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334433 Posts in 13701 Topics by 2200 Members
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3481  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: May 23, 2012, 01:36:08 PM

I am disappoint that there's no Francis York Morrigan in this. This is not the Greenvale that I....Oh. Wait. Fuck....
3482  Media / Single-Player RPGs / Re: Good People Will Die on: May 23, 2012, 01:27:02 PM
I'll admit it. I was more than half expecting this to get canned like Grand Knights History.


Edit:


Something that's been bothering me lately ZH is your avatar. What iz it man!?

It's the cover to my novel. XD I switched it out from the old one since my publisher wanted me to try a new one to see if it had any effect on sales and all that jazz. It's my way of subtle advertising without spamming up a topic or slapping a banner ad across a signature.

Before I forget again, what's the name of said novel? In case I want to, you know, look it up or read it.
3483  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: May 23, 2012, 01:24:24 PM
http://youtu.be/I8C-rUg8gKs

Wow!  How nice.  The game's producer took fan feedback from the demo and changed up the game, most notably here, where the hero runs faster (a perk I think should be considered for every game made, or get some special goddamn running shoe item).

God I like the way this game looks. S'pretty/

I hate the Running Shoe concept when all it does is enable the same function that every other game has/should have but at the expense of an equipment slot.

Now a fast forward button for attack animations and the like would be a godsend (even better when it's paired with an animation/cutscene skip button).
3484  Media / Single-Player RPGs / Re: 10 things Japanese people hate about JRPGs on: May 23, 2012, 01:18:47 PM
Assuming #5 wasn't some form of translation error:

It would not surprise me if game studio executives sometimes force content to change if/when a well paid actress/singer/ect. looks at a game and says 'You know what would be cute...?" Considering JRPGs seem almost exclusively marketed to the moe-blob market these days and that particular breed of fan goes nutso over anything involving their favorite singers/actresses (need I remind everyone of the Gaki no Tsukai clip with the Morning Musume group?); it would not be a stretch to say certain companies would do anything to keep these people happy and under contract.

Think about how in certain Western productions you have the stereotypical 'diva' actor/actress who refuses to do their part unless someone changes X about the scene into Y. Which at that people the producers are forced to either choose artistic integrity by ignoring/losing said individual or acquiescing to their whims because the project will sell significantly less without the 'star power' behind it. This might not happen as much in Hollywood anymore but I can say with 100% authenticity that in stage productions, especially Broadway, this is not an uncommon occurrence. You can spend hundreds of man hours and thousands of dollars building a stage set and if Madame Lead Actress hates it; guess what you're rebuilding for the next few weeks?

To be fair, one of FFXIII-2's best DLC costume designs for Serah came from a pop idol.

That said, while half of this list is equivalent to the belief that Japanese Otaku can't stand non digital/plastic women due to their needs/odors, the other half is basically the exact same list that most RPGs (nevermind JRPGs) fall under. It is good to see that some beefs that I have with videogames these days are fairly universal.
3485  Media / Single-Player RPGs / Re: Project X Zone - The Namco X Capcom sequel on: May 23, 2012, 02:41:23 AM
The art style is so bland as well... It feels as though the artist simply imitated, but there's no sense of soul or life or character in them.  At least Street Fighter games love throwing a new art style or some motif to each game... this shit looks like it belongs in a textbook.

You do realize that most of these source games have, at best, the same art style as in this game? Not like they couldn't do something like what Branpresto does with SRW (best most recent example Godmars; they manage to take cheap budget animation and turn it into an art form), but at least they bothered to make everyone look consistent (if bland).

Additionally, I don't care for western inspired or SMT styled designs either, but that one's on me.
3486  Media / Single-Player RPGs / Re: Crimson Shroud - Matsuno's Newest Game on: May 23, 2012, 02:26:49 AM
Bumpin' in the USA!

Specifically for word on the sequel to a game that hasn't been released yet.

http://andriasang.com/con13u/guild02_details/

Unfortunately there doesn't seem to be anything resembling an RPG in there yet (and probably not likely to either given the hodgepodge mix of game designs that goes into these things).
3487  Media / Single-Player RPGs / Re: Project X Zone - The Namco X Capcom sequel on: May 23, 2012, 02:14:46 AM
http://andriasang.com/con13y/project_x_zone_screens/

My god do those field screens look goofy as hell. All the PCs are just standing around looking like derpy idiots when they don't have focus (i.e. 90% of the time). They might as well be uniformly colored disembodied heads set on a 2D grid at this rate.
3488  Media / Single-Player RPGs / Re: 10 things Japanese people hate about JRPGs on: May 23, 2012, 02:00:24 AM
They day I can't take Grandma's 19 gil zenny macca meseta worth of life savings without consequence is a day I never want to see.


Also why the fuck are we citing Crunchyroll? We might as well cite 2ch and skim Pivix while we're at it (let's not do these).
3489  The Rest / General Discussions / Re: The NEW Game Journal on: May 21, 2012, 10:46:23 PM
Radiant Historia (DS) - Brilliant game. At the beginning of ch.3 when the game cranks up the difficulty somewhat. Fighting some boss who just kicks my ass to hell and back. I've figured out a strategy to take him down but I'm not doing enough damage for that plan to work so I might have to grind somewhat. For those who have played the game :
Code:
It's the Alistel commander when Alistel is preparing to invade Celestia. He's surrounded with 4 self-destructing douchebags that annihilate me.

The strategy for that particular fight is to grind out Roche until he learns one of his area attacks then use that to clear out as much of the first wave of bombs as possible then it becomes a matter of pushing the boss around if he sets up mines in the back or having Roche clear out the mines if they spawn in the front (the boss itself basically gets locked into respawning more bombs rather than doing anything to your party and no wave after the first spawns four bombs so you're basically good to go if you can get by without getting stomped too badly).

Can't you push the boss into the bombs to make them explode? I remember knocking around the boss 3 times then on the 4th turn I used ice to deal large damage.

I seem to remember doing that as well, but that's typically the strategy you'd want to use when dealing with a large boss/enemy and smaller grunts. That way you can continue whittling away as the boss's health bar while both taking out the trash and building your combo meter. What you're probably remembering is shoving the boss and bombs around so that you can get a whole bunch of them clustered onto one of Aht's traps.

Edit: Also it occurs to me that we've hit page 200 of this mega thread. Seems mighty likely that we're due for a new one?
3490  The Rest / General Discussions / Re: The NEW Game Journal on: May 20, 2012, 11:53:25 PM
Radiant Historia (DS) - Brilliant game. At the beginning of ch.3 when the game cranks up the difficulty somewhat. Fighting some boss who just kicks my ass to hell and back. I've figured out a strategy to take him down but I'm not doing enough damage for that plan to work so I might have to grind somewhat. For those who have played the game :
Code:
It's the Alistel commander when Alistel is preparing to invade Celestia. He's surrounded with 4 self-destructing douchebags that annihilate me.

The strategy for that particular fight is to grind out Roche until he learns one of his area attacks then use that to clear out as much of the first wave of bombs as possible then it becomes a matter of pushing the boss around if he sets up mines in the back or having Roche clear out the mines if they spawn in the front (the boss itself basically gets locked into respawning more bombs rather than doing anything to your party and no wave after the first spawns four bombs so you're basically good to go if you can get by without getting stomped too badly).
3491  The Rest / General Discussions / Re: Game-opinions no one else agrees with. on: May 19, 2012, 12:37:18 AM
Tales of Symphonia doesn't really play like FFX...

Not gameplay, story. The big plottwists are basically the same.

Oh. I kind of ignore the stories in Tales and FF games so I probably never noticed.

@ Beyond the Beyond. Never got far in it. What I played seemed alright.

Similarly I think that FF: MQ is actually a really cool game. It does do quite a few things I find dumb, but that's par for course for a lot of 16-bit RPGs. In terms of audio and atmosphere though I thought it was pretty goddamn killer. Had the vague juxtaposed-without-juxtaposition apocalysmo creep of the early SaGa games with the slightest hint of Silmarils and Psygnosis .

I'll second the FF:MQ support. There's nothing wrong with an RPG following the KISS system.

As for Beyond the Beyond it felt like it took the difficulty curves of the first half of FF I and the second half DQ II and mashed them together into one obnoxious uninspired mess of a game. By this I mean that the first half of the game keeps you underpowered for far too long compared to the bullshit the game throws at you and requires a not unsubstantial amount of grinding to get past its version of the Marsh Caves, and even afterwords the game doesn't really let up until you start promoting then the game suddenly becomes like DQ II and you're basically sailing around trying to find the next event flag while things aren't as threatening in general (outside of accidentally bumping into random endgame enemies wandering around the high seas) due to the massive increase in levels that promoting provides you until you hit the game's version of the Road to Rhone where the game goes back to bullshit central and it's a mad dash to the end. Though in its favor, this game does let you fly around in EVA's Third Angel which was formerly a dungeon and now a mode of transportation.
3492  Media / Single-Player RPGs / Re: The Legend of Nayuta: Trails of Seasons thread on: May 18, 2012, 11:54:12 PM
http://andriasang.com/con12l/nayuta_no_kiseki_update/

http://andriasang.com/con12r/nayuta_no_kiseki_screens/

More screenshots and details (that further prove that this game's Falcom's take on Oracle of Seasons).
3493  Media / Miscellaneous Games / Re: Sony's Smash Bros. on: May 17, 2012, 10:45:16 AM
Wow. That is a tremendous ripoff. I'm kind of shocked, but not shocked at the same time considering the PS Move. Regardless, I don't really like Brawl all that much; I still prefer Melee. I know a lot of SSB fans think the same, so maybe Sony is trying to get their foot in the door with a party fighting game of their own? Ok, probably not.

It REALLY hinges on their roster at this point. They've got the catalog and so long as they avoid retarded shit like the RIIIIIIIIDGE RACER! car or limit themselves to mostly things that have been released or will be released soon I could get behind this.

At this point I'm on the lookout for entries from things like White Knight Chronicles, Heavenly Sword, or Legend of Dragoon before I'll start deciding on whether to get this or not.
3494  Media / Miscellaneous Games / Re: E.X. Troopers (Lost Planet offshoot) for N3DS and PS3 on: May 17, 2012, 10:36:16 AM
I'm even more shockeder that they haven't megacanned Lost Planet altogether yet (they just rebranded it and douse it in an anime veneer).
3495  The Rest / General Discussions / Re: Game-opinions no one else agrees with. on: May 17, 2012, 08:08:26 AM
As for my awkward gaming opinions....

Tales of the abyss is great, symphonia 2 is blegh.

This is not an awkward gaming opinion. This is fact.


- While King's Quest 7 could be needlessly obtuse and had a lot of deaths, I felt like it was still a lot fairer than the pre-6 KQ games and was actually a pretty cool game.

I'll admit its better than KQ1&2, but I liked the concept of 3 and (puzzles aside) the execution of 5. Besides I didn't really care for the Don Bluth ascetic that the game had going for it (it wasn't even the good ascetic that movies like The Land Before Time and An American Tail had but crap like that 80's Felix the Cat: The Movie had).
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