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349379 Posts in 14251 Topics by 2245 Members
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16  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: March 23, 2015, 10:12:37 AM
Since they've only shown overworld areas now, I'm a little curious, are there any indoor areas in the game?

Being inside Dunban and Fiora's house in the first game felt so....strange ...and nice.

Anyone else love the hypothetical places in games you DON'T explore?  You only explore a fraction of Alcamoth (you can see other areas from the beautiful "prison" chamber).

Actually, I was more in love with the fact that this generally didn't apply. If you can see it, you can travel to it/up it/through it/etc. Notable examples includes Makna Falls, the central Valak Mountain Ridge, and almost the whole of the Fallen Arm.

I will also admit that it was an amusing subversion to not be able to just randomly barge into peoples' houses and strip the joint bare of any goods, cash or anything that might be vaguely useful to the adventure (or not in cases of crap like Porno Mags, Bromides and so on). Alcamoth is especially amusing for this due to everyone beaming up to their homes instead of just walking through a door.
17  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: March 23, 2015, 02:28:34 AM


Well the plot is essentially 'his bros getting him to the Greek', so to speak....

I suppose we should just start calling this game 'The 20-Year Old Virgin'. Especially if one part of the game ends up consisting of getting Chief Night Sky here a body wax (though, that's far more likely to have happened prior to the start of the game).

Anyways, some contribution for once:

Transform and roll out!
18  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: March 23, 2015, 12:30:48 AM
I'd watch the FUCK out of a Samurai Star Wars if this picture has anything to say about it.

Considering that A) Star Wars was famous for 'being inspired' by Samurai movies and other sources, and B) you could always watch The Hidden Fortress (which might as well be Samurai Star Wars, given how this movie in particular is the one that Lucas found the most 'inspiration' from when he made Star Wars).

In fact, I highly recommend watching any movie made by Akira Kurosawa, as even his weakest stuff is better than a lot of other movies.

Godzilla Edit:

I see your Samurai Star Wars and raise you Godzilla Star Wars
19  Media / Game Journals / Re: A Game Journal Reborn on: March 23, 2015, 12:09:52 AM
After a brief hiatus, I've managed to progress to Chapter 5 in Code Name STEAM. It took a few tried for me to make the par time in Chapter 4-X (though when I did, it was with 9 seconds on the clock, hopefully the other A.B.E. sequences aren't as easy).
20  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: March 22, 2015, 11:48:15 PM
"SQEX, make FF characters as unappealing and ugly as possible for the sake of political correctness despite the fact that culture (and I assume marketing as well) gets in the way of doing that. Please."


No one said that. There's also nothing wrong with political correctness, even if they did. Cindy looks fucking ridiculous and as basically one of only two women in this entire game, the other of which is not-Namine, that's not exactly a balanced representation even by Final Fantasy standards.

When I first saw Cindy Sandy (lets be honest, she looks far closer to the taller Magus Sister versus the fat one), I thought that outside of her massive bewbage spilling out of her silly looking yellow top, I wasn't too bothered and thought that she might even be an improvement over virtually every female character since X's Yuna. Then I learned that her ridiculous yellow top was a goddamn yellow top and not some kind of stylized Greasemonkey's jumpsuit (which I assumed was the case, since I was only looking at chest on up shots prior) when I finally saw a full body shot of her. My hopes for the second coming of the Banana-Splits Cid were raised only to be expertly dashed.
21  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: March 21, 2015, 02:37:57 AM
Forget about the creepiness, the plot is just bad.

What plot?

I just assumed it was some occasional Lore Babble thrown in with the various Hot Springs or Tournament Arc episodes (because anime/manga can't not have a Hot-Springs/Summer Beach episode). Hell, the only reason why it isn't set in a Japanese High School is because it stars a bunch of Grade Schoolers (not that it stops the writer &| artist from writing it like Girls Bravo, Negima or HSDK).

Though I will admit that Force's plot is bad, but at least it has one.

Actually, I should probably amend my statement in my last post, in that the CCG spinoff should've been the one to get an anime adaption (if for no other reason than to see Prescia Tessarossa (assuming that's how you spell her name) mama bear the heck out over her kids).
22  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: March 20, 2015, 08:03:30 PM

Anyone who's played these games have been here.
23  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: March 20, 2015, 08:00:59 PM

So somebody thinks they can animate Rin-ne. Lol. They'll be at it for the next decade if they decide to cover the entire thing (I assume since I immediately dropped it the moment I concluded that its just Inuyasha all over again).

Meanwhile, I have no idea whether Triage X will follow its successor/predecessor Highschool of the Dead in terms of camp, or being rendered trapped in indefinite hiatus.

I guess its Arslan and Ninja Slayer for me.

Maybe I'll pick up Vivid

I'm going to strongly advise against this course of action.

I have zero faith that this will tone down the loli-creep factor at all from the almost straight up 'getting put on a watchlist' levels of nudity and male gaze that the Manga employs on a regular basis. It's along the lines of this: http://awkwardzombie.com/index.php?page=0&comic=040813, but the other way around (for some characters, others don't even bother with that).

I kinda wish they'd do Force instead, but that's halfway to becoming ejected from canon altogether at this point, not to mention the fact that its currently stuck in hiatus hell. If it weren't for the movies or the games, this series would be dead and forsaken by now. :(
24  Media / Single-Player RPGs / Re: Breath of Fire 6 announced on: March 20, 2015, 06:41:58 PM
There is a decent bit on the official site if you want to poke around on it. I will agree that it seems like there's some actual effort being put into the game as far as a mobile game is concerned, but that alongside the fact that its multiplayer almost guarantees it won't come to the West. The Mobile market for games is very different in Japan.

Some random things I can say:
-The premise is a pretty obvious setup for the type of game it is (You're fighting an evil empire). While the site claims the game will have story missions it'll probably be dripfed- a lot like an MMO basically.
-The main character is created (so again, like an MMO), so there's no actual blue-haired Ryu-equivalent in this game
-I actually think the art itself for the game is quite nice (still prefer the other 5 games though), but I hate the types of sprites they went with. Don't understand the obsession mobile games have with that style.
-Your main character can change classes as he grows
-The site advises you to synergize your skills with the people you party with, but obviously you can't really tell if that's just a flavor thing you can choose to ignore or something you'll have to do to win

In addition to the above: http://www.siliconera.com/2015/03/20/breath-fire-6-shows-off-multiplayer-missions-class-changing-costumes/

The MC also has Dragon Transformations (which makes it slightly more of an BoF game than MMX:Command Mission). Also, points I guess for the series coming its closest to having a protagonist named Ryuuko instead of Ryu (not that we're getting either, mind ryu).

I guess we can all agree that at least its probably going to be better than XOver.
25  Media / Game Journals / Re: A Game Journal Reborn on: March 20, 2015, 10:40:30 AM

Thanks for letting me know about the multiple difficulties thing having different objectives, as well as warning that not all stages are this good in terms of options. I think another problem when I was a kid was that we always chose hard mode because we didn't know which mode was the hardest. Honestly, I didn't really know about multiple difficulties in games until I was 10. =P

Also, I believe with the control option I chose (which I think was even the default option) you could use the D-Pad to do what the C-Pad did, thus making the controls more like the ones I'm familiar with. No more stop and go unless I'm using the Sniper Rifle at long range.

You're welcome. ;)

Incidentally, added objectives aren't the only changes difficulty levels actually influence. It also influences Ammo and Armor pickups (which often leads to Ammo shortages and barely functional Bodily Armor (like maybe 4 pips instead of a full 8 in cases where there's even any Armor to begin with) in 00 Agent mode), the damage enemies do and take (leading to some rather spongy enemies on 00 Agent mode when not going for Headshots, which only compounds the Ammo shortages) and whether or not you can qualify for unlocking a Cheat or one of the two Bonus Stages (Cheats vary stage by stage, but they loop starting on the Dam at Secret Agent, thus the Runway stage only requires Agent as well as every three stages after that; of course you can't unlock Cheats with enabled Cheats, at least not the ones that require to be set prior to the start of the mission anyways; the Bonus Stages unlock when you've cleared every stage at Secret Agent and 00 Agent levels respectfully).

As for the C-Buttons, I'm more used to that method due to the N64 controller since the Stick was vital for Aiming and general Movement and the Z-Trigger was useful as the Shoot button. And because of that, to me the R-Shoulder was Aiming, A cycled through Weapons, B Reloaded and Activated stuff (assuming I'm not getting B and A mixed up), Left-C and Right-C were Strafing (which could be combined with the Stick for Forward-Facing Diagonal movement), Down-C was useful for Crouching, Up-C allows for Zoom where applicable, and Start was the all-important Menu.
26  Media / Single-Player RPGs / Re: Breath of Fire 6 announced on: March 20, 2015, 07:52:43 AM
Since this isn't a game worth multiple topics, I might as well reuse this one, even though its been nearly 1 and 3/4 years since the last post.


I don't know what's crazier, the fact that we're actually starting to hear about this nearly two years of total silence or the fact that the plot synopsis is basically straight out of the old school BoF playbook (i.e. reference the plot of the first game and totally ignore everything else).

It's probably still Mobile trash but it sounds like the devs at Capcom might have given this one a little thought this time (that or I need to put on my 'Genre Glasses').
27  Media / Game Journals / Re: A Game Journal Reborn on: March 20, 2015, 01:04:05 AM
I played a game. Inform the men.

Actually, I finally decided to try out Project 64 on my computer (which still doesn't seem to run too well even on this fancy computer...might have to look into setting and stuff later). I was going to use it to finally play Conker's Bad Fur Day, but I also grabbed Goldeneye 007 because I knew it would be quicker to test out the controls and settings before I jump headlong into a story and precision platforming-heavy game...and surprisingly enough, I'm having a good time with this for once. Like, I might actually go buy the cartridge (though it's kind of expensive now...I remember when I could get it for $6, but now I'll probably have to drop $40 after shipping. Ugh...).

Seriously, I used to hate this game, ever since I was little. In retrospect, none of my friends liked it either...and this was mostly because none of us really knew how to play it. We were all 4-8 years old at the time, so I guess it's expected. Still, there are a lot of things where if I hadn't played FPS games before, I wouldn't have figured out. There's no prompts, the before-game info is wordy and kinda confusing, and there's no recticle unless you hold the Aim button, which stops you in your tracks. All these problems apply to Perfect Dark, too, btw. But the biggest difference between then and now is that as a kid, I never thought to use the D-pad to move and the Analogue stick to aim. Back then, every other game I played used the Analogue stick for movement, and most games didn't really use the D-Pad. Of course, I'm not using a Nintendo 64 controller, so I'm using two analogue sticks, but once I had everything set up right, it felt like I was playing a modern shooter, Control-wise at least.

Gameplay-wise, I've only played the first level (which was all I ever got to see as a kid, except I think one of us got to whatever level had a tank in it...pretty sure my friend's uncle Gamesharked the rest, though), but it was a fantastically designed level - I can tell there are lots of different ways to approach the level, while still feeling focused. I'm not sure why I never noticed before, I'm certain each of my friends did things a little differently, now that I think about it. Still felt like there were things that would've been difficult to figure out considering it was meant to cater to a group that likely never played a game in the genre, though, mostly because I can never really tell what I can and can't interact with - simple stuff like switches, I get, but it took me a while to figure out how to hack a computer...and I'm not sure what it did...in fact, I'm not sure if I actually completed it, now that I think about it...I mean, it said back up completed, but was I supposed to do something after that?

Erm, anyways, I'm really impressed, partly with the game, but mostly with the fact that I finally am enjoying one of my least-favorite games of all time that people generally liked. It's very refreshing to find out that something so small can lead to completely different perception of something. Now I just hope I can get a physical copy without giving up my kidney...

Yeah, I ended up using the C-Buttons a lot to strafe everywhere since you could move around while keeping yourself trained on a target or some kind of danger.

As for the gameplay, also yeah. Some levels aren't quite as focused as the Dam (good luck getting through the Facility), but generally speaking, a good number of levels had you do things other than rush from checkpoint to checkpoint and gave you more than one route to approach a problem and the different difficulty levels could change a level dramatically (like the Boat level which largely consisted of making your way to the back, throw a bug on a plane, then leave the way you came from; versus 007 mode where you have to explore the entire ship for hostages as well as make your way to the Bridge to gather some kind of data before you dropped back to the rear to bug a Copter). A good part of the reason why that Wii remake was terrible was because the levels that weren't lifted straight from the original game (of which there were like two or maybe three) were largely Copy Pasta'd rooms and hallways that required bumrushing from checkpoint to checkpoint while mowing down dozens of guards (a rare and often lousy situation to be in for the N64 version since regenerating health wasn't yet a thing; versus every goddamn stage turning into one of these at some point, often times at multiple points for the Wii version).

Though also also yeah, the mission objectives themselves can sometimes be vague and poorly denoted as interactible objects or points of interest (and 007 mode loves this bullshit a bit too much at times). Generally speaking, if your inventory contains something that isn't a weapon, its probably a mission objective (also thank god that the menu also reminds you what your objectives are and notes if you've completed them or not).
28  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: March 19, 2015, 09:42:00 PM
Since they've only shown overworld areas now, I'm a little curious, are there any indoor areas in the game?

There probably will be, but XBC largely took place outdoors (with Telpera (or whatever its called) Caves, the Ether Mines, Bionis' Interior, Frontier Village, a bunch of stuff up in Eryth Sea, Galahad Fortress, and the bulk of the Mechonis being the most notable internal spaces, along with the occasional ruins, smaller caves, nooks and crannies).

Key places already shown include locations within NLA (like BLADE's headquarters), and there's been some footage shown of shit going down within NLA and some sort of Hanger or Industrial Center. I wouldn't be surprised if the game has you running through an Alien Spaceship at some point too.
29  The Rest / General Discussions / Re: Misc. Gaming News Topic on: March 19, 2015, 09:26:27 PM
Kojima is basically Konami's life support. He needs to leave the company so that they can pass away in peace.

I wonder what the future will hold.  Mobile Suikoden?  Compant merge? CapKonami... fuck.
Makes me sad as far as the fate of Suikoden and Castlevania.

Sold IPs hopefully, since they're otherwise languishing in Konami's catalog or, god forbid, doomed to become MM XOver/BoFVI style Mobile Shovelware.

Hopefully, somebody like Nintendo can get their hands on Castlevania so that they can include Simon Belmont into SSBV, as well as make an actual full-on Metroidvania where Samus Aran is actually exploring Dracula's Castle that somehow materialized on some distant planet or something.

Outside of a Kickstarter that would involve buying up the rights so that some of the original team can make a proper sequel, I can't imagine anyone doing anything exceptionally useful with the Suikoden IP.
30  The Rest / General Discussions / Re: Misc. Gaming News Topic on: March 19, 2015, 11:32:05 AM

If yesterday's news wasn't a death knell for Konami, this is.

If they hadn't just suffered the loss that they did little more than 24 hours ago, I could believe this to be a badly needed restructuring on Konami's part, but I can't help but feel that this is far more likely a vain attempt by Konami at trying to prop itself up in whatever way that it can, even if it means cannibalizing the one active and remotely successful branch of their brand left to them (especially after their God of Warstlevania series fizzled out on them).

I know its too early to tell, but they're definitely hemorrhaging talent right now, and they simply can't afford that.
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