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352525 Posts in 14354 Topics by 2254 Members
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3481  Media / Single-Player RPGs / Re: Dragon Quest VII coming to 3DS (Japan) in Feb. on: January 03, 2013, 07:59:15 AM
http://www.siliconera.com/2013/01/02/dragon-quest-vii-brings-its-streetpass-stone-trading-feature-online/

I really hope that this ends up as a feature for every version of Immigrant Town because if its only featured in Grand Slum....hrrrgggh!!!

Addendum: It's nice to see the dancing scene not look like complete ass like it did in the PSX version.
3482  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: January 03, 2013, 07:54:41 AM
To be fair to FFVI, FFIV's melodrama loses a lot of its kick when you know that everybody's just going to get better anyway (aside from Tellah who was an old man who got progressively worse as you leveled him and had a terrible gimmick ability).
3483  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: January 02, 2013, 07:05:44 PM
^Lolololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololol....olololololololololol....ololololol....ololol....ol!

But seriously though, WRPGs are not inherently superior to JRPGs. Both have their strengths and weaknesses and both have their excesses of phoned-in cash-grabs.


Agreed. I don't know why S-E can't look to full cast games like FF6 and FF9 for more inspiration, I felt that those had the best progressions of any games in the series. They had an ideal BALANCE of linear vs. branching. Everyone seems to be about extremes these days. It just kills me that I find large problems with FFXII and FFXIII but for opposite reasons. If S-E would just simmer down and create games with a nice balance of their existing traits, they'd be much better off.

To be fair to FFXIII-1, it also tried to have everyone in your party do their own thing, but it wound up conflicting with the battle system and ended up making players feel like they were in some sort of massive tutorial due to the overall lack of characters or options. Even FFIX gave you members of Zidane's bandit troupe or other stand-ins like Beatrix so you weren't constantly missing a full third of your options for the majority of the game.

And it really didn't help matters by making the entire party split business be completely overwrought with drama with such thrilling conclusions like "WE'RE ALL PETS!!!" :byodame:, "I'm no hero, because a real hero doesn't go round shouting "I'm a hero", which I won't do anymore because I'm a hero!" :downs:, "Operation Kill Snow: aborted" :saddowns:, or "You turned my son into a hideous lawn ornament I'll kill you!" :suicide:. But then neither did the complete lack of direction, goal, or plot structure help things.
3484  The Rest / General Discussions / Re: The NEW Game Journal on: January 02, 2013, 06:58:36 PM
My son is constantly looking for new games to play. He played through Ys Seven and Oath in Felghana on PSP, then tried out Ys I & II. He gave up on that one, though. I gave him tales of Symphonia to play thinking he'd love it, but he couldn't get the fighting mechanics and claimed it was too hard. If I can play through a game, it is NOT too hard.
Anyway, he got some money for Christmas, so, on my recommendation, he bought Okami for the Wii. He's loving it so far, so I figure he's set for awhile. That's a long game.

I remember Tales of Symphonia being too hard when I was a kid. Managing parties in real time takes some getting used to, as does the battle system, especially after a game like Ys. There's also some light strategy required for boss battles. Not to mention he may not be used to keeping up with equipment (buying the best in every town) and staying very well stocked, even if it requires some money grinding. You might want to ask him what's so hard about it and provide a few basic tips, if you haven't already.

Still, I'm sure he'll be fine with Okami for now.

He'll be 12 next month. He's played through all sorts of games, although I think this would be his first real time action rpg. That's probably the real issue. Managing the characters, and figuring out how to properly battle it out. It was my first Tales game, so I'm sure I had trouble at first, too.

If he's every played a fighting game and an RPG then he'll be fine. It's not like its rocket science nor was it like that for us when we were 12.

And if we're sharing our first Tales of Symphonia experiences then mine involved being on anti-depressants and hanging with an old friend from grade school and his pals.
3485  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: January 02, 2013, 06:46:39 PM
Might be a repost, but...

GOOD NEWS, EVERYONE!



Not pictured: Hermes as Marle (more appropriate alternative: Hermes' wife as Marle and Hermes as the Chancellor).
3486  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: January 02, 2013, 01:46:06 AM
Combined with the huge jump in graphical fidelity FFX gave a sense of going on a journey that I really liked, but I don't think that's something you can really capture again without trying a very different route, and the linear design has NOT worked as favorably for other RPGs.

It also helped things by making the entire point of the plot all about the journey rather than chasing after the latest long, silver haired bishounen villain.

That said though, I find myself preferring FFIX's journey more due to actually recognizing the concept of your party being made of playable characters rather than mere PCs to serve your MC's beck and call just by having them go off and do their own things in different corners of the world. My one critique would be to give players the ability to choose whom to send where when the plot demands a route split.
3487  Media / Single-Player RPGs / Re: RPGs Where You Play as a Necromancer/Summoner/etc.? on: January 02, 2013, 01:34:37 AM
And pretty much every game ever to feature monster teammates. FFXIII-2, DQV, any random SMT game, any random Pokemon game (though debatable since your entire party is catch-able monsters while your trainer only shows up to fling their balls at everything that looks at them funny), any card game video game (i.e. Magic the Gathering and pretty much everything coming from Japan these days), ect...
3488  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: December 31, 2012, 05:33:01 PM
http://www.siliconera.com/2012/12/31/time-and-eternity-imageepochs-hd-anime-rpg-english-name-probably-is/

And now PALand gets to go on dainty tea parties with the animes. Have fun with that.
3489  The Rest / General Discussions / Re: The NEW Game Journal on: December 31, 2012, 05:36:27 AM
I've been in love with Far Cry 3 and about an hour ago the fucking dog knocked over the brand new halo 4 Xbox and the disc is ruined. Yay:(.  No use crying over spilled milk, right? Can't smack the dog so I'm just quietly fuming:/

Chances are a disc resurfacing will fix you right up.  A local game or cd store probably does it for five bucks or less.

Nope.  Unlikely, if the system was knocked over, he probably got the "perma-ring" fried onto the CD.  I don't think even resurfacing fixes that. =/
Hard to hate a dog even for that...they're too fucking cute. :(

Playing FF9.  Um, I have a nasty habit of leaving the system on, and I have clocked over 100 hours, when the clock only goes to 99:59:59.  I love what happens after.  It kinda creeped me out too, the it starts back at 00:00:00, but the letters change colour and it looks like: 00:00:00.  Maybe a warning that you've been playing too long.

Doing all sidequests.  I happily beat Hades on my first try (yay!).  I love all the weird ass secrets in Memoria (well, except that I clearly missed any hope at Excalibur II...over 90 hours late...).  It's weird that a lot of the strongest stuff is easily obtained through Choco Quest than final dungeons or character sidequests... kinda sad my party is already pretty jacked for challenges.  I'm training against the Van's on Vile Island.  Fuck they're a frightening enemy based on the sheer fact they love launching comets at your face.  ...why do enemies cast float on you??  What for??

If you leave the game on for another 99:59:59 you'll change the clock's color to green and again for blue and so on until you go back to white which conveniently puts you back on the clock for Excalibur II.

Haha, omg, is that for real???

I hate the ExcalII quest... what's the point that late in the game besides bragging rights?? :(



Pretty much just that. The attack increase is marginal and by end game Steiner will already be slamming the damage cap with Shock anyways. There's also the stat growth thing that FFIX has (where your characters' base stats improve based upon what they're equipped with during level up), but again it's not particularly worth it (especially if you take the long way around and hit level 100 in the process).

Granted I forget just how many months it'll take to actually get there without a speedup/frameskip option but it can be done.
3490  The Rest / General Discussions / Re: Are RPGs an ineffective medium for communicating a story? on: December 31, 2012, 05:24:09 AM
Man, go play Xenoblade. Sure it has the same sidequest issues that any RPG has but at least they're being given to you by almost Majora Mask level NPCs (i.e. named characters with schedules and routes). Nier also has an interesting plot and sidequests that existed to fulfill the late Cavia's need to actively troll the player.

Really, if there's a case that should be made about the lackluster stories in RPGs it's a case that will plague any 'creative' medium in that most will simply phone it in with heavy reliance on cliches, tropes, parlor tricks, and sex/violence/profanity.
3491  The Rest / General Discussions / Re: 2013: New Years REVOLUTION!! on: December 31, 2012, 05:15:15 AM
Viva la Resolution!

Outside of getting a job, or failing that, commercially releasing a game, nothing in particular comes to mind (maybe losing 10 pounds, but if I'm going to do that I might as well go whole hog and lose 15-20 pounds instead).
3492  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: December 31, 2012, 05:05:37 AM
I think that a large amount of flack that Squeenix has been receiving has stemmed from the fact that, at one time, the Final Fantasy series was one of the leading franchises of JRPGs and that for the last decade now they've basically let the franchise go.

They have never let the franchise go, if they had I'm pretty sure FF would have been over a long time ago and not with XIII or XIV.

The fanbase is alienated beyond repair and whatever Square Enix does either good or bad their are gonna get crap for it all the time and I doubt that's gonna change even if they let the "vocal minority" of the Internet happy with future installments.

I meant that in the 'letting one's own figure go' sense rather than just straight up abandoning it like they did with SaGa and Mana (social games do not count, dammit).
3493  The Rest / General Discussions / Re: The NEW Game Journal on: December 30, 2012, 01:30:06 PM
I've been in love with Far Cry 3 and about an hour ago the fucking dog knocked over the brand new halo 4 Xbox and the disc is ruined. Yay:(.  No use crying over spilled milk, right? Can't smack the dog so I'm just quietly fuming:/

Chances are a disc resurfacing will fix you right up.  A local game or cd store probably does it for five bucks or less.

Nope.  Unlikely, if the system was knocked over, he probably got the "perma-ring" fried onto the CD.  I don't think even resurfacing fixes that. =/
Hard to hate a dog even for that...they're too fucking cute. :(

Playing FF9.  Um, I have a nasty habit of leaving the system on, and I have clocked over 100 hours, when the clock only goes to 99:59:59.  I love what happens after.  It kinda creeped me out too, the it starts back at 00:00:00, but the letters change colour and it looks like: 00:00:00.  Maybe a warning that you've been playing too long.

Doing all sidequests.  I happily beat Hades on my first try (yay!).  I love all the weird ass secrets in Memoria (well, except that I clearly missed any hope at Excalibur II...over 90 hours late...).  It's weird that a lot of the strongest stuff is easily obtained through Choco Quest than final dungeons or character sidequests... kinda sad my party is already pretty jacked for challenges.  I'm training against the Van's on Vile Island.  Fuck they're a frightening enemy based on the sheer fact they love launching comets at your face.  ...why do enemies cast float on you??  What for??

If you leave the game on for another 99:59:59 you'll change the clock's color to green and again for blue and so on until you go back to white which conveniently puts you back on the clock for Excalibur II.
3494  Media / Single-Player RPGs / Re: Dragon Quest VII coming to 3DS (Japan) in Feb. on: December 29, 2012, 01:24:56 AM
http://www.siliconera.com/2012/12/28/finding-shards-in-dragon-quest-vii-should-be-easier-you-have-radar-now/

Pardon the triple post but anybody who's played the game on the PSX should appreciate this update. A Dragon Shard Radar should make scouring the land less necessary to progress (although its still worth it just for all the potential loot to be found even if most of it is just pennies and dung).
3495  Media / Single-Player RPGs / Re: Final Fantasy VI on: December 27, 2012, 10:05:29 PM
Maybe he thinks the end of the game comes at the end of the

Code:
floating continent.
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