Welcome, Guest. Please login or register.
July 04, 2015, 10:58:46 PM

Login with username, password and session length
Search:     Advanced search
Check out the latest RPG news!
360425 Posts in 14630 Topics by 2274 Members
Latest Member: DucretAlex
* Home Help Search Login Register
  Show Posts
Pages: 1 2 [3] 4 5 ... 496
31  Media / Single-Player RPGs / Re: New 3DS Fire Emblem Fates on: June 27, 2015, 01:49:06 AM
http://pastebin.com/h1KUVCTf
A paste bin scene for a Guy x Guy proposal!!



AMAZING news to hear the series going this way, and a great step forward.  Legitimating marriage between same sexes, even if it's "only" in a videogame, can help legitimize it in real life I'd like to believe (art imitates life, life imitates art, and all that jazz). 

And in a happy coincidene, it's also Pride Week in Toronto (and my birthday)! :D

Apparently (and kinda unfortunately) it is limited to only one guy and one girl who can get the same-sex S-rank:
Guy: http://fireemblem.wikia.com/wiki/Zero
Girl: http://imgur.com/YQdylNz
(I'm sorry if that's a spoiler I can black it out if need be).
Still, as a starting point it's great, and I can't see a future title 'removing' the option.

Lol at not-Tharja being Avatar sexual.


And now I'm imagining FE-parents adopting orphans based solely on their stats. Like, only 9 speed at L1/1? Worst pegasus knight ever. Enjoy not having parents, loser!

You say that, but then you realize that Subaki's base speed is 10 at level 5 (at least on Normal mode).


Actually, one of the really nice things about Fates is that IntSys has toned down on the Numbers Emblem that Awakening was guilty of. Stat caps of the promoted classes I've seen thus far are all in the low to mid 30s instead of anywhere from 30 to 50. Even better is just how much they nerfed everyone's HP growths, so that you end up going from 19~20ish (16 if you're the Villager) up to maybe 40 as a high HP growth character/class (its a lot like the Archanea era in that regard) with the average being around in the low to mid 30s. You can see how much of a problem this can become when you consider all the skills out there that straight up modify damage along with things like forges upping Mt and how the game still uses Awakening's formulas for Hit and Avoid given how you're generally sitting on defensive stats 10~15 less than the game said formula came from. It really emphasizes the need to balance Attack and Guard Stances since you're going to run into durability issues with your characters and you have to choose to either try to take advantage of the enemy's lack of durability and one-shot them or lean on the boosts that Guard Stance provides to survive something that would otherwise kill you dead. You seriously, really, cannot just 'Pair Up and Roll Out' like in Awakening.
Code:
And just for reference, the final boss is almost like a test on how well you know your Stances by having massive stats for this game and a weapon that's almost FE4 Legendary tier good; and that's just his first form. The second throws in Health Regen and even bigger numbers for good measure.


And while I'm here, and if you're reading this Taelus, know that the soundtrack for this game really knocked it out of the park. There's some tracks that are "Don't Speak Her Name!" tier good in this.

As for the plot:
Code:
this one's got some balls to it. If you think that just because Team Hoshido's the easier of the two main routes means that its all happy fun times like Awakening was (minus the latter half of the first plot arc), you're gonna be shocked and awed at the body count racked up (granted, I'm not sure if some of these deaths can be averted or not given how some of them are addressed) by the end. Like I'm talking FE3 levels of 'that cool looking character I'm stoked to have on my team just upped and died? da fuq!?'.

Really though, the biggest issue of the game I have thus far was IntSys' decision to really double down on the 'fan-service'. Like, we're talking 'implementing a skill that's almost solely designed to inflict as much clothing damage as possible' levels of fan-service. And that's not counting the fact that you can enable said mechanic to take it all the way down to a character's skivvies (then again, looking at it like you're punching someone hard enough to send them flying out of their clothes (like that one guy from that Durarara anime) is pretty amusing). And that's still not the worst of it, not when you've still got a hot springs episode waiting for you on top of being able to doll everyone up into bikinis, and Skin-shipping. Just Skinshipping (couldn't they have given it some kind of alternate name like Pokemon did).
Code:
Which gets even creepier once you start factoring in S-ranks (and Camilla, oh god dammit Camilla).
32  Media / Single-Player RPGs / Re: New 3DS Fire Emblem Fates on: June 23, 2015, 07:50:20 PM
So the games are out in China and instead of just simply playing through the game normally, people have been datamining the fuck out of them.

Though the stuff they've uncovered thus far....

Edit: Since the original posting of this post, I've gone from to .
33  Media / Single-Player RPGs / Re: Final Fantasy VII Remake (updates in the 1st post) on: June 23, 2015, 03:03:45 PM
http://gematsu.com/2015/06/final-fantasy-vii-remake-wont-have-new-characters

Welp. So much for a visit from what's-his-face's waifu (I speak of Lightning) somehow slipping in.

Also no Ramza pulling a reverse of Cloud's own dimensional hopping shenanigans (I suppose it wouldn't make sense chronologically speaking since Cloud was already on Sephiroth's trail when he got sucked into Ivalice).
34  Media / Single-Player RPGs / Re: Final Fantasy VII Remake (updates in the 1st post) on: June 23, 2015, 12:57:45 AM
Am I the only person who really, really hated Gambits? I get why direct control of all party members in XII would have been impractical, but it still irks me that instead I had to rely on a bunch of if/thens.  I also really didn't like the battle system or AI control in XIII.  For me, FFVII with the battle system from FFX would be perfect (but I also see why some people would hate that even more than I hate Gambits)

Sadly no. Because having a game that lets you design your own AI teammates beyond "Go all out" or "Save MP" is far more preferable to crap like how every Level 5 game ever made does ally control ("AI teammates? Leave them where they lie! They aren't worth the MP bringing them back and watching them charge right back into the thresher.").

Granted, FFXII could've handled actually getting the more worthwhile Gambits into players' hands faster (among other things), but the convenience of having something that can identify enemy weaknesses on the fly, casting/renewing persistent buffs, automating crap like stealing and so on, is really fucking nice. If the genre were more flexible (or be more willing to bend), stuff like Gambits wouldn't just be a convenience, but might even be a necessity for a solid playing experience.
35  Media / Game Journals / Re: Retro Encounter Podcast Thread on: June 22, 2015, 04:38:39 PM
With all this radio silence, I suspect that no one amongst our intrepid podcasting crew survived Operation Mi'hen.
36  Media / Single-Player RPGs / Re: Final Fantasy VII Remake (updates in the 1st post) on: June 22, 2015, 11:08:40 AM
I've never been happy with AI in Star Ocean games.  

Now that I think about it, while I think Gambits and Materia could gel, it would be a nightmare for the obsessive-compulsive among us.  Back in the day, several folks pored over materia combinations for hours and couple that with poring over the most effective gambit combinations, and that will potentially be an obscene amount of time spent in menus.  

Speaking of which, that could be a sticking point right there.  I'm always complaining if menus are not intuitive or difficult to navigate.  I also complain all the time is the fonts are too small in RPGs these days, and that was a sticking point with the FFXV demo.  So will the new menus be easy to use and will the fonts be reasonably sized or have an option to make them larger?  

Materia's big problem was that anything above the most basic crap took forever to level and keep track of. Especially since once you mastered a materia, your next instinct is to take the newly spawned copy and start leveling that up.

That said, good materia combos didn't even start showing up until around the end of Disk 1 or whenever you visited Wutari for the Added Effect materia, and by that point, there's like maybe two or three non-optional remotely difficult fights left in the game (the better Blue Materias only started showing up during Disk 2/3 sidequests, which by that point, meant that they were only really useful for the Weapons).

As for adding Gambits to the mix, they're probably going to retool the Materia system to begin with since those two things are still currently mutually exclusive.
37  Media / Single-Player RPGs / Re: Tales of Berseria on: June 22, 2015, 10:36:46 AM

Meh. I was more interested in posting a clip of Jude's Sister's VAing to get a sense of what kind of characterization to expect. The results forecast a 60% chance of lifeless butt on a stick.


Now with that said: http://gematsu.com/2015/06/tales-berseria-trademarked-europe

Have an EU trademark.
38  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: June 22, 2015, 08:20:34 AM
And that's Orguss finished. Neat series, 5 stars, would watch again. Nicely animated (for its time) too, especially when watching it in contrast to L-Gain, and has a chill as hell soundtrack.

Also, I forgot to mention this, but I also recently finished up Code-E, so I just started up Mission-E and uhn....I feel like I may have missed something? That or I'm suffering from genre whiplash as I've seem to have gone from a somewhat generic Japanese Highschool Romcom to watching a lost episode of Bubblegum Crisis or R.O.D. or something (to the extent that the previous series' ditsy shojou-esque female lead has suddenly donned a hardsuit, joined up with some other ninja chick, and are riding around in a bitchin' Mustang fighting evil shadowy organizations as some kind of cyber ninja team duo). So I guess that made the first series worth it.

Also also started Shirobako and feel that it is satisfying enough to give it the three episode test. Love the Initial D style opening with the guy from G.I. Constructions (or whatever).

Also also also, totally failed to check out the first episode of Michiko & Hatchin due to Toonami's schedule reshuffling (I got to waste more time on more SWORDS CRAFTED FROM SPACESHIP ARMOR 0_o). Welp. Better luck next week I guess. :(
39  Media / Game Journals / Re: Dice Plays FFIX on: June 22, 2015, 07:34:57 AM
Yeah, "ken" means know.

I don't think many Scot's would be able to tell you why it is ken, but luckily I also speak a good amount of German. So I can give you a bit of insight.

You can see a lot of German words in English, but Scots however is a lot like German, and ken probably came from the German word "kennt" meaning "know".

EDIT: And they probably made them Osakan. That seems to be the go to "country" accent the Japanese give. :P

Considering that this was made in Hawaii, I wouldn't be terribly surprised if that in this case they really were aiming for Scottsland. They made Quina full on mahalo (which is apparently a Hawaiian sub-dialect), so there's probably more translingual awareness going on here than your usual JRPG production.
40  Media / Single-Player RPGs / Re: Final Fantasy VII Remake (updates in the 1st post) on: June 22, 2015, 07:27:15 AM
But I feel like straight up ARPG wouldn't work so well with such a large party.  In Crisis Core or Dirge of Cerberus, you were only controlling one character.  The biggest complaint about party-based ARPGs is that character AI is lousy and you spend too much time babysitting the characters.  Hence, something like the Gambits in FFXII.  I LOVED that.  You could program the AI very specifically to make your party members do exactly what you want when you want. So you get the control of turn-based with the seamless integration of ARPG.  

I could see FFVII with Gambits working.

Tell that to Star Ocean 5.

Or Ys VII/Celcetia.
41  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: June 22, 2015, 07:25:01 AM
Meanwhile Cyclops is roasting people with a flamethrower.

Why would he be roasting people with a flamethrower?

He can shoot frikin lazor beams out of his eyes.

And he doesn't even need to worry about energy or fatigue when firing his lazors.

Because he's constantly firing his lazors.

Which is why he wears those dorky shades or visor all the time.

So why the flamethrower?

Does he love the smell of Napalm in the morning?

Is he in some sort of SMT type of situation where his lazors are classified as a Force type attack and the enemy blocks/absorbs Force type attacks?

Or is this yet another case of an X-Man temporarily losing his goddamn mutant powers for the millionth time?
42  Media / Single-Player RPGs / Re: Final Fantasy VII Remake (updates in the 1st post) on: June 22, 2015, 07:06:08 AM
Don't make me sad guys. :(

You mean that you weren't sad when they first announced this?
43  Media / Game Journals / Re: Dice Plays FFIX on: June 22, 2015, 07:05:20 AM
Rally Ho!

I have to wonder if there was a Scottish person on the translation team. There has to have been, the use of Scot's is pretty perfect in Conde Petite, most so than any other form of media I've seen. FFIX is the only one to use Scot's properly and not some racist butchered version of it like Groundskeeper Willie :P

Actually...

I dinnae ken whit ye're on aboot.

sorry.

...What does "ken" mean?  Never really got that one... :S
(I'm worried it's super obvious and I'm gonna look like a dumb).

I'm actually curious what 'dialect' or verbal tic the Japanese text gave Condie Petitians.


I've actually heard something similar to 'ken' used to describe knowledge with phrases similar to "This is beyond my/your kin." or something to that effect (normally it comes up with the olde tyme style wizened sage or similar telling the protagonist that they've got nuthin'). Of course, I could be talking out of my ass since I haven't heard that kind of expression in years (possibly over a decade), but now that I'm thinking about it, I believe I've heard it most from characters with some kind of Scottish character trait.
44  Media / Single-Player RPGs / Re: Final Fantasy VII Remake (updates in the 1st post) on: June 22, 2015, 06:54:54 AM
http://www.engadget.com/2015/06/17/final-fantasy-vii-remake-interview-e3-2015/

Sounds kinda like they want to get rid of turn based combat for this thing.

Not surprised in the least.

I'd be far more surprised if they didn't just ARPG this bad boy up, especially given Nomura's track record on top of bringing it more in line with the styles of action used in AC, CC and DoC.
45  Media / Single-Player RPGs / Re: Tales of Berseria on: June 21, 2015, 02:41:50 PM
http://gematsu.com/2015/06/tales-berseria-debut-trailer

A wild Berseria trailer approaches.
Pages: 1 2 [3] 4 5 ... 496


Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!