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338025 Posts in 13841 Topics by 2212 Members
Latest Member: WhiteWishes
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3511  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: June 17, 2012, 11:13:28 PM
Finally got around to finishing up Heroman. I could see this go into an SRW game without missing a beat. Of course wanting to see a series get into an SRW game is one thing, seeing it make it is another (and I just don't see it happening any time soon).
3512  The Rest / General Discussions / Re: Game-opinions no one else agrees with. on: June 17, 2012, 11:07:51 PM
Not really in the spirit of this thread but I feel like I need to get that Metal Gear HD collection. I haven't played one since the 1st one on the psx and as a lifelong gamer I feel that I should give that series a serious snake.

MGS2 will fuck you up son.

...in a good way, I guess. Well it depends honestly.

I misread that and audibly groaned at the bad pun that didn't exist (at least until I 'fix'ed it).

Anyways MGS3 is where it's at. The other games get way too hoisted by their own pretentious petards for their own good, although despite that MGS1 is still pretty solid.
3513  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: June 17, 2012, 10:51:16 PM
And now you can safely block all further messages from that particular user in full confidence of your victory.
3514  Media / Single-Player RPGs / Re: Xenoblade on: June 17, 2012, 06:08:58 AM
i dont give a rats ass about exploration just means more opportunity for me to get lost. so is the combat fun?

Getting lost isn't that big of a problem in this game thanks to the waypoint system where you just open up the map, select the waypoint you've been to closest to your destination that you want to go to, and there you are easy peasie.

As for combat, imagine FFXII's combat but without all the annoying and ass that plagued FFXII's combat. You don't transition to an boxed off battle arena whenever you get into a fight, you don't have to fumble about with menus during fights, instead you have an action pallet where you a bunch of skills and spells are located, although there aren't any items, using spells and skills only cost cooldown time save for your main ability which requires charging up through combat, enemies have helpful indicators over their heads that tell you how badly they'll kick your shit in as well as if they're going to chase after you or whether they'll assemble into a swarm and rush your sorry ass, there's no need for a basic understanding of programming, treasure is regulated to enemies, quests rewards, and trading, while maps contain shinnies that can be collected for more prizes or for trading, all equipment shows up on your character model instead of just weapons, non-basic attack abilities can't be tied down by enemies abusing the game's query system, you can perform combo attacks once you've charged up enough meter for it which involves cycling through party members and using skills and spells of the same color, and if you're not feeling up to fighting or you want to get the hell out of dodge then you'll be pleased to know that running away in this game actually works versus FFs XII or XIII-2.

The tl;dr is that this game has somewhere between serviceable and fun combat which is a far cry above any other game that uses a similar combat system. And with that said, and call this a hunch, but for some reason I suspect that you will not like this game. But I'll have to play deeper to know for sure.
3515  Media / Single-Player RPGs / Re: Chrono Break officially announced; out Summer 2013... on: June 17, 2012, 05:41:57 AM
Viper was a baller for being able to call down an air strike and for wielding a motherfucking anchor sword. Though Fargo was the man thanks to a quick level 7 tech and being the only one to steal those wonderful plates or so I would have said if that godawful S.S. Zebless didn't exist or at least if it wasn't his alternate self who was responsible for trapping you there to begin with (though I will give him the fact that he looks like a pirated Freddy Mercury, but man oh man, does everything about S.S. Zebless suck ass). Actually I'll probably go with the Luchidor Priest/Exorcist or that guy from Mad Max 2.

Also to get Glen, all you need to do is to tell the doc that a crazy bitch named Kid ain't worth savin'; this ain't Heroes after all.


As for Radiant Historia, my problem with it was the fact that it really was tied down by it's shoe string budget. It still amazes me that we even got to see it make it off the drawing board.
3516  The Rest / General Discussions / Re: Youtube on: June 16, 2012, 03:15:31 PM
http://www.youtube.com/watch?v=l9eeX2Lx1pE

http://www.youtube.com/watch?v=qkd_7QX4nRc

Luigi's still the master of Mario Party Zen.
3517  Media / Anime, TV, and Movies / Re: Michael Bay talks TMNT movie! says, "They are from an Alien Race..." on: June 16, 2012, 02:17:37 PM

I'll believe it when I see a Chrono Break. ):<
3518  Media / Anime, TV, and Movies / Re: Robocop reboot August 9th 2013.... on: June 16, 2012, 08:12:20 AM
I'm surprised that there isn't already a real life Robocop since we've already got the shithole Detroit and the evil conglomerates both in control and responsible for Detroit's shithole-ification. Of course we already have drones so I guess cybernetic law enforcement is kind of a moot point anyways.


Fake Edit: @D. tnega; don't forget about Mace Windu, bad motherfuckin' Jedi, and his Coming to America role, bad motherfuckin' thief getting schooled by Eddie Murphy.
3519  Media / Single-Player RPGs / Re: Chrono Break officially announced; out Summer 2013... on: June 15, 2012, 05:06:59 PM
When a problem comes along....


in Radiant Historia:
- It's usually due to one of the armies you're currently fighting or the villain with the same powers as your own protagionist.
- Solution? Step back in time to try to approach to problem from a different angle, or failing that stepping over to that other path that sent you over to the other side of the continent in hopes that the solution will eventually reveal itself there.
- Unless, the act that you performed wasn't what you should've done in which case you get maybe a hollow victory but at the cost of the world's future because you weren't playing the long game far enough or too far depending on the situation.
- Or there is no solution and you simply need to move on with your life because the world isn't going to save itself.

in FFXIII-2:
- A Paradox did it!
- Solution? Do random crap, play a few board games, or fight random assholes until the timeline unshits it self.
- Unless, of course, for some reason you weren't supposed to fight that particular asshole in that particular way in which case you get something like this



and the game gives you no discernible reason why.
- Or there is no solution but fortunately for you a literal goddess has your back on this one (regardless of the catastrophic consequences that will inevitably follow that somebody else will have to fix later).
3520  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: June 14, 2012, 08:46:25 PM
3521  The Rest / General Discussions / Re: The NEW Game Journal on: June 14, 2012, 03:59:31 PM
I sometimes think I'm the only one that liked FFXII. It being so different from the rest of the series is what made me like it.

I liked it but there were some REALLY half baked ideas going into it like having to fight everything because the run system was poorly implemented/realized (even if you put your weapons away and hold the R1(?) button enemies will almost never let their arggo on you go), or random treasures and treasure hunting in general being such a complete clusterfuck that unless you're the king of the spergs the best you're ever going to do is from hunt rewards and the bazaar only (and with the lack of character specialization and only the most basic of ability/trait progression only equipment really determines how well you're able to perform a role and welp), or even the aforementioned lack of specialized ability/trait progression where you have everyone rushing for the Mist Knacks (for the MP boosts) and all the useful stuff on the lower lefthand corner of the upper board like MP regeneration via enemy kill, MP regeneration over time, MP regeneration via damage taken and then spells, then some of the techniks, and finally the ability to equip occasional piece of new equipment the latest hunt reward yielded over everything else which varied between a waste of time to worthless. Also the Sandsea, the Crystal Valley and surrounding regions, and that Pharros were terrible areas that were boring as shit to play through the first time and are the main reason why I will never play through this game again.

It also doesn't help that it's aged horribly since then and Xenoblade just simply does it better to the point where they aren't even comparable. Though I will cede the point that it's the best main line FF since IX, flawed though it may be.
3522  Media / Single-Player RPGs / Re: A MM/ALttP Remake!? on: June 14, 2012, 07:03:42 AM
I hated MM merely for the fact that I was forced to play as kid Link for the whole game.

I didn't mind it thanks to the Bunny Hood and eventually the Gilded Sword giving you some badly needed basic combat reach. Additionally the Zora masks basically makes you into a bastardized version of Adult Link and is a good substitute for the Gilded Sword if you're playing minimalist or something.
3523  The Rest / General Discussions / Re: hey guize! on: June 13, 2012, 08:53:26 PM
Sorry, but this thread's been up for more than 48 hours. Time to take it down.
3524  Media / Single-Player RPGs / Re: PC / Console RPGs - What are your memorable Quests on: June 13, 2012, 08:50:37 PM
FFT: Recruiting Cloud



If only the final reward was at all worth it. Especially compared to everything else you get for the sidequest chain which included Beowulf, Reis, potentially the best shield and second best weapon in the game plus copies of the top two ninja knives, and one hell of a unique monster in Worker 8 (though I will concede that a Quick Charged Finishing Touch is a pretty solid reward if you're willing to work for it but even then it's just not really worth it when the game just hands you motherfucking T.G. Cid on a silver platter nevermind a Screaming Ramza at the chapter start and Beowulf right out of the sidequest gate).
3525  Media / Single-Player RPGs / Re: A MM/ALttP Remake!? on: June 13, 2012, 08:25:44 PM
Personally I would love to see a re-imagined LttP...... really upgraded and adorned with whatever current-gen bells and whistles they could manage.... that however will not happen.... MM will be out WAY before anything happens with LttP and when something does happen with LttP, I am will to bet, it will be a simple re-release with some additional connectivity function we can't yet wrap our heads around... Hoping for a truly re-built LttP is like waiting for a re-make of FF6... everyone knows it could kick some serious ass but will probably never happen for many of the reasons already mentioned..

No. God no! The last thing LttP ever needed would be Shashrala or Zelda stopping you every room to either state the obvious or simply tell you everything you need to know to get past the room you're in while every pick up tells you what you got over and over again and what very few puzzles/obstacles there were originally are watered down to mindless 'use specific dungeon item here' exercises, nor would I appreciate changing the inventory up so that you'd have to blow into the mic everytime you wanted to use the Flute or sketch some arbitrary pattern to beat a boss.

Now I wouldn't mind a 3D Classics port like what the original Kid Icarus and other classic NES games received, and would fit fairly well given how many instances of multi-planed environments there were originally, but the game doesn't really need much more beyond that. I mean, there's a reason why we roughly keep getting the same game over and over again in OoT, WW, and TP.
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