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31  Media / Single-Player RPGs / Re: Nier 2 for PS4 on: September 13, 2016, 06:41:09 PM
http://gematsu.com/2016/09/nier-automata-introduces-emil-devol-popola-new-characters

Guess who's back for more....

Also, some rather blurred shots.

http://gematsu.com/2016/09/nier-automata-launches-february-23-japan

Also also, a JP release date.
32  Media / General Games / Re: Misc. Gaming News Topic on: September 13, 2016, 06:11:28 AM
http://gematsu.com/2016/09/2016-playstation-press-conference-japan-live-stream

Okay. This was the thing I was referring to in my previous post.

As for what came out of this nonsense, there's a Koei Temco Bros. crossover (I'm almost surprised it took this long), and a bunch of release dates that most likely won't stick (including one for SaGa: Scarlet Grace and Nier 2).
33  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: September 13, 2016, 06:05:30 AM
Fall 2016
http://anichart.net/fall

Mobile Suit Gundam: Iron-Blooded Orphans 2
This is also gonna be good.

No it ain't. I've yet to see Sunrise not totally blow it on a Gundam's second season.
34  Media / Game Journals / Re: Retro Encounter Podcast Thread on: September 12, 2016, 07:46:18 PM
There's only two chapters, maybe three, that really caught me off guard. You'll hear about those on the podcast! But yes, the more you play, the easier it gets. You can get away with trial and error tactics as opposed to genuine thought too, but you can choose not to save each round and make it deliberately harder.

Also not Scout Rushing everything.
35  Media / Game Journals / Re: Help me defeat my (super weird) Steam backlog! on: September 12, 2016, 07:44:27 PM
Phantasy Star 4 will definitely show its age, as even for its time, the production quality was hardly perfect. Still, it's a pretty solid RPG, and the battle system is muy bueno. It's the best title of the main series, in my opinion. One of my favorite 90s console RPGs, actually.
I'd like to say you should find enough to enjoy about it, but different strokes, and all that... It's unlikely you'll hate it, though. I mean, it's not without its flaws of course, but to me, they are more of a 90s-style annoyance than an actual exercise of patience.
I do like the idea of a speed boost.

I'd better describe it as FFIV except better designed. You still have random encounters and inventory management issues among other annoyances of the era, but it did a couple of things that RPGs would try to adopt for another 10+ years (stuff like Macros were proto Gambits, and though the turn based combat of the era didn't require the amount of depth that Gambits provided, it still was convenient to be able to preload a couple of routines like a boss fight buff round or to trigger certain Combo Techs; while vehicular combat was an interesting attempt at making world map travel more interesting and less attrition based, though balance remained an issue).

The FFIV comparison though really comes with the fact that the party changes based upon plot progress, before eventually settling upon a final party. The big difference though is that you can choose who your fifth party member will be out of all of your remaining companions (a trait that FFIV didn't acquire until the WSC/GBA remake). You also travel between multiple worlds and in a variety of vehicles (though nothing as goofy as a Lunar Whale).

The only real drawback about the game is that its built on in-series references and callbacks. The worst of it comes in the form of a couple of dungeons, specifically Air Castle and Wreckage (thank god they didn't try to bring back Baya Malay or anything from PS2).
36  Media / Game Journals / Re: A Game Journal Reborn on: September 11, 2016, 07:50:00 PM
YS AoN --LVL 21 Got me a Flame Sa'wwwwoooord!! And uhm, there isn't much else to report. I had some awesome mash-tastic battles and a great boss fight.

One note however. I don't know if it's just cause I'm early on in the game, or if it is inherent stylistically throughout the whole title but I feel like everything bad has an "insect" vibe to it. That is of course barring the majority of enemies that are in fact legit insects. I'm not saying its a pro or con per se' just simply stating an observation.

I do hate bugs though, so slaughtering them at break-neck speeds is satisfying.

Welcome to generic trash encounter design 101. Take everyday stuff, make it larger and slightly creepier, and call it a day.
37  The Rest / General Discussions / Re: Unpopular Opinions on Popular Games on: September 08, 2016, 09:02:32 PM
I'm one of those old fuddy-duddies who thinks A Link to the Past was the best Zelda game and they ruined the series when they went 3D so maybe my perspective is off, but in my opinion Zelda and Ys are going for totally different things.

Zelda is all about exploration, puzzle-solving, and getting tools that unlock new areas.  The actual combat is simplistic and, quite frankly, not very interesting.

Ys on the other hand is all about the combat.  They're action games first and foremost with RPG elements in terms of leveling up and such.  There isn't a whole lot of puzzle solving or exploration, but there is some very delicious fighting.

So why are we even comparing them?

There is a TON of puzzle solving in Ys. Especially if you want to complete all of the quests/find all the secrets.  Just not as much as in Zelda (which can be overbearing).

Not really. Most Ys 'puzzles' require either figuring out what they mean by Cleria, that item you just got is probably involved with the following sequence of events, or wear the Mask of Eyes 'here'.

Not that Zelda's puzzles don't mostly devolve into block pushing 'puzzles', bomb/burn everything 'puzzles', or use dungeon item 'here' segments, but occasionally they can get clever like giving you the option to bypass a dungeon puzzle by going to the next dungeon and getting an item there that can do the same job as the original solution to the puzzle, or letting you job a boss by using an alternate/unconventional weapon. Whereas Ys 'puzzles' are always "If you do not have/are not using what we want you to have/use, then your adventure ends here.".

Hell, Ys DS's biggest mistake was adding an extra dungeon during the middle of the adventure. The fact that it did that utterly broke the game's difficulty curve as you were now of a higher level and better armed than the next several segments intend you to be and did nothing to adjust for your inflated stats. That's how heavily scripted Ys games are.


I can't let that comment about Ys having "especially" better music than the Zelda series pass without at least a "Pfft" in response.  So...

Pfft.

And I'm not a big Zelda fan nor do I think it should even be covered by RPGFan.

lol wut?

A Link to the Past
https://youtu.be/4u4NNOwh2lI

Ys I-II
https://youtu.be/v_ujvRZSIlI

get outta here

If you can't post LttP's ending credits or Ys Book 2's opening cutscene track to make a case like that then it is you who should get outta here.
38  The Rest / General Discussions / Re: Unpopular Opinions on Popular Games on: September 08, 2016, 10:22:20 AM
Ys and Zelda are apples and oranges. Personally I prefer Ys, but there's no use seriously comparing them.

As for black sheep...



Age of Empires did not deserve that.
39  Media / Game Journals / Re: Retro Encounter Podcast Thread on: September 08, 2016, 06:22:36 AM
The List to End All Lists

  • Tecmo's Secret of the Stars
  • Do You Like Horny Bunnies?
  • Mutant League Hockey
  • Sted
  • Dr Toppers: The Frog Who Cuts the Hair
  • Do You Like Horny Bunnies? 2

You forgot Beyond the Beyond and anything Bubsy.
40  The Rest / General Discussions / Re: Unpopular Opinions on Popular Games on: September 08, 2016, 05:14:55 AM
necroing to reiterate how much better the Ys series is when compared to Zelda.  When you take the remakes into account specifically, it's far superior in both gameplay and (especially) music.  It also doesn't have any real black sheep among the series the way that Zelda does.

Ys is the Studio Ghibli to Zeldas Disney. Just as much (if not more) bang for a fraction of the buck.

Ehh. Ys just does things differently to Zelda. For one, Ys doesn't do side events very well (we'll see how VIII handles its base management, but I'm not holding my breath on this one, VII got pretty tedious in regards to those Skills and weapon management). Another is that Zelda is actually the more showboaty of the two in the long run (every 3D Zelda title has at least some hella 3D animation, even when the technology itself doesn't hold up; whereas outside of some of the flashier cutscenes (like the start of Ys book 2) and setpieces, Ys just doesn't really do that much beyond the narration and in-engine). And yes, even the music aims for different things.


As for Ys' black sheep, there's Wanderers from Ys, V's bizarre and rather clunky alchemy systems, Ys DS and dare I need say anything more than Ys Online (and of the stuff I know of; no telling how well Ys vs Kiseki and other more obscure titles did).

The big difference is really just notoriety. Zelda's more prolific and well known and considered to be more of the standard bearer, compared to the more obscure and specialized Ys (not that it wasn't that obscure as everything short of a graphing calculator can, and has, run Ys 1 &| 2 in some form).
41  Media / Game Journals / Re: Retro Encounter Podcast Thread on: September 08, 2016, 04:42:40 AM
Separately, I wanted to comment on the earlier mention of the pleb boards. We don't see these boards that way. Is just that we already have a place to give our opinions and thoughts - the front page. This is your place. We do try to comment on things of interest that aren't RPG-related, like the book thread, and I know that if I see something directly asking about something one of us wrote, I'll try to pass it back to the team. But other than that, like I said, we try to stay out of it.

Ha! Joke's on you. Nobody reads the front page. :p


As for the matter on the New Age Retro Hippies, I've been finding that 2006 was secretly a long goddamn time ago and that while the technological differences between then and now aren't as stark as 1996 was to 2006 or 1986 was to 1996, its still a significant gap in of its own right.

Its mostly harder to tell since most RPGs since then have either tightened their dev budgets, downgraded to handhelds or mobile, or are W/CRPGs (and many of those have either cheaped out or shifted genres). FFXIII was the closest to being the bleeding edge RPG of its day, and that was a hot mess of programming priorities and poor engine utilization that only served to drag its following games down.
42  Media / Game Journals / Re: Retro Encounter Podcast Thread on: September 07, 2016, 07:29:13 PM
The problem with Zelda is that Zelda 2 exists (and it looks like BotW will be right up there as well). While heavily skill dependent, AoL has honest to god stats and ability progression.

That shouldn't really be part of the consideration, though. Super Mario RPG, Paper Mario, and Mario & Luigi are all RPGs covered by the site, but that doesn't mean the site suddenly needs to cover all Mario games.

True, but Mario is so goddamn prolific that its done everything short of a first person shooter (what the hell is Yoshi's Safari if not an FPS with a lightgun gimmick? (okay, maybe an on-rails shooter ala Star Fox, but details...)). Sports, Kart Racers, RPGs, Puzzles, Fighters (in so much as being one of the main faces of Smash Bros can be considered under a particular umbrella), Edutainment, Auto-Run, Art Simulators, Game-Making Simulators, and so on.... And then you have all the series spun off of Mario like Yoshi's Island, Donkey Kong Country (although this one's debatable), Wario Land/Ware, Luigi's Mansion, Super Princess Peach, and the list goes on.

Zelda isn't nearly that prolific, and moreover, Zelda 2 is straight up mainline Zelda. Its not Zelda RPG or Super Zelda Kart and there aren't many Zelda spinoffs (mostly Tingle's stuff and Crossbow Training). And again, Call of the Wild is looking far more RPG than the series has ever looked before, so it might finally be time to consider that it might be fair game for RPG coverage.
43  Media / Single-Player RPGs / Re: Legend of Heroes: Sen no Kiseki (now Trails of Cold Steel) on: September 07, 2016, 06:47:35 PM
Oh, for #2. I forgot this was not specifically for the 2nd game. I just don't want to have to spend over a year waiting for the "next episode" or whatever. After all, a third Cold Steel game was announced, but we don't exactly have any idea if it'll come over to the states. Granted, I haven't played the first one yet, but that LE box has room for two...

Definitely not a cliffhanger in 2 in terms of Class VII's story, but there is definitely more in store for Erebonia.

Its possible that Cold Steel 3 will be like Sky the Third in that it'll be about people who aren't the main characters and what they're doing in the setting.

Also, CS2 Get!
44  Media / Game Journals / Re: Retro Encounter Podcast Thread on: September 07, 2016, 12:37:25 PM
Fallout ... can function as an FPS.

You make good and sound points, as always, but I don't know if we'll ever agree on the above quoted point.  Fallout is an RPG with an interface taken from the FPS genre.  But... it really doesn't function as an FPS at all.  In an FPS, you point and shoot and that's it.  The results depend on the player's aim and reflexes.  In Fallout, you point and shoot, but everything that happens after that is dependent on behind-the-scenes dice rolls, the way every RPG should.  Success is more dependent on the character's stats/abilities, rather than the player's.  It's two completely different gameplay experiences, just using the same interface.

If a Halo fan comes to it and treats it like an FPS, they will die constantly.  Because it's not an FPS and it doesn't work as an FPS.

Of course, my opinion is exclusively coming from Fallout 3.  Fallout 4, which I have never played, may have changed from RPG to shooter, the way Mass Effect did from ME1 up to 3.  ME1 was pretty much strictly an RPG.  From what I understand of 2 and 3, they basically changed the genre, making it effectively a TPS with RPG elements.  In my book, having "RPG elements" does not qualify a game as an RPG by itself.


On the topic of Zelda (which isn't an RPG), there's no objective/logical reason for covering it and not covering Okami (or any other Zelda-like).  Period.  However, considering the nature of RPGFan, if the reasoning is "We want to do it this way", then that's completely legitimate and anyone who doesn't like it doesn't have to come to the site. :P

The problem with Zelda is that Zelda 2 exists (and it looks like BotW will be right up there as well). While heavily skill dependent, AoL has honest to god stats and ability progression. What also muddies the waters are the 2D Zeldas as ability progression is far more pronounced in them than in the 3D Zeldas (in that they actually have some; because seriously, OoT has almost no ability progression whatsoever beyond the timeskip changes, and other ones typically tie it towards either getting and/or powering up the Master Sword, which is strictly plot based like in OoT).
45  Media / Single-Player RPGs / Vestaria Saga on: September 06, 2016, 11:46:37 AM
http://serenesforest.net/2016/09/05/vestaria-saga-world-and-characters/#more-33215

So who wanted a new not-Fire Emblem?

(Warning: Was made in SRPGMaker on personal time & dime and is freeware, so don't expect anything fancy (&| terribly stable yet). Also, being a Kaga game, expect Nintendo Hard, minimal Waifu Wars, and excessive amounts of dudes telling women to get back into the kitchen. Also also, something something Japanese something....)
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