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"When it comes to Ark, nothing is scary. A ghost, a toast, a roast, bring it on!"
277143 Posts in 11819 Topics by 2003 Members
Latest Member: Shadowsnub
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31  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: May 19, 2013, 11:52:26 AM

That, good sir, is an amazing gif.
32  The Rest / General Discussions / Re: The NEW Game Journal on: May 19, 2013, 11:47:56 AM
Just hauled a Dreamcast + 6 games + 4 controllers + and a Web Browser 2.0 back from a garage sale for $20.

The games are:
Crazy Taxi
Dead or Alive 2
Soul Calibur
Virtual-On: Oratorio Tangram
Virtua Tennis
Sega Bass Fishing
And two demo disks

Unfortunately, I need to repair the controller ports but otherwise I have my haul to beat for the year.

Edit: Annnnd fixed. Now to indulge in my video games like its 1999 again.
33  Media / Single-Player RPGs / Re: Megami Tensei Topic on: May 19, 2013, 12:27:17 AM
Additionally, this is such a practical outfit. :v
34  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: May 19, 2013, 12:16:56 AM
So I invested in this game as my second 3ds purchase, and don't regret it for a second. Except when the damn villagers ran straight into the Risen on Paralog 3. I mean seriously?

Yeah. You'll want to keep some people on the other side to intercept and eliminate the enemies before the enemies can do the same to the villagers. But it doesn't really matter that much since you only need one villager to make it for the best of the three rewards (the other two are junk).

Meanwhile, there aren't enough deploy slots in Future Past 2 to even get all of the kids' dialog unless Chrom sires one of them since he automatically takes up one of the 12 available spaces. I ended up not getting Yarne's comment towards himself (and Owain's chat with his father Virion since I lost Maribelle on turn 9 then he Frederick and Olivia ate hot death from asshat reinforcements). Meanwhile Future Past 1 has 13 available spaces which can work if you don't mind not having a chat with the boss.
35  Media / Single-Player RPGs / Re: Megami Tensei Topic on: May 18, 2013, 03:46:33 PM
I may be of the unpopular opinion here, but while like Kaneko's artwork, I'm of mind that it needs to stay exactly that: artwork.  Even in PS2 titles characters some of the characters' face models were starting to look creepy/strange (and not in a good way to fit the games and their themes, especially in the Raidou games).  I imagine a more detailed character model for current-gen or next-gen would be even worse.  I think the new artwork strikes a good balance.

That said. . .I can't see Devil Survivor's character designs working particularly well in 3D, either.

Wait, what? His character designs are awesome and add to the appeal.

I've always loved his knack for designing outfits. His female characters usually dress like normal females would.

Wait? Are we talking about the Devil Survivor character designer guy or Kaneko? Because the former's attempts at designing female characters have, more than occasionally, been terrible.

Also, did Kaneko do the art for that one Maken X manga because I remember that turning into a visual clusterfuck by the end (although that probably had more to do with the manga becoming a literal clusterfuck about half way through)?
36  The Rest / General Discussions / Re: is the gaming industry heading for another crash? on: May 18, 2013, 03:38:26 PM

And then they still load the WiiU's library down with yearly sports titles because they're fucking EA.
37  Media / Single-Player RPGs / Re: Legend of Heroes: Sen no Kiseki on: May 17, 2013, 05:48:41 PM
Double Post/Bamping with another gameplay update.

http://www.siliconera.com/2013/05/17/pairing-up-characters-will-be-a-big-part-of-battles-in-the-next-legend-of-heroes/

Apparently, you can pair up your units for stat bonuses, extra attacks, and occasionally blocking attacks with the bonuses increasing as you increase the support level between the pair.
38  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: May 17, 2013, 03:17:23 PM
A bit more than one picture so I'm posting the entire link.

http://videogametoilets.tumblr.com/

That said, have some toilet humor.
39  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: May 16, 2013, 09:18:33 PM


That's a pretty good mock up there. The faces spazzing out in the UI is a nice touch. Too bad the fact that everything was grey on black or black on grey with the occasional explosion thus making visibility kinda shit, and I'm absolutely certain that nobody with even a shred of sense would make such a rookie mistake on such a detailed mock up (hell he even has the furniture set to ragdoll physics; I'd complain about the 360 controller but that's more of a necessary evil for the reaction shots and thus the punchline to this otherwise amazing effort of a joke).
40  Media / Miscellaneous Games / Re: Panopticon on: May 16, 2013, 09:06:14 PM
Then of course there are the numbers over everyone's heads, probably the trailer's most distinctive feature.  But what do they mean?  I've seen a lot of people speculate that it's something like the "shinigami eyes" in Death Note that shows how much time people have before they die, but I don't buy that.  I rewatched the trailer and noticed that most of the time these numbers don't change.  If they were just clocks counting down to somebody's death then they should be changing all the time.  If they never changed at all I would be inclined to believe it was some sort of ID number attached to each person (which would fit the whole monitoring theme), however there is that one scene at like 2:20 where the guy's number is changing after rescuing the girl.  That's the only point in the trailer I noticed a number changing, but it's changing fast.  What does that mean?

Then there's the color of these numbers.  Normally they're blue, but we saw people's numbers change to red after being captured (0:50 in the trailer), which would make one inclined to believe that the color has something to do with criminal status.  But, then there's the baby born at the end.  Number 1,000,000 and born with a red number.  What the heck does that mean?

Perhaps its some sort of death clock! /farnsworth

With that said, all I know is that my gut says "maybe" (and that Durarararara!!!! character designer guy continues to get work).
41  Media / Single-Player RPGs / Re: Wishful thinking: What would you want in a hypothetical Grandia 4? on: May 16, 2013, 08:58:14 PM
Aeolus- What, I'm not allowed some wishful thinking, even if it's a little "pie in the sky?"  

Given how many seconds and thirds the idea got from the metaphorical suggestion box that is this thread, I think the pie is sitting somewhere outside of the solar system.

I think you'd have better luck hoping for a Suikoden sequel that isn't about time traveling monster hunters.
42  The Rest / General Discussions / Re: The NEW Game Journal on: May 16, 2013, 05:06:26 PM
Finished chapter 14 in Lunatic Awakening. I ended up sending my team over to take the eastern boat on turn one then hunkering down with Chrom/Marth and Est/Micaiah holding the gangplank and/or picking off stray Pegasuses. Also helping matters was new recruit Mycen being enough of a tank to cover Thief Mia as she looted the chests.

Next up chapter 15: Sorry Say'ri (jk, I've got a Rescue staff charge with her name on it).

As for the unfortunate grinding I've had to partake in. I've made....
-One run through Champions of Yore 1.
-One run through Champions of Yore 2.
-One run through Champions of Yore 3. (The All Stats +2 skill scroll went to Chrom respectfully.)
-Four runs through Golden Gaffe. (I managed to collect all of the funds on the fourth run.)
-One run through Exponential Experience.
-One skirmish battle.

One thing that disappoints me about the DLC is how most don't keep their music tracks after you complete them, instead defaulting to the basic skirmish music tracks. :(
43  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: May 16, 2013, 12:53:33 PM
Star Trek - Into Darkness

The first half was actually not that terrible.

The second half was actually pretty terrible.


Kinda sounds like a more saturated review of the first one then:
I *loved* the first half of the first film; kinda...bleh/whatever with the second half.

Shame to hear.  I hope it's entertaining if anything.

I went and saw that last night, it was a pretty film, but I thought the plot was cliche as hell and some moments were just plain goofy.

But maybe that was intended, I dunno, it just seemed like they were playing it straight.

So now its every odd ST movie that's better than every even ST movie now?


They were probably playing it straight because the main villain is
Code:
Khan

(Spoilered that, not sure if it's a spoiler or not but I'll play it safe) In case you arn't a nerd, that's
Code:
the main villain from what is considered by some one of the best Star Trek movies.

Wasn't really expecting much myself. I didn't like the first film very much but a part of me wanted to believe that after they got the initial success from the first film they would try more than just make "Generic Space Action Film No. 532343" this time. Oh well.

I can see why he wouldn't work as a villain so much in this version given that there's no show to establish the guy nor why he's such a threat or what his beef with Kirk is.
44  Media / Single-Player RPGs / Re: Surprise! Drakengard 3 (aka; how to damn "nier" lose your shit about old title) on: May 16, 2013, 11:35:56 AM
Producer: New Star Ocean, Valkyrie Profile, Romancing Saga [are] not being made now

"In an interview with the game news source Famitsu, Taro Yokō and Takamasa Shiba — creative director and producer for Square Enix's Drakengard 3 action role-playing game — revealed that the company is not currently making new installments to their Star Ocean, Valkyrie Profile, or Romancing Saga video game series."

Source(s): Siliconera, Clear Mono Chrome, Anime News Network

Not surprised at the lack of another SaGa game (Squeenix has pretty much canned everything from its pre-merger days save for DQ and FF), and I believe that the world can do without a 5th Star Ocean game (hell, we already have Final Fantasy for the futuristic space "Syfy" and pants-on-head retarded plots quota now), though I would be remiss about the lack of another Profile, but given that they didn't shut down the possibility of another Resonance of Fate game, I'm not worried about that either.
45  Media / Single-Player RPGs / Re: Wishful thinking: What would you want in a hypothetical Grandia 4? on: May 16, 2013, 12:18:50 AM
And even more wishful thinking would be to have the next Grandia game have a female protagonist, but that's probably stretching it.  

Ahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha.....

*catches breath*

....hahahahahahahahahahahahahahahahahahahahahaha.....

*catches breath again*

ha!

Anyways, all I want is for a better game series to lift the battle system whole sale, or failing that, a new series be created that's built around said battle system.
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