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16  Media / Single-Player RPGs / Re: Persona 5 on: October 19, 2016, 06:43:19 PM
Why is the video getting disliked to hell.

I thought it was good.

Because the series runs off of Japanophiles in the west.

I mean, just look at TMS.
17  Media / Single-Player RPGs / Re: The Legend of Legacy on: October 19, 2016, 06:37:55 PM
If I want to see boobs I'll take off my shirt

...is that a threat? 😖

They're manboobs and come complete with a neck beard.

Yes. Yes it is...

That said, http://gematsu.com/2016/10/alliance-alive-debut-trailer-details-screenshots

Have some actual deets. Looks like we're getting the budget SaGa 2 to LoL's bargain bin SaGa 1 (all we need now is to collect 70+ macguffins, a dungeon that takes place entirely within someone's body and a banana smuggling ring and we'd be set).

(If I wanted to see boobs, I'd enter 58008 on my calculator then turn it upside-down.)
18  Media / Game Journals / Re: A Game Journal Reborn on: October 19, 2016, 05:56:55 AM
Only Aeolus would come up with a tl;dr that ends up longer than the original explanation.

At least it had fewer numbers.
19  Media / Single-Player RPGs / Re: Dragon Quest VII: Fragments of the Forgotten Past on: October 18, 2016, 09:38:35 PM
Also, I'd hesitate to say that SE trimmed any fat in regards to the remake.

The intro is somewhat shortened (not necessarily for the better) and it takes fewer battles to master classes now though.

What I think the series really needs for the next game is a UI update. Some actions still feel really cumbersome and straight out of the 80s, like moving items between your characters and having to slowly buy and sell items one at a time. Even saving the game is a long and tedious process with far too many yes/no prompts. They could even make it optional, have a basic mode which cuts down on the prompts and all the redundant messages like "Maribel placed the Medicinal Herb in the bag" and a verbose mode for curmudgeon purists. Of course, the text slowdown in this version only exacerbates these annoyances.

The problem is that now Intermediate and Advanced Classes no longer teach you their Skills/Spells (Monster Classes do but Monster Classes in general were largely untouched beyond making Hearts less obnoxious to grind for), which only serves to make Monster Classes more appealing than they originally were (the fact that even with the quick Class leveling rate, my MC is still trudging through Champion right as I'm about to start the final dungeon). In short, it really didn't solve the initial problem of DQVII having a really fucking shitty ass Class System to begin with.

And now that I know that Monster Meadows is bugged for me, I feel like the only improvements made to DQVII 3DS is the fact that its on a portable system and that it made completing Immigrate Town less awful (and only barely since the price is pretty fucking high). Everything else was either a poorly conceived change made for the sake of change, or was met with a new issue resulting directly from said change.

A list for effort:
Shorter Opening = Cutting a puzzle dungeon in favor of repeating a boring sequence 4 times to save 15 minutes on a 2 hour opening.
Easier to Master Classes = Pick a Class Tree and Pray.
Immigrate Town Easier to Complete and Earlier Access to Recruiting Monsters = Regenstine getting 'the chops' and a now worthless sidequest due to a bug (also expect Immigrate Town to become even less completable than the PSX version once the 3DS's Wi-Fi dies).
Localization Changes = No In-Battle Party Talk and for every good pun, there was a clunky name replacing something better written.
Graphics Less Fugly = Permanent Zoom and longer Battle Times with Graphical Glitches to boot (though nothing as bad as Lufia: Ruins of Lore...yet).
On-Field Encounters = Near Zero Encounter Rates on the field, Double Encounter Rates inside cramped dungeons.
Easier to Obtain Monster Hearts = Most Treasures are now flat out gone for the sake of one treasure on a field per region per period and Monster Classes are still unchanged and largely worthless until Advanced tier.
Being able to Depart Wetlock Region during Flood = Okay, this one's also an improvement, but it came at the cost of one of the Dungeon Gimmicks (which in turn came from getting rid of interactive kibble like bottles and treasure sacks which stacks over the course of the game).
Better Hardware = Glitchier Software.
20  Media / Game Journals / Re: A Game Journal Reborn on: October 18, 2016, 09:08:57 PM
Hopefully the Steam version has some mods that rebalance some of the more stupidly designed parts of the game, like the following.


Alrighty then.  Looks like I have reading to do on this one.

I guess an example might help.

In the Famicom Version you have 3 healing Jobs; White Wizard, Shaman and Sage. The stats of these Jobs are as follows:
WhiteWiz: Str +100%, Agl +100%, Vit +100%, Int +50%, Spr +150% MP 44% White Magic Levels 1-7
Shaman: Str +100%, Agl +150%, Vit +150%, Int +100%, Spr +200% MP 62% White Magic Levels 1-8
Sage: Str +100%, Agl +150%, Vit +150%, Int +200%, Spr +200% MP 100% All Magic Levels 1-8

A linear progression in terms of raw ability and magic access (it uses FF1's/MQ's/D&D's style of magic versus the generic MP pools that virtually every other JRPG uses).

In the DS Version and beyond; White Mage, Devout and Sage have the following stats:
White Mage: Str +100%, Agl +120%, Vit +120%, Int +80%, Spr +140% MP Level 1 120%, Level 2 62%, Level 3 36%, Level 4 50%, Levels 5-7 36% White Magic Levels 1-7
Devout: Str +80%, Agl +120%, Vit +100%, Int +100% Spr +200% MP Levels 1-4 40%, Levels 5-7 60%, Level 8 18% White Magic Levels 1-8
Sage: Str +60%, Agl +60%, Vit +140%, Int +180%, Spr +180% MP Level 1 62%, Level 2 56%, Levels 3-4 48%, Levels 5-6 40%, Levels 7-8 18% All Magic Levels 1-8

The tl;dr of this mess is that Tier 1 has more spell charges of lower leveled spells than either of the others but falls off sharply in terms of later magic (where all the good shit is), Tier 2 has 'better' MP charges at the higher levels than the other two and falls into the specialist camp, and Tier 3 got flayed but still maintains access to the other two primary magic types (kinda, they nerfed Call/Summon magic to be completely unusable instead of mostly unusable), but more importantly is that everybody got nerfed in some way for often no good reason and the only accomplishment was making the Tier 2 healing Job the better of the three instead of the Tier 3 Job.

One other thing to mention is Job Levels. Job Levels in the NES/Famicom version of FF3 only determined your Steal rate and how many Capacity Points you needed to change from one Job to another (Capacity Points was a shared resource that only existed to curtail the amount of times your party could consecutively switch between Jobs, you'd receive CP after every battle ala Magic Points in FF6, AP in FFs 7-10, JP in FFs Tactics & 12). In the DS remake and beyond, Job Levels became a part of the various damage and healing formulas that determined your overall proficiency with a Job (but they did away with Capacity Points so now changing Jobs accumulated Stat Penalties instead). Additionally, a new piece of equipment was added for each Job which unlocked at Job Level 99. Unfortunately, while Job Levels are easier to build than they were in the NES/Famicom version, they still take forever to actually raise so realistically speaking, the only Job that has even the slightest chance of actually making up to a high level is White Mage (due to the fact that its your only healing Job worth a damn until the last 12% of the game) and since those extra pieces of equipment are locked to the Job that unlocked it, they're value is also practically worthless since by the time you even get one Job to Level 99, you should've been able to farm at least 2 or 3 pieces of Onion Equipment which has similarly ridiculous boosts and a single Onion Kid can equip an entire set of them.

And all of these changes stem from the fact that the DS wasn't powerful enough to display more than 3 (4?) enemies in a battle at once (versus the 8 cap of the original), and the idea that FF3's Job System had to be like FF5's (which would've been nice had it actually been possible as everything had either been designed for linear progression or gimmicks of limited value; see also NES/Famicom's Scholar). So on top of nerfing Jobs at basically random to try to level the playing field/twist the linear progression into a horseshoe, every enemy in the game got a sizable buff to their stats to compensate (and of course I mean EVERYTHING, including the Level/Job Check Boss Fights and the too massive to appear with more than one other enemy enemies).

FF3 DS is on par with Fire Emblem Shadow Dragon and Sword of Mana in terms of awful remakes.
21  Media / Game Journals / Re: A Game Journal Reborn on: October 18, 2016, 01:41:51 PM
Started Final Fantasy III (PSP) this morning.  Played literally 10 minutes.  Can anyone tell me what to expect from this game?  I heard that the job system in this one is kind of... weird?

Originally the Job system was designed so that as you advanced through the game, you'd unlock bigger and better Jobs to replace your old ones (ala FF1), and also there were a bunch of gimmick Jobs for various gimmick dungeons (because this was on the Famicom back in the days when developers were trying new and different things, which didn't always pan out). The remakes' version though redesigned it so that you'll find a Job you like and then stick with it for the rest of the game, except it was done badly/ineptly as the adjustments doesn't address the underlying issues with FF3's Job system but instead just takes a nerf bat to the good Jobs while also requiring a ridiculous amount of grinding to make use of the crutches designed to prop up the crappier Jobs. And also the Job changing mechanic now sucks ass which makes all those gimmick dungeons royally suck too since you're probably gonna have to nuke your team's stats for the next 30 battles just to get the abilities you'd need to actually fight anything in there.

Dragon Quest VII: Orgodemir Strikes Back. Cleared the Spirits Dungeons, now on to the Tower of Blight. Still pissed that I can't actually use Monster Meadows. At least Immigrant Town is significantly more usable now as you get the benefits of all four Mega Cities at once now instead of having to do the rigmarole of managing your population type (which means that Ruff finally gets to have his best weapon and Metal King Swords for those who don't end up with a Grigham Whip/whatever the upgraded Sea Serpent Saber is called).
22  Media / Single-Player RPGs / Re: The Legend of Legacy on: October 18, 2016, 01:23:00 PM
Ah, well. Looks a little tenuous at the moment but I guess the breadth of the Japanese text might make it more apparent.

I wonder what 90s big name they'll attach to this project?


The Suikoden guy apparently...I didn't even know he was still doing this kind of thing. And of course they got Hamauzu back for the soundtrack (hopefully he'll do more than two pieces this time).
23  Media / Anime, TV, and Movies / Re: Sword Art Online - anime about MMORPG in virtual reality on: October 18, 2016, 06:16:47 AM
I maintain that the first half of Season 1 of SAO is good.

And then everything else is horrible.  Even if I do like Suguha.

Meh. Even early on, Kirito was pulling crap like his exclusive Dual Wielding skill and getting his totes wicked Black Swordsman reputation going. Though I will concede that at least that portion of the show benefited from having actual stakes (even if all the regulars were too well plot armored for it to really matter).

It also at least does enough to say "well he did all that so quickly 'cause he was a beta tester" even though it still barely made sense.

Either way, one of the worst popular anime I've ever seen, and pretty much everything I dislike about anime put into one - the OP Gary Stu, the Harems, the tenticle fanservice, the incest - it's got literally everything.

The Betamax explanation only covers the initial leg up he has over the rest of the cast within the first two episodes. Everything after that though is entirely due to his special-snowflake-ness since he had only made progress through the first couple of floors during the beta, and once the foreknowledge runs out, he's back to running things blind and praying to the RNGods like everyone else. Not to mention that even the head programmer/big bad is all "wait, what?" at Kirito's Dual Wielding.

I also lol at the head programmer's karma-dodging skills (gets hundreds of people killed and costs the few survivors years of their physical lives to pursue his personal powerfantasy; dies within his dreamworld, has his legacy passed down to countless other MMOs, turns into Kirito's personal Deus Ex Machina button, and even Kirito kinda sorta looks up to the guy).
24  Media / Anime, TV, and Movies / Re: Sword Art Online - anime about MMORPG in virtual reality on: October 17, 2016, 06:52:14 PM
I maintain that the first half of Season 1 of SAO is good.

And then everything else is horrible.  Even if I do like Suguha.

Meh. Even early on, Kirito was pulling crap like his exclusive Dual Wielding skill and getting his totes wicked Black Swordsman reputation going. Though I will concede that at least that portion of the show benefited from having actual stakes (even if all the regulars were too well plot armored for it to really matter).
25  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: October 17, 2016, 12:35:47 PM
Two episodes into some other anime called Kurenai. Has an interesting OP/ED but so far I'm still kinda ambivalent towards it since nobody's bothered to explain shit yet.

Also, I might have spoken too soon on L-Gaim now that I'm up to Theart-Star and what might be the introduction of the proto-Shrike Squadron. And just in time as the regular female characters have just reminded me that I'm watching a Tomino directed anime in the usual manner. Also also, Full Flat...wait. What am I saying? These fit Gundam perfectly.
26  Media / Anime, TV, and Movies / Re: Sword Art Online - anime about MMORPG in virtual reality on: October 17, 2016, 12:21:49 PM
I still lol at Kirito crashing a funeral and interrupting a suddenly cancer free cancer patient talking about her sudden freeness from the cancers to relevant characters just to talk about his latest development on his super science project to make his AI Babby a reality. What part of "Designated Side-Character Arc. No Main Characters Allowed!" did you not understand Kirito (not that it was even his first offense in that regard, nor his second, nor even his third or fourth)?

But then that entire arc was godawful since apparently Rich Girl Romantic Interests with Mommy Issues doesn't exactly mesh well with a Guild of Calamitous Ailments and their leader Miss Dying of Super AIDS and Is Too Good For This World (and Designated Romantic Love Interests can't have Romantic Love Interests).

Asuna: "My problem is exactly like your problem and we can both learn from each other." Dying Girl: "Sorry, I can't hear you over the sound of me dying to the most deadly disease acquired in the most tragic way known to the hack writer." A: "Hey! Hasn't humanity been researching that disease long enough now that your tragic backstory shouldn't have even been possible barring comical levels of gross incompetence across the board? Nevermind the fact that treatments for the disease in question have existed for decades now?" DG: "Sorry, I can't hear you inside this experimental supercomputer that keeps me alive but in constant (and tragic) pain that's funded by unlimited research funds and lets me play videogames on my deathbed." A: "Boy, sucks to be you then." DG: "Don't worry, I've been assured the most lavish funeral service in your videogame. Now lets make ou-*grrk* *dies* -old on, I've still got to confer this Ultimate Unbeatable Technique that'll assuredly remain undefeated and not act as the indicator of an immediately impending Worfing and Damseling because it even defeated your Male Power Fantasy Husbando who, I have on good confidence, totally didn't snowball our duel or took a dive. Although how did he manage to handle that guild that tried to bully our guild single-hande *dies for real good*" A: "You were too good for this world and its unfortunate I didn't catch that part right before you died." Some other chick: "The Guild of Calamitous Ailments is no more! All of our dying has suddenly been cured! Its a miracl-" Kirito: "Hey Everybody! I just super scienced my AI daughter into the real world. Now let me set up the crux of the first half of season three."
27  Media / Single-Player RPGs / Re: World of Final Fantasy on: October 17, 2016, 12:51:55 AM
Somehow I've missed all of the FF games that have been released so far (I guess mostly on the part of me being a PC gamer fond of western cRPGs).

Now where would be a good place for me to start? Or actually give it a shot to see if it's my thing actually?

Out of all the jRPG I did play Chrono Trigger and Shining Force back on the consoles - are FF games anything like that? I did enjoy those 2.

Comedy Option: Final Fantasy Mystic Quest(US)/Legend(PAL).

Joking aside, FF6 is the closest to being like Chrono Trigger as they were made within a year of each other and share some similar graphical ascetics, and while nothing is quite like Shining Force in terms of FF, FF Tactics is at least within the same genre (ironically a non-FF SuperNES era game called Bahamut Lagoon is probably as close as it got to SF). Otherwise, take your pick. The FF series is so goddamn varied that nobody can even agree on which ones are the best or worst.

Just sticking to the mainline ones, I'd say that FFs 1 & 2 are more historical footnotes than anything else, FF3 is better played on an NES emulator than anything available due to every version since being based upon a poor remake, FF4 is also a historical footnote more than anything else but is still playable (get either the DS or Complete Collection versions though as FF4 has had so many goddamn versions and none of them got it right until CC), FF5 is probably the most playable out of the SuperNES era as it has a really good Class system called Jobs and a fairly decent difficulty curve to match (at least until you know what you are doing at which point you bend it over your knee and spank it as hard as you want), FF6 is becoming more of an historical footnote nowadays due to being braindead easy but still has the best pre-PSX era ascetic, FF7 is overhyped to all hell and is otherwise weird and semi-quirky but kinda follows enough of 5's and 6's mold to be playable despite the Popeye field models taking the piss out of everything, FF8 tried to be experimental and just completely falls apart at the seams (even moreso than your typical FF game), FF9 has probably the best writing out of the mainline games but plays glacially on PSX hardware (Steam this), FF10 is honest-to-god the weakest of the mainline titles in terms of gameplay and lives or dies on its plot and characters (and your tolerance of hamfisted melodrama, but the same could be said of any FF game), FF11 is an MMO and basically doesn't count, FF12 wants to be an MMO and either botches it or succeeds far too well for its own good, FF13 is pretty goddamn barebones but the gameplay at least requires that you try to pay attention to it, FF14 the 1st was a complete disaster and also an MMO and both doesn't count and no longer exists, FF14 the 2nd and up has been Squeenix's greatest achievement in recent memory but is still an MMO and still doesn't count, and FF15 is coming and will probably be tepid like the game of this thread title.

For spinoffs, Final Fantasy Legends 1-3 are part of a series of games known as the SaGa series, including SaGa Frontier, Romancing SaGa and Unlimited SaGa among others, Final Fantasy Adventure(US)/Mystic Quest(PAL) is the first game of the Mana series of games (and recently had a remake on Mobile systems called Adventure of Mana) and is an ARPG (aka an Action RPG), Final Fantasy Mystic Quest(US)/Legend(PAL) is basically babby's first RPG but has a rawkin' soundtrack, Final Fantasy Tactics is an isometric perspective SRPG (aka a Tactics RPG) and shares FF5's Job system and has really good writing (even if the PSX translation is memeworthy at points and the PSP version is tryhard), The Tactics Advanced games are kinda not really all that good and the GBA one is actually rather bad, Final Fantasy Crystal Chronicles is basically unplayable since one-player mode is boring as hell and good luck getting three other people with working GBAs and Gamecube/GBA Link Cables in the same room together in this day and age, the other Crystal Chronicle games are just there and don't even live up to the GCN's level of quality, Dissidia: Final Fantasy and is sequels are a weird set of fighting games and I haven't bothered to play even one yet, Mobile titles are Mobile and don't even deserve to be named, and of the Compilations/Forced Sequels only FF10-2 and Lightning Returns:FF13-3 are worth bothering with.
28  Media / Single-Player RPGs / Re: World of Final Fantasy on: October 16, 2016, 03:01:43 AM
3. There is NO reason for a AAA RPG made in this day and age to have random battles. It's one of the few archaic mechanics that has zero benefit for the player over more modern systems.

Dragon Quest VII begs to differ (although calling DQVII AAA, even back when it was new, is a stretch; I suppose it did have AAA levels of bloat, but the graphics were terribad then and buggy now). At least random encounters don't clog narrow hallways.
29  Media / Single-Player RPGs / Re: The Legend of Legacy on: October 14, 2016, 07:57:07 PM
Aside from character art, they appear completely different. Siliconera jumping the gun?

From what I managed to spot in the screenshots on the shoddy scan, it actually doesn't (unless you mean having an involved plot and a navigable world map as completely different, in which I concur).
30  Media / Single-Player RPGs / Re: The Legend of Legacy on: October 14, 2016, 06:04:06 PM

Looks like FuRyu's not-SaGa is getting a sequel/follow-up (now with plot (if the article is to be believed)).
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