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334722 Posts in 13708 Topics by 2200 Members
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3481  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: May 28, 2012, 12:48:01 PM


Needs to learn how to spell Word Scramble (or is that supposed to be Drow Ramblecs?).
3482  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: May 28, 2012, 03:17:14 AM
So I watched a YouTube playthrough....ect.

I also watched a YouTube playthrough and found that the best thing about the game is Chronobind which is only available as DLC.
3483  The Rest / General Discussions / Re: Game-opinions no one else agrees with. on: May 26, 2012, 04:59:28 PM
I'm of the other opinion due to SD2 being three player versus SD3's 2 players max. Also SD2's bug set was less crippling to certain characters than than SD3's bug set. Moreover, I liked the more open design of SD2's fields and areas versus SD3's Original Zelda field design where you're going through a bunch of samey rooms (at least OGZelda had the decency to employ actual concepts of geography versus SD3's random hodge podge of geographical features (I'm looking at you Rolant and your Corridors of Wind)).
I don't really care about 3-person co-op.  I never played SoM with more than one other person, and I judge an RPG's single-player experience before its multiplayer.  And seriously?  You're complaining about samey rooms in SD3 when SoM had palette-swapped corridors for almost all of its principal dungeons?  And WAY less monster variety?  And an awful skill/magic learning system that necessitated a brutal grind for high-level attacks?  I'm beyond convinced, dood.  SoM is not as good as SD3. 

Also there were only two Zelda games for the GBC (barring the DX port of LA); Minish Cap was on the GBA.
I was referring to Link's Awakening DX and the Oracle duo. 

Kind of the point of the thread is to hold opinions that nobody agrees with.

Also, it might have helped if I had played a version of SD3 that didn't have horribly garbled audio.

Plus, who cares if the Mana Palace tile sets were recycled, if anything they presented a unified design that wouldn't be too illogical to expect in buildings made during the same era and for similar purpose. Moreover, both games suffered from late game boss rushes so neither really excelled at dungeon variation. And I don't know why everybody holds the need to grind against the game since high levels broke the game's difficulty curve anyways. It's like complaining about arenas in a Fire Emblem game, if you use those to grind everybody up to 20/20 then you're doing it wrong.
3484  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: May 26, 2012, 02:28:47 PM


Yes! Not quite as funny as the 5th Element gif, but just as appropriate.

Also, I've got to rewatch Labyrinth one of these days.
3485  Media / Single-Player RPGs / Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works on: May 26, 2012, 02:17:12 PM
Bumping for the trip report.

http://www.siliconera.com/2012/05/25/reflections-on-the-class-of-heroes-ii-campaign-with-gaijinworks-and-monkeypaw/

Apparently they still don't quite get it.
3486  The Rest / General Discussions / Re: Game-opinions no one else agrees with. on: May 25, 2012, 09:35:23 PM
Seiken Densetsu III improves upon Secret of Mana in virtually every way.  Visuals, Audio, combat, skills, characters, replayability, it's not even a contest. 

Of the five "big modern 3D console Zelda" games: Ocarina of Time, Majora's Mask, Wind Waker, Twilight Princess, and Skyward Sword... Ocarina of Time and Skyward Sword are the two worst.  They're good games, but those two are in fourth and fifth place.  None of those five are as good as A Link to the Past or the three Zelda games for the Game Boy Color. 

I'm of the other opinion due to SD2 being three player versus SD3's 2 players max. Also SD2's bug set was less crippling to certain characters than than SD3's bug set. Moreover, I liked the more open design of SD2's fields and areas versus SD3's Original Zelda field design where you're going through a bunch of samey rooms (at least OGZelda had the decency to employ actual concepts of geography versus SD3's random hodge podge of geographical features (I'm looking at you Rolant and your Corridors of Wind)).

Also there were only two Zelda games for the GBC (barring the DX port of LA); Minish Cap was on the GBA.
3487  Media / Miscellaneous Games / Re: Zone of the Enders HD Collection, Jehuty in 1080p on: May 25, 2012, 09:18:21 PM


Welp, it looks like I wont be needing this anymore, unless Django or the Contra dudes pull a sudden upset.
3488  Media / Single-Player RPGs / Re: disappointed of new generation rpgs..... on: May 25, 2012, 08:51:34 PM
I think FFV gets too little love.  I thought it did battles better than 1-4, and maybe even 6.

I thought FF4 DS was a good touch, the Augment thing was a great addition, but only to go a step back with After Years.  Definitely in trying to cram in more plot than was necessary (though Golbez looked absolutely balls-deep-awesome).

Totally agree on everything. FFV may have had a terrible plot (but not really any worse than FFIVs), but it gave us one of the best skill systems of all time. It also has great atmosphere and locales. Honestly, I think it's everything that FFIV was and more. AND it doesn't have endless, needless resurrections. People die, and they stay dead.

If people lauded it as much as FFIV, I'd probably complain too, but people hate on that game like nothing else, and it just doesn't deserve it.

Well except for X-Death and his splinter shenanigans.

That said, FFV definitely has the best gameplay of the SuperNES era FFs. Mostly for both having an actual difficulty curve (unlike FFVI) that's not entirely dependent on who's been affixed to your party at the moment (unlike FFIV).

Additionally, the Augments of FFIVDS was probably the single best solution to the game's rigid linearity/party system.
3489  The Rest / General Discussions / Re: Game-opinions no one else agrees with. on: May 25, 2012, 12:03:21 PM
Incidentally the key/mattock matter in FFA wasn't that big of a deal due to the game always throwing you those weak enemies from Kett's Manor that dropped keys and mattocks (also the game gives you the Morning Star later on that lets you disregard any further need for mattocks).
3490  Media / Miscellaneous Games / Re: Zone of the Enders HD Collection, Jehuty in 1080p on: May 25, 2012, 11:49:59 AM
http://andriasang.com/con166/zoe_sequel/

You missed the, by far, most important bit.
3491  The Rest / General Discussions / Re: Youtube on: May 24, 2012, 09:57:44 PM
http://www.youtube.com/watch?v=IH2w2l1JTs4

We can only hope this year's will be as hilarious.

Edit:

http://www.youtube.com/watch?v=0XR7LaJLLf8

http://www.youtube.com/watch?v=vizBWaNdSgQ

http://www.youtube.com/watch?v=f6OCnvvkSLM

http://www.youtube.com/watch?v=DfzThMe7bBM

Might as well be fair and include something from everybody.
3492  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: May 23, 2012, 11:50:26 PM
I sort of thought it might be, but I could see it being real all the same to some extent.

*GAASPP*


Now imagine that with wires.

Also needs moar Vectrex.
3493  Media / Miscellaneous Games / Re: Games that are like RPGs but are not on: May 23, 2012, 11:43:02 PM
Eh. It's more involved than your usual RPG and that's what counts in my book.

And speaking of my book, any Ratchet and Clank game is usually good, but very science fiction in an almost Futurama-ese sort of way.
3494  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: May 23, 2012, 06:44:51 PM
Ahhhh yes the ability to speed up movement on ze' field or map! A minor yet curiously integral piece of a great RPG for me!-LoL

Ever since the dawn of sprint shoes in FF3 (6) when I was but a young lad I was hooked! Always had a relic slot occupied with a pair... Never once did I feel compromised in any way that I was missing a slot for some added effect... the shoes took precedence, always.

A little later on in life, a blue haired elf by the name of Stallion became a fixture in my suikoden party for his true holy rune. Is stallion effective in combat? Not unless you've got kirkis along for the ride for a nice unite attack.... do I keep kirkis around? No..... but I'll be damned if I am gonna crawl across a world map after experiencing how swift Stallion could make my journey!

I could go on, but you get the idea...

Personal Pet-Peeve on this note..... I absolutely hate it when the "speed up" in a game is a single direction dash that ends me smashing into things head on through my whole playthrough OR when said movement is increased by an evasive roll.... I don't want to sumersault or tumble through my playthroughs damnit!

Especially if those somersaults come with a constant barrage of yelping and hiyaing.
3495  Media / Single-Player RPGs / Re: Good People Will Die on: May 23, 2012, 02:15:52 PM
I'll admit it. I was more than half expecting this to get canned like Grand Knights History.

I'll be blunt here: that's an idiotic expectation given Chunsoft has shown no signs of being in serious trouble, and we RARELY see news of a game getting canned after being announced for localization. That, and this is a release for newer platforms, the 3DS is healthy enough to survive for awhile I think so worst case scenario would've been the Vita version getting canned, but I don't believe the Vita's THAT disastrous of a failure just yet (and at least some niche games are doing well, NIS was pleased with Disgaea 3's performance in Japan.)

Well, and we usually see a long, awkward silence, the time from announcement hasn't been THAT long.

To be fair, it was the only recent example I could come up with that I was certain was canned (otherwise I would've gone with that dumb Black Rock Shooter game but that'd involve caring enough to actually look up what's the deal with that one apparently that's still TBA). So sorry for even thinking that a game, once announced for localization, could possibly get canned.
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