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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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16  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: April 12, 2014, 11:51:51 AM
I liked the pirate's debuff abilities and I paired it with the no job class for mimic. Amped strike x4 after debuffing an enemy can be brutal.

Try to get the fox tail axes from Norende since they are more accurate.

I later found that dark knight rage + blood sword outclasses pirate later on though although the debuffing were stil useful in a secondary job in a pinch.

I found that Vampire does enough debuffing on its own that you don't really need Pirate for it.

Although Vampire is definitely a good secondary to slap on Pirates since almost its entire moveset is P.Atk based and Pirates have the highest P.Atk (pair with Two-handed Giant's Axe for maximum carnage).
17  The Rest / General Discussions / Re: A Game Journal Reborn on: April 12, 2014, 07:05:28 AM
On the other hand: miniskirt + midriff

Addendum: Luchador Exorcist.
18  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: April 12, 2014, 02:45:59 AM
Can someone quickly explain how to play effectively with the Salve Maker and Pirate??

Salve Maker's best used as a support and debuffer character. Early on it has excellent healing and revival capacity with the ability to use 1 Phoenix Down followed by 1 X-Potion on all downed allies (with their medicine boost passive they'll heal for 3000+revival which is huge until late game). They can also quickly make a revive an individual for 5000HP compound using only a Phoenix Down and a Potion, as well as early Auto-Life and Regen. Later on, they can throw Elemental Weaknesses onto enemies which can be paired to devastating effect with stuff like Dark Knight's Dark Sword abilities or even to turn an enemy's heal by elemental absorption back on them. They also have Giant's Draft which can be useful later on to exceed the HP cap of 9999, though you really need good healing abilities to make full use of it. Plus they also have the limited capacity to protect someone against all elemental damage for four turns (though Spiritmaster is much better at this). And generally they can Inoculate against certain status effects (although they can't do squat against Stop and Charm/Confuse which are the two most annoying status effects in the game). Plus they can turn Potions and such into Poison + damage which is a good status effect if you can land it on bosses. Furthermore, both said poison bombs and attack items do fixed damage only being influenced by Elemental Resistances and Default. And if you have nothing better to do with them, have your Salve Maker spam Collect to scrounge up extra resources.

Generally speaking, you'll want to know the following recipes:
Potion + Phoenix Down = Resurrect (Revive + 5k HP)
Potion + Hi Potion = Water of Life (Regen)
Hi Potion + X Potioin = Font of Life (Reraise)
Hi Potion + Ether = Quarter Elixir (2500 HP + 250 MP)
X Potion + Turbo Ether = Half Elixir (5000 HP + 500 MP)
Ether + Turbo Ether = Dry Ether (500 MP)
Dragon Fang + Beast Liver (in this order) = Dragon Vim (+50% P.Atk for 6 turns)
Phlogiston + Insect Antenna = Fire Bane (Fire Weak)
Permacrystal + Insect Antenna = Water Bane (Water Weak)
Fairy Wing + Insect Antenna = Wind Bane (Wind Weak)
Fulmen Shard + Insect Antenna = Lightning Bane (Lightning Weak)
Desert Rose + Insect Antenna = Earth Bane (Earth Weak)
Glitterbug + Insect Antenna = Light Bane (Light Weak)
Dark Matter + Insect Antenna = Dark Bane (Dark Weak)
Phlogiston + Monster Fiber = Resist Fire (Fire Immunity)
Permacrystal + Monster Fiber = Resist Water (Water Immunity
Fairy Wing + Monster Fiber = Resist Wind (Wind Immunity)
Fulmen Shard + Monster Fiber = Resist Lightning (Lightning Immunity)
Desert Rose + Monster Fiber = Resist Earth (Earth Immunity)
Glitterbug + Monster Fiber = Resist Light (Light Immunity)
Dark Matter + Monster Fiber = Resist Dark (Dark Immunity)
Beast Liver + Dragon Fang (in this order) = Giant's Draft (Double HP Total until K.O. or end of battle + Full Heal)
Hard Scale + Dragon Fang (in this order) = Turtle Split (Lowers Enemy P.Def for 4 turns)
Monster Fiber + Dragon Fang (in this order) = Element Boost (Boosts all elemental damage from target for 5 turns)
Spirit Bone + Dragon Fang (in this order) = Dark Breath (Inflicts Total HP - Current HP Damage)
Demon Tail + Dragon Fang (in this order) = Shadowflare (5000 Dark Damage)
Dragon Fang + Dragon Fang = Dragon Breath (Inflicts Current HP Damage)
GlitterBug + Glitterbug = Divine Rain (Inflicts 1500 Light Damage on all foes)
Dark Matter + Dark Matter = Dark Sigh (Inflicts 1500 Dark Damage on all foes)

As for Pirates, the job itself sucks ass (unless you're subbing something like Dark Knight, Ranger, Monk, or some other Job that has attacks that are independent of Hit Count). What you're looking to get out of it is Equip Axes, P.Atk +20%, and its debuff abilities.
19  The Rest / General Discussions / Re: A Game Journal Reborn on: April 11, 2014, 03:17:05 PM
FFX: Made it across the Moonebb and nabbed Wakka's Attack Reels since I now have an almost full team of female players (a full team if you count Tidus Meg Ryan). Still no used sphere grid. Now on to Guanoslam and the Thunderdome.

In terms of anime hair, Nash's is pretty tame. It's stylised but not beyond ridiculousness.

I looooooooved Suikoden 3's Trinity Sight system, and it would be really cool if another game did something similar.

Did some poking around - yikes, Suikoden 5 *is* getting expensive. I wonder why? It didn't seem like it had that low a print run. I used to see it for $30 all the time.

Best advice is to grab it before it becomes ridiculous like Suikoden 2.

Suki 5 did have a low print run after the bomb that was Suki 4 sounded the death knell for the series. That and the fact that its a JRPG for a dead system have led to its ever inflating price (also retro gaming collections are a thing now and people are more than happy to hoard anything they make think holds value). I really wish this retro gaming bubble would burst one of these days.

As for Suki 3, I also kinda wish other games would do something akin to Trinity Sight and not be as clumsy at it as FFXIII-1 was.

Let me point you to this: http://lparchive.org/Chrono-Cross/Update%2090/

And so we gain our first member of Team Rejected Characters, and one of the very most useless characters in the entire game: Pierre.

But...but...he said he was a hero. ;_;

Also, I should probably mention I've never played Chrono Cross before and have not been reading any guides or anything, so I have some info there that I just guesstimated. Like, I thought Guile was a thief, but I see he's a mage. Still missed out on him, though. Then there's the whole manor thing, which I assumed was a one time deal, but I guess you can go back there later after the Dragoons leave? And yes, I didn't know Pierre sucked, I didn't get any indication whatsoever that he wasn't a useful character until after I got him already...and saved over my file. =(

But whatever, I'll just continue. Thanks for the warning that I can't get Glenn without being a big jerk. I won't fret over that, then. I like Kid.

IIRC Pierre is the best of the three characters you can get during the Viper Manor break in. Guile gives you a slightly better wand for free earlier than you would've been able to get them and is a fairly good Dark Element user much much later in the game (and is totally Not Magus). Outside of a scene much much later on in the game, Nikki's route has the most loot (but can revisit the area almost any time afterwards anyways so its a moot point) and nothing else. Pierre can become a decent to better than average sword fighter much much later on when he can finally assemble the entire Hero's Set.

No early route choice really matters in the long run though since you'll lose all the associated characters shortly thereafter and you wont see much of any of them till near the end of the game.

It's also why you should refuse Kid at every opportunity until you get either the Chrono Cross or the Mastermune (because that's how long it takes for her to permanently join your party; plus you miss out on Lenna, Macha, and Glenn, whereas you'll get Poshul, Korcha, and Razzy if you acquiesce).

Started Summon Night Twin Age this week, beat it yesterday.

WELL, that certainly was a game.

In its defense though, its easily twice as good as Children of Mana was (which in its defense, was easily twice as good as From the Abyss was (which in its defense, was apparently worth breaking up into quarters and reshovelwareing on fucking DSiWare)).

Fire Emblem: Awakening - Loving the game so far. I'm taking my time through the game developing my characters for fun. I'm on Chapter 10. This is the first Fire Emblem game that I've spent considerable time on. Did I mention I love tactical/strategy RPGs?

I'm trying decide what 3DS game to pick up next after this one. I may try to download or buy mini-cartridge for older Fire Emblem (2)DS games. Either that or pick up Pokemon X&Y so I can see what all the fuss is about since most of my fellow RPGFan friends I'm ablinked up with are playing those two titles. Seeing as I've only played Bravely Default and Fire Emblem: Awakening for my (still) new 3DS XL any recommendations are welcome. ^_^

Unless you live in Japan, I'd look for a translation of the second DS FE game (cuz it never left Japan for some strange reason).

Shadow Dragon's okay, but it did some really weird things like making a half-assed attempt at updating the mechanics from the first game of the series of which this is based on (growth rates and prepromotes are highly unsatisfying in this game due to making almost no adjustments to either to compensate for the universal increase to stat caps), and making every gaiden stage requirement involve mass murdering your own troops (save for one which requires you to fuck up getting a MacGuffin that's strong against the final boss). Also have fun trying to track it down before the Online Shop goes off line for good (along with every other DS Wi-Fi application), not that you'll be missing anything more than some competitive play and a few shop exclusive items (the only one of note being an alternate promotion item for your Pegasus Knights).
20  Media / Single-Player RPGs / Re: super robot wars topic on: April 11, 2014, 12:04:14 PM
Impressions and details about Z3-1 are coming in.

My initial impressions were slightly off the mark on this one. This is very much Supra Robo Gakuken (minus the CCG bullshit). Chapter 18 and your team is still crowding around in school with most of the characters in the same classroom.

As for the original, three things have stood out to change my impression of it. A) It's nowhere near as long-winded or clumsy as Z2's Brasta as it sports much more quicker and stylish attacks. B) It seems to have a much nicer looking Super Robot alt mode, though outside of a brief cameo in Chapter 19 it hasn't shown up as of Chapter 32. And C) it's cockpit looks to have been lifted wholesale from Godannar.

That said, the second original unit is just a goddamn walking pile of spikes and looks unimpressive as hell for now.
21  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: April 10, 2014, 08:17:18 AM
Lailah is an adult woman who provides advice as an instructor.

So, she's like... 19? :P

18, tops.
22  The Rest / General Discussions / Re: A Game Journal Reborn on: April 09, 2014, 10:54:33 PM
Usually, the internal clock has its own battery. Sounds like that battery is dead.

That makes sense, allthough looking at my saves that'd mean it has been dead for many years. Wait, what if the 360 doesn't have a battery for stuff like that? I guess that'd explain it.

I'd venture a guess that the battery has been dead for 8 years and 138 days. :V

Anyways, finished up my Hard Mode run on Teh Turd Burpday. I now have a really crappy Swimsuit bikini top + hotpants. At least I picked up two other outfits during the run so it wasn't a total loss. I only have four more to go. -_-;
23  Media / Single-Player RPGs / Re: PS3/4/Vita SRPG Natural Doctrine on: April 09, 2014, 09:59:51 PM
If I had to get all arm-chair economist on this game and guess the reasons for why this game did so poorly in Japan, I'd say:

- Really poor timing due to the most recent tax rate hike inflating costs.
- And I mean REALLY poor timing since people who might have picked this up, tapped themselves out for the near future trying to get the most out of the previous tax rate before the hike.
- The fact that it was released for so many platforms has probably divided the fanbase and thus causing total sales per console to be divided too heavily.
- That it was targeting a niche audience to begin with.
- That the developer isn't a company usually associated with SRPGs, which might lead to several potential customers wanting to 'wait and see'.
- Not enough Moe Pedo Bait Waifu Wars CCG.

Either way, hopefully it'll be a self contained story because there's now a zero percent chance of this ever getting a sequel.
24  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: April 09, 2014, 11:08:28 AM

Tales of Character Get!

If the information is anything to go by, looks like the MC's getting a waifu.
25  Media / Miscellaneous Games / Re: Super Smash Bros. Namdai on: April 09, 2014, 11:03:51 AM
Megaman has all the Megamans (no BBA, Zero, or Model X)

you forgot to mention xover


That's no Megaman boy. No Megaman.

Now Beck on the other hand, that oversight I am ashamed of.
26  The Rest / General Discussions / Re: Misc. Gaming News Topic on: April 09, 2014, 05:44:06 AM
I remember hating Double Dash lol Must have been the reliance on a partner. I like doing everything myself :P

Yeah, you do kinda need a partner who's good at driving to really get the most out of the system.

That said, the best way to play is to find 4 TVs, 4 Gamecubes, 16 Gamecube Controllers, and enough cables to assemble the unholy beast, and enough people you wont mind despising you when its all said and done.
27  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: April 09, 2014, 01:15:35 AM
Watched an episode of Agents of Shield recently (the train one) because I just learned from this thread that there were new episodes. I'm 3-4 episodes behind now....and I really don't care enough to try and catch up. The show just is not grabbing me. I may try and catch some more of the new episodes, but I dunno.

To be fair,
the most boring character on the show just turned traitor (and the episode even featured a triple cross for what its worth). Not that I couldn't see the outcome coming from a mile away (and I definitely know that there's at least one more traitor running around at this point, but I suspect that they wont cash in that revelation until the next major confrontation since he's probably gonna take over the roster slot for the other traitor until he turns back as he's a 'double agent' all along while Mr. Replacement suddenly reveals that he was a double agent too),
but at least the show is trying to go somewhere with this.

Of course the real reason why shit's going down is because there's a movie to tie into now (and not as halfassedly as Thor 2).
28  Media / Miscellaneous Games / Re: Super Smash Bros. Namdai on: April 08, 2014, 10:21:24 PM

Latest Nintendo Direct was entirely Smash Bros. based. Shitload of new details.

Release Date Windows: WiiU Winter 2014, 3DS Summer 2014.

Confirmed additions: Zero Suit Samus, Shiek, Yoshi, Charizard, Greninja.

Confirmed New Final Smashes: Kirby now has Ultra Sword, Pit has 3 Scared Treasures, Samus still has Zero Shot but will no longer lose her clothes armor when using it, Rosalina has a big ass starman that shoots smaller stars all over the place, Little Mac hulks out into Big Mac Giga Mac, AC Villager has Tom Nook build a house on top of an opponent, Megaman has all the Megamans (no BBA, Zero, or Model X),

Confirmed decommissions: Pokemon Trainer, Squirtle, possibly Ivysaur.

Confirmed still not playable guys: Yellow Devil, Ridley.

Confirmed stages: (3DS) Battlefield(SB), 3D Land(MB), Rainbow Road (MK), Arena Ferox (FE), Living Room (ND), Reset Bomb Forest (KI), Balloon Fight(BF), Spirit Train (LZ), Gerudo Valley (LZ), Tortimer Island (AC), Prism Tower (PK), Find Mii (Mii), Jungle Japes (DK) (WiiU) Skyloft(LZ), Mario Galaxy (MB), Pyrosphere (MT), Town and City (AC), Boxing Ring (PO), Pilot Wings (PW), Windy Hill (SO), Garden of Hope (PM), Wii Fit Studio (WF), Palutena's Temple (KI), Halberd (KB), Wily Fortress (MM).

Deets on character changes: ZSS now has special footwear for kicks and better jumps. Zelda has Spirit Tracks Armor in place of transformation move, Shiek has bombs and a Izuna Kick. Kirby's Hammer move has been modified. Megaevolutions for Charizard and Lucario. Olimar can only have 3 Pikmin out at a time but they now come out in order, saving move now flying Pikmin. Pit lost his glide but his general performance have been improved, and his recovery move is basically an air dash. Yoshi has a new pose. King Dedede now only tosses Gordos, but now are weaker.

Deets on new characters: Rosalina is basically Ice Climbers if Popo could toss Nana into battle/harms way; other abilities include a minor projectile, a mid-long range recovery move, and an Item Vacuum/shot deflector. Little Mac looks to be insane on the ground and nigh useless in the air (everybody's gonna be using him in the FD multiplayer mode); other moves include a Straight Jab that upgrades to a KO Uppercut upon filling his power gauge, a crappy uppercut/saving jump, an arcing jump attack, and a counter guard; he also has a wireframe alt costume. Villager has a grab near anything and use it yourself move, a long range projectile/dash attack, a long range recovery move, and a grow-it-yourself tree. Megaman is going to have a shitload of Robot Master weapons has his moves; Metal Blade will be B neutral, Crash Bombs will be B forward, Leaf Shield is B Down, and Rush Coil is B up/recovery move. Wii Fit Trainer has a self powerup move and the ability to call upon the powers of the Sun; WFT has Male WFT as an alt, there is no mechanical difference between the two.

Confirmed Items: Beam Sword, Bumper, Smart Bomb, Motion Sensor Bomb, POW Block, Beetle, Fire Bar, Back Shield, Bombchu, Fairy Bottle, Ore Club, X Bomb, Hocotate Bomb, Rocket Belt, Steel Diver, Assist Trophies, Pokeball, Masterball.

Confirmed Smash Trophies: Samurai Goroh, Andross, Devil, Saki Amamiya, Waluigi, Lyn, Nintendog, Mother Brain, Knuckle Joe, Dr. Write, Skull Kid, Midna, Elec Man, Ashley, Chain Chomp, Dark Samus, Isabelle, Color TV-Game 15 MOTHERFUCKING PONG.

Confirmed Pokeball Pokemon: Palkia, Arceus, Meowth, Electrode, Eevee, Staryu, Metagross, Fennekin, Meloetta, Gogoat, Entei, Deoxys, Kyurem, Victini, Keldeo, Xerneas.

Confirmed Adventure Mode Enemies: Bullet Bills (MB), Goomba (MB), Stalfos (LZ), Tac (KB), Kihunter (MT), Reaper (KI), Mettaur (MM), Poppant (SB), Tiki Buzz (DK), Roturret (SB), Bulborb (PM), Chandelure (PK), Mimicutie (KI).

New modes: Two for online multiplayer. One has everything but Final Destination, the other is No Items/Final Destination only. 3DS Multiplayer has a sudo Adventure mode pre-fight to power up your characters as well as customizable movesets.
29  The Rest / General Discussions / Re: A Game Journal Reborn on: April 08, 2014, 01:20:08 AM
I actually gave in and moved on from FFIV:TAY back to Trails in the Sky. I have a question for those who have played it: How's the difficulty curve? I get the feeling it's going to be one of those RPG's where the monsters get stronger at a much slower pace than your characters.

I'd say you're wrong about that.  I thought the final dungeon was probably the most challenging part of the game.

I'd say that the three toughest spots in the game are the First Tower, the Limestone Cave, and the Final Dungeon. The first dungeon is tough because you really don't have your Orbments maxed out yet, your Quartz isn't enough to anything more than the most basic Arts, you don't have any of the good skills yet, and you've got at least two mission critical NPCs to watch over to boot (although most of it really is the fact that treasure bosses are annoying to deal with at first). The Limestone Cave can be tough if you get to it at your first opportunity as enemies there are sacks of HP and carry a variety of annoying skills and status effects (its not nearly as bad when you're supposed to go there since you'll have a full party complement). And the Final Dungeon is just full of treasure bosses (which are just basic dungeon enemies, but Final Dungeon enemies are roughly as tough as several bosses from the previous chapter), and this is the point where Arts, your Quartz, and even your Recipes aren't really the game changers they used to be (of course this is also the point where the game starts handing out proper healing items like candy, so you're really expected to just snap up end game equipment, level up in the process, and power on through to the end).

= Trio of 9999 is the coolest fucking Mix ever (for this point of the game).  I love that a small whack from Yuna's useless rod is hitting with the same mad gravity as Jupiter has!

That's pretty much the strategy for a No Sphere Grid run. The game is easy enough without those pissant early stat boosts and filler abilities to go through Luca like you'd normally would. And once you get to Luca that's where you start prepping for the NSG run by buying the Stunning Steel sword for Tidus (even if early Slow is only good for bosses). Mi'ihen is where your lack of leveling starts to catch up to you but freshly recruited Auron, Wakka's Blind Pass, and Yuna's summons shouldn't make things too difficult since she has just enough MP to get you from save point to save point. Mushroom Rock isn't that much different either but its where you'll start finding the most important weapons for this stage of the game (getting Wakka's T.K.O. from O'aka is worth whatever you end up paying for it since early Stonetouch is hilarious, especially during Moonflow and jobbing those fucking Ochus; I also netted a Katana with Sleeptouch on it for extra hilarity since Basilisk aren't immune to Sleep).

Of course, I fucked up and failed to get Stunning Steel for Tidus for the Extractor boss fight in the Moonflow. Now I have to rely upon burning through Potions and Hi-Potions until my Overdrives charge up enough to take down the boss and hope I don't fuck up the timing again (I would get Wakka's Attack Reels but you don't get the good goalie until after you cross the Moonflow, and I'd rather start training up my almost all female team of star players once I actually have a full team of females). And after that its 'Rikku Get!' and scrounging up enough resources to Mix whatever you need to beat upcoming bosses until you really start to start spamming Trio of 9999s and either Tidus's Slice & Dice/Blitz Ace, Wakka's Attack Reels, or Lulu's Fury.

Note: I'm not actually going for a NSG run because that's almost as boring as just following your basic routes. I'm just trying to see how far I can get on base stats and equipment alone, before I start dropping lines all over the place.
30  The Rest / General Discussions / Re: A Game Journal Reborn on: April 07, 2014, 06:56:40 AM
Started Fire Emblem Awakening last night. First hour impressions: very good. Never have been big into the SRPG genre so we'll see how this goes.

It is the most accessible Fire Emblem game since the series came stateside. The mechanics have always been simple to grasp, and Awakening threw in some nice surprises with the pairing system and the ability to customize unit classes. The previous games in the series tended to be very rigid in that regard.

I finished Golden Sun: Dark Dawn. I was glad to find the final boss was at least somewhat challenging considering the lack of difficulty throughout the rest of the game. The climax was kind of abrupt, and of course there is the hint of a sequel. That kind of made the ending feel a little less than satisfying as there was no real closure to many of the plot threads introduced at the beginning of the game. Hopefully something new will be coming before long.

I don't think I'm going to do any of the post-game content at this time. Maybe when/if news of the next game comes around then I'll revisit it, but I'm done for now.

Next up will either be Xenoblade Chronicles, or Chrono Trigger DS. Just need to catch up on some reading before I start those though.

FE:Awakening is very much the most accessible game in the series on both sides of the Pacific. Optional Permadeath, Grinding, a Player Insert character, and Reclassing for skills and such, not to mention Waifu Wars, a Ridiculously Easy Normal Mode, and Modern Character Designs (even if they generally suck) really opened the doors compared to earlier games in the series.

I hate to say it, but if you remove the Dark Dawn part of your Golden Sun review, you could easily use it for the original game wholesale.

And my two suggestions for Xenoblade is to not worry about going out of your way to complete sidequests since you'll have plenty of time to do them over the course of the game, and to make sure to talk to NPCs twice whenever you see them.
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