Welcome, Guest. Please login or register.
July 28, 2016, 04:28:22 PM

Login with username, password and session length
Search:     Advanced search
Check out the latest RPG news!
244571 Posts in 7316 Topics by 2386 Members
Latest Member: Richard111
* Home Help Search Login Register
  Show Posts
Pages: 1 2 [3] 4 5 ... 485
31  Media / Game Journals / Re: A Game Journal Reborn on: July 21, 2016, 04:46:39 PM
Both cases are easy holes to fall into since unfortunately the game doesn't tell you which quests you might have active or have completed beyond Lil'Cactus' journal (which isn't particularly reliable for a number of reasons) and what areas you have available (which only really helps with the Dragoon arc since that's 80% going to a new area for the next quest), and you can easily wind up running multiple quests at once (see also: Lil'Cactus' quest).

You definitely have a quest log. idk how detailed it is but it does show active/completed status.

And yeah the Jumi story's ostensibly the /main/ main one since it's a little over twice as long as the other two and the Fairy one has the most to do with the... game's internal theology/what goes down in the ending quest. (Also if you did the Seven Wisdoms thing with Bud you should have a bunch of in-game books and the rabbithole of backstory/conjecture they contain).

Oh right. That thing. That only tells you which ones you've done and it doesn't cover all of the quests (though it does cover the major ones). Its also wiped for NG+ runs which further cuts into its usefulness (kinda).

Also the Jumi arc is only as long as it is because it has the most prerequisite quests to set up the actual questline out of the three. Basically, all of the proper Jumi arc quests feature Elazu, Pearl and a couple of other important NPCs who would be spoilers to detail, while the non-essential Jumi like Rubens and Esmeralda only feature in sidequest-ville (its also part of the reason why the Jumi arc is more convoluted to clear than the Dragoon arc; the prerequisite quests kinda just pop up in certain towns after clearing certain parts of the Jumi arc which mostly takes place inside dungeons, and because they're all in towns and such, it ties your ability to progress the arc to your overall progress through the game the most out of the three story arcs).

That said, yeah. Fairies War is by far the most relevant to the backstory and setting (and IIRC, its final dungeon has the best music of the three, but its been over a decade since I've last played).

Wait I thought the Dragoon Arc DID give you the mana tree artifact and opened up the end game? or at least triggers the thing at your house that does?

-- edit --


I'm just gonna respond with an "uh-oh" because I now fear I done-gone and really screwed something up, and I'm pretty sure I know what that something is.

and @AEOLUS -- My tree (upper corner) is mondo-full bloom and has been for a minute. The other quest-lines I really wanted to save for new game+/another playthrough because I'm far too aware of things I'd like to do differently in terms of my placements and whatnot.

Map placement aside, I also played nearly the whole game here WITHOUT my cactus because I NEVER FOUND HIM.
He is still gone although I was hot on his trail until a penguin pirate told me someone named Almettelle (I'm totally spelling/recalling that name wrong, forgive me) was taking him home.

In short, based on what I've gathered here I suspect it is this ^^ which is preventing me from... something integral (such as finishing the game!!!) although I could be wrong. Regardless, this game works itself out.  I am totally confidant that as I meander about to take care of other business I will come across the solution no matter what it might be which brings me to my final point.

You're gonna hate yourself once you figure out who Amalette is.

The solution in spoilers:
Go to Domina.

Yes, but I even explored the dungeons. Over and over.  And every time I left a screen, more enemies would respawn.  Making exploring dungeons extremely tedious.  So I always ended up dropping the game after several in-game hours of nothing happening no matter what I did.

Yeah, I've also found dungeon exploration in LoM to be extremely tedious since enemy encounters constantly respawn and there's no fast way to deal with them.

That said, I, nor anybody else, can really give good advice to your issues since you're not specifying what part you're stuck on. For all I know, you could've been stuck on the Boat which has a totally obscure departure event flag (you basically have to look over the railing on an otherwise totally nondescript screen to get the prompt to leave) or you could be stuck in the middle of Inferno and only an almost pitiful lack of patience stops you from progressing, or maybe you actually found all 67 (or whatever) quests that playthrough and are complaining about nothing?

And getting off of LoM for a bit, FE:Conquistador, Chapter 23. Cleared on what was essentially the third try. Xander might not be Ryoma levels of broken, but the dude is still one beefy motherfucker (having a shitload of Rallies, Auras and Guardstancing with Corrin helped as well). Thankfully, the stage is easily broken up in manageable waves as long as you're willing to turtle and are careful about reinforcement traps. That said, I'm gonna have to bring Charlotte with me to Chapter 24 so that she can finally bring Unmask to bear against the mighty Hinokopter (because unless she gets a good showing here, Unmask would basically be the second worst Personal Skill of any first gen unit (Selena's Fierce Rival would have to be number 1 on the shit list)).
32  The Rest / General Discussions / Re: Unpopular Opinions on Popular Games on: July 20, 2016, 06:58:34 PM
I feel that Tokyo Mirage Sessions, while competent mechanically, has nothing to say about anything.

That was my impression of it as well. Although, the one dungeon I had the patience to sit through during the initial JP stream, and which turned me off of the game, ended up getting changed in the localization, so my opinion was probably not as well founded as I'd like to say it was (then again, they actually changed the plot of a dungeon during localization, which doesn't really speak well of the game's initial writing).
33  Media / Game Journals / Re: A Game Journal Reborn on: July 20, 2016, 06:42:28 PM
No, I mean I finished it and saw the credits, and I just don't understand all this talk about navigating it like something labyrinthine, because I don't remember ever hitting any obstacles. Felt really short because I'm sure I missed a lot of stuff but that never impeded me from finishing the game.

This describes the OPPOSITE of the three (THREE!) times I attempted to play through LoM.

First time playing, 15 years old: "Whee!  This is great! .............ok, now where do I go?  .....nothing is happening anywhere.  .....nobody I talk to is giving me any information.  .......maybe I should explore every corner of everywhere?   .....this is getting really boring and I'm still not finding anything.   .....ok, I'm done."

Second time playing, 17 years old: "Man I remember how awesome this game looked and how great the music was!  So cool! .............ok, now where do I go?  .....nothing is happening anywhere.  .....nobody I talk to is giving me any information.  .......maybe I should explore every corner of everywhere?   .....this is getting really boring and I'm still not finding anything.   .....ok, I'm done."

Third time playing, 29 years old: "Oh man, this music is taking me back.  Love this! .............ok, now where do I go?  .....nothing is happening anywhere.  .....nobody I talk to is giving me any information.  .......maybe I should explore every corner of everywhere?   .....this is getting really boring and I'm still not finding anything.   .....ok, I'm done."


Potential 4th time playing in the near/distant future: "I'm using a dang FAQ from beginning to end.  Either this game is dumb or I am."

Your problem is either the fact that you start a plot and then bail on it midway and promptly forget about the whole thing, or you forget to bring important NPCs with you when trying to trigger them (Larc/Sierra's presence are the only requirement/obstacle to running the Dragoon arc quests; whereas the others might only require showing up at the right location to trigger it).

Both cases are easy holes to fall into since unfortunately the game doesn't tell you which quests you might have active or have completed beyond Lil'Cactus' journal (which isn't particularly reliable for a number of reasons) and what areas you have available (which only really helps with the Dragoon arc since that's 80% going to a new area for the next quest), and you can easily wind up running multiple quests at once (see also: Lil'Cactus' quest).

LoM officially ends when you complete the mana tree and the quest Legend of Mana, so if you don't want to complete the game yet don't go there.  

To beat the game you really only need all the AFs and to complete either one of the three big quests in the game either Dragon, Jumi, or Faerie quests, Dragon being the fastest.  This requires like 10 quests overall to acomplish.You can beat it in approx 2-3 hours if you are quick enough and know the route.  It's a fun game to speedrun.

You don't need all the AFs to reach the endgame since the Jumi and Fairie Wars questlines each have one for their final dungeon (Dragoon ends up recycling/converting a preexisting area for its final dungeon), but you probably do need most of the non-quest ones anyways.

Its that little tree indicator on the World Map that tells you how far you have left to go in a major questline to access the final dungeon.

But yeah, Dragoon is by far the easiest questline to complete since its easy to set up (Go to Underworld, Talk to Larc (which you need to do to actually access the Underworld anyways) and Complete his Quest), incredibly straight forward (as you're getting AFs for the next leg as you complete the previous one) and only involves clearing dungeons/beating bosses with Larc/Sierra in tow. The only downside is that it also has the weakest of the three plots.

LEGEND OF MANA/ I feel like I beat the game having finished the Dragoon Arc. I don't feel that way because of any difficulty or achievement but rather because of the way the writing frames off that resolution so "neatly". I seriously expected the Mana Tree artifact or whatever officially ends the game to drop upon completion and was rather surprised it didn't to be honest (mind you, this expectation was a total shot in the dark as I really have no idea how this game actually ends)

I contend now that ^^ this (comfy narrative points to put her down) is what result in some folks not finishing this game more then anything else.

As much as I have enjoyed LoM, I may have had my fill for a moment.  I really like the fact that there is primary story/content to return to as soon as I have the itch again and I LOVE the sense of completion LoM grants you as one moves through the self contained "shorts". I did intend to happily "beat" the game after the Dragoon Arc, with a very satisfying experience having been had.. More games need to make me feel satisfied like this WITHOUT having to see the credits roll.

One last random observation. In geo I believe the statues in the throne room of Kristie are intended to reference the heroes of SD3. If not it is a hell of a co-ink-ee-dink. This had me all sorts of excited because I don't typically notice these things unless they are pointed out to me. The more obvious FF Black Mage outside the academy was cool too.

Yes. Yes, they are. SD3 was where the Mana series started taking itself seriously as its own series (SD1 was basically an FF styled spinoff with an 80s OVA anime plot; SD2 was going to be a lot more ambitious, but got scaled back significantly due to console politics and kinda feels half finished as a result).

Also, congrats on getting the least interesting plotline done. Now go do the other two as they're far better narratively speaking.
34  Media / Single-Player RPGs / Re: I am Setsuna (or whatever name you changed it to) on: July 20, 2016, 05:07:34 PM
But....why does no one have feet?

makes 'em undefeatable, naturally


That's because they've already been defeeted.

My question about the game is does the snow accurately reflect their peg-legged status or do actual footprints appear in the snow?
35  Media / Game Journals / Re: A Game Journal Reborn on: July 20, 2016, 01:04:26 AM
Rut Factory 4: Summer of the 2nd 3rd year and I've finally upgraded my farm tools to the final tier. Now I can farm the best plants, which is good, because I'm also about to be able to afford the final expansion to my Farm (then I'll need a Monster Hut for that part of the farm so that I can automate the watering/clearing portions of the maintenance).
36  Media / Game Journals / Re: Josh blindly flails his way through a natural magic/no esper run of FFVI on: July 18, 2016, 10:05:00 PM
^Anime ages mate. Always add about 5~10 years to get something resembling conceivable.

Also, why are you underleveled? You aren't going to gain anything by saving your levels for Espers when you aren't going to be using them in the first place.

LOL, thanks for the shout out, Jawsh.  Surprisingly, I've only ever had people recognize me from VI a few times, and almost always after they start playing VI again.

Even as a kid, I always felt like Arvis had more to him than we ever got to see in VI.  Not only that, but his fate is never revealed.  So he's been my online alter ego since I was like 13 years old.  So... about 20 years now.

Sorry I'm only just now poking my head into this thread.

EDIT, RE; Tincture
Obviously, Tinctures have some other properties that people buy them for.  Obviously.
But... I don't know what they're for.  Maybe they're the FFVI World's version of coffee.
"I'm useless until I've had my Tincture, ha ha!"

I thought you were the guy who invited Sigurd & crew to his fabulous barbecue?

As for Tinctures, The Empire has always had fauna that had low levels of magic to them, so there's one possible source of the stuff. Another is that Tinctures are kinda really crappy restoratives anyways so perhaps nobody even really knew what they were for and just liked the flavor of the not-Pepsi to Potions' not-Coke.

- A mysterious young woman controlled by the Empire, and born with the gift of Magic... ....

So that's great and all, but if a character isn't important enough to need to finish the game is she really the main character???? Was the choice to make the first character introduced basically optional by the end a brilliant/bold decision or just confusing?

I like that it gives other characters a chance to shine, but it definitely hurts her development for a kinda lame orphanage subplot. I'm...honestly kinda torn on Terra and Celes (Celestina!) as important RPG heroines, they find their courage in the 11th hour after a lot of self-doubt.  They were good at the time, they sort of fit the 'lovely and fair' persona a lot of heroines had back then just with the added angle of being bumped up to lead players, but how exciting they were is a bit of a mixed back.  Terra is a plot-device though, one that can go "lost" for a little bit and it definitely harms her character.  I view her more as a positive force and symbol for girls in leading roles but not at all my favorite example.

At the time, she was a definite breath of fresh air, given just how few females were even playable in games at the time. Terra's predecessors were Alis(a) of Phantasy Star fame (who's still an incredibly rare example of a series where the first main character was female and was not heavily sexualized in the process), Samus Aran (who's sole defining trait was that she was A Gurl) and the bulk of the cast of the Valis series (back in the day when Bikini Armor was still kinda in vogue). Everybody else was either running definitely Male characters, animorphic mascot wannabes, CYOGender (with heavy assumption that you're male or going to play male) or were hella obscure titles (anybody remember Alisa Dragoon?), licensed titles (like The Little Mermaid), titles meant only as 4Gurls shovelware (go ahead, name me a Barbie title, make my day) or something something PCs something (I'm looking at you Sierra and your not-Nancy Drew aka Laura Bow).

Unfortunately, this game didn't age particularly well either as the undertones kinda undercut a lot of Terra's (and Celes') importance to the plot, especially if you follow the scars left by the nip/tucking of their plotlines, you'd get the sense that Locke was supposed to be the true main character of the game (or at least the first half, ala FFVII's Cloud). Its also evident in a number of other games that Sakaguchi worked on (The Last Story being a prominent example, FFs IX & X as well).

- On to The Returners' hideout and babysitting low level Bannon on the Lete River; AKA the first truly frustrating part of this playthrough.

yeah I hate Bannon.  Between his ridiculous hair, his traffic-light-inspired gear, his low-level escort mission, and the fact he's an NPC even more absent than Terra later on (I guess he fucking dies in the WoR??) is just a perfect storm for a shit character.

Bearnon, Arvis and the rest of the Returners we're all kinda hanging around Vector when the shit went down, so I assumed that they all fell off a cliff between the WoB and the WoR (and quite possibly literally too given that cutscene at the end of WoB).
37  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (Latest: NX title delayed to '17) on: July 18, 2016, 01:46:38 PM
Sheik has the water shield ability in HW that negates damage and is pretty effective. I always try to use Sheik for getting A-rank on missions in Adventure Mode whenever possible since the water shield makes it easy. She also is a good fighter all around.

She's also surprisingly good at weakpoint smashes on The Imprisoned, which is good for any Adventure Mode missions that require dealing with that fucker.

Also she can basically spam her Special once she gets her attack badges unlocked, which can clear keeps in no time and annihilate swaths of grunts with ease.
38  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (Latest: NX title delayed to '17) on: July 18, 2016, 01:53:04 AM
Hmm... you know I think what I decided is best is maybe to just get the Wii U version of HW. That way I can get the thrust of a Zelda spin off (and people here have already said it's pretty good) without worrying about N3DS shenanigans or whatever else.

Or you could get both so that you can get HWWiiU's DLC for free (outside of the cost of at least a new game, if not a new handheld+game), because at this point, the N3DS version is the superior one in terms of given content.
39  Media / Game Journals / Re: A Game Journal Reborn on: July 17, 2016, 02:09:49 PM
@Mickeymac -- The very last statement you make about the grind and character build undermining the the exploration is the achilles heel of Soulsborne for me.The real star of the show ARE the environments and you get to a point where the sense of discovery is undermined by the fact that you realize 90 percent of discoveries are worthless to your specific aim. I think that is what makes the early hours far more rewarding then the end-game for those title (for me personally, although I can't speak on DS3 yet).

@Mesh -- Nothing I've learned/discerned about LOM has seemed a bad thing thus far. Quite the opposite actually, as this may be the ONLY game that I feel really baits me into NEW GAME +. It is so obvious that there are too many things you can find/miss that as I approach the end of a main story arc I can't help but already think on starting anew. Getting to know this game, going back to it periodically when I crave some Mana-tastic-experiences with the sense that there is more is part of appeal for sure.

One remark about the difficulty which is NOT exactly a boon by any measure. I'm killing bosses before I can even charge my "special attack" meter. I mean, easy is one thing but this is seriously getting ridiculous. I knew going into it that the game wasn't exactly challenging, nor were its predecessors but at least "game over" was a possibility in SD2/3.

LEGEND OF MANA/ Bone fortress done! 5 star spooky environ and another dungeon that didn't overstay it's welcome. I sort of like that these areas b-line you to boss fights, I just wish (as stated above) the fights were a little more intense.

New Game+ is only gonna make it worse as you get to keep all the equipment, levels, monsters/golems and materials (but not Lucre, make sure to break the bank before completing the game) while enemies go back to Level 1 never catch up.

Also, for the love of god, do not put the game on anything beyond Normal. The other 'difficulty' levels just inflate enemy HP totals/other numbers by like 10x to 100x and its just mind-numbingly tedious.
40  Media / Single-Player RPGs / Re: The tri-Ace General Discussion (& Star Ocean 5) Thread on: July 17, 2016, 02:57:09 AM
Valkyrie Profile was excellent, but that game took itself way too seriously sometimes.  Great gameplay, though, except for breakable weapons.  I've never liked that mechanic, except in Hexyz Force. 

I *kinda* liked the weapon breaking in VP just because it usually only applied to the broken gear anyways that would OHKO the worst of the worst, so it was a trade-off.  

I just wished they didn't break upon their very first use. Last the goddamn battle dammit!
41  Media / General Games / Re: Misc. Gaming News Topic on: July 16, 2016, 06:31:26 PM
The first new Shining game we get released in English in almost a decade, and it's the crappy crossover fighting game. And on PC, too. Great. Freakin'...they better put Shining Force EXA on PSN soon to make up for it.

Oh yeah, I forgot to mention that those last couple of games that we got back in 2005 was when the series was descending into the Waifu Harem hell that its remained mired in ever since. None of the Shining games since then were any good in spite of hitting up every JRPG sub-genre under the sun (before breaking genre with the aforementioned fighting game). I fully expect the next Shining game to either be a Kart Racer or a straight up VN.
42  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (Latest: NX title delayed to '17) on: July 16, 2016, 06:07:09 PM
Eh... maybe...

In other news I was just scanning the art for Hyrule Warriors, super interesting looking Shiek

People were raving about the others like Zelda and Link but honestly I think Shiek came out perhaps on top of all of them.

The best part about Hyrule Warriors Shiek was seeing just how hard s/he can troll Impa with such a paper thin disguise.
43  The Rest / General Discussions / Re: Evolution 2016 on: July 15, 2016, 06:45:34 PM
It might be interesting to follow this from the beginning for once.  I don't know.

I do believe that Pokken Tournament is a more worthy entrant than Mortal Kombat, which sucks and always will suck.

I also wish people would move on from Melee and just stick to the newest Smash, but... I understand that if you're REALLY good at one version and can't quite get as good at another version, then you'd grab hold of what you're good at and never let go.

Well, I've softened up on Mortal Kombat in my old age. There's some stuff I find interesting in the newer games which are way better designed. However, the new graphics have made the over the top violence, which was once hilarious and goofy, to be kinda uncomfortable to watch personally.

Streams are up, maybe give some games you aren't familiar with a shot. The selection is quite huge there'll probably be something you're into.

Also, side note, there are a lot of side tournaments too, and if your tastes are decidedly more anime, here's some more.

And now we know why they're localizing Blade Arcus.
44  Media / General Games / Re: Misc. Gaming News Topic on: July 15, 2016, 04:41:49 PM


Congratulations Sega. Now we in the west can play this fighting game with absolutely no clue who any of these chucklefucks are.
45  Media / Game Journals / Re: A Game Journal Reborn on: July 14, 2016, 07:35:00 PM
I think you're better off not seeing the finale of Xenosaga 3.
It's so ridiculous, I kinda wanted everyone to die.

I know its gonna be ridiculous, there hasn't been a Xenogame that hasn't ended in some kind of ridiculous state (that includes XBCX's non-ending; in order for that game to have an ending, what's-his-face would've had to come back from the dead, get it on with Elma, then have the actual aliens that destroyed the Earth show up to destroy Mira, have Tatsu hanging from some not-cross (because it would be a skillet, get it), have force ghosts and (even more) time travel get involved, blatant Gnosticism allegories would be laden into the woodwork as you punch a fake god with THE POWER and you shake the anime heavens with a giant robot that looks suspiciously like either the Xenogears or the Monado (or the Xenogears wielding the Monado), and all of that would've required significant alterations in an already massive environment; and between that and Breath of the Wild, it wasn't gonna happen in that particular game).

Besides, I'm already laughing my ass off at XS3's antics. Sure, lets have a force ghost who got owned 20 minutes into this 250+ hour trilogy get haunted by his own force ghost, while the party continues to run roughshod over the timeline with only poor facial recognition skills all around letting get by a Time Paradox!.

Edit: And now I'm beginning to see why everybody dunks on Shion so much. It takes a special kind of obliviousness to ignore getting played like a deck of cards like that for the sake of her raging girlwood. Now to go look up the JP version of that cutscene (also I like the fact that the censors missed a puddle).
Pages: 1 2 [3] 4 5 ... 485

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!