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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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319632 Posts in 13044 Topics by 2145 Members
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16  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: April 20, 2014, 11:03:32 PM


This popped up in a recent anime.
17  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: April 20, 2014, 03:17:20 AM
Just going through the final stages (I think) of chapter 2, and figured out how to get the Red Mage class.

Is it just me, or is the Ranger class just straight up OP? I've been doing work as well on Norende village, and have unlocked the Onion shirt and Agnes' clothes (can't recall the name) but they are expensive!! geez, what do they do??
To put it simply, I thought Monk was OP until Ranger reared its head, and then it got replaced by the next job, and again, and again, and again...

At this point, Bows are what's OP'd (as Monk's fists are caught between crappy weapons and the unarmed option not having enough strength to compensate its no frills damage at this point, and Valkyrie/Einherjar are generally better at handling crowds or getting turned into one-shot boss killers with Judgement). They'll fall off soon enough since, as mentioned before, Rangers lack an anti-human option which really cuts into their effectiveness late into Chapter 4. Also, you'll have gained 4 other damage dealing jobs by then, each with their own gimmicks, and each easier to make use of in future "*" holder fights.
18  The Rest / General Discussions / Re: A Game Journal Reborn on: April 20, 2014, 03:03:28 AM
Yeah, Ike's just ridiculous, even for Path of Radiance's standards (which is almost as green arrow crazy as FE8 was), and he'll probably end the game with three or four stats fully capped if you don't neglect him or are just that unlucky. Also Titania is of the Olfey sub-archetype rather than the standard Jagen one, especially in FE9 which rivals FE4 in terms of favoring mounted units over standard infantry (she won't be as amazing as FE8's Seth was but her high default rank in Axes and decent bases makes up for her lackluster Strength growth). As for the other guys you have right now, Oscar is one of the most amazing units in the game if you decide to have him support either Ike and/or another character that comes down the line (as Earth/Earth supports gain a whopping +30 avoid at A rank to both participants; also supports in this game have the second best implementation in the series, so its merely a matter of whether you want to use most of them or not). Boyd kinda sucks since he's a one trick pony (high Str + Axes = overkill MT; versus mediocre Spd and garbage Def, Res) and is one of the few characters in the game to not come with a default skill.


Bravely Default

Yay.  Going well.  I stopped grinding since my party is at level 90 and I didn't want to be stuck gaining experience the next 3 chapters after hitting Level 99.

I really appreciate the Anarchist and Spirit Master classes now.  Anarchist especially is brilliant for bosses that Default a lot.

I appreciate the story changes when they happen... they're interesting enough I guess.  But I feel bad for Japan who played the "beta" version without the option to turn off encounters....cuz shit, that must have sucked.

Wait. Is Anarchist a super sekret job or something because I certainly don't recall any Anarchist jobs before Chapter 8?

That said, I seem to have suddenly developed a new found love for the Arcanist job (I already knew about the Spirit Master's awesomeness beforehand).


As for current gaming, again, fuck Teh 3rd B-day. Chapter 2 is really fucking annoying to clear with every feat cleared since there's no goddamn save point between parts 1 and 2 (which is one of the very few times this happens), both of which have pain-in-the-ass feats to clear that basically require their own specific loadouts to deal with. One has you deal with a very tough enemy in under a minute (which is piss for time given all the hip swaying, sexualized staggerin', clumsy ammo reloading animations all over the place), and two others requiring the downing a mini-boss in under 5 minutes without using your most efficient tool for dealing with pretty much everything (i.e. hope you brought the biggest, baddest guns available, maxed out, and a shitload of sheer dumb luck in the face of the RNG as you are at the game's complete mercy on this one).
19  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: April 19, 2014, 06:42:57 PM
Code:
I think less of them die than those that do die. But it's been a while since I did the earlier chapters

Code:
Like 90% of them die unless it's a "later chapter thing" to keep them alive.  The pirate literally becomes a ghost, Qada fakes his death but is killed by the Swordmaster (who then dies later in Edea's arms), the Ninja lady (Konoe?) is "silenced" (hah) after playing a round of dinner murder mystery.  So all but Praline there.

The Monk and his White Mage buddy both die and get pretty upset by it.  I'm like 90% sure the Black Mage wasn't let go since that guy was crazy.

Victoria was doomed (hah) in the long haul, but both her and Vick get killed together (wtf is Vicky supposed to be anyhow?? Her freaky proportions creepy me out and her sass doesn't make me want her dead any less).

All of the BloodRose sisters are killed, the feral one bites (hah) the dust, Einheria goes with grace to Valhalla (hah), and the Summoner stutters crazily before succumbing herself.  IIRC they kill the Red Mage too after his wine, woman, and so long (hah) and his secret hideout is emptied.

Yeah...we're the Four Heroes of MURDER.

One could kinda assume based upon Chapter 6 dialogue that Holly and Barras live on due to Holly's emergency stealth casting of Reraise during their Trounce 2: The Retrouncing (even though Reraise is a Time Spell in this game).

As for the others that Dice missed
Code:
Lester just shrugs and lets you on your merry way, same with Yulyana, Alternis falls overboard and into the ocean beneath the Pillar of Light to die a Disney Death, Praline A La Mode winds up in a new venue called the Sea Slug, and the Knight, Thief, Merchant, Spell-Blade (bonus points since the funds he was squeezing out of the Time Mage/Merchant were going to a sick orphan in Eternia's hospital which have stopped by the time you get there), Time Mage all straight up croak.
20  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: April 19, 2014, 08:51:16 AM
^ Along with Aeo's comment.  People around the water hole say that Agnes is *slightly* more magic oriented, Tiz is your all-rounder, Ring has more Agility, and Edea is more attack based.

In all honesty though, this doesn't matter at all. The difference is like maybe 2 or 3 points between a character's Asset and Flaw at level 80+ (whereas its a single point at level 1). You can totally run Agnes as an attacker or whatever and still be perfectly capable of dealing hundreds of thousands of HPs worth of damage during a Bravely Second.
21  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: April 19, 2014, 01:40:57 AM
After a lot of waiting I can't believe I'll get to play the game! I'm getting in as a gift from my girlfriend for easter.
It may sound weird but where I live people trade chocolates but since I'm not eating them much these days she wanted to give me a game!

So, before looking for pages and pages posted here, I'd like to ask a simple question: She I keep changing jobs all the time of stick to some? Like always having a white mage.
Also, are there some preferred abilities people seem to agree are must have?

The way I did it was to figure out the general roles I wanted to assign my characters (i.e. Fighter, Mage, Tank, Healer) and then switch to a Job I figured would best fulfill one of those roles (with some variations). What you should know is that each Job takes 14 levels to master, each Job level boosts stats based on the Job's proficiencies, said boosts are independent of your base stats or other Job levels, and that JP requirements to reach the next level skyrocket after level 9 (which is a good cutoff point unless there's an advanced ability you're gunning for before Chapter 5).
22  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: April 18, 2014, 09:20:13 PM
Somewhere, on some site, people still complain that it's not Vesperia PS3.

What! I'd never do something like that! At least, not before complaining about not getting that PS2 Destiny remake.
23  The Rest / General Discussions / Re: Misc. Gaming News Topic on: April 18, 2014, 01:03:45 PM
http://gematsu.com/2014/04/fairy-fencer-f-danganronpa-2-disgaea-4-vita-dated

A couple of titles this site will be interested in hearing about will be making it over to the West in the Fall courtesy of Atlus.
24  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: April 18, 2014, 01:00:27 PM
It's official now. Tales of Hearts R will arrive this next Winter 2014.

Link for the interested.
25  The Rest / General Discussions / Re: A Game Journal Reborn on: April 17, 2014, 10:36:52 AM
Suik 3 - Sort of wish I'd played Suik 1 and 2 more so I could pick up on the references to the previous games. Anyway, up to Geddoe Ch. 2. This game makes me feel... sane. I think I'll do Thomas Ch. 1 next. I heard the Thomas chapters sort of spoil stuff if you do them too early though.

At this point, Thomas doesn't have anything to spoil you on. Its only an issue when the others have only just gotten done with their Chapter 1s, and even then it only really comes up in Frodo Thomas's Chapter 2.

Also, it's probably for the best that you haven't played Suki's 1 & 2 yet, since otherwise you'll probably figure out who that guy in the mask is quick, and the other references/connections aren't really that important (though you do miss out on Bishop Sasari's sweet Pope Hat). Not that it really matters either way since the 17 year time skip between 2 and 3 means that a lot of older characters got left behind/straight up replaced.
26  Media / Miscellaneous Games / Re: Super Smash Bros. Namdai on: April 16, 2014, 08:10:22 PM
I think the popular theory right now is that Kid Icarus' Paluenta is probably either next in line or will show up somewhere between now and E3 (namely due to a number of perceived hints like the Pseudo Paluenta trophy shown during the Direct video, the Uprising twist, and the fact that she's no longer Pit's Final Smash), a Namdai rep is all but confirmed with the smart money being on Pac Man (Namdai's helping with the game's development (which is why I named the thread thusly), a Galaga alien is already confirmed as an Assist Trophy, and come on, its goddamn Pac Man, the oldest videogame character going), and E3 itself will probably reveal somebody (most likely Shulk) from Xenoblade to tie into the inevitable X hype (though I will laugh my ass off if KOS-MOS or some other Xenosaga character got in instead as both a Namdai and a Monolith Soft rep).

The only one from your list I could even see making it in is Ghirahim due having a different play style from other existing characters (and a new Zelda rep wouldn't be too far fetched given that Mario got one; plus if we were to get all on this, the Fi Trophy during the Direct might have been a clue to a Skyward Sword specific rep making it and Ghirahim would definitely be the most likely (and on that note, we'd might see FE:Awakening's Chrom and M:OM's Anthony as well; actually if anything, they're probably the reason why this has any chance of being correct since FE:A is practically guaranteed some kind of reppage and Anthony would finally give Metroid more than one rep (sorry, but ZSS does not count))). Demise might, but only at Ganondorf's expense, Groose doesn't even have a combat move set, Impa sure as hell isn't getting in with Sheik taking up a full roster spot now, and ALBW and all aboard missed this SSB train (we'll be lucky to see even a couple of trophies come from it).
27  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: April 16, 2014, 03:32:06 PM
Don't worry. You can level grind a whole lot faster at that chapter over the flower fields at Florem. Hitting level 99 is possible.

And once you finish the False Ending, the game will return you to the point before your curiosity took the best of you.

Honestly, the False Ending is best done as soon as you can since neither the enemies nor the final boss are really all that hard by Chapter 5 (especially if you get someone started on Dark Knight asap) and you get to keep whatever loot you found with you for future use.
28  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: April 16, 2014, 10:54:51 AM
So what's your thoughts on Kirito thus far?
29  Media / Single-Player RPGs / Re: Over My Dead Body 2: Electric Bugaloo on: April 16, 2014, 10:20:39 AM
Wow, this is a surprise.  I wasn't particularly expecting a localization here.

Edit: RE: baby-making games:  They've been off and on in terms of popularity, really, I wouldn't quite say FE:A kick-started it since they were on the rise again beforehand with games like Agarest.  I mean, we had Phantasy Star III doing it in 1991! 

I, for one, welcome this new trend.

Of course, I just first remembered FE:A for the subject. I have no interest in Agarest or PSIII, so I suppose that's why I didn't remember it until now. I think the only game that I've played that included that was Dragon's Quest V and Pokemon. I never made any eggs in Pokemon, though.

I just find the trope weird. Certainly so when it's with people. Barely detracts from the game, but it's just a thing that itches the back of my brain. At least the way they handle it doesn't make me want to shoot myself like in Conception.


I generally like the concept of multiple generations since it does the one thing that RPGs in general have trouble with, which is the movement of time on a macro level. Most of the time, RPG adventures typically take about a year to complete, and character growth is limited to what the character picks up on the journey (which is usually a lot of melodrama and some faux philosophy that typically amounts to the "Power of Love/Friendship will always triumph over evil"). With a multigenerational story, you can potentially see the long term effects of your actions, see how characters change with age, and the general toll time takes on us all (with things like characters' deaths, ruined countries and environments, and general shifts in public opinion). Of course most generational based RPGs don't really go into those things either; due to the overall threat not changing, the older characters barely getting a monologue before vanishing from the face of the plot or straight up keeling over, the party opting to venture into the second half of the world map instead of retreading the first half, NPCs straight up not changing at all, and so on.

Also another game that could be considered to be multigenerational (kinda) is the first Lufia game (since you do get to play as the previous generation of heroes; for all of the prologue).


Anyways, http://www.siliconera.com/2014/04/15/new-oreshika-details-growing-family-tree-job-classes/

Some deets.
30  The Rest / General Discussions / Re: A Game Journal Reborn on: April 15, 2014, 10:13:11 AM
Speaking of FFX, Guadosalam, located at the corner of Exposition Street and Character Development Boulevard.

This is where the game really starts getting cagey about talking about Yuna's Death March across Spira, I bet there's a super secret cutscene somewhere where everyone but Tidus is invited as they go over the rules of Yuna's Death March (rule #1: You do not talk about Yuna's Death March; rule #2: You do not talk about Yuna's Death March; rule #3: etc.). Also where Seymour goes from creepy stalker to manipulative bastard, and where Auron starts his "I'm totally not dead guys" routine. At least Tidus gets some half decently handled character development out of the deal. Plus just entering Guadosalam is when you can finally customize equipment and the Farplane is where Tidus's Brotherhood sword goes from 'minor attack upgrade' to 'tailor made for the next section of the game' since his faster than fast gimmick is no longer his and he's not really bringing much else to the table.

And speaking of the Thunder Plains, either here or Macalana Woods (not making that joke because the game went and did it for me; dammit Tidus) is where my NSG run will end since the game is done screwing around. Enemies are now sporting 'ra' level spells and are all but oneshotting anyone who isn't sporting Lightningward, and Wakka's TKO's ability to Stone enemies has fallen off a cliff in effectiveness. Sure Lulu's Fatal Cait Sith might do the job, provided she can actually hit the broad side of anything, but she's still made of paper and slow as dirt. Basically, I'm at that awkward phase where the options are opening up but I still don't actually have the tools necessary to keep the run going without going full-on gimmick mode by spamming Yuna's Ixion summon until I can get to Rin's shop and Tidus's Yellow Shield and its valuable Lightningproof trait, or jumping through some ridiculous number of hoops like grinding Lunar Curtains for enough Auto-Shell to customize onto everybody's Lightningward armor. At least I have enough spheres now to deal with minor inconveniences like Lulu being allergic to +Magic nodes for most of her grid or Yuna being allergic to +MP nodes for most of her grid.

A few things of note. The phantoms that appear right before Tidus enters the Farplane are weird for this game (its just such a one off thing, and unlike everything else at this point, actually has more subtlety than a brick thrown through the window of a china shop). Also I got an lol at Yunalesca and Yu Yevon resembling Pricess Sara/Cloud of Darkness and Warrior of Light respectfully. And now I recall my initial dislike of the Auron character, even before I knew it was a thing, his Chuunibyou act at this point was as ridiculous then as it is now (though the thing that really got my goat back in the day was Jyscal's attempt at 'wising from his gwave' getting shot down due to the Guadosalami being on top of this, yet half a dozen major NPCs somehow manage to somehow slip out with none the wiser). Also outside of the aforementioned exposition/character development dump, Guadosalam is somehow both the usual "Fucking Xenophobic Elves" and little more than a speedbump in terms of gametime relevance.
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