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3526  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: August 20, 2013, 06:49:20 AM
"I DIDN'T WANT TO DO THIS!!!", but today (or yesterday) is/was Olivia's B-Day. It's a. Nice day for a. White wedding.

Anyways, Olivia. As mentioned in Inigo's B-Day post a page back, she has terrible stat modifiers, as in the worst of any playable female in the game. As for classes, she has Dancer. That's it. Good day. What more do you need? Fine, I'll cover her reclass options.

As is she'll probably remain like your typical Dancer archetype with massive Speed and Luck, maybe Res, and not much else. Should you decide to reclass her, she's pretty well off with both the Myrmidon and Pegasus Knight class lines as she's ridiculously dodgy and her Strength will have a better opportunity to fix itself. As ultimately you'll want her to be a dancer, her skill preference is actually weighted towards Sword Master over either of the Peg Knight promotions since the Myrm's Avoid +10 skill is really good to bolster her high Speed and Luck (better for avoid than Luck +4, Speed +2, and All Stats +2 combined) and both Astra and Swordfaire do well in furthering her offense, far more than Lethality or Lancefaire can (especially since Dancers are sword locked in this game), and Galeforce would only be situationally useful to her. She's probably one of the first people to consider handing a Bride's Bouquet to since she might like Bonds to turn her into a sudo-Heron from FE9/10 (plus she can get some mileage out of Lancefaire and staff ranks outside of Falcon Knight).

Outside of this, her unique Dancer skills are crap to pass down since Luck +4 is the least useful of the whatever stat +boost skills in the game and Special Dance can only be used by her to begin with. That leaves Galeforce and unh.... Galeforce is really the only thing she should bother passing down to her son if she can help it. Although she might as well pass down Luck +4 to Lucina since there's really not much of a chance of her picking up another skill before she arrives (like not even Special Dance), plus its the only skill she has that Lucina can't get that isn't totally useless. She'll also appreciate the Peg Knight access and the least crappy physical modifiers of all her mother potentials outside of the Avatar (as in +0 Strength and -1 Defense rather than -1 Str and Def for Sully, -2 Str and Def for Sumia, and -3 Str and Def for Maribelle (for reference, Chrom only provides +1 Str and -1 Def)).

The tl;dr is that, she's the game's Dancer and she's one of Chrom's potential wives for his shotgun wedding. What more do you want?
3527  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: August 20, 2013, 05:51:49 AM
^You are just waiting for new info to make a long post about how LR is a bad game in the future don't you? :P

More like not wanting to post in the Xillia thread or either of the EOIV or DA3 threads.

I have no comments and I must post. D:

Edit: I wonder if there's an FE:Awakening B-Day somewhere around here. I could stand to make another character dissection post.

Double Edit: Why yes Olivia, you'll do nicely.
3528  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: August 20, 2013, 12:04:28 AM
Hey its Sazh. Hi Sazh.

Does this mean that Chocolina or the Trollz Doll in the Cabbage Patch Kid's Body are confirmed?

Also Locke Lightning, which is neither new nor interesting.
3529  Media / Single-Player RPGs / Re: Child of Light on: August 19, 2013, 11:59:38 PM
3530  The Rest / General Discussions / Re: The NEW Game Journal on: August 19, 2013, 08:26:59 PM
I've heard nasty things as far as FE on the Wii.  Mostly insofar that it's difficulty can be pretty maddening; a bad enough set up can mean the difference between a hard battle and being stuck on the game completely.  That's what I've heard anyways.

Actually, unless you're playing the Maniac difficulty level on the Japanese version there's no way that you'd brick wall in FE10 without doing something monumentally stupid like leaving all your Nihil skill scrolls in your convoy before the final chapters, or purposely gunning for it by killing off all of your non essential characters. In fact, its probably the hardest game to completely screw yourself over with in the series (outside of Awakening) as the game has so many characters, many of whom are crutches, plus you have things like reusable skills, Bonus Exp, and forged weaponry to make anyone's life easier if they're having trouble, and of course, there's the usual stat boosters ready to give someone that much needed bump.

I like TP but I already have it on the GC, and Skyward Sword doesn't look at all interesting to me (the dungeons I saw videos of looked very... big empty room with a bunch of disconnected puzzles just kind of sitting there?). Never played ST5, but I... have it on the PS2.

Everything I've heard about The Last Story from people I've talked is pretty mixed but it... appears to have gotten good reviews? Dice? Aeo? I can't form my own opinion on anything because I am a wage slave and IBM at my soul????????

SS had two point five good dungeons (I liked the sixth one okay) in a game with only six proper ones and one kinda but not really a full dungeon.

The best description I can come up with The Last Story is Final Gears of Fantasy War. It really is much of its own thing and I haven't finished it yet so I can't exactly give an honest opinion about the game.
3531  The Rest / General Discussions / Re: The NEW Game Journal on: August 19, 2013, 04:15:24 AM
Anyway list of Wii games I think look interesting/got decentish scores since I'm sort of committed to this now. Fuck my life, the ride never ends. Someone please recommend/un-recommend stuff from this I guess.

pandora's tower
Mario Galaxy 1/2
No More heroes 1/2
Little Kings story
FF Crystal Bearers
Arc Rise Fantasia

Of these, Mario Galaxies are definites and LKS is supposed to be a sleeper hit. The Crystal Bearer games outside of Crystal Chronicles for the Gamecube were all mediocre to dumb and probably not worth your time. Arc Rise is like the only proper turn based JRPG on the system but it was made by Image Epoch (although it is supposedly one of their better games), so mileage will definitely vary. No More Heroes 1 and 2 are very Suda51 games and thus focus on being stylish over everything else, NMH1 is notable for having a massive and massively barren city to drive around in, while all I know about NMH2 is that its a better game. And Pandora's Tower is pretty much the red-headed stepchild of the Operation Rainfall titles, if missing Xenoblade would've been a travesty and missing The Last Story would've been disappointing, then missing Pandora's Tower would've been no big deal, its only an ARPG dungeon crawler and kind of a gimmicky one at that, frankly the only reason why it got the momentum that it did was because it was also made by Mistwalker along with the other Rainfall titles.

As for recommendations, first would be the Zelda games because come on, you're getting a Nintendo system, might as well get the games. That said, I can't really recommend them as Twilight Princess started off trying not to be an OoT clone only to shift gears halfway and become an OoT clone and Skyward Sword has a combat system that's incredibly hit or miss (as in some people love it and some people absolutely hate it) but the rest of the game is a pile of broken or half-kept promises (outside of the upgrade mechanic). There's also Sin and Punishment 2 which was at the time considered to be the best rail shooter ever made, but that title has probably found some other home and there's the matter of tastes (plus Treasure games aren't quite as good as everyone says they are). I'd personally recommend Fire Emblem: Radiant Dawn but that's because its the only non VC SRPG on the system and it has a bunch of issues tied to it like needing to have played FE9 to get the most out of the game, and the game has serious availability issues in regards to who you can use and when. Then there's Opoona which is the only other turn based JRPG on the system (again not counting the VC) and I've not heard anything one way or another on the matter. There's also Super Smash Bros. Brawl which is what it is. I think Sakura Wars V made it onto the Wii as well (which means that this is the only other SRPG on the system kinda) but is incredibly dated. There's also the Kirby Collection which should still be findable and contains some really good classics that are really hard to find elsewhere outside of emulation (and unlike the Mario anniversary collection, this one was actually good). There's also the Metroid Prime Trilogy, which despite the inflated pricetag, is probably worth it as it contains one excellent game, and two okay games.

And then there's an assload of Virtual Console or VC titles to pick from as well, although most are overpriced and have no discounts or sales to mitigate said price, but some are still cheaper than trying to track down physical copies, especially in this retro gaming bubble.
3532  The Rest / General Discussions / Re: So... Board Games? on: August 19, 2013, 03:20:08 AM
PS: Aquaman is probably the best superhero card in the game.  This is sort of wrong. 

Sorta wrong my ass. That's straight up ridiculous. I mean, are you playing under a red sun and are the Batman Gambits really that hard to pull off? Or is it a case where most of the field is underwater which means everyone's going to be struggling outside of the Getter Machine 3 which is going to have a field day with its natural A water ranking (this is an SRW reference) (and even then Superman is just straight up better than anyone at anything outside of magic and being crazy prepared)? Of course, the game could just be poorly balanced.
3533  Media / General Games / Re: Metroid Prime Trilogy back in stock at $85 on GameStop, possible reprint on: August 18, 2013, 06:25:02 AM
Kid Icarus had wonky controls too, but not as bad as MP:H. Problem is that 3D Metroid requires a lot more controls than KI, so they had to pepper the entire unit with random controls and gestures. Let's face it, first person games were never meant to be controlled with a stylus.

But at least it's not the bizarro 2d/3d mess that Other M was.

I actually really feel that Metroid works really well as a first person than 2nd person in 3D. One of the things that really makes the series is exploring these natural alien worlds. Sure, there is some construction built-in to them, but the vast majority of the settings are natural. It then is really jarring to have a giant yellow/orange robot suit standing in the middle of it. It was fine in the 2d sidescroller games because the player was quite small, but 3D games require much closer cameras, so you have Samus taking up a much larger part of the screen and it destroys the natural quality of the environment.

BTW: I don't want to see another "Samus explores giant spaceship" game. Both Fusion and Other M do that and I found them to be the weakest in the series... too much emphasis on sterile, man-made construction. Super Metroid, Metroid Prime, and Zero Mission are the highlights of the series because they concentrate so heavily on essentially natural environments with bits of installation built-in.

I thought the control scheme wasn't too bad for Hunters. You had the left or right shoulder pad to shoot, the D-pad or the face buttons to move around with, the center of the touch screen to aim with, the sides of the screen to turn, a tab on the screen to morph into Morph Ball, and double tapping the screen to jump with.

Also, second on the tired of artificial environments. Outside of the Prime series, Samus has only been on Zebes and SR388 in terms of planets.
3534  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: August 18, 2013, 04:17:55 AM
You're must protect the video from the missiles! I recommend The Final Countdown.

Funny. I know a guy who knew a guy who was an extra in that film.

Also, "Wait a minute! The Hawaiian Islands!? Hula Girls! Pearl Harbor Naval Base!? Hula Girls! Japanese Zero Fighters!? Hula Girls! Hula Girls!".
3535  Media / Single-Player RPGs / Re: Mario & Luigi 4: Dream Team on: August 17, 2013, 05:48:22 PM
I use my evil powers to merge in the volcano boss thread. I have also not reached that point yet. If it's a giant boss fight, I didn't think those used your regular levels & stats... But I don't actually know for sure.

Your powers are so evil that they've caused me to doublepost.
3536  The Rest / General Discussions / Re: The NEW Game Journal on: August 17, 2013, 04:41:47 PM
Is it worth 90 bucks though?

Probably. The game is atmospheric as all hell. Like the environments are stunning, the characters behave a great deal more intelligently (or perhaps less stupidly) than your typical JRPG protagonists, the overall plot is not the most original thing (and feels kinda Xeno-whatever-ish) but it does twist the occasional cliche, and the gameplay is like the freshest thing to happen to JRPGs at least since Radiant Historia, if not in over a decade (the game is well engineered to keep you at the appropriate level without going out of your way to grind, some NPCs have Deadly Premonition levels of names, personalities, and schedules and you can play relationship builder/breaker between them, half of the usual inventory management bullshit is put away in favor of building and managing a battle gauge used for starting chain attacks, issuing commands, or reviving fallen allies, battle menus and MP have been done away with leaving characters with abilities called Arts which basically function like MMO commands, every character has their own role and niche in battle and function fairly differently from each other, in battle you have what the game calls a tension gauge where the tide of battle determines how well you fight abstractly displayed by the character's portraits, and battles have the occasional prompt to press a button which can either confer a minor or a larger boost to your tension gauge as well as additional effects based on skills depending on how accurate your timing is).

Alternatively, you don't need to pay $90 for it right now.

Anyway, should go play more Ys 2 and figure out how to do Ys-style combat in RPGMVXA just for the sake of being a dick.

Wouldn't that largely consist of

if (button(pressWhatever) until impactSideA)
Maths A occur here;
ifElse (impactSideB, impactSideC, impactSideD)
Maths B occur here;
ifElse (impactRanged)
Maths C occur here;
make tink sounds;
3537  Media / Single-Player RPGs / Re: Mario & Luigi 4: Dream Team on: August 17, 2013, 04:10:25 PM
It was Shrowser. XD Bowser was possessed by the Elder Queen Shroob and the battle was pretty much a dodge-fest.

SS had Bowletta and BIS had Dark Bowser, both infinitely better battles compared to that.

Explains why I couldn't remember it. Lame boss for a lame game.
3538  Media / Single-Player RPGs / Re: Mario & Luigi Dream Team Volcano Boss on: August 17, 2013, 04:07:05 PM
We have a thread for this.

We have two threads for this!

On topic, I haven't gotten to that point yet.
3539  Media / General Games / Re: Metroid Prime Trilogy back in stock at $85 on GameStop, possible reprint on: August 17, 2013, 11:39:58 AM
Hunters was a mistake, IMO. For all intents and purposes it should be a fine portable Metroid Prime game, I mean, the graphics were sufficient enough, there were some decent ideas. But the controls were AWFUL, the locations boring and repetitive, and it introduced me to the premise that no Metroid game should go planet hopping... which inevitably hurt Prime 3 later.

I'll re-itterate that I thought Prime 3 was quite a step up from Prime 2 though. I thought the locales were interesting and almost as good as Prime 1. However, the whole setup was so bad that the atmospheric feel suffered greatly. Yes, its overall setup is Haloish, but the design is decidedly not: still smaller areas, lots of navigational puzzles, really interesting skills. But it still can't hold a candle to Prime 1.

Didn't Kid Icarus Uprising use similar controls to Hunters for the flying sections though? Because I'm pretty sure they did.
3540  Media / Single-Player RPGs / Re: Mario & Luigi 4: Dream Team on: August 17, 2013, 11:34:40 AM
The thing about Bowser to me, is that he pretty much is a dope. Sure he can come up with the means of assembling his own fleet of airships and the occasional hovering clown car but his plans tend to start and end in the capture of Princess Peach. It's the age old question of what does Bowser need with a Princess? (Although admittedly in Sunshine, Baby Bowser claims to want Peach to be his mama. Perhaps he's simply trying to foist the kids on her in an attempt at being deadbeat dad of the year? Or maybe he just wants her to bake him pies until they hit S-rank with each other; wait, wrong series.) Also he gets foiled by a jump happy plumber almost every time (and his brother occasionally; if he's not being too busy not being afraid of no ghost), due to things like leaving the axe right next to the chain holding up the bridge he's standing on, or ground pounding himself through the floor, or forgetting that the chandelier that he's fighting on top of is being held up by a chain chomp, and so on.... And then there's the power complex he has and his constant need for more of it....

Anyways, if there's one thing I think we can all agree on is that Bowser going all Simcity on the occasional giant enemy was the best thing about BIS.

Also also, I don't quite recall what the final enemy was in PiT but Bowser has been part of the final boss of two of the M&L games so far.
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