Show Posts
|
|
Pages: 1 [2] 3 4 ... 295
|
|
16
|
Media / Single-Player RPGs / Re: Fire Emblem 3DS
|
on: June 17, 2013, 02:08:57 AM
|
|
Stahl. What can I say about the guy? He's the green cavalier with the GBA era cavs growth distribution so expect lots of strength and defense versus Sully's skill and speed. He can reclass into the myrmidon and archer class trees, the former of which is pretty solid (what with the likes of Astra, Swordfaire, Vantage, Avoid+10, Pass, and Lethality in general order of usefulness) and the latter of which is not versus Sully's class trees of myrmidon and wyvern rider, of which both are solid. And the fact that Sully joins a chapter earlier and yields a bigger payout by bearing Kjelle, means that Stahl just gets overshadowed by her in the long run. That said, if you're using him in tandem with Sully then he's better off immediately promoting into a great knight versus Sully who's better off as a paladin. At least he's better-ish than Frederick (myrmidon/archer isn't quite as good as wyvern rider/knight, but unfortunately for Fred, half of the knight's promotions are eaten up by his cavalier tree, although he does get the Aegis/Pavise combo from it) and a decent father for Gerome if you're not doing anything fancy.
|
|
|
|
|
17
|
Media / Single-Player RPGs / Re: Wind Waker U
|
on: June 16, 2013, 03:36:50 PM
|
I *definitely* think the Zelda series needs to be reworked. I'd KILL if we saw something that could still stick to its roots, but maybe made itself more open world or present itself like Xenoblade series almost does. And for fuck's sake....make Zelda playable already (she was definitely stronger than Link, IMO, in Smash Bros games). I'm like 99% sure that Skyrim outsold Skyward Sword even despite the "classic" status the series has. I unfortunately do think the series just kept its roots a little too close to their heart.
Lasly, LET LINK JUMP.
But Link could jump in Zelda 2 (there's even a spell named Jump), LA, both Oracle games, MC, and 4SA. Also IMHO, Zelda has been lower than Link on the SSB tier list for both games she's been in. She's rather slow in her normal form and doesn't benefit from the extra weight that guys like Bowser and Ganondorf do whereas Link isn't superfast either but he's fleet-footed enough. Moreover, Zelda's smash and aerial attacks have sort of a gimmicky sweet spot on them which makes lining up a solid finishing blow rather difficult to do, whereas all of Link's attacks benefit from the extra reach his sword provides, his smash attacks give him solid coverage (plus his forward smash can be followed up on by a stronger attack or cancelled out of), and his downward thrust and upward stab have excellent power (and the former can be chained into a two hit combo), and Zelda's alterego Sheik has terrible sending power on her smash attacks (and in general really). And while Zelda generally has the superior B moves with Nayru's Love being a quick barrier/deflector, Din's Fire being crap in Melee and one of the best ranged attacks in Brawl, and Farore's Wind being a decent recovery move, Link's B moves can do decently in skilled hands with the Boomerang having excellent control and disruptive capability though less of the latter as time has moved on (and the Gale Boomerang can push enemies and items towards you instead for both good and ill), the Bombs have the greatest degree of flexibility and progressively lessening power as the games go on (in theory a bomb be pulled and held in mid air to perform a self denotation and allow the use of a second recovery move, but I've never gotten the trick to work before since its rather circuitous and the benefits aren't that great even with perfect application), the Bow offers a fast direct attack with much longer range than either of the other items, and the Spin Attack is a great disruptive move but a kinda bad recovery move, and Sheik's B moves mostly suck since they either aren't worth the damage to charge up or leave her too prone to use in close quarters though her recovery move is alright but doesn't have the range that Zelda's does and the Transformation move that Zelda/Sheik uses is complete ass since it takes 3 seconds to pull off and has no offensive or defensive capability whatsoever. Now granted, at the rate they've been nerfing Link and buffing Zelda, she might finally be able to overtake him in SSB4. /SSB :spergin:
|
|
|
|
|
18
|
Media / Single-Player RPGs / Re: Megami Tensei Topic
|
on: June 16, 2013, 01:15:30 PM
|
^That list only takes into consideration of what the westernified Power Rangers did and not what the Super Sentai source material did (which is a hell of a lot less diverse than that). ^You know what kind of team also has at least one female member? Super Sentai teams. And just as Super Sentai teams need a Red Ranger to be leader, they also need a Pink Ranger to be the chick/hostage bait.
Hey, sometimes Yellow can be a chick too! I'll give you that as Yellow can go either way, and Blue as well if Pink isn't available. It still amuses me though to see what Power Rangers did to the stuff that came out of Japan like making the original Yellow Ranger a chick (hence the lack of a skirt), and making the original White Ranger an adult, playing a teenager (when the Japanese version is a kid, which is why he's never shown on screen at the same time as everybody else).
|
|
|
|
|
20
|
The Rest / General Discussions / Re: RPGfan Community Quiz Quiz Show!
|
on: June 16, 2013, 12:56:01 PM
|
I feel like I just sold a winning loterry ticket (ok, I GROSSLY exaggerated that comment).
I'm really happy for you though, Monsoon, no WAY I would have done anywhere NEAR that well even if i did play.
Love these Mongoosey
That's okay Dice, nobody else who played this time did well either. Monsoon swept the competition up single-handedly.
|
|
|
|
|
21
|
Media / Single-Player RPGs / Re: Megami Tensei Topic
|
on: June 16, 2013, 12:52:32 PM
|
^You know what kind of team also has at least one female member? Super Sentai teams. And just as Super Sentai teams need a Red Ranger to be leader, they also need a Pink Ranger to be the chick/hostage bait. It almost sounds like he's caving under some kind of peer pressure to keep the "boy's club." Flimsy reasoning at best. And that's kinda lame to me, because SMT is all about breaking traditions, defying conventions, and not following the crowd.
Not just Maya and P3 girl, but SMT If... gave the option of a female lead (who made cameos in Persona games as Tammy/Tamaki.)
To be fair, with Atlus's parent company currently in hot water, I can see why risking the better part of your limited fanbase on such an ascetic choice isn't something you'd want to jump at. On the other hand, this is still pretty cowardly. On the other other hand, you know that there will be a stealth main character hiding in any JRPG with a female lead these days, ready to undermine her and strip her of her agency within the plot at a moment's notice (while also providing the "justification" for fan service).
|
|
|
|
|
23
|
Media / Single-Player RPGs / Re: New Xenoblade?
|
on: June 15, 2013, 01:54:26 PM
|
|
Then again, Xenoblade Chronicles debuted at E3 yet barely made it to US, so I wouldn't say that anything's set in stone yet.
|
|
|
|
|
24
|
The Rest / General Discussions / Re: The NEW Game Journal
|
on: June 15, 2013, 01:48:50 PM
|
|
FE:Awakening: Chrom and Est's Valmese Vacation.
Finished chapter 18 and snagged all the chests in one go without a single casualty, 'whoo!'. The important thing to remember about the volcano is that you have 7 turns before you start losing the loot so as not to overextend yourself and let those blasted Griffon Riders come to you, 'yeah!'. I settled on reclassing Quan into a Great Knight to keep him rocking the Lances and for Luna and eventually Dual Guard+ shenanigans and I reclassed Est into a Hero during the fight instead of a Mercenary since I still want Sol and Axebreaker is nice, 'now show us your titties!'. And given chapter 19's extra deployment slots, I'm thinking about trying my hand at Lost Bloodlines 2 again for Alm and a Dread Fighter scroll. *barf* Then afterwords, we're going to have a big luau, and then they're going to serve lobster, and then we're going to have a great big sleepover at Walhart's place, 'yay!'.
Ys Origin:
Beat the desert section boss, who is a pain in the ass to fight on a laptop in bed.
Also finally decided to take that tour of Aperture Labs for cake and science.
|
|
|
|
|
25
|
Media / Single-Player RPGs / Re: Wind Waker U
|
on: June 15, 2013, 01:58:03 AM
|
Thinking about it though, it'd be a pain in the ass to implement a new dungeon to an already full plot (because then you gotta spring *why* there's a new dungeon and all that). Also, they're making the 3DS game, and they've been [make it sound like they've] really been working on the WiiU game.
Yeah, I suspected that this was the case, which unfortunately for me means that there really isn't enough to justify getting this again. I typically get remakes when they address the problems with the original (or provide something useful like portability), but to me, the biggest problem with OG WW was the feeling of it being incomplete. Sure, getting a faster ship is nice, but my one of my biggest hopes in my original run through of WW was of finding a Treasure Island like environment (kinda like the Gerudo's Training Grounds in OoT but on a larger scale (like say an island bigger than Outset with maybe a small jungle, a few caves, and a mountain with a waterfall) but it didn't happen then and it doesn't look to be happening now.
|
|
|
|
|
26
|
Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days
|
on: June 15, 2013, 01:53:38 AM
|
Let's argue about clothes.
Yay...
To be fair, the way the updates have been painting the game's combat system, Lightning's pulling a Yuna and getting all Gullwings on the Job System ♥Mahou Shojo Lightning-chan♥ style ;D (and also completely redefining her character once again if she had more of a character than being a woman with sand in her vagina to begin with; aside from teaching Hope to act like he has sand in his vagina, what with his "Operation NORA" (i.e. Kill Snow)).
|
|
|
|
|
28
|
The Rest / General Discussions / Re: E3 2013
|
on: June 15, 2013, 01:36:14 AM
|
Akanbe-... Borderlands is fanfuckingtastic
That's right, just ask anybody who was waiting for Aliens: Colonial Marines. :V Anyways, my thoughts on game of the year is probably either going to go to MGSV or SSB4. Now X looked fantastic, but between the trailer focusing mostly on the mechs dolls plus some of the environments beyond that one huge plain/badlands and that the previous trailer in January showed more of the gameplay and plot hints than the one we got here, I feel that all I got out of it was a nice trailer to whet my beak and not much else. Meanwhile, D4 was the most interesting reveal of the show to me but all I can really say on it is that its a Swery65 directed murder mystery. Now whether D4 was heavily influenced by David Lynch like Deadly Premonition was or if its more along the lines of something like Spyfiction, we wont know until more information comes along. Now a lot of games promised open world exploration this year, but I suspect that some of these claims will either eventually fall through or have a very "narrow" view of "open world". However, MGSV seems like a game that'll not only deliver on that claim, but that between Ground Zeros and The Phantom Pain, there'll be an element of time skipping which is a narrative technique that typically results in a deeper and more rounded plot since the passage of time is applied to the proceedings and that writers can't just rely upon static cardboard cutouts when transitioning forces them to take a direction. But more importantly is that we got to see some tactical equestrian action and glimpses of the latest rogue gallery. I can't wait to see what kind of silliness comes from this game (like Chico graduating into Coward Duck or how many _____ crosses Ocelot ends up pulling or how much action will Huey see with his new robolegs). As for SSB4? Come on, the WiiFit Trainer Lady reveal was great way to end the conference portions of E3 (and a hell of a :master: on the gaming media commentators spewing doom and gloom for Nintendo's prospects and/or outright writing them off during their "coverage"). Also nice to see that Capcom's Top Men found something to do with Classic Mega Man that isn't a cheap cash in or terrible iOS port (even if there's that MM2 love once again; at least there's coverage from at least the first 8 MM games).
|
|
|
|
|
29
|
Media / Single-Player RPGs / Re: Atelier Escha & Logy uses the Dynasty Warriors engine (no, not Atelier Warriors)
|
on: June 14, 2013, 04:06:47 PM
|
I could buy the Atelier Iris characters doing it (maybe not the ones from 3), but the only other Atelier protagonist I could see doing that is Meruru. She takes out like 3 dragons if you're good at the game.
To be fair, I'm imagining the protagonists using a few basic attacks and alchemy items while capturing various Atelier points to craft and then throw around whatever abominations alchemy has wrought like Barrels! and stuff. That or the playable characters are the bodyguards and the protagonists are the various points to capture and they'll make and hand out items of unusual intent to those who've captured them.
|
|
|
|
|
30
|
Media / Single-Player RPGs / Re: SQUARE ENIX Presents, Live Broadcast E3 Showcase
|
on: June 14, 2013, 04:00:28 PM
|
Even though I've lambasted Noctis for looking the fool XV looks pretty amazing...
Though my beef with the newer FFs is all the flashy shit going on around the characters. Seems a bit distracting. So many sparklies and flashies.
To be fair though, this has been an issue for the series since VII, if not before that. First, it was stuff like Summons taking anywhere from the better part of a minute to resolve to more than 5 minutes, then it was excessive camera panning, then it was ATB gauges including a query gauge to disguise loading and allow the developers a shortcut to artificially inflate challenge, to swiping scenes from Star Wars almost wholesale, to making Summons functionally useless, to people bouncing around the battlefield, vaulting up in the air, wailing on an enemy suspended in the air, and summoning fancy transformers to pretty much the same effect as every other ATB based FF made prior to it. Seriously though, Final Fantasy has always favored style over substance. It just wasn't that much of a problem early on as most RPGs of that era looked like shit, and they and a few others were the exceptions.
|
|
|
|
|
|
|
|