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347362 Posts in 14168 Topics by 2235 Members
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3481  Media / Single-Player RPGs / Re: a quandry about rpg stories. on: October 12, 2012, 04:46:53 AM
A good point but I would like to note one thing. FFT also uses gameplay elements to help tell the plot. Most notably in how your unique characters stack up compared to the generics you both work with and face throughout the game. Ramza starts off little better than a Squire and shares those few benefits with Delita and even by the end of chapter 3 he's still not all that special compared to the generics you have following him around (of course then chapter 4 comes around and he learns to scream at the heavens for MAXIMUM POWAR!!!. But beyond that there's also things like battles like the Execution Site and the first battle at Lionel Castle where your guys have traps sprung on them that immediately segue into battle as well as having convos during battle.

It could be a lot worse. Look at games like Ar Tonelico where most of the time you only have portraits standing around in the same pose constantly with only their facial expressions changing depending on what they're saying, and any sort of effect or action is only visualized through a visual effect that you will see recycled constantly, sound effects, and the context of what people are saying and nothing else. Compare that to FFT where a lot of cutscenes play out on fields that could just as easily be a battlefield with actual character sprites performing acts like running a second guy through with a sword, tossing a guy off a roof, throwing stones to other guys, riding around on Chocobo mounts, picking a grass reed out of a field, and so on. Compared to a number of games out today that's still pretty damn impressive given how many can't manage that without CGI or anime FMVs.

But no, I see what you're saying but in this case you're trying to compare a game that's telling you a story versus a game that's trying to imply one. The key difference with FFT is that it actually has a deep and involved story to tell compared to other games which often don't. Dark Souls doesn't have a 'deep' story but the story it tells is well implied through the constant oppressive nature of your environment giving way (in a sense) as you ascend through the game. Meanwhile the Ar Tonelico trilogy tries to do both with its story (when it isn't pandering to the lowest common denominator) and only really succeeds when they actually put some effort into it (usually when the singing starts as that's their most direct and effective way of implying their stories). And then you have games like FFXIII-1 which also tries to imply its story but forgot to actually have one thus leading to a bunch of meaningless messages scrawled across the metaphorical wall and FFXIII-2 which tries to imply its message of "Look at how awesome our villain is this time. :derp:" through that feeling that you've just wasted $60-80 bucks and the better part of 100 hours on this mindless tripe when you get to the ending, then the alternate ending, and then the DLC ending (all of which tell you to go buy XIII-3 and sink another 100+ hours on grinding to min/max again).
3482  The Rest / General Discussions / Re: Youtube on: October 11, 2012, 06:20:17 PM
The best part were the boulders shaking the screen during the second part of that descent, twice, just to get it to sink in.

At least that explains why that section was so oddly easy (for a non optional segment of a Kirby game at least) compared to the rest of world 5.
3483  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: October 11, 2012, 05:28:22 AM
The gameplay looks stiff and awkward.  Panning around on the map is particularly bad.  Drake is flying next to Toki but they're both 2D sprites so when you move the camera it actually moves Drake to keep them in the same respective orientation, which looks really silly.  Then there's that ridiculous backing up animation, I guess because they didn't want to have to animate Toki facing different directions.  I feel like it should be accompanied by that beeping sound trucks made when they back up.

Ah yes, I had noted something similar along those lines but forgot to elaborate on that during my previous write up. It's incredibly jarring to note how Drake has like 3 or 4 frames of animation on the field map total while Toki/Towa have like 8 or 9 idle frames alone. Not to mention that they still have those camera issues from before. You can really tell where the developers focused all of their efforts towards.
3484  Media / Single-Player RPGs / Re: Code of Princess for N3DS, thanks Atlus! on: October 10, 2012, 10:34:23 PM
If the game is being reviewed here why isn't this thread in the RPG section? Not that it matters much I'm just a bit confused...

I thought this was just a hack 'n slash game. Does it combine RPG elements into the game play?

If its Guardian Heroes 2, then yes.

The question though is if its better than Guardian Heroes Advanced?
3485  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: October 10, 2012, 10:31:27 PM

What the fuck just happened at 5:55!?  Not only shit frame rate, but that chick sort of flips like an ani-tard.

The gameplay looks cool, but repetitive and...well, boring after so many battles.

Came to post this. This game looks more to be Tea-Time: The Anime: The Game; staring: The Pervert as: The Dragon. There's no real chance for surprises here (well not GOOD surprises at least).

That said, the biggest problem I noted (aside from the player being terrible) was the gobs of HP bosses have (chump encounter enemies don't look too bad if you're not spamming the less effective attack even when you have encounters of four of them) and the frequency of enemies guarding everything (I guess it's to let you approach melee distance safely). Also non plot essential characters are literally cardboard cutouts, their lips and eyes move and that's it (you can see that they don't even change direction when the scene shifts to Toki/Towa by looking at their hands); it looks particularly lifeless and stilted.

On the plus side though I noticed a little gauge up on the mini map HUD that shows when you can expect the next encounter so there might be something later on that influences that, there's quick travel crystals scattered about the dungeon the guy visited, it looked like running into those cardboard cutouts NPCs nets you sidequests and loot, and the map was kind enough to mark treasure chest locations without having to find them first. I'll also defend the combat a bit since the player didn't make it out of tutorial country and he was pretty terrible at it anyways, and the battles did go pretty quickly when the player actually had his act together and I doubt many of us will note the tedium if we were playing ourselves.

Beyond that though this game is giving me more of a Ar Toneilco vibe, except much less sophisticated (i.e. no in-depth made up languages or musical numbers made out of said languages thus far, no party beyond Toki/Towa+Drake/Prince, no Atelier _____ mechanics, no crapsack world, and no visible dissection of your anime's psyche) and only similar to Thousand Arms in ascetic.
3486  Media / Single-Player RPGs / Re: Classic single player RPG questions....? on: October 08, 2012, 08:52:53 PM
I got the dev room ending after a single play through and I was missing a lot of the best gear and wasn't stat maxing because I was not using a guide. It's not that hard.

I don't know about you but I didn't use a guide either (beyond the one built into the PSX version of CT), I just have a habit of hoarding stat ups since I can never be too sure about whether I want to diversify or to min/max. It just saved me a lot of trouble when I went and trashed Lavos with only Marle and whatever levels and gear I had on hand after my first run (it's not hard to bump into most of the gear listed by Annubis anyways since they're contained in noted treasure troves).

Also, I could be mistaken but wasn't there two points where you could reach the dev room ending in CT? Am I thinking of CC? Or am I dreaming of Shashami?
3487  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: October 08, 2012, 03:53:06 AM
If you wanted to split hairs and exaggerate narrative emphasis you could potentially argue that 'Teen Drama' existed in Final Fantasy long before VIII was even conceived. Take Terra for example, now granted it's been forever and a day since I played the game so I can't string the analogy together as well as I'd like; but you could sum up the entire near first half of FF VI's 'plot driving force' as dealing with Terra's teenage issues, some in analogy and some directly. (Adoption, dealing with 'physical changes during her coming of age' by equating the esper body/powers to hitting puberty, ect.)

Heck the entire freaking party has to go clopping across the globe because their teenage member freaked over how she looked in the mirror and 'ran away from home'. (Again to note; just describing what happens with the right spin to make a point rather than saying that's literally the plot. XD )

I'm not going to lie and say that there isn't anything wrong with FFVI (Thasama REALLY needed to be located closer to the middle of the WoB rather than at the tail end of it) but for the most part its lack of a definitive main character really helps it out (by which I mean nobody's permanently welded into the party leader position like in there is in most JRPGs; probably to try to hide the fact that the 'main' character is a grrl which continues to be an incredibly rare occurrence, especially when not treated in a derogatory manner ala Neptunia and the like). Instead you basically have free reign over your party load out for most of the game (outside of events where everybody's scattered across the globe) so if you got tired of Terra's pursuit to understand the virtues of becoming the perfect Japanese housewife you could dump her ass and spend some time hanging with Mr. 'Suplexed A Motherfucking Train' Sabin, Mr. 'Imagine Me Breaking This Game Over My Knee. Forever' Edgar, Mr. 'Oh I'm Sorry. Were You Wearing That?' Locke, and Mr. 'Thou' Cyan.

And FFVIII's biggest problem isn't that the melodrama is awful (although that is among the biggest problems) but that FFVIII focuses so excessively over its awful melodrama that it lets it take over the whole shebang. What little non romantic side plot plot there is is horribly fragmented and discombobulated and basically serves no purpose outside of giving Squall a backdrop to protagonist on. You can basically cut the game up along its disks and have four completely different games' worth of plot with almost no overlap whatsoever (and five if you remove Lagoona from the equation) and even then they're filled with plotholes and nonsense that make no sense beyond being something for Squall to do in a dramatic way to make himself look good.

FFX's biggest problem was that you were on this supposed 'death march' that either dominated the plot or was just as quickly forgotten by it with no real middle ground. Also that the 'death march' was completely unnecessary since the way to make everything better once and for all was to not do the exact same thing everybody else did for the past 10000 years. Although I guess it still was a 'death march' in the sense that you were marching ghosts up through Japan the hallway the world. Also Seymour sucked and is the second worst antagonist in a main line FF game, beaten only by XIII's "Go powerlevel on Namek/in my Hyperbolic Time Hallway before you even think to thrash me again!" Space Pope (note: this does not include sequels, compilation titles, spinoffs, and what have you as they would love to have a villain as good, interesting, and well developed as Seymour).
3488  Media / Single-Player RPGs / Re: A possibly overlooked reason for the downturn of JRPG's sold in the U.S.? on: October 06, 2012, 10:13:10 PM
My problem with FFX-2's battle system isn't that it runs off an ATB system but that because it doesn't run off an ATB system. FFX-2's 'version' of ATB involved waiting for your gauge to fill like a normal ATB then input your command, then wait for the query gauge to empty, and then wait for the game to roll the dice to determine that your action is finally allowed to go off.

FFXII operated on the same system which crap like the bonus bosses loved to abuse to no end (Attack was the only command not tied to this which meant that bosses can proceed to stomp your shit in at their leisure with combo after combo while life saving Curagas and Curajas were just sitting there with fully charged queries as you died horribly). Better still, they used special abilities that made even the one thing you could do in those situations (Attack!!!) useless when the game decided that you don't deserve to live anymore.

Isn't it fun to have game designers take engine exploits and unintended features and liberally abuse them to make their super bosses nearly invincible? Especially when the game's plot mandates you to take them out in order to complete the game (for example the Magus Sisters in X-2)?
3489  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: October 06, 2012, 09:55:37 PM
BTW, attributing "questionable storytelling" to just FFXIII or Toriyama is pointless, FF (and RPGs in general) are full of DEM. FF has those problems every game regardless of his involvement, not even FFVI is exempt from this. The only difference is that some games handle it better than others, Toriyama certainly did so in FFX.

And we don't need to ask them to improve their 'storytelling' because...?


At any rate, I'm not going to touch the issues I have with FFX because I don't want to be here all night going off on that tangent. Instead I'm going to focus my beef towards the FFXIII series and its criminal lack of player agency. I can handle a dumb plot or awful characters every once in awhile. What I don't like is hallway simulators, stomped bosses getting back up shouting "you lose" even though you just stomped them, growth mechanics that require being at end game or post game to make use of, and party mechanics that take forever to be allowed to use. And when people like me complained about these issues, they were 'addressed' by throwing the book out the window and slapping on rudimentary RPG mechanics and a collectathon in an attempt at handwaving their laziness with 'progress'. My problem is that they're doing it again. They're throwing out the parties, the monster collecting, and what have you for a single player ARPG (though probably along the lines of Lightning's DLC for XIII-2). They're not addressing the problem they're slapping on gameplay mechanics that look like they were 'borrowed' from Majora's Mask.

They've already made two attempts at trying to get it right; how many more attempts do you think they'll need before they magically get 'it'? How many more attempts of theirs are you going to tolerate? How much are you willing to pay to allow these people to continue on their merry little way? How many times are you willing to listen to how you suck, how you lost, how little you matter in their grand scheme of things?

And my point here isn't about Final Fantasy XIII but of all Final Fantasies. How many mulligans are they going to need for XIV before they get it right? How many games are their board of directors going to need to meddle in? How many compilations are they going to make before they realize how awful the very idea of a premade compilation is? How many unnecessary sequels are they going to use to ruin otherwise simple and straight forward characters, settings, and plots? How long are they going to divide their resources and efforts to make games that take the better part of a decade to make? How many more years do you think it'll take 'Versus comparisons to DNF' jokes to become passť?

Me? I'm done with most of this. Bravely Default looks like its trying to move away from what Final Fantasy 'is' to become what Final Fantasy 'was', and maybe TWEWY 2 might happen to succeed TWEWY 1 successfully, but those are my exceptions; my 'chances' that I'll give them. But I'm not spending a dime on them until I know for a fact that they are worth my time or not. And I'm not going to know just because they say so.
3490  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 06, 2012, 02:17:27 AM
But it's not a hurdle for me :( I can read and speak Japanese. WAH.

eDIT: Yes, I'm being selfish. But it's Friday, so I get a freebie.

Well, we have no idea if that white 3DS XL will come to the US. Use this as an excuse to get one! If it's practical anyway and not absurd.

As swank as a white 3DS would be, I'm still hoping for this bad boy or something like it making it out to the US, despite the odds.
3491  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: October 05, 2012, 10:14:19 PM
True, but that's game industry for you, what else a developer is going to say about his/her game? At least he didn't it's going to be the best " FF " ever or something.

Except that they more or less did. They just avoided using the word 'best' by using the word 'complete' and to a lesser extent 'polished'.

The fact that the same guy is making the same promise that he made last time about something that wound up being so awful it felt like it was pulled from some Deviant Art's web comic simply doesn't bode well for this game.

Nevermind that the brand has been bereft of a good game since XI (or earlier depending on who you ask), this isn't even a flagship title which have a history of turning out poorly, and the fact that the games that this spun off of didn't work and rather than admitting defeat and starting over with a fresh new approach they've been persistently pushing the same setting, the same characters cardboard cutouts, the same deus ex machina prone to tossing out 'get out of jail free' cards, and so on.
3492  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: October 05, 2012, 02:16:17 AM

From the guy who brought us "Caius Ballad is the biggest baddest most awesome perfect invincible antagonist evar. Even more so than Sephiroth, he'll be Super Ultra Deluxe Mark Two Turbo Sephiroth. :squee:" (paraphrased; but not by enough).

What I'm trying to say is that he needs to be fired (out of a cannon, and into the sun).
3493  The Rest / General Discussions / Re: Good import games for PS3/PSP/DS? on: October 04, 2012, 04:55:46 PM
Grand Knights History

I snagged an import version of this myself.  Unfortunately, the language barrier for this one is relatively high and I only have some idea of what's going on.

I'm still disappointed that we didn't get this.

DAMN YOU VANILLAWARE!!!!!
3494  Media / Single-Player RPGs / Re: Suikoden 6, Breath of Fire 6, and Wild Arms 6... on: October 03, 2012, 07:10:34 PM
^Unfortunately the story's all Squeenix on that one.


Probably not.

The only way we're ever going to see anything BoF related from Capcom these days is if they make some kind of trashy iOS piece of shovelware for the sake of a quick buck.

Or Breath Of Fire: The Fighting Game that has a Fucking Dragon in it

And who are they going to make it with? Clover? BoF's development team? The one guy with any talent they still have left?

Since it's a fighting game, with the same team that made Street Fighter 4.  Same graphics of course, just with a slightly different filter.

Then it will never happen because it isn't Street Fighter, Resident Evil, or Monster Hunter.

Also because the nerd rage will be hilarious if BoF gets a fighting game over Darkstalkers.

My posts were jokes and not meant to be taken seriously.  I thought I was being obvious =P

Oh I know that, I just wish that my posts were too. :(

It doesn't help matters that BoF hasn't even managed to get into either NxC or PxZ. Although I suppose it's better than sharing Mega Man's Weekend at Bernie's treatment.
3495  Media / Single-Player RPGs / Re: Suikoden 6, Breath of Fire 6, and Wild Arms 6... on: October 03, 2012, 01:18:37 AM
^Unfortunately the story's all Squeenix on that one.


Probably not.

The only way we're ever going to see anything BoF related from Capcom these days is if they make some kind of trashy iOS piece of shovelware for the sake of a quick buck.

Or Breath Of Fire: The Fighting Game that has a Fucking Dragon in it

And who are they going to make it with? Clover? BoF's development team? The one guy with any talent they still have left?

Since it's a fighting game, with the same team that made Street Fighter 4.  Same graphics of course, just with a slightly different filter.

Then it will never happen because it isn't Street Fighter, Resident Evil, or Monster Hunter.

Also because the nerd rage will be hilarious if BoF gets a fighting game over Darkstalkers.
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