Welcome, Guest. Please login or register.
August 27, 2016, 07:45:00 AM

Login with username, password and session length
Search:     Advanced search
Check out the latest RPG news!
246551 Posts in 7383 Topics by 2383 Members
Latest Member: xxkinsmanxx
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 233 234 [235] 236 237 ... 491
3511  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: February 13, 2014, 11:18:20 PM
I'd rather see this fail so a harsh lesson is taught.

I thought that's what the Class of Heroes 2 localization kickstarter was for? (Well that, and not asking for half a million for a bunch of feelies to a mediocre game that's already been outdated in Japan.)

Also the links in your sig are broken.
3512  Media / Single-Player RPGs / Re: What would your ultimate RPG be on: February 13, 2014, 10:00:21 AM
One thing I had a thought on while reading through an LP of Der Langrisser was the implementation of mini side stages in SRPGs. Rather than basically extra stages for players to run through for extra loot and experience for fulfilling certain conditions from the previous stage, I was thinking of something closer to short gauntlets for a character or two who manage to stumble onto them. And depending on how they're handled, you could have certain special events occur depending on who gets sent there (i.e. character A gets an item exclusive to her while characters B and C get to make comments about their situation and observations about how the other deals with said situation). And to balance this, whomever is used to reach this side stage, should naturally, be taken out of the remainder of the original fight.

Basically, side stages as they exist now, tend to wreck havoc on game balance and flow, and this can be at least one way to address the issue.
3513  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: February 13, 2014, 01:56:29 AM
http://www.siliconera.com/2014/02/12/unsung-storys-class-system-using-diagrams/

Now we're looking at a true Yasmat game. Seriously, anybody can do political backstabbings out the ass, but how many can do that while providing a convoluted gameplay mechanic that can be summed up in a single elegant, yet equally convoluted chart.

Too bad it isn't Zodiac themed.
3514  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 13, 2014, 01:33:35 AM
Indubitable consternations! It's Miriel's B-Day already. Such expedience.

Anyways, Miriel is your typical Mage's Mage. High Magic modifier (tying with Tharja and losing to
Code:
Emmeryn
) with a large hit to her Defense (though not as large as Maribelle's) and a small boost to Skill and Speed. As one of the two straight Magus you get in the game, she's straight up the better of the two due to her earlier and much less painful join time, higher emphasis on Magic and Speed growths instead of Strength and Defense, and has a much better class tree set than mister "All my other classes are physical based and one not only sucks but can't use my superior Magic stat". Even without Dark Mage, Troubadour alone is almost enough to rival a Mage with Great Knight access (seriously, Great Knight's Magic cap is hot garbage, no magic user wants that fucker since they'll be limited to their shoddy at best Strength stat).

Anyways, Miriel's best pairing would incidentally be with Ricken since she's unable to confer membership to the Galeforce to her son either way, thus Luna and the highest non Morgan/Avatar Magic stat cap modifier are good picks for Laurent (which a Female the Avatar can use to make a Morgan with the highest possible Magic stat cap modifier of +10). Runner-ups would be Stahl for his +3 overall stat cap modifier total to go with Miriel's +3 overall stat cap modifier total along with Luna, full 9 class inheritance, and higher physical stats to give Laurent something for his Barbarian class tree to run off of, Kellam for access to Priest and Thief for access to every magic using class outside of Tactician/Grandmaster available to males (and more Luna access), and Gaius to improve Laurent's Speed stat instead of trying to compensate for Miriel's lackluster Strength and negative Defense scores.

The long and short of it is that Miriel is a fairly solid if typical Mage and will probably want to end as either a Sorcerer or a Sage to make full use of her magical talents.
3515  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: February 12, 2014, 09:06:02 PM
How the hell is that even supposed to work?

"Great, our main character is doing one man skits again. If you and your *ahem* friend need some time to each other, we'll happily bench your ass. Wait. Did that monster suddenly expire on its own? WTF!?"

Chances are the rest of the party will gain the ability to see these mythical creatures within the first five minutes of the guy(?) joining (that or the guy(so androgynous) in question will lose either his bizbo powers or the source of said bizbo powers five minutes before he(seriously, dude looks like a lady) joins).
3516  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: February 12, 2014, 04:04:46 AM
Dude's kinda hit or miss with me. Children Who Can Hear Voices of the Earth (or whatever the hell it was called) felt like a poor man's Miyazaki in every sense of the name/legacy (also you can see how hard it was for the guy to write a female character instead of a female love interest).

As for Space Dandy, imagine Cowboy Bebop if almost every episode was like Mushroom Samba and is unabashedly laden with sexual imagery and the occasional innuendo (case and point would be Dandy's principal dive is Space Hooters, or as its called in the show, Boobies, which is a space station that looks like the number 8 but the top and bottom quarters are capped with fleshy pink domes with red air-vehicle lights at the very top and bottom point). Still it has it's cool episodes like number 4 where everyone becomes a zombie and the universe becomes a better place for it.

I really didn't like "Children Who Hear[...]" that much either.  Mostly for the reasons you stated, but also because it just crams way too much in and the end result didn't feel worth the effort.  The main girl was awful to look at for that whole hour-forty too... :S 
Definitely a poor man's Miyazaki.  And while it does have great ideas and some scenes were definitely a good watch and the characters worked, it introduces more and more "stuff" for some reason without fleshing out what they already had.

And I agree he's hit-or-miss, but I really do enjoy the guy's style.  The visuals are almost worth the price of admission alone (he and his team show that their animation is a true labor of love), the music is nice, and for the most part, the stories are refreshing and different.  5cm Per Second was pretty good, but bummed me out too much to really want to see it again. :(

Given my ambivalent feelings for Shinkai, I thought Garden of Words was pretty damn good.

I completely agree about Children... but come on.  That's the only Shinkai film I don't like.  If that's "hit or miss" then what kind of batting average are you expecting?

To be fair, that's 50% of the movies that I've seen from the guy (the other 50% being The Place Promised in Our Early Days).
3517  Media / Single-Player RPGs / Re: super robot wars topic on: February 12, 2014, 02:44:52 AM
http://gematsu.com/2014/02/3rd-super-robot-wars-z-jigoku-hen-protagonists-detailed

BOOORING!!! Give us multiple protags again instead of some teenage punk in a sudo-real with his bouncy SP battery like you've been doing since L (hell, I'd even take another Ing or Mist at this point just to mix things up).

At least the enlarged Sub Orders along with two man squads is an okay compromise to the cast bloat.
3518  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: February 12, 2014, 02:12:53 AM
Dude's kinda hit or miss with me. Children Who Can Hear Voices of the Earth (or whatever the hell it was called) felt like a poor man's Miyazaki in every sense of the name/legacy (also you can see how hard it was for the guy to write a female character instead of a female love interest).

As for Space Dandy, imagine Cowboy Bebop if almost every episode was like Mushroom Samba and is unabashedly laden with sexual imagery and the occasional innuendo (case and point would be Dandy's principal dive is Space Hooters, or as its called in the show, Boobies, which is a space station that looks like the number 8 but the top and bottom quarters are capped with fleshy pink domes with red air-vehicle lights at the very top and bottom point). Still it has it's cool episodes like number 4 where everyone becomes a zombie and the universe becomes a better place for it.
3519  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: February 12, 2014, 12:45:59 AM
Had both my first game crash and ramming of the damage cap while fighting the level 20 legacy boss. Not that the fight itself was hard to redo at my level.

Numbers Edit: Using Bravely Second, I managed to inflict 13426 HP worth of damage with a single attack. The conditions involved my level 34 Agnés as a level 8 Ranger armed with an Angel's Bow, Red Cap, Mirage Vest, and Power Bracers, having set HP +10%, M.Defense +10%, and P.Attack +10% abilities, using the Rapid Fire special with Fire, Flier Slaying, and Poison Touch parts after the previous turn was used to Invigorate up to 150% PAtk and add Haste.

Double Edit: Make it two crashes.
3520  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: February 11, 2014, 07:39:16 PM
snip

Honestly, Ringabel's entire character feels like it's smashed to pieces once you hit the Red Mage.  At that point the game is intentionally mocking him and the "womanizer" persona so common in media.

You'll see.

Code:
It's a bit frustrating that he persists after the events, though, all things considered.

To be fair, that is an optional scenario.


And yeah, a lot of the game's difficulty can be traced to the question of when you get your hands on powerful weapons/gear. Although being in chapter 3, I'm finding that enemies have just become so spongy that even with effective damage in the hands of a powerful damage dealer it'll still take two to three solid hits from them to take 'em down (fortunately, the first chapter 3 dungeon is a total corpse party which means Cura/Blessed Shield spam for Sweeper bonuses).

Edit: #5555thPost
3521  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: February 10, 2014, 09:47:43 PM
Mine comes in the mail tomorrow. I'm not expecting much. I liked the first enough to buy part 2, which was meh, and this one I was hoping would be like taking the best of both, but it looks like that isn't the case. Maybe I'll be wrong (which I'm hoping), but I've dialed down my minimal expectations again.

Yeah, they kinda went in a different direction on this one. What with the lack of a party and Stagger not being 'The Thing' anymore.
3522  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: February 10, 2014, 09:45:10 PM
Yeah, the Summoner one is a lot more depressing (although not because of the Summoner herself as she's personified). But out of the * holders themselves, Valkyrie has so far been the closest to sympathetic.


Continuing in updates, for you monk users, check back on your equipment frequently. You can quickly level up past the best claws available and not realize it, actually nerfing your attack power by not being bare handed. I lost about 20 attack using bastet claws when I realized it and saw a massive boost when I took them off. Friendly warning to anyone who is getting mad at monk, it really kicks ass.

Speaking of kicking ass, omg Ranger. First job I maxed out, and with the support ability precision, I'm landing 4k crits on enemies. It's ungodly. Forget it if it's flying, it roughs out to a 7k hit on crit. Amazing output.

The Beast Killer ability at least helps to justify the Bastet Claws until you hit chapter 2 since beast type enemies are common until then. And yes, the Ranger is basically where your Monk will end up heading once they hit level 9 for effective damage and because I could get the Ranger Job up to level 9 in less time then it would take me to take anybody up from 9 to 10.


No puzzles is kinda sad. Boring layout, drab backrounds....doesn't really scream groundbreaking.

Got my first streetpass hit today. I was all OH SNAP!

To be fair, that replicates the older FFs pretty accurately.


Merchant/Thief is the best thing ever.

Steal stuff from enemies and sell it back to them. Calculator-level hilarity, there.

Too bad you don't actually get the money from them until after you finish the fight. But if you have extra gear lying around and you have nothing better to do in a boss fight then there's no reason to not pawn off your outdated gear for mad money (unless its something useful like the Blessed Shield or the Sage's Staff).

The one thing about Thieves is that Chapter 2 is where you should start swiping from bosses as they carry otherwise expensive accessories like Power Bracers from Valkyrie and Hermes Sandals from Red Dandy. Before then you're far more likely to just come away with weapons that you could've just gotten from the shop 5 minutes down the road (not factoring in talking times).
3523  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: February 10, 2014, 12:46:10 PM
http://www.siliconera.com/2014/02/10/matsuno-unsung-story-will-differ-final-fantasy-tactics/

Speaking of gameplay.

Interesting stuffs, but not about this game in particular.
3524  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: February 10, 2014, 12:44:04 PM
The first one in particular requires you to be at the end of chapter 1 to finish. At least you can get the first half of that sidequest's payout early.
3525  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: February 10, 2014, 10:03:39 AM
So does anybody know what the deal is with the guy in the Wind Shrine? I half expect him to be some sort of sidequest related but usually there's more of an indication as to what's up with somebody than "You're not good enough. Come back tomorrow.".

It is part of the summoner sidequest. Once you get the job he will "test" you to see if you are worthy of that summon.
Fair warning, go in with a lot of hp and save first


Scratch that, just make sure you save first. Priority 1.

I'd help to get the Summon Job first.

Also forgot they went with Summons other than Chocobo/Shiva/Ifirit/Ramuh/Odin/Leviathan/Bahamut/whatever.
Pages: 1 ... 233 234 [235] 236 237 ... 491


Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!