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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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Latest Member: KashelGladio
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3481  Media / Single-Player RPGs / Re: The rise of Squaresoft localization (1UP article) on: February 04, 2012, 03:11:56 AM
Game Arts is a bunch of different companies. Lunar was translated by Working Designs, Grandia by Sony and then Square Enix, Project Sylpheed Square Enix and so on. Oh, and the Lunar PSP remake was translated by Xseed.

Working Designs is what I was thinking of. Wow... up until now, I thought WD did Grandia II, but I guess it was Ubi. Well, both WD and Ubi did a great jorb. Sony should shoot themselves in the face for their job on Grandia I.

Working Designs was a team of heroes to me.Some of their earliest localized games were Dragon Force,Alundra and Albert Odyssey.Those are some of my favorite games of the 90s.I wish that type of passion for localizing JRPGs was still around.

At least Ireland's been running around with that Gajinworks thing he started since then.

Then again, the last thing of note I recall them doing was partnering up with Sunsoft for that WiiWare Blaster Master game. After that not a peep outside of various Ireland shenanigan sightings. (All the while Sunsoft's now sitting on the entirety of Telenet's IP stash and doing absolutely nothing with it. What the hell?!)
3482  Media / Single-Player RPGs / Re: Status of Front Mission on: February 04, 2012, 02:45:03 AM
I think at this point that it's safe to assume that every series and franchise from the old Squaresoft days is dead and buried, save for Final Fantasy (although the SaGa guy continues to look into making a new SaGa game but who knows what'll come of that).
3483  Media / Miscellaneous Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom on: February 03, 2012, 07:37:14 PM
So who wants to pay $4 a month for this?
3484  The Rest / General Discussions / Re: The NEW Game Journal on: February 03, 2012, 12:16:31 PM
Skyward Sword - in the Sand sea on my way to get the second flame. I talked to some dude named Golo who mentioned 3 dragons and I kind of froze up. This is where you can fuck up your game! I'll have to make sure I don't do that.

You don't have to worry about that while searching for the flames. It's after you've completed a certain task that occurs after you've fully upgraded your sword that you need to start worrying. But yes, that is the guy. Fortunately you shouldn't have to worry since you probably won't talk to the guy unless you go out of your way to do so since you can complete your business there and find a conveniently placed bird statue before needing to backtrack to the chamber that he resides in.
3485  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 03, 2012, 11:55:29 AM
Wild Arms games definitely don't pose much of a challenge.

Wild Arms XF begs to differ. XD

Strategy spin-offs are almost always the exception, I swear. FFT was probably the hardest post-SNES (probably post-NES) FF title, and you could still break the game wide open and make it a joke eventually.

Execution scene battle.... D:
And that stupid flood gate one.
Percents were bullshit....

Don't forget about walking into any Weigraf battle blind.
Also Elmdor. Fuck Elmdor (and the hoops you need to leap through to strip him bare).
Once you learned how to abuse bravery ( and hopefully picked up and trained beowulf some), robbing elmdor was actually pretty easy. Low brave made nabbing his equipment a cinch, and if you played the psp port and got the good sir Balthier then yeah...cake. Hell between him and Cid, they turned easy mode on. Course a good str monk with dual wield and squire subjob skills was a broken player as well. High str made monks capable of 999 hits WAY before anyone else could pull that off normally. Hell even Cid needed some proper training before he was capping damage.

Sure you can eventually do that, but it still takes time to both set up and lower his bravery during which he's blood sucking your teammates dry. And god help you if you've foolishly decided to put off learning Ultima until now because getting either versions of Celia or Lede to use Ultima on Ramza without them outright murderizing him or setting him up to get trashed by Elmdor takes a lot of time with a great deal of things that can possibly go wrong.

Additionally the problem with doing this with Balthier on the PSP version, Elmdor's bullshit Teleportaga aside, is that you can't steal his gear from him to begin with. The Masamune and the Genji gear are acquired elsewhere.
3486  Media / Single-Player RPGs / Re: The rise of Squaresoft localization (1UP article) on: February 03, 2012, 11:44:55 AM
And even then it took other developers till at least the PS2 era before they finally caught on to the need for more than one guy to serve as your entire localization team. And some still have yet to figure it out.

Of course it probably didn't help that it wasn't until the middle of the PSX generation that companies realized that western gamers weren't just a bunch of sports playing idiots with the occasional D&D playing nerd thrown into the mix and that there was an actual market for JRPGs.
3487  Media / Single-Player RPGs / Re: Grandia II is kinda.... on: February 03, 2012, 10:39:51 AM
By the way that relationship seemed to work, I'd have figured it was Justin that was getting preggers.

I wouldn't be surprised either given how he basically does everything else.
3488  Media / Single-Player RPGs / Re: The rise of Squaresoft localization (1UP article) on: February 03, 2012, 01:11:54 AM
In retrospect, it's fucking amazing how badly RPGs were handled prior to Squaresoft figuring out that you can't just hand a guy a script and tell them they have a month or so to make it English and work it into the game. It's too bad that it took them til Xenogears to figure this out (although FFT's rereleases have readdressed the issue at least).
3489  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 03, 2012, 01:03:11 AM
Wild Arms games definitely don't pose much of a challenge.

Wild Arms XF begs to differ. XD

Strategy spin-offs are almost always the exception, I swear. FFT was probably the hardest post-SNES (probably post-NES) FF title, and you could still break the game wide open and make it a joke eventually.

Execution scene battle.... D:
And that stupid flood gate one.
Percents were bullshit....

Don't forget about walking into any Weigraf battle blind.
Also Elmdor. Fuck Elmdor (and the hoops you need to leap through to strip him bare).
3490  Media / Single-Player RPGs / Re: Crimson Shroud - Matsuno's Newest Game on: February 02, 2012, 04:06:18 PM
While there was a thread made for all four of the games mentioned in Level 5's Guild-1 collection this game in of itself didn't have a thread of its own.

That said, the closest thing to an analogy that I can come up with for this game would be the RPG Maker game Ruina: Fairy Tale of Forgotten Ruins, although far more gamebook than RPG.
3491  Media / Single-Player RPGs / Re: Xenoblade on: February 02, 2012, 03:22:39 PM
I like Nintendo's core games genearally, though I do think third party appeal has slowly ramped up after the terrible fall the N64 had. Maybe with the Wii U we'll return to something vaguely resembling the SNES glory days in regards to third party support, at least if the rumors of not being THAT underpowered compared to the next Xbox are true.

I highly doubt this as I wouldn't be surprised if Microsoft were to spawn a new console at this year's E3 just to steal the Wii U's thunder. Besides they're due for a new console anyway given the age of the 360. Either way though 3rd party developers themselves are reason enough as to why Nintendo will never recapture the glory days of the SuperNES. Generally speaking the few experimental titles that other companies come out with typically end up on handhelds (or now potentially online) while console titles are made in the safest and most conservative ways possible. And let's not get into the various companies that have become massive by swallowing up their competitors wholesale then spitting out the talent.


Also say what you will about the WiiMotion+ but at least it's at least trying harder than the Kinect ever will. (Besides what non-built in peripheral has ever been embraced by 3rd party developers in any meaningful way beyond the Famicom Disk System?)
3492  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 02, 2012, 01:18:16 AM
So far I think the game is quite enjoyable and will definitely be something I work through til the end. However it seems lots of little tiny problems are cropping up and gradually becoming a mountain of issues you can't really ignore when critiquing the game.

Like the lack of any difficulty (I've only done minimal side explorations yet I'm still steam rolling everything, including bosses, with a Com x 2, Rav x 1 formation; only changing over to Com x 1, Med x 2 once in a blue moon), or certain sections of the game which throw you into unavoidable battles literally every 2-3 seconds with crap rewards (looking at you Academia 400 AF...), or the sheer idiocy that went into the decision of "Let's make Mechanical and Biological monsters use different leveling items and make the items for Rank 3 Mechanicals very rare!", or how Chocolina really serves no purpose at all (I'm not talking personality here; her store pretty much almost never updates and when it does the items are far too outdated, weapons being the exception and over half her list of those are useless), or how things which should be in the base game are going to be sold as some of the most mundane DLC in a JRPG to date (Casino games)...

Not only is that scratching the proverbial iceberg but the list grows the more I play. Still; it's better than XIII by a long shot. XD

I see that the item crafting system still sucks out loud then.
3493  Media / Single-Player RPGs / Re: Grandia II is kinda.... on: February 02, 2012, 01:15:46 AM
My problem with Justin's growth was the fact that it was rather detrimental to everything else. While he grew everyone else either languished or had to eat his former incompetency to the face five fold to the point that Feena became a walking plot macguffin, Gadwin turned into a temp so that Justin needn't share the spotlight, same with that kid from the start, that third permanent character solely existed as a bro for Justin's sake, and the last two women were basically just there to fill the fourth slot.

It is in fact so detrimental that the entire world basically exists purely for the sake of Justin's growth. For example that wall that's about a quarter of the way through the game is not something that Justin has to climb but that it exists solely to be climbed by Justin because the plot required an otherwise insurmountable trial for Justin to clear for growth and future reflection's sakes. Then take the adventures' guild. Does it exist because adventures need this organization or does it exist to solely be filled with self important frauds (Feena) and assholes (Guild Leader)? And what about those firefly spirits? What purpose to they serve beyond being so rare that when Justin and Feena see them they see a sign of just how special and unique their tru luv relationship is? The whole game feels like a bunch of one time only set pieces arranged in such a way that they can only really be interacted with in the order the main character progresses through them.

Actually the second game suffered in the same way too. In that case there were matters like how many Geo Hounds actually existing in the world compared to how they're being discussed (by my count there were precisely one of them the whole time) and especially that whole 50/50 scene which, while awesome, was basically the game (or the captain at least) failing statistics forever (I mean come on; making a living by betting against 50% odds of death is impossible because if you've haven't died by the second jump then the odds are not 50% (additionally why would you even try to make a living on a business with a 50% mortality rate to begin with? (Oh right to have an awesome cutscene for when the world saving heroes arrive (because there's going to be world saving heroes and they're going to need your boat and your particular lifestyle (because if not then you are a fucking moron trying to win the world's most Darwin Awardiest Darwin Award))))).

Actually I would be surprised if the whole series wasn't plagued with these instances.
3494  Media / Single-Player RPGs / Re: Grandia II is kinda.... on: February 01, 2012, 08:21:11 PM
Terrible death scenes followed by equally terrible resurrection scenes

That was easily the worst part of Grandia II.  I think it was a case of some staff members being unhappy with

Code:
killing Millennia off, and shoehorning her in to the rest of the game at the last minute.  It made her overly melodramatic "self-sacrifice" death scene utterly pointless.  It was about as meaningful as Jesus' "sacrifice" from the Bible.  I think the situation is similar to what happened with the ending of Metal Gear Solid 4, where Kojima wanted to kill Snake off originally (which would have been awesome and made the whole game worth all the bullshit), but Kojima ended up caving in to the staff who whined enough so that we could all be given that remarkably unsatisfying ending that we got, and Snake would forever be remembered as a giant bitch.

It also dicked people over since now you're stuck with having to go through the final dungeon with just Ryudo and an underleveled Millennia. Hope you didn't waste Mareg's final parting gift on somebody else.
3495  Media / Single-Player RPGs / Re: Xenoblade on: February 01, 2012, 10:18:59 AM
2000 lbs of gaming?? :o
Welp, everyone should have a hobby.

Anyways, Vampiric, u r hilarious.


If I weighed everything I own related to gaming...........that would break a scale.



I take it that you've never used a scale before? They're surprisingly durable. You can even stand on it and it wont break (unless it does in which case your mother must be so proud because she is fat).
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