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Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
341235 Posts in 13945 Topics by 2222 Members
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3511  Media / Single-Player RPGs / Re: Project X Zone - The Namco X Capcom sequel on: July 24, 2012, 11:50:29 AM
http://andriasang.com/con20u/project_x_zone_characters/

And now we've got the NxC originals, Tron Bonne, and some dude from Fighting Vipers. Too bad they don't seem to be using Mega Mix for this since it would be hilarious to see the Daytona car as a support.
3512  Media / Single-Player RPGs / Re: possible ogre battle remake? on: July 23, 2012, 11:53:56 AM
Well here's my definition of an SRPG (or tactical level turn based strategy game):

1. Must be turn based.  Only one unit can move at a time (IGOUGO). I may include exceptional WEGO (both player and enemy units move at the same time) games at my discretion.
2. Must have multiple player controlled units. That means no roguelike games, even though they are technically turn based.
3. Must be at the tactical level of combat, not the strategic or operational level. I may include exceptional strategic or operational level games at my discretion.
4. Tactical level combat must be at the top level of the games mechanics and must be the main focus of the game. That means no Heroes of Might and Magic or King's Bounty or other very small scale combat games.

Ogre Battle is nowhere near those requirements. The turn based combat after two units meet in RTS mode doesn't even have units moving around on a grid. But call it whatever you want, I was just trying to give a more accurate definition of what the gameplay is like, such as "RTS with turn based combat".

The one strategic (or RTSish) element to the game is the handling of alignment which is more of a micromanaging aspect than anything else. I guess the only real strategy for the Ogre Battle games is to know when to liberate towns and to establish and properly deploy units that can do so with some margin of efficiency.
3513  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: July 22, 2012, 12:41:07 PM
Been watching Deadman Wonderland on Adult Swim Toonami.

It's like if Shinji Ikari was in a Saw movie if Saw was a Shonen Jump series. Every week I wonder why I keep watching this crap then I watch Captain Stupid get filleted by the token loli of Team Batshit Insane while the rest of Team Stupid blunder right into the middle of the most obvious trap imaginable where random decapitations and gratuitous gibs galore are waiting. Of course the main character obviously survives without a scratch due to ridiculous plot armor and having the most competent and intelligent person in the show wanting to glomp him 24/7. It's more amusing to watch him march with the lemmings of the week and get away with it than anything else in regards to the show.

It's so disappointing to remember that this series came from the same guy who did E7 since I can see that the protagonists are the same to start with but at least with Renton, he had room to grow and develop his character and a stable cast that similarly did the same. Here, it's just a bunch of nameless mooks who's sole purpose is to die gratuitously and get replaced by next week's set of nameless mooks, nevermind the complete lack of any sane direction for the protagonist to develop in. He's just going to be a whiny bitch until he suddenly snaps when he acquires his midseason upgrade and no amount of bullshit is going to justify it.
3514  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: July 22, 2012, 12:04:30 PM
Belated Futurama Trip Report: Five for Vendetta or V for Fighting. Juicer episode, steroids are bad kids. Also Fry is a lucky bastard. Not as funny as last episode but its hard to top a bewildered Zapp keeling over from getting gut punched by an angry Leela's Dad.
3515  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: July 21, 2012, 08:50:03 PM
In regards to the second point, the trailer at times 2:21 to 2:22 make my point if you will. And if that ain't a ganking than I do believe I've managed to spot an animation error.

That pinprick?  Really?  It's just a flesh wound.

We're talking about a female character in a JRPG here. Where a grabbed wrist is instantly debilitating. I promise you a cutscene stabbing, even that minor, is going to be fatal.
3516  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: July 20, 2012, 11:28:56 PM
I don't even know where to begin...I could say more, but here's a couple points:

First of all, there's no sign of a harem here.  The narration specifically says choosing between Toki and Towa, which is a love triangle at most (assuming they even count as different people...).  The other girls are barely even in the trailer and seem to be minor characters, so I don't know how you reached that conclusion.

Second, why do you keep going on about Toki/Towa being 'ganked'?  When does that happen?  Did I watch the same trailer as you...


Also, in regard to your last comment there's actually a very good chance this game is getting localized (my money's on NISA), though nothing has been announced officially.


In regards to the first point, my lack of faith in a rather anime JRPG not having a harem or dating sim aspect to it is the likely source of this assumption. It was only a theory after all.

In regards to the second point, the trailer at times 2:21 to 2:22 make my point if you will. And if that ain't a ganking than I do believe I've managed to spot an animation error.
3517  The Rest / General Discussions / Re: The NEW Game Journal on: July 20, 2012, 09:27:38 PM
I am actually really enjoying Final Fantasy (I) on the PSP, it's much better looking than the NES and the encounter rate seems less. Of course I feel I'm a much better game player than I was when it first came out but still, it's a nice trip back into some good memories.

I still feel that the best version of FFI was on the PSX. There are just enough updates to remove a good deal of pain from the early game slog by speeding up the leveling rate and increasing the level cap from 50 to 99 without massively breaking the difficulty curve (anymore than it originally was at least) unlike the implementation of the standard MP pool that every other version has. Also it contains the original version of the game almost entirely intact (graphics aside).
3518  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: July 20, 2012, 06:02:27 PM
I'm calling it cycles because there's definitely going to be more than one trip into the past. Hell the trailer itself had two separate time traveling montages (one from the first where the prince got ganked and a second under less specific circumstances). And like in Majora's Mask, each time you see the phrase "Dawn of the First Day: 72 hr remaining." you're starting a new 3 day cycle. Seriously, this isn't moon logic here.

I'll grant you that there are two time travelling sequences in the trailer, the first with Toki in the bloody wedding dress and the second in plain clothes.  I still have no idea where you're getting cycles from.  In fact given that they apparenly take place under different cirumstances doesn't that speak against simple cycles?

And when you say "like in Majora's Mask"...what is like Majora's Mask?  Where is the common phrase here?  There's nothing like that.


Another aspect of the trailer that nobody seems to be mentioning is how it's pushing the romance aspect and talks about having to choose between Toki and Towa (wait, aren't they basically the same person...).  That seems like a weird direction to take things in.  There was one brief segment in the trailer (though I remember something similar from earlier screenshots) that almost looked like a dating sim.  But since the rest of the game seems to be from Toki/Towa's perspective...what's up with that?

You're right. I probably should be trying to draw parallels to the Back to the Future Trilogy instead. I say this because now that I think about it MM was more about using time travel shenanigans to make multiple attempts at stopping a single and particularly devastating catastrophe. The trailer looks more like there are going to be multiple smaller catastrophes that occur at a particular event where using time travel shenanigans to fix one leads to the creation of another (based off of what the trailer showed, it looks like in one instance the main character dies protecting Launch/Lunch/Female Lead #1 and she ends up coming across the macguffin needed to pull off time travel shenanigans, and another instance of the same event (the wedding) but this time Female Lead #1 is the one who gets ganked and (just a guess from this point on) it's up to Female Lead #2 to take over(/guess)) much like how in the BttF trilogy when Marty McFly goes back to 1955 to escape the bad end Doc Brown met he screws around with time which winds up both saving The Doc and improving his own circumstances which leads to Doc Brown visiting the distant future of 2015 where Marty must right his kid's wrongs but this leads to Biff getting a hold of the DeLorian for his own nefarious purposes which forces Marty to retrace his steps until he fixes the damage Biff does.

The tl;dr of the parallel I've been trying to make here is that every time time travel is used to fix something, something else tends to break and requires further time travel to fix. Admittedly my initial assumption was that this was operating under a 'one problem that refuses to fix itself and needs multiple attempts to find and enact the exact requirements necessary to fix the problem once and for all' which is a time travel trope used by both the video game Majora's Mask and the movie Groundhog's Day, hence my initial references to the former.


As for the other aspect of the trailer, I blame my lack of moonspeak-foo. That said, this basically ties into the theory I stated above. There are going to be multiple instances of time travel, and in some instances the Leading Female #1 will get replaced by the other Leading Females as party members with their own gimmicks (LF#1's is multiple personalities, the others are yet to be disclosed). I'm going to bet that the game's plot will basically consist of the main character's (i.e. The Prince currently named The Protagonist) death at the wedding followed by Launch's (and other female leads') multiple attempts at going back and getting the past The Prince i.e. The Protagonist to help her save him while also showing us their relationship increases in an effort to put the beginning at the end while also giving the player total and complete agency over the relationship.

To tl;dr my theorycrafting, the reason why we never see The Prince in any screenshot is that we will almost always be in the past The Prince's PoV (at least on the time excursions where his death needs fixing, it'll be the present one for future laps for repertoire building with the other members of his eventual harem). At the end of the game, the player through The Prince gets to choose who to marry out of his potential harem.

All in all, I almost think this game is taking not only the idea of hand drawn characters on 3D environments from Thousand Arms but its sudo-date sim nature and its combat system with alterations made to make the rearguard support the PoV and always The Prince named The Protagonist.


Holy shit, that's a lot of words for my pessimistic take on an almost assuredly disappointing game that I'll never play
Code:
due to it never leaving Japan
.
3519  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: July 20, 2012, 09:33:31 AM
Third; I still can't figure out if Launch is/are the only playable character(s) or not. It looks like she gets ganked in one cycle and I'd put money on somebody else taking over for gimmick/party building purposes.
Fourth; the plot. With the game borrowing the X day cycle mechanic from Majora's Mask, this leaves a couple of questions.

I have no idea what you're talking about with any of that.  First of all, who is Launch?  What's this about cycles?  They only mention going back in time once.

Launch is the name of the character from Dragon Ball who operates under almost the exact same gimmick that the female lead does in this game (and I'm referring to her as such because I can't be arsed to figure out which one is Toki and which one's Towa).

I'm calling it cycles because there's definitely going to be more than one trip into the past. Hell the trailer itself had two separate time traveling montages (one from the first where the prince got ganked and a second under less specific circumstances). And like in Majora's Mask, each time you see the phrase "Dawn of the First Day: 72 hr remaining." you're starting a new 3 day cycle. Seriously, this isn't moon logic here.
3520  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: July 20, 2012, 02:24:18 AM
A couple of things I noticed during the video.

First; the 2D art looks good. Nice, clean, and crisp.
Second; the 2D art on the 3D backgrounds look jarring as hell. Seriously, dat running animation. 0_o
Third; I still can't figure out if Launch is/are the only playable character(s) or not. It looks like she gets ganked in one cycle and I'd put money on somebody else taking over for gimmick/party building purposes.
Fourth; the plot. With the game borrowing the X day cycle mechanic from Majora's Mask, this leaves a couple of questions. Does the 'you're fucked' hour of every loop occur during the wedding? If so, how are they going to justify needing multiple X day cycles to solve the problem? Will that evil looking fortune teller/witch be the root of the conspiracy and if so just how oblivious are they going to make the lead and/or Launch to her plot, or will they cycle through protagonists who all have to figure out that she's behind it before they travel back and get ganked thus passing on the protagonist's cap on to the next character? If not, then how many levels of inception deep will they need to go before they fight the ultimate evil emperor's right hand man's evil twin's ancient evil spirit's reflection of the protagonist's long lost brother's son' ancestor's descendant's possessed lover back from the dead and summoned from the bad guy realm (i.e. the fortune teller/witch).
And finally; if they're really trying to make this Two Thousand Arms then they REALLY need to get a voice actor who can make country ham out the game's equivalent to the phrase "The DAAAAAAAAAAARRRRRRRRRRRRRKKKKKKKKKKKKKKNNNNNNNNNNEEEEEEEEEESSSSSSSSSSS!!!!!!".
3521  Media / Single-Player RPGs / Re: *RUMOUR* FF 15 to be open world on: July 19, 2012, 08:38:27 AM

That was the same conclusion I came to, unless they really are planning to simply give up and rename Versus as XV.

Also even I doubt that Squeenix would start working on FFXV before releasing Versus, XIV, or even XIII-3 for that matter (if they are then Squeenix needs to sell off their inhouse IPs and become full time publishers).
3522  Media / Single-Player RPGs / Re: UnchainBlade ReXX on: July 18, 2012, 08:43:23 PM
And here I thought it was global warming that was bringing the heat, but instead it was the burn.
3523  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: July 18, 2012, 11:32:04 AM
And still no gameplay. This is bad comedy.

http://www.siliconera.com/2012/07/18/time-and-eternitys-battle-system-has-quick-time-event-finishing-moves/

Can't even say this is reliable though given that FFVII never had that feature (FFVIII did but was limited to Squall's Gunblade), and Super Mario RPG was the game that made Timed Hits a thing.

http://andriasang.com/con1vv/tokitowa_battle_system/

Also this, but it still doesn't actually say anything useful.


Of course, this whole damn game thus far has been nothing but a comedy of errors given that the initial reports stated the following....

Quote
You play as that prince whose marriage formed the Kingdom. You're 18 years old, and even though you're married, you still haven't had your first kiss. The prince is meant to be named by the player, although he does have a voice actor, Tsubasa Yonaga.

The princess's name is Toki. Toki is 16 years old and always keeps Drake, her blue colored dragon-like pet, at her side. Toki is voiced by Kana Hanazawa.

....now it doesn't even look like the male lead is even going to be alive for at least a good portion of the game.
3524  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: July 18, 2012, 11:13:13 AM
I mentioned space operas because a couple of my all-time favorite animes are space operas and at their core I don't think they're really that different from some of the fantasy stuff that's been mentioned.  Space operas generally aren't about the technology itself so much as they are about using some far-future setting as a stage for human drama.

To be more specific, when I get asked what my favorite anime of all time (not just 'one of') is I usually answer Legend of the Galactic Heroes.  But when I think about what makes it that way the sci-fi part doesn't even enter the equation.  It's a truly epic (and I mean that term in a way that would truly pass Maddox's standards) tale of war and politics that draws inspiration from sources like Romance of the Three Kingdoms and 19th century Prussia.  It just happens to be set in space.

It's also really long, bombards the viewer with names of people and places, and suffers from some amazingly low-budget animation, so it can be challenging to get into.  But it's my favorite for a reason and I know a lot of people share that opinion. 

I take it that you haven't watched a low budget anime before. I'm currently watching an anime called Sci-Fi Harry that's amazingly low-budget. Go watch a couple of episodes before you start calling things low budget. LOGH's problem was that it was made during the early 90s and it shows (also that it was 110 episodes long which for an OVA is still completely unprecedented and thus might not be as good looking on average as your typical 6 episode OVA might).
3525  Media / Single-Player RPGs / Re: Growlanser: Wayfarer of Time hits PSP / PSN in two weeks!!! on: July 18, 2012, 10:50:57 AM
The guy that design the characters is Satoshi Urushihara. Many (if not all) of the characters he has designed looks mostly the same, and a lot of his previous works and/or illustrations has ecchi and hentai stuff in them.

For what I understand most people in America knows the work of the guy nowadays (outside of Growlanser) because of an OVA that he directed around 2003 or '04 called "Front Innocent" which got lots of recognition from fans of animu and hentai.

Which also caused some confusion with people since the art direction is the same in both that Hentai OVA and Growlanser or every other work from Urushihara. So yeah, that's all I know about that.

http://myanimelist.net/people/3177/Urushihara_Satoshi

(For the full list of non videogame stuff he's done.)
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