zero Encounter Rates on the field, Double Encounter Rates inside cramped dungeons.
Easier to Obtain Monster Hearts = Most Treasures are now flat out gone for the sake of one treasure on a field per region per period and Monster Classes are still unchanged and largely worthless until Advanced tier.
Being able to Depart Wetlock Region during Flood = Okay, this one's also an improvement, but it came at the cost of one of the Dungeon Gimmicks (which in turn came from getting rid of interactive kibble like bottles and treasure sacks which stacks over the course of the game).
Better Hardware = Glitchier Software.
15  Media / Game Journals / Re: A Game Journal Reborn on: October 18, 2016, 09:08:57 PM
Hopefully the Steam version has some mods that rebalance some of the more stupidly designed parts of the game, like the following.


Alrighty then.  Looks like I have reading to do on this one.

I guess an example might help.

In the Famicom Version you have 3 healing Jobs; White Wizard, Shaman and Sage. The stats of these Jobs are as follows:
WhiteWiz: Str +100%, Agl +100%, Vit +100%, Int +50%, Spr +150% MP 44% White Magic Levels 1-7
Shaman: Str +100%, Agl +150%, Vit +150%, Int +100%, Spr +200% MP 62% White Magic Levels 1-8
Sage: Str +100%, Agl +150%, Vit +150%, Int +200%, Spr +200% MP 100% All Magic Levels 1-8

A linear progression in terms of raw ability and magic access (it uses FF1's/MQ's/D&D's style of magic versus the generic MP pools that virtually every other JRPG uses).

In the DS Version and beyond; White Mage, Devout and Sage have the following stats:
White Mage: Str +100%, Agl +120%, Vit +120%, Int +80%, Spr +140% MP Level 1 120%, Level 2 62%, Level 3 36%, Level 4 50%, Levels 5-7 36% White Magic Levels 1-7
Devout: Str +80%, Agl +120%, Vit +100%, Int +100% Spr +200% MP Levels 1-4 40%, Levels 5-7 60%, Level 8 18% White Magic Levels 1-8
Sage: Str +60%, Agl +60%, Vit +140%, Int +180%, Spr +180% MP Level 1 62%, Level 2 56%, Levels 3-4 48%, Levels 5-6 40%, Levels 7-8 18% All Magic Levels 1-8

The tl;dr of this mess is that Tier 1 has more spell charges of lower leveled spells than either of the others but falls off sharply in terms of later magic (where all the good shit is), Tier 2 has 'better' MP charges at the higher levels than the other two and falls into the specialist camp, and Tier 3 got flayed but still maintains access to the other two primary magic types (kinda, they nerfed Call/Summon magic to be completely unusable instead of mostly unusable), but more importantly is that everybody got nerfed in some way for often no good reason and the only accomplishment was making the Tier 2 healing Job the better of the three instead of the Tier 3 Job.

One other thing to mention is Job Levels. Job Levels in the NES/Famicom version of FF3 only determined your Steal rate and how many Capacity Points you needed to change from one Job to another (Capacity Points was a shared resource that only existed to curtail the amount of times your party could consecutively switch between Jobs, you'd receive CP after every battle ala Magic Points in FF6, AP in FFs 7-10, JP in FFs Tactics & 12). In the DS remake and beyond, Job Levels became a part of the various damage and healing formulas that determined your overall proficiency with a Job (but they did away with Capacity Points so now changing Jobs accumulated Stat Penalties instead). Additionally, a new piece of equipment was added for each Job which unlocked at Job Level 99. Unfortunately, while Job Levels are easier to build than they were in the NES/Famicom version, they still take forever to actually raise so realistically speaking, the only Job that has even the slightest chance of actually making up to a high level is White Mage (due to the fact that its your only healing Job worth a damn until the last 12% of the game) and since those extra pieces of equipment are locked to the Job that unlocked it, they're value is also practically worthless since by the time you even get one Job to Level 99, you should've been able to farm at least 2 or 3 pieces of Onion Equipment which has similarly ridiculous boosts and a single Onion Kid can equip an entire set of them.

And all of these changes stem from the fact that the DS wasn't powerful enough to display more than 3 (4?) enemies in a battle at once (versus the 8 cap of the original), and the idea that FF3's Job System had to be like FF5's (which would've been nice had it actually been possible as everything had either been designed for linear progression or gimmicks of limited value; see also NES/Famicom's Scholar). So on top of nerfing Jobs at basically random to try to level the playing field/twist the linear progression into a horseshoe, every enemy in the game got a sizable buff to their stats to compensate (and of course I mean EVERYTHING, including the Level/Job Check Boss Fights and the too massive to appear with more than one other enemy enemies).

FF3 DS is on par with Fire Emblem Shadow Dragon and Sword of Mana in terms of awful remakes.
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