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1  The Rest / General Discussions / Re: The Best and the Worst endings on: Today at 07:02:25 AM
His gripes with Chaos;Head's ending applies to the VN as well, sadly. Great start that devolved into nonsense.

I wasn't a fan of Stein's;Gate's solution of stuffing the Genie back into the Bottle either, but at least it didn't require literal magic to resolve.


As for FMA, the Manga's ending (and by extension, Brotherhood's ending) was so much better than 03's ending, its not even funny. 03 went completely grimdark by making Alchemy itself run off of dead people and that the events of the series caused WW1 in another dimension, and ultimately led to Ed getting stranded in said alternate dimension with his Father, who himself just kinda showed up and got jobbed into said dimension but Dante. Sure the Seven Deadly Sins crew got better development over their Boss Fight squad counterparts in the other versions, but they were still the Boss Fight squad in 03, and it really didn't justify the shenanigans that led to bizarre crap like The Archinator or the weak ass Mustang Vs. Pride battle.

Especially since the Manga/Brotherhood version paid itself off with several fantastic fights, and even did the impossible and had your typical Red Shirt Cannon Fodder squad chipping in during the Final Boss fight and actually accomplishing something without getting horribly killed for it.

Both animes are in my top 10 and I know I'm in the minority but 03 is better from beginning to end. What I like a lot better in 03 is that actions have concequences, i.e equivalent exchange. Also the Homunculi in Brotherhood had all the personality of a midboss from a RPG. Kick, punch, meteor, firaga, stab, kill, gain exp, move on.

I watched brotherhood again a little over a year ago and it had been a while and I had almost completely forgotten the ending. Which is what that ending was, a very well done and completely forgettable standard everyone lives happy ever after shonen ending. 03 on the other hand for all it faults (I blame the fact that they left some purposely left some loose ends because I think planned on making the movie and/or movies and another season in that universe. In the end I guess it was just cheaper and easier to remake the manga), its Ed vs. Envy in a battle that's as personal and gruesome as it gets, and finishes with the the sacrifices Ed and Al have to make in the aftermath. Holy shit, I'll never forget it and would have been fine if they just ended it at episode 52 without the movie.

This review of both endings is pretty much word for word about how I feel about the 2 animes but explains it 1464356753X better than I possibly could:
 
https://3episodetest.com/2015/07/10/daily-attendance-fullmetal-alchemist-brotherhood-episode-sixty-four-end/


I'll agree with you on the point that you really don't remember anything from Brotherhood.

The point about Alchemy wasn't equivalent exchange, but that the game is rigged so that the house wins every time, which was the point behind Mustang losing his sight and what fueled Edward's solution to the matter. In spite of all of 03's excessive blood and guts, it never involved someone getting stuck with a bum alchemy deal like Mustang did in Brotherhood. All the sacrifice in 03 was foisted upon the 'other world' which means that any and all death in the 'other world' is totally attributable to whatever went down in Ed and Al's land of magic; it's like using a Fire Hose to apply Ranch Dressing to a Small Bowl of Salad. And Brotherhood's Homunculi were all a product of Father's experiments which is why their abilities and quirks were largely based on their namesakes rather than something human. For all of 03's 'development' of the Homunculi, nobody ever explains what's up with Gluttony (who the hell could ever look like that? and why would anybody bother with human transmutation to bring something like him back?). Plus Dante was a piss poor final boss, to the point of needing Envy to hijack the role from her at the end (and getting offed by the recurring loose end of Gluttony). Also, the Archinator literally made no fucking sense (wow, Automail can bring a guy who's lost over 50% of his head and body back from the dead without any loss of cognitive ability, while making over 50% of him super powerful and virtually indestructible (in spite of Automail needing constant maintenance and causing severe physical issues for everybody not named Archer), with this kind of technology, who needs Alchemy to bring somebody back from the dead; it's too bad that somebody forgot to Automail the other 50% which made it so that Maria Ross of all people could bring him down with a couple of shots from a single handgun). Even the failed Fuhrer candidates of Brotherhood weren't that ridiculous or out of left field (even if they were totally ridiculous).
2  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: Today at 01:34:15 AM
Can we all agree that she was the second best thing about Die Another Day (the first being the opening's theme song).
That we mean that Die Another Day had something good at all.

Now let's not jump to conclusions. I only said that she's the (second) best thing, not that she or anything in that piece of hot garbage was good (even John Cleese gave a lackluster performance, not that he had much of an opportunity to do anything else).
3  Media / Game Journals / Re: A Game Journal Reborn on: Today at 01:23:36 AM

Sword of Mana is a game that for a long time, I considered to be the example of how not to remake a game. It added a ton of extra content in order to try to tie it in better with the other Mana games in spite of the fact that none of them really had anything in common beyond there being a Tree, a Sword of Mana and Rabbites (or were particularly well fleshed out to begin with). While it kinda sorta plays like Seiken Densetsu 3, it made a bunch of changes for the sake of adding features and not for the sake of playability (weapons now deal specific damage types like Slashing, Piercing and Bashing; weapons and spells all have a level up feature ala Secret's skill level system; magic now charged ala Legend's instruments, weapon and spell proficiency was determined by your chosen Class like SD3's system; your weapons and armor could now be modified via forging (also a mechanic lifted from Legend) and so on), but the game tried to sorta stick to the Final Fantasy Adventure's/Mystic Quest's/Adventure of Mana's/Seiken Densetsu 1's base which added a bunch of complications (they hacked the plot apart to make room for the Girl option, weapons are doled out largely based upon when they showed up in FFA/MQ/AoM/SD1, magic was just handled badly, forging required way too many rare items to ever make headways in, skill levels scarcely provided any benefit at all, the party mechanic is worthless due to the game hitting Gave Over status whenever the player's protagonist falls (regardless if you can switch to a still living, breathing PC to pop in and throw an Angel's Grail at the protagonist), Master Ninja was by far the best class in the game while others were dubious at best, status effects are somehow even worse than the original versions (the original version's status effects were either a mild inconvenience at worst or you couldn't use the items/spells designed to treat them until after they wore off), and there's a whole lot of extra dialogue (about as much as I've posted now) to either say the exact same thing said in the original game (i.e. about as much as I've posted since I last compared to what the game said about how much I've posted; in fact this is a good example of the dialogue bloat found in Sword as I could've just said "i.e. about as much as I've posted since my previous posting comment" and have gotten the same effect), or try to rewrite the original game's plot in spite of the fact that the events of the game are largely identical (which leads to hilarity like Count Lee going on about how he's trying to protect the Girl by stuffing her in a coffin or how Medusa wasn't evil, just misunderstood and that Davias is Dark Lord's brother and just part of a race that can't help but be monsters or Julius being defeated by a power of friendship speech while whitewashing the Green Aesop that the original game ended on)).

Or in short, it doesn't have the same issues that Dawn of Mana has, but it has a full set of its own issues that really drag the game down. I'd say you'd be better off either tracking down that recent Adventure of Mana remake or just track down a copy of Final Fantasy Adventure/Mystic Quest.

Your gonna laugh after all that but I think you sold me on the GBA version. LoL

In truth, I WOULD be all over Adventure of Mana if we got the psp/vita version. My phone is strictly meant for calling people, music, texting people, music, checking my mail, music and consulting my I-Ching app for wisdom.... No games.

And with that you guys have effectively outlined my gaming agenda for quite some time. You all have my sincerest thanks.

Fair enough. There are worse games, and really, beyond a few issues (fuck those skull enemies in the Glass Desert), its not a bad game per say, just a really bad remake.

Also, have fun dealing with the GBA's speaker butchering FFA's soundtrack.
4  Media / Single-Player RPGs / Re: The Final General Fantasy Discussion Thread on: Today at 01:18:53 AM
I'm still trying to figure out if this Lightning is pre-op or post-op in her XIII-1 schema.

Not that I don't think the bust isn't impressive, but could they have included her bicycle shorts? It's just kinda weird that her jacket thingy is billowing out and there's nothing but crystal underneath.
5  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: May 03, 2016, 11:06:45 PM
Can we all agree that she was the second best thing about Die Another Day (the first being the opening's theme song).
6  Media / Single-Player RPGs / Re: How to complete Radiant Historia? on: May 03, 2016, 11:02:15 PM
Yeah, my complaint is that Eruca is mostly underleveled. Once she starts to become useful, she is out of the narrative. Rosch is perpetually out of the picture early into the game when gaining EXP is crucial. I'm glad the game levels up characters in the party even though they aren't involved in combat, but even still some characters I've ignored.

I like the battle system. Sometimes when battle systems change from the norm it can be boring and tedious, like Thousand Arms or SRWOG Saga Endless Frontier. But when it changes considerably, it can be rather refreshing, such as Riviera, Star Ocean, and Radiant Historia.

The first praise for this game that sparked my interest is that it does not involve children, but adults. This game is great. But for me, I don't dedicate much time to playing video games anymore. I just turned 40, my daughter is turning 8, and I spend most of my hobby time working on plastic models. I've mostly played this game on lazy weekend mornings when I didn't feel like getting out of bed. It's dragged on for at least a year now, so I am ready to finish this game and start another one.

Roshe's biggest problem is the fact that when you first re-get him in the Army route, you really need to level grind him up enough to provide the ability he needs to beat that robot boss. Without it, your current party isn't efficient enough to deal with it and the mines it summons. After that point, he should be alright. Eruca's biggest problem is that she's only around for the Spy route and is basically gone for the endgame to boot.

Radiant Historia's popularity is largely due to being a breath of fresh air back in 2011. JRPGers were still reeling from FFXIII-1's release, the DS itself had only a few JRPGs under its belt (the biggest names being remakes/ports of older games like the Dragon Quest games or Chrono Trigger), and nobody on the console front had succeeded the PS2's ridiculous JRPG library yet (the PSP was fast becoming the chosen successor, but it was still doomed outside of Japan due to Sony's flaccid support).
7  Media / Game Journals / Re: A Game Journal Reborn on: May 03, 2016, 10:46:58 PM
@ DINCREST -- Dude, your suggestions were SPOT ON. Best of all, you reminded me that I wanted to play Eternal Eden years ago and forgot all about it. I even already had it purchased and on my computer.

I don't know what I'm gonna get to first but you nailed exactly what I was hoping to find with your suggestions. Thinking Millenium, Eden or Skyborn are what I'm gravitating toward.

@ AEOLUS -- I really wanted to justify the jump into Lufia 2 from the door. Thank you for making me feel like that is the right move.

@ MESH -- I've mentioned it before but I can't help but feel as though you are somehow responsible for this urge to play the aforementioned with your posts here in the journal. As such, I thank you and can totally relate to your curiosity to explore the NES library right now (down the road for me somewhere as well)


EDIT (FINAL RETRO GAME INQUIREEEEE/thanks guys) -- I'm guessing Aeolus (if I recall your old Avatar correctly) is the community member to consult on this one but once again, any input from you fine folks is appreciated. As a Mana fan who never played the GBA Sword of Mana title, is it worth my time or is it another case of "Dawn of Mana"?

Sword of Mana is a game that for a long time, I considered to be the example of how not to remake a game. It added a ton of extra content in order to try to tie it in better with the other Mana games in spite of the fact that none of them really had anything in common beyond there being a Tree, a Sword of Mana and Rabbites (or were particularly well fleshed out to begin with). While it kinda sorta plays like Seiken Densetsu 3, it made a bunch of changes for the sake of adding features and not for the sake of playability (weapons now deal specific damage types like Slashing, Piercing and Bashing; weapons and spells all have a level up feature ala Secret's skill level system; magic now charged ala Legend's instruments, weapon and spell proficiency was determined by your chosen Class like SD3's system; your weapons and armor could now be modified via forging (also a mechanic lifted from Legend) and so on), but the game tried to sorta stick to the Final Fantasy Adventure's/Mystic Quest's/Adventure of Mana's/Seiken Densetsu 1's base which added a bunch of complications (they hacked the plot apart to make room for the Girl option, weapons are doled out largely based upon when they showed up in FFA/MQ/AoM/SD1, magic was just handled badly, forging required way too many rare items to ever make headways in, skill levels scarcely provided any benefit at all, the party mechanic is worthless due to the game hitting Gave Over status whenever the player's protagonist falls (regardless if you can switch to a still living, breathing PC to pop in and throw an Angel's Grail at the protagonist), Master Ninja was by far the best class in the game while others were dubious at best, status effects are somehow even worse than the original versions (the original version's status effects were either a mild inconvenience at worst or you couldn't use the items/spells designed to treat them until after they wore off), and there's a whole lot of extra dialogue (about as much as I've posted now) to either say the exact same thing said in the original game (i.e. about as much as I've posted since I last compared to what the game said about how much I've posted; in fact this is a good example of the dialogue bloat found in Sword as I could've just said "i.e. about as much as I've posted since my previous posting comment" and have gotten the same effect), or try to rewrite the original game's plot in spite of the fact that the events of the game are largely identical (which leads to hilarity like Count Lee going on about how he's trying to protect the Girl by stuffing her in a coffin or how Medusa wasn't evil, just misunderstood and that Davias is Dark Lord's brother and just part of a race that can't help but be monsters or Julius being defeated by a power of friendship speech while whitewashing the Green Aesop that the original game ended on)).

Or in short, it doesn't have the same issues that Dawn of Mana has, but it has a full set of its own issues that really drag the game down. I'd say you'd be better off either tracking down that recent Adventure of Mana remake or just track down a copy of Final Fantasy Adventure/Mystic Quest.
8  Media / Single-Player RPGs / Re: How to complete Radiant Historia? on: May 03, 2016, 12:36:56 PM
I almost liked the time travel mechanics, but it becomes obvious way too early that there's only two routes through. At least it made backtracking not a royal pain in the ass (even if it still managed to pull the 'one-time events' card).

But mechanically, it was all about breaking turns and piling on the Combos. Let the enemies squeeze out their turns and then I'll trash them with a constant supply of ever increasing damage (I think one boss went down only because I was able to abuse this; because it was otherwise one of those Spider Bosses that took up the entire field, rendering Aht mostly useless; and the other party member was Eruca, who's perpetually underleveled).
9  Media / Single-Player RPGs / Re: How to complete Radiant Historia? on: May 03, 2016, 04:06:10 AM
There's like one event that you can easily miss due to it requiring that you answer a series of responses correctly throughout the game without any indication that this is even a thing.

But otherwise all of the crappy endings are the ones you get failed histories out of (i.e. waiting in the mine instead of blowing up the rockslide) and those only consist of a scene, some text and an option to restart the section from the last node.
10  Media / Single-Player RPGs / Re: New 3DS Fire Emblem Fates on: May 03, 2016, 04:00:44 AM
Quote
Not a danger for Female Avatars (outside of marrying Rajaht)

If I had options other than Rajaht, I would have considered missing out on Kana. However, Rajaht is just... no. I do not want to date that. Way too obsessive. She isn't even bisexual, she's avatarsexual.

Weirdly enough, while I sorta kinda prefer women in real life, I pratically always end up dating men in games. Personality-wise, most videogame women just aren't that appealing to me.

And of course Niles is just as bad on the male's side (actually, he's worse for missing out on his own kid on top of Kana). AfaIk, he doesn't even have the Dio connection that JP's Niles' VA had.

And then Soliel went from Schoolgirl Lesbian (this is probably not the correct term, but I'm not exactly familiar as to what the correct term for 'Japanese cultural stance that is okay with Lesbians, but only as long as they grow out of it by College, settle down with a man, and never speak of it again') to full on Closeted. Fates really went 'One step forward, two steps back' on the matter (and this is a series that's traditionally had some kind of progressive options beyond 'One man, one or more women').

And on that note, I'm not terribly thrilled with Int Syst's need for an even gender count, given that they haven't done a particularly good job of diversifying the characters' personalities, archetypes or affiliations in either Fates or Awakening (Awakening's gender quota was met by making up the difference in females by going outside of the eligible bachelor/ettes, then overshooting, then making up the difference again with the post game characters; Fates is set up so that it goes Avatar -> Avatar's Servants -> Azura -> Royal Siblings -> Royal Siblings' Servants -> Randos depending on the route (Birthright Mikoto's Servants/Conquest Border Guards) -> Random Bums; and on top of this, Kaze and Silas are the only characters that feel like they got recruited from the 'other side', and their only conflict in priority is due to knowing Corrin prior to the start of the game; even Awakening had Gaius and Tharja (and Gangrel) to recruit from the other side). The gesture is nice, but it's the Gender Cap/Con issue all over again (doubly so with the reclassing).
11  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: May 03, 2016, 02:31:44 AM
@Artimicia. I had a crush on her when I saw the movie as a kid. Although... what happened to her face recently?



If this is what living forever looks like, then count me out.
12  Media / Single-Player RPGs / Re: Langrisser: Reincarnation coming Stateside? on: May 03, 2016, 01:44:28 AM
Siliconera's been shilling this one hard. I've yet to see them post even a single negative thing about this that wasn't immediately brushed under the rug. Not the really budget feel, nor the clumsy interface, nor the awful balance, nor the lousy AI, nor the weak plot, nor even the incredibly questionable character designs. Only the parts that were lifted straight up from the older games are any good (and the music as they got the original composer back for the game, as the only original staff member on board).

Yet I'm still tempted to give this a try anyways because unfortunately, much of my experience with the game came from a Day 1 streamer who was actually, really shitty (he kept trying to use the maid in spite of the fact that the maid fell behind and he never took the time to stop and bring her back up to speed; then again, he did get the healer enough levels to the point where she just completely steamrolled the back half without even trying since the AI just kept constantly suiciding on her and her two minions).

Though on that note, even reducing the number of minions tied to a unit might have been the single idea that was an actual improvement over the original games, except that commanders' Auras are also smaller in size and the minions stats are complete garbage without said Auras, and now they don't even have sheer attrition to fall back on as a strategy. Also this is where the enemy AI fails since a unit's commander will always go first and either win the fight outright, get crippled or killed against an enemy unit since they can't hang back and have their minions do the dirty work from under their command Aura, and if a commander goes down, the entire unit goes up in smoke regardless to the presence or state of the minions (and minions are worth Exp which is of limited quantity in this game).


Edit: http://www.rpgamer.com/games/lang/lang3ds/reviews/lang3dsstrev1.html

This puts it in a far fairer light, and more concisely to boot.
13  Media / Game Journals / Re: A Game Journal Reborn on: May 02, 2016, 08:29:05 PM
Persona 2: Eternal Punishment and Chrono Cross had a baby and it still has the bright optimism of childhood


Totally sold me with that statement. In truth, you sold me on this title with your updates here like 2 weeks ago. I appreciate this because I'm certain I'd never have even so much as looked if not for your coverage.

Not opposed to digimon per se', I've just never been a huge fan of "catch em all" mechanics and I've absolutely no familiarity with the source material in this case.

Not gonna be getting to it immediately because post Disgaea 5 (finally at the end, 71 hr in) I'm really feeling some old, sprite based, fantasy, with a world map (maybe a GBA title of import S. Famicom??). But rest assured good sir, when I pick up the sleuth it will be a result of your good direction.

On that note Din, if you've got the time I'd love to hear if you've got personal advice on GBA titles, Super Famicom imports, or RPGMaker titles available via steam as I've really never explored any of those 3 libraries aside from Romancing Saga and Seiken Densestsu 3. I know your a busy dude here on the Fan' but two or three springtimes ago the best gaming of my adult life was due to your nudging me into P2 so I'd feel remiss if I didn't inquire :)

Maybe half of this should have been a PM?

Regardless, anyone else wanna throw their two sense in on GBA, Super Fam. or RPGmaker titles with a mondo 90's fantasy vibe feel free (it'd be appreciated)

EDIT: Outside of those categories I'm also really enticed to give Lufia or Lufia 2 a go. I know 2 is pre-quel and the better regarded of the 2 but it is really worth just skipping the first altogether?

The only reason to play Lufia 1 over Lufia 2 is because going back to Lufia 1 right after Lufia 2 will be painful. Lufia 1 was considered old by the end of the SuperNES era, let alone now. And the plot past Lufia 2 isn't worth it either since Lufia 1 has exactly one worthwhile twist to it and both 1 and 2 will let you experience the finale of 2/opening of 1, plus Lufia 3's plot is both the most Shonen plot and also threadbare. That said, there's a lot of filler that goes down in Lufia 2. Fortunately, most of that time will be spent playing through all those puzzle dungeons, but it takes roughly half the game to bring down even one Sinistral, let alone all 4 of them. Still, it has some great moments and the music is fantastic.
14  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: May 02, 2016, 04:38:37 PM
Why are people with diverse racial backgrounds so attractive?
Seriously...goddamn.

Lack of inbreeding?
15  Media / Single-Player RPGs / Re: New 3DS Fire Emblem Fates on: May 02, 2016, 04:32:42 PM
^ So am I right in thinking you missed out on at least 1 Child unit per playthrough?  Or is that not a danger for Female Avatar?

Not a danger for Female Avatars (outside of marrying Rajaht) since all the children are tied to the males, aside from Azura's Shigure and Avatar's Male Kana.

Male Avatars can still get every child if they marry an otherwise childless females such as Flora, Reina, Scarlet, Anna or one of the Daughters.

Awakening didn't have this problem since not every female had a child tied to her while there were just enough eligible bachelors to cover every childbearing female assuming Chrom struck out and Robin was female and not running for one of the non-eligible bachelors (although it did run into the problem of making it very easy to screw Sumia out of a husband to birth Cynthia with).
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