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16  Media / General Games / Re: Misc. Gaming News Topic on: June 23, 2016, 10:42:13 AM
Berserk Musou trailer!  You see a bit of gameplay which is standard Musou...but so much blood.

Oh look. Its time to go through the Golden Age arc yet again (though that's not to say that it won't pull a One Piece Musou 3 and just do every major arc in snippets).

Oh well. At least the stuff post Eclipse is getting pretty well covered by that Dreamcast looking anime Dark Souls.
17  Media / Game Journals / Re: A Game Journal Reborn on: June 23, 2016, 04:00:43 AM
@ Kylde - The junkyard's super f'd once you start talking to the toys/get the relevant world history encyclopedias :]

So fucked up that Squeenix would later try to build a game off the background story elements brought up during LoM's Junkyard segment (although that was the least of Dawn of Mana's problems).

Hyrule Warriors: Beat Level 7, and then did some miscellaneous stuff on the side.
18  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: June 22, 2016, 08:46:04 PM

At least you can look at it and not immediately think somebody's referring to GUNNM (aka Battle Angel Altia).
19  Media / Game Journals / Re: A Game Journal Reborn on: June 22, 2016, 05:51:06 AM
i told you about the plates bro I TOLD YOU ABOUT THE PLATES

but uh, just be thorough in exploring and steal everything and you shouldn't get locked out of anything important. Second half of the game should have everything pretty opened up so you're kind of past the point of having the plot railroad you past something missible iirc.

Okage - Played this for like an hour. This starts slow so no real opinions yet. I'll go play it more in, uh, soon.

Anyway, up to Madril. Now that I'm past the intro, I'm liking this. Definitely gonna continue.

1. This reminds me of Guardian's Crusade.
2. The enemy death sound is the same sound that Steam uses for IM notifications.
3. I think I recognize the battle menu sounds from Aquanaut's Holiday.
4. I do wish I could get this to upscale without breaking things -- it looks /notgood/ in native res on my monitor.

Morrowind - Did some unaffiliated escort quest near Ald-Ruhn. Discovered that I had a main quest to do here toooo, so gonna do that and head on because there's nothing else here right now since I'm gearing more towards joining House Hlaalu and all the quests here are Redoran stuff. Also found a sixth house shrine in someone's basement. Neeeeeeeeeat.

I wonder if Bethesda will ever make something this unique wrt its worldbuilding again. Probably not.

Tales of Phantasia - So one of the major issues with spears in this game is they tend to miss and stab through things without hitting if you attack at close range. This isn't really a problem once you get manual control, since auto-run doesn't like, position you weirdly. Ergo in addition to the stat boost, Gungnir's super-useful because it's not as miss-prone now.



To be fair though, he has two more playthroughs to 100% the entire game.

Granted, he could just skip getting Guile since the only benefit to his route into Viper Manor is an early Brass Rod and the guy himself, which would be fine if his Grid didn't suck. You're better off recruiting one of the other two characters.

Also, I don't remember much about ToP, but I definitely remember that basilishit.

Hyrule Warriors: Going around and cleaning house on a couple of side missions and such in preparation to tackle Level 7. Still gonna need a few more levels on Zant as everybody and their brother resists the hell out of his damage element (probably Shiek as well but I'm going to have her gun for the second Gold Skullata instead). Once I clear Level 7, I'm pretty much gonna charge right into Level 8 and then meander about as I work my way to Level 9.
20  Media / Game Journals / Re: A Game Journal Reborn on: June 21, 2016, 05:24:27 PM
And you DEFINITELY want a green plate for the final boss. 

Especially if you want to go for the Developer's Ending on your First NG+.
21  Media / Game Journals / Re: A Game Journal Reborn on: June 21, 2016, 05:14:52 PM
Chrono Cross - I actually re-started this one. I was at the point where Fargo and Viper's crew joined, and out of curiosity, I looked at a FAQ of the game before that point. I noticed I missed a WHOLE bunch of shit. So I figured, what the hell? Yeah, I know there's a New Game +, but that's different. So, in re-playing the first half with a guide, I noticed there are a lot of very specific things you need to do at specific times if you want certain things. I would have welcomed such guesswork back when this first came out..., when I didn't have much to do. Now, it seems a bit annoying. Along the way, I learned why many people think Miguel is one of the hardest fights in the game. I now know I lucked out the first time through. I had to redo the battle 4 or 5 times this time around, and I still barely won.
So anyway, I'm pretty much back to the point where I was before, so I'm ditching the FAQ for the rest of the game. I just did what I assume are some side quests... I also beat the black dragon, which was a much easier fight than I thought it was going to be. Stole the black plate, but the defense power is so low compared to stone equipment, I'm not that wowed by it.

The Black Plate, and by extension, all of the Colored Plates allow a character to absorb their respective element's damage. Many boss fights love to spam elements from their given affinity. Some bosses, like Miguel, do this almost exclusively. So while the Stone and Rainbow Plates/Mails have bigger numbers, the Colored Plates aren't slouches themselves, and taking the fact that you can no sell an entire elemental arsenal on a character with a given elemental weakness (which describes every character), you're easily stopping more damage than the bigger numbers could. The Black and White Plates in particular are really good since most major bosses typically takes one of those elements depending on which element your main character has at the time.
22  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: June 21, 2016, 02:26:41 AM
I like Re:Zero,  but I am hoping animating WN that have been converted into LN isn't the next big thing for anime.  In the beginning they start out decent but they just devolve into overpowered main character wankery. The ones that do not go the blatantly op route tend to be Gary Stu author inserts.

You should read Re:Monster or Mahouka Koukou no Rettousei.
(These are the worst I know of... but I'm sure I haven't even begun diving into the cesspool of self-insert OP wankery)
At least I'll praise Re:Monster in the sense that girls don't revolve around the MC wanting his dick, they all get the D ... no beating around the bush there (man, so much innuendo in so few words)

Man, all of that and you don't even expound on Mahouka's lovely sister complex or hate-boner for China.

Of course, I'm still amused by last year's Asterisk of a Failed Knight where you had two shows that started off almost identically to almost perfect beat for beat synchronization of their plot points before one kinda settles the whole harem debate early and concludes with some kind of ending while the other does neither and then you feel like you're looking at the Butterfly Effect in motion.

Anyways, I've finally finished up Code/Mission E which was mildly entertaining to watch now, but one could easily miss these during whatever year of the Aughts they came out in. The first season is very much a high-school romance love triangle thing that utterly littered the era with only a quirky phenomenon showing up in the female lead and one or two other characters to try to elevate it from the pack, then the second season timeskips forward about 5-10 years or so and the female lead of the first series is now a superhero who fights crime while being aided by the rest of the principle cast of the first show and so on. Basically something along the lines of what Medeka Box pulled with its genre shifting, but not nearly as extreme, but also probably before it. What I did like about the show was how the dorky male of the love triangle basically turns into Doctor Light by the end of the second season (complete with partnering up with the show's Doctor Wily in the name of Science!).
23  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (Latest: NX title delayed to '17) on: June 21, 2016, 01:52:35 AM
calling it now: There's going to be some ZELDA MODE DLC.

Perhaps a '2nd Quest' where your character's name is ZELDA?

My god. If this game actually had a Zelda 1 style 2nd Quest....
24  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (Latest: NX title delayed to '17) on: June 20, 2016, 06:05:36 PM
I don't get why they haven't given us the option to play as both zelda and link yet.

What's worse is the actual reason they gave is, once again, terribly friggen stupid (another Eiji quote at about the 5:45 mark too).  

It's like a running gag at this point (except that its not particularly funny).

That said, if nothing else, that one voice acted sentence at the beginning of the trailer probably doomed any hope of getting to play somebody other than Link.

Anyways, have some Zelda Hunter.

25  The Rest / General Discussions / Re: Starting a business on: June 20, 2016, 05:24:20 PM
Also, do some research on your competitor's prices and services, so that you'll have a baseline for what a fair price looks like.

And remember to consider all the costs. Stuff like potting soil and fertilizer for your herbs, gas driving to and from various destinations, renting retail space to operate in, crafting materials like clay and paint for your ceramics, electricity for any store lights, lamp lights you might be using for your herbs or ovens to bake your ceramics in, water for the plants or the tea, time and labor expenses, and future expenses like extra pots to grow additional varieties of herbs in, crafting material to practice making other ceramic objects like garden gnomes and such, or other tools/materials if you want to expand your business elsewhere, among other such expenses.
26  Media / Game Journals / Re: A Game Journal Reborn on: June 20, 2016, 05:10:48 PM
The only things of note I've done with FE:Fates over the last half a month was unlock yet another paralogue in Conquest (between Silas and Selena) and roll through the first Invasion battle in Revelations (mostly to bring everyone not named Corrin, Jakob and Azura up to speed (and Rinkah because she doesn't join until the start of Chapter 9, but what can you do about idiotic join times in FE:Revelations?)).

As for Hyrule Warriors. No sooner did I make my previous post than did I manage to work out a way through the blockade I was stuck on (turns out Agatha's C2 is actually really fucking good, and C4's better at mook clearing than C5 and her C3 is situational but not the worst; too bad her regular combo sucks and her C1 is fucking dire). My current holdup is on recruiting Zant as the stage that you recruit him on has Agatha running over hill and dale for all the objectives and there just isn't enough time for her to complete every objective before either failing the A rank requirements or losing the Allied Base.
27  The Rest / General Discussions / Re: Too many cut scenes @_@ on: June 20, 2016, 06:01:01 AM
And on that note, from what I've been hearing, Star Ocean 5 is going to have slow, unskippable, realtime dialogue cutscenes to go with the 'everything is in real time' gimmick of the game...excepting the regular cutscenes which are not in real time and still not skippable in any way. And this includes a few real-time dialogues, that segway into regular cutscenes, that come before battles you'll probably lose due to bullshit like a shoddy battle camera, poor AI, bullshit escort quest failure conditions (on a character who's utterly prone to ending up in escort quest failure conditions) and a swarm of enemies ready to dogpile your escort quest character in the blink of an eye.

From what I've heard, it sounds like it might be a small mercy that SO5 will be a short game.
28  The Rest / General Discussions / Re: Too many cut scenes @_@ on: June 20, 2016, 01:40:09 AM
Remember Xenosaga...

Nevermind Xenosaga. Xenogears burned almost an entire disk on cutscenes (dat Chair). Though, Xenosaga 2 was the worst of the bunch (there's hardly even a game there).

Yeah wasn't that like a 2 disc game? I remember one cut scene was so long it actually ended on the first disc and then continued on disc two lol.

To be fair, that was an intentional homage to the giant robot anime formula of the midseason featuring a shake up that usually ends with the heroes trounced by a newer and more powerful/sinister evil and their giant robots utterly trashed, but fortunately they were just about to get their midseason upgrade and things kinda go back to the way they were beforehand, just with bigger numbers/fancier machines.

Its just that shortly after getting said upgrade, the game suddenly goes into "Imagine that we went to this dungeon, to do this thing and found some crappy loot and such before events over here drag us apart and we have to go our separate ways for a while as we resolve these issues here, here and here. Of course a major enemy encountered these three characters here, and it just so happens that FFVIII left us with just enough budget to give you an actual boss fight so here you go." mode.
29  Media / Game Journals / Re: A Game Journal Reborn on: June 19, 2016, 01:57:49 AM
My what? I had one one of those? o_O

Edit: I am of course referring to the XBLIG account...quotes would've been helpful there...

Also, considering I just spent 5 hours in the hospital today due to a potential heart attack (or at least, what I thought was one, unless that quick use of extra strength acetamitephine really saved my bacon the way those commercials described), I'm going to take that as a blatant sign to take better care of my health...and perhaps take up confusianism, since clearly my ancestors are watching out for me...

Hell if I know. I don't have a 360. I just played the game on someone else's 360, where I think I just left it the default name which seemed to be my user's profile name or something.

Also, how old are you if you're having heart trouble now? Or is this one of those 'congenital heart conditions' that's just gonna sit over your head for the remainder of your life?

That said, this fucking heat is serious fucking business. News at 11.
30  The Rest / General Discussions / Re: Too many cut scenes @_@ on: June 18, 2016, 08:58:03 PM
Sometimes it's not the sheer number of cutscenes, but the nature of them that can lead to burnout.  Are they long droning borefests about nothing whose sheer length upsets the crucial cutscene-to-play ratio that keep us engaged? 

I reviewed a lousy PSP game called Monster Kingdom: Jewel Summoner and had this to say:
There is a lot of exposition and dialogue throughout the game, but despite the often lengthy non-interactive cutscenes, I felt as if the characters talked a lot but ultimately said nothing. Despite the copious amount of text and non-interactive story cutscenes you have to sit through, the tale woven is dry, stale, boring, and unsatisfying.

That description sounds like it'd fit the Golden Sun trilogy to a tee. They can't even keep their own plotlines straight within the same sequence.

Pretty sure I don't have a limit to too many cutscenes. Or if I do, it is do freaking high that it is practically impossible for me to ever reach it.

Remember Xenosaga...

Nevermind Xenosaga. Xenogears burned almost an entire disk on cutscenes (dat Chair). Though, Xenosaga 2 was the worst of the bunch (there's hardly even a game there).
Oh Xenogears disk 2, if only you had been completed so that Esmerelda could have an Omnigear...I mean so that we didn't have to sit through the chair scenes describing what was planned but unfinished.

As for Xenosaga, I recall Episode 1 being the one that was considered extremely cutscene heavy. Admittedly, I barely remember anything about 2 as I have blocked most of those memories away other than the space pope fight happening (because it is funny to say space pope fight). However Episode 1 had fairly long cutscenes even in combat, so that might have worn away at people's tolerances.

Nevermind fighting the Space Pope. The Space Cathedral was the best boss fight in that game in terms of "What the Christ!?"


The chair thing in Xenogears was unusual and I think it fit the mood they were trying to convey. Like, everything's gone to hell and everyone's REALLY distant. The narrative break really gave me the mood that... things had changed in the game world. I almost think continuing normally would've felt abrupt with everything that happened after Solaris fell?

(Also for all intents and purposes I don't remember the cutsceney bits being THAT long. I think it covered like two dungeons, a boss fight, and then went more or less back to normal?)

Also it's not cutscenes really bad how long was Star Ocean 3's intro? And VP and Persona 3's were really long too!

Ehh. Its really more of the fact that the text moves so slowly in that game that the Chair sequence takes longer than it really feels like it should. Also, the boss fights that interrupt it range from "Why can't we have more of this!?" to 'Ker-Brickwalled' with no middleground, and it makes everything feel even more drawn out than it needed to be.

Star Ocean 3's opening and the whole bit about not-Sophia combined makes up about 45%~50% of the game's cutscenes (there's surprisingly very little to that game beyond getting into random encounters every 2 minutes, rubbing your face into every nook and cranny for bunnies and rerolling for that specific price tag for that item that you want to invent.

Also, Eternal Sonata's dying monologue definitely takes the cake for overly long death sequences in a videogame (bonus points for the entire game being one overly long dying monologue).
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