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335245 Posts in 13726 Topics by 2200 Members
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1  The Rest / General Discussions / Re: A Game Journal Reborn on: Today at 01:33:48 AM
Ganon's Castle
And.... DONE!

Fighting my way up the tower and then taking on Ganondorf was cake. With only half a magic meter I had to resort to a spin-attack to deflect his big energy attack thing, rather than use Light Arrows, but that's not very hard to time.

Escaping the castle wasn't too bad, but I made a few stupid mistakes against the Stalfos and died two times in total, sadly.

Ganon: I was really silly. So, my preferred strategy is usually to roll between his legs then attack. I stupidly decided this was too risky with only 3 hearts (1 hit kill), so I opted to instead go for the Light Arrow stun, followed by running around his back. That works perfectly fine, but I only have enough magic to do that about half the battle. I suffered a few humiliating deaths before discovering that DEKU NUTS ARE THE BEST ITEM EVER. They not only temporarily stun Ganon, but they actually deal damage to his tail! But then I died and had no Deku Nuts left...

Ultimately, I returned to my usual rolling strategy and beat him straight away. :P

3 Heart Challenge... COMPLETE!

Congrats. Now you're ready for the big leagues that is the Majora's Mask's 3 Heart Challenge (imagine that the final boss is even tougher, the overall level design is tougher and you're limited to the dumpy Koriki Sword for the entire game (fortunately, the Zora Mask does help; the others, not so much)).

Also finished 10-Man Smash on SSBF.
2  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 30, 2014, 11:00:34 PM
^Ahh. Mideel. Right before you get sucked into the Lifestream, you're only okay, but afterwards.... Come here you Crystal tier equipment and Contain Materia.

And yeah, Cloud getting benched and letting Cid take over for a bit is a hell of a thing for a JRPG to do at the time (granted FFVI was always finding some way to bench Celes/Terra, but even when they weren't getting stuffed into one fridge or another they weren't always always central to the party like every other non-FFs 1, 3 and every FF game post 9 FF protagonist was; Firionel, Cecil, Butz, Squall & Zidane to a limited extent (while there were plenty of vinaigrettes focusing primarily on various party members that aren't in the main party, you still can't deny that Zidane isn't getting this kind of treatment when the vinaigrettes aren't in play); and this is just the FF series, JRPGs in general don't like having your MC leave the party for any reason (mostly due to MC syndrome where they're straight up above average compared to everybody else and isn't saddled with some lame gimmick like being the healbot or a thief)).

Exchange Materia: How do people miss this thing? I think the tutorial shop in Sector 7 covers it and you can always revisit their force ghosts later in Juon.

The only problem regarding letting North Corel get destroyed is that you lose out on both a Huge Materia and Ultima (which granted, is not this spell's best showing; that belongs to FFVI).
3  Media / Anime, TV, and Movies / Re: Marvel Super-Thread on: October 29, 2014, 10:25:27 PM
Well, first Hobbit was good fun. Second one got really rocky at times.

Anyways, I liked most of the Marvel movies so far...well, the first one in each series at least. Every two has sucked so far, except the X-Men "past" one. Both of those are actually my favorites so far. And Guardians of the Galaxies was so good I actually went out and bought the comics, though I've still yet to read them. I'm glad they're letting us know what's coming down the pipeline, although I'll probably forget what's coming out until a few months before their releases...

I feel like the second Hobbit was probably where Jackson + crew either thought they could get away with splitting the movie into 2 or realized that they needed far more time to really dive into the whole Battle of Five Armies thing the way that they would rather than treat it like a footnote (which is more or less exactly what it was to begin with) and further realized that there wasn't a good stopping point for a movie break since again, the Battle of the Five Armies was part of the story's Aesop and not that consequential to the main character Bilbo Baggins. Not helping matters is the elevated importance of both Thorin Oakshield and Legolas, the latter wasn't even involved in the previous versions (or maybe had a brief cameo, idk), and the former is basically the not-so-stealth protagonist now (practically hijacking it from Bilbo at times despite him being the one telling the story since its largely about his role in it, being one of the few survivors of the adventure and all).

Also, the X-Men: Days of Future Past one was done by 20th Century Fox and not by Marvel (since 19XXFox holds the license to make movies based upon Spiderman, Fantastic Four, X-Men and a couple of other things. This incidentally led to a conflict of character rights in regards to Quicksilver and The Scarlet Witch since both are X-Men (Magneto's children in fact) and official Avengers (which Marvel Studios holds the license for), which led to both series shoehorning in early cameos of their version of the characters (so now there's two actors and actresses playing Quicksilver and Scarlet Witch respectfully).

And honestly, sequelitis is a problem with Superhero movies in general since the first one is establishing the character and by the second you already know the score, plus the series best villain is usually used for the first movie which leaves the second either running with second stringers (or in the case of Batman; doubling down on villains since he has so many good ones).
4  Media / Anime, TV, and Movies / Re: Marvel Super-Thread on: October 29, 2014, 01:28:35 PM
There's also the ever persisting problem regarding aging and actor death. The longer movie makers wait, the more likely the stars of the first couple of movies either age out of their roles or pass away.

See also: The early 90s Addams Family movies.
5  Media / Miscellaneous Games / Re: Dragon Warriors on: October 28, 2014, 01:16:43 PM

Some voice actor stuff and DQ3 Hero alts for the two leads. Chances are that they and the other original characters will end up as the DQ MC brigade at some point since it was pretty odd for the game to announce previous characters and not start with/include the MCs (they're practically a prerequisite whenever DQ is involved).


Also have an Alena trailer. Unfortunately, I somehow suspect that because this is a Musou game, the ridiculousness of her stats and abilities from DQIV will not translate over very well.
6  The Rest / General Discussions / Re: A Game Journal Reborn on: October 28, 2014, 12:40:45 PM
So I've been doing the 3 Heart Challenge in Ocarina of Time 3DS over the last week, with a few added rules:

- Max 3 hearts (no pieces/containers).
- No Deku/Hylian Shield (burned the Deku Shield immediately after leaving Kokiri Forest and never purchased/found a Hylian one).
- No unnecessary equipment (Farore's Wind, Nayru's Love, Biggoron's Sword/Giant's Knife, Fire Arrows, Ice Arrows, Masks, Gold Scale).
- No capacity upgrades (sticks, nuts, seeds, bombs, arrows, wallets).
- No unnecessary songs (Sun's Song, Epona's Song, Song of Storms).
- Max 1 bottle and can't be used for anything other than fish (so no potions, fairies, etc.).
- No maps/compasses.
- No Lens of Truth.
- Cannot use/exploit glitches.

Right now I only have one temple to go: Shadow. In case anyone is interested, I'll do a bit of a run-down of my experience so far (it's had heaps of interesting surprises).

Inside the Deku Tree
Very standard, obviously. I avoided picking up the dungeon map and compass, but played it pretty much like I would on any playthrough.

Dodongo's Cavern
Burned my Deku Shield up as soon as I encountered Fire Keese. The Lizalfos were slightly more difficult than normal without a shield, but dodging them is easy enough. The second room they appear in has smaller platforms though, so I had to be careful as I side-stepped/back-flipped.

Inside Jabu-Jabu's Belly
Pretty standard. Barrinade is not tough, so 3 hearts weren't much of an impediment.

Forest Temple
Holy crap I underestimated this. I never realised how important my shield is.

Fighting Stalfos without a shield was hard. I'm so used to blocking them and the countering that I had to develop a couple of new strategies. The first room of them I simply tried to dodge, but my back-flip usually didn't go far enough and they'd hit me on their jump attack (2 hearts damage). I died a few times when I had to take on two at once.

When it came to fighting three of them for the Fairy Bow, I employed an item I always thought basically useless: Deku Nuts. Stalfos can be stunned by them, so I threw one as soon as they dropped their shield and then attacked. I still died a few times before I emerged victorious. I was surprised by the challenge.

Fire Temple
I initially attempted this without the Goron Tunic. However, with only 3 hearts, I get just 24 seconds of time before insta-death. If I had 4 bottles with 4 fairies it would have been doable... but I stuck to max 1 bottle for this run. So, eventually, I gave up, got the tunic, then dominated without much trouble. Poor Volvagia didn't know what hit him.

Water Temple
Tried this without Zora Tunic and made it half-way through before 24 seconds of air wasn't enough. Would only need a couple more hearts/fairy to pull it off though, so I'll try a tunic-less run another time. Water Temple was fairly unremarkable with 3 hearts otherwise. There's a lot of enemies, but nothing very hard.

Spirit Temple
The real challenge was getting through Haunted Wasteland without the Lens of Truth/Poe guide. You take 1 heart damage for leaving the path, and I died 5 times. So, including restoring my health with the fairy beneath where the Poe Guide waits, that means I had 30 attempts before I managed to follow the path to Desert Colossus.

After that, Spirit Temple was pretty easy. I didn't have Bombchus yet, but turns out you can blow up that one rock on the wall with a well-timed bomb. Good stuff. I was a bit nervous fighting Iron Knuckles, since any hit from them would kill me instantly, but I didn't mess up.

Shadow Temple
I'm pretty terrified of attempting this without the Lens of Truth. I know it very well, but I don't know if that'll be good enough. I started it tonight and just got the Hover Boots without any trouble, but there's far harder challenges to come. It will certainly be interesting!

Thoughts So Far...
Turns out that 3 hearts is really not that hard. Well, I have played a lot of OoT over the years though, so I'm sure that helps. Still, it's on the easier end of Zelda games and the reduced health hasn't been much of an issue. Being without my shield has made a number of encounters much more difficult, and no Lens of Truth is a headache for Haunted Wasteland and Shadow Temple. So, I guess, in order of difficulty:

No Lens of Truth > No Shield >>> 3 Hearts >>>>>>>> No unnecessary equipment > No using/acquiring bottles >>>>>> No capacity upgrades >>>No unnecessary songs >> No maps/compasses

I'll be interested to see how much trouble I actually have with Shadow Temple. And I'm looking forward to Ganon's Tower. At some point in the future, I'll try this same challenge on Master Quest, I think.

I keep meaning to do this run myself (except for the fact that I'm not going to be stubborn about the Tunics business since you really do need them when running 3 Hearts and they really don't do anything positive otherwise; in fact, I think the Zora Tunic causes you to take extra damage from getting set on fire/frozen; or the Lens of Truth for that matter since again, it doesn't really make things easier except for the Shadow Temple, and it and the Gerudo Desert are the only places you really need it anyways; or Maps and Compasses because that probably means less fighting or dungeoneering since those are also usually blocked off). That said, how do you intend to complete the game without using Blue Fire?
7  The Rest / General Discussions / Re: A Game Journal Reborn on: October 28, 2014, 03:00:47 AM
Shulk's big thing is that he does have up to sixteen Arts like everyone else, but that half of them are his Monado Arts which requires filling the Talent Gauge. He's a highly technical character who seriously needs to pay attention to what's going on in battle since a well timed Monado Art can make or break a tough battle. On the plus side, the AI is fairly competent with him (unlike Melia), his normal Arts set him up as a generalist who favors flanking maneuvers (and scoring hits on these boost his damage output and his Talent Gauge far more than normal), and since the rest of his Arts are hiding out in his Talent Art, he's the only character in the game who has access to all sixteen of his/her Arts in battle and doesn't need to screw with his pallet beyond preference.

You're still underselling Riki's DoTs btw. Thanks to the way Chain Combo Damage Bonuses are calculated in regards to DoTs, with the proper gems and a highly trained DoT Art, even high end post game enemies' life gauges will simply melt before your very eyes from a Maxed Chain Combo DoT. He also has a shit load of HP, so he's actually a half decent tank (or at least he's more durable than other members of your party like Melia or Sharla).

Reyn's biggest problem is that he really cannot hit the broadside of a barn. He needs Agility and Nightvision gems to even out with everyone else in terms of actually hitting things. Unfortunately, because he winds up wiffing so much later on, not only will his damage output suffer due to not being able to land anything but that his Tension will also plummet which just makes him that much more useless and susceptible to enemy attacks (which in of itself cuts into his defensive qualities). On the plus side, he's easy to raise Affinities with due to needing to cheer him up all the time.

As for Seven's hidden defensive strategy, one can basically sum it up with the phrase "Enemies can't hurt you if they are dead.". Basically, she's a goddamn blender on legs. Especially if she can get all her skills up and running because then she's all crits all the time, which means faster morale gains and more Timed Button Press boosts. It also helps that she can get Haste built into her Armor making her shit out damage even faster still. Her biggest problems of course, are anything with Spike on it and finding enough available slots to stick a gem that might shore up an otherwise glaring hole in her survivability like Spike Defense (because seriously, if you're not paying attention and are not directing her yourself her health will simply evaporate away like nothing).

Dunban is simply the best tank in the game (although Riki's not that bad himself if he can get going). The simple fact that Tension goes down as enemies successfully hit you and deal large amounts of damage to you will impact your combat performance in all areas. Because of Dunban's huge natural Agility, he's better at avoiding damage outright and making sure that he can deal it back, both of which are important in building Tension. On top of that, he has a better tendency for setting up crits and scoring effective hits with his Art combos than most characters, and his Aura Arts help give him a boost in any situation that might call for it. Also, because of his comboy nature, he's also naturally pretty good at contributing to Chain Attacks which further boosts his damage output and can help him really capitalize on his own DoTs. Bleed Plus is a great gem to put on his weapon.

And Melia can be run in three different ways. First is a support bot fashion where she will use her Summons for their passive buffs, her Burst Arts for enemy debuffs, and stuff like Sleep and Spear Break/Starlight Kick (which is a visually hilarious move) to throw out status effects. Second is to go all in on DoTs and use her Summon Flare's massive AoE to inflict Blaze, Summon Earth's smaller AoE to inflict Poison and Summon Ice for Chill because why not. And finally, is for her to become a Certain Magical Railgun and pour everything into Summon Bolt for MASSIVE DAMAGE (Summon Bolt starts off a inflicting 250% of Melia's E.Atk (a non HP/Damage stat can go up to a max of 999) as electric damage (increases to 403% at max) and increases E.Atk by 20% per Summon; with Summon Copy, you can drop two charges immediately for a 40% boost and at a high skill level Summon Bolt should be ready to use again; in addition to this Burst End can drop an enemy's E. Def by 25%, and if the Element Burst is still active, any elemental discharges will inflict 200% of their unauraed damage; pair this up with an Electric Plus gem (which can go up to a 100% boost) or two, an Ether Up gem (which can go up to a 150% boost) and someone else with an Ether Defense Down weapon gem (which can inflict up to a 30% E. Def debuff); and if you can set all this up so that the final hit is launched during a Chain Attack with a maxed Combo (which I believe inflicts like +2* or +3* damage), you should probably be able to hit the damage cap). The one way you really shouldn't run her is as an AI controlled character since the AI is aggressively terrible at running her.
8  Media / Single-Player RPGs / Re: A Mana series retrospective. on: October 28, 2014, 01:26:25 AM
I see the appeal of making it so you have to draw your own maps since that adds to the adventure feel of the game, but in those cases I think they should be like the later Etrian Odyssey entries and have an option.

I also definitely agree with liking maze-like dungeons moreso than "hallways and rooms" dungeons, unless it makes sense for it not to be (anything man-made basically). If it's a cave or something I don't think it should be easy to navigate.

The only case I can think of where I really hate maze-like dungeons is Phantasy Star 2 where they did this stupid crap like making the foreground block holes in the ground you're supposed to drop down.

Unfortunately, part of why I don't really care for SD3 all that much is because it ended up going the "hallways and rooms" dungeon design the entire game. Granted, the layout of those rooms were better than most variations of that design style in that, most of the time, it actually had a layout (whereas most of these types of "hallways and rooms" style games are even lucky to have their rooms laid out to form some kind of shape on the map, the worst examples being anything with procedurally built dungeons; at that point the developers are basically too cheap to bother hiring a level designer, or knows what a good one looks like; IMO, any level designer that suggests going procedural as anything more than a single dungeon gimmick should be fired on the spot).
9  Media / Single-Player RPGs / Re: Freedom Wars comes out tomorrow (and here's an actual trailer) on: October 28, 2014, 01:12:48 AM
Well Tales of Heart R is coming out next month and I am kinda interested in Hyperdevotion Noire: Goddess Black Heart because I think I remember seeing that was a tactics game. I might be wrong though about that one but if it is probably would give me a reason to play one of those crappy games cause its hard to mess up a tactics game lol.

Hyperdevotion Noire was primarily made by Super Sting!, formerly Sting! who brought us games like Riviera and Yggdra Union. So chances are that this will be interesting at least (maybe not good, but interesting never the less).
10  The Rest / General Discussions / Re: Misc. Gaming News Topic on: October 27, 2014, 09:14:20 PM
Oh hey PC port of Valkyria Chronicles IT'S LIKE I HAVE LESS OF A REASON TO GET A PS3 EVERY DAY.

Wonder if they'd do the whole series.


They would probably have to really really should rebuild VC2 from the ground up. Then again, why bother? VC3 is what they should be trying to port over to PC next (or straight up making a VC4).
11  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 27, 2014, 09:10:34 PM
I feel like this discussion is a bit pre-emptive, but I have to say everyone should try the final battle below level 50 with none of the bonus materia at least once. It's so much more difficult.

Doesn't help that if you are above level 60, the game says "Fuck it, you're overpowered already, you can take in two parties if you want."

I did that back when I first played the game (albeit, around level 57-ish). Yeah, Super Nova will wreck your ass then (especially if you failed to acquire even one Ribbon). It doesn't really help that the game just hoses you down in Exp during the endgame, especially if you take the Nature route through North Crater ("Why yes. Give me a route with Magic Jars and enemies that carry Elixirs for me to steal; What's that? That's not enough? You want to give me Movers as well? And leave all the Tonberrys in that damn Life Stream route? Jeez, why not just inject the levels straight into my stats why don't you?").
12  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 27, 2014, 06:17:57 PM
I feel like Zack was a failure too then.  He didn't seem anywhere near messed up by Sephiroth or Jen cells (or didn't live long enough to start dawning a black cape and mumbling 'reu...nion' to himself).
I should finally beat Crisis Core though.  I'm happy the game exists (and I've heard its been well reviewed) and seems to do the FF World better than Vincent's little spinoff.

That would be because Zack's body rejected the cells outright. That's the one thing the little easter egg actually makes a point on because Zack probably would've been in the same shape as Cloud was when they made their escape, and thus they wouldn't have had the opportunity.

The other big question is why didn't they just heal Aerith, she didn't even have a insta death wound in real life standards much less a game where they have Phoenix downs. She could of died from internal bleeding/blood loss pretty fast and might of been paralyzed if the sword hit her spinal cord. But Sephiroth makes a clean strike nor does he twist the sword he pulls it out slowly and carefully almost as if he wasn't trying to make things worse.

 In fact Sephiroth never kills anyone who isn't already considered a bad guy other than in Nibelheim where he strikes down a few people only because they got in his way unless I forgot something it has been a long time. For all we know Aerith was the one calling meteor there and Sephiroth tried to stop her they don't really explain what Aeriths powers were nor did she even know.

What if the true lie of Final Fantasy 7 is that Sephiroth was the bad guy!

I rmemeber thinking the hit didn't look fatal myself besides the game telling me it was, but I guess here you go for a "beautiful death", then say, stabbing her through the head or heart.  Also, the game never really calls it DEATH status as much as "KO", but your mileage may vary with that argument given the amount of ridiculous attacks your party sustains on a daily basis.


Especially when you eat Final Battle's Sephiroth's Summon Super Nova. Dude just nuked half the solar system (including killing its star which in of itself, would straight up doom the entire system) just to deal a couple 1000 HPs of damage and a shitload of status effects to a couple of random shmucks. At least it ensured that the internet would be plagued by bad FFVII "inspired" webcomic/flashgames/and the like that tried to copy it while completely missing the sheer irony of the attack (or had caught the irony and spent their late highschool/college years shouting from the rooftops in the brightest & garish neon lights display their unimaginative minds could recollect and copy that 'they' "GOT IT!!!1110101....!") for years to come. God the Aughts were a bleak time.

Also Cloud had already proven that you don't have to instantly die when people are killed impaled. Its just that you do require immediate medical attention and possibly some kind of bullshit alien bits technomagicbabble medicine to really have a chance at not dying.
13  The Rest / General Discussions / Re: A Game Journal Reborn on: October 27, 2014, 12:24:57 AM
Played Shantae (GBC) from beginning to end last week. Fun rimes. Glad I was playing the VC version, though. Game's kinda hard. Now I'm playing Risky's Revenge, and it's easier, but kinda feels less impressive since it's a DSi game. At least it controls way smoother, which is mainly why its so much easier. Definitely seems short, though...I'm halfway done already. :/
I've never played any of the Shantae games, but I was really intrigued by the video from last year's KickStarter and I'm a little keen to try them now.  I might download one or both of those games on my 3DS in the near future. 

In the present: more XenoBlade.  I made it through Sword Valley and did some more sidequests.  Lots and lots of sidequests.  Colony 9 and Colony 6 are at rank 3, Middle Bionis and Upper Bionis are at rank 2.  Furthest Landmark is right in front of Galahad Fortress, and I'll move onward through the Mechonis once I get sick of doing all these sidequests.  Might be soon.  Favorite character to control is still Dunban by two or three longshots. 

Also... now it's the week before Halloween I'm playing some themed games.  Going to replay Castlevania: Symphony of the Night for the first time in almost a decade, and then I'm going to finally get through The Walking Dead: 400 Days.  Messed around in SotN until getting to the Library.  Haven't started 400 Days yet.  Looking forward to both. 

Unfortunately, Risky's Revenge is really short. Like 5 hours short (may take 6 to 100% the game, although I recall there being something really annoying and unintuitive and that added about 2-3 hours of game time alone). That said, its plays well enough for what it was/is (a DSiWare/port of a DSiWare game). Also is pretty much hands down the best thing to come from the DSiWare service (Four Swords Anniversary Edition is a glorified port of the Four Swords half of the Link to the Past GBA port, which was the new content from that game).

As for Xenoblade Chronicles, you're about to hit, what is in my opinion, the best area in the game (after Galahad Fortress). Also you should try slapping a Lightning Plus gem onto Melia's weapon and then use her Summon Bolt. You'll be surprised at the damage she can do (also, pairing her up with Dunban so that she can provide him with her Summon Wind buff will make his dodge tanking all the better and Summon Water + her Sacrifice HP Art (I can't recall its name at the moment) is also nice in keeping Dunban up on his feet).

With that out of the way, I've finally cleared Classic with all characters in SSBF3DS. Now to push headfirst into All-Star.
14  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 26, 2014, 11:46:59 PM
= Added Cut.  What do with huh?

Pair it with Deathblow. That way you get 1 crit + 1 normal attack.
You should have Deathblow on Vincent and use his Sniper CR or Long Barrel R (both 255 acc)

Or pair it with Steal and get a ghetto Mug (or a mugging double strike if you've leveled up Steal).

But in regards to Cloud being a failure, it's really hard to say. I think it either has something to do with the fact that either the JENOVAificationing was incomplete due to the breakout or the fact that Zack accidentally reprogrammed Cloud to emulate himself by mistake versus all the other Numbers that were probably programmed by Hojo to emulate Sephiroth. I don't think it was ever truly explained what Hojo was intending to do with Cloud and the Numbers prior to Sephiroth's apparent death/disappearance.
15  The Rest / General Discussions / Re: A Game Journal Reborn on: October 25, 2014, 01:22:30 AM
Finally got everyone through Smash Run with a victory and cleared both the 200 KO challenge for Endless Smash and the 4 KO challenge of Cruel; thanks Luma and Shulk (you helped too Rosalina). Now for the serious grind of completing Classic/All-Star/10-Man Smash/100-Man Smash/Custom Move Sets with everybody and fucking around with Smash/StreetSmash (this one is going to suck).
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