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1  Media / Single-Player RPGs / Re: The Legend of Legacy on: May 02, 2015, 11:16:35 PM
Sounds more like he meant to say Stella Glow and got the words confused. I mean, I would rather they localized legend of Legacy, but I have a feeling that slip might just lead to some disappointment...

True dat. But its also not impossible for the slip up to have been caused by getting the two mixed up (its not even that much of a stretch either since both are relatively new IPs and neither name really visualizes what the game is actually about; though less so Stella Glow as that's basically a Luminous Arc game in disguise, probably due to Marvelous taking over the LA IP, and it even features a similar naming scheme to its predecessor).

Additionally, from what I've been hearing, LoL isn't exactly a text heavy game. And between that, the fact that its a niche JRPG and the oldschool appeal that the game's bringing to the table, its not that far-fetched of a localization choice (especially for Atlus, who made their name in the West in(, well now, small) part due to their obscure, left-field localizations).
2  Media / Single-Player RPGs / Re: The Legend of Legacy on: May 02, 2015, 09:25:42 PM
http://gematsu.com/2015/05/atlus-probably-localizing-legend-legacy

So a brain fart may have led to the second best piece of gaming news I've heard all week.

This might even absolve some of the grievances I've had with some of Atlus' past localization choices.
3  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: May 01, 2015, 09:06:03 PM
I'm just going to drop this here so I can say that just LOOKING at this info graphic is exhausting




For every movie that I am actually interested in seeing (The Neil Gaimon "Sandman" being the big one) There are at least 5 that make me shake my head in disgust.  

Super hero fatigue is a real thing.  

O hai thar DC. Bout time you showed up to copy Marvel's success (yet again). Couldn't wait five more years for Marvel's actors to start aging out before dropping your own glut of Superhero movies, could ya'?

Sony is still proceeding with Sinister Six and other Spider-Man projects even with the new agreement with Marvel? I guess they could squeeze them into the MCU still, but would they have the same continuity of the Amazing Spider-Man series? My guess is no, but it's still curious to me that they'd proceed with them.

And to be honest, that list looks exhausting.

Admittedly, Sony, Fox and Warner Bros. going full tilt isn't helping things either, but then they've been at it for at least 15 years now which is longer than Marvel's been at it.

Then again, Superhero movies have been a thing since the 1930s (though they've come a long way from the pre-movie shorts of yestercentury) so its never going to fully go away.
4  Media / Game Journals / Re: Dincrest plays Chrono Cross PlayLog on: May 01, 2015, 09:01:24 PM
Okay, so I JUST defeated Dragon God using my strategy of loading Miki down with healing techs, and it paid off.  She was my MVP once again.  Not only did she keep everyone healthy, but during the green phase, one of the area attacks knocked out Serge, but she was right there with a revive and Glenn was right there with a non-green party-healing tech and it was back to curbstomping once again.

Now Serge, Glenn, and Miki need to do this thing at Opassa Beach.  

I reiterate once again, Miki is fantastic this playthrough.  I thought she'd just be another throwaway character, especially considering she merely joined the party out of boredom and wouldn't have much of a storyline if not for Nikki, but she's proven to be more than worth her weight in body glitter on multiple occasions.  Miki is my favorite red innate (her element grid is pretty big and she's got great magic stats), favorite glove user (her normal attacks are quite graceful to watch), and her personality is surprisingly mature. 

Yeah, fyi the thing at Opassa Beach is the game's final boss fight. Tell us how you do on that.

To the rest of the thread:
Code:
SHH!!!
5  Media / Game Journals / Re: A Game Journal Reborn on: May 01, 2015, 04:21:46 PM
After 210 days, I've finally achieved 100% completion (barring DLC) on Super Smash Bros. Four 3DS.

Now to start laying into the Wii U version.
6  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: May 01, 2015, 04:19:52 PM
I'm just going to drop this here so I can say that just LOOKING at this info graphic is exhausting




For every movie that I am actually interested in seeing (The Neil Gaimon "Sandman" being the big one) There are at least 5 that make me shake my head in disgust. 

Super hero fatigue is a real thing. 

O hai thar DC. Bout time you showed up to copy Marvel's success (yet again). Couldn't wait five more years for Marvel's actors to start aging out before dropping your own glut of Superhero movies, could ya'?
7  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: May 01, 2015, 10:32:23 AM
I think I've been on record before as someone who really hates stupid things like bikini armor in my fantasy games especially when the men are wearing completely realistic suits of armor so as far as complaints to Cidney's outfit not fitting her profession I'd agree, but I think it's disingenuous a lot of people are acting like that's why they're outraged because it's plain for everyone to see that there's a brouhaha about Cindey's outfit and not the rest of the cast wearing designer clothes in battle (though I've heard plenty of snarky comments about it). It's a sexualization issue and nothing else, it has nothing to do with realism.

For the record I don't care for hyper sexualized characters in my games because I'm not a teenage boy anymore and I just find that stuff condescending (unless the game is being up-front and ridiculous about it like Bayonetta or something, then I just laugh). I think if any of us wanted to watch porn, we'd...go watch porn.


Well I'll point out that I actually did criticise it purely in terms of realism! Which is obviously why we were disagreeing.

But yeah, I'm 28. This obviously isn't aimed at me nor do I care for it. It's aimed at 13-17 year old boys. When you combine that with the guys roadtrip theme and then the action-based combat, I would've thought it was obvious what they're doing. They're going after the so called "dude-bro" demographic. Just like Nintendo advertising Splatoon in Playboy, cos apparently that still exists. Although that one I'm supportive of on the grounds that I'm looking forward to some "splat" based puns.

Actually, you'll be surprised just how old perverted douchebags can get. I can't honestly say that Cidney wasn't a conscious decision to appeal to the males that need a female present before they'll even look at the game. And of course, the sexier, the better.

Of course, as somebody pointed out earlier that she does resemble Daisy Duke quite a bit (though considering what the Dukes of Hazard was all about, that's probably not the most reasonable justification), which admittedly fits the almost Southern US look that Episode Dustcase gave (with its convenience store and its arid and hilly geography). Of course, if they really were going for that, then that makes The Fresh Prince of Night Air and crew look even more incredibly out of place.

But then again, I can't say that this isn't a legacy design left over from Noruma's tenure as director either.


Frankly, I think that the biggest problem I have right now is the fact that we still don't really know 'what' this game is actually going to be about. Sure, we've got armored carriers dropping in to crash the party of a group of Japanese Tourists, and there's stuff like Nocts dad owns like a very big and very last rock, and people are pissed off at him and the rest of the 1% for no seemingly no reason, and there's this increasingly anime looking babe that got Not upright, but screw all that "ROAD TRIP!" (National Lampoon's Vacation style). I'm certain there'll be plenty of drama in regards to No Country for Old Kings (either in regards to what's going on, or the in-flight movie) and such, but right now all we know is that its gonna take five hours for that babe probably running a fleecing racket to offscreen a road trip for the parts to fix some rich marks' car, while a bunch of sharply dressed broke tourists onscreens a road trip for the money needed to pay the "Helloo Nurse!".

Its kinda like playing a demo for GTA: San Andreas that consists of nothing but Trucking missions.
8  Media / Game Journals / Re: Dincrest plays Chrono Cross PlayLog on: April 30, 2015, 07:03:16 PM
Triple post about the number 3!

3 times I've fought the Dragon God and 3 times I've been defeated.  I've tried changing equipment (e.g. swapping out stone mails for elemental plates) and accessories, then I realized something: I've been over-relying on "auto-allocate" techs because I'm lazy and have little patience for twiddling around with that stuff.  The only time I allocated techs manually was for the Miguel fight.  I need to not rely on auto-allocate.  Glenn and Serge do more damage physically than with elements and Miki is more of a caster, so my new strategy will be to load Miki down with all kinds of healing techs in different elements and have her as the support to keep Glenn and Serge alive while they beat the crap out of Dragon God. 

I kinda wish the auto-allocate command had two options: optimize for offense or optimize for support/healing. 

This explains your party choices so much.

In general, its best to treat Elements like FFVII's Materia, stick the stuff you want on the characters you'll know you're going to use, and stick the rest on the people you know aren't going anywhere anytime soon.
9  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: April 30, 2015, 06:56:46 PM
While XBC had plenty of opportunities to stray from the beaten path, the game was ultimately a linear experience that involved progressing from plot point to plot point. Granted, this isn't to be confused by FFX's and FFXIII's styles of linearity where going off the beaten path was either incredibly painful (FFX) or simply not possible (FFXIII), but all the same, XBC was a linear experience.

Well depending on how you define pacing, the pacing might've been a bit quicker for me in Skyrim. But that's mostly because I like Xenoblade Chronicles a lot more so I try and 100% the areas whilst I proceed. Which obviously doesn't work in Skyrim. You end up just being a directionless tramp. Which they do make quite fun, granted.

I defined Xenoblade Chronicle's pacing as "You're starting on the back of the calf of a giant. To progress the plot, you must first journey up the giant until you reached the head. Once there, you'll journey towards the other giant, which due to circumstances, starts you off at sea level once again. Now climb to the top once again.". When you're thinking about it, each plot point is down the road from the next and there's very few points where progress doesn't simply mean 'Move forward to advance the plot' and the enemies themselves grow in level, the further down the road they are. Only the end/post game stuffs really break from this (basically once you've finished up with the Mechonis, which again adheres to the idea of your progress being gauged on how far down the road you've traveled), but even then, it almost entirely consists of things and locations that couldn't have been done/visited on your first trip (to the point where Alcamoth is pretty much the exception).

Compare that to Skyrim's "You have to fight the Dragons. Here are a bunch of towns and villages with questlines and loot for you to gather in you preparation to fight the Dragons." and then you're given a small continent to run up and down on with almost no actual barricades stopping you from running straight into a high level questline beyond 'You gonna get wrecked' or 'Thou hast tried to pick the lock, thou hast failed in picking the lock, thou art failed and nigh unto wrecked'.

Basically, if XBC was like Skyrim, I could've blown past Colony 6 to reach Frontier Village or the Fallen Arm sooner instead of having to venture into the Ether Mines and do all the plot that's associated with it.


And while I'm here: http://www.siliconera.com/2015/04/30/xenoblade-chronicles-xs-mechs-are-getting-toys-from-kotobukiya/
10  Media / Single-Player RPGs / Re: Bravely Second on: April 30, 2015, 05:53:40 PM
Pardon the double post but the game is out in Japan (since the start of the week, more or less), and thar' be spoilers.

First the important stuff (this stuff's probably safe to read):
Code:
We were all wrong. The subtitle spoiler was Send Player.
Chapter 4 once again ends with Time Travel, but this time its actual Time Travel and doesn't have you repeating the exact same events for four Chapters.
Said Time Travel is how you end up getting every Job in the game since you can take the other Asterisk holder's side during the post Chapter 4 retread.
You only have to Time Travel once, and it apparently actually changes things this time. I don't know the specifics though.
And there's a secret video at the end of the game that sets up the third game. It seems to involve the Moon.

Now story stuff (read this only if you give zero fucks about being spoilered as they are massive):
Code:
The two Musketeers don't last long at all before turning on you as they are spies working for Emperor Oblivion. They're also the holders of the Fencer and Bishop Asterisks and are the ones responsible for kidnapping Anges.
Emperor Oblivion real name is Denny and is actually Yuu's older brother.
Anne, the fairy, is, surprise, working for the final boss and is a total bitch.
Yuu meets Edea fairly quickly and then is joined by Magnolia and Tiz since Magnolia's rescue of Tiz happened at the end of BD.
Alternis is indeed the Ringabel that was a member of your party for BD.
There's some guy named Danzaburo who's running around with a sword called the Bravely Sword. A female named Youko is around whenever he appears. She is the Kitsune Asterisk holder and is apparently evil or at least malicious.
The Moon Language is English. :v
Magnolia's real name is Arch.
Your Airship for this game is a Flying Pagoda. :V
http://imgur.com/hA7XFgb - The final boss (the actual fight is supposed to be trippy as all hell).
The rest is too convoluted for me to go into without having played the game so I'll save myself the time and effort of posting about them.

And finally, what about the Jobs? (this stuff is pretty safe as well, but just to be on the safe side):
Code:
The order you get the Jobs in is:
Freelancer
Wizard
Chariot
Fencer
Bishop
Astrologer
Cat Master
Red Mage/Thief
Swordmaster/Summoner
Tomahawk
Patissier
White Mage/Merchant
Black Mage/Ranger
Knight/Ninja
Exorcist
Monk/Valkyrie
Pirate/Performer
Time Mage/Dark Knight
Guardian
Emperor
Templar
Kitsune

The two secret Jobs are Emperor and Kitsune.
Jobs not returning are: Spell Fencer, Salve-Maker, Arcanist, Spiritmaster, Vampire and Conjurer.
Bishop and Wizard are sort of surrogate White and Black Mage Jobs since you can pass up the real deals during the Asterisk negotiations, however Bishops heal based upon percentages instead of stat formulas and have no direct damage spells but also have an ability called Speak Twice that lets it power up consecutively cast spells, and Wizards lack the -a and -aga tier spells but have the Postscript ability which adds a lot more versatility.
Patissier is basically the game's Salve-Maker and Cat Master is the Vampire replacement.
Job Levels only go up to 10 (unless you learn a late game ability that raises the cap to 11), but levels no longer necessarily unlock just one ability per level.
And of course, there's a shitload of minor mechanical changes and rebalancing going on that can't be covered in just one post.

The tl;dr (or ts;dr) is that the game seems to have avoided some of BD's worst mistakes, but there's still a lot of retread going on since its a direct sequel plus Yuu's the only new party member to really get developed, and they pretty much overhauled the Job system to make it more flexible and less "And one build to rule them all!".
11  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: April 30, 2015, 02:36:11 AM
Welp. I've read as much of GetBackers as I could find. My conclusion is that some of the imagery was nice, the characters had fairly steady designs throughout (no massive art evolutions or the like) and the side characters weren't total butt monkeys (unless they were female) and even had powers that were decently used, but the main characters were stupidly overpowered (I think they only openly lost one battle, but I couldn't tell you since that was in one of the volumes that I couldn't find; either way, they should've called the 'Evil Eye' the 'Villain Victory Nullifier Eye' at the very least), the mystery writer style of the head writer kept bleeding through the character motivations and conflicts (which admittedly is more of a mixed blessing then an actual con), the Christian imagery was so thick you could nail it to a cross, the women were almost completely useless (at least Rurouni Kenshin had the decency to not strip most of its women down at almost every given opportunity) and the plot kinda jumped the shark when they introduced the Infinity Fortress (admittedly it did give the plot more direction than it had before, but every conflict since eventually turned into "This somehow feels just like the Infinity Fortress." or something to that effect, usually to justify the main characters' bullshit).
12  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: April 30, 2015, 01:10:11 AM

Does the story seem similarly-paced to XBC, or is it more... Skyrim-paced?

Is there actually a pacing difference there? Or is it just because Skyrim was more open world and had a worse story that didn't compel you to follow it?

While XBC had plenty of opportunities to stray from the beaten path, the game was ultimately a linear experience that involved progressing from plot point to plot point. Granted, this isn't to be confused by FFX's and FFXIII's styles of linearity where going off the beaten path was either incredibly painful (FFX) or simply not possible (FFXIII), but all the same, XBC was a linear experience.

Well put.
In which case it seems XBX seems to give even less hubs and more world to get into.

I still don't know if there are any towns (besides the very extensively created Neo LA; and if there are, they'd be nowhere near as substantial) or if there's any semi-dungeons (like XB1 had with the Ether Mines, High Entia Tombs, and ...basically all of Mechonis).

That makes sense. There seemed to be a rather large focus on what the Humans were doing in the various trailers and such leading up to the game's release, and between the fact that none of the continents had structures that were still active prior to the White Whale's arrival, most non-Humans seems to want the Humans dead, and all the investing you do into NLA, I could believe that NLA is the only actual point of civilization of the game (other than the occasional outpost).


Edit:

I don't know details, the who, and how, or why, and I'm glad... but...uh, still, well I've slowly ruined this for myself due to anticipation --- so be it.

Anyways. Some streaming was done...

Final boss music is *perfect*. :P
A little subtle, but a strong choice.

Does the story seem similarly-paced to XBC, or is it more... Skyrim-paced?


Well, I mean, the big Percentage-Tower (Blade Tower) is sort of a 'plot countdown' (exactly how I'm not 100%); but I honestly couldn't tell you much otherwise.  Same with XB1, if you tune into a live streamer, you're more than likely to see them questing/travelling more than see them in the middle of events.  I've only seen a few actual scenes, but I've liked what I saw.  The tone is definitely a bit more serious'.

I'm also like 90% certain they're Xenoblade X-2-ing it too, i.e.; there's sequel potential (like most games seem to do now anyways).

I only say I'm sorta spoiled too because I can barely understand a thing being said besides the usual Japanese-anime vocabulary.  TASUKETE!  YATTA!  エトセトラ...

Anyways, this guy is uploading tunes heard in the game...

And Japanese MiiVerse has been lighting up though:


And we have equal-opportunity for fanservice.... in the form of bird balls:
https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTTGFx0vGdcBIP

Man, I feel like this game doesn't know how to make small enemies.  It's cool, but intimidating.

EDIT: I've been following close, so if people actually want me to LESSEN UP, let me know, I respect player's rights to go in 'blind'

So Dice, knowing what you know about the game and its ending, would you say "Vote Elma for Smash"?
13  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: April 29, 2015, 10:56:57 PM

Does the story seem similarly-paced to XBC, or is it more... Skyrim-paced?

Is there actually a pacing difference there? Or is it just because Skyrim was more open world and had a worse story that didn't compel you to follow it?

While XBC had plenty of opportunities to stray from the beaten path, the game was ultimately a linear experience that involved progressing from plot point to plot point. Granted, this isn't to be confused by FFX's and FFXIII's styles of linearity where going off the beaten path was either incredibly painful (FFX) or simply not possible (FFXIII), but all the same, XBC was a linear experience.
14  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: April 29, 2015, 10:16:55 PM
Alright, we're back:
http://gematsu.com/2015/04/dutch-retailer-lists-tales-zestiria-ps4

September release for apparent PS4 version.  Accurate slip up or complete fuck up, who knows.

If true...I feel bad for Japanese players, that's twice now, three if Xillia 1's lack of content counts.

Considering that they're playing XBCX right now and will be playing FEif in 30 days while November is probably the earliest we can even hope to begin expecting even one of them, I have no sympathy. :/
15  Media / Single-Player RPGs / Re: New 3DS Fire Emblem If on: April 29, 2015, 05:59:59 PM
This game setup officially sounds too confusing to even bother. They really didn't need to make this game so complicated. They're pretty much setting themselves up so only die hard Fire Emblem fans are going to bother picking this up.

Unfortunately, I have to agree with this. As much as I want to go into an FE game blind for once, this has quickly turned out to be a case of 'look before I leap'. Fortunately, Japan will have months of playtime to go through the game and post all the data that I could want to make my choice with.
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