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Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
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3496  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: July 18, 2012, 11:32:04 AM
And still no gameplay. This is bad comedy.

http://www.siliconera.com/2012/07/18/time-and-eternitys-battle-system-has-quick-time-event-finishing-moves/

Can't even say this is reliable though given that FFVII never had that feature (FFVIII did but was limited to Squall's Gunblade), and Super Mario RPG was the game that made Timed Hits a thing.

http://andriasang.com/con1vv/tokitowa_battle_system/

Also this, but it still doesn't actually say anything useful.


Of course, this whole damn game thus far has been nothing but a comedy of errors given that the initial reports stated the following....

Quote
You play as that prince whose marriage formed the Kingdom. You're 18 years old, and even though you're married, you still haven't had your first kiss. The prince is meant to be named by the player, although he does have a voice actor, Tsubasa Yonaga.

The princess's name is Toki. Toki is 16 years old and always keeps Drake, her blue colored dragon-like pet, at her side. Toki is voiced by Kana Hanazawa.

....now it doesn't even look like the male lead is even going to be alive for at least a good portion of the game.
3497  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: July 18, 2012, 11:13:13 AM
I mentioned space operas because a couple of my all-time favorite animes are space operas and at their core I don't think they're really that different from some of the fantasy stuff that's been mentioned.  Space operas generally aren't about the technology itself so much as they are about using some far-future setting as a stage for human drama.

To be more specific, when I get asked what my favorite anime of all time (not just 'one of') is I usually answer Legend of the Galactic Heroes.  But when I think about what makes it that way the sci-fi part doesn't even enter the equation.  It's a truly epic (and I mean that term in a way that would truly pass Maddox's standards) tale of war and politics that draws inspiration from sources like Romance of the Three Kingdoms and 19th century Prussia.  It just happens to be set in space.

It's also really long, bombards the viewer with names of people and places, and suffers from some amazingly low-budget animation, so it can be challenging to get into.  But it's my favorite for a reason and I know a lot of people share that opinion. 

I take it that you haven't watched a low budget anime before. I'm currently watching an anime called Sci-Fi Harry that's amazingly low-budget. Go watch a couple of episodes before you start calling things low budget. LOGH's problem was that it was made during the early 90s and it shows (also that it was 110 episodes long which for an OVA is still completely unprecedented and thus might not be as good looking on average as your typical 6 episode OVA might).
3498  Media / Single-Player RPGs / Re: Growlanser: Wayfarer of Time hits PSP / PSN in two weeks!!! on: July 18, 2012, 10:50:57 AM
The guy that design the characters is Satoshi Urushihara. Many (if not all) of the characters he has designed looks mostly the same, and a lot of his previous works and/or illustrations has ecchi and hentai stuff in them.

For what I understand most people in America knows the work of the guy nowadays (outside of Growlanser) because of an OVA that he directed around 2003 or '04 called "Front Innocent" which got lots of recognition from fans of animu and hentai.

Which also caused some confusion with people since the art direction is the same in both that Hentai OVA and Growlanser or every other work from Urushihara. So yeah, that's all I know about that.

http://myanimelist.net/people/3177/Urushihara_Satoshi

(For the full list of non videogame stuff he's done.)
3499  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: July 18, 2012, 10:30:07 AM
http://andriasang.com/con1yt/tokitowa_update/

And now there's time travel. Can't say I'm surprised given the name of the game.
3500  Media / Single-Player RPGs / Re: Growlanser: Wayfarer of Time hits PSP / PSN in two weeks!!! on: July 17, 2012, 05:58:59 PM
Hey now, there are plenty of male characters who can't figure out how to operate a jacket or a shirt.

But yes, the artwork was done by a guy who has also done an occasional hentai and is notorious for all of his characters having that plastic look to them.
3501  Media / Single-Player RPGs / Re: Growlanser: Wayfarer of Time hits PSP / PSN in two weeks!!! on: July 17, 2012, 11:53:22 AM
Six so far (plus an enhanced port of 1 and 4, the latter of which is what this thread was made for).

Oh jeeze, lots of posts. Well I've played Devil Survivor 2 and Disgaea. I thought Disgaea was FAAAAR to complicated for me, but I do LOVE Devil Survivor 2. I might check this one out. I'm a sucker for a good relationship system.

The battle system of Growlanser is much less complicated than games like Disgaea and FF Tactics.  And unlike most tactical / strategy RPGs, it does not use a rigid grid-based system; you choose the path you want the characters to follow and they advance in real-time. 

I dunno about it being more or less complicated but I do know that growlanser requires actual strategy and disgaea doesn't


Klyde - do check out riviera.  Its the only story/character focused game in the series.  The other dept. Heaven games all have a strong combat focus.  Has relationship building and ending for each party member like growlanser

Disgaea can be summed up as numbers porn and FFT was an FF game on a grid instead of a line or faux MMO style. The problem with Riviera is that there really isn't much of a tactical element to the combat (you determine whether you put two thirds of your team in the front or the back which is a mostly irrelevant choice since you'll almost always want the more offensive choice due to the need to constantly score high ranks), and that exploration is honestly the more important mechanic.

Growlanser could be better summed up as a less squad based version of Ogre Battle. You set out your routes and determine which individual goes after which enemy you want dead or which objective you want captured. The primary difference is that you control units based upon the individual rather than a team and that you have more options to control them versus 'point them at something, set AI priority, watch and wait to see if you need to drop a nuke or not'. Also no need to worry about alignment, reputation/chaos frame shenanigans, just a few simple binary choices on who to whoo and which route to take.
3502  Media / Single-Player RPGs / Re: Growlanser: Wayfarer of Time hits PSP / PSN in two weeks!!! on: July 17, 2012, 09:46:57 AM
It'd be nice, but the Langrisser team is long gone sadly.


IV is truly a great game, and it'll be worth the wait. I just hope people give it the attention it deserves.

I've already got it on preorder. Now if only Grows 1 & 6 could make it as well.

Also what ever happened to that Langrisser MMO?
3503  Media / Single-Player RPGs / Re: Growlanser: Wayfarer of Time hits PSP / PSN in two weeks!!! on: July 17, 2012, 06:30:00 AM
You know what else needs some bolstered rep?

Langrisser.
3504  The Rest / General Discussions / Re: The NEW Game Journal on: July 17, 2012, 06:25:36 AM
Sounds like Xenoblade to me.


One word of advice on the subject of getting everything in FFXII. DON'T.

Seriously. Its ridiculously easy to screw yourself over due to all the arbitrary bullshit the game pulls. The Zodiac Spear may be the most blatant act of easily missable loot but it's not the worst. During the game you'll come across an accessory called the Diamond Armlet that supposedly boosts the value of the treasure in a chest, but after a while it'll start doing the opposite, making it impossible to get the true reward in a chest. This is especially true in regards to rare, one-time only chests found in the penultimate dungeon. And then there's the loot that can be gotten during one-time only fights.

Here is a bit of perspective for the sake of anyone who didn't play it:

- In the Secret area of a dungeon resides the best summon and possibly the best gear in the game.
- The chests containing the best gear can only drop said gear upon their first opening (after that it's random crap)
- The odds of said chest to give you the item you want (and not something like... an elixir) is somewhere around 0.12%
- As Moonson said, the item to increase the odds of good items in chest makes the best items impossible to drop (and the game does not mention this anywhere)

Now, the chests themselves are usually quite far into the dungeon, which is pretty hard (as in can't rush there, gotta travel slowly killing monsters) and there are no save points at all. As such, loading and going back to the chest is about a 10-minute job.

FFXII really missed the mark with the ultimate gear.
Those % would be fine in an MMO if and only if the content could be attempted over and over; not a single-player game with only one attempt.

Don't forget that a number of those chests only have a low chance to spawn per dungeon visit as well.

The lighthouse is the worst offender in terms of this bullshit since it has 100 floors plus a basement and sub-basement filled with post game enemies with these chests scattered throughout.

And then there's the bullshit involving that one dagger....


Just don't play FFXII with a collect-100%-of-everything mentality and you'll be fine.  It's not like you actually need any of that crap.

It's worth doing hunts though, because not only are they fun but there's some story that goes along with the later ones.

I remember at some rank you get access to some sort of accessory you can buy from the guild hunt shop (or w/e) that can basically inflict every status ailment in the game at once (as long as they aren't immune to that ailment) on an enemy with a remedy.  It's crazy good.

Most of the hunts, some of the esper fights, and some of the environments are the best parts of the game. You'll want to do the hunts mostly due to being the only reliable way to acquiring decent gear throughout the game.
3505  Media / Single-Player RPGs / Re: Playstation 1 RPGs on: July 16, 2012, 07:33:42 AM
So I finally got to go home to open up a few of the games I ordered, and I popped a few in to make sure they worked and I was greeted by the opening cinematic to these two games..

Alundra- I thought I was watching thundercats or something, uhg that animation was terrible. I guess I am just really not a fan of that art style. And it was done by working designs, I much prefer something like Lunars opening cinematic

Vargrant Story- It was kind of hilarious how serious it was trying to be with the fire breathing Dragon and then random shots of some dancing girl every second. Love those old goofy Square CGI character models.

We have come a long way since then.

Working Designs wasn't a production company (although it did fancy itself as such at times) but a localization team.

Also, I wouldn't say that VS has goofy character models since I thought they were on par with MGS's. Not that improvements haven't come along since then but the stuff in this game was probably the best that could be done with 3D models on the PSX.
3506  The Rest / General Discussions / Re: The NEW Game Journal on: July 16, 2012, 06:43:50 AM
Things moving along quite well in Final Fantasy XII.  I'm ~10 hours in with six party members, I've done a bunch of marks, and I'm about to cross the desert into the tomb of an ancient king.  License Board isn't my favorite thing ever, but the combat is better than I expected and I like the guild framework they use for sidequests (it's totally ubiquitous now, but it still works).  I doubt I'll see this thing through to get every weapon and summon and bounty, but I'll get some decent mileage out of it before the credits roll.

One word of advice on the subject of getting everything in FFXII. DON'T.

Seriously. Its ridiculously easy to screw yourself over due to all the arbitrary bullshit the game pulls. The Zodiac Spear may be the most blatant act of easily missable loot but it's not the worst. During the game you'll come across an accessory called the Diamond Armlet that supposedly boosts the value of the treasure in a chest, but after a while it'll start doing the opposite, making it impossible to get the true reward in a chest. This is especially true in regards to rare, one-time only chests found in the penultimate dungeon. And then there's the loot that can be gotten during one-time only fights.

FFXII was way too literal in its borrowing from MMORPGs.
3507  The Rest / General Discussions / Re: Games you've basically "Memorized" on: July 16, 2012, 06:29:58 AM
When I was a youngun I had Wizards and Warriors down pat and could beat it w/out dying. Now? Can't clear level 1 without cursing my maker.

I feel so ashamed when I "level down" in gaming skill, especially a particular title.  I wonder wtf I did right then.



Ah, back when we had nothing better to do with ourselves but play one of the handful of games we had as a kid. No need to worry about generations, backward compatibility, or needing to replace parts, batteries, controllers, or whatever. And the biggest questions involved whether you did well enough in school to get to rent a game that you might one day hope to finish, and whether you'd get invited over to that kid with the Genesis console or not.
3508  Media / Single-Player RPGs / Re: possible ogre battle remake? on: July 16, 2012, 06:14:36 AM
Yea... like I'll ever get to see that localized....

I know what you mean, in the same period of time that Sega was releasing their classics for PS2 they did a remake of Phantasy Star 1 and 2. I've read before that there were plans to bring both games and part of the text was already translated, but it never came out for some reason.

Makes me wonder how they have the balls to release Phantasy Star Universe but not two remakes of one of their most iconic franchises.

The weird thing about that was that I even saw the first PS remake listed in a local Shopko flier but nothing ever came of that.

Also fuck Sega for not bringing out VC3 to the west.
3509  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: July 14, 2012, 09:14:35 AM


His contribution to science must have been revolutionary.

I suppose that's one way to get ahead in life.
3510  The Rest / General Discussions / Re: The NEW Game Journal on: July 14, 2012, 09:11:19 AM
This is the kind of thing that could completely derail the thread. If you care enough to post about that find an appropriate thread or start one.

I still don't get why so many people get so stressed talking about this topic, but either way I'm not going to start anything. I was just saying.

That's because of two things. A) The matter has been prevalent throughout all of human history and we're no closer to addressing the issue than we were back when we were living in caves and B) Because humans are incredible assholes by nature.

The fact of the matter is that humans simply love to draw lines between things no matter how arbitrary the differences between those two things are. And there are differences between males and females, even today there's no way to get around this (especially since modern medicine is little better than the stuff we had back when we were bleeding people out to purge them of evil spirits). And no matter what a person's intention's might be in drawing that line, we're still drawing that line with the idea that those on the side I'm on should get or have gotten the better deal and the other side 'needs our help'/'can die in a fire'.

Basically the matter of equality can only be resolved when we cease to be human.

Anyways, there was a thread made not too long ago that tackled this issue and the matter really should be moved there for future reference.
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