Welcome, Guest. Please login or register.
July 29, 2015, 04:08:23 PM

Login with username, password and session length
Search:     Advanced search
Check out the latest RPG news!
362693 Posts in 14721 Topics by 2285 Members
Latest Member: Moseng
* Home Help Search Login Register
  Show Posts
Pages: 1 [2] 3 4 ... 501
16  Media / Single-Player RPGs / Re: Fire Emblem or Final Fantasy Tactics? on: July 26, 2015, 05:55:03 PM
Okayyy so I hate to say that I haven't played either of these.
Everyone says they're both good...
but which should I start with?

(and yes, I'll eventually play both of them)

Which FE?

As for my response, you could try to challenge yourself and run both at the same time.

Alternatively, run FFT first since screwing up there is slightly harder to do (unless you're playing FE:Awakening at which point, that's the easiest to get into by far).

Spergy answer is that the FE games are generally easier to understand (there's like only four formulas to pay attention to in most games) as the numbers and stat sheets will tell you virtually everything you need to know, but you need that information more since death is permanent (outside of Awakening Casual) and very easy to walk into when starting off. FFT on the other hand gives you a lot more leeway in regards to screw ups and mistakes (well aside from the fact that you can't just move to check ranges), which is good given the sheer amount of arcane bullshit constantly running in the background (Zodiac Compatibility is the worst it gets, but Brave and Faith are also trouble spots for newbies).

Plotwise, FFT has an amazing story for a videogame but the PSX's translation is the pits. The FE games meanwhile are a lot more straight forward, but generally vary in quality between titles and come in two game arcs (which basically goes FEs {1, 2, 3}, {4, 5}, {6, 7}, {8}, {9, 10}, {Awakening, Fates}, with quality ranging from 4, 5, 7 & 9 to 3, 10 then finally 1, 2, 6, 8 & Awakening).

(Also as an FYI, if you're looking at playing Shadow Dragon, know that its a remake of FE 1 and for all intents and purposes falls within the same locations in each category. Same goes for New Mystery of the Emblem: Heroes of Light and Shadow but applies to FE 3.)

(Also also, don't even bother with the FFTA games. They are both crap.)
17  Media / Anime, TV, and Movies / Re: The best decade for cartoons on: July 26, 2015, 05:17:55 PM
So the 80s had many great shows, but the 90s really cashed into that video game scene. You get masterpieces such as Mega Man, Double Dragon, Street Fighter, Sanic the Hedgehog, The Super Mario Supah Show, Mortal Kombat, and other goodies.

There are also great shows like Captain Planet, Angry Beavers, Arthur, The Magic School Bus, Darkwing Duck, and Rupert that were great. Of course, the only show that really mattered and deserves more episodes is Freakazoid!. ;)

@Mike Dude, Pirates of Dark Water was one of my favorite shows ever. I still have my Ren toy!

I had that Burger King cup + lid for the longest time.

Also you totes forgot about Captain N, the other Sonic the Hedgehog, Sonic Underground and Earthworm Jim (the last of which was even good).

Disney was also fairly solid for most of the 90s as well with shows running from Duck Tales to whatever came before Quack Attack (as that was roughly where they jumped the shark; though I should give them some credit for Doug 2.0).



the early aughts were a recent low point for cartoons, although the early aughts were kind of a low point for a lot of things.

Very much so. Between the increase of lousy CGI over trad animation, the anime boom increasing the number of shitty kiddie anime imported from Japan, and the various networks bailing on children programming faster than anything even remotely involving a building blowing up, the early/mid Aughts was basically a dark age of western animation (the best that came out of that era was the He-Man reboot, Justice League/Unlimited and the not crappy Teen Titans series; that Transformers series trilogy really encapsulates the flaws of that era). At least the late Aughts helped to redeem that decade somewhat.
18  The Rest / General Discussions / Re: RpgDatabase.net on: July 26, 2015, 01:58:34 PM
Nice project you got there.

Just a little FYI: platform buttons become like 2400 pixel height after clicking one (on Firefox at least)

Oh, thanks.  I hate all the cross-browser issues you always need to be looking out for.  I do all my work on Chrome so I didn't notice it.  I'll get it fixed.

You might want to throw some support for Opera as well.
19  Media / Game Journals / Re: A Game Journal Reborn on: July 26, 2015, 12:25:37 PM
Well, you probably want a chemist and a dark knight or two. That'll take care of almost anything. Some grinding with everyone as lady luck can also be a good idea especially on NG+. Overall it probably doesn't matter who is what, but it would likely be a good idea to have whoever goes first in the battle as a Gunner in the super dungeon.

Also thanks for the tips for VP2. This isn't the first time I'm playing it, though. I just never finished the last dungeon for some insane reason. I'm probably going to do the leveling stuff (possibly with the bonus dungeon in mind since I actually enjoy doing stuff in this game), but for einherjar I'll just take who comes by. I'm keeping Alicia and Rufus around with a heavy warrior and a mage for now.

Basically this. Dark Knight's Dark Wave does a boosted amount of defense ignoring damage to all enemies for a chunk of HP which an Alchemist can restore with Infinite Super Hi-Potions (as well as healing any other damage taken during battle generally speaking). Other than that, you can maybe take a secondary DS or two just to have something to change into/out of for Garment Grid bonuses. Berserker's a good choice since they have access to more damage boosting buffs and can again be easily maintained by an Alchemist. Gunners can get really fucking good in the non-International version due to that one accessory that boosts damage to 9999 per hit. For International version, I hear that Psychic is a fairly good one.

Also outside of Lezard, bench every mage. Alicia gets plenty of spells on her own and just having a secondary Light Swordfighter around (or a healthy stock of items) should be enough to power through the game's crap, plus combat spells are pretty lousy outside of very specific circumstances and are bad contributers to that combo mechanic to boot.
20  The Rest / General Discussions / Re: Misc. Gaming News Topic on: July 26, 2015, 04:54:06 AM
^ I've heard so much buzz about the game I should really look it up too at some point.  So yay!


Also Non-gaming Anna (Frozen), Captain American, and Joker (TDK) nendos

Sadly, these photos are exclusive to Safari browsers only, and are limited to one pixel per customer. The scalpers will still hoard as many as they can lay their hands on to resell on eBay for $50 a piece (except for that one guy who's just buying them up out of spite).
21  Media / Game Journals / Re: A Game Journal Reborn on: July 26, 2015, 04:36:43 AM
Meh, can't get into the pace of Persona 3. I guess it is time for me to accept that it is a more realistic thought that I'll some day finish Chrono Cross more likely than this one.

Instead I fired up Valkyrie Profile 2. I still have no idea what is going on in this game, but I decided to not care since it is absolutely gorgeous and overall I'm progressing rather nicely. Already made it to Villnore in one sitting. It shows though, the enemies are not being complete pushovers since this time over I haven't grinded like a madman. The one problem I still have is that I already have 10 characters 5 hours in and I'm not really sure who to use. I'm more particular to plot characters, but some of the einherjar are just too good.

No.  Get rid of story-related party members.  Not to spoil things, but not all are 'reliably permanent'.  The best ones are Dylan (good late-game) and Rufus (who is probably the best Archer in the game) amongst the story characters (and a certain spoiler character in the post-game dungeon).

Honestly, it's worth checking GameFaqs about it:
(and do other searches, I gotta go to work haha)
Eijerhar are the better team in this game, but unfortunately can be tricky to get (relying on a 'chance' acquistion).

And yes it's a beautiful game, but oh my lord the difficulty spikes later are rough.  There is a pretty easy way to make the 'main game' super easy by levelling certain story characters though.  I can get into that if you want/care.

Alternatively, say nuts to that, and double down on the story characters not named Rufus. You'll gain some neat swag and squeeze out maximum Liam O'Brian from the game. Just be sure to do this before you fight the boss of a dungeon called The Palace of the Venerated Dragon. The requirements for the swag is to have Leona and Arngrim reach level 40 by the end of Chapter 3 (i.e. the aforementioned dungeon) while Dylan and Lezard need to reach level 45 by the end of Chapter 4 (in spite of the requirement's description, that's basically no time at all since Chapter 4 is super short; as in the only new content consists of an optional area four screens long and a boss rush, full stop).

As for the Einherjar, don't send them until you're like waist deep into the postgame's bonus dungeon. Granted there's some that give you additional rewards for an early release (Kraad being the biggest example since he'll give you a solid Greatsword for the midgame if you release him before or during Chapter 3 then talk to him; its a good alternative for your Greatsword Fighter if you don't bother with the bullshit grinding/loot), but generally speaking, most of the crap that the Einherjars give you either gets outdated way too quickly or is just a wad of cash which you don't need in this game since there's almost nothing to buy post Chapter 3 until Chapter 6.

And to add one thing to Dice's post: You'll always get a fixed number of Einherjar per playthrough, but the 'who' you'll get is random. Generally speaking though, the differences barely matter at all, and only if you're releasing them over the course of the game which you really shouldn't do to begin with.
22  Media / Game Journals / Re: Retro Encounter Podcast Thread on: July 25, 2015, 10:15:05 PM
... I could have sworn I posted that. I know I wrote a post. I made a hilarious joke about bad translations.

But it's not here. Or anywhere.

Where the hell did I post?


It's okay, Stephen, it happens to the best of us.

That eharmony profile is going to be very confusing, though.

On the upside, his profile now matches his Facebook Status.

23  Media / Single-Player RPGs / Re: super robot wars topic on: July 24, 2015, 05:44:03 AM

New trailer.

The graphics took a noticeable hit from the Vita/PS3 but there's enough effort in this to not make it any sort of deal breaker. The OG mech is also sufficiently Super (while not being super goofy looking), and thus is by far the best part of this game's OG contributions. The enemy OG mech is also not bad looking either (fairly generic, but not bad). I wish they had better pilots though as what's there now could be described as <Insert Giant Robot Anime Character Here>.
24  Media / Single-Player RPGs / Re: Langrisser: Reincarnation coming Stateside? on: July 24, 2015, 05:05:40 AM
Welp. Just checked a stream of this and my god was that player really fucking bad at strategy games (the game wasn't that great either, but I'll get there in a moment). Like he just flat out sucked. The best moment of the stream was watching his shock and confusion translated in-game at the sudden and almost inexplicable change of the main character's mount (made even more amazing due to this not even being the first promotion he reached, it was just the first one he noticed). And of course, there's no way for me to tell what kind of secrets or path splits were involved with this game due to the guy's single-mindedness and piss poor management (he literally ended the game on three named characters since they were the only ones still usable by that point; by the time he even tried to salvage anybody they were already cannon fodder at best).

That said though, yeah. If the screenshots of the battle sequences weren't indicative enough, this game was not well made. It really suffers from trying to be like Der Langrisser, but whiffing on certain critical aspects (like good map design for the brand new maps or having any sort of personality) and bringing nothing worthwhile to the table (the character designs were weak, instead of midbattle convos that brought personality to the characters you had a talk menu during the intermissions and you could only talk to three characters at time and they were very low effort themselves (and the reward is being able to get a really low effort/tacky CG of said character wearing debatably less than their normal attire), the writing seemed weak (unfortunately the steaming streamer only played the light route which by necessity is the most dull and boring route in the game), there's like two cutscenes in the entire game and combined wouldn't last 30 seconds (and are incredibly lame), the character portraits were entirely static (further diminishing the weak character designs), and there seemed to be a complete dearth of secrets, side missions or special victory conditions (beyond what was straight up lifted from Der itself)).

The saddest part though was that the stuff that was actually legitimately good (i.e. the music, the concept of having a meaningful choice in sides and the maps that weren't just static rout maps) are the things that were literally straight up taken from Der Langrisser. With that said though, not everything that was taken straight from the source was actually good for the game like the balance issues (though having the gaming skill of a gorilla doesn't help matters on that end either), or the Genesis/SuperNES era system limitations/lack of quality of life improvements or OG DS era graphics.

My tl;dr is that if this game actually came out here someday (and if it does, I won't be surprised if it does so with a slipshod translation), I might pick it up during a sale, but I wouldn't pay full price for this thing as this is basically Shadow Dragon all over again (but worse as Shadow Dragon actually added some legit mechanics that the series has been using since). It also really doesn't help matters that it came out in Japan in the wake of FE:Fates which has practically set a brand new benchmark for the genre at this point.
25  The Rest / General Discussions / Re: Misc. Gaming News Topic on: July 23, 2015, 06:57:00 AM

iOS Dragon Quest. F2P of course. That is all.
26  Media / Single-Player RPGs / Re: Atlus And Vanillaware Are Working On Odin Sphere For PS4, PS3, And PS Vita on: July 21, 2015, 12:53:44 PM
Slowdown aside, I just hope this redo fixes the balance issues in Cornelius's final quest. 
What was that?

I do have a somewhat fond memory of dreading each character switch but liking each new character more and more.  Mercedes being weird as hell to use but turning out to be my favourite....or kinda broken.

Wizards and Slimes.

Or more accurately, enemies that had obnoxious gimmicks that required either reflecting their own hard to hit projectiles back at them, or having to stop every other screen to concoct damage potions to damage them because both enemy types had hugely inflated defense/damage reduction and Cornelius' damage options sucked (even if you dumped every level into weapons, those specific enemies had stupidly inflated defense scores and could easily facetank Cornelius, regardless of his weapon level, all day, ev'ry day).

Mercedes and Oswald were the only characters that weren't obnoxious to play as since Mercedes had a projectile weapon and thus could avoid the whole utter lack of any sort of enemy hitstun fiasco (and enemies were almost entirely built for melee combat) and Oswald's boosted mode helped his damage output and maneuverability enough to, at least, partially compensate for the game's bullshit. Gwendolin would've been alright had there been a proper hitstun function been in place or if she wasn't thrown against an endgame boss without first having a chance to level for almost 80% of the entire game and Velvet's reach (second best behind Mercedes) was literally the only thing salvaging her from her hideous damage output (she's just straight up is the weakest character in the game; and of course she was also stuck fighting the most godawful boss fights in the entire game to boot, if it hadn't been for Cornelius' final chapter, she would've easily have been the game's Lunatic Mode).
27  The Rest / General Discussions / Re: Misc. Gaming News Topic on: July 21, 2015, 11:28:42 AM
Whatever they do next I look forward to it, they've earned a good reputation with even their small library (Odin Sphere probably being the weakest of the bunch from a gameplay standpoint, but it looks like they're setting out to change that).

^I actually enjoyed Odin Sphere more than I enjoyed Dragon's Crown

I think OG Muramasa was the weakest gameplay-wise (the shoddy localization didn't help matters either) but it wasn't nearly as mechanically busted as OS was.
28  Media / Single-Player RPGs / Re: Atlus And Vanillaware Are Working On Odin Sphere For PS4, PS3, And PS Vita on: July 21, 2015, 11:23:04 AM
Someone should also mention the other Vanillaware game announced yesterday.

*announcement of an announcement

Eh...I was out of things to say from the other thread.

Fake Edit: Actually, thinking on it. That's not true either. From the video, I noted that the level design doesn't seem as circular as was in the original, and I noticed that they seem to be getting rid of having separate levels for HP and Strength (which while neat (hey, it worked in Zelda 2), was also seriously dumb (since they were raised differently), especially on a first run with Gwendolin as she doesn't gain access to the Pooka restaurant until after her scenario is completed and could easily show up to the endgame with virtually no goddamn health). So it looks like its already going to be the superior version.
29  The Rest / General Discussions / Re: Misc. Gaming News Topic on: July 21, 2015, 09:14:53 AM
Grim Grimoire 2!

The game that nobody everybody is asking for!

EDIT: ...actually. shit, now I want to replay Grim Grimoire.

I would've been more open to GG back in the day, had I just not had come off of OS. It looked to have been an interesting game.
30  Media / Single-Player RPGs / Re: Atlus And Vanillaware Are Working On Odin Sphere For PS4, PS3, And PS Vita on: July 21, 2015, 07:44:11 AM

Someone should also mention the other Vanillaware game announced yesterday.
Pages: 1 [2] 3 4 ... 501

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!