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3481  Media / Single-Player RPGs / Re: Wind Waker U on: August 28, 2013, 03:08:57 PM
http://gematsu.com/2013/08/nintendo-drops-wii-u-price-confirms-zelda-bundle

The WiiU is getting a Zelda Bundle, but more importantly, it's getting a price drop.

Also, fuck you Europe.
3482  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: August 28, 2013, 04:53:08 AM
Sasha Grey's filmography: let us discuss it

Not enough dickass.
3483  The Rest / General Discussions / Re: The NEW Game Journal on: August 28, 2013, 04:51:03 AM
Amalur has complexity but I think it's less in the combat itself and more in terms of just letting you do stuff. It's very similar to Ultima in that sense.

Or maybe just make a strict thief or wizard character maybe. I know you can get your skills and fates reset. Can you get ability trees reset too?

I usually go the diplo route when I can :S

-- edit --

Majora's Mask - Got a piece of heart. Don't think I can progress in the swamp until I know how to use beans.

Quote
What's really cool about the find and/or exterminate X quests is that you usually get them early in an area and that they serve as a good motivator to learn about some of the local fauna

On the downside, half of the quests so far half just been MURDER SOME HORSES, and the horses all have children and it's just, augh.

--- edit 2 ---

Xeblebebl - Killed some horses. Got killed by a huge elephant dude. Managed to accidentally jump off of Bionis.

Code:
Current assumption is the Mukhtar isn't dead, and may or may not be some other dude with claws.

Draculax: Rohondra of Blood - I wouldn't mind this not being translated if the cutscenes were skippable.

To use Beans, you need Beans, Patch of Soil, Water in that general order. Since the N64 couldn't really handle rendering a mound of dirt, you have to look for a tile of light brown with a dark spot surrounded by a square. They should be fairly conspicuous. The Beans unfortunately, are on the other side of the courtyard.

Also, I still can't get over the fact that Maria has huge tits for her age/size and the game is set before the advent of bras. Goddammit Japan! Also also, its really weird seeing how generic Rondo of Blood's Dracula looks, especially compared to his Symphony of the Night appearance.
3484  Media / Single-Player RPGs / Re: super robot wars topic on: August 28, 2013, 04:37:51 AM

Knew I should've made a proper post instead of editing my old one (didn't want to triple post though).

Anyways, I'm not unless they do something crazy like bring in Valzacard as that motherfucker is HUGE (granted it is mostly made of a carrier). This is like those Gundam Arcade 3rd person battlers that plays like Virtua-On meets Armored Core.

Also, lol at a Fairloin and Russel getting confirmed already.


Edit: http://gematsu.com/gallery/super-robot-wars-og-infinite-battle/september-11-2013/

Now with screenshots (and some MK3 for some reason). I dunno, looks kinda fugly, but then again, this is Branpresto we're talking about here so this is probably they best they can manage.
3485  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: August 28, 2013, 04:29:07 AM
So I've been playing a ton of FE:A and I'm really looking forward to talking about it on the podcast.  I think this game's difficulty is an important point of discussion because I don't quite see the point in the harder difficulty modes.  I played on Normal Classic until around chapter 9 and found the game way too easy.  Hard Classic was quite challenging.... until I opened up the DLC and could grind for hours.  After a few quick DLC maps, my guys were tanking and killing just like my crew on Normal, only they were substantially higher level.  So now my question is, why should I keep playing on Hard?  It will certainly take me longer, but I'm going to get the same result either way.  I guess most strategy games are easily broken and grinding usually makes any RPG easier, but here it just feels like busywork on the harder modes.  Not looking for a fight or anything (I like the game quite a bit), but it just doesn't feel balanced in a way.  To be fair, FF Tactics had a similar problem in that a little grinding made the main quest missions easy as hell.  Just looking for some friendly discussion here. 

Yeah, the problem with Awakening's difficulty is probably a result of Int Sys trying to make the game more user friendly for people who aren't big fans of the SRPG genre. The DLC is probably the biggest game-changer since you gain access to it so early into the game (right after chapter 3 to be specific) but other things like the Paralogues, Skills, Reclassing, Supports, the Pair-Up mechanic, 2nd Gen Characters, buyable temporary stat boosters, forging weapons, the Barracks, Event Tiles, carried over Renown, random encounters, and Anna merchants really alters the balance as well.

In the game's Normal mode, the game has no specific counter to any of this, enemies are set primarily at the same difficulty curve as an earlier FE game would've been set at, and its purely at the discretion of the player to choose to make use of any of the above features or not.

In the game's Hard mode, the game will increase the price of Reeking Boxes to prevent players from buying random encounters without breaking bank (a Reeking Box costs 4800 before any discounts and random encounters can only net you at most 4000 in Small Bullion plus a possible random item from the enemy leader if its not a Risen), it will provide enemies in later chapters with skills and forged weapons (and better weapons in general), it will provide enemy reinforcements the ability to move on the turn they appear on versus the turn after (otherwise known as Asshat Reinforcements), and it will provide enemies with a small stat boost.

In the game's Lunatic mode, enemies will gain automatic A ranks in their weapon skills, gain access to forged weapons and skills earlier, gain access to skills exclusive to enemies of Lunatic mode and higher, will have even better stats than before, random encounters scale in difficulty based upon your progress in the plot versus the location they spawn in, and you can no longer grind in Spotpass DLC battles as all actions beyond healing and claiming Event Tiles yields only 1 Exp (though you still get the Renown and characters).

And in Reverse Lunatic mode, all enemies always attack first if they are able to, and enemy exclusive skills are even better than before, among other things that I would need to look up.

Anyways, the problem though is that what the player gets is still fantastic compared to what enemies get for pretty much the entirety of the main game, especially if one takes advantage of the stuff the DLC nets you like infinite gold, an Exp farm, infinite legendaries, a Silver Card to halve the costs of purchases, plus replayable stages that can net you two random items and/or prizes for completion such as an extra class for males or females, additional skills that can A) increase all your stats by 2, B) double the rate at which you gain Exp, C) negates effective damage to fliers, and D) increase all your caps sans HP by 10, and extra characters that may have skills that might otherwise be exclusive to a particular character in the story like Conquerer or Shadowgift.

The thing though is that where the game actually does get difficult even with all of that is within the very same DLC where Double Duel has you fighting increasingly stacked opponents in straight up 2 v 1 matches where you and a partner can only bring in 3 characters in your party of your choosing only using whatever they have currently equipped (not what they have in their inventory but only what they're currently armed with; unarmed characters can not participate); the final fight of which has six risen with mountains of stats and skills like Pavise, Aegis, Leathality, Sol, Luna, Astra, and worst of all Counter to insure any damage you deal to them will be taken back in equal measure (and there's nothing you can do to bypass the damage save for one shotting them which is insanely difficult without maxed out characters or DLC skills such as Aggressor and Limit Break). The other place is in the final DLC chapter Apotheosis, where you get to challenge five waves of enemies with personal cap modifiers that can surpass your highest potential caps and the best super-forges and skills available like Dragonskin, Pavise+, Aegis+, Luna+, Vantage+, and Hawkeye.

That said though, the DLC really makes it easy to just simply break the game over your knee with even the smallest effort. I mean, just taking the DLC map Golden Gaffe alone, you can easily demolish any challenge this game might have presented you due to the way the stage works (every time you enter, you face about 20 enemies or so of various levels and stats, some of which are among the weakest in the game; its possible to take a squad of the weakest, freshest SpotPass DLC characters and have them just take on the weakest enemies on the field and win, not only Exp to gain levels and fix their awful stats, but a Small Bullion's worth of gold for each one they down, and eventually more money when they get stronger).

And then there's the Supreme Emblem from maxing out the Renown counter and having maxed out cash at the start of the game. You don't even need any paid DLC to buy a maxed out SpotPass character or two from the Avatar List and arm them with some Legendaries acquired from the Renown Rewards and/or the Bonus Box.

The tl;dr is that the only way to get an honest challenge is to purposely restrain yourself. My current Lunatic run is using a gimmick of only using DLC characters and Chrom (since he's required and all that), with the caveat that whomever dies stays dead and I have to recruit a new DLC character to replace the old one. This means that I can't take advantage of Supports beyond the barest minimum (unless somebody has the Valkyrie's Support Boost+ skill), any stat boosters I dump onto somebody will be lost forever if I lose the person, and Pair-Up bonuses lose a bit of their edge due to the lack of Supports (Support Boost+ does nothing for this). Of course, given my progress in my previous file, I had unlocked Est for my Avatar List and used my starting funds to hire her right off the bat and she's been a pillar of my team ever since as she came as a Level 5 Pegasus Knight with Galeforce, Luna, Aptitude, Underdog, and Luck+4 for her default skills. It's still difficult since two capped characters can only do so much, especially without Supports.
3486  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: August 27, 2013, 08:09:18 PM
Best part really was the "recap" at the beginning because it was hilarious.

Why, what happens?
It is a climax from an in-universe movie (presumably written by Celestial Being) that one of the characters is watching. The movie is basically a super sentai version of Gundam where the villain from season 1 is behind everything in a full blown evil overlord space suit and the "Gundam Meisters" are about as cheesy as imaginable.

Oh right, that thing. I had completely forgot about that. I was thinking about the season 2 'preview' where it was entirely goofy and entirely accurate to what actually happens across season 2 and the movie.
3487  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: August 27, 2013, 08:03:50 PM
Ah Frederick, the game's Oifey.

He's pretty much the most pivotal character on Lunatic and above as enemies are generally speaking starting out at a level roughly between him and Chrom. And between his starting Silver Lance, his ability to support either Chrom and/or the Avatar, and learning Luna quicker than anyone else, he's pretty good at maintaining his crutch character status for a good while. Unfortunately, his bases are low for a promoted unit and his growth rates can only be considered good in earlier games like the latter GBA games and so on. In Awakening though, his growths are just not enough to really keep up with the rest of the team during the main game. Granted there's an ample supply of stat boosters ready to catch him up to the party, but one can argue that the same resources would be better used if distributed amongst the many characters who are doing fairly well and only need a small boost versus having to dump it all on one character. At least, if you do use him, his reclass options are fairly good with access to both Paladin and General for the two defensive skills Aegis and Pavise, Wvyern Lord's and Griffin Knight's Sword/Lancebreaker skills plus Hot Start and Carrier are not too shabby either, and his starting class's Luna and Support Defend+

As a potential father, his classes are quite the asset for those in need of Strength & Defense heavy classes, even if they won't get the full 9 extra classes due to the Cavalier and Knight class trees sharing Great Knight. Plus his personal caps are fairly stacked towards Strength, Skill, and Defense over Magic and Speed thus furthering his contributions to those areas. Ideally, he'll want to get with Olivia to give Inigo a solid boost to his offensive stats which he needs for all his other physical classes, plus there's no one who can pass on a full 9 classes to him anyways, so Inigo gets the best of both worlds. His second best choice is with Lissa to help out Owain in a similar manner to Inigo, although Owain might be more interested in raising his generous Magic inheritance rather than leveling himself out. Meanwhile Laurent and Brady have more interests in pursuing magical based classes and stat modifiers than fixing their physical stats, and Gerome and Yarne are already well off in physical stats and don't need the fix as much as Inigo and Owain do. The fact that Frederick can sire Cynthia at all is a good argument for pairing him up if both Lissa and Olivia get paired up. Though Severa probably doesn't want to take that Magic hit if she wants to make use of her Dark Mage class tree. Noire probably wants Gaius or Donnel first to offer up Galeforce to her and he really doesn't help her that much anyways. Nah has little use for Frederick since she can get a better inheritance off of Kellam without having to take the reclass hit from Frederick. And Kjelle has absolutely no use for him since she'll inherit nothing but his modifiers.

Overall, he's solid for the beginning of the game and as a physically oriented father, but as the game wears on he's definitely going to fall behind, especially in Hard Mode or below where there's less of an imperative to use him over other units. At least with the plentiful resources, he can be made usable again during the post game or with heavy favoritism (and maybe the renown rewards/DLC loot).
3488  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: August 27, 2013, 09:18:18 AM
Anyone know what's on this chick's shirt?


Probably something from Hot Topic if that wall poster is anything to go by.



Dude, just lettuce help you. You're letting your acheesements go to your head. Don't automatocally assume we're being jerks just because you can't meat expectations.

Okay, I'm done.

No need to have that chip on your shoulder.

Now I'm done.

I salsa this coming from a mile away. You're not bean spice. All these puns keep coming up like a bad game of guacamole and have left me chili. You sir, are as cold as rice.
3489  The Rest / General Discussions / Re: The NEW Game Journal on: August 27, 2013, 09:03:16 AM
Xenoblade - Up to Bionis' leg. Normally I don't like mad lib-style collect the x quests, but I think they work here because they're less a thing in and of themselves, and more of a thing to get you to explore some, since usually the target is... either some you get by just wandering around, or just a LITTLE bit out of the way, so that you need to go off the beaten path in the level and then oh hey look something cool I wouldn't have noticed otherwise.

What's really cool about the find and/or exterminate X quests is that you usually get them early in an area and that they serve as a good motivator to learn about some of the local fauna plus they're a reason to fight and gain experience and loot to help keep up with the level curve when moving through the game also that they get you to uncover locations and landmarks you might not otherwise be tempted to locate (and those are really fricken important as they give out a ton of EXP, AP, and SP comparative to other options available at the time shorting of grinding).


Anyways, I've played through the main "campaign" of Mighty Switch Force. Now to play through the bonus missions (and maybe work on getting par times).
3490  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: August 27, 2013, 01:19:54 AM
The World's End -
This was a fun movie. It had lots of laughs, bizarre set pieces, and some good performances. So why did I not enjoy it as much as past Wright/Pegg/Frost films? Maybe because this type of story feels slightly played out after Shaun and Hot Fuzz? Or was it simply because Pegg plays a totally obnoxious character that I couldn't relate to in any way?
Even the setup just doesn't work for me. To knock back a beer in 12 different pubs in one night. To do the "Golden Mile". I like beer(ale,cider,lager) well enough, but I can only drink exactly ONE in any given night. That's it. And I'll drink that one beer over the course of an hour. So what they are attempting here just boggles my mind.

I think the thought process behind that is the same as the thought process of going through an arcade looking to set the high score on every machine in the joint.
3491  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: August 26, 2013, 07:23:02 PM
Best part really was the "recap" at the beginning because it was hilarious.

Why, what happens?

Isn't that the short with the chibli Meisters are describing what to expect from the second season while playing up their idiosyncrasies (i.e. Setsuna dons a Gundam mask and "becomes a 'Gundam'", Teiria swaps genders for a bit before becoming a ghost in the machine, and other stuff)?
3492  Media / Single-Player RPGs / Re: New Level 5 RPG - Wonderflick (PS3, PS4, Wii-U, Xbox One) on: August 26, 2013, 07:07:46 PM
Addendum: The game's gameplay looks a lot like Final Fantasy: All The Bravest, except with actual effort involved instead of being nothing more than a shamelessly blatant cash grab (although it could still be considered a blatant cash grab depending on how variant the multiple variations are over the different platforms as well as how much each variation costs).
3493  Media / Single-Player RPGs / Re: AURION : Legacy of the Kori-Odan on: August 26, 2013, 04:44:38 PM
^Also that.


Thank you, I will make sure to never buy this game.

The hell's wrong with you?

To be fair, it does look a lot like a flash game made for Newgrounds.

I mean it's cute and all, but it looks like a flash game. I think I'll wait for the site review before I'll bite on this one.
3494  Media / Single-Player RPGs / Re: New Level 5 RPG - Wonderflick (PS3, PS4, Wii-U, Xbox One) on: August 26, 2013, 04:35:46 PM
Gee, every system but the 360 and the 3DS. Welp, there goes my interest in the game. Not like I felt like playing knock off Dragon Quest to begin with, especially one made by Level 5 (even if Squeenix is currently running Dragon Quest into the ground right now).
3495  Media / Single-Player RPGs / Re: Ys (IV) Foliage Ocean of Celceta on: August 26, 2013, 04:18:45 PM
http://gematsu.com/2013/08/ys-memories-of-celceta-limited-edition-announced

Nifty collector's edition announced.
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