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1  The Rest / General Discussions / Re: Misc. Gaming News Topic on: March 26, 2015, 01:31:26 PM

Ys VI (and Akiba'strip) is getting a Steam release. Hopefully they're putting up the version with the anime cutscenes instead of the one we got on the PS2 with those fugly 3D CGI cutscenes (or, given XSeeD's general awesomesauciness, an option for either or).
2  Media / Single-Player RPGs / Re: FF8 am i the only one who dislikes it so much? on: March 25, 2015, 05:55:10 PM
You can still use No-encounters and there are ways to one shot lv 100 Ruby Dragons and T-Rexaurs, like Initiave+Degenerator on low hp Quistis (plus the occasional Odin). There's escaping too. It doesn't work on bosses, but then again is it that necessary to really cheese bosses? I don't really recall hearing VIII's scaling mechanics became an obstacle worth complaining about until recently. Not saying power gaming is the way to go, just that I don't think you're really screwing yourself over even if you play at max level. Ofc at max level you'd never fight a random battle again other than to mess around.

Unfortunately I never thought FF IX's battles were anything above average. Trance sucked, damage cap and no multi-hit attacks sucked, stat mechanics sucked, everything being slow sucked and it made summon mechanics less interesting again. Also when I talk about slow, I don't mean the enemy hp totals, but battle pace resulting from animations and load times. It's not actually as broken as VIII, but also not much fun in terms of doing stupid things and very easy outside something ridiculous like Ozma.

The chocobo's were cool though, much better than that whistle thing in VIII, not to mention all you get is some lousy stone to refine into magic. Or so I think, I only ever bothered to do it once.

FFVIII's battles were even slower than FFIX's, especially if you're running around in critical all the time since doing anything meant that your characters had to cycle through their slow ass animations for their various poses. FFIX had a similar problem but character animations themselves weren't as much of a problem. Also it was nice having characters that did certain things and held specific roles rather than just a bunch of interchangeable stacks of Meltdowns, Auras, Curagas, Ultimas and GFs with Limit Breaks being the only real defining trait.

Though I will admit that Trance was pretty lame.
3  Media / Single-Player RPGs / Re: FF8 am i the only one who dislikes it so much? on: March 25, 2015, 03:45:58 PM
Say, did anyone wanna give me those "tips" to breaking FF8 that everyone talsk about?  I really wanna take a stab at it, and may do a journal on her one day...maybe. :/

A friend of mine who beat the steam version a while ago simply said "don't fight". Apparently, enemies scale with your level (even the big bad bosses) so if you avoid random encounters and just beef up your stats with junctions etc. you'll steamroll through most of the game. My memory is a little hazy on both the game mechanics and what he actually told me so take it with a grain of salt.

Also always use Squall's trigger attack. I'm not sure how common it is to miss, but for some reason I played the game first time through without using it once. Not that I actually see the point in breaking this game, as you can steamroll everything at level 100 with Meltdown, Aura, Lionheart, transmuting cards for 100 MEGALIXIRS and holy wars and w/e you want.

Generally I do like this game myself, a bit more than IX. I think both games had sort of sluggish battles, whatever tier plots with a few moments here, some obscure sidequests and annoying me by closing out places at the last disc... but FF VIII HAD THE BETTER CARD GAME SO IT WINS!

Sorry but FFIX has far better characters, far better writing, better battle mechanics, four person parties, tons of references, plus Chocobo Hot and Cold.

As for why people should break the game, it mostly stems from the fact that high level enemies tend to have 10s of thousands of HP apiece (with some sporting 100s of ks), and that aside from Eden everything is throttled by the 9999 damage cap (just look at how badly Diabalo does in terms of scaling), thus fights turn into even bigger slogs without proccing multiple Limit Breaks every fight to power through some of the higher HP totals.
4  Media / Single-Player RPGs / Re: FF8 am i the only one who dislikes it so much? on: March 25, 2015, 08:15:35 AM
thanks for all the replies, sadly i dont remember everything anymore but will check again maybe to refresh my memories :D! but seems my experiences werent so bad. the thing is that FF games were always harder without a guide than other rpgs (i mean if you play without a guide first and want to explore yourself etc. i do that always normally first cause to play with a guide straight is like cheating for me) and i could play all ff games without it so far (i only played the ps1 games with the super famicom rereleases but without ff 9 so far) even when i was despaired and anggry at the end of ff7 (i hardly made it!!!!) and reading the guide how much i missed etc. lol
but in ff8 i was also trying out a lot in combat mechanics, in my memory and opinion this game sucks harder though trying without a guide and obviously letting? you think the summoning spamming is more efficient :/

it is of course not a VERY bad rpg, but after the ff games and especially ff 7 i was so disappointed..... and still am :D, i  hope 9 - what number we got now? 14 or 15? are better ;D

The good news is that FFX is pretty good for the most part (though from the sound of it, you might have a bit of trouble with it since it follows FFs VII and VIII's footsteps more than earlier games), and FFX-2 hews a bit closer to older games (though you will need a guide, and also your mileage will vary depending on your tolerance on playing female video game characters).

The bad news is that unless you play MMOs those and FFIX are the highlight of the last 15 years of Final Fantasy (if MMOs aren't a problem then FFXIV ARR is very solid and FFXII is barely passable; the FFXI boat is beginning the process of sailing away though as it'll soon become a PC or bust game; XIII is a sloppy mess with the first game being a boring hallway simulator, XIII-2 is a more open ended version of XIII-1 though it wears its pants on its head in terms of plot, and XIII-3 is basically Valkyrie Profile: Hrist in disguise; and the rest are spin-offs or other insane sequels/compilations).
5  Media / Single-Player RPGs / Re: FF8 am i the only one who dislikes it so much? on: March 25, 2015, 12:52:29 AM
A lot of people harp on the drawing mechanic because it "takes too much time" even though drawing is only necessary about once or twice every few battles.
It's a solid game, although it's with FF9 and Legend of Dragoon in terms of games that made me get stuck on the third disc and never finish it, then my memory card goes bad, this happened twice with Dragoon.
I like the setting, being relatively modern but with some sci-fi added in.

The final fight with Seifer in my original playthrough consisted of me doing nothing but sitting there Drawing Aura until Odin then Gilgamesh showed up and ended the fight. Frankly, its better to just keep Odin (though I don't recall if the Centra Ruins gets closed off like everything else in Disk 4) since he either shows up and wins the fight for you immediately or he doesn't, full stop. Gilgamesh though can show up and any time and likely whiff with Excalipur (or hit somewhere between 9999 and less than 9999 with his other two swords against enemies with 100k+ HP; fucking Ruby Dragons and Malboros).
6  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: March 24, 2015, 10:57:25 PM

A new update for the unready.

Mainly a piece or two of artwork and some info on class mechanics and stat functions.
7  Media / Single-Player RPGs / Re: FF8 am i the only one who dislikes it so much? on: March 24, 2015, 10:54:44 PM
Yeah, the game kinda forgets to ween you off of GF spam until the second form of the final battle (or Ultimacia's Castle if we're being generous). You can basically brute force your way through the rest of the game without paying attention to anything beyond Fight and GF (and have at least a conceptual understanding of how Junctioning works).

FF8 is balanced as well as FF:Tactics

This is true, though it is easier to break FFVIII than it is to break FFT. After all, story battles can be a bitch if you don't spend too much time grinding or unlocking some of the more obscenely broken abilities.
8  Media / Single-Player RPGs / Re: FF8 am i the only one who dislikes it so much? on: March 24, 2015, 10:38:06 PM
ok it's about 10 or more years ago since i played it! but recently i am trying to sell some of my ps1 games cause i didnt play many, many years now and collecting dust is also bad :( (breath of fire etc.)
i got the ps1 retail games of ff i think complete, even the super famicom remakes, still havent played ff 9 and hope it's much better!

the only ff game i would sell, even if my collection wouldnt be complete then, number 8. i have so boring thoughts from it. early in the game it's already more efficient to just case your summonings over and over and over and over..... (NON-SKIPPABLE summoning action, yeah, great!). the story as far as i remember was interesting but lacked heavily and many characters were bland.... the graphics were awesome and few elements of gameplay i remember very hard but overall it was just a very bad ff game because of the fighting system.........

do i remember correctly? what is your opinion :)!

See, your problem is that you're still using GFs which after the early game drop off a cliff in usability. What you need to do is Junction your best spells to HP and Str/Int and whatever support abilities to Str/Int and start abusing Limit Breaks (lots of HP means that you'll have more health even at critical rather than smaller HP totals which requires far lower health to reach critical and is far more difficult to stay in critical rather healing yourself out of it or getting killed; and Str/Int are largely self-explanatory, the guys want Str and the girls want Int).

Don't be afraid to refine for Magic, a lot of really powerful spells can be gotten stupidly early if you know what to refine (Water is an incredibly early example since Fish Fins are easy to acquire and one goes for 20 Water apiece; Curaga can also be mass produced as soon as you hit a town that sells Tents).

Enc-None should be equipped at all times once its available since most enemies will scale their level to match your strongest character (and enemy stats grow faster than any PCs' do on their own).

For when you need AP and don't want the Exp, beat them to near death then use Card. This not only saves you from your level going up but nets you a card that you can refine into items (which can in turn be refined into spells with the proper refine ability) with Card Mod.

For added hilarity, stick a bunch of Drains on somebody's Stat-Att slot and have them keep a pocket full of Life spells and the Magic command for when an undead enemy shows up.

And if you know what you're doing, you could even unlock Squall's Lionheart on Disk 1 for an early nuke against bosses.

Basically, the game may have some serious issues, but if you look at it wrong, you'll end up breaking the game wide open in your favor. All you need is a good guide.
9  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: March 24, 2015, 01:16:16 AM
I just find it amazing that CW has made a TV Crime Drama starring and featuring 20-something Zombies. It might as well be their Sharknado (especially if the killer of the week happens to either be a Pirate, Ninja, Robot or some combination of the above).
10  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: March 24, 2015, 01:11:27 AM
From what I've seen, Kung Fu Panda 2 is more on par with the first movie (or a bit less due to sequelitis, but only a bit) rather than an actual improvement over the first like HtTYD2. But that just means that it can't hurt to watch it.

As Above, So Below

Just don't bother. It's borderline terrible, and just a bore to watch. The main problem is the pacing. The movie is 90 minutes long, but the first 60 minutes is spent setting up the backstory for the "scary part." And so the last 30 minutes just seems like a checklist of "X scary thing happens and Y character dies" one after another, then it all culminates in the main character heading back through everything they already made it through, basically like a first person view of someone working their way through an amusement park haunted house. Naturally, the most haunting part of the movie was the one scene that didn't rely on a jumpscare, but it was over quickly and never revisited.

It sucks, because the whole "Modern day Dante's Inferno" was a neat idea.

Welcome to the modern day Horror movie formula where nothing happens (barring the occasional offing of the black guy/a red shirt) until the last 15~20 minutes (30 minutes in Syfy time). The rest of the time is typically wasted on talking heads going over how screwed they are (or how blissfully unaware of how screwed they are) and the set up for the last 20 minutes.
11  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: March 24, 2015, 12:56:24 AM
I haven't played enough of the game yet, waiting for the 3DS, but where is the location I saw in a screenshot where it looks like there are big farming fields. I think they were yellow.

Colony 6, not far from the start of the game. They mostly line the road between Bionis' Leg and Satori Marsh up near the front entrance to Colony 6.

Overclocked Edit: http://www.siliconera.com/2015/03/26/xenoblade-chronicles-x-how-to-use-the-powerful-overclock-gear-mode/

An update on the game's new and improved Chain Attack. Probably the most important piece of information dropped thus far (at least until April's Nintendo Direct gives us the lowdown on the Dolls).
12  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: March 23, 2015, 10:12:37 AM
Since they've only shown overworld areas now, I'm a little curious, are there any indoor areas in the game?

Being inside Dunban and Fiora's house in the first game felt so....strange ...and nice.

Anyone else love the hypothetical places in games you DON'T explore?  You only explore a fraction of Alcamoth (you can see other areas from the beautiful "prison" chamber).

Actually, I was more in love with the fact that this generally didn't apply. If you can see it, you can travel to it/up it/through it/etc. Notable examples includes Makna Falls, the central Valak Mountain Ridge, and almost the whole of the Fallen Arm.

I will also admit that it was an amusing subversion to not be able to just randomly barge into peoples' houses and strip the joint bare of any goods, cash or anything that might be vaguely useful to the adventure (or not in cases of crap like Porno Mags, Bromides and so on). Alcamoth is especially amusing for this due to everyone beaming up to their homes instead of just walking through a door.
13  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: March 23, 2015, 02:28:34 AM


Well the plot is essentially 'his bros getting him to the Greek', so to speak....

I suppose we should just start calling this game 'The 20-Year Old Virgin'. Especially if one part of the game ends up consisting of getting Chief Night Sky here a body wax (though, that's far more likely to have happened prior to the start of the game).

Anyways, some contribution for once:

Transform and roll out!
14  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: March 23, 2015, 12:30:48 AM
I'd watch the FUCK out of a Samurai Star Wars if this picture has anything to say about it.

Considering that A) Star Wars was famous for 'being inspired' by Samurai movies and other sources, and B) you could always watch The Hidden Fortress (which might as well be Samurai Star Wars, given how this movie in particular is the one that Lucas found the most 'inspiration' from when he made Star Wars).

In fact, I highly recommend watching any movie made by Akira Kurosawa, as even his weakest stuff is better than a lot of other movies.

Godzilla Edit:

I see your Samurai Star Wars and raise you Godzilla Star Wars
15  Media / Game Journals / Re: A Game Journal Reborn on: March 23, 2015, 12:09:52 AM
After a brief hiatus, I've managed to progress to Chapter 5 in Code Name STEAM. It took a few tried for me to make the par time in Chapter 4-X (though when I did, it was with 9 seconds on the clock, hopefully the other A.B.E. sequences aren't as easy).
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