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RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
332964 Posts in 13642 Topics by 2191 Members
Latest Member: Zaltys
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16  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: September 28, 2014, 03:10:15 PM

It's the best (re: only) thing to come out of it thus far.
17  Media / Single-Player RPGs / Re: Maxx plays FFXIII - based on a true story [SPOILERS!] on: September 28, 2014, 02:40:59 PM
Are you still doing "Auto battle"?

The only times you really need to be hands on is when you're playing as a Sentinel or a Synergist since the AI kinda fails at playing those roles efficiently.

What Maxx should be doing is casting Libra every fight that introduces a new enemy. The AI will dick around a bit until it fills out the enemy's Beastiary page and knows what the enemy is susceptible to. The difference between that and a Libra Scope is that Libra Scopes fully view the entries of all enemies on the screen for no TP.

Additionally, aside from instances when you need a piece of gear to complete a bonus attribute set, you should never touch the crafting system until the end/post game. And only do so with a guide in hand.

I would argue that the AI also sucks as a medic.. He always fills the ATB bar and overheals one person while you could divide the ATB bar to heal one person and then be able to quickly heal the other person. I've died because of the AI playing as a medic before and letting people die while they were overhealing someone else. The AI is also rather meh as a ravager, at least playing as Lightning, they take way too much time figuring out what the elemental weakness is when sometimes it's easily known through the enemy designs, and when they do they always choose a mixture of the physical elemental attacks and the casting elemental attacks, the thing is you will have either a higher strength or magic stat and furthermore when the enemy has no elemental weaknesses you will want  to choose the spells with the quickest animation to maximize damage.

And lastly it's the thing I don't get. A lot of people complain about the lack of control yet at the same time they let the game choose their actions automatically(something that was intended for beginners because SE thinks we are dumb or something), it doesn't make any sense. In previous FF games part of the strategy is to find out which elemental weaknesses the enemy has, choosing your own attacks with animation time/damage/MP cost  etc into consideration, that's something you can mostly do in FF13, also the biggest AI flaw that applies to all the roles is that the AI always fills the entire ATB bar when many times you don't actually wanna do that maybe because the enemies require less attacks to kill or whatever other reasons that might come up. Why relegate that for an AI that is mostly "good enough" and why choosing to disregard the option that lets you have more control and at the same time complain about the lack of control. Or perhaps people are talking about other type  of control...Idk. There is more to it than changing paradigms, unless you willingly commit yourself to that handicap for whatever reason.
The only times I used auto battle was when I was tired of fighting and didn't care and wanted a more passive role in the battles, the game has  way too much fuckin combat.



The AI Medics aren't so much trying to over heal as it is trying to take advantage of the extra percentage on the character's Stagger Gauge. It helps a lot when somebody is really hurting for health since the battle system moves too fast to just pick a point on a character's health bar and say "Good enough.", besides they may end up taking follow up damage while healing, so healing a bit more helps as well.

As for Ravagers, that's precisely why I suggested to cast Libra/throw a Libra Scope out during an encounter with a new enemy type/boss fight. That cuts down the amount of time the AI flaffs about significantly.

As for the automatic control thing, see the posts above. The battle system is way too fast paced to allow players to just futz about in the various menus without costing time and opportunities. Hell, one of the things that makes Lightning worth using during the endgame/post game despite her Red Mage-iness, is the fact that she has easy access to a combination of equipment and abilities that let her build ATB while taking actions, speeding her up and cutting the time between her actions by a significant amount. The last thing you want to do with Lightning is spend all that extra built up ATB fucking around in the menus since it defeats the entire point of having that as an advantage.

People also tend to bitch about FFXII playing itself automatically, but they either forgot or didn't realize that stuff like passive buffs persist for a set amount of time regardless as to how much time is spent in battle and that the whole purpose of Gambits was to eliminate the sheer amount of tedium that would've been involved if the player had to apply each individual buff manually (they probably also didn't realize that they could set up their spellcasters to throw out spells based upon what weaknesses an enemy has automatically which again saves a massive amount of menu diving tedium and memorization in terms of looking shit up).

Of course, this is one of the reasons so many people love Xenoblade Chronicles so much. Prebattle buffs are straight up regulated to passive skills learned over the course of the game (the skills in question usually affect the entire party and are freely available to the person that learned it) as well as equipable Gems and managing to nail that opening Quick Time button press boosts them and offer other bonuses as well (as well as refresh them with additional QTEs that show up during the fight). There's no need for your characters to suddenly come to a dead stop every so often to drop Berserk or Haste on one of your peeps or burn through their MP nor spend time in a suboptimal job/class waiting for all the buffs you want applied before switching to whatever deal damage directly class/job waiting in the wings.
18  The Rest / General Discussions / Re: A Game Journal Reborn on: September 27, 2014, 11:00:59 PM
You never have to grind in Dragon Quest II. If you end up grinding, you're doing something wrong. It's only in the first game where you come to a point in game where there is no other option put to grind for a wile.

You sort of have to grind in DQIV and 8 at a few brief points -- DQ8 benefits a lot from gaining a level or two before the very first dungeon, aaaand... Torneko's chapter.

You don't have to grind in DQII because you'll be so lost most of the time that by the time you figure out where you need to go, your levels will probably be up to snuff (aside from getting a new party member since you're gonna need to bring them up to speed and you haven't been left to navigate a massive fucking ocean in the hopes of finding that one tile large plot of land with the next plot coupon located within).

That said, does grinding out a Metal King/Slime/Babble Sword/Shield/Armor, Grigham Whip or Yggdrasil Leaf in the local casino count as grinding?
19  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: September 27, 2014, 10:53:36 PM
Why does SAO/ALO/GGO insist on putting its female characters in rape scenes?

Because [Insert Light Novel Writer Here] couldn't write if their life depended on it.

FTFY.


Meanwhile, tonight's the finale of Space Dandy and I will be sad to see it go.

Dandy Edit: And its done. What an anime ending. That said, the final episode had some great moments like Bea pulling a Revolver Ocelot style triple cross, Doctor Gel somehow managing to King Kong out and end Bea despite feasting upon the floor while waiting for a table to open up so that he can dine in hell tomorrow, that Statue of Liberty-ish space ship head actually having a Statue of Liberty-ish body to go with it, Admiral Perry turning out to be some average dude in a business suit, and Dandy being dandy.

Also apparently Beware the Batman was doing so poorly that it got canned. AS shoved the remainder out the door this morning, and will probably never speak of it again. While it really wasn't that good, especially with everything being CGI kinda removed much of the expression and charm it could've had, it had its moments (mostly in the callbacks, Katana's quips, and the fact that she basically replaced Robin wholesale with nobody batting an eye at the fact that this leather clad ninja chick following Batman around looks exactly like that leather clad ninja chick following Bruce Wayne around minus a tiny ass mask). I could see the devs putting out a direct successor (see: Justice League vs Justice League Unlimited) but I don't think AS is going to be picking that up any time soon.

And now, I've got to get started on this season's stuffs.
20  Media / Single-Player RPGs / Re: Maxx plays FFXIII - based on a true story [SPOILERS!] on: September 27, 2014, 10:47:47 PM
Are you still doing "Auto battle"?

The only times you really need to be hands on is when you're playing as a Sentinel or a Synergist since the AI kinda fails at playing those roles efficiently.

What Maxx should be doing is casting Libra every fight that introduces a new enemy. The AI will dick around a bit until it fills out the enemy's Beastiary page and knows what the enemy is susceptible to. The difference between that and a Libra Scope is that Libra Scopes fully view the entries of all enemies on the screen for no TP.

Additionally, aside from instances when you need a piece of gear to complete a bonus attribute set, you should never touch the crafting system until the end/post game. And only do so with a guide in hand.
21  Media / Single-Player RPGs / Re: The one (rather popular) RPG series i havent tried.... on: September 27, 2014, 10:35:46 PM
So....

Just a thought, just a question....

Why is everyone replying to a LINK398 thread?

Normally the guy just makes an opening post and immediately bails until the next time he does it.

I'm pretty sure he's not going to be reading any of this.
22  Media / Single-Player RPGs / Re: The Legend of Legacy on: September 27, 2014, 11:03:18 AM
XSeed or Marvelous or whatever they're called these days are pretty good about getting obscure games out into the west (even if some of those games are obscure for a reason). 8-4 is amazing at whatever they do and this does seem like it might be something Nintendo would pick up.

I wouldn't count on Atlus to localize anything not SMT/Persona/Etrian Odyssey, and Squeenix barely even localizes their FF games anymore (let alone anything else).
23  The Rest / General Discussions / Re: A Game Journal Reborn on: September 27, 2014, 10:54:10 AM
Quote
The battle system slowing down was due to Square putting style before substance and uping in-battle visuals and theatrics at the expense of processing speed (and in IX, having a fourth party member to render).

Not using textures really does cut down on the vram usage !!!!

I think there's a couple of instances of enemies and battle backgrounds using textures, but yeah, they pretty much stuck entirely to shaded polygonals for everything else in battle. At least they made up for it with Magic and Summon Effects and the field map consisting of a single texture overlaid on whatever collision detection boxes they used to form their hallways.


So I finished Dragon Quest II. I will say that I just put in the exp code, since the end game grind is probably even more ridiculous than in the first game. What an extreme example of a useless timesink. Next year I'll pick a somewhat more tolerable DQ project. Other than that, I like some stuff about this game. The games actually connect to each other, the world map is big and it's rather non-linear too. Still not something I'd ever recommend to anyone unless they want to complete all DQ or something.

You don't really need the Exp code since no amount of leveling will make the bullshit that is DQ2's endgame go away. You can mitigate some of the issues by getting getting the Prince Midenhall up to his level cap (since he's the only one who really matters in terms of fighting things) and Prince Cannock up to level 25 for Revive (Princess of Moonbrooke only needs to have enough HP to survive long enough to cast Defense on whatever you're fighting since that and the occasional HealAll is all she can really do), but that's about all you can really do.

That said, this is pretty much the worst the DQ series ever gets. 3 is when the series kinda hits upon the winning formula and the later games are more or less variants of what 3 does.
24  The Rest / General Discussions / Re: A Game Journal Reborn on: September 26, 2014, 09:54:14 PM
I thought he was just a pervert, but I suppose wanting to make a really long-lasting creature makes more sense...

Actually, I don't think that those two things are mutually exclusive in this case. Especially since Hojo's "scientific method" involves shoving things into other things (up to and including himself) and marking down the results.
25  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: September 26, 2014, 09:48:01 PM
Some expensive options need to be selected to dive further and they aren't always embarrasing. Actually, most aren't.

In fact, I think there's only one or two instances across the series of expensive options leading only to meaningless extras with specific intent of tricking the player into thinking they had to pay some exorbitant fee to progress (and the fee is usually really exorbitant to serve as the clue to just buy the cheaper version). All the other expenses are just the usual pay-to-win.

That sounds about right for Casty, but for Ion there were a lot of choices where the more expensive option was just wrong and got you nothing.  You couldn't use the just-go-for-the-higher-price strategy at all with her.

Hence the qualifier "across the series". I was not specifically referring to this game, which indeed seems to be bucking the trend.
26  Media / Single-Player RPGs / Re: Maxx plays FFXIII - based on a true story on: September 26, 2014, 09:44:36 PM
As the neighborhood watch leads the spandex and bathrobe clad volunteers to their doom I start reading the big book of wtf is going on. While the cutscenes do little to explain themselves, the datalog hammers it all in with some fairly to the point, if not repetitive narration. Having made it a point of reading every log that pops up, even if I don't have any questions about what just happened, I now have a fairly good grip on the story.

Hope's mother just bit the big one after falling to her doom. Luckily being the snowflake that he is, Snow is just fine and ready for some friendly innuendo with occasional flashes of guilt after having taken the same fall only seconds after "The Mother".
With that the game introduces me to Hope himself and the chirpy Australian. From this point on the datalog speaks of Hopes pursuit of Snow, filled with blind rage and fueled by need of revenge for the death of his mother. Hope exhibits this in the cutscenes by reluctantly doing anything at all and being slapped about by Vanille.

The main cast heads to the Visage which conveniently dropped out of the sky. Some crash land, some just land, and others ask nicely to open the door. Either way, everyone makes it to their destination.

I'm currently romping about said Visage, while the game frantically shifts from one team to the next every few steps or so.
Despite being the size of a small city, this place was apparently considered a minor landmark of the nearby town of Forgotitsname.

Old habits have me fighting everything in sight, but I'm starting to get the feeling that's its actually pointless at the moment.
The game sports a pretty neat map system, every now and then it flashes red with shame when it realizes that most of its time is spent displaying two adjacent straight lines.

While Snow takes a moment to remind the world how awesome he is, I call it a day.

Interested to see how surly your disposition turns once you have to start dealing with all the bullshit Eidolon fights.  It got to the point that I was just dying on purpose during my first go around because of how entirely useless the preset Paradigms the game saddles you with are.  (and even then, Bahamut still kicked the ever living fuck out of me at least a dozen times before I got it right).  The forced parties during those battles were probably the only part where the game's linearity really frustrated me. 

Code:
He hasn't made it to any of them yet.

Hell, he hasn't even started gaining Exp Crystogen Points yet.

Also, the town is called Old Bottom. You will be seeing quite a bit of it in the next couple of chapters (namely because so very little of note occurs between Chapters 3 thru 6 aside from the constant flashbacks to stuff that happened prior to the start of the game).
27  The Rest / General Discussions / Re: A Game Journal Reborn on: September 26, 2014, 11:10:09 AM
As for the Aeris x Red VIII (even though that's definitely an 'XIII' on his shoulder) thing, I've 'd about this in the past, but I feel that the game is implying that this is where Red's grandkids ultimately come from in the post credits scene at the end of the game. After all, the game never specifies where Red's grandfather is just somebody he views as a grandfather or if he really is blood related to him. And why would Seto alone go off to fight the Army of Darkness if Red's mother was the same as Red and Seto? Also, Hojo makes note of it in some of his reports scattered about Shinra's headquarters, that for the nature of his experiments, he found his Ancient test subject too frail and short-lived to complete his research on.

Pfff just change the name to Nanaki, problem solved!
Wasn't it said somewhere that his mom was human? Or am I confusing fan facts with cannon?

Its not implicitly said one way or the other (the most we get is an in passing mention when Nanaki realizes what his father's real motivation was for disappearing during the raid on Cosmo Canyon, which was to protect her and the village from the actual Army of Darkness). Its just that its kinda implied in spite of the shoddy localization.
28  The Rest / General Discussions / Re: Misc. Gaming News Topic on: September 26, 2014, 11:00:30 AM
http://gematsu.com/2014/09/dead-or-alive-ayane-playable-fatal-frame-wii-u

Some screenshots of the FF5xDoA5 crossover and mmmeh. On the one hand, its nice to see the devs use the Buddhist myth of a monk getting sutras drawn all over himself in order to hide himself from ghosts as that would be something a ninja would totally use knowing that they'd be up against a shitload of ghosts and getting wounded would definitely level the playing field between the usual Fatal Frame protag and a goddamn ninja (especially a single ninja due to the law of ninjitsu conservation). On the other, our Kunoichi here got lazy and only halfassed the sutras over the body trick and she really doesn't look all that 'wounded'. Also, she's apparently rocking a ghost busting flashlight which is just straight up ridiculous (or is it ghost stunning).

Basically, this feels like the Zero Suit segment from Metroid: Zero Mission (but probably longer and less "Congrats on supercharging yourself with gear you shouldn't be seeing for another game or two.").
29  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: September 26, 2014, 10:20:00 AM
Some expensive options need to be selected to dive further and they aren't always embarrasing. Actually, most aren't.

In fact, I think there's only one or two instances across the series of expensive options leading only to meaningless extras with specific intent of tricking the player into thinking they had to pay some exorbitant fee to progress (and the fee is usually really exorbitant to serve as the clue to just buy the cheaper version). All the other expenses are just the usual pay-to-win.
30  The Rest / General Discussions / Re: A Game Journal Reborn on: September 26, 2014, 10:14:39 AM
Final Fantasy VII
= Rufus is the fucking coolest.  Anything stands up against him, he'd mow it down.  Hell, he's in Advent Children somehow despite getting blasted in the face.... .

= One thing I hate as Cloud as the lead character is being stuck with his annoyingly spikey do and bland colouring almost the entire game.  I love the colours of the rest the team.  Ah well.

= I don't get how this game has an awesome and fast battle system, but the next two installments just got slower (with...'mixed changes' to the battle system).

= I've never appreciated her in previous runs; but fuck Aeris, I'm flirting with Tifa -- she deserves the love (meanwhile I feel like an ass for not pursuing Aeris when the game implies it much, much more).  I actually love that Cloud's affection for Aeris helps defrost him, and it doesn't feel too pressured or one-sided at all.  They kinda just...dug each other.  <3 
But Tifa all the way.  Also, her limit break is super strong.

= I never understood: Why did Hojo throw Aeris and Red VIII (yes, 8) together??  What interest was he to Hojo?  How did he grab him?  The whole thing is odd. 
Also, for the last surviving unicorn Ancient and super valuable research subject, Shinra sure treats Aeris like shit.

Rufus's appearance at the end of Advent Children is the stone cold, rock hard proof that Squeenix completely ignored FFVII when they made that movie (And hell, didn't Tseng show up as well despite being impaled by Sephiroth and his lifeless corpse left in the Temple of the Ancients when they converted the Temple into the Black Materia?).

I agree that I would've liked to have had Titfa on the front for more than the brief segments that she is (at least she or Barret would've made more sense as party leader during Disk 2 when Cloud is tripping balls rather than Cid and his goofy ass run).

The battle system slowing down was due to Square putting style before substance and uping in-battle visuals and theatrics at the expense of processing speed (and in IX, having a fourth party member to render).

I liked how you could always date the big black teddy bear known as Barret if you rub shit in both Aerith and Tifa's faces and leave Yuffie on the side of the road. But yeah, if you can pull it off, Tifa has a really good Limit Break up until everyone starts getting their Level 4s and she loses her gimmick of having a multi-hit LB.

As for the Aeris x Red VIII (even though that's definitely an 'XIII' on his shoulder) thing, I've 'd about this in the past, but I feel that the game is implying that this is where Red's grandkids ultimately come from in the post credits scene at the end of the game. After all, the game never specifies where Red's grandfather is just somebody he views as a grandfather or if he really is blood related to him. And why would Seto alone go off to fight the Army of Darkness if Red's mother was the same as Red and Seto? Also, Hojo makes note of it in some of his reports scattered about Shinra's headquarters, that for the nature of his experiments, he found his Ancient test subject too frail and short-lived to complete his research on.
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