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3526
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Media / Anime, TV, and Movies / Re: The V remake series
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on: November 15, 2009, 01:45:03 PM
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just finished episode 2. it left me with a feeling of disappointment. the story didn't advance at all. nothing really happened that didn't happen in the 1st ep. the only thing we've discovered is that this girl is mildly cute. It's kind of a moot point when you realize that under that hot chick facade is an evil reptilian alien bent on our utter subjugation and subsequent annihilation. Anyway, I watched episode 2 and it's better than the first episode but doesn't really go anywhere. That didn't stop certain killer androids from also being smokin' hot despite wanting humanity's complete and utter destruction.
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3529
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Media / Single-Player RPGs / Re: Parasite Eve is five hundred fucking dollars on Amazon
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on: November 14, 2009, 07:41:20 PM
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Am I the only one to have heard the gaming urban myth that some kid spent all night playing Parasite Eve instead of studying for his biology exam and ended up getting an A because the exam questions were mostly about mitochondria?
I would debate this but admittedly video games provided me pretty much my entire education for my remaining years in grade school after the 3rd grade (actually games pretty much covered me all the way to college now that I think about it).
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3533
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Media / Single-Player RPGs / Re: New RPGs from Namco Bandai
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on: November 13, 2009, 08:53:54 PM
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Well, we didn't get OG Gaiden, which was the new stuff in OGs plus a bunch of new chapters that involve Master Rishu showing up in the Grungust Type-O and Katina/Russel getting their own Grungust Type-3 to play with.
And from what I hear, a lot of the anime-involved games really flesh out characters like Kusuha/Bullet and Axel/Kyosuke/Excellen. The Alpha games (I think) are also supposed to give you a lot more background on Masaki and Shu and how the hatred between them got stirred up.
Aside from the first game the numbered series spanning from 2 to FFinal was focused on Masaki and Shu and the other Elemental Lords. The Alpha games are where a lot of the main OG characters comes from (this includes Bullet, Kashua, the SRX team, Zenger, and so on). The WonderSwan games are where the key members of the ATX team originate (Kyosuke and Excellen at the least). And other characters like Axel and Lamia came from the other GBA games not named Original Generation. This is not to say that there weren't any new characters for the OG games themselves like Latooni, The Hiryuu crew, Captain Daitetsu and so on. For more information consult your local GameFAQs: Super Robot Taisen: Robot Series Guide.
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3536
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The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse
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on: November 10, 2009, 12:54:13 PM
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I just finished Ninja Gaiden Sigma 2 Volcano part was easy... Then again I went acolyte mode and the hardest boss for me was the Statue of Liberty Does every girl in NGS2 have big boobs? I don't know. Did Dead or Alive Extreme Beach Volleyball have big boobs? Anyways I purchased a copy of SMT: Nocturne last night for about $28.
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3537
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Media / Single-Player RPGs / Re: New Information on Spirit Tracks
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on: November 09, 2009, 04:12:49 PM
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Same reaction as Prime. Why would they even consider bringing back the Ocean King Temple? Even a "improved" version? I also agree with Dice in that this has to be amazing awesome to even get some interest out of me. So far it looks like Blah. The whole trains thing makes me think they're shooting for the 5 year old demo.
I also recall the music being horrible and repetitive. Every dungeon pretty much had the same boring bgm. NOT cool. Yeah, I pretty much wrote this off right after it was announced.
If I recall correctly that was the exact same thing said about Wind Waker before it came out. And if I recall correctly it ended with Ganondorf getting a sword planted directly into his skull. Also, I'm sorta hoping that the overworld for this game bares some kind of resemblance to AoL's overworld (or a piece therein of). It might finally put to rest those debates of what the Zelda timeline looks like.
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3538
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Media / Single-Player RPGs / Re: Ar tonelico 3 coming to the PS3 January 2010
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on: November 09, 2009, 04:04:20 PM
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Yes i already knew this... cant say much about it -.-, just blerghh, i dont understand why they release this game like this... You think releasing Vesperia on the Wii is wrong? What's wrong is releasing Ar-Tonelico 3 exclusively on the PS3 in the U.S., when the 360 already has a bigger user base...and when there aren't a whole lot of exclusives on the PS3, versus the 360, that would actually make most people wanna buy the damn thing, even if it's cheaper now... Besides, like has already been said, he might be mistaking Graces for Vesperia, since Graces is supposed to be released on the Wii... But really though, what's so hard to believe about Vesperia being released on the Wii? It looks like just another PS2 game; I think the Wii should be able to handle it. Well, anyway the ps3 i getting some great rpgs next year... and is not much if wii can handel graphics, more like the interface of battles, etc etc Well now I feel like a goddamn fool. http://www.1up.com/do/newsStory?cId=3176841Its their fault really.
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3539
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Media / Miscellaneous Games / Re: Most under-rated games ever?
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on: November 09, 2009, 08:17:29 AM
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Legend of Legaia. Who gives a shit about its graphics? Seriously, it had an awesome battle system I kind of wished XG's battle system worked like LoL's. XG's battle system was like a very, very, very simplistic version of LoL's. As for SD2 and SoE's magic, both of them had more useless than useful spells, and it was a pain to get either of them leveled up. Also I thought SD2's multiplayer was just *bad* and I don't think single-screen multiplayer ever really works that well for RPGs. Granted both had more than their share of useless spells (given that they were both made by Squaresoft (kinda)) but SD2's magic had at least one spell per element that was generally useful, whereas Evermore's alchemy only ever really needed Crush and one of the many Healing formulas (and possibly the Defense and Atlas formulas should one desire to break the game). I basically see SD2 not as a golden standard but as an rough, unpolished gem. Sure there were bugs, glitches, and general design flaws, but the potential for growth was there too. A potential that was tragically ignored in an effort to focus on the fluffy character building aspects of SD3 and eventually to redefine itself at every turn (a trait that, while noble in intent, can be horribly executed as the case was for that World of Mana compilation). Repetition itself isn't necessarily a bad thing when perfecting ideas just as long as it isn't taken to the extreme, just like redefinition isn't a bad thing if used for innovation rather than for the sake of spamming genres with the same flawed game seen by said genre over and over.
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