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3511  Media / Multiplayer RPGs / Re: Emperor's SaGa on: September 12, 2011, 02:27:45 PM
Better that this happened to SaGa than, say, Chrono. Id say Mana would probably be a better fit for this sort of thing though.

I still have no idea how Friends of Mana ultimately turned out. But given how the rest of that awful compilation was; it couldn't have been good.
3512  The Rest / General Discussions / Re: The NEW Game Journal on: September 12, 2011, 07:23:47 AM
Well, okay. So FF2 had the leveling up mechanic, in a basic sense, that eventually got used in the SaGa games. That's kind of the extent of it though.

It was actually played with quite a bit. Saga/FFL1 actually only had that for mutants. Monsters had to eat other monsters to get new abilities, and humans had to buy stat-up pills. In FFL2, humans and mutants had use-based stat increases, but mutants would occasionally get new spells/powers, monsters worked like in FFL1, and robots got stronger by grafting parts onto them. FFL3, iirc, had normal experience levels but you could turn anyone into a monster or a robot. Also monster mutations in these games were VAGUELY like the SMT games, in that they depended on which 'race' of monster you had as well as level.

I think one of the major additions you saw with the SNES sagas onward was with skills being 'sparked' meaning that you learn new combat techniques in battle by using a certain weapon class/certain other skills a lot. Those all, as far as I know, dropped the different races, and only SaGa Frontier 1 really picked that back up. I think SGF1's monster system was based more around getting different skills. Also some characters had unique means of getting bonuses. Like, Emelia had different costumes and T261G had different chasses.

I actually can't remember how RS:MS's skill system works off the top of my head. There's a class system in place and I THINK you buy map skills at guilds. Otherwise you have usage based stat increases and skill sparking. Unlimited Saga gave you skills at the ends of missions, which were usage based, and the skills you took affected your stats. Also weapons and armor had 'skills' in the same way they did in FFX, basically.

Also you generally never stat-down in the saga games like you did in FF2, unless you do something weird. It CAN happen, but it usually means you're f'ing something up.

The spell level thing from FF2 ended up getting inherited by Secret of Mana as well (before getting completely abandoned until Sword of Mana which totally disregarded that it's a handheld game remade into another handheld game and was a horrible clusterfuck of gameplay systems from the previous games plus the kitchen sink thrown in for good measure).

Also there were characters from different races in the Romancing SaGa games but since the cast was set they were mostly restricted to a single bonus/hidden character or two (I know for a fact that one of them had a playable snowman and an elephant; most likely RS3).

Also SaGa 1 played around with the concept of Life Points with it's <3 that would get used up whenever you revived at a revive house. It wasn't too big of a deal there, but I think you lose a character permanently if they run out.
3513  The Rest / General Discussions / Re: The NEW Game Journal on: September 11, 2011, 07:41:06 PM
^Don't forget Fatal Frame 2 or Fatal Fury 2. Although he probably meant Final Fantasy Legend 2 and forgot the L.

Edit: Fuck; beaten.

That said, if I remember Stella Deus correctly; it isn't worth the dick punching difficulty that it and it's predecessor Hoshimigami employed.

So it turns out I had Drakengard 2's review and Drakan's reviews here mixed up. I'm hoping to return it today for either Romancing SaGa or Ys: The Ark of Napishtim (both are the same price as Drakengard 2 at my local Gamestop and they're there). I read through D2's review and there's no way in hell I'd enjoy it.

Told you.

Drakan makes a little more sense at least.
3514  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: September 10, 2011, 12:20:45 PM
^She's the final boss fight. Her one-winged half-ass cape is proof.

What I'm expecting/hoping. If they DO plan one though, then FFXIII-2 better be damn good otherwise SE's finally dead to me.

You mean they aren't dead to you already given their choice of genre for DQX?
3515  The Rest / General Discussions / Re: The NEW Game Journal on: September 10, 2011, 06:44:00 AM

All the reviews I read on it seemed more positive. I still want to play it though. I don't think I'll be taking it back anytime soon. Took me long enough to locate a store with both games in stock and another 20 minutes just to get a confirmation that they did have it.

It's all right, nothing special, just an okay game. Dragongard is still worth playing because it's so insane. The gameplay is monotonous, but the huge amount of crazy (and the awesome dragon) make it a memorable experience. Dragongard 2 is more like a paint by numbers JRPG with a 'hero' so unlikable you want to throw him off a bridge.

That's basically the tl;dr. Drakengard 1 is an awful Dynasty Warrior clone (save for the final battle on the ending E path) but the plot is batshit insane in a can and the characters are awful in the best ways. Drakengard 2 is a less awful Dynasty Warrior clone but the plot is pants on head retarded in a can and the characters are awful in the worst ways.

It's telling of just how awful the plot and the characters are when one of your party members is the head honcho of the antagonists of the previous game, that her objective now is exactly the same as it was in the previous game (though the motive has changed from unleashing unspeakable horrors to memory loss due to severe brain damage), and the reason why the main character has turned coat and joined her cause is solely mostly due to her T&A (the other reasons include being a dumb sap who falls for the first sob story he sees and because the leader of his former organization wants to put the retard down because he's an idiot with command over a fuck off dragon and left to his own devices will inevitably fuck something vital up royally (which he does)).
3516  The Rest / General Discussions / Re: Tokyo Game Show 2011 on: September 10, 2011, 01:48:51 AM
Revelations trailer leaked but was taken down, a serious WTF moment was preserved through this gif though:

Her hair covers her eyes COMPLETELY! Those boobs are ridiculous and as for the scene itself, yeah... I'm assuming a monster came when it saw dem boobs.


Video here:


That character design is atrocious. WHAT. THE. FUCK?

It's like I'm rewatching those early episodes of Aeon Flux before it's batshit insane plot kicked in and the main character was just a bumbling assassin who dies incompetently at the end of the episode.
3517  The Rest / General Discussions / Re: The NEW Game Journal on: September 10, 2011, 01:42:00 AM
I went to Gamestop for a sale and got 4 PS2 games for only $40. I got Shin Megami Tensei: Nocturne, Dragon Quest VIII, Drakengard, and Drakengard 2. Too bad a friend of mine has the PS2 right now. I'll just have to wait till she returns it then.

Why in god's name did you get Drakengard 2? The gameplay is only marginally better than its (godawful) predecessor but all the dumb shit that the game pulls ruins that completely. Hell, the WTC factor that made the first game so playable in the first place has been substituted by a completely different WTC factor (namely in how fucking retarded the protagonists are in that game).

Take the game back (or sell it somewhere else), and read this instead.
3518  Media / Multiplayer RPGs / Re: Emperor's SaGa on: September 09, 2011, 12:48:28 AM
So what ever happened to Squeenix's 'Death to Mana and SaGa!' policy they announced earlier this year? Or does it only apply to the Mana series?
3519  Media / Multiplayer RPGs / Re: Dragon Quest X Online: Rise of the Five Tribes on: September 08, 2011, 01:12:54 AM
I understand missing the news in a huge thread with multiple pages per post, but this isn't too long yet and Lard DID post that on the very first page.

Oh, yeah, and looking more I see 16 GB thumbdrives are under $20, so as long as SE doesn't skimp in size they can probably get MORE than enough space for a dedicated thumb drive to be bundled with the game.

Nah. That was my bad. When I first heard the news, the way it was worded was that there was a solo campaign that you could clear without having to fuck around with the internet like in DQIX. What I posted simply clarified that to not be the case instead stating that you can't complete anything without first giving Squeenix extra moneys for content that not all of us are interested in. I suppose I should've checked other news sites and/or Lard's links beforehand.
3520  Media / Single-Player RPGs / Re: Your Favorite RPGs and Why on: September 08, 2011, 01:02:34 AM
Umm....I kinda implied that, yes?

You can see that she cut her hand halfway into the video while fumbling around during her performance and she wasn't exactly fazed by it. The fact that her "poem" ended in a series of mumbled grunts and her 2 minute epic struggle with a can opener, a can, and physics also kinda suggest it as well. Plus she's giving an edgy hipster bullshit performance to a crowd that's probably about 50% high as well (or at least buzzed). And if that's not enough proof than I don't know what is.
3521  Media / Single-Player RPGs / Re: Your Favorite RPGs and Why on: September 07, 2011, 01:34:22 AM
For those who can't see it, she reads a shitty poem while struggling to open a can of expired spaghettios. Then she cuts a whole in her pants, fingers herself with a handful of pasta, and discharges on the floor. Lastly, she takes off her shirt, wipes up the mess, and exits to a room full of applause.

The best part is the fact that the camera man knows how drugged out the performer is and spends as little time as possible recording her antics over capturing the responses of the crowd. Heck, most of the video after the can-opener shenanigans consists of 'spot the lesbians'.

Also that's hole not whole.
3522  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: September 07, 2011, 12:54:00 AM
I would think this might be interesting if I didn't remember that FFXIII-2 is largely comprised of leftover scraps of art assets from FFXIII-1.

Oh, and apparently a large portion of this system is going to comprise entirely of key hunts so I wouldn't be surprised if the plot relevance for many locations consists entirely of finding keys to open the portal to the next irrelevant key hunt.
3523  Media / Multiplayer RPGs / Re: Dragon Quest X Online: Rise of the Five Tribes on: September 06, 2011, 07:11:27 PM

So much for a solo adventure for those of us who don't want to play an MMO.

And again, who knows how they're going to handle this outside of Japan? Knowing Squeenix, I have a feeling that players in the US won't get as lucky as they did with Monster Hunter Tri.
3524  The Rest / General Discussions / Re: The NEW Game Journal on: September 06, 2011, 07:37:47 AM
Champions of Norrath. So now I've traded the various shades of brown, black, and red of the underground, the jumping all over the place with their 6 feet long tongues enemies, Count Bugeyedhost, and a sexy lesbian vampire for bright and sunny tropical islands, mermen, drows, and a sexy lesbian mermaid. Well, at least I can see what I'm doing when I'm not in the caves. Also the accessories FINALLY get an upgrade since the start (stacking 2 +12 Dex accessories on my Wood Elf Ranger has turned my stockpile of arrows into a goddamn hail of death for this point of the game).
3525  Media / Multiplayer RPGs / Re: Dragon Quest X Online: Rise of the Five Tribes on: September 06, 2011, 03:42:42 AM
It also has to do with the Wii not exactly being built with internet gaming in mind like the PS360 are. Unless Squeenix does a full, online gaming suite (ala Mario Kart Wii); which, given their effort in making use of the DSi's WPA encryption for DQIX (i.e. none), is not something I expect them to do. Besides given how DQIX was designed with Japan first and foremost with barely an afterthought given to other territories, I fully expect this game to completely fail to adjust to outside markets.

Also everybody and their brother has cracked their Wii wide open (mostly to get around that ridiculous region locking for games like Xenoblade and Fatal Frame 4). I can already see the mountains of cheaters and pirates sucking the fun out of the online experience like any other online Wii game.

And then there's the fact that Xenoblade, probably the single best console JRPG in years, has so far completely skipped over the US. And not only that game but other RPGs on Nintendo consoles have been getting skipped over as well like The Last Story and Fire Emblem DS2. The US completely missing out on DQX is too within the realm of possibility for me to get worked up for this game.

The tl;dr is the invariable mountain of Friend Codes that players are going to need to memorize, as well as phone numbers/email addresses/twitter accounts/facebook pages/ect to communicate with because DQX won't be offering much of any alternative if any at all to these things, assuming we even get it of course.
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