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16  The Rest / General Discussions / Re: Unpopular Opinions on Popular Games on: September 16, 2016, 06:14:15 AM
The draw system itself was fine, but the big complaint is that you usually only drew 3-6 spells at a time, making stocking them tedious.  If there was a skill like "draw x10" that allow you to draw 10x the number of spells than usual, people would have been okay with it.

And I said it already that FF8 is my favorite FF.

I don't know if I posted this unpopular opinion already, but whatever.  It has more to do with a composer than a game.  Anyway, am I the only one who's not a fan of Hitoshi Sakimoto's music?  His music is generally well-composed and atmospheric, but it lacks emotion, verve, tenacity, personality, and memorability.  I find his music "nice" and that's it.  Odin Sphere, FFXII, Zodiac: Orcanon Odyssey, Valkyria Chronicles... I thought they all had meh music. It's like those bands I've seen/played shows with who clearly possess superior musicianship skills and play everything studio-perfect, but I can't remember a damn thing about any of their songs afterward and they bore me.

You could Draw up to 9x spells per Draw if you had dumped all your Junction Fodder into Magic instead of any other stat and were Drawing fodder. It still took a long time to gas up to 100 though and a lot of times, just remembering to equip Draw was enough of a challenge (as you could only equip 3 other battle commands beyond Attack and GFs, Magic, Items, Card, Draw, and a bunch of later shit were all competing for those 3 slots).

Alternatively, you could buy like 5 Tents and refine them into 100 Curaga's or someshit.
17  Media / Single-Player RPGs / Re: Saga Scarlet Grace announced for PSVita on: September 15, 2016, 06:43:40 PM
Lunar: Dragon Song can also be filed under "what the fuck were they thinking" pile of gaming mistakes.

Fixed that for you (because there was far more wrong with that game than "Running HP Drain", like making literally everybody save the MC totally useless garbage).
18  Media / Single-Player RPGs / Re: Dragon Quest VII: Fragments of the Forgotten Past on: September 15, 2016, 06:42:12 PM
While it doesn't seem to fix the main problem I had with the game(4 party slots, 5 characters meaning everyone but the two perma members fall behind in a game heavily about building up your characters) I'll probably cave and nab it.

I wonder if there's a concession for that.  Like having non-active party members gain 1/2 to 3/4 of the EXP that actives do.  If that exists, it's better than nothing.

That'd actually make things worse since Class Level advancement only occurs on a battle to battle basis, and the battles that are allowed to count towards that are ones that are within your current level range. You level Maribel or Aria too high on the bench and they'll be slapping endgame/postgame enemies to have more than one Class mastered (and Aria starts with one Class mastered).
19  Media / General Games / Re: Misc. Gaming News Topic on: September 15, 2016, 06:06:27 AM

Aaaand it's a mobile game. Take that for what you will.

Having DMM as a partner doesn't exactly fill me with confidence either.

I stand by my previous statement that it'll have better gameplay at least.
20  Media / General Games / Re: Misc. Gaming News Topic on: September 14, 2016, 07:29:45 PM

It looks like Legend of Mana, but with better gameplay.
21  Media / Game Journals / Re: Help me defeat my (super weird) Steam backlog! on: September 14, 2016, 07:23:19 PM
Phantasy Star IV - Report 2
The emulator gets worse: after struggling with the 'full' version, I switched to the quick launch version, which is a lot more CPU/RAM-friendly and lets you get to your game quicker. However, I had to reconfigure my controller for some reason. It was dumb. Homebrew emulators from the 00s have more functions than this thing.

I'm now on my way to deliver the cure to those people who were turned to stone (a popular ailment in the 90s, it seems*). In game, I set everything to max speed and while the game still feels a bit clunky, it's definitely playable. I like the little 'cutscenes'. However, that's about the only thing that feels special right now. It's not bad, but... I hope I get to see some of the game's more innovative features soon. I've played plenty of other JRPGs from the early 90s and I'm curious where it fits in that context.

As for techs, I'm starting to remember some. Like Foi = fire (it both starts with an f), Wat = ice (frozen water) and Res = heal (restore). I'm having trouble with stuff like Doran, Gelun, Saner and other techs that affects stats. Maybe I should look up the Japanse names. I figure that atleast some of these weird ones are a result of shaky translation + limited characters.

BTW I do have some experience with Phantasy Star: I got about half way through the first one (on GBA) until deciding first person dungeons without proper maps are a terrible way to spend my time. Some names sound vaguely familiar, but... that's it.

*Various Final Fantasies, Tales of Phantasia and Destiny, Lunar, Grandia, Terranigma, Star Ocean - all the cool kids has either an important character or an entire town turned to stone (well, okay, or crystal, in the case of Terranigma). I do understand why it's was popular: it's like death, but you can fix it (well, usually anyway). It's the perfect level of drama for games aimed at young players.

Other RPGs from that era guilty of getting characters Stoned: Breath of Fire, Dragon Quest, Fire Emblem, and Illusion of Gaia to keep it to ones where the affliction is plot based.

And yeah, PS4 is from that era where localizations were done by one guy in a week on a good day. Here's the guide I used to figure out spell names among other things back in the day.
22  Media / Single-Player RPGs / Re: Dragon Quest VII: Fragments of the Forgotten Past on: September 14, 2016, 06:53:26 PM
I've already preordered the game just so that I know that I'll have access to a version of it that I can feasibly beat (I can barely get my ancient PSX tech to run, let alone for the 200+ hours that'd take for me to beat this).

It'd also be nice to have a Class system that isn't simultaneously Completely Superfluous and Guide Dammit.
23  Media / Single-Player RPGs / Re: Saga Scarlet Grace announced for PSVita on: September 14, 2016, 06:02:48 AM
has there been confirmation on composer(s) for this yet?

I'm assuming it'll be a makeup similar to RS Minstrel Song and Imperial SaGa ... Ito at the helm, a bunch of other cool people making things awesome along the way (Kamikura I LUV U!).

That's just based on what I've heard in 'dem trailers. I've not read any confirmations beyond mentions of Ito.

And here I was hoping for a messy (but interesting) Ito+Hamauzu collaboration!


Sadly, no composer deets yet, but we do have some other deets. Being likened to SaGa Frontier in style being one of them and Main Character profiles are another.
24  Media / General Games / Re: Zelda Musou on: September 13, 2016, 07:53:11 PM
Forgot about it during that anemic Direct and other priorities, but the DS Zelda DLC is out (as of the end of that Direct almost two weeks ago). New weapon was Sand Rod which I sadly did not call (I contemplated it but figured that Linebeck would've made it instead of Phantom Zelda), but the Train Summon part was actually called, even if it ended up as the Sand Rod's special (and no steamboat since Kingboat has that covered instead).

The Adventure Map has both PH and ST halves and runs on a Sand Timer gimmick that makes battles harder unless you replenish your supply. Level cap is now 200. Sand Rod destroys bosses and Phantom Zelda is above average in general.
25  Media / General Games / Re: Misc. Gaming News Topic on: September 13, 2016, 07:33:09 PM

26  Media / Game Journals / Re: Help me defeat my (super weird) Steam backlog! on: September 13, 2016, 07:32:09 PM
^ Admittedly, my experience with PSII is limited. I remember renting it, and like you with IV, just not being able to get into it. I remember enjoying IV a lot more. I know II has received a lot of praise, so perhaps I'll revisit it in the near future...
I and III though, I'll never bother with again.

Unfortunately, PS2 aged incredibly badly. The story and setting are about the only interesting things about the game, and that's more on the fact that few have opted to follow up on the Sci-Fi JRPG genre in such a way. Dungeons are just badly designed as most are monochromatic mazes with FoV obscuring kibble and damage tiles and rampant encounter rates everywhere. Some mechanics are also rather obscure in game like finding the means to save almost anywhere, getting new party members, and the means of finishing up the Final Equipment quest, to name a few.

PS1 hasn't aged quite as badly as PS2 despite showing up on even older hardware and being an almost straight up really early Ultima clone (as it couldn't clone Dragon Quest, itself an Ultima clone, as DQ hadn't been released by PS1's release (though they weren't far apart)). It really helps that Alis is still sadly that rare female protagonist that's treated as a male JRPG protagonist would be, but not so much as to ignore her gender completely.

PS3 wasn't all that good to begin with, and only the opening track and maybe one or two others are any good. Even the generational aspect of the game couldn't save it.
27  Media / Single-Player RPGs / Re: Saga Scarlet Grace announced for PSVita on: September 13, 2016, 06:43:07 PM

JP release date Get!
28  Media / Single-Player RPGs / Re: Nier 2 for PS4 on: September 13, 2016, 06:41:09 PM

Guess who's back for more....

Also, some rather blurred shots.


Also also, a JP release date.
29  Media / General Games / Re: Misc. Gaming News Topic on: September 13, 2016, 06:11:28 AM

Okay. This was the thing I was referring to in my previous post.

As for what came out of this nonsense, there's a Koei Temco Bros. crossover (I'm almost surprised it took this long), and a bunch of release dates that most likely won't stick (including one for SaGa: Scarlet Grace and Nier 2).
30  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: September 13, 2016, 06:05:30 AM
Fall 2016

Mobile Suit Gundam: Iron-Blooded Orphans 2
This is also gonna be good.

No it ain't. I've yet to see Sunrise not totally blow it on a Gundam's second season.
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