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3496  The Rest / General Discussions / Re: Playstation Meeting, Feb. 20th on: November 16, 2013, 05:53:24 PM

So for $100, what is the name of the attack used when the command 236P is used?
3497  The Rest / General Discussions / Re: RPGfan Community Quiz Quiz Show! on: November 16, 2013, 03:53:25 PM
It's Quiz day!

Never gonna give you up, never gonna let you down

Wrong game. That's Chrono TRIGGER.
3498  The Rest / General Discussions / Re: The NEW Game Journal on: November 16, 2013, 01:40:38 AM
Beat Chapter 22 in my Lunatic Run on FE:Awakening. Wound up leaning on Florina instead of Est since Est had just reclassed into a Dark Knight and I had Florina pack a Brave Lance, a Beast Killer, and a Hammer for mopping up the Deadlords. Micaiah also got some rare field time as well thanks to her shiny new Mire tome for long range sniping. Of course she still sucks at using it due to her low level/stats (and the fact that there's almost nothing you can do to improve Mire's performance beyond having higher Magic and Skill). I'm probably going to have to burn a Hammerne staff on it provided that I have one to keep her useful (she had to burn 3 shots on the Helswath dude in order to avoid his Counter skill), and I still wound up accidentally burning a use off of it due to accidentally having Ayra attack with a Silver Sword instead of her Brave Sword. Fortunately, I managed to avoid wasting any other Legendaries by having all my ranged attackers gang up on the Gungnir Paladin, Florina two shot the frail Valflame Valkyrie with her Brave Lance, switching to Seliph to ORKO the Yewfelle Sniper with an Astra proc (not that I needed it), and had a combination of Est and her Superior Sword and Chrom and his Killer Bow plus Aether to take down the Balmug Swordmaster. Tiki wound up taking down one of the other Deadlords for some badly needed experience before I sent her to job Aversa since she really wasn't a threat compared to any of the other enemies in the stage (especially since Chrom could just Nuclear Option her ass into Chapter 25). In the end I reclassed Seliph into a Trickster for Lucky Seven and I managed to get through without any casualties. Next chapter should be entertaining given my complete and utter lack of Avatar use this playthrough (of course, Chrom could just solo Validar anyway given his stats being maxed out aside from Magic and Resistance).

SMTIV: Black Samurai Showdown. Welp. I've caught up to the BS again and wouldn't you know it, now I get to play the alignment game while on a fetch quest for her. What I can't believe is with all this alignment stuff dropping now I'm beginning to wonder just how much I have left in this game? I mean, was half of this game really about trying to get to a fucking bookstore? Oh well, either way I'm probably going to lean towards Chaos until the route confirmation choice since while I like Johnathan better than Walter, I hate that the Law choices still suck in this game (why is Law always such a non-option in these games?). At this point I should probably get the Hunter Tournament Preliminaries out of the way to make sure I don't veer too far into Chaos territory and I think I'm coming up on the point where I'm going to be hitting the route choice soon. About level 48 now. Also had Burroughs randomly warn me about a seriously strong enemy while I was hanging in the park behind Shibuya (I chose to bail thinking it was some kind of boss fight, but I've been all over the area and haven't gotten the prompt again; I suspect it may have been some rare encounter or some other kind of BS at this point). Also also, wound up getting the App DLC during the sale last week (but I sold the App Point items for cash instead to complete the last of the Ginza shopping quests, and to preserve some semblance of challenge as bosses have been rolling over more or less (barring the misfires where I blew it on trying to figure out boss weaknesses and nailed a reflection or drain instead)).
3499  Media / Single-Player RPGs / Re: Megami Tensei Topic on: November 15, 2013, 09:02:54 PM
You can also have your character wield a Bo Staff in Jade Empire and in Dragon Quest IX.


Wouldn't say no to a Lucha Libre grappler with masks as weapons, either. 

I see you're all geared up for the quiz tomorrow.
3500  Media / Single-Player RPGs / Re: Zelda LttP 2 for 3DS on: November 15, 2013, 03:27:09 PM
Early reviews and Impressions are really high.

My butt is tingling with excitement~!!!!!!!

Speaking of which, what's the ETA on this site's preview/review?
3501  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: November 15, 2013, 03:23:56 PM
This is one of those cases where I'd totally go digital instead of having to pay the GS tax.
3502  Media / General Games / Re: Xseed localizing Senran Kagura Burst on: November 14, 2013, 09:22:29 PM
http://gematsu.com/2013/11/senran-kagura-burst-now-available-in-north-america

Bamping for releaseage. Now to wait for it to go on sale.
3503  Media / Single-Player RPGs / Re: Megami Tensei Topic on: November 14, 2013, 09:19:36 PM
Holy shit! This thread fell off the front page. Better fix it with a post...

http://gematsu.com/2013/11/atlus-usa-launches-mysterious-new-teaser-site

...and a link.

(Granted this is more likely to be about Trauma Center whatever than about a new Persona or SMT but it is sporting the words "Persist 5", "Gold 4", and "Trial 2", so I can't rule the possibility out completely.)
3504  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: November 14, 2013, 09:13:44 PM


Who says E3 is the only time for these. These are great any time of the year.
3505  The Rest / General Discussions / Re: The NEW Game Journal on: November 14, 2013, 12:50:56 AM
I wouldn't mind Hyrule Castle as a "safe" place for once too... It's always been under some shitty influence and you can't seem to tread it without some asshole trying to kill you.  The town's are fine, but shit turns bad as soon as you hit up the castle for whatever reason.

To be fair, it's basically the good guy's stronghold and usually the ground zero for when shit goes down. Kinda like how you know shit just got real in a Godzilla movie when the Tokyo Tower gets destroyed.

That said, the castle is more or less left alone in Spirit Tracks. Also Zelda 2, but it's not so much a castle as it is a fancy room with a chick sleeping in the middle of it (at least it had a moat).

As for Fire-dungeons, they need one to show up later rather than earlier so that they can be as menacing as fire dungeons need to be (like Super Metroid's Lower Norfair menacing). Skyward Sword actually got fairly close on that one but needed it to not be the second fire based dungeon in the game (and the boss to not be Grigham again).
3506  The Rest / General Discussions / Re: The NEW Game Journal on: November 13, 2013, 08:13:02 PM
My big beef with WW's dungeons (lack of them aside), was the fact that they all felt really big and really empty. Like room, key, room, key, room, key, a hidden alcove for one of those hidden statues, room, key, boss. And ascetically speaking, I only recall Dragon Roost Island and the Tower of the Gods as having interesting moments to them (maybe Ganon's Tower if you count the road between it and Hyrule Castle). Whereas I remember the Stone Tower from MM because you literally turned the dungeon on its head, or SS's Ancient Cistern because of the whole life & death/Buddhist theme to it.

Also Ganon's Tower counting as a dungeon was almost as lame as Skyward Sword's final dungeon.
3507  Media / General Games / Re: Metal Gear Solid V: The Phantom Pain on: November 13, 2013, 07:56:23 PM
That's when I'll be picking up my Playstation 4.

C-c-c-combo breaker!

Aww man. I was totally enjoying sitting back and watching Yggdrasil fill this page with his RSS feed style posting. He was on his quintuple post!
3508  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: November 13, 2013, 07:44:54 PM
Quoth the Raven; Happy Birthday Henry.

Henry's a bit of an odd duck in that he's primarily competing with Tharja for a spot on the roster much like Stahl does against Sully (provided your play style incorporates Dark Mages). Whereas Tharja has the better Speed, Henry has better Skill and Luck. Additionally Tharja's classes and skills ultimately work to boost her Accuracy, Skill, and Defense with the Archer and Knight class tree skill sets, whereas Henry's Thief and Barbarian class trees bolster his Speed, Strength, and Critical Rate with their skills and growths, namely Wrath and Gamble. Ultimately, Tharja's skills are the better of the two as Luna is a great offensive skill that can bypass enemy defenses far more effectively than a crit can plus Pavise paired with both Tome and Bowbreaker and her naturally high Defense score can allow her to dodge or tank far more effectively than Henry's Lucky Seven + Tomebreaker will. What Henry does have though is the odd ability to shift gears into a physical powerhouse with Axefaire, Wrath+Gamble, Lethality, and Vengeance, and anyone he smites can become fodder for his sustenance through Life Taker, and his time as a Dark Mage will give him great magical prowess making him one of the better candidates for the one of the two Bolt Axes you get in the game (as far as magic weapons go, Bolt Axes are the best with their much higher power and forgeability). Of course, Henry's biggest problem is transitioning from his Dark Mage class tree since outside of DLC his classes doesn't use tomes and he'd have to go up Dark Knight for an alternate weapon type to train in while not neutering his offense (although Tharja has the same problem, her transition is slightly easier as Great Knight nor Bow Knight are the worst classes to wind up in).

As for stat cap modifiers though, Henry beats Tharja hands down. Henry sports boosts in three of the four major stats (Str, Skill, and Def), plus Mag, and a higher overall stat cap total of +2 (beating Tharja's +1) at the expense of Luck of Res. Unfortunately, unlike Tharja's massive Magic (and dismal Skill and Luck) Henry's modifiers are spread pretty thinly with Skill receiving the highest boost making him unable to stand out in any particular area (outside of his hit to Luck which is in a four-way tie for worst in a 1st gen male not named The Avatar).

And then there's child rearing which lands Henry in a particular vat of hot water. Namely due to the fact that his particular combination of classes somehow shares a class with the default classes of every child in the game not named Lucina (including Cynthia whom he can in fact sire). In other words, no child sired by Henry will have access to the full 9 potential classes a father can bequeath. Thankfully, this is mitigated by his access to the Dark Mage class tree.

However, there is one obstacle that Henry cannot overcome, and that's his iffy availability in the main game. He shows up at the start of Chapter 13, right before Lucina joins, the trip to Valm, and the kids start becoming available, whereas Tharja joins up late in Chapter 9 right after the game's second prepromote Libra joins. That's the better part of four chapters, and that's not including Paralogue 4 or the other 3 Paralogues that might have been put off, or DLC, or random encounters. Anybody you were waiting to pair him up with will end up having to wait that much longer to build to S-ranked Support for, which means even less time for the child when s/he joins.

The tl;dr is that Henry has some great benefits to using him, but his late availability, his competition with a similar character, and slightly underwhelming inheritance offerings put a crimp in his style. Fortunately, if nothing else, he has the option to pair up with Sumia as a last ditch should she find herself as an old maid up unto that point.
3509  Media / General Games / Re: Super Mario: 3D World on: November 13, 2013, 11:36:53 AM
And so Nintendo has gone back to hiding Mario Luigi Bros. games in their Super Mario games.

Also, playable Mario Galaxy chick.
3510  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: November 13, 2013, 11:15:34 AM
So now we have a US release date of February 7.

Bravely Edit: Default news link.
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