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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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327839 Posts in 13421 Topics by 2169 Members
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3481  Media / Single-Player RPGs / Re: Final Fantasy VII 15th Anniversary, Thread of "It has been that long?" on: February 08, 2012, 04:54:42 AM
I like the part where that girl gets atabbed with a large sword.

You know, Tifa, right before you go demolish the end of the game. Cloud and her all cuddled up, you KNOW he hit that. Fuck squeenix, fuck fanboys, no straight man would not have hit that, I don't care if meteor was 3 inches from my dick and I had on a flammable condom covered in petroleum based lube, I'd still hit that.

That actually happens, and it is even mentioned in one of the Ultimania books published by Square Enix I remember correctly.

Did that same Ultimania book mention how Tifa sucked Cloud's cock while he was vegging out in Mideel?
3482  Media / Single-Player RPGs / Re: Final Fantasy VII 15th Anniversary, Thread of "It has been that long?" on: February 07, 2012, 06:16:20 PM
Some of my favorite events occur after disc 1, namely the Weapon assaults, the Lucrecia flashbacks, and pretty much everything with Hojo.

Of course mentioning Lucrecia flashbacks gave me a flashback to the Lucrecia flashbacks in Dirge of Cerberus and all the what the fuckery that it entailed.

That said, pretty much everything of interest after leaving Midgar happens in disk 2 aside from possibly dating Barret or having all your Materia stolen (if it weren't worth visiting just for the endless supply of Turbo Ethers I'd say fuck it and skip it (seriously just visiting Wutari on foot once is enough to break the remaining normal parts of the game; that shit just rains out there)).

Really though the game just felt like FFs V & VI but even more further removed from the D&D settings that inspired the series to begin with just smaller in scope due to technical limitations and crappy antagonists (Shinra's made of jokers after Midgar and you don't even know why you're pursuing Ol' Sephy until near the end of the disk; then suddenly there's a red blob in the sky, the overworld music's changed, you're down a party member, and a couple of Godzilla monsters bumming around only to occasionally menace a mega particle cannon armed city or a shithole and that's it).
3483  Media / Single-Player RPGs / Re: Xenoblade on: February 07, 2012, 05:53:54 PM
I really want it to be the fourth one. I love skies and aurora. And purple.

Alternatively I feel that the first is probably the closest we'll get to resembling Secret of Mana's box art which was as gorgeous then as it is now. The party's there but you can only see their backs and their real purpose is to provide a sense of scale to the scenery that's the real star of the scene so to speak. The second one does pretty well too but obviously aims for a scifi feel instead. The fourth one on the other hand has Shulk alone and is too focused on leading to unnecessary distraction. And finally the third one is bringing the rear thanks to Shulk not even doing that himself.
3484  Media / Single-Player RPGs / Re: Fire Emblem Series on: February 07, 2012, 12:41:58 PM
It can require an almost masochistic dedication if you want to keep everyone alive while building those little relationships for stat boost and so on.
They will probably never give it a quality story, plot, or stop remaking the first 2 games....BUT it's still good for what you get.

http://www.rpgfan.com/boards/index.php?topic=10071.0

(It's too bad that I don't care for the art style.)
3485  Media / Single-Player RPGs / Re: Xenoblade on: February 07, 2012, 01:48:13 AM
Lovin' the first. Second next for a classic Sci-Fi feel. Then fourth. And Shulk looks too damn goofy for the third to place anywhere past last.
3486  Media / Single-Player RPGs / Re: Fire Emblem Series on: February 07, 2012, 01:33:22 AM
In before Shadow Dragon hate.

That said Sacred Stones is probably the easiest game in the series to get into since you're given a number of powerhouses and unlimited grinding which most games in the series don't feature. The Gamecube/Wii games Path of Radiance and Radiant Dawn are probably the best games the west has seen officially thus far and both feature Ike. Shadow Dragon on the other hand is basically a remake of either the first game Dark Dragon and the Sword of Light or the first half of the third game Mystery of the Emblem but in either case it was played way too straight for most people and the lack of rose tinted glasses (along with everyone's insistence that all fictional characters must have some kind of soap opera type character traits and bad graphics) meant that it wasn't received well at all. To the point where the other DS remake, the one featuring the other half of Mystery of the Emblem, hasn't left Japan which has also pissed everyone off due to the fact that it was given less silly gaiden chapter requirements and included both additional downloadable quests like DQIX and an additional remake of the Bandai Satelliteview games and is the first game to contain any content outside of that particular service. And then there's the game simply referred to as Fire Emblem which is a more straight take on the series formula than Sacred Stones was so you may want to look into that one as well; it also offers better replayability than the others since you can play through most of the game from two different perspectives both of which have their own maps and for one of them exclusive recruits (additionally Roy's in it but only as a cameo since it's a prequel to the game he's actually playable in).

And then there are the games that never left Japan which you might also want to look into as they include some of the best games in the series like Genealogy of the Holy War and Thracia 776; the former from a design standpoint and the latter from a difficulty standpoint. And then there's Gaiden and Sword of Seals; the former of which is an interesting curiosity from the NES era but hasn't aged that well and the latter is the first GBA era game and is the one with Roy in it.

The tl;dr is that these are for the most part excellent games if you have the stomach for them as they can be a bit brutal and unforgiving at times. There's a surprising amount of depth to them and they've been around since the NES era so there's plenty to look at as well. And though nowadays the series has settled on a formula, earlier on it tried some experimental things that might be worth looking into.
3487  Media / Single-Player RPGs / Re: SRW Z2-2 on: February 06, 2012, 05:56:43 AM

Dammit. Looks like there's no squads or even partners. So much for being able to put together a team of Tesujin 28, Shin Mazinger, and either Aquarion or Big O (whichever comes first) for maximum fist flinging action. And so many people, so few deployment spots. :negative:

That said, hot damn at Busted Exia and Vespa Yoko; I hope we can keep them around for hilarity's sake. Put them into a squad with either Boss Borot, a Scope Dog, or have them hang out with Lulu and....:negative:
3488  Media / Single-Player RPGs / Re: Status of Front Mission on: February 06, 2012, 05:36:56 AM
you never needed to touch melee

Mostly true but the one guy you start with does really disproportionate melee damage iirc.

That's the guy I used to figure this out with. At first he's pretty good for the sake of pure damage but eventually you start getting guys who can aim their machine guns and suddenly melee isn't the most damaging option any more, especially given the aforementioned lack of good weapons. Moreover melee attacks were surprisingly inaccurate giving MGs further advantage and if I recall correctly firearms also have higher priority unless the melee unit proct their First skill. Really the only advantages melee gives you later on is Stun and low weight penalties allowing you to stack missiles on both shoulders (also no ammo concerns but only missiles worry about that anyways, plus supply truck).

The other potential melee attackers are simply better off being benched or taking firearm proficiencies.
3489  Media / Single-Player RPGs / Re: The rise of Squaresoft localization (1UP article) on: February 04, 2012, 09:27:49 PM
Didn't Gaijinworks have something to do with that Miami Law DS game?

Why'd he name the company that anyway?

Yeah but that was before that Sunsoft thing. Since then I haven't heard anything beyond Ireland occasionally popping up to criticize how localizations are handled.
3490  The Rest / General Discussions / Re: PlayStation Vita Announced (Feb 22, $249/$299 for WiFi/3G+WiFI) + some games on: February 04, 2012, 10:25:18 AM
I was at a gamestop and tried one out today. Screen is BEAUTIFUL and I played gravity rush for a few min. I'm not sure how all the demos it had were stored on the system but the loading time from selecting the game on the main screen to the time I was at the start menu was wayyyy long. Probably almost a minute. Pretty long for gaming on the go.


System is beautiful and feels nice to hold, but it had a clunky lock thing on it so that threw me off a bit. The analogs remind me of playing with hard nipples.

Were you able to make use of the back touch screen or did that clunky lock thing lock you out?
3491  Media / Single-Player RPGs / Re: Wizardry on the PS3 being localized, hell frozen over on: February 04, 2012, 10:23:21 AM
http://www.siliconera.com/2012/02/02/xseed-will-announce-another-game-from-sumioni-developer-acquire/

Let's hope it's the next PSN Wizardry. (It's great, from what I've played of the JP demo.)

Given the other options I'd consider this one a safe bet. (Unless they really do localize Akiba'strip in which case What The Fuck!?)
3492  Media / Single-Player RPGs / Re: Status of Front Mission on: February 04, 2012, 10:17:07 AM
From what I remember of FM1 everything basically boiled down to HP, armor, and weight with engine power as added concern for the body pieces and everything else was guns and missiles. Once you got the aiming skills you were pretty much set for life and you never needed to touch melee since there just wasn't any good melee weapons around and there were enough skill slots to stuff every gun and missile skill on to a person (provided they didn't come with too many Melee skills).
3493  The Rest / General Discussions / Re: The NEW Game Journal on: February 04, 2012, 03:41:39 AM
Man, you can be really fucking evil in Jade Empire.  I had forgotten how incredibly bipolar Bioware's morality systems were in the days before Mass Effect.

Just helped out a bunch of cannibals, sold some bitches into slavery, condemned a town to a slow death by the simple act of not pulling a switch, ruined an impending marriage, and helped a murderous adolescent ghost step on the path to damnation!

I assume you're going for the light path ending then? Or am I thinking of KoTOR?
3494  Media / Single-Player RPGs / Re: Grandia II is kinda.... on: February 04, 2012, 03:17:23 AM
that power of love bullshit and the best character in the game leaving for a retarded reason pissed me off.

So which game are you talking about here? (Well okay, it's probably not 2 since Ryudo never leaves as well as Millennia I guess.)
3495  Media / Single-Player RPGs / Re: The rise of Squaresoft localization (1UP article) on: February 04, 2012, 03:11:56 AM
Game Arts is a bunch of different companies. Lunar was translated by Working Designs, Grandia by Sony and then Square Enix, Project Sylpheed Square Enix and so on. Oh, and the Lunar PSP remake was translated by Xseed.

Working Designs is what I was thinking of. Wow... up until now, I thought WD did Grandia II, but I guess it was Ubi. Well, both WD and Ubi did a great jorb. Sony should shoot themselves in the face for their job on Grandia I.

Working Designs was a team of heroes to me.Some of their earliest localized games were Dragon Force,Alundra and Albert Odyssey.Those are some of my favorite games of the 90s.I wish that type of passion for localizing JRPGs was still around.

At least Ireland's been running around with that Gajinworks thing he started since then.

Then again, the last thing of note I recall them doing was partnering up with Sunsoft for that WiiWare Blaster Master game. After that not a peep outside of various Ireland shenanigan sightings. (All the while Sunsoft's now sitting on the entirety of Telenet's IP stash and doing absolutely nothing with it. What the hell?!)
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